using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OpenScripts2;
using OtherLoader;
using Steamworks;
using UnityEngine;
using UnityEngine.UI;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace Niko666.FA1911
{
[BepInPlugin("Niko666.FA1911", "FA1911", "1.0.2")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class FA1911Plugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Niko666.FA1911");
OtherLoader.RegisterDirectLoad(BasePath, "Niko666.FA1911", "", "", "fa1911", "");
}
}
}
public enum ControlMode
{
simple = 1,
touch
}
public class VehicleControl : MonoBehaviour
{
[Serializable]
public class CarWheels
{
public ConnectWheel wheels;
}
[Serializable]
public class ConnectWheel
{
public bool frontWheelDrive = true;
public Transform frontRight;
public Transform frontLeft;
public WheelSetting frontSetting;
public bool backWheelDrive = true;
public Transform backRight;
public Transform backLeft;
public WheelSetting rearSetting;
}
[Serializable]
public class WheelSetting
{
public float Radius = 0.4f;
public float Weight = 1000f;
public float Distance = 0.2f;
}
[Serializable]
public class CarLights
{
public Light[] brakeLights;
public Light[] reverseLights;
}
[Serializable]
public class CarSounds
{
public AudioSource IdleEngine;
public AudioSource LowEngine;
public AudioSource HighEngine;
public float minPitch = 1f;
public float maxPitch = 10f;
public AudioSource nitro;
public AudioSource switchGear;
}
[Serializable]
public class CarParticles
{
public GameObject brakeParticlePerfab;
public ParticleSystem shiftParticle1;
public ParticleSystem shiftParticle2;
private GameObject[] wheelParticle = (GameObject[])(object)new GameObject[4];
}
[Serializable]
public class CarSetting
{
public bool showNormalGizmos = false;
public Transform carSteer;
public HitGround[] hitGround;
public List<Transform> cameraSwitchView;
public float springs = 25000f;
public float dampers = 1500f;
public float carPower = 120f;
public float shiftPower = 150f;
public float brakePower = 8000f;
public Vector3 shiftCentre = new Vector3(0f, -0.8f, 0f);
public float maxSteerAngle = 25f;
public float shiftDownRPM = 1500f;
public float shiftUpRPM = 2500f;
public float idleRPM = 500f;
public float stiffness = 2f;
public bool automaticGear = true;
public float[] gears = new float[6] { -10f, 9f, 6f, 4.5f, 3f, 2.5f };
public float LimitBackwardSpeed = 60f;
public float LimitForwardSpeed = 220f;
}
[Serializable]
public class HitGround
{
public string tag = "street";
public bool grounded = false;
public AudioClip brakeSound;
public AudioClip groundSound;
public Color brakeColor;
}
private class WheelComponent
{
public Transform wheel;
public WheelCollider collider;
public Vector3 startPos;
public float rotation = 0f;
public float rotation2 = 0f;
public float maxSteer;
public bool drive;
public float pos_y = 0f;
public WheelSetting settings;
}
public ControlMode controlMode = ControlMode.simple;
public bool activeControl = false;
public CarWheels carWheels;
public CarLights carLights;
public CarSounds carSounds;
public CarParticles carParticles;
public CarSetting carSetting;
[HideInInspector]
public float steer = 0f;
[HideInInspector]
public float accel = 0f;
[HideInInspector]
public bool brake;
private bool shifmotor;
[HideInInspector]
public float curTorque = 100f;
[HideInInspector]
public float powerShift = 100f;
[HideInInspector]
public bool shift;
private float torque = 100f;
[HideInInspector]
public float speed = 0f;
private float lastSpeed = -10f;
private bool shifting = false;
private float[] efficiencyTable = new float[22]
{
0.6f, 0.65f, 0.7f, 0.75f, 0.8f, 0.85f, 0.9f, 1f, 1f, 0.95f,
0.8f, 0.7f, 0.6f, 0.5f, 0.45f, 0.4f, 0.36f, 0.33f, 0.3f, 0.2f,
0.1f, 0.05f
};
private float efficiencyTableStep = 250f;
private float Pitch;
private float PitchDelay;
private float shiftTime = 0f;
private float shiftDelay = 0f;
[HideInInspector]
public int currentGear = 0;
[HideInInspector]
public bool NeutralGear = true;
[HideInInspector]
public float motorRPM = 0f;
[HideInInspector]
public bool Backward = false;
[HideInInspector]
public float accelFwd = 0f;
[HideInInspector]
public float accelBack = 0f;
[HideInInspector]
public float steerAmount = 0f;
private float wantedRPM = 0f;
private float w_rotate;
private float slip;
private float slip2 = 0f;
private GameObject[] Particle = (GameObject[])(object)new GameObject[4];
private Vector3 steerCurAngle;
private Rigidbody myRigidbody;
private WheelComponent[] wheels;
public bool isOn = true;
public bool isForciblyOff = false;
private WheelComponent SetWheelComponent(Transform wheel, float maxSteer, bool drive, float pos_y, WheelSetting setting)
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_001d: Expected O, but got Unknown
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Expected O, but got Unknown
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
WheelComponent wheelComponent = new WheelComponent();
GameObject val = new GameObject(((Object)wheel).name + "WheelCollider");
val.transform.parent = ((Component)this).transform;
val.transform.position = wheel.position;
val.transform.eulerAngles = ((Component)this).transform.eulerAngles;
pos_y = val.transform.localPosition.y;
WheelCollider val2 = (WheelCollider)val.AddComponent(typeof(WheelCollider));
wheelComponent.wheel = wheel;
wheelComponent.collider = val.GetComponent<WheelCollider>();
wheelComponent.drive = drive;
wheelComponent.pos_y = pos_y;
wheelComponent.maxSteer = maxSteer;
wheelComponent.startPos = val.transform.localPosition;
wheelComponent.settings = setting;
return wheelComponent;
}
private void Awake()
{
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_019e: Unknown result type (might be due to invalid IL or missing references)
//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
//IL_0223: Unknown result type (might be due to invalid IL or missing references)
//IL_0228: Unknown result type (might be due to invalid IL or missing references)
//IL_0250: Unknown result type (might be due to invalid IL or missing references)
//IL_027f: Unknown result type (might be due to invalid IL or missing references)
//IL_0284: Unknown result type (might be due to invalid IL or missing references)
//IL_02be: Unknown result type (might be due to invalid IL or missing references)
//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
//IL_02cc: Unknown result type (might be due to invalid IL or missing references)
//IL_02fa: Unknown result type (might be due to invalid IL or missing references)
if (carSetting.automaticGear)
{
NeutralGear = false;
}
myRigidbody = ((Component)((Component)this).transform).GetComponent<Rigidbody>();
wheels = new WheelComponent[4];
wheels[0] = SetWheelComponent(carWheels.wheels.frontRight, carSetting.maxSteerAngle, carWheels.wheels.frontWheelDrive, carWheels.wheels.frontRight.position.y, carWheels.wheels.frontSetting);
wheels[1] = SetWheelComponent(carWheels.wheels.frontLeft, carSetting.maxSteerAngle, carWheels.wheels.frontWheelDrive, carWheels.wheels.frontLeft.position.y, carWheels.wheels.frontSetting);
wheels[2] = SetWheelComponent(carWheels.wheels.backRight, 0f, carWheels.wheels.backWheelDrive, carWheels.wheels.backRight.position.y, carWheels.wheels.rearSetting);
wheels[3] = SetWheelComponent(carWheels.wheels.backLeft, 0f, carWheels.wheels.backWheelDrive, carWheels.wheels.backLeft.position.y, carWheels.wheels.rearSetting);
if (Object.op_Implicit((Object)(object)carSetting.carSteer))
{
steerCurAngle = carSetting.carSteer.localEulerAngles;
}
WheelComponent[] array = wheels;
foreach (WheelComponent wheelComponent in array)
{
WheelCollider collider = wheelComponent.collider;
collider.suspensionDistance = wheelComponent.settings.Distance;
JointSpring suspensionSpring = collider.suspensionSpring;
suspensionSpring.spring = carSetting.springs;
suspensionSpring.damper = carSetting.dampers;
collider.suspensionSpring = suspensionSpring;
collider.radius = wheelComponent.settings.Radius;
collider.mass = wheelComponent.settings.Weight;
WheelFrictionCurve val = collider.forwardFriction;
((WheelFrictionCurve)(ref val)).asymptoteValue = 5000f;
((WheelFrictionCurve)(ref val)).extremumSlip = 2f;
((WheelFrictionCurve)(ref val)).asymptoteSlip = 20f;
((WheelFrictionCurve)(ref val)).stiffness = carSetting.stiffness;
collider.forwardFriction = val;
val = collider.sidewaysFriction;
((WheelFrictionCurve)(ref val)).asymptoteValue = 7500f;
((WheelFrictionCurve)(ref val)).asymptoteSlip = 2f;
((WheelFrictionCurve)(ref val)).stiffness = carSetting.stiffness;
collider.sidewaysFriction = val;
}
}
public void TurnOnEngine(bool forcibly)
{
if (!isForciblyOff)
{
isOn = true;
}
else if (forcibly)
{
isForciblyOff = false;
isOn = true;
}
}
public void TurnOffEngine(bool forcibly)
{
isForciblyOff = forcibly;
isOn = false;
}
public void ShiftTo(int newGear)
{
((Component)carSounds.switchGear).GetComponent<AudioSource>().Play();
currentGear = newGear;
if (currentGear == 0)
{
NeutralGear = true;
}
else
{
NeutralGear = false;
}
if (currentGear == -1)
{
currentGear = 0;
}
}
public void ShiftUp(bool ignoreDelay)
{
float timeSinceLevelLoad = Time.timeSinceLevelLoad;
if ((timeSinceLevelLoad < shiftDelay && !ignoreDelay) || currentGear >= carSetting.gears.Length - 1)
{
return;
}
((Component)carSounds.switchGear).GetComponent<AudioSource>().Play();
if (!carSetting.automaticGear)
{
if (currentGear == 0)
{
if (NeutralGear)
{
currentGear++;
NeutralGear = false;
}
else
{
NeutralGear = true;
}
}
else
{
currentGear++;
}
}
else
{
currentGear++;
}
shiftDelay = timeSinceLevelLoad + 1f;
shiftTime = 1.5f;
}
public void ShiftDown(bool ignoreDelay)
{
float timeSinceLevelLoad = Time.timeSinceLevelLoad;
if ((timeSinceLevelLoad < shiftDelay && !ignoreDelay) || (currentGear <= 0 && !NeutralGear))
{
return;
}
((Component)carSounds.switchGear).GetComponent<AudioSource>().Play();
if (!carSetting.automaticGear)
{
if (currentGear == 1)
{
if (!NeutralGear)
{
currentGear--;
NeutralGear = true;
}
}
else if (currentGear == 0)
{
NeutralGear = false;
}
else
{
currentGear--;
}
}
else
{
currentGear--;
}
shiftDelay = timeSinceLevelLoad + 0.1f;
shiftTime = 2f;
}
private void OnCollisionEnter(Collision collision)
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_008d: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)((Component)collision.transform.root).GetComponent<VehicleControl>()))
{
VehicleControl component = ((Component)collision.transform.root).GetComponent<VehicleControl>();
Vector3 relativeVelocity = collision.relativeVelocity;
component.slip2 = Mathf.Clamp(((Vector3)(ref relativeVelocity)).magnitude, 0f, 10f);
myRigidbody.angularVelocity = new Vector3((0f - myRigidbody.angularVelocity.x) * 0.5f, myRigidbody.angularVelocity.y * 0.5f, (0f - myRigidbody.angularVelocity.z) * 0.5f);
myRigidbody.velocity = new Vector3(myRigidbody.velocity.x, myRigidbody.velocity.y * 0.5f, myRigidbody.velocity.z);
}
}
private void OnCollisionStay(Collision collision)
{
if (Object.op_Implicit((Object)(object)((Component)collision.transform.root).GetComponent<VehicleControl>()))
{
((Component)collision.transform.root).GetComponent<VehicleControl>().slip2 = 5f;
}
}
private void Update()
{
}
private void FixedUpdate()
{
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_0704: Unknown result type (might be due to invalid IL or missing references)
//IL_0709: Unknown result type (might be due to invalid IL or missing references)
//IL_0751: Unknown result type (might be due to invalid IL or missing references)
//IL_075a: Unknown result type (might be due to invalid IL or missing references)
//IL_075f: Unknown result type (might be due to invalid IL or missing references)
//IL_079b: Unknown result type (might be due to invalid IL or missing references)
//IL_0acf: Unknown result type (might be due to invalid IL or missing references)
//IL_0ae0: Unknown result type (might be due to invalid IL or missing references)
//IL_0ae5: Unknown result type (might be due to invalid IL or missing references)
//IL_0fca: Unknown result type (might be due to invalid IL or missing references)
//IL_0fd4: Unknown result type (might be due to invalid IL or missing references)
//IL_0ee6: Unknown result type (might be due to invalid IL or missing references)
//IL_0eed: Unknown result type (might be due to invalid IL or missing references)
//IL_0ef2: Unknown result type (might be due to invalid IL or missing references)
//IL_0f0c: Unknown result type (might be due to invalid IL or missing references)
//IL_0f17: Unknown result type (might be due to invalid IL or missing references)
//IL_0f1c: Unknown result type (might be due to invalid IL or missing references)
//IL_0f25: Unknown result type (might be due to invalid IL or missing references)
//IL_0fec: Unknown result type (might be due to invalid IL or missing references)
//IL_0b3b: Unknown result type (might be due to invalid IL or missing references)
//IL_0b40: Unknown result type (might be due to invalid IL or missing references)
//IL_0d23: Unknown result type (might be due to invalid IL or missing references)
if (!isOn)
{
accel = 0f;
}
Vector3 velocity = myRigidbody.velocity;
speed = ((Vector3)(ref velocity)).magnitude * 2.7f;
if (speed < lastSpeed - 10f && slip < 10f)
{
slip = lastSpeed / 15f;
}
lastSpeed = speed;
if (slip2 != 0f)
{
slip2 = Mathf.MoveTowards(slip2, 0f, 0.1f);
}
myRigidbody.centerOfMass = carSetting.shiftCentre;
if (!carWheels.wheels.frontWheelDrive && !carWheels.wheels.backWheelDrive)
{
accel = 0f;
}
if (Object.op_Implicit((Object)(object)carSetting.carSteer))
{
carSetting.carSteer.localEulerAngles = new Vector3(steerCurAngle.x, steerCurAngle.y, steerCurAngle.z + steer * -120f);
}
if (carSetting.automaticGear && currentGear == 1 && accel < 0f)
{
if (speed < 5f)
{
ShiftDown(ignoreDelay: false);
}
}
else if (carSetting.automaticGear && currentGear == 0 && accel > 0f)
{
if (speed < 5f)
{
ShiftUp(ignoreDelay: false);
}
}
else if (carSetting.automaticGear && motorRPM > carSetting.shiftUpRPM && accel > 0f && speed > 10f && !brake)
{
ShiftUp(ignoreDelay: false);
}
else if (carSetting.automaticGear && motorRPM < carSetting.shiftDownRPM && currentGear > 1)
{
ShiftDown(ignoreDelay: false);
}
if (speed < 1f)
{
Backward = true;
}
if (currentGear != 0 || !Backward)
{
Backward = false;
}
Light[] brakeLights = carLights.brakeLights;
foreach (Light val in brakeLights)
{
if (brake || accel < 0f || speed < 1f)
{
val.intensity = Mathf.MoveTowards(val.intensity, 8f, 0.5f);
}
else
{
val.intensity = Mathf.MoveTowards(val.intensity, 0f, 0.5f);
}
((Behaviour)val).enabled = val.intensity != 0f;
}
Light[] reverseLights = carLights.reverseLights;
foreach (Light val2 in reverseLights)
{
if (speed > 2f && currentGear == 0)
{
val2.intensity = Mathf.MoveTowards(val2.intensity, 8f, 0.5f);
}
else
{
val2.intensity = Mathf.MoveTowards(val2.intensity, 0f, 0.5f);
}
((Behaviour)val2).enabled = val2.intensity != 0f;
}
wantedRPM = 5500f * accel * 0.1f + wantedRPM * 0.9f;
float num = 0f;
int num2 = 0;
bool flag = false;
int num3 = 0;
WheelComponent[] array = wheels;
WheelHit val4 = default(WheelHit);
foreach (WheelComponent wheelComponent in array)
{
WheelCollider collider = wheelComponent.collider;
if (wheelComponent.drive)
{
num = ((!NeutralGear && brake && currentGear < 2) ? (num + accel * carSetting.idleRPM) : (NeutralGear ? (num + carSetting.idleRPM * accel) : (num + collider.rpm)));
num2++;
}
if (brake || accel < 0f)
{
if (accel < 0f || (brake && (wheelComponent == wheels[2] || wheelComponent == wheels[3])))
{
if (brake && accel > 0f)
{
slip = Mathf.Lerp(slip, 5f, accel * 0.01f);
}
else if (speed > 1f)
{
slip = Mathf.Lerp(slip, 1f, 0.002f);
}
else
{
slip = Mathf.Lerp(slip, 1f, 0.02f);
}
wantedRPM = 0f;
collider.brakeTorque = carSetting.brakePower;
wheelComponent.rotation = w_rotate;
}
}
else
{
float brakeTorque;
if (accel == 0f || NeutralGear)
{
float num5 = (collider.brakeTorque = 1000f);
brakeTorque = num5;
}
else
{
float num5 = (collider.brakeTorque = 0f);
brakeTorque = num5;
}
collider.brakeTorque = brakeTorque;
slip = ((!(speed > 0f)) ? (slip = Mathf.Lerp(slip, 0.01f, 0.02f)) : ((!(speed > 100f)) ? (slip = Mathf.Lerp(slip, 1.5f, 0.02f)) : (slip = Mathf.Lerp(slip, 1f + Mathf.Abs(steer), 0.02f))));
w_rotate = wheelComponent.rotation;
}
WheelFrictionCurve val3 = collider.forwardFriction;
((WheelFrictionCurve)(ref val3)).asymptoteValue = 5000f;
((WheelFrictionCurve)(ref val3)).extremumSlip = 2f;
((WheelFrictionCurve)(ref val3)).asymptoteSlip = 20f;
((WheelFrictionCurve)(ref val3)).stiffness = carSetting.stiffness / (slip + slip2);
collider.forwardFriction = val3;
val3 = collider.sidewaysFriction;
((WheelFrictionCurve)(ref val3)).stiffness = carSetting.stiffness / (slip + slip2);
((WheelFrictionCurve)(ref val3)).extremumSlip = 0.2f + Mathf.Abs(steer);
collider.sidewaysFriction = val3;
if (shift && currentGear > 1 && speed > 50f && shifmotor && Mathf.Abs(steer) < 0.2f)
{
if (powerShift == 0f)
{
shifmotor = false;
}
powerShift = Mathf.MoveTowards(powerShift, 0f, Time.deltaTime * 10f);
carSounds.nitro.volume = Mathf.Lerp(carSounds.nitro.volume, 1f, Time.deltaTime * 10f);
if (!carSounds.nitro.isPlaying)
{
((Component)carSounds.nitro).GetComponent<AudioSource>().Play();
}
curTorque = ((!(powerShift > 0f)) ? carSetting.carPower : carSetting.shiftPower);
carParticles.shiftParticle1.emissionRate = Mathf.Lerp(carParticles.shiftParticle1.emissionRate, (float)((powerShift > 0f) ? 50 : 0), Time.deltaTime * 10f);
carParticles.shiftParticle2.emissionRate = Mathf.Lerp(carParticles.shiftParticle2.emissionRate, (float)((powerShift > 0f) ? 50 : 0), Time.deltaTime * 10f);
}
else
{
if (powerShift > 20f)
{
shifmotor = true;
}
carSounds.nitro.volume = Mathf.MoveTowards(carSounds.nitro.volume, 0f, Time.deltaTime * 2f);
if (carSounds.nitro.volume == 0f)
{
carSounds.nitro.Stop();
}
powerShift = Mathf.MoveTowards(powerShift, 100f, Time.deltaTime * 5f);
curTorque = carSetting.carPower;
carParticles.shiftParticle1.emissionRate = Mathf.Lerp(carParticles.shiftParticle1.emissionRate, 0f, Time.deltaTime * 10f);
carParticles.shiftParticle2.emissionRate = Mathf.Lerp(carParticles.shiftParticle2.emissionRate, 0f, Time.deltaTime * 10f);
}
wheelComponent.rotation = Mathf.Repeat(wheelComponent.rotation + Time.deltaTime * collider.rpm * 360f / 60f, 360f);
wheelComponent.rotation2 = Mathf.Lerp(wheelComponent.rotation2, collider.steerAngle, 0.1f);
wheelComponent.wheel.localRotation = Quaternion.Euler(wheelComponent.rotation, wheelComponent.rotation2, 0f);
Vector3 localPosition = wheelComponent.wheel.localPosition;
if (collider.GetGroundHit(ref val4))
{
if (Object.op_Implicit((Object)(object)carParticles.brakeParticlePerfab))
{
if ((Object)(object)Particle[num3] == (Object)null)
{
Particle[num3] = Object.Instantiate<GameObject>(carParticles.brakeParticlePerfab, wheelComponent.wheel.position, Quaternion.identity);
((Object)Particle[num3]).name = "WheelParticle";
Particle[num3].transform.parent = ((Component)this).transform;
Particle[num3].AddComponent<AudioSource>();
Particle[num3].GetComponent<AudioSource>().maxDistance = 50f;
Particle[num3].GetComponent<AudioSource>().spatialBlend = 1f;
Particle[num3].GetComponent<AudioSource>().dopplerLevel = 5f;
Particle[num3].GetComponent<AudioSource>().rolloffMode = (AudioRolloffMode)2;
}
ParticleSystem component = Particle[num3].GetComponent<ParticleSystem>();
bool flag2 = false;
for (int l = 0; l < carSetting.hitGround.Length; l++)
{
if (((Component)((WheelHit)(ref val4)).collider).CompareTag(carSetting.hitGround[l].tag))
{
flag2 = carSetting.hitGround[l].grounded;
if ((brake || Mathf.Abs(((WheelHit)(ref val4)).sidewaysSlip) > 0.5f) && speed > 1f)
{
Particle[num3].GetComponent<AudioSource>().clip = carSetting.hitGround[l].brakeSound;
}
else if ((Object)(object)Particle[num3].GetComponent<AudioSource>().clip != (Object)(object)carSetting.hitGround[l].groundSound && !Particle[num3].GetComponent<AudioSource>().isPlaying)
{
Particle[num3].GetComponent<AudioSource>().clip = carSetting.hitGround[l].groundSound;
}
Particle[num3].GetComponent<ParticleSystem>().startColor = carSetting.hitGround[l].brakeColor;
}
}
if (flag2 && speed > 5f && !brake)
{
component.enableEmission = true;
Particle[num3].GetComponent<AudioSource>().volume = 0.5f;
if (!Particle[num3].GetComponent<AudioSource>().isPlaying)
{
Particle[num3].GetComponent<AudioSource>().Play();
}
}
else if ((brake || Mathf.Abs(((WheelHit)(ref val4)).sidewaysSlip) > 0.6f) && speed > 1f)
{
if (accel < 0f || ((brake || Mathf.Abs(((WheelHit)(ref val4)).sidewaysSlip) > 0.6f) && (wheelComponent == wheels[2] || wheelComponent == wheels[3])))
{
if (!Particle[num3].GetComponent<AudioSource>().isPlaying)
{
Particle[num3].GetComponent<AudioSource>().Play();
}
component.enableEmission = true;
Particle[num3].GetComponent<AudioSource>().volume = 10f;
}
}
else
{
component.enableEmission = false;
Particle[num3].GetComponent<AudioSource>().volume = Mathf.Lerp(Particle[num3].GetComponent<AudioSource>().volume, 0f, Time.deltaTime * 10f);
}
}
localPosition.y -= Vector3.Dot(wheelComponent.wheel.position - ((WheelHit)(ref val4)).point, ((Component)this).transform.TransformDirection(0f, 1f, 0f) / ((Component)this).transform.lossyScale.x) - collider.radius;
localPosition.y = Mathf.Clamp(localPosition.y, -10f, wheelComponent.pos_y);
flag = flag || wheelComponent.drive;
}
else
{
if ((Object)(object)Particle[num3] != (Object)null)
{
ParticleSystem component2 = Particle[num3].GetComponent<ParticleSystem>();
component2.enableEmission = false;
}
localPosition.y = wheelComponent.startPos.y - wheelComponent.settings.Distance;
myRigidbody.AddForce(Vector3.down * 5000f);
}
num3++;
wheelComponent.wheel.localPosition = localPosition;
}
if (num2 > 1)
{
num /= (float)num2;
}
motorRPM = 0.95f * motorRPM + 0.05f * Mathf.Abs(num * carSetting.gears[currentGear]);
if (motorRPM > 5500f)
{
motorRPM = 5200f;
}
int num7 = (int)(motorRPM / efficiencyTableStep);
if (num7 >= efficiencyTable.Length)
{
num7 = efficiencyTable.Length - 1;
}
if (num7 < 0)
{
num7 = 0;
}
float num8 = curTorque * carSetting.gears[currentGear] * efficiencyTable[num7];
WheelComponent[] array2 = wheels;
foreach (WheelComponent wheelComponent2 in array2)
{
WheelCollider collider2 = wheelComponent2.collider;
if (wheelComponent2.drive)
{
if (Mathf.Abs(collider2.rpm) > Mathf.Abs(wantedRPM))
{
collider2.motorTorque = 0f;
}
else
{
float motorTorque = collider2.motorTorque;
if (!brake && accel != 0f && !NeutralGear)
{
if ((speed < carSetting.LimitForwardSpeed && currentGear > 0) || (speed < carSetting.LimitBackwardSpeed && currentGear == 0))
{
collider2.motorTorque = motorTorque * 0.9f + num8 * 1f;
}
else
{
collider2.motorTorque = 0f;
collider2.brakeTorque = 2000f;
}
}
else
{
collider2.motorTorque = 0f;
}
}
}
if (brake || slip2 > 2f)
{
collider2.steerAngle = Mathf.Lerp(collider2.steerAngle, steer * wheelComponent2.maxSteer, 0.02f);
continue;
}
float num9 = Mathf.Clamp(speed / carSetting.maxSteerAngle, 1f, carSetting.maxSteerAngle);
collider2.steerAngle = steer * (wheelComponent2.maxSteer / num9);
}
Pitch = Mathf.Clamp(1.2f + (motorRPM - carSetting.idleRPM) / (carSetting.shiftUpRPM - carSetting.idleRPM), 1f, 10f);
shiftTime = Mathf.MoveTowards(shiftTime, 0f, 0.1f);
if (Pitch == 1f)
{
carSounds.IdleEngine.volume = Mathf.Lerp(carSounds.IdleEngine.volume, 1f, 0.1f);
carSounds.LowEngine.volume = Mathf.Lerp(carSounds.LowEngine.volume, 0.5f, 0.1f);
carSounds.HighEngine.volume = Mathf.Lerp(carSounds.HighEngine.volume, 0f, 0.1f);
}
else
{
carSounds.IdleEngine.volume = Mathf.Lerp(carSounds.IdleEngine.volume, 1.8f - Pitch, 0.1f);
if ((Pitch > PitchDelay || accel > 0f) && shiftTime == 0f)
{
carSounds.LowEngine.volume = Mathf.Lerp(carSounds.LowEngine.volume, 0f, 0.2f);
carSounds.HighEngine.volume = Mathf.Lerp(carSounds.HighEngine.volume, 1f, 0.1f);
}
else
{
carSounds.LowEngine.volume = Mathf.Lerp(carSounds.LowEngine.volume, 0.5f, 0.1f);
carSounds.HighEngine.volume = Mathf.Lerp(carSounds.HighEngine.volume, 0f, 0.2f);
}
carSounds.HighEngine.pitch = Pitch;
carSounds.LowEngine.pitch = Pitch;
PitchDelay = Pitch;
}
if (!isOn)
{
carSounds.IdleEngine.volume = 0f;
carSounds.LowEngine.volume = 0f;
carSounds.HighEngine.volume = 0f;
}
}
private void OnDrawGizmos()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
if (carSetting.showNormalGizmos && !Application.isPlaying)
{
Matrix4x4 matrix = Matrix4x4.TRS(((Component)this).transform.position, ((Component)this).transform.rotation, ((Component)this).transform.lossyScale);
Gizmos.matrix = matrix;
Gizmos.color = new Color(1f, 0f, 0f, 0.5f);
Gizmos.DrawCube(Vector3.up / 1.5f, new Vector3(2.5f, 2f, 6f));
Gizmos.DrawSphere(carSetting.shiftCentre / ((Component)this).transform.lossyScale.x, 0.2f);
}
}
}
namespace AndrewFTW
{
public class AttachableMagWell : FVRFireArmReloadTriggerWell
{
public FVRFireArmAttachment Attachment;
public UniversalMagGrabTrigger MagGrabTrigger;
public Transform MagMountPos;
public Transform MagEjectPos;
private float EjectDelay = 0f;
private static Dictionary<FVRFireArm, List<AttachableMagWell>> _attachMagwelllDict = new Dictionary<FVRFireArm, List<AttachableMagWell>>();
private int _index;
private SecondaryMagazineSlot _mySlot;
public void OnEnable()
{
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Expected O, but got Unknown
ref FVRFireArm fireArm = ref base.FireArm;
FVRPhysicalObject myObject = Attachment.curMount.GetRootMount().MyObject;
fireArm = (FVRFireArm)(object)((myObject is FVRFireArm) ? myObject : null);
_index = base.FireArm.SecondaryMagazineSlots.Length;
base.SecondaryMagSlotIndex = _index;
_mySlot = new SecondaryMagazineSlot();
_mySlot.MagazineMountPos = MagMountPos;
_mySlot.MagazineEjectPos = MagEjectPos;
_mySlot.m_ejectDelay = EjectDelay;
Array.Resize(ref base.FireArm.SecondaryMagazineSlots, base.FireArm.SecondaryMagazineSlots.Length + 1);
base.FireArm.SecondaryMagazineSlots[_index] = _mySlot;
MagGrabTrigger.FireArm = base.FireArm;
MagGrabTrigger.SecondaryGrabSlot = _index;
if (_attachMagwelllDict.TryGetValue(base.FireArm, out var value))
{
value.Add(this);
}
else
{
List<AttachableMagWell> list = new List<AttachableMagWell>();
list.Add(this);
value = list;
_attachMagwelllDict.Add(base.FireArm, value);
}
((Component)MagGrabTrigger).gameObject.SetActive(true);
}
public void OnDisable()
{
((Component)MagGrabTrigger).gameObject.SetActive(false);
base.FireArm.EjectSecondaryMagFromSlot(_index, false);
if (_attachMagwelllDict.TryGetValue(base.FireArm, out var value))
{
if (value.Count == 1)
{
Array.Resize(ref base.FireArm.SecondaryMagazineSlots, base.FireArm.SecondaryMagazineSlots.Length - 1);
MagGrabTrigger.FireArm = null;
MagGrabTrigger.SecondaryGrabSlot = 0;
_attachMagwelllDict.Remove(base.FireArm);
return;
}
foreach (AttachableMagWell item in value)
{
if (item._index > _index)
{
item._index--;
((FVRFireArmReloadTriggerWell)item).SecondaryMagSlotIndex = ((FVRFireArmReloadTriggerWell)item).SecondaryMagSlotIndex - 1;
UniversalMagGrabTrigger magGrabTrigger = item.MagGrabTrigger;
magGrabTrigger.SecondaryGrabSlot--;
}
}
for (int i = _index; i < base.FireArm.SecondaryMagazineSlots.Length - 1; i++)
{
base.FireArm.SecondaryMagazineSlots[i] = base.FireArm.SecondaryMagazineSlots[i + 1];
}
Array.Resize(ref base.FireArm.SecondaryMagazineSlots, base.FireArm.SecondaryMagazineSlots.Length - 1);
value.Remove(this);
MagGrabTrigger.FireArm = null;
MagGrabTrigger.SecondaryGrabSlot = 0;
}
else
{
Debug.Log((object)("fuck somthing broke tell Andrew_FTW you broke his mag script: " + this));
}
}
}
public class AttachableSimpleFirearm : AttachableFirearm
{
public FVRFireArmChamber Chamber;
[Header("Trigger Config")]
public Transform Trigger;
public float TriggerFiringThreshold = 0.8f;
public float TriggerResetThreshold = 0.4f;
public float Trigger_ForwardValue;
public float Trigger_RearwardValue;
public Axis TriggerAxis;
public InterpStyle TriggerInterpStyle = (InterpStyle)1;
[NonSerialized]
[HideInInspector]
public float m_triggerFloat;
[NonSerialized]
[HideInInspector]
public bool m_hasTriggerReset;
[Header("Fore Slide Stuff")]
public MovableObjectPart MoveableComponent;
public FVRFirearmAudioSet[] AudioSets;
public bool isDebug = false;
}
public class BackBlast : MonoBehaviour
{
public FVRFireArm Firearm;
public List<GameObject> SpawnOnSplode;
}
public class BetterCaseless : MonoBehaviour
{
private FVRFireArmRound Round;
}
public class BipodExtras : MonoBehaviour
{
public FVRFireArmBipod Bipod;
public bool Rotatelegs;
public GameObject LegHolder1;
public GameObject LegHolder2;
public Vector3 LegOpenAngles1;
public Vector3 LegOpenAngles2;
public bool MoveObj;
public GameObject ObjToMove;
public Vector3 ObjOpenLocalPos;
private bool m_beenUpdated = false;
}
public class BlastJumpOnFire : MonoBehaviour
{
public FVRFireArm Firearm;
public bool IsMinigun;
public float lungeStrength = -2f;
}
public class Blaster : FVRFireArm
{
[Header("Blaster Parts")]
public FVRFireArmChamber Chamber;
public Transform Trigger;
public float TriggerFiringThreshold = 0.8f;
public float TriggerResetThreshold = 0.4f;
public float Trigger_ForwardValue;
public float Trigger_RearwardValue;
public Axis TriggerAxis;
public InterpStyle TriggerInterpStyle = (InterpStyle)1;
[NonSerialized]
[HideInInspector]
public float m_triggerFloat;
[NonSerialized]
[HideInInspector]
public bool m_hasTriggerReset;
public bool UsesHeat = true;
public float HeatPerShot = 0.1f;
public float HeatDisipationRate = 0.3f;
public float SecondsPerShot = 0.3f;
public float TimeDisabledAfterOverheat = 2f;
public bool UsesHeatingEffect;
public List<Renderer> Renderers = new List<Renderer>();
public bool isDebug = false;
private float timeSinceLastShot = 0f;
private bool isDisabled = false;
private float heat = 0f;
private float disipationTimer;
private MaterialPropertyBlock PropertyBlock = new MaterialPropertyBlock();
}
public class ChangePhysWhenSpent : MonoBehaviour
{
public FVRFireArmRound Round;
public GameObject UnfiredPhys;
public GameObject FiredPhys;
}
}
public class EnableOnSpecificUser : MonoBehaviour
{
public enum action
{
Enable,
Disable,
ModifyFirearm
}
public action Action;
public List<CSteamID> listofUsers;
[Header("Object Enable")]
public GameObject objectToEnable;
[Header("Firearm Modify")]
public Handgun Handgun;
public bool HasMagReleaseButton;
}
namespace AndrewFTW
{
public class FireAttachableFirearmFromMainHand : MonoBehaviour
{
public enum FireSelectorModeType
{
Single,
FullAuto
}
public enum firearmActionMode
{
ClosedBolt,
OpenBolt
}
public FVRFireArm FireArm;
public AttachableFirearm AttachableFirearm;
public firearmActionMode FirearmActionMode = firearmActionMode.ClosedBolt;
public FireSelectorModeType MainWeponFireMode = FireSelectorModeType.Single;
public AudioEvent SwitchSound;
private float triggerFW;
private float triggerRW;
private bool selectorOnMain = true;
private static Dictionary<FVRPhysicalObject, FireAttachableFirearmFromMainHand> fireAttachables = new Dictionary<FVRPhysicalObject, FireAttachableFirearmFromMainHand>();
}
public class FireSubprojAtDistance : MonoBehaviour
{
public BallisticProjectile parentRound;
public float distanceToFire;
[Header("Tangent Munitions")]
public List<Submunition> TangentMunitions;
public List<bool> usesParentSpeed;
private bool m_hasFiredTangentMunitions;
}
public class FireSubprojAtTime : MonoBehaviour
{
[Serializable]
public class c_TangentMunition
{
public enum SubmunitionType
{
GameObject,
Projectile,
Rigidbody,
StickyBomb,
MeleeThrown,
Demonade
}
public enum SubmunitionTrajectoryType
{
Random,
RicochetDir,
Backwards,
Forwards,
ForwardsCone
}
public enum SubmunitionSpawnLogic
{
Outside,
Inside,
On
}
public List<GameObject> Prefabs;
public int NumToSpawn;
public SubmunitionTrajectoryType Trajectory;
public SubmunitionType Type;
public SubmunitionSpawnLogic SpawnLogic;
public Vector2 Speed = default(Vector2);
public bool usesParentSpeed;
public float ConeLerp = 0.85f;
}
public BallisticProjectile parentRound;
public float timeToFire;
[Header("Tangent Munitions")]
public List<c_TangentMunition> TangentMunitions;
private bool m_hasFiredTangentMunitions;
private float currLifeTime = 0f;
}
public class FireSubprojOnTimeOut : MonoBehaviour
{
public BallisticProjectile ParentRound;
public Vector2 FuseTimer;
private float _setFuseTimer;
private float _fuseElapsedTime = 0f;
}
public class GrenadeLauncherRedDot : MonoBehaviour
{
[Header("Grenade Launcher Red Dot Config")]
public FVRFireArmAttachment Attachment;
public FVRInteractiveObject AttachmentInterface;
public Transform TiltingOpticPart;
public MeshRenderer ReticleMeshRenderer;
[Header("Reticles")]
[Tooltip("Index of the Array below, not the actual value. Starts at 0.")]
public int CurrentSelectedTextureIndex = 0;
public Texture2D[] ReticleTextures;
[Tooltip("Switch that moves with the selected texture (optional).")]
public Transform ButtonSwitch;
public Vector3[] SwitchPositions;
[Header("If you want a Screen above the scope that shows stuff, use this:")]
public Transform TextFrame;
public Text ReticleTextScreen;
public Text ZeroTextScreen;
public string ReticleTextPrefix = "Reticle: ";
public string[] ReticleTextField;
public string ZeroTextPrefix = "Zero Distance: ";
[Tooltip("Index of the Array below, not the actual value. Starts at 0.")]
public int CurrentZeroDistanceIndex = 0;
[Tooltip("In meters. Miss me with that imperial shit!")]
public float[] ZeroDistances = new float[7] { 50f, 100f, 150f, 200f, 300f, 500f, 1000f };
[Header("Intergrated Sight configuration")]
public bool IsIntegrated = false;
public AttachableFirearm AttachableFirearm;
[Header("Reticle Occlusion culling")]
[Tooltip("Use this for extra performant reticle occlusion culling")]
public Collider LensCollider;
public bool DisableOcclusionCulling = false;
private FVRViveHand m_hand;
private int _currentMenu = 0;
private bool _zeroOnlyMode = false;
private string _nameOfTexture = "_RedDotTex";
private string _nameOfDistanceVariable = "_RedDotDist";
private string _nameOfXOffset = "_MuzzleOffsetX";
private string _nameOfYOffset = "_MuzzleOffsetY";
private List<Collider> _scopeColliders;
private Transform _muzzlePos;
private bool _attached = false;
private Transform _head;
private Vector3 _leftEye;
private Vector3 _rightEye;
public void Start()
{
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_0181: Unknown result type (might be due to invalid IL or missing references)
//IL_018c: Unknown result type (might be due to invalid IL or missing references)
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
//IL_019b: Unknown result type (might be due to invalid IL or missing references)
//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
//IL_01b7: Unknown result type (might be due to invalid IL or missing references)
//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
//IL_01c6: Unknown result type (might be due to invalid IL or missing references)
//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
if (CurrentSelectedTextureIndex >= ReticleTextures.Length)
{
CurrentSelectedTextureIndex = 0;
}
if (CurrentZeroDistanceIndex >= ZeroDistances.Length)
{
CurrentZeroDistanceIndex = 0;
}
if (ReticleTextures.Length != 0)
{
((Renderer)ReticleMeshRenderer).material.SetTexture(_nameOfTexture, (Texture)(object)ReticleTextures[CurrentSelectedTextureIndex]);
}
((Renderer)ReticleMeshRenderer).material.SetFloat(_nameOfDistanceVariable, ZeroDistances[CurrentZeroDistanceIndex]);
if ((Object)(object)ButtonSwitch != (Object)null)
{
ButtonSwitch.localPosition = SwitchPositions[CurrentSelectedTextureIndex];
}
if (ReticleTextures.Length <= 1)
{
_zeroOnlyMode = true;
_currentMenu = 1;
}
_scopeColliders = new List<Collider>(((FVRInteractiveObject)Attachment).m_colliders);
if (IsIntegrated)
{
_muzzlePos = AttachableFirearm.MuzzlePos;
Vector3 val = _muzzlePos.InverseTransformPoint(((Component)ReticleMeshRenderer).transform.position);
((Renderer)ReticleMeshRenderer).material.SetFloat(_nameOfXOffset, 0f - val.x);
((Renderer)ReticleMeshRenderer).material.SetFloat(_nameOfYOffset, 0f - val.y);
}
StartScreen();
_head = GM.CurrentPlayerBody.Head;
_leftEye = _head.position + _head.right * -0.032f;
_rightEye = _head.position + _head.right * 0.032f;
Zero();
}
public void UseNextTexture()
{
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
CurrentSelectedTextureIndex = (CurrentSelectedTextureIndex + 1) % ReticleTextures.Length;
((Renderer)ReticleMeshRenderer).material.SetTexture(_nameOfTexture, (Texture)(object)ReticleTextures[CurrentSelectedTextureIndex]);
if ((Object)(object)ButtonSwitch != (Object)null)
{
ButtonSwitch.localPosition = SwitchPositions[CurrentSelectedTextureIndex];
}
UpdateScreen();
}
public void UsePreviousTexture()
{
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
CurrentSelectedTextureIndex = (CurrentSelectedTextureIndex + ReticleTextures.Length - 1) % ReticleTextures.Length;
((Renderer)ReticleMeshRenderer).material.SetTexture(_nameOfTexture, (Texture)(object)ReticleTextures[CurrentSelectedTextureIndex]);
if ((Object)(object)ButtonSwitch != (Object)null)
{
ButtonSwitch.localPosition = SwitchPositions[CurrentSelectedTextureIndex];
}
UpdateScreen();
}
private void ShowNextMenu()
{
if ((Object)(object)ReticleTextScreen == (Object)null && (Object)(object)ZeroTextScreen == (Object)null)
{
return;
}
_currentMenu++;
if (_currentMenu > 2)
{
_currentMenu = 0;
}
switch (_currentMenu)
{
case 0:
if ((Object)(object)ReticleTextScreen == (Object)null)
{
ShowNextMenu();
return;
}
break;
case 1:
if ((Object)(object)ZeroTextScreen == (Object)null)
{
ShowNextMenu();
return;
}
break;
default:
_currentMenu = 0;
break;
}
UpdateScreen();
}
private void UpdateScreen()
{
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)ReticleTextScreen != (Object)null && _currentMenu == 0)
{
if ((Object)(object)TextFrame != (Object)null)
{
TextFrame.localPosition = ((Component)ReticleTextScreen).transform.localPosition;
}
ReticleTextScreen.text = ReticleTextPrefix + ReticleTextField[CurrentSelectedTextureIndex];
}
else if ((Object)(object)ReticleTextScreen == (Object)null)
{
_currentMenu = 1;
}
if ((Object)(object)ZeroTextScreen != (Object)null && _currentMenu == 1)
{
if ((Object)(object)TextFrame != (Object)null)
{
TextFrame.localPosition = ((Component)ZeroTextScreen).transform.localPosition;
}
ZeroTextScreen.text = ZeroTextPrefix + ZeroDistances[CurrentZeroDistanceIndex] + "m";
}
}
private void StartScreen()
{
if ((Object)(object)ReticleTextScreen != (Object)null)
{
ReticleTextScreen.text = ReticleTextPrefix + ReticleTextField[CurrentSelectedTextureIndex];
}
if ((Object)(object)ZeroTextScreen != (Object)null)
{
ZeroTextScreen.text = ZeroTextPrefix + ZeroDistances[CurrentZeroDistanceIndex] + "m";
}
}
public void UseNextZeroDistance()
{
if (CurrentZeroDistanceIndex > 0)
{
CurrentZeroDistanceIndex--;
}
((Renderer)ReticleMeshRenderer).material.SetFloat(_nameOfDistanceVariable, ZeroDistances[CurrentZeroDistanceIndex]);
UpdateScreen();
Zero();
}
public void UsePreviousZeroDistance()
{
if (CurrentZeroDistanceIndex < ZeroDistances.Length - 1)
{
CurrentZeroDistanceIndex++;
}
((Renderer)ReticleMeshRenderer).material.SetFloat(_nameOfDistanceVariable, ZeroDistances[CurrentZeroDistanceIndex]);
UpdateScreen();
Zero();
}
private void CheckReticleVisibility()
{
//IL_0265: Unknown result type (might be due to invalid IL or missing references)
//IL_0274: Unknown result type (might be due to invalid IL or missing references)
//IL_028c: Unknown result type (might be due to invalid IL or missing references)
//IL_0297: Unknown result type (might be due to invalid IL or missing references)
//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
//IL_02b4: Unknown result type (might be due to invalid IL or missing references)
//IL_02b9: Unknown result type (might be due to invalid IL or missing references)
//IL_02be: Unknown result type (might be due to invalid IL or missing references)
//IL_02ca: Unknown result type (might be due to invalid IL or missing references)
//IL_02d5: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_02f3: Unknown result type (might be due to invalid IL or missing references)
//IL_02f8: Unknown result type (might be due to invalid IL or missing references)
//IL_0305: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_0338: Unknown result type (might be due to invalid IL or missing references)
//IL_0343: Unknown result type (might be due to invalid IL or missing references)
//IL_0355: Unknown result type (might be due to invalid IL or missing references)
//IL_035a: Unknown result type (might be due to invalid IL or missing references)
//IL_0360: Unknown result type (might be due to invalid IL or missing references)
//IL_0365: Unknown result type (might be due to invalid IL or missing references)
//IL_036a: Unknown result type (might be due to invalid IL or missing references)
//IL_0376: Unknown result type (might be due to invalid IL or missing references)
//IL_0381: Unknown result type (might be due to invalid IL or missing references)
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
//IL_0155: Unknown result type (might be due to invalid IL or missing references)
//IL_0167: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
//IL_0172: Unknown result type (might be due to invalid IL or missing references)
//IL_0177: Unknown result type (might be due to invalid IL or missing references)
//IL_017c: Unknown result type (might be due to invalid IL or missing references)
//IL_0187: Unknown result type (might be due to invalid IL or missing references)
//IL_0192: Unknown result type (might be due to invalid IL or missing references)
//IL_039f: Unknown result type (might be due to invalid IL or missing references)
//IL_03a4: Unknown result type (might be due to invalid IL or missing references)
//IL_03b1: Unknown result type (might be due to invalid IL or missing references)
//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
bool flag = false;
if ((Object)(object)LensCollider == (Object)null && _scopeColliders.Count > 0)
{
float num = Vector3.Distance(((Component)this).gameObject.transform.position, GM.CurrentPlayerBody.Head.position) + 0.2f;
Vector3 val = _muzzlePos.position + ((Component)this).transform.forward * ZeroDistances[CurrentZeroDistanceIndex] - _rightEye;
bool flag2 = false;
if (Vector3.Angle(GM.CurrentPlayerBody.Head.forward, ((Component)this).transform.forward) < 45f)
{
RaycastHit[] array = Physics.RaycastAll(_rightEye, val, num, LayerMask.NameToLayer("Environment"), (QueryTriggerInteraction)1);
if (array.Length != 0)
{
RaycastHit[] array2 = array;
for (int i = 0; i < array2.Length; i++)
{
RaycastHit val2 = array2[i];
if (_scopeColliders.Contains(((RaycastHit)(ref val2)).collider))
{
((Component)ReticleMeshRenderer).gameObject.SetActive(true);
flag = true;
}
}
}
}
if (!flag)
{
flag2 = false;
val = _muzzlePos.position + ((Component)this).transform.forward * ZeroDistances[CurrentZeroDistanceIndex] - _leftEye;
if (Vector3.Angle(GM.CurrentPlayerBody.Head.forward, ((Component)this).transform.forward) < 45f)
{
RaycastHit[] array = Physics.RaycastAll(_leftEye, val, num, LayerMask.NameToLayer("Environment"), (QueryTriggerInteraction)1);
if (array.Length != 0)
{
RaycastHit[] array3 = array;
for (int j = 0; j < array3.Length; j++)
{
RaycastHit val3 = array3[j];
if (_scopeColliders.Contains(((RaycastHit)(ref val3)).collider))
{
((Component)ReticleMeshRenderer).gameObject.SetActive(true);
flag = true;
}
}
}
}
}
if (!flag)
{
((Component)ReticleMeshRenderer).gameObject.SetActive(false);
}
}
else if ((Object)(object)LensCollider != (Object)null)
{
float num2 = Vector3.Distance(((Component)this).gameObject.transform.position, GM.CurrentPlayerBody.Head.position) + 0.2f;
Vector3 val4 = _muzzlePos.position + ((Component)this).transform.forward * ZeroDistances[CurrentZeroDistanceIndex] - _rightEye;
if (Vector3.Angle(GM.CurrentPlayerBody.Head.forward, ((Component)this).transform.forward) < 45f)
{
Ray val5 = default(Ray);
((Ray)(ref val5))..ctor(_rightEye, val4);
RaycastHit val6 = default(RaycastHit);
if (LensCollider.Raycast(val5, ref val6, num2))
{
((Component)ReticleMeshRenderer).gameObject.SetActive(true);
flag = true;
}
}
if (!flag)
{
val4 = _muzzlePos.position + ((Component)this).transform.forward * ZeroDistances[CurrentZeroDistanceIndex] - _leftEye;
if (Vector3.Angle(GM.CurrentPlayerBody.Head.forward, ((Component)this).transform.forward) < 45f)
{
Ray val7 = default(Ray);
((Ray)(ref val7))..ctor(_leftEye, val4);
RaycastHit val8 = default(RaycastHit);
if (LensCollider.Raycast(val7, ref val8, num2))
{
((Component)ReticleMeshRenderer).gameObject.SetActive(true);
flag = true;
}
}
}
if (!flag)
{
((Component)ReticleMeshRenderer).gameObject.SetActive(false);
}
}
else
{
Debug.LogWarning((object)"No usable colliders for reticle occlusion found! If you are a modmaker, please add colliders or a lens collider, or disable occlusion culling with the checkbox!\n Disabling Occlusion culling now!");
DisableOcclusionCulling = true;
}
}
public void Zero()
{
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_012a: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_013a: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
//IL_0146: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_0152: Unknown result type (might be due to invalid IL or missing references)
//IL_015d: Unknown result type (might be due to invalid IL or missing references)
//IL_0168: Unknown result type (might be due to invalid IL or missing references)
//IL_0178: Unknown result type (might be due to invalid IL or missing references)
//IL_017d: Unknown result type (might be due to invalid IL or missing references)
//IL_0182: Unknown result type (might be due to invalid IL or missing references)
//IL_0187: Unknown result type (might be due to invalid IL or missing references)
//IL_018f: Unknown result type (might be due to invalid IL or missing references)
//IL_0197: Unknown result type (might be due to invalid IL or missing references)
//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
//IL_01b2: Unknown result type (might be due to invalid IL or missing references)
//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
//IL_01c6: Unknown result type (might be due to invalid IL or missing references)
//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
if (IsIntegrated || ((Object)(object)Attachment != (Object)null && (Object)(object)Attachment.curMount != (Object)null && (Object)(object)Attachment.curMount.Parent != (Object)null && Attachment.curMount.Parent is FVRFireArm))
{
if (IsIntegrated && (Object)(object)AttachableFirearm == (Object)null)
{
Debug.LogError((object)"ScopeShaderZoom: FireArm not set on integrated Scope! Can't zero sight!");
}
FireArmRoundType roundType = AttachableFirearm.RoundType;
float num = ZeroDistances[CurrentZeroDistanceIndex];
float num2 = 0f;
if (AM.SRoundDisplayDataDic.ContainsKey(roundType))
{
num2 = AM.SRoundDisplayDataDic[roundType].BulletDropCurve.Evaluate(num * 0.001f);
}
Vector3 val = AttachableFirearm.MuzzlePos.position + AttachableFirearm.GetMuzzle().forward * num + AttachableFirearm.GetMuzzle().up * num2;
Vector3 val2 = Vector3.ProjectOnPlane(val - ((Component)this).transform.forward, ((Component)this).transform.right);
Vector3 val3 = Vector3.ProjectOnPlane(val, ((Component)this).transform.right) + Vector3.Dot(((Component)this).transform.position, ((Component)this).transform.right) * ((Component)this).transform.right;
TiltingOpticPart.LookAt(val3, ((Component)this).transform.up);
TiltingOpticPart.localEulerAngles = new Vector3(TiltingOpticPart.localEulerAngles.x, TiltingOpticPart.localEulerAngles.y, 0f);
}
else
{
TiltingOpticPart.localRotation = Quaternion.identity;
}
}
}
public class KeepOnLayer : MonoBehaviour
{
public FVRPhysicalObject Object;
public string LayerName;
public Collider[] Colliders;
private static Dictionary<FVRPhysicalObject, KeepOnLayer> _keepOnLayers = new Dictionary<FVRPhysicalObject, KeepOnLayer>();
}
public class LightSimpleAngleSwitch : FVRInteractiveObject
{
public Light Light;
public float[] LightAngleVals;
private int _lightIndexVal = 0;
}
public class LightSimpleBrightnessSwitch : FVRInteractiveObject
{
public Light Light;
public float[] LightIntensityVals;
public GameObject LightEffectGameObject;
private int _lightIndexVal = 0;
}
public class MagazineQueueFeed : MonoBehaviour
{
public FVRFireArmMagazine Mag;
public bool isDebug = false;
private static Dictionary<FVRFireArmMagazine, MagazineQueueFeed> _magQueues = new Dictionary<FVRFireArmMagazine, MagazineQueueFeed>();
}
public class ObjectMountOnGround : FVRPhysicalObject
{
public Transform PlacementRayPoint;
public LayerMask PlacementLayerMask;
public float MaxPlacementAngle = 75f;
public float DistToGroundFromOrigin;
[NonSerialized]
public RaycastHit m_hit;
private bool m_OnGround;
}
public class PlayRandomSoundOnAwake : MonoBehaviour
{
public AudioClip[] AudioClips;
public AudioSource AudioSource;
}
public class ReactiveTarget : ReactiveSteelTarget
{
public Vector2 BulletHoleSizeRange2 = new Vector2(0.075f, 0.12f);
public Vector2 DamageScaleRange = new Vector2(400f, 2000f);
}
public class RotateUp : MonoBehaviour
{
}
public class SimpleSwitch : FVRInteractiveObject
{
public bool OnOff = true;
public GameObject[] ItemsToToggle;
public AudioEvent AudEvent_OnClip;
public AudioEvent AudEvent_OffClip;
private bool _isItemToggled = false;
public void Start()
{
((FVRInteractiveObject)this).Start();
if (ItemsToToggle[0].activeSelf)
{
_isItemToggled = true;
}
else
{
_isItemToggled = false;
}
}
public override void SimpleInteraction(FVRViveHand hand)
{
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
((FVRInteractiveObject)this).SimpleInteraction(hand);
if (!OnOff)
{
return;
}
if (_isItemToggled)
{
GameObject[] itemsToToggle = ItemsToToggle;
foreach (GameObject val in itemsToToggle)
{
val.SetActive(false);
}
SM.PlayCoreSound((FVRPooledAudioType)10, AudEvent_OffClip, ((Component)this).transform.position);
_isItemToggled = false;
}
else
{
GameObject[] itemsToToggle2 = ItemsToToggle;
foreach (GameObject val2 in itemsToToggle2)
{
val2.SetActive(true);
}
SM.PlayCoreSound((FVRPooledAudioType)10, AudEvent_OnClip, ((Component)this).transform.position);
_isItemToggled = true;
}
}
}
public class SpringLoadedStockButton : FVRInteractiveObject
{
[Header("This only works for z axis movement")]
public MovableObjectPart Stock;
public float CollapseVal;
public float ExtendedVal;
public float TimeToExtend = 0.5f;
public AudioEvent SwitchSound;
public bool SpringsOpenWhenNotClosed = false;
}
public class SpringLoadedStockFirearmControl : MonoBehaviour
{
public FVRFireArm Firearm;
public SpringLoadedStockButton StockButton;
private bool IsDian;
}
public class SpringLoadedStockForOldProjs : MonoBehaviour
{
public FVRInteractiveObject InteractiveObject;
[Header("This only works for z axis movement")]
public GameObject Stock;
public float CollapseVal;
public float ExtendedVal;
public float TimeToExtend = 0.5f;
public AudioEvent SwitchSound;
private static Dictionary<FVRInteractiveObject, SpringLoadedStockForOldProjs> _existingSpringStocks = new Dictionary<FVRInteractiveObject, SpringLoadedStockForOldProjs>();
}
public class StrobeController : MonoBehaviour
{
public GameObject LightToStrobe;
public static float StrobeFlashTime = 0.02f;
public LayerMask LM_TargetMask;
public LayerMask LM_Blockers;
public float BlindingFOV = 3f;
public float BlindingRange = 11f;
public float BlindingAtOneMeter;
private Collider[] _targetArray = (Collider[])(object)new Collider[32];
private float _overlapCapsulRadius;
}
[RequireComponent(typeof(Collider))]
public class StunVolume : MonoBehaviour
{
public float StunValue;
public float StunTick;
public AudioEvent StunSound;
private Dictionary<Collider, Coroutine> coroutines = new Dictionary<Collider, Coroutine>();
}
public class TransferRBtoParentOnAttach : MonoBehaviour
{
public FVRFireArmAttachment Attachment;
public Joint Joint;
public GameObject ProxyWaggleBit;
private FVRPhysicalObject _attachedObj;
private GameObject _waggleTransform;
}
public class TubeFedShotgunInteractableSelector : FVRInteractiveObject
{
public TubeFedShotgun Weapon;
}
}