Decompiled source of HLA AlyxGun v1.0.1

HLA_AlyxGun.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using Sodalite.Api;
using Steamworks;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace JerryComponent
{
	public class AlyxBulletHopper : MonoBehaviour
	{
		public FVRFireArmAttachment AttachmentBase;

		public List<FireArmRoundClass> curClasses;

		public int HopperCapacity = 10;

		public int curNumber = 0;

		public Handgun Gun;

		public FVRFireArmMagazine Mag;

		public MeshRenderer indicator;

		public Material m0;

		public Material m1;

		public Material m2;

		public Material m3;

		public Material m4;

		public Material m5;

		public Material m6;

		public Material m7;

		public Material m8;

		public Material m9;

		public Material m10;

		public float grabcd = 0f;

		public float cd = 0.1f;

		public bool chamber = false;

		public FireArmRoundClass curClass;

		public Animator AnimG;

		public Animator AnimS;

		public float ScrollValue;

		public float ScrollSpeed;

		public GameObject bullet1;

		public GameObject bullet2;

		public GameObject ind;

		public AudioEvent clip;

		public AudioEvent full;

		public bool isFull = false;

		public bool isLoading = false;

		public GameObject geo;

		private void Start()
		{
		}

		private void FixedUpdate()
		{
			//IL_0267: Unknown result type (might be due to invalid IL or missing references)
			//IL_052e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0393: Unknown result type (might be due to invalid IL or missing references)
			//IL_0398: Unknown result type (might be due to invalid IL or missing references)
			//IL_03ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_04d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_05e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_060e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0613: Unknown result type (might be due to invalid IL or missing references)
			//IL_0640: Unknown result type (might be due to invalid IL or missing references)
			//IL_044d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0453: Invalid comparison between Unknown and I4
			//IL_04bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_047c: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)AttachmentBase != (Object)null)
			{
				if ((Object)(object)AttachmentBase.curMount == (Object)null)
				{
					Gun = null;
					Mag = null;
					ind.SetActive(false);
				}
				if ((Object)(object)AttachmentBase.curMount != (Object)null && (Object)(object)((Component)AttachmentBase.curMount.MyObject).gameObject.GetComponent<Handgun>() != (Object)null)
				{
					ind.SetActive(true);
					Gun = ((Component)AttachmentBase.curMount.MyObject).gameObject.GetComponent<Handgun>();
				}
			}
			if ((Object)(object)AttachmentBase == (Object)null || (Object)(object)Gun == (Object)null || (Object)(object)Mag == (Object)null)
			{
			}
			if (curNumber == 0)
			{
				((Renderer)indicator).material = m0;
			}
			if (curNumber == 1)
			{
				((Renderer)indicator).material = m1;
			}
			if (curNumber == 2)
			{
				((Renderer)indicator).material = m2;
			}
			if (curNumber == 3)
			{
				((Renderer)indicator).material = m3;
			}
			if (curNumber == 4)
			{
				((Renderer)indicator).material = m4;
			}
			if (curNumber == 5)
			{
				((Renderer)indicator).material = m5;
			}
			if (curNumber == 6)
			{
				((Renderer)indicator).material = m6;
			}
			if (curNumber == 7)
			{
				((Renderer)indicator).material = m7;
			}
			if (curNumber == 8)
			{
				((Renderer)indicator).material = m8;
			}
			if (curNumber == 9)
			{
				((Renderer)indicator).material = m9;
			}
			if (curNumber == 10)
			{
				((Renderer)indicator).material = m10;
			}
			if (curNumber >= HopperCapacity && !isFull)
			{
				SM.PlayCoreSound((FVRPooledAudioType)41, full, ((Component)this).transform.position);
				isFull = true;
			}
			else if (curNumber < HopperCapacity)
			{
				isFull = false;
			}
			curNumber = Mathf.Clamp(curNumber, 0, HopperCapacity);
			ScrollValue = (float)curNumber * 0.1f;
			ScrollValue = Mathf.Clamp(ScrollValue, 0f, 1f);
			AnimS.SetFloat("Blend", ScrollValue);
			if ((Object)(object)Gun != (Object)null)
			{
				if ((Object)(object)((FVRFireArm)Gun).Magazine != (Object)null)
				{
					Mag = ((FVRFireArm)Gun).Magazine;
				}
				else if ((Object)(object)((FVRFireArm)Gun).Magazine == (Object)null && (Object)(object)Mag != (Object)null)
				{
					Mag = null;
				}
				if (Gun.HasTiltingBarrel)
				{
					geo.transform.localEulerAngles = new Vector3(0f - ((Component)Gun.Barrel).transform.localEulerAngles.x, 0f, 0f);
				}
				else if (!Gun.HasTiltingBarrel)
				{
					geo.transform.localEulerAngles = new Vector3(0f, 0f, 0f);
				}
				if ((Object)(object)Mag != (Object)null && Mag.m_numRounds <= 0 && curNumber > 0)
				{
					Gun.DropSlideRelease();
					if (!Gun.Chamber.IsFull && (int)Gun.Slide.CurPos == 4)
					{
						curNumber--;
						chamber = true;
						SM.PlayCoreSound((FVRPooledAudioType)41, clip, ((Component)this).transform.position);
						AnimG.SetTrigger("Load");
					}
					if (chamber)
					{
						Gun.Chamber.Autochamber(curClasses[curNumber]);
					}
				}
				if ((int)Gun.Slide.CurPos == 0 || Gun.Chamber.IsFull)
				{
					chamber = false;
				}
			}
			else if ((Object)(object)Gun == (Object)null)
			{
				geo.transform.localEulerAngles = new Vector3(0f, 0f, 0f);
				Mag = null;
			}
			if ((Object)(object)Mag != (Object)null && Gun.IsSlideLockUp && (Object)(object)((FVRInteractiveObject)Gun.Slide).m_hand == (Object)null && Mag.m_numRounds > 0 && curNumber < HopperCapacity && Mag.LoadedRounds[0] != null)
			{
				grabcd -= Time.deltaTime;
				if (grabcd <= 0f)
				{
					SM.PlayCoreSound((FVRPooledAudioType)41, clip, ((Component)this).transform.position);
					AnimG.SetTrigger("Grab");
					curClass = Mag.LoadedRounds[0].LR_Class;
					Mag.RemoveRound(0);
					curNumber++;
					curClasses[curNumber] = curClass;
					grabcd = cd;
				}
			}
			if (curNumber <= 0)
			{
				bullet1.SetActive(false);
				bullet2.SetActive(false);
			}
			else if (curNumber > 0)
			{
				bullet1.SetActive(true);
				bullet2.SetActive(true);
			}
		}
	}
}
namespace Niko666.HLA_AlyxGun
{
	[BepInPlugin("Niko666.HLA_AlyxGun", "HLA_AlyxGun", "1.0.0")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("h3vr.otherloader", "1.3.0")]
	[BepInDependency("h3vr.cityrobo.ModularWorkshopManager", "1.0.0")]
	[BepInDependency("nrgill28.Sodalite", "1.5.0")]
	public class HLA_AlyxGunPlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Niko666.HLA_AlyxGun");
			OtherLoader.RegisterDirectLoad(BasePath, "Niko666.HLA_AlyxGun", "", "", "alyxgun", "");
			GameAPI.PreloadAllAssets(Path.Combine(BasePath, "mw_hla_alyxgun"));
		}
	}
}
namespace ModularWorkshop
{
	public class AlyxModulHopper : MonoBehaviour, IPartFireArmRequirement
	{
		public GameObject ObjectWhenEmpty;

		public List<GameObject> Objects;

		public float grabcd = 0f;

		public float cd = 0.1f;

		public Handgun Gun;

		public List<FireArmRoundClass> curClasses;

		public int HopperCapacity = 10;

		public int curNumber = 0;

		public FVRFireArmMagazine Mag;

		public FireArmRoundClass curClass;

		public Animator AnimG;

		public Animator AnimS;

		public float ScrollValue;

		public float ScrollSpeed;

		public GameObject bullet1;

		public GameObject bullet2;

		public AudioEvent clip;

		public AudioEvent Completeclip;

		public bool isFull = false;

		public bool isLoading = false;

		public bool chamber = false;

		public FVRFireArm FireArm
		{
			set
			{
				if ((Object)(object)value != (Object)null)
				{
					Handgun val = (Handgun)(object)((value is Handgun) ? value : null);
					if ((Object)(object)val != (Object)null)
					{
						Gun = val;
					}
				}
			}
		}

		private void Start()
		{
		}

		public void FixedUpdate()
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_024f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0236: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0347: Unknown result type (might be due to invalid IL or missing references)
			//IL_0370: Unknown result type (might be due to invalid IL or missing references)
			//IL_0375: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a2: Unknown result type (might be due to invalid IL or missing references)
			if (curNumber >= HopperCapacity && !isFull)
			{
				SM.PlayCoreSound((FVRPooledAudioType)41, Completeclip, ((Component)this).transform.position);
				isFull = true;
			}
			else if (curNumber < HopperCapacity)
			{
				isFull = false;
			}
			curNumber = Mathf.Clamp(curNumber, 0, HopperCapacity);
			SetEnabledObjects(curNumber);
			ScrollValue = (float)curNumber * 0.1f;
			ScrollValue = Mathf.Clamp(ScrollValue, 0f, 1f);
			AnimS.SetFloat("Blend", ScrollValue);
			if ((Object)(object)Gun != (Object)null)
			{
				if ((Object)(object)((FVRFireArm)Gun).Magazine != (Object)null)
				{
					Mag = ((FVRFireArm)Gun).Magazine;
				}
				else if ((Object)(object)((FVRFireArm)Gun).Magazine == (Object)null && (Object)(object)Mag != (Object)null)
				{
					Mag = null;
				}
				if ((Object)(object)Mag != (Object)null && Mag.m_numRounds <= 0 && curNumber > 0)
				{
					Gun.DropSlideRelease();
					if (!Gun.Chamber.IsFull && Gun.Slide.m_slideZ_current < Gun.Slide.m_slideZ_lock)
					{
						curNumber--;
						chamber = true;
						SM.PlayCoreSound((FVRPooledAudioType)41, clip, ((Component)this).transform.position);
						AnimG.SetTrigger("Load");
					}
					if (chamber || Gun.Slide.m_slideZ_current > Gun.Slide.m_slideZ_lock)
					{
						Gun.Chamber.Autochamber(curClasses[curNumber]);
					}
				}
				if ((int)Gun.Slide.CurPos == 0 || Gun.Chamber.IsFull)
				{
					chamber = false;
					Gun.DropSlideRelease();
				}
			}
			else if ((Object)(object)Gun == (Object)null)
			{
				Mag = null;
			}
			if ((Object)(object)Mag != (Object)null && Gun.IsSlideLockUp && (Object)(object)((FVRInteractiveObject)Gun.Slide).m_hand == (Object)null && Mag.m_numRounds > 0 && curNumber < HopperCapacity && Mag.LoadedRounds[0] != null)
			{
				grabcd -= Time.deltaTime;
				if (grabcd <= 0f)
				{
					SM.PlayCoreSound((FVRPooledAudioType)41, clip, ((Component)this).transform.position);
					AnimG.SetTrigger("Grab");
					curClass = Mag.LoadedRounds[0].LR_Class;
					Mag.RemoveRound(0);
					curNumber++;
					curClasses[curNumber] = curClass;
					grabcd = cd;
				}
			}
			if (curNumber <= 0)
			{
				bullet1.SetActive(false);
				bullet2.SetActive(false);
			}
			else if (curNumber > 0)
			{
				bullet1.SetActive(true);
				bullet2.SetActive(true);
			}
		}

		public void SetEnabledObjects(int amt)
		{
			amt = Mathf.Clamp(amt, 0, Objects.Count);
			for (int i = 0; i < Objects.Count; i++)
			{
				Objects[i].SetActive(false);
				ObjectWhenEmpty.SetActive(false);
			}
			for (int j = 0; j < Objects.Count; j++)
			{
				if (j < amt)
				{
					Objects[j].SetActive(true);
				}
			}
		}
	}
	[RequireComponent(typeof(ModularWeaponPart))]
	public class AlyxModulSelector : MonoBehaviour, IPartFireArmRequirement
	{
		public enum FireSelectorModeType
		{
			Safe,
			Single,
			Burst,
			FullAuto,
			SuperFastBurst
		}

		[Serializable]
		public class FireSelectorMode
		{
			public float SelectorPosition;

			public FireSelectorModeType ModeType;

			public int BurstAmount = 3;

			[Tooltip("Only works for closed bolt weapons")]
			public bool ARStyleBurst;

			public float EngagementDelay;
		}

		public Transform ExternalSelector;

		public FireSelectorMode[] FireSelectorModes;

		private FVRFireArm _firearm;

		private object[] _originalFireModes;

		public FVRFireArm FireArm
		{
			get
			{
				return _firearm;
			}
			set
			{
				FVRFireArm firearm;
				if (!((Object)(object)value != (Object)null))
				{
					if (!((Object)(object)value == (Object)null) || !((Object)(object)_firearm != (Object)null))
					{
						return;
					}
					_firearm = value;
					firearm = _firearm;
					ClosedBoltWeapon val = (ClosedBoltWeapon)(object)((firearm is ClosedBoltWeapon) ? firearm : null);
					if ((Object)(object)val != (Object)null)
					{
						val.FireSelector_Modes = (FireSelectorMode[])_originalFireModes;
						return;
					}
					OpenBoltReceiver val2 = (OpenBoltReceiver)(object)((firearm is OpenBoltReceiver) ? firearm : null);
					if ((Object)(object)val2 != (Object)null)
					{
						val2.FireSelector_Modes = (FireSelectorMode[])_originalFireModes;
						return;
					}
					Handgun val3 = (Handgun)(object)((firearm is Handgun) ? firearm : null);
					if (!((Object)(object)val3 == (Object)null))
					{
						val3.FireSelectorModes = (FireSelectorMode[])_originalFireModes;
					}
					return;
				}
				_firearm = value;
				firearm = _firearm;
				ClosedBoltWeapon val4 = (ClosedBoltWeapon)(object)((firearm is ClosedBoltWeapon) ? firearm : null);
				if ((Object)(object)val4 != (Object)null)
				{
					object[] fireSelector_Modes = val4.FireSelector_Modes;
					_originalFireModes = fireSelector_Modes;
					ModifyClosedBoltFireModes(val4);
					return;
				}
				OpenBoltReceiver val5 = (OpenBoltReceiver)(object)((firearm is OpenBoltReceiver) ? firearm : null);
				if ((Object)(object)val5 != (Object)null)
				{
					object[] fireSelector_Modes = val5.FireSelector_Modes;
					_originalFireModes = fireSelector_Modes;
					ModifyOpenBoltFireModes(val5);
					return;
				}
				Handgun val6 = (Handgun)(object)((firearm is Handgun) ? firearm : null);
				if (!((Object)(object)val6 == (Object)null))
				{
					object[] fireSelector_Modes = val6.FireSelectorModes;
					_originalFireModes = fireSelector_Modes;
					ModifyHandgunFireModes(val6);
				}
			}
		}

		private void ModifyClosedBoltFireModes(ClosedBoltWeapon w)
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			List<FireSelectorMode> list = new List<FireSelectorMode>();
			FireSelectorMode[] fireSelectorModes = FireSelectorModes;
			foreach (FireSelectorMode val in fireSelectorModes)
			{
				FireSelectorMode val2 = new FireSelectorMode();
				val2.SelectorPosition = val.SelectorPosition;
				val2.ModeType = FireModeEnumExtensions.ConvertToClosedBolt(val.ModeType);
				val2.BurstAmount = val.BurstAmount;
				val2.ARStyleBurst = val.ARStyleBurst;
				val2.EngagementDelay = val.EngagementDelay;
				list.Add(val2);
			}
			w.FireSelector_Modes = list.ToArray();
			w.FireSelector_Modes2 = list.ToArray();
		}

		private void ModifyOpenBoltFireModes(OpenBoltReceiver w)
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Expected O, but got Unknown
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			List<FireSelectorMode> list = new List<FireSelectorMode>();
			FireSelectorMode[] fireSelectorModes = FireSelectorModes;
			foreach (FireSelectorMode val in fireSelectorModes)
			{
				FireSelectorMode val2 = new FireSelectorMode();
				val2.SelectorPosition = val.SelectorPosition;
				val2.ModeType = FireModeEnumExtensions.ConvertToOpenBolt(val.ModeType);
				val2.BurstAmount = val.BurstAmount;
				val2.EngagementDelay = val.EngagementDelay;
				list.Add(val2);
			}
			w.FireSelector_Modes = list.ToArray();
			w.FireSelector_Modes2 = list.ToArray();
		}

		private void ModifyHandgunFireModes(Handgun w)
		{
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Expected O, but got Unknown
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			if (w.FireSelectorModeIndex != 0 || w.FireSelectorModeIndex != 1)
			{
				w.SetFireSelectorByIndex(0);
			}
			List<FireSelectorMode> list = new List<FireSelectorMode>();
			FireSelectorMode[] fireSelectorModes = FireSelectorModes;
			foreach (FireSelectorMode val in fireSelectorModes)
			{
				FireSelectorMode val2 = new FireSelectorMode();
				val2.SelectorPosition = val.SelectorPosition;
				val2.ModeType = FireModeEnumExtensions.ConvertToHandgun(val.ModeType);
				val2.BurstAmount = val.BurstAmount;
				val2.EngagementDelay = val.EngagementDelay;
				list.Add(val2);
			}
			w.FireSelectorModes = list.ToArray();
			w.FireSelector = ExternalSelector;
		}
	}
}
namespace Niko666
{
	public class AudioRecoilForDiffModes : MonoBehaviour
	{
		public ClosedBoltWeapon Weapon;

		public int FireSelectorPosition1;

		public int FireSelectorPosition2;

		public FVRFireArmRecoilProfile Recoil1;

		public FVRFireArmRecoilProfile Recoil2;

		public FVRFirearmAudioSet AudioSet1;

		public FVRFirearmAudioSet AudioSet2;

		public bool _hasSetStartAudio = false;

		public bool _hasSetStopAudio = false;

		public void Update()
		{
			if (!((Object)(object)((FVRInteractiveObject)Weapon).m_hand != (Object)null))
			{
				return;
			}
			if (Weapon.m_fireSelectorMode == FireSelectorPosition1)
			{
				_hasSetStartAudio = false;
				if (!_hasSetStopAudio)
				{
					((FVRFireArm)Weapon).RecoilProfile = Recoil1;
					((FVRFireArm)Weapon).AudioClipSet = AudioSet1;
				}
				_hasSetStopAudio = true;
			}
			else if (Weapon.m_fireSelectorMode == FireSelectorPosition2)
			{
				_hasSetStopAudio = false;
				if (!_hasSetStartAudio)
				{
					((FVRFireArm)Weapon).RecoilProfile = Recoil2;
					((FVRFireArm)Weapon).AudioClipSet = AudioSet2;
				}
				_hasSetStartAudio = true;
			}
		}
	}
	public class ConsumeMultipleAmmoPerShot : MonoBehaviour
	{
		public ClosedBoltWeapon Weapon;

		public FVRFireArmChamber Chamber;

		public int FireSelectorPosition;

		public int AmountToConsume;

		[HideInInspector]
		public bool _hasConsumedAmmo = false;

		public void Update()
		{
			if ((Object)(object)((FVRInteractiveObject)Weapon).m_hand != (Object)null && Weapon.m_fireSelectorMode == FireSelectorPosition && !Chamber.IsFull)
			{
				if (!_hasConsumedAmmo && (Object)(object)((FVRFireArm)Weapon).Magazine != (Object)null && ((FVRFireArm)Weapon).Magazine.HasARound())
				{
					for (int i = 1; i < AmountToConsume; i++)
					{
						((FVRFireArm)Weapon).Magazine.RemoveRound();
					}
				}
				_hasConsumedAmmo = true;
			}
			if ((Object)(object)((FVRInteractiveObject)Weapon).m_hand != (Object)null && Chamber.IsFull && !Chamber.IsSpent)
			{
				_hasConsumedAmmo = false;
			}
		}
	}
	public class MuzzlePointForDiffModes : MonoBehaviour
	{
		public ClosedBoltWeapon Weapon;

		public int FireSelectorPosition1;

		public int FireSelectorPosition2;

		public Transform Muzzle1;

		public Transform Muzzle2;

		public void Update()
		{
			if ((Object)(object)((FVRInteractiveObject)Weapon).m_hand != (Object)null)
			{
				if (Weapon.m_fireSelectorMode == FireSelectorPosition1)
				{
					((FVRFireArm)Weapon).MuzzlePos = Muzzle1;
					((FVRFireArm)Weapon).CurrentMuzzle = Muzzle1;
				}
				if (Weapon.m_fireSelectorMode == FireSelectorPosition2)
				{
					((FVRFireArm)Weapon).MuzzlePos = Muzzle2;
					((FVRFireArm)Weapon).CurrentMuzzle = Muzzle2;
				}
			}
		}
	}
	public class PistolRotateToChamber : FVRInteractiveObject
	{
		public Handgun Weapon;

		public Transform RotPiece;

		public AudioEvent HandleCrank;

		private float m_curRot;

		private Vector3 lastHandForward = Vector3.zero;

		public override void BeginInteraction(FVRViveHand hand)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).BeginInteraction(hand);
			lastHandForward = Vector3.ProjectOnPlane(((HandInput)(ref base.m_hand.Input)).Up, ((Component)this).transform.right);
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			((FVRInteractiveObject)this).EndInteraction(hand);
		}

		public override void FVRFixedUpdate()
		{
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0169: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_0175: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Unknown result type (might be due to invalid IL or missing references)
			if (((FVRInteractiveObject)this).IsHeld)
			{
				float curRot = m_curRot;
				Vector3 val = Vector3.ProjectOnPlane(((HandInput)(ref base.m_hand.Input)).Up, -((Component)this).transform.right);
				Vector3 val2 = Vector3.ProjectOnPlane(lastHandForward, -((Component)this).transform.right);
				float num = Mathf.Atan2(Vector3.Dot(-((Component)this).transform.right, Vector3.Cross(val, val2)), Vector3.Dot(val, val2)) * 57.29578f;
				if (num > 0f)
				{
					m_curRot -= num;
				}
				if (curRot > -45f && m_curRot <= -45f)
				{
					SM.PlayCoreSound((FVRPooledAudioType)10, HandleCrank, ((Component)this).transform.position);
				}
				if (m_curRot <= -90f)
				{
					RotPiece.localEulerAngles = new Vector3(0f, 0f, 0f);
					Weapon.Slide.KnockToRear();
					SM.PlayCoreSound((FVRPooledAudioType)10, HandleCrank, ((Component)this).transform.position);
					m_curRot = 0f;
					base.m_hand.EndInteractionIfHeld((FVRInteractiveObject)(object)this);
					((FVRInteractiveObject)this).ForceBreakInteraction();
				}
				else
				{
					RotPiece.localEulerAngles = new Vector3(0f, 0f, m_curRot);
				}
				lastHandForward = val;
			}
			((FVRInteractiveObject)this).FVRFixedUpdate();
		}
	}
	public class PlayAnimWhenModeChange : MonoBehaviour
	{
		public ClosedBoltWeapon Weapon;

		public Animator Animator;

		public string AnimationNode1Name = "animation1";

		public string AnimationNode2Name = "animation2";

		public int FireSelectorPosition1;

		public int FireSelectorPosition2;

		private Vector2 dir = Vector2.left;

		public void Awake()
		{
			Animator.cullingMode = (AnimatorCullingMode)0;
		}

		public void Update()
		{
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)((FVRInteractiveObject)Weapon).m_hand != (Object)null))
			{
				return;
			}
			if (!((FVRInteractiveObject)Weapon).m_hand.IsInStreamlinedMode && Vector2.Angle(((FVRInteractiveObject)Weapon).m_hand.Input.TouchpadAxes, dir) <= 45f && ((Vector2)(ref ((FVRInteractiveObject)Weapon).m_hand.Input.TouchpadAxes)).magnitude > 0.4f && ((FVRInteractiveObject)Weapon).m_hand.Input.TouchpadPressed)
			{
				if (Weapon.m_fireSelectorMode == FireSelectorPosition1)
				{
					Animator.Play(AnimationNode1Name);
				}
				else if (Weapon.m_fireSelectorMode == FireSelectorPosition2)
				{
					Animator.Play(AnimationNode2Name);
				}
			}
			if (((FVRInteractiveObject)Weapon).m_hand.IsInStreamlinedMode && ((FVRInteractiveObject)Weapon).m_hand.Input.BYButtonPressed)
			{
				if (Weapon.m_fireSelectorMode == FireSelectorPosition1)
				{
					Animator.Play(AnimationNode1Name);
				}
				else if (Weapon.m_fireSelectorMode == FireSelectorPosition2)
				{
					Animator.Play(AnimationNode2Name);
				}
			}
		}
	}
	public class PlayAudioWhenModeChange : MonoBehaviour
	{
		public ClosedBoltWeapon Weapon;

		public int SemiAutoFireSelectorPosition;

		public int FullAutoFireSelectorPosition;

		public AudioClip FullAutoAudioClips;

		public AudioClip SemiAutoAudioClips;

		public AudioSource AudioSource;

		private Vector2 dir = Vector2.left;

		public void Update()
		{
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)((FVRInteractiveObject)Weapon).m_hand != (Object)null))
			{
				return;
			}
			if (!((FVRInteractiveObject)Weapon).m_hand.IsInStreamlinedMode && Vector2.Angle(((FVRInteractiveObject)Weapon).m_hand.Input.TouchpadAxes, dir) <= 45f && ((Vector2)(ref ((FVRInteractiveObject)Weapon).m_hand.Input.TouchpadAxes)).magnitude > 0.4f && ((FVRInteractiveObject)Weapon).m_hand.Input.TouchpadPressed)
			{
				if (Weapon.m_fireSelectorMode == SemiAutoFireSelectorPosition)
				{
					AudioSource.clip = SemiAutoAudioClips;
					if (!AudioSource.isPlaying)
					{
						AudioSource.Play();
					}
				}
				else if (Weapon.m_fireSelectorMode == FullAutoFireSelectorPosition)
				{
					AudioSource.clip = FullAutoAudioClips;
					if (!AudioSource.isPlaying)
					{
						AudioSource.Play();
					}
				}
			}
			if (!((FVRInteractiveObject)Weapon).m_hand.IsInStreamlinedMode || !((FVRInteractiveObject)Weapon).m_hand.Input.BYButtonPressed)
			{
				return;
			}
			if (Weapon.m_fireSelectorMode == SemiAutoFireSelectorPosition)
			{
				AudioSource.clip = SemiAutoAudioClips;
				if (!AudioSource.isPlaying)
				{
					AudioSource.Play();
				}
			}
			else if (Weapon.m_fireSelectorMode == FullAutoFireSelectorPosition)
			{
				AudioSource.clip = FullAutoAudioClips;
				if (!AudioSource.isPlaying)
				{
					AudioSource.Play();
				}
			}
		}
	}
	public class PlayAudioWhenTransform : MonoBehaviour
	{
		public enum dirtype
		{
			x,
			y,
			z,
			w
		}

		public enum transformtype
		{
			position,
			rotation,
			scale,
			quaternion,
			quaternionPresentedEuler
		}

		[Header("Object Being Observed")]
		public GameObject ObservedObject;

		public dirtype DirectionOfObservation;

		public transformtype TransformationTypeOfObservedObject;

		public float StartOfObservation;

		public float StopOfObservation;

		[Header("Audio")]
		public AudioClip AudioClipsStartOfObservation;

		public AudioClip AudioClipsStopOfObservation;

		public AudioSource AudioSource;

		[HideInInspector]
		public float observationpoint;

		[HideInInspector]
		public bool _isObservedObjectNotNull;

		public bool _hasPlayedStartAudio = false;

		public bool _hasPlayedStopAudio = false;

		public void Start()
		{
			_isObservedObjectNotNull = (Object)(object)ObservedObject != (Object)null;
			_hasPlayedStartAudio = false;
			_hasPlayedStopAudio = false;
		}

		public void Update()
		{
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			if (_isObservedObjectNotNull)
			{
				switch (TransformationTypeOfObservedObject)
				{
				case transformtype.position:
				{
					Vector3 localPosition = ObservedObject.transform.localPosition;
					observationpoint = ((Vector3)(ref localPosition))[(int)DirectionOfObservation];
					break;
				}
				case transformtype.rotation:
				{
					Vector3 localEulerAngles = ObservedObject.transform.localEulerAngles;
					observationpoint = ((Vector3)(ref localEulerAngles))[(int)DirectionOfObservation];
					break;
				}
				case transformtype.scale:
				{
					Vector3 localScale = ObservedObject.transform.localScale;
					observationpoint = ((Vector3)(ref localScale))[(int)DirectionOfObservation];
					break;
				}
				case transformtype.quaternion:
				{
					Quaternion localRotation2 = ObservedObject.transform.localRotation;
					observationpoint = ((Quaternion)(ref localRotation2))[(int)DirectionOfObservation];
					break;
				}
				case transformtype.quaternionPresentedEuler:
				{
					Quaternion localRotation = ObservedObject.transform.localRotation;
					observationpoint = ((Quaternion)(ref localRotation))[(int)DirectionOfObservation] * 180f;
					break;
				}
				}
			}
			if (observationpoint == StopOfObservation)
			{
				_hasPlayedStartAudio = false;
				if (!_hasPlayedStopAudio)
				{
					AudioSource.clip = AudioClipsStopOfObservation;
					if (!AudioSource.isPlaying)
					{
						AudioSource.PlayOneShot(AudioClipsStopOfObservation, 0.4f);
					}
				}
				_hasPlayedStopAudio = true;
			}
			if (observationpoint != StartOfObservation)
			{
				return;
			}
			_hasPlayedStopAudio = false;
			if (!_hasPlayedStartAudio)
			{
				AudioSource.clip = AudioClipsStartOfObservation;
				if (!AudioSource.isPlaying)
				{
					AudioSource.PlayOneShot(AudioClipsStartOfObservation, 0.4f);
				}
				_hasPlayedStartAudio = true;
			}
		}
	}
	public class RoundClassForDiffModes : MonoBehaviour
	{
		public ClosedBoltWeapon Weapon;

		public int FireSelectorPosition1;

		public int FireSelectorPosition2;

		public FireArmRoundClass RoundClass1;

		public FireArmRoundClass RoundClass2;

		public void Update()
		{
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0151: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)((FVRInteractiveObject)Weapon).m_hand != (Object)null)
			{
				if (Weapon.m_fireSelectorMode == FireSelectorPosition1 && (Object)(object)Weapon.Chamber != (Object)null && (Object)(object)Weapon.Chamber.m_round != (Object)null && Weapon.Chamber.m_round.RoundClass != RoundClass1)
				{
					Weapon.Chamber.m_round = ((AnvilAsset)AM.GetRoundSelfPrefab(Weapon.Chamber.m_round.RoundType, RoundClass1)).GetGameObject().GetComponent<FVRFireArmRound>();
					Weapon.Chamber.UpdateProxyDisplay();
				}
				if (Weapon.m_fireSelectorMode == FireSelectorPosition2 && (Object)(object)Weapon.Chamber != (Object)null && (Object)(object)Weapon.Chamber.m_round != (Object)null && Weapon.Chamber.m_round.RoundClass != RoundClass2)
				{
					Weapon.Chamber.m_round = ((AnvilAsset)AM.GetRoundSelfPrefab(Weapon.Chamber.m_round.RoundType, RoundClass2)).GetGameObject().GetComponent<FVRFireArmRound>();
					Weapon.Chamber.UpdateProxyDisplay();
				}
			}
		}
	}
}
public enum ControlMode
{
	simple = 1,
	touch
}
public class VehicleControl : MonoBehaviour
{
	[Serializable]
	public class CarWheels
	{
		public ConnectWheel wheels;
	}

	[Serializable]
	public class ConnectWheel
	{
		public bool frontWheelDrive = true;

		public Transform frontRight;

		public Transform frontLeft;

		public WheelSetting frontSetting;

		public bool backWheelDrive = true;

		public Transform backRight;

		public Transform backLeft;

		public WheelSetting rearSetting;
	}

	[Serializable]
	public class WheelSetting
	{
		public float Radius = 0.4f;

		public float Weight = 1000f;

		public float Distance = 0.2f;
	}

	[Serializable]
	public class CarLights
	{
		public Light[] brakeLights;

		public Light[] reverseLights;
	}

	[Serializable]
	public class CarSounds
	{
		public AudioSource IdleEngine;

		public AudioSource LowEngine;

		public AudioSource HighEngine;

		public float minPitch = 1f;

		public float maxPitch = 10f;

		public AudioSource nitro;

		public AudioSource switchGear;
	}

	[Serializable]
	public class CarParticles
	{
		public GameObject brakeParticlePerfab;

		public ParticleSystem shiftParticle1;

		public ParticleSystem shiftParticle2;

		private GameObject[] wheelParticle = (GameObject[])(object)new GameObject[4];
	}

	[Serializable]
	public class CarSetting
	{
		public bool showNormalGizmos = false;

		public Transform carSteer;

		public HitGround[] hitGround;

		public List<Transform> cameraSwitchView;

		public float springs = 25000f;

		public float dampers = 1500f;

		public float carPower = 120f;

		public float shiftPower = 150f;

		public float brakePower = 8000f;

		public Vector3 shiftCentre = new Vector3(0f, -0.8f, 0f);

		public float maxSteerAngle = 25f;

		public float shiftDownRPM = 1500f;

		public float shiftUpRPM = 2500f;

		public float idleRPM = 500f;

		public float stiffness = 2f;

		public bool automaticGear = true;

		public float[] gears = new float[6] { -10f, 9f, 6f, 4.5f, 3f, 2.5f };

		public float LimitBackwardSpeed = 60f;

		public float LimitForwardSpeed = 220f;
	}

	[Serializable]
	public class HitGround
	{
		public string tag = "street";

		public bool grounded = false;

		public AudioClip brakeSound;

		public AudioClip groundSound;

		public Color brakeColor;
	}

	private class WheelComponent
	{
		public Transform wheel;

		public WheelCollider collider;

		public Vector3 startPos;

		public float rotation = 0f;

		public float rotation2 = 0f;

		public float maxSteer;

		public bool drive;

		public float pos_y = 0f;

		public WheelSetting settings;
	}

	public ControlMode controlMode = ControlMode.simple;

	public bool activeControl = false;

	public CarWheels carWheels;

	public CarLights carLights;

	public CarSounds carSounds;

	public CarParticles carParticles;

	public CarSetting carSetting;

	[HideInInspector]
	public float steer = 0f;

	[HideInInspector]
	public float accel = 0f;

	[HideInInspector]
	public bool brake;

	private bool shifmotor;

	[HideInInspector]
	public float curTorque = 100f;

	[HideInInspector]
	public float powerShift = 100f;

	[HideInInspector]
	public bool shift;

	private float torque = 100f;

	[HideInInspector]
	public float speed = 0f;

	private float lastSpeed = -10f;

	private bool shifting = false;

	private float[] efficiencyTable = new float[22]
	{
		0.6f, 0.65f, 0.7f, 0.75f, 0.8f, 0.85f, 0.9f, 1f, 1f, 0.95f,
		0.8f, 0.7f, 0.6f, 0.5f, 0.45f, 0.4f, 0.36f, 0.33f, 0.3f, 0.2f,
		0.1f, 0.05f
	};

	private float efficiencyTableStep = 250f;

	private float Pitch;

	private float PitchDelay;

	private float shiftTime = 0f;

	private float shiftDelay = 0f;

	[HideInInspector]
	public int currentGear = 0;

	[HideInInspector]
	public bool NeutralGear = true;

	[HideInInspector]
	public float motorRPM = 0f;

	[HideInInspector]
	public bool Backward = false;

	[HideInInspector]
	public float accelFwd = 0f;

	[HideInInspector]
	public float accelBack = 0f;

	[HideInInspector]
	public float steerAmount = 0f;

	private float wantedRPM = 0f;

	private float w_rotate;

	private float slip;

	private float slip2 = 0f;

	private GameObject[] Particle = (GameObject[])(object)new GameObject[4];

	private Vector3 steerCurAngle;

	private Rigidbody myRigidbody;

	private WheelComponent[] wheels;

	public bool isOn = true;

	public bool isForciblyOff = false;

	private WheelComponent SetWheelComponent(Transform wheel, float maxSteer, bool drive, float pos_y, WheelSetting setting)
	{
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Expected O, but got Unknown
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0080: Expected O, but got Unknown
		//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
		WheelComponent wheelComponent = new WheelComponent();
		GameObject val = new GameObject(((Object)wheel).name + "WheelCollider");
		val.transform.parent = ((Component)this).transform;
		val.transform.position = wheel.position;
		val.transform.eulerAngles = ((Component)this).transform.eulerAngles;
		pos_y = val.transform.localPosition.y;
		WheelCollider val2 = (WheelCollider)val.AddComponent(typeof(WheelCollider));
		wheelComponent.wheel = wheel;
		wheelComponent.collider = val.GetComponent<WheelCollider>();
		wheelComponent.drive = drive;
		wheelComponent.pos_y = pos_y;
		wheelComponent.maxSteer = maxSteer;
		wheelComponent.startPos = val.transform.localPosition;
		wheelComponent.settings = setting;
		return wheelComponent;
	}

	private void Awake()
	{
		//IL_0078: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_013e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0143: Unknown result type (might be due to invalid IL or missing references)
		//IL_019e: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e2: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e7: Unknown result type (might be due to invalid IL or missing references)
		//IL_0223: Unknown result type (might be due to invalid IL or missing references)
		//IL_0228: Unknown result type (might be due to invalid IL or missing references)
		//IL_0250: Unknown result type (might be due to invalid IL or missing references)
		//IL_027f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0284: Unknown result type (might be due to invalid IL or missing references)
		//IL_02be: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_02cc: Unknown result type (might be due to invalid IL or missing references)
		//IL_02fa: Unknown result type (might be due to invalid IL or missing references)
		if (carSetting.automaticGear)
		{
			NeutralGear = false;
		}
		myRigidbody = ((Component)((Component)this).transform).GetComponent<Rigidbody>();
		wheels = new WheelComponent[4];
		wheels[0] = SetWheelComponent(carWheels.wheels.frontRight, carSetting.maxSteerAngle, carWheels.wheels.frontWheelDrive, carWheels.wheels.frontRight.position.y, carWheels.wheels.frontSetting);
		wheels[1] = SetWheelComponent(carWheels.wheels.frontLeft, carSetting.maxSteerAngle, carWheels.wheels.frontWheelDrive, carWheels.wheels.frontLeft.position.y, carWheels.wheels.frontSetting);
		wheels[2] = SetWheelComponent(carWheels.wheels.backRight, 0f, carWheels.wheels.backWheelDrive, carWheels.wheels.backRight.position.y, carWheels.wheels.rearSetting);
		wheels[3] = SetWheelComponent(carWheels.wheels.backLeft, 0f, carWheels.wheels.backWheelDrive, carWheels.wheels.backLeft.position.y, carWheels.wheels.rearSetting);
		if (Object.op_Implicit((Object)(object)carSetting.carSteer))
		{
			steerCurAngle = carSetting.carSteer.localEulerAngles;
		}
		WheelComponent[] array = wheels;
		foreach (WheelComponent wheelComponent in array)
		{
			WheelCollider collider = wheelComponent.collider;
			collider.suspensionDistance = wheelComponent.settings.Distance;
			JointSpring suspensionSpring = collider.suspensionSpring;
			suspensionSpring.spring = carSetting.springs;
			suspensionSpring.damper = carSetting.dampers;
			collider.suspensionSpring = suspensionSpring;
			collider.radius = wheelComponent.settings.Radius;
			collider.mass = wheelComponent.settings.Weight;
			WheelFrictionCurve val = collider.forwardFriction;
			((WheelFrictionCurve)(ref val)).asymptoteValue = 5000f;
			((WheelFrictionCurve)(ref val)).extremumSlip = 2f;
			((WheelFrictionCurve)(ref val)).asymptoteSlip = 20f;
			((WheelFrictionCurve)(ref val)).stiffness = carSetting.stiffness;
			collider.forwardFriction = val;
			val = collider.sidewaysFriction;
			((WheelFrictionCurve)(ref val)).asymptoteValue = 7500f;
			((WheelFrictionCurve)(ref val)).asymptoteSlip = 2f;
			((WheelFrictionCurve)(ref val)).stiffness = carSetting.stiffness;
			collider.sidewaysFriction = val;
		}
	}

	public void TurnOnEngine(bool forcibly)
	{
		if (!isForciblyOff)
		{
			isOn = true;
		}
		else if (forcibly)
		{
			isForciblyOff = false;
			isOn = true;
		}
	}

	public void TurnOffEngine(bool forcibly)
	{
		isForciblyOff = forcibly;
		isOn = false;
	}

	public void ShiftTo(int newGear)
	{
		((Component)carSounds.switchGear).GetComponent<AudioSource>().Play();
		currentGear = newGear;
		if (currentGear == 0)
		{
			NeutralGear = true;
		}
		else
		{
			NeutralGear = false;
		}
		if (currentGear == -1)
		{
			currentGear = 0;
		}
	}

	public void ShiftUp(bool ignoreDelay)
	{
		float timeSinceLevelLoad = Time.timeSinceLevelLoad;
		if ((timeSinceLevelLoad < shiftDelay && !ignoreDelay) || currentGear >= carSetting.gears.Length - 1)
		{
			return;
		}
		((Component)carSounds.switchGear).GetComponent<AudioSource>().Play();
		if (!carSetting.automaticGear)
		{
			if (currentGear == 0)
			{
				if (NeutralGear)
				{
					currentGear++;
					NeutralGear = false;
				}
				else
				{
					NeutralGear = true;
				}
			}
			else
			{
				currentGear++;
			}
		}
		else
		{
			currentGear++;
		}
		shiftDelay = timeSinceLevelLoad + 1f;
		shiftTime = 1.5f;
	}

	public void ShiftDown(bool ignoreDelay)
	{
		float timeSinceLevelLoad = Time.timeSinceLevelLoad;
		if ((timeSinceLevelLoad < shiftDelay && !ignoreDelay) || (currentGear <= 0 && !NeutralGear))
		{
			return;
		}
		((Component)carSounds.switchGear).GetComponent<AudioSource>().Play();
		if (!carSetting.automaticGear)
		{
			if (currentGear == 1)
			{
				if (!NeutralGear)
				{
					currentGear--;
					NeutralGear = true;
				}
			}
			else if (currentGear == 0)
			{
				NeutralGear = false;
			}
			else
			{
				currentGear--;
			}
		}
		else
		{
			currentGear--;
		}
		shiftDelay = timeSinceLevelLoad + 0.1f;
		shiftTime = 2f;
	}

	private void OnCollisionEnter(Collision collision)
	{
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0079: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
		if (Object.op_Implicit((Object)(object)((Component)collision.transform.root).GetComponent<VehicleControl>()))
		{
			VehicleControl component = ((Component)collision.transform.root).GetComponent<VehicleControl>();
			Vector3 relativeVelocity = collision.relativeVelocity;
			component.slip2 = Mathf.Clamp(((Vector3)(ref relativeVelocity)).magnitude, 0f, 10f);
			myRigidbody.angularVelocity = new Vector3((0f - myRigidbody.angularVelocity.x) * 0.5f, myRigidbody.angularVelocity.y * 0.5f, (0f - myRigidbody.angularVelocity.z) * 0.5f);
			myRigidbody.velocity = new Vector3(myRigidbody.velocity.x, myRigidbody.velocity.y * 0.5f, myRigidbody.velocity.z);
		}
	}

	private void OnCollisionStay(Collision collision)
	{
		if (Object.op_Implicit((Object)(object)((Component)collision.transform.root).GetComponent<VehicleControl>()))
		{
			((Component)collision.transform.root).GetComponent<VehicleControl>().slip2 = 5f;
		}
	}

	private void Update()
	{
	}

	private void FixedUpdate()
	{
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_0143: Unknown result type (might be due to invalid IL or missing references)
		//IL_0704: Unknown result type (might be due to invalid IL or missing references)
		//IL_0709: Unknown result type (might be due to invalid IL or missing references)
		//IL_0751: Unknown result type (might be due to invalid IL or missing references)
		//IL_075a: Unknown result type (might be due to invalid IL or missing references)
		//IL_075f: Unknown result type (might be due to invalid IL or missing references)
		//IL_079b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0acf: Unknown result type (might be due to invalid IL or missing references)
		//IL_0ae0: Unknown result type (might be due to invalid IL or missing references)
		//IL_0ae5: Unknown result type (might be due to invalid IL or missing references)
		//IL_0fca: Unknown result type (might be due to invalid IL or missing references)
		//IL_0fd4: Unknown result type (might be due to invalid IL or missing references)
		//IL_0ee6: Unknown result type (might be due to invalid IL or missing references)
		//IL_0eed: Unknown result type (might be due to invalid IL or missing references)
		//IL_0ef2: Unknown result type (might be due to invalid IL or missing references)
		//IL_0f0c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0f17: Unknown result type (might be due to invalid IL or missing references)
		//IL_0f1c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0f25: Unknown result type (might be due to invalid IL or missing references)
		//IL_0fec: Unknown result type (might be due to invalid IL or missing references)
		//IL_0b3b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0b40: Unknown result type (might be due to invalid IL or missing references)
		//IL_0d23: Unknown result type (might be due to invalid IL or missing references)
		if (!isOn)
		{
			accel = 0f;
		}
		Vector3 velocity = myRigidbody.velocity;
		speed = ((Vector3)(ref velocity)).magnitude * 2.7f;
		if (speed < lastSpeed - 10f && slip < 10f)
		{
			slip = lastSpeed / 15f;
		}
		lastSpeed = speed;
		if (slip2 != 0f)
		{
			slip2 = Mathf.MoveTowards(slip2, 0f, 0.1f);
		}
		myRigidbody.centerOfMass = carSetting.shiftCentre;
		if (!carWheels.wheels.frontWheelDrive && !carWheels.wheels.backWheelDrive)
		{
			accel = 0f;
		}
		if (Object.op_Implicit((Object)(object)carSetting.carSteer))
		{
			carSetting.carSteer.localEulerAngles = new Vector3(steerCurAngle.x, steerCurAngle.y, steerCurAngle.z + steer * -120f);
		}
		if (carSetting.automaticGear && currentGear == 1 && accel < 0f)
		{
			if (speed < 5f)
			{
				ShiftDown(ignoreDelay: false);
			}
		}
		else if (carSetting.automaticGear && currentGear == 0 && accel > 0f)
		{
			if (speed < 5f)
			{
				ShiftUp(ignoreDelay: false);
			}
		}
		else if (carSetting.automaticGear && motorRPM > carSetting.shiftUpRPM && accel > 0f && speed > 10f && !brake)
		{
			ShiftUp(ignoreDelay: false);
		}
		else if (carSetting.automaticGear && motorRPM < carSetting.shiftDownRPM && currentGear > 1)
		{
			ShiftDown(ignoreDelay: false);
		}
		if (speed < 1f)
		{
			Backward = true;
		}
		if (currentGear != 0 || !Backward)
		{
			Backward = false;
		}
		Light[] brakeLights = carLights.brakeLights;
		foreach (Light val in brakeLights)
		{
			if (brake || accel < 0f || speed < 1f)
			{
				val.intensity = Mathf.MoveTowards(val.intensity, 8f, 0.5f);
			}
			else
			{
				val.intensity = Mathf.MoveTowards(val.intensity, 0f, 0.5f);
			}
			((Behaviour)val).enabled = val.intensity != 0f;
		}
		Light[] reverseLights = carLights.reverseLights;
		foreach (Light val2 in reverseLights)
		{
			if (speed > 2f && currentGear == 0)
			{
				val2.intensity = Mathf.MoveTowards(val2.intensity, 8f, 0.5f);
			}
			else
			{
				val2.intensity = Mathf.MoveTowards(val2.intensity, 0f, 0.5f);
			}
			((Behaviour)val2).enabled = val2.intensity != 0f;
		}
		wantedRPM = 5500f * accel * 0.1f + wantedRPM * 0.9f;
		float num = 0f;
		int num2 = 0;
		bool flag = false;
		int num3 = 0;
		WheelComponent[] array = wheels;
		WheelHit val4 = default(WheelHit);
		foreach (WheelComponent wheelComponent in array)
		{
			WheelCollider collider = wheelComponent.collider;
			if (wheelComponent.drive)
			{
				num = ((!NeutralGear && brake && currentGear < 2) ? (num + accel * carSetting.idleRPM) : (NeutralGear ? (num + carSetting.idleRPM * accel) : (num + collider.rpm)));
				num2++;
			}
			if (brake || accel < 0f)
			{
				if (accel < 0f || (brake && (wheelComponent == wheels[2] || wheelComponent == wheels[3])))
				{
					if (brake && accel > 0f)
					{
						slip = Mathf.Lerp(slip, 5f, accel * 0.01f);
					}
					else if (speed > 1f)
					{
						slip = Mathf.Lerp(slip, 1f, 0.002f);
					}
					else
					{
						slip = Mathf.Lerp(slip, 1f, 0.02f);
					}
					wantedRPM = 0f;
					collider.brakeTorque = carSetting.brakePower;
					wheelComponent.rotation = w_rotate;
				}
			}
			else
			{
				float brakeTorque;
				if (accel == 0f || NeutralGear)
				{
					float num5 = (collider.brakeTorque = 1000f);
					brakeTorque = num5;
				}
				else
				{
					float num5 = (collider.brakeTorque = 0f);
					brakeTorque = num5;
				}
				collider.brakeTorque = brakeTorque;
				slip = ((!(speed > 0f)) ? (slip = Mathf.Lerp(slip, 0.01f, 0.02f)) : ((!(speed > 100f)) ? (slip = Mathf.Lerp(slip, 1.5f, 0.02f)) : (slip = Mathf.Lerp(slip, 1f + Mathf.Abs(steer), 0.02f))));
				w_rotate = wheelComponent.rotation;
			}
			WheelFrictionCurve val3 = collider.forwardFriction;
			((WheelFrictionCurve)(ref val3)).asymptoteValue = 5000f;
			((WheelFrictionCurve)(ref val3)).extremumSlip = 2f;
			((WheelFrictionCurve)(ref val3)).asymptoteSlip = 20f;
			((WheelFrictionCurve)(ref val3)).stiffness = carSetting.stiffness / (slip + slip2);
			collider.forwardFriction = val3;
			val3 = collider.sidewaysFriction;
			((WheelFrictionCurve)(ref val3)).stiffness = carSetting.stiffness / (slip + slip2);
			((WheelFrictionCurve)(ref val3)).extremumSlip = 0.2f + Mathf.Abs(steer);
			collider.sidewaysFriction = val3;
			if (shift && currentGear > 1 && speed > 50f && shifmotor && Mathf.Abs(steer) < 0.2f)
			{
				if (powerShift == 0f)
				{
					shifmotor = false;
				}
				powerShift = Mathf.MoveTowards(powerShift, 0f, Time.deltaTime * 10f);
				carSounds.nitro.volume = Mathf.Lerp(carSounds.nitro.volume, 1f, Time.deltaTime * 10f);
				if (!carSounds.nitro.isPlaying)
				{
					((Component)carSounds.nitro).GetComponent<AudioSource>().Play();
				}
				curTorque = ((!(powerShift > 0f)) ? carSetting.carPower : carSetting.shiftPower);
				carParticles.shiftParticle1.emissionRate = Mathf.Lerp(carParticles.shiftParticle1.emissionRate, (float)((powerShift > 0f) ? 50 : 0), Time.deltaTime * 10f);
				carParticles.shiftParticle2.emissionRate = Mathf.Lerp(carParticles.shiftParticle2.emissionRate, (float)((powerShift > 0f) ? 50 : 0), Time.deltaTime * 10f);
			}
			else
			{
				if (powerShift > 20f)
				{
					shifmotor = true;
				}
				carSounds.nitro.volume = Mathf.MoveTowards(carSounds.nitro.volume, 0f, Time.deltaTime * 2f);
				if (carSounds.nitro.volume == 0f)
				{
					carSounds.nitro.Stop();
				}
				powerShift = Mathf.MoveTowards(powerShift, 100f, Time.deltaTime * 5f);
				curTorque = carSetting.carPower;
				carParticles.shiftParticle1.emissionRate = Mathf.Lerp(carParticles.shiftParticle1.emissionRate, 0f, Time.deltaTime * 10f);
				carParticles.shiftParticle2.emissionRate = Mathf.Lerp(carParticles.shiftParticle2.emissionRate, 0f, Time.deltaTime * 10f);
			}
			wheelComponent.rotation = Mathf.Repeat(wheelComponent.rotation + Time.deltaTime * collider.rpm * 360f / 60f, 360f);
			wheelComponent.rotation2 = Mathf.Lerp(wheelComponent.rotation2, collider.steerAngle, 0.1f);
			wheelComponent.wheel.localRotation = Quaternion.Euler(wheelComponent.rotation, wheelComponent.rotation2, 0f);
			Vector3 localPosition = wheelComponent.wheel.localPosition;
			if (collider.GetGroundHit(ref val4))
			{
				if (Object.op_Implicit((Object)(object)carParticles.brakeParticlePerfab))
				{
					if ((Object)(object)Particle[num3] == (Object)null)
					{
						Particle[num3] = Object.Instantiate<GameObject>(carParticles.brakeParticlePerfab, wheelComponent.wheel.position, Quaternion.identity);
						((Object)Particle[num3]).name = "WheelParticle";
						Particle[num3].transform.parent = ((Component)this).transform;
						Particle[num3].AddComponent<AudioSource>();
						Particle[num3].GetComponent<AudioSource>().maxDistance = 50f;
						Particle[num3].GetComponent<AudioSource>().spatialBlend = 1f;
						Particle[num3].GetComponent<AudioSource>().dopplerLevel = 5f;
						Particle[num3].GetComponent<AudioSource>().rolloffMode = (AudioRolloffMode)2;
					}
					ParticleSystem component = Particle[num3].GetComponent<ParticleSystem>();
					bool flag2 = false;
					for (int l = 0; l < carSetting.hitGround.Length; l++)
					{
						if (((Component)((WheelHit)(ref val4)).collider).CompareTag(carSetting.hitGround[l].tag))
						{
							flag2 = carSetting.hitGround[l].grounded;
							if ((brake || Mathf.Abs(((WheelHit)(ref val4)).sidewaysSlip) > 0.5f) && speed > 1f)
							{
								Particle[num3].GetComponent<AudioSource>().clip = carSetting.hitGround[l].brakeSound;
							}
							else if ((Object)(object)Particle[num3].GetComponent<AudioSource>().clip != (Object)(object)carSetting.hitGround[l].groundSound && !Particle[num3].GetComponent<AudioSource>().isPlaying)
							{
								Particle[num3].GetComponent<AudioSource>().clip = carSetting.hitGround[l].groundSound;
							}
							Particle[num3].GetComponent<ParticleSystem>().startColor = carSetting.hitGround[l].brakeColor;
						}
					}
					if (flag2 && speed > 5f && !brake)
					{
						component.enableEmission = true;
						Particle[num3].GetComponent<AudioSource>().volume = 0.5f;
						if (!Particle[num3].GetComponent<AudioSource>().isPlaying)
						{
							Particle[num3].GetComponent<AudioSource>().Play();
						}
					}
					else if ((brake || Mathf.Abs(((WheelHit)(ref val4)).sidewaysSlip) > 0.6f) && speed > 1f)
					{
						if (accel < 0f || ((brake || Mathf.Abs(((WheelHit)(ref val4)).sidewaysSlip) > 0.6f) && (wheelComponent == wheels[2] || wheelComponent == wheels[3])))
						{
							if (!Particle[num3].GetComponent<AudioSource>().isPlaying)
							{
								Particle[num3].GetComponent<AudioSource>().Play();
							}
							component.enableEmission = true;
							Particle[num3].GetComponent<AudioSource>().volume = 10f;
						}
					}
					else
					{
						component.enableEmission = false;
						Particle[num3].GetComponent<AudioSource>().volume = Mathf.Lerp(Particle[num3].GetComponent<AudioSource>().volume, 0f, Time.deltaTime * 10f);
					}
				}
				localPosition.y -= Vector3.Dot(wheelComponent.wheel.position - ((WheelHit)(ref val4)).point, ((Component)this).transform.TransformDirection(0f, 1f, 0f) / ((Component)this).transform.lossyScale.x) - collider.radius;
				localPosition.y = Mathf.Clamp(localPosition.y, -10f, wheelComponent.pos_y);
				flag = flag || wheelComponent.drive;
			}
			else
			{
				if ((Object)(object)Particle[num3] != (Object)null)
				{
					ParticleSystem component2 = Particle[num3].GetComponent<ParticleSystem>();
					component2.enableEmission = false;
				}
				localPosition.y = wheelComponent.startPos.y - wheelComponent.settings.Distance;
				myRigidbody.AddForce(Vector3.down * 5000f);
			}
			num3++;
			wheelComponent.wheel.localPosition = localPosition;
		}
		if (num2 > 1)
		{
			num /= (float)num2;
		}
		motorRPM = 0.95f * motorRPM + 0.05f * Mathf.Abs(num * carSetting.gears[currentGear]);
		if (motorRPM > 5500f)
		{
			motorRPM = 5200f;
		}
		int num7 = (int)(motorRPM / efficiencyTableStep);
		if (num7 >= efficiencyTable.Length)
		{
			num7 = efficiencyTable.Length - 1;
		}
		if (num7 < 0)
		{
			num7 = 0;
		}
		float num8 = curTorque * carSetting.gears[currentGear] * efficiencyTable[num7];
		WheelComponent[] array2 = wheels;
		foreach (WheelComponent wheelComponent2 in array2)
		{
			WheelCollider collider2 = wheelComponent2.collider;
			if (wheelComponent2.drive)
			{
				if (Mathf.Abs(collider2.rpm) > Mathf.Abs(wantedRPM))
				{
					collider2.motorTorque = 0f;
				}
				else
				{
					float motorTorque = collider2.motorTorque;
					if (!brake && accel != 0f && !NeutralGear)
					{
						if ((speed < carSetting.LimitForwardSpeed && currentGear > 0) || (speed < carSetting.LimitBackwardSpeed && currentGear == 0))
						{
							collider2.motorTorque = motorTorque * 0.9f + num8 * 1f;
						}
						else
						{
							collider2.motorTorque = 0f;
							collider2.brakeTorque = 2000f;
						}
					}
					else
					{
						collider2.motorTorque = 0f;
					}
				}
			}
			if (brake || slip2 > 2f)
			{
				collider2.steerAngle = Mathf.Lerp(collider2.steerAngle, steer * wheelComponent2.maxSteer, 0.02f);
				continue;
			}
			float num9 = Mathf.Clamp(speed / carSetting.maxSteerAngle, 1f, carSetting.maxSteerAngle);
			collider2.steerAngle = steer * (wheelComponent2.maxSteer / num9);
		}
		Pitch = Mathf.Clamp(1.2f + (motorRPM - carSetting.idleRPM) / (carSetting.shiftUpRPM - carSetting.idleRPM), 1f, 10f);
		shiftTime = Mathf.MoveTowards(shiftTime, 0f, 0.1f);
		if (Pitch == 1f)
		{
			carSounds.IdleEngine.volume = Mathf.Lerp(carSounds.IdleEngine.volume, 1f, 0.1f);
			carSounds.LowEngine.volume = Mathf.Lerp(carSounds.LowEngine.volume, 0.5f, 0.1f);
			carSounds.HighEngine.volume = Mathf.Lerp(carSounds.HighEngine.volume, 0f, 0.1f);
		}
		else
		{
			carSounds.IdleEngine.volume = Mathf.Lerp(carSounds.IdleEngine.volume, 1.8f - Pitch, 0.1f);
			if ((Pitch > PitchDelay || accel > 0f) && shiftTime == 0f)
			{
				carSounds.LowEngine.volume = Mathf.Lerp(carSounds.LowEngine.volume, 0f, 0.2f);
				carSounds.HighEngine.volume = Mathf.Lerp(carSounds.HighEngine.volume, 1f, 0.1f);
			}
			else
			{
				carSounds.LowEngine.volume = Mathf.Lerp(carSounds.LowEngine.volume, 0.5f, 0.1f);
				carSounds.HighEngine.volume = Mathf.Lerp(carSounds.HighEngine.volume, 0f, 0.2f);
			}
			carSounds.HighEngine.pitch = Pitch;
			carSounds.LowEngine.pitch = Pitch;
			PitchDelay = Pitch;
		}
		if (!isOn)
		{
			carSounds.IdleEngine.volume = 0f;
			carSounds.LowEngine.volume = 0f;
			carSounds.HighEngine.volume = 0f;
		}
	}

	private void OnDrawGizmos()
	{
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
		if (carSetting.showNormalGizmos && !Application.isPlaying)
		{
			Matrix4x4 matrix = Matrix4x4.TRS(((Component)this).transform.position, ((Component)this).transform.rotation, ((Component)this).transform.lossyScale);
			Gizmos.matrix = matrix;
			Gizmos.color = new Color(1f, 0f, 0f, 0.5f);
			Gizmos.DrawCube(Vector3.up / 1.5f, new Vector3(2.5f, 2f, 6f));
			Gizmos.DrawSphere(carSetting.shiftCentre / ((Component)this).transform.lossyScale.x, 0.2f);
		}
	}
}
public class EnableOnSpecificUser : MonoBehaviour
{
	public enum action
	{
		Enable,
		Disable,
		ModifyFirearm
	}

	public action Action;

	public List<CSteamID> listofUsers;

	[Header("Object Enable")]
	public GameObject objectToEnable;

	[Header("Firearm Modify")]
	public Handgun Handgun;

	public bool HasMagReleaseButton;
}
namespace H3VRUtils.MonoScripts.VisualModifiers
{
	internal class AnimPlayOnGrab : MonoBehaviour
	{
		public Animation animation;

		public FVRPhysicalObject Object;

		public string AnimNameOnGrab;

		public string AnimNameOnLetGo;

		private bool isGrabbed;

		public void Update()
		{
			if (animation.isPlaying)
			{
				return;
			}
			if ((Object)(object)((FVRInteractiveObject)Object).m_hand != (Object)null)
			{
				if (!isGrabbed)
				{
					animation.Play(AnimNameOnGrab);
					isGrabbed = true;
				}
			}
			else if (isGrabbed)
			{
				animation.Play(AnimNameOnLetGo);
				isGrabbed = false;
			}
		}
	}
	internal class ConstantSpin : MonoBehaviour
	{
		public GameObject spinnything;

		public float spinrate;

		public ? directionofspeen;

		public void FixedUpdate()
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Expected I4, but got Unknown
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Expected I4, but got Unknown
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Expected I4, but got Unknown
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = default(Vector3);
			((Vector3)(ref val))[(int)directionofspeen] = spinrate;
			spinnything.transform.Rotate(val);
			Vector3 localEulerAngles = spinnything.transform.localEulerAngles;
			if (((Vector3)(ref localEulerAngles))[(int)directionofspeen] == 360f)
			{
				((Vector3)(ref val))[(int)directionofspeen] = 0f;
				spinnything.transform.Rotate(val);
			}
		}
	}
	internal class CycleOnBoltRelease : MonoBehaviour
	{
		public FVRFireArmChamber chamber;

		public GameObject muzzle;

		public List<Transform> Locs;

		private int pointer;

		private bool wasFull;

		public void Update()
		{
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			if (wasFull && !chamber.IsFull)
			{
				pointer++;
				if (pointer > Locs.Count)
				{
					pointer = 0;
				}
				muzzle.transform.position = Locs[pointer].position;
				muzzle.transform.rotation = Locs[pointer].rotation;
			}
			wasFull = chamber.IsFull;
		}
	}
	internal class FeedRamp : MonoBehaviour
	{
		public GameObject Carrier;

		public FVRFireArm firearm;

		public float CarrierDetectDistance;

		public Vector2 CarrierRots;

		public Transform CarrierComparePoint1;

		public Transform CarrierComparePoint2;

		private float m_curCarrierRot;

		private float m_tarCarrierRot;
	}
	public class ManipulateObjectFixed : MonoBehaviour
	{
		public enum dirtype
		{
			x,
			y,
			z,
			w
		}

		public enum transformtype
		{
			position,
			rotation,
			scale,
			quaternion,
			quaternionPresentedEuler
		}

		public enum dir
		{
			both,
			towardsStop,
			towardsStart
		}

		public enum StreamlinedDirType
		{
			AX_Button,
			BY_Button,
			Trigger
		}

		[Header("Object Being Observed")]
		public GameObject ObservedObject;

		public dirtype DirectionOfObservation;

		public transformtype TransformationTypeOfObservedObject;

		public float StartOfObservation;

		public float StopOfObservation;

		public dir ObservationDirection;

		[Header("Object Being Affected")]
		public GameObject AffectedObject;

		public dirtype DirectionOfAffection;

		public transformtype TransformationTypeOfAffectedObject;

		public float StartOfAffected;

		public float StopOfAffected;

		[Header("General Modifiers")]
		[Tooltip("Affected object will move itself over time to the expected position, instead of immediately. Recommended from 5-40. Defaults to 100 for effectively instant movement.")]
		public float LerpAmount = 100f;

		public bool usesCurve;

		[Tooltip("X/Y axis must be 0 to 1.")]
		public AnimationCurve Curve;

		[Header("Debug Values")]
		public float observationpoint;

		public float observationDistancePc;

		public float finalPoint;

		public float previousObservationDistancePc;

		public float previousFinalPoint;

		public float finalLerpAmt;

		private float rememberLerpPoint = -999f;

		[Header("Special Observations")]
		[Tooltip("When the observed object reaches or exceeds the stopofobservation, the affected object will snap back to the startofaffected, and will only reset when the observed object reaches the startofobserved.")]
		[Header("Snap Forwards")]
		public bool SnapForwardsOnMax;

		public bool SnappedForwards;

		public float SnapBackAt;

		[Tooltip("If off, it will 'unsnap' when under the bounds of Start Of Observation, Stop Of Observation, and Snap Back At. When on, it will unsnap when above all of those.")]
		public bool ResetIfOverBounds;

		[Tooltip("When on, it will lock when at its max, rather than snapping forward.")]
		public bool LockForward;

		[Header("Move On Touch Pad")]
		public bool ReadHandTouchpadMovement;

		public FVRInteractiveObject ItemToReadFrom;

		public ? DirToRead;

		public StreamlinedDirType DirToReadStreamlined;

		[Header("Move On Mag Loaded")]
		public bool ReadIfGunIsLoaded;

		public FVRFireArm FirearmToReadFrom;

		[Header("Move If Bolt Locked - Closed Bolt Only")]
		public bool ReadIfBoltIsLocked;

		public ClosedBolt BoltToReadFrom;

		[Header("Move If Specific Attachment Attached")]
		public bool MoveIfSpecificAttachmentAttached;

		public List<string> AttachmentIDs;

		public FVRFireArmAttachmentMount AttachmentMount;

		private int rememberAttached;

		private float lastDecision;

		[Header("Move If Object Held")]
		public bool MoveIfObjectHeld;

		public FVRInteractiveObject HeldObject;

		private bool _isObservedObjectNotNull;

		[Header("Move If Grenade Armed")]
		public bool MoveIfGrenadeArmed;

		public PinnedGrenade grenade;

		[Header("Move If Disabled")]
		public bool MoveIfDisabled;

		[Header("Move If Chamber Full")]
		public bool MoveIfChamberFull;

		public FVRFireArmChamber Chamber;

		public bool considerFullEvenIfRoundFired;

		[Header("Special Affected Things")]
		[Header("Move Attached Items")]
		public bool MoveAttachedItems;

		[Tooltip("NOTE: THIS ONLY APPLIES TO THE FIRST ATTACHMENT IN THE MOUNT.")]
		public FVRFireArmAttachmentMount MAImount;

		[Header("Disable If Observed Object Moved")]
		public bool DisableIfMoved;

		[Tooltip("The percentage (from 0-1, not 0-100) at which point it disables. NOTE: IF SCRIPT IS ON DISABLED OBJECT, WILL NOT REENABLE")]
		[Range(0f, 1f)]
		public float percentageCutoff;

		private void Start()
		{
			_isObservedObjectNotNull = (Object)(object)ObservedObject != (Object)null;
		}

		public void Update()
		{
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0100: Unknown result type (might be due to invalid IL or missing references)
			//IL_0227: Unknown result type (might be due to invalid IL or missing references)
			//IL_022c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0232: Unknown result type (might be due to invalid IL or missing references)
			//IL_0244: Unknown result type (might be due to invalid IL or missing references)
			//IL_024a: Invalid comparison between Unknown and I4
			//IL_023c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0241: Unknown result type (might be due to invalid IL or missing references)
			//IL_037b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0381: Invalid comparison between Unknown and I4
			//IL_0257: Unknown result type (might be due to invalid IL or missing references)
			//IL_025d: Invalid comparison between Unknown and I4
			//IL_024f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0254: Unknown result type (might be due to invalid IL or missing references)
			//IL_038c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0392: Invalid comparison between Unknown and I4
			//IL_026a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0270: Invalid comparison between Unknown and I4
			//IL_0262: Unknown result type (might be due to invalid IL or missing references)
			//IL_0267: Unknown result type (might be due to invalid IL or missing references)
			//IL_027d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0283: Invalid comparison between Unknown and I4
			//IL_0275: Unknown result type (might be due to invalid IL or missing references)
			//IL_027a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0748: Unknown result type (might be due to invalid IL or missing references)
			//IL_074d: Unknown result type (might be due to invalid IL or missing references)
			//IL_076d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0784: Unknown result type (might be due to invalid IL or missing references)
			//IL_0789: Unknown result type (might be due to invalid IL or missing references)
			//IL_07a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_07c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_07c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_07e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_07fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0801: Unknown result type (might be due to invalid IL or missing references)
			//IL_0821: Unknown result type (might be due to invalid IL or missing references)
			//IL_0838: Unknown result type (might be due to invalid IL or missing references)
			//IL_083d: Unknown result type (might be due to invalid IL or missing references)
			//IL_085d: Unknown result type (might be due to invalid IL or missing references)
			previousObservationDistancePc = observationDistancePc;
			observationDistancePc = 0f;
			if (_isObservedObjectNotNull)
			{
				switch (TransformationTypeOfObservedObject)
				{
				case transformtype.position:
				{
					Vector3 localPosition = ObservedObject.transform.localPosition;
					observationpoint = ((Vector3)(ref localPosition))[(int)DirectionOfObservation];
					break;
				}
				case transformtype.rotation:
				{
					Vector3 localEulerAngles = ObservedObject.transform.localEulerAngles;
					observationpoint = ((Vector3)(ref localEulerAngles))[(int)DirectionOfObservation];
					break;
				}
				case transformtype.scale:
				{
					Vector3 localScale = ObservedObject.transform.localScale;
					observationpoint = ((Vector3)(ref localScale))[(int)DirectionOfObservation];
					break;
				}
				case transformtype.quaternion:
				{
					Quaternion localRotation2 = ObservedObject.transform.localRotation;
					observationpoint = ((Quaternion)(ref localRotation2))[(int)DirectionOfObservation];
					break;
				}
				case transformtype.quaternionPresentedEuler:
				{
					Quaternion localRotation = ObservedObject.transform.localRotation;
					observationpoint = ((Quaternion)(ref localRotation))[(int)DirectionOfObservation] * 180f;
					break;
				}
				}
				observationDistancePc = Mathf.InverseLerp(StartOfObservation, StopOfObservation, observationpoint);
			}
			if (SnapForwardsOnMax)
			{
				bool flag = observationpoint <= Math.Min(StopOfObservation, Math.Min(StartOfObservation, SnapBackAt));
				bool flag2 = observationpoint >= Math.Max(StopOfObservation, Math.Max(StartOfObservation, SnapBackAt));
				if (flag || flag2)
				{
					SnappedForwards = true;
				}
				if (SnappedForwards)
				{
					observationDistancePc = 0f;
				}
				if ((!flag && !ResetIfOverBounds) || (!flag2 && ResetIfOverBounds))
				{
					SnappedForwards = false;
				}
				if (SnappedForwards && LockForward)
				{
					observationDistancePc = 1f;
				}
			}
			if (ReadHandTouchpadMovement)
			{
				Vector2 up = Vector2.up;
				bool flag3 = false;
				if ((int)DirToRead == 0)
				{
					up = Vector2.up;
				}
				if ((int)DirToRead == 1)
				{
					up = Vector2.down;
				}
				if ((int)DirToRead == 2)
				{
					up = Vector2.left;
				}
				if ((int)DirToRead == 3)
				{
					up = Vector2.right;
				}
				if ((int)DirToRead == 4)
				{
					flag3 = true;
				}
				if ((Object)(object)ItemToReadFrom.m_hand != (Object)null)
				{
					switch (DirToReadStreamlined)
					{
					case StreamlinedDirType.AX_Button:
						if (ItemToReadFrom.m_hand.Input.AXButtonPressed)
						{
							observationDistancePc = 1f;
						}
						break;
					case StreamlinedDirType.Trigger:
						if (ItemToReadFrom.m_hand.Input.TriggerDown)
						{
							observationDistancePc = 1f;
						}
						break;
					}
				}
			}
			if (ReadIfGunIsLoaded)
			{
				if ((Object)(object)FirearmToReadFrom.Magazine != (Object)null)
				{
					observationDistancePc = 1f;
				}
				else
				{
					observationDistancePc = 0f;
				}
			}
			if (ReadIfBoltIsLocked)
			{
				if ((int)BoltToReadFrom.CurPos == 2 && (int)BoltToReadFrom.LastPos == 2)
				{
					observationDistancePc = 1f;
				}
				else
				{
					observationDistancePc = 0f;
				}
			}
			if (MoveIfSpecificAttachmentAttached)
			{
				foreach (FVRFireArmAttachment attachments in AttachmentMount.AttachmentsList)
				{
					foreach (string attachmentID in AttachmentIDs)
					{
						if (((FVRPhysicalObject)attachments).ObjectWrapper.ItemID == attachmentID)
						{
							observationDistancePc = 1f;
							break;
						}
					}
				}
			}
			if (MoveIfObjectHeld)
			{
				if ((Object)(object)HeldObject.m_hand != (Object)null)
				{
					observationDistancePc = 1f;
				}
				else
				{
					observationDistancePc = 0f;
				}
			}
			if (MoveIfGrenadeArmed)
			{
			}
			if (MoveIfDisabled)
			{
				if (!ObservedObject.activeSelf)
				{
					observationDistancePc = 1f;
				}
				else
				{
					observationDistancePc = 0f;
				}
			}
			if (MoveIfChamberFull)
			{
				if (considerFullEvenIfRoundFired)
				{
					if (Chamber.IsFull)
					{
						observationDistancePc = 1f;
					}
				}
				else if (Chamber.IsFull && !Chamber.IsSpent)
				{
					observationDistancePc = 1f;
				}
				else
				{
					observationDistancePc = 0f;
				}
			}
			finalLerpAmt = Mathf.Lerp(previousObservationDistancePc, observationDistancePc, LerpAmount * Time.deltaTime);
			if (usesCurve)
			{
				finalLerpAmt = Curve.Evaluate(finalLerpAmt);
			}
			previousFinalPoint = finalPoint;
			finalPoint = Mathf.Lerp(StartOfAffected, StopOfAffected, finalLerpAmt);
			finalPoint = Mathf.Lerp(previousFinalPoint, finalPoint, LerpAmount * Time.deltaTime);
			bool flag4 = false;
			if (Math.Abs(rememberLerpPoint - finalPoint) < float.Epsilon)
			{
				flag4 = true;
			}
			if (!SnappedForwards)
			{
				if (finalPoint - rememberLerpPoint < 0f && ObservationDirection == dir.towardsStop)
				{
					flag4 = true;
				}
				if (finalPoint - rememberLerpPoint > 0f && ObservationDirection == dir.towardsStart)
				{
					flag4 = true;
				}
			}
			rememberLerpPoint = finalPoint;
			if (flag4)
			{
				return;
			}
			if (MoveAttachedItems)
			{
			}
			if (DisableIfMoved)
			{
				Debug.Log((object)(observationDistancePc + ", " + percentageCutoff));
				if (observationDistancePc >= percentageCutoff)
				{
					Debug.Log((object)"Hi!");
					AffectedObject.SetActive(false);
				}
				else
				{
					AffectedObject.SetActive(true);
				}
			}
			if ((Object)(object)AffectedObject != (Object)null)
			{
				Vector3 val;
				switch (TransformationTypeOfAffectedObject)
				{
				case transformtype.position:
					val = AffectedObject.transform.localPosition;
					((Vector3)(ref val))[(int)DirectionOfAffection] = finalPoint;
					AffectedObject.transform.localPosition = val;
					break;
				case transformtype.rotation:
					val = AffectedObject.transform.localEulerAngles;
					((Vector3)(ref val))[(int)DirectionOfAffection] = finalPoint;
					AffectedObject.transform.localEulerAngles = val;
					break;
				case transformtype.scale:
					val = AffectedObject.transform.localScale;
					((Vector3)(ref val))[(int)DirectionOfAffection] = finalPoint;
					AffectedObject.transform.localScale = val;
					break;
				case transformtype.quaternion:
				{
					Quaternion rotation = AffectedObject.transform.rotation;
					((Quaternion)(ref rotation))[(int)DirectionOfAffection] = finalPoint;
					AffectedObject.transform.localRotation = rotation;
					break;
				}
				case transformtype.quaternionPresentedEuler:
					val = AffectedObject.transform.localEulerAngles;
					((Vector3)(ref val))[(int)DirectionOfAffection] = finalPoint;
					AffectedObject.transform.localEulerAngles = val;
					break;
				}
			}
		}
	}
	internal class laser : MonoBehaviour
	{
		public GameObject endpoint;

		private LineRenderer lr;

		private void Start()
		{
			lr = ((Component)this).GetComponent<LineRenderer>();
		}

		private void Update()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			lr.SetPosition(0, ((Component)this).transform.position);
			RaycastHit val = default(RaycastHit);
			if (Physics.Raycast(((Component)this).transform.position, ((Component)this).transform.forward, ref val))
			{
				if (Object.op_Implicit((Object)(object)((RaycastHit)(ref val)).collider))
				{
					lr.SetPosition(1, ((RaycastHit)(ref val)).point);
				}
			}
			else
			{
				lr.SetPosition(1, endpoint.transform.position);
			}
		}
	}
	public class RotateTowardsPlayer : MonoBehaviour
	{
		public bool rotateOnX;

		public bool rotateOnY;

		public bool rotateOnZ;

		public void Start()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			Vector3 localEulerAngles = ((Component)this).gameObject.transform.localEulerAngles;
			if (rotateOnX)
			{
				localEulerAngles.x = ((Component)this).gameObject.transform.localEulerAngles.x;
			}
			if (rotateOnY)
			{
				localEulerAngles.y = ((Component)this).gameObject.transform.localEulerAngles.y;
			}
			if (rotateOnZ)
			{
				localEulerAngles.z = ((Component)this).gameObject.transform.localEulerAngles.z;
			}
			((Component)this).gameObject.transform.localEulerAngles = localEulerAngles;
		}
	}
}