Decompiled source of InfiniteAmmo v1.0.1

Niko666.InfiniteAmmo.dll

Decompiled 2 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Sodalite;
using Sodalite.Api;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyCompany("Niko666")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Because people don't know there's a Infinite Ammo Powerup Sausage...")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("Niko666.InfiniteAmmo")]
[assembly: AssemblyTitle("InfiniteAmmo")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string id = null, string name = null, string version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string id = null, string name = null, string version = null)
		{
		}
	}
}
namespace Niko666
{
	[BepInProcess("h3vr.exe")]
	[BepInPlugin("Niko666.InfiniteAmmo", "InfiniteAmmo", "1.0.1")]
	public class InfiniteAmmo : BaseUnityPlugin
	{
		private static class InfiniteAmmoPatch
		{
			[HarmonyPatch(typeof(FVRWristMenu2), "Awake")]
			[HarmonyPostfix]
			public static void MenuButton(FVRWristMenu2 __instance)
			{
				//IL_0077: Unknown result type (might be due to invalid IL or missing references)
				//IL_0081: Expected O, but got Unknown
				//IL_007c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0086: Expected O, but got Unknown
				if (Object.op_Implicit((Object)(object)(__instance = null)))
				{
					Logger.LogMessage((object)"No FVRWristMenu2");
					return;
				}
				bool flag = false;
				foreach (WristMenuButton button in WristMenuAPI.CustomButtonsSection.Buttons)
				{
					if (button.Text == "InfiniteAmmoToggle")
					{
						flag = true;
						break;
					}
				}
				if (!flag)
				{
					WristMenuAPI.CustomButtonsSection.Buttons.Add(new WristMenuButton("InfiniteAmmoToggle", new ButtonClickEvent(InfAmmo)));
				}
			}

			public static void InfAmmo(object sender, ButtonClickEventArgs args)
			{
				//IL_0050: Unknown result type (might be due to invalid IL or missing references)
				//IL_001e: Unknown result type (might be due to invalid IL or missing references)
				FVRPlayerBody val = Object.FindObjectOfType<FVRPlayerBody>();
				if ((Object)(object)val != (Object)null)
				{
					if (!val.IsInfiniteAmmo)
					{
						SM.PlayGlobalUISound((GlobalUISound)1, ((Component)val).transform.position);
						val.m_isInfiniteAmmo = true;
						val.m_isAmmoDrain = false;
						val.DeActivateDeBuff(2);
						val.m_buffTime_InfiniteAmmo = 2.1474836E+09f;
					}
					else
					{
						SM.PlayGlobalUISound((GlobalUISound)2, ((Component)val).transform.position);
						val.DeActivateBuff(2);
						val.m_buffTime_InfiniteAmmo = 0f;
						val.m_isInfiniteAmmo = false;
					}
				}
			}
		}

		public const string Id = "Niko666.InfiniteAmmo";

		internal static ManualLogSource Logger { get; private set; }

		public static string Name => "InfiniteAmmo";

		public static string Version => "1.0.1";

		public void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Harmony.CreateAndPatchAll(typeof(InfiniteAmmoPatch), (string)null);
			Logger.LogMessage((object)("Fuck this world! Sent from Niko666.InfiniteAmmo " + Version));
		}
	}
}