Decompiled source of InfiniteJump v1.0.0

Niko666.InfiniteJump.dll

Decompiled 5 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyCompany("Niko666")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Because double jump is lame...")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Niko666.InfiniteJump")]
[assembly: AssemblyTitle("InfiniteJump")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BepInEx
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class BepInAutoPluginAttribute : Attribute
	{
		public BepInAutoPluginAttribute(string id = null, string name = null, string version = null)
		{
		}
	}
}
namespace BepInEx.Preloader.Core.Patching
{
	[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
	[Conditional("CodeGeneration")]
	internal sealed class PatcherAutoPluginAttribute : Attribute
	{
		public PatcherAutoPluginAttribute(string id = null, string name = null, string version = null)
		{
		}
	}
}
namespace Niko666
{
	[BepInProcess("h3vr.exe")]
	[BepInPlugin("Niko666.InfiniteJump", "InfiniteJump", "1.0.0")]
	public class InfiniteJump : BaseUnityPlugin
	{
		public const string Id = "Niko666.InfiniteJump";

		internal static ManualLogSource Logger { get; private set; }

		public static string Name => "InfiniteJump";

		public static string Version => "1.0.0";

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Harmony.CreateAndPatchAll(typeof(InfiniteJumpPatch), (string)null);
			Logger.LogMessage((object)("Fuck this world! Sent from Niko666.InfiniteJump " + Version));
		}
	}
	internal class InfiniteJumpPatch : MonoBehaviour
	{
		[HarmonyPatch(typeof(FVRMovementManager), "Jump")]
		[HarmonyPrefix]
		public static bool InfiniteJumping(FVRMovementManager __instance)
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Expected I4, but got Unknown
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Invalid comparison between Unknown and I4
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Invalid comparison between Unknown and I4
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Invalid comparison between Unknown and I4
			__instance.DelayGround(0.1f);
			float num = 0f;
			GravityMode playerGravityMode = GM.Options.SimulationOptions.PlayerGravityMode;
			switch ((int)playerGravityMode)
			{
			case 0:
				num = 7.1f;
				break;
			case 1:
				num = 5f;
				break;
			case 2:
				num = 3f;
				break;
			case 3:
				num = 0.001f;
				break;
			}
			num *= 0.65f;
			if ((int)__instance.Mode == 4 || (int)__instance.Mode == 2 || (int)__instance.Mode == 6)
			{
				__instance.DelayGround(0.25f);
				__instance.m_smoothLocoVelocity.y = Mathf.Clamp(__instance.m_smoothLocoVelocity.y, 0f, __instance.m_smoothLocoVelocity.y);
				__instance.m_smoothLocoVelocity.y = num;
			}
			return false;
		}
	}
}