UniversalRecoilControl
Enhance and modify vanilla weapon recoil effects as you wish. Successor of ZLinearOomph and XRotateOomph.
By Niko666
| Last updated | 2 days ago |
| Total downloads | 103 |
| Total rating | 0 |
| Categories | Tweaks |
| Dependency string | Niko666-UniversalRecoilControl-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_H3VR
BepInEx pack for H3VR. Preconfigured and ready to use.
Preferred version: 5.4.1700README
Float Multiplier 9000: Overfloat Madness!
So apparently you guys want even more recoil!
Inspired by Wpotank's wpotank gunbolt feedback, the differences are:
- Only affects when firing - does not mess up when operating the bolt, slide, etc.
- Full control on various recoil parameters:X/Y/Z-Axis Linear and Rotate movements
- Per-weapon configurations!!!1!
Known Issues and Limitations
There might be more bugs I havn't found
- The default values may not be suitable for all, feel free to adjust them in the config file. Per-weapon configurations are in the .json file. (You can get the weapon's Object ID from the wrist menu)
I Asked Myself These Questions
It's really useless and glitchy
- Sorry, I'm not good at modding. If you have any suggestions, feel free tell me. (Discord: 妮可_Niko666, I'm in UTC+8 timezone so probably won't respond to messages in time)
I want more
- I'll do my best.🫡
Credits
- H3VRPluginTemplate
- Jack Foxtrot for the idea (sorry for ghosting you for so long)
- Everybody in H3VR community
- You
Generative AI Disclosure
About 50% of the code (especially the per-weapon config part) was created using CodeGeeX GLM4.7 generative AI model because I'm a dumbass.
