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Niko666-UniversalRecoilControl-1.0.0 icon

UniversalRecoilControl

Enhance and modify vanilla weapon recoil effects as you wish. Successor of ZLinearOomph and XRotateOomph.

By Niko666
Date uploaded a month ago
Version 1.0.0
Download link Niko666-UniversalRecoilControl-1.0.0.zip
Downloads 390
Dependency string Niko666-UniversalRecoilControl-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack_H3VR-5.4.1700 icon
BepInEx-BepInExPack_H3VR

BepInEx pack for H3VR. Preconfigured and ready to use.

Preferred version: 5.4.1700

README

Float Multiplier 9000: Overfloat Madness!

So apparently you guys want even more recoil!

Inspired by Wpotank's wpotank gunbolt feedback, the differences are:

  • Only affects when firing - does not mess up when operating the bolt, slide, etc.
  • Full control on various recoil parameters:X/Y/Z-Axis Linear and Rotate movements
  • Per-weapon configurations!!!1!

Known Issues and Limitations

  • State-of-the-art Shitcode There might be more bugs I havn't found
  • The default values may not be suitable for all, feel free to adjust them in the config file. Per-weapon configurations are in the .json file. (You can get the weapon's Object ID from the wrist menu)

I Asked Myself These Questions

It's really useless and glitchy

  • Sorry, I'm not good at modding. If you have any suggestions, feel free tell me. (Discord: 妮可_Niko666, I'm in UTC+8 timezone so probably won't respond to messages in time)

I want more

  • I'll do my best.🫡

Credits

  • H3VRPluginTemplate
  • Jack Foxtrot for the idea (sorry for ghosting you for so long)
  • Everybody in H3VR community
  • You

Generative AI Disclosure

About 50% of the code (especially the per-weapon config part) was created using CodeGeeX GLM4.7 generative AI model because I'm a dumbass.

ko-fi

CHANGELOG

Changelog

2.0.0

  • Completely overhauled, now modifies FVRFireArmRecoilProfile parameters directly rather than modifying internally computed recoil values
  • MFs I debugged this shit whole day just to find out that the code wasn't wrong, it was my default config that was wrong (accidently set MaxHorizontalRot_MultiplyAmount to 0, causing the gun disappearing when firing), Сука блядь

1.0.0

  • Initial release