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UniversalRecoilControl
Enhance and modify vanilla weapon recoil parameters as you wish. Successor of ZLinearOomph and XRotateOomph.
By Niko666
| Date uploaded | 3 weeks ago |
| Version | 2.0.0 |
| Download link | Niko666-UniversalRecoilControl-2.0.0.zip |
| Downloads | 450 |
| Dependency string | Niko666-UniversalRecoilControl-2.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_H3VR
BepInEx pack for H3VR. Preconfigured and ready to use.
Preferred version: 5.4.1700README
Float Multiplier 9000: Stack Overfloat!
Do you want more muzzle flips? Do you want your eyes got hit by the sights? Do you want your arms being even weaker? Then you are in the right place!
Inspired by Wpotank's wpotank gunbolt feedback, the differences are:
- Modifying firearms' FVRFireArmRecoilProfile directly - does not mess up when operating the bolt, slide, etc.
- Full control (through multipliers and addends) on all recoil parameters: rotations, linear movements, etc.
- Per-weapon configurations!!!1!
Known Issues and Limitations
There might be more bugs I havn't found
- The default values may not be suitable for all guns, feel free to adjust them in the config file. Per-weapon configurations are in the Niko666.UniversalRecoilControl.json file, located in the same place as the config files. (You can get the weapon's Object ID from the wrist menu iirc)
- DO NOT set some values to 0 however I don't know exactly which ones
I Asked Myself These Questions
It's really useless and glitchy
- Sorry, I'm not good at modding. If you have any suggestions, feel free tell me. (Discord: 妮可_Niko666, I'm in UTC+8 timezone so probably won't respond to messages in time)
I want more
- I'll do my best.🫡
Credits
- H3VRPluginTemplate
- Jack Foxtrot and 诸葛纶羽 for the idea
- Everybody in H3VR community
- You
Generative AI Disclosure
About 50% of the code (especially the per-weapon config part) was created using CodeGeeX GLM4.7 generative AI model because I'm a dumbass.
CHANGELOG
Changelog
2.0.0
- Completely overhauled, now modifies FVRFireArmRecoilProfile parameters directly rather than modifying internally computed recoil values
- MFs I debugged this shit whole day just to find out that the code wasn't wrong, it was my default config that was wrong (accidently set MaxHorizontalRot_MultiplyAmount to 0, causing the gun disappearing when firing), Сука блядь
1.0.0
- Initial release
