BO7 WhatIf Modpack
Weapons, Ideas, Lore... created amidst excitement, worry, and anticipation for Black Ops 7. This is the modpack that asks, What If?
| Last updated | a week ago |
| Total downloads | 475 |
| Total rating | 0 |
| Categories | Weapons |
| Dependency string | Nuigo_Ftrmarket-BO7_WhatIf_Modpack-1.1.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
Nuigo_Ftrmarket-ICR3_Assault_Rifle
Novak Hollas coming in with the Blackout!
Preferred version: 1.0.0Nuigo_Ftrmarket-MX10_SMG
The mix-up's cousin, rocking 45 ACP instead of 40 S&W
Preferred version: 1.0.0Nuigo_Ftrmarket-Rampart_X01_Energy_Battle_Rifle
Your favorite Battle Rifle, murdered by Eco!
Preferred version: 1.0.0Nuigo_Ftrmarket-Sotron_Assault_Rifle
Made in equal parts, innovation and conspiracy.
Preferred version: 1.0.0Nuigo_Ftrmarket-XVD_1075_Energy_AMR
All chips are in on this new tech. Fucking send it.
Preferred version: 1.0.0README
What If?
The question that pounded my head the months leading up to Black Ops 7.
Leaked lists of weapons that'd come with this game's launch all suggested returning weapons from BO2 BO3 and BO4, but I had hoped for something more, something of substance.
I wanted continuations of weapons from prior games, not just regenerations of existing ones that the leaks suggested. They are trying to tie a knot between two franchises. Thats a huge undertaking... But also, a huge creative opportunity.
When I saw that promo art, the pistol and the rifle, the way Section held that rifle felt off to me. Was it AI? Was it... slop?
When I saw them trying to sell their new character, 50/50, to be on the same level as the rest of the gang, but holding that same rifle with a reciprocating charging handle... It was a red flag, that they could actually drop the ball, in understanding how weapons worked and in matching the quality of their last scifi Black Ops.
I was concerned that I would be disappointed... That they wouldn't deliver, that they'd under-deliver, or worse of all, they'd do a disservice to the scifi cods of years prior by abolishing the concepts of the devs who made those fan favorite guns.
So, I decided to make something out of those feelings.
This modpack is the result.
Updates
V1.0.1 -- Updated all BO7WI weapons to not have reward bool enabled. Will have to go through all the SRII weapons to turn that off now. Great.
Will update these weapons soon with more magazine options. I also have more weapons under this line, still WIP, so anticipate more of this in 2026.
V1.1.0 -- More magazine options have now been given to the existing weapons. Minimum meta data fixes to make them able to spawn in TNH for those without MagPatcher (Ammo related stuff filled in, the capacity sizes, tho, I did not. Meaning if these spawn in somewhere like ROTRW or Meat Grinder, SOL.)
The default magazines that these weapons come with, they are still default to secondary spawns with the guns, since I am lazy and didn't want to make the sprites that I skipped when I included these in the SRII advent calendar (there was a lot of work done for the new mags between this and the BO7 weapons, and the S1 Reloaded update for BO7 comes out in 20 mins). I'll do a passthrough for PlayerBody holding positions sometime soon and maybe I'll consider doing it then.
Also, I still have the opportunity to introduce new guns so if you see this modpack getting another big leap in its version number like today, that'll be the one to look forward to.