Nuigo_Ftrmarket-BO7_WhatIf_Modpack icon

BO7 WhatIf Modpack

Weapons, Ideas, Lore... created amidst excitement, worry, and anticipation for Black Ops 7. This is the modpack that asks, What If?

Last updated a week ago
Total downloads 475
Total rating 0 
Categories Weapons
Dependency string Nuigo_Ftrmarket-BO7_WhatIf_Modpack-1.1.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

Nuigo_Ftrmarket-ZK_Energy_LMG-1.0.0 icon
Nuigo_Ftrmarket-ZK_Energy_LMG

Behold, the future of AKs!

Preferred version: 1.0.0
Nuigo_Ftrmarket-A3B_Energy_PDW-1.0.0 icon
Nuigo_Ftrmarket-A3B_Energy_PDW

For training purposes only.

Preferred version: 1.0.0
Nuigo_Ftrmarket-ESPR_PDW-1.0.0 icon
Nuigo_Ftrmarket-ESPR_PDW

Softly spoken like a whisper.

Preferred version: 1.0.0
Nuigo_Ftrmarket-ICR3_Assault_Rifle-1.0.0 icon
Nuigo_Ftrmarket-ICR3_Assault_Rifle

Novak Hollas coming in with the Blackout!

Preferred version: 1.0.0
Nuigo_Ftrmarket-KN48_Assault_Rifle-1.0.0 icon
Nuigo_Ftrmarket-KN48_Assault_Rifle

Did you change your mind, FREDEK?

Preferred version: 1.0.0
Nuigo_Ftrmarket-Magnesite_Energy_SMG-1.0.0 icon
Nuigo_Ftrmarket-Magnesite_Energy_SMG

It's innovating, just backwards!

Preferred version: 1.0.0
Nuigo_Ftrmarket-MX10_SMG-1.0.0 icon
Nuigo_Ftrmarket-MX10_SMG

The mix-up's cousin, rocking 45 ACP instead of 40 S&W

Preferred version: 1.0.0
Nuigo_Ftrmarket-RK6_Burst_Pistol-1.0.0 icon
Nuigo_Ftrmarket-RK6_Burst_Pistol

The unspoken middle-child between 5 and 7

Preferred version: 1.0.0
Nuigo_Ftrmarket-Rampart_X01_Energy_Battle_Rifle-1.0.0 icon
Nuigo_Ftrmarket-Rampart_X01_Energy_Battle_Rifle

Your favorite Battle Rifle, murdered by Eco!

Preferred version: 1.0.0
Nuigo_Ftrmarket-rss_Energy_Pistol-1.0.0 icon
Nuigo_Ftrmarket-rss_Energy_Pistol

Inconspicuous Doohicky

Preferred version: 1.0.0
Nuigo_Ftrmarket-Sotron_Assault_Rifle-1.0.0 icon
Nuigo_Ftrmarket-Sotron_Assault_Rifle

Made in equal parts, innovation and conspiracy.

Preferred version: 1.0.0
Nuigo_Ftrmarket-XVD_1075_Energy_AMR-1.0.0 icon
Nuigo_Ftrmarket-XVD_1075_Energy_AMR

All chips are in on this new tech. Fucking send it.

Preferred version: 1.0.0

README

What If?

The question that pounded my head the months leading up to Black Ops 7.

Leaked lists of weapons that'd come with this game's launch all suggested returning weapons from BO2 BO3 and BO4, but I had hoped for something more, something of substance.

I wanted continuations of weapons from prior games, not just regenerations of existing ones that the leaks suggested. They are trying to tie a knot between two franchises. Thats a huge undertaking... But also, a huge creative opportunity.

When I saw that promo art, the pistol and the rifle, the way Section held that rifle felt off to me. Was it AI? Was it... slop?

When I saw them trying to sell their new character, 50/50, to be on the same level as the rest of the gang, but holding that same rifle with a reciprocating charging handle... It was a red flag, that they could actually drop the ball, in understanding how weapons worked and in matching the quality of their last scifi Black Ops.

I was concerned that I would be disappointed... That they wouldn't deliver, that they'd under-deliver, or worse of all, they'd do a disservice to the scifi cods of years prior by abolishing the concepts of the devs who made those fan favorite guns.

So, I decided to make something out of those feelings.

This modpack is the result.


Updates

V1.0.1 -- Updated all BO7WI weapons to not have reward bool enabled. Will have to go through all the SRII weapons to turn that off now. Great.

Will update these weapons soon with more magazine options. I also have more weapons under this line, still WIP, so anticipate more of this in 2026.

V1.1.0 -- More magazine options have now been given to the existing weapons. Minimum meta data fixes to make them able to spawn in TNH for those without MagPatcher (Ammo related stuff filled in, the capacity sizes, tho, I did not. Meaning if these spawn in somewhere like ROTRW or Meat Grinder, SOL.)

The default magazines that these weapons come with, they are still default to secondary spawns with the guns, since I am lazy and didn't want to make the sprites that I skipped when I included these in the SRII advent calendar (there was a lot of work done for the new mags between this and the BO7 weapons, and the S1 Reloaded update for BO7 comes out in 20 mins). I'll do a passthrough for PlayerBody holding positions sometime soon and maybe I'll consider doing it then.

Also, I still have the opportunity to introduce new guns so if you see this modpack getting another big leap in its version number like today, that'll be the one to look forward to.