Last updated | 2 years ago |
Total downloads | 56632 |
Total rating | 6 |
Categories | Weapons |
Dependency string | Nuigo_Ftrmarket-CDZ_Raygun_Mk2-6.9.99 |
Dependants | 7 other packages depend on this package |
This mod requires the following mods to function
WFIOST-H3VRUtilities
H3VR Utilities is a dependency mod that is required for many custom items.
Preferred version: 8.9.1cityrobo-OpenScripts
Conglomeration of scripts to make your modding life more funky! And make impossible things possible.
Preferred version: 1.2.8README
The Raygun MK II
Celebrating the most downloaded mod in the Ftrmarket as well as the successful collab with Kodeman, the second iteration of the Ray Gun is now up for grabs!
Utilizing burst fire and precise lasers powered by element 115, this wonder weapon is as funky as its older brother, and yet holds its own unique factors.
No need to worry about splash damage with this one!
Sources
This Raygun comes from Treyarch's "Call of Duty Zombies" series of games.
Updates
V1.0.1 -- MK2 Bullets Buff! Now they tackle armored sosigs with ease! Heavy armored sosigs will need a few shots to take down.
V1.0.2 -- Due to inconsistencies with the ammo in TNH maps, I have disabled its ability to spawn in TNH. It works in Atlas and Vanilla maps, just not Wurstmod maps for whatever reason. If you spawn this gun in Wurstmod maps you will have inconsistent firing issues and I am unsure how to fix em in my side of the spectrum.
V1.0.3 -- Secret Variant hotfix, thanks for the vid Mr, Modder!
V1.1.0 -- Forced Bursts! With a miniscule delay in between, this is all thanks to Cityrobo's Openscripts!
V6.6.6 -- This is a cursed custom weapon. Removing the Particles does not undo the bullets issue. This mod may as well be sent to the bin.
V6.9.69 -- I fixed the bullet issue. Ray Gun will spawn in TNH.
V6.9.9 -- FTRPROOF UPDATE
V6.9.91 -- Patched out dupe ammo logging issue
V6.9.99 -- Light Submunition changed from Realtime to Baked