Last updated | 10 months ago |
Total downloads | 15795 |
Total rating | 1 |
Categories | Weapons |
Dependency string | Nuigo_Ftrmarket-Titan_LMG-1.0.2 |
Dependants | 3 other packages depend on this package |
This mod requires the following mods to function
cityrobo-OpenScripts
Collection of scripts to make your modding life more funky! And make impossible things possible.
Preferred version: 1.4.0WFIOST-H3VRUtilities
H3VR Utilities is a dependency mod that is required for many custom items.
Preferred version: 8.11.0Arpy-PuppyScripts
Lots of cool scripts, why don't you give em a try? Unless....you can't Unity? Shame.
Preferred version: 1.3.7README
The Titan LMG
This Light Machine Gun was the first gun I used when Black Ops 4 came out. Day One, unlocked its Operator Mod, maxed out its level, and it held up as a great piece to have no matter the gamemode. The first Mastercraft I owned was the one belonging to the Titan, too. Now, it is here in H3VR, but creative liberties were needed to achieve this.
To grab from the box, you will only see the blue belt. No autonomous opening of the beltbox, no belt proxy to tangle with the belt, nothing too complicated. It uses the beltwhole system, medium grade damage, moderate recoil, middle ground rate of fire, all else will be as close to the source material as it must. I care a lot for this LMG, it looks and feels the part. It does sadden me that I couldn't get it any further to spec, but this is the limits of H3 and my own contemplation keeping that reality back.
Features
Beltwhole system, will be ejecting the blue cases only. A limitation of the Psystem FX, it cannot host the black belt links too, mesh limitations apparently.
Uses Picatinny and Muzzle mounts.
Sources and Credits
Assets come from the game Call of Duty, Black Ops 4
Thank you Kirloper for this amazing opportunity!
Updates
V1.0.1 -- Charm Mount added.
The nature of the belt proxies before you charge the LMG, I'm not sure why they look the way they do, and I also despise it immensely. Once you charge the gun, the intended belt positions I made are set up and they look as they should. Just another nitpick with LMGs and if I find out why they do that, and more importantly how to fix it, then I'll be sure to give this LMG a touchup.
V1.0.2 -- Readme restoration, PB Compatibility