using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using OtherLoader;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace NullCat.FortniteChapter5Pack;
[BepInPlugin("NullCat.FortniteChapter5Pack", "FortniteChapter5Pack", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class FortniteChapter5PackPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "NullCat.FortniteChapter5Pack");
OtherLoader.RegisterDirectLoad(BasePath, "NullCat.FortniteChapter5Pack", "", "", "fortnite enforcer ar", "");
OtherLoader.RegisterDirectLoad(BasePath, "NullCat.FortniteChapter5Pack", "", "", "fortnite hyper smg", "");
OtherLoader.RegisterDirectLoad(BasePath, "NullCat.FortniteChapter5Pack", "", "", "fortnite hammer pump shotgun", "");
OtherLoader.RegisterDirectLoad(BasePath, "NullCat.FortniteChapter5Pack", "", "", "fortnite frenzy auto shotgun", "");
OtherLoader.RegisterDirectLoad(BasePath, "NullCat.FortniteChapter5Pack", "", "", "fortnite ranger pistols", "");
OtherLoader.RegisterDirectLoad(BasePath, "NullCat.FortniteChapter5Pack", "", "", "fortnite ch5 assault rifles", "");
OtherLoader.RegisterDirectLoad(BasePath, "NullCat.FortniteChapter5Pack", "", "", "fortnite thunder burst smg", "");
OtherLoader.RegisterDirectLoad(BasePath, "NullCat.FortniteChapter5Pack", "", "", "fortnite reaper sniper rifle", "");
}
}