Last updated | a month ago |
Total downloads | 4173 |
Total rating | 2 |
Categories | Mods |
Dependency string | ODekaK-MagazinePatcher-0.3.2 |
Dependants | 4 other packages depend on this package |
This mod requires the following mods to function
Stratum-Stratum
A lite stage and asset management framework, designed with Thunderstore in mind.
Preferred version: 1.1.0README
MagazinePatcher
Better Magazine Spawning!
MagazinePatcher is an H3VR mod that assigns more magazines to compatible firearms.
Did You Know: Normally, magazines and clips are assigned to firearms by hand in H3VR?
This is not ideal, as some firearms can only spawn with one or two magazines, when it could spawn with several! This mod aims to fix that, by assigning compatible magazines programatically.
Compatibility
This is a continuation of MagazinePatcher by devyndamonster, since Devyn has retired from H3VR. It's meant to replace the original MagazinePatcher entirely. The code has been updated from Deli to Stratum, which fixes the bug where the TNH lobby gets stuck on "Caching Items".
This mod now has a patcher that disables the original MagazinePatcher if you have it installed. It renames the DLL and manifest with the extension .bak. You can disable or uninstall the original MagazinePatcher in r2modman if you like.
Yes, you can use CachedCompatibleMags.json from the original version if you want.
Why should you use MagazinePatcher?
- It allows modded weapons to spawn with magazines
- It adds variety to magazine drops in TNH
- It provides important datastructures which other mods can use to get compatible magazines
Comparisons with vanilla
Magazines that can spawn in vanilla
Magazines that can spawn with MagazinePatcher
Installation
- Install r2modman (mod manager) and set it up for H3VR.
- Install Stratum and any related dependencies using r2modman.
- Install Otherloader and any related dependencies using r2modman.
- If you have
devyndamonster-MagazinePatcher
, then you can disable it. In r2modman, press the button "Disable devyndamonster-MagazinePatcher only" after you click the disable switch. - Install MagazinePatcher using r2modman, or download
ODekaK-MagazinePatcher-X.X.X.zip
and import as a local mod (Settings > Profile > Import local mod).
Caching Tips
This mod builds a cache of all firearms, magazines, clips, speedloaders and ammo. It saves it to a file so that it can be loaded every time you start the game. When you add new mods, they will be added to the cache. The cache is located in your r2modman profile under:
\H3VR\profiles\<profile_name>\BepInEx\cache\MagazinePatcher\CachedCompatibleMags.json
When you start H3VR for the first time after installing MagazinePatcher, it will build the cache. This takes some time. You can go to the TNH lobby and view the progress above the character selection screen.
If you have a whole lot of mods, then the caching process can run out of memory and possibly crash the game. Mods like ModulAK and ModulAR are especially large. If this happens, then try the XL Cache option below.
If that doesn't work for you for some reason, then you can build the cache incrementally. Here's how:
- In r2modman, disable at least half of your guns or other mods that contain items.
- Start a modded game, go to the TNH lobby, and wait for it to cache.
- If it succeeds, then close the game, enable more mods, and repeat from step 2 until done. You do NOT need to disable mods that are already done.
- If it fails, the close the game, disable more mods, and repeat from step 2.
- If the game is chugging when it's done, then you should restart H3VR one more time.
New Features/Options
From outside of H3VR, you can go to r2modman Config Editor > BepInEx\config\h3vr.magazinepatcher.cfg
to edit these.
From within H3VR, you can go to wrist menu > Custom Buttons > Spawn Mod Panel > Plugins > MagazinePatcher.
The following three options are mutually exclusive, meaning that only one can be applied at a time.
Reset to Basic Cache on Next Start: This option resets the cache from a basic starting cache on the next start on H3VR. MagazinePatcher will then cache any items that are missing from it. This setting will always be set back to false after startup.
Reset to XL Cache on Next Start: Experimental. This option resets the cache from the XL starting cache on the next start of H3VR. This is a large cache made from many available mods. This setting will always be set back to false after startup.
Delete Cache on Next Start: Nuclear option. This option deletes the cache on the next start of H3VR. The cache will be built from scratch. This takes the most time and the most RAM to finish. This setting will always be set back to false after startup.
The starting cache is used as a starting point on the first run of MagazinePatcher. MagazinePatcher will cache items from any mods that are not currently in the cache. It will update whenever you add new mods, and items will never be removed from it unless you reset it or delete it.
The default starting cache currently has all of the vanilla items from Update 113. The XL starting cache was donated by 42nfl19 and includes items from a lot of mods!
Credits
devyndamonster - For creating this mod and sharing it on GitHub
APintOfGravy - For the OldTweakerDisabler code, which the OldMagazinePatcherDisabler is based on, and for the techinique of impersonating the old MagazinePatcher so that TNHTweaker doesn't have a tantrum.
42nfl19 - For donating the XL starting cache