using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using FistVR;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyCompany("TwinStickArmSprint")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+5addff770db5e84a7d115cc3cb8bb1c0f76ef301")]
[assembly: AssemblyProduct("TwinStickArmSprint")]
[assembly: AssemblyTitle("TwinStickArmSprint")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace TwinStickArmSprint
{
public class Patch
{
public class HandState
{
public Quaternion pointerRotation_0;
public Quaternion pointerRotation_1;
public int baseSpeedLeft;
public int baseSpeedRight;
public CoreControlMode coreControlMode;
public bool isInStreamlinedMode_0;
public bool isInStreamlinedMode_1;
public bool touchpadNorthPressed_0;
public bool touchpadNorthPressed_1;
public bool touchpadWestPressed;
public bool touchpadEastPressed;
}
private static readonly MethodInfo miHandUpdateArmSwinger = typeof(FVRMovementManager).GetMethod("HandUpdateArmSwinger", BindingFlags.Instance | BindingFlags.NonPublic);
private static readonly MethodInfo miHandUpdateTwinstick = typeof(FVRMovementManager).GetMethod("HandUpdateTwinstick", BindingFlags.Instance | BindingFlags.NonPublic);
private static readonly MethodInfo miAXButtonCheck = typeof(FVRMovementManager).GetMethod("AXButtonCheck", BindingFlags.Instance | BindingFlags.NonPublic);
public static readonly Dictionary<float, int[]> SpeedMap = new Dictionary<float, int[]>
{
{
3.6f,
new int[2] { 5, 5 }
},
{
3f,
new int[2] { 5, 4 }
},
{
2.55f,
new int[2] { 5, 3 }
},
{
2.4f,
new int[2] { 4, 4 }
},
{
2.175f,
new int[2] { 5, 2 }
},
{
2.025f,
new int[2] { 5, 1 }
},
{
1.95f,
new int[2] { 4, 3 }
},
{
1.8f,
new int[2] { 5, 0 }
},
{
1.575f,
new int[2] { 4, 2 }
},
{
1.5f,
new int[2] { 3, 3 }
},
{
1.425f,
new int[2] { 4, 1 }
},
{
1.2f,
new int[2] { 4, 0 }
},
{
1.125f,
new int[2] { 3, 2 }
},
{
0.975f,
new int[2] { 3, 1 }
},
{
0.75f,
new int[2] { 2, 2 }
},
{
0.6f,
new int[2] { 2, 1 }
},
{
0.45f,
new int[2] { 1, 1 }
},
{
0.375f,
new int[2] { 2, 0 }
},
{
0.225f,
new int[2] { 1, 0 }
},
{
0f,
new int[2]
}
};
public static int GetMovementHand(FVRMovementManager instance)
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Invalid comparison between Unknown and I4
int num = ((!instance.Hands[0].IsThisTheRightHand) ? 1 : 0);
if ((int)GM.Options.MovementOptions.TwinStickLeftRightState != 1)
{
return 1 - num;
}
return num;
}
[HarmonyPatch(typeof(FVRMovementManager), "ShouldFlushTouchpad")]
[HarmonyPostfix]
public static void Patch_ShouldFlushTouchpad(FVRMovementManager __instance, bool ___m_isLeftHandActive, bool ___m_isRightHandActive, FVRViveHand hand, ref bool __result)
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Invalid comparison between Unknown and I4
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Invalid comparison between Unknown and I4
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Invalid comparison between Unknown and I4
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Invalid comparison between Unknown and I4
if (!hand.IsInStreamlinedMode && (int)hand.CMode != 3 && (int)hand.CMode != 2 && (int)__instance.Mode == 4)
{
bool flag = hand.IsThisTheRightHand;
if ((int)GM.Options.MovementOptions.TwinStickLeftRightState == 1)
{
flag = !flag;
}
if (___m_isLeftHandActive && !flag)
{
__result = true;
}
if (___m_isRightHandActive && flag)
{
__result = true;
}
}
}
[HarmonyPatch(typeof(FVRMovementManager), "UpdateMovementWithHand")]
[HarmonyPrefix]
public static bool Patch_HandMovementUpdate(FVRMovementManager __instance, ref Vector3 ___worldTPAxis, bool ___m_sprintingEngaged, FVRViveHand hand, out HandState __state)
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Invalid comparison between Unknown and I4
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Invalid comparison between Unknown and I4
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Invalid comparison between Unknown and I4
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_01de: Unknown result type (might be due to invalid IL or missing references)
//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
//IL_01f8: Unknown result type (might be due to invalid IL or missing references)
//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Invalid comparison between Unknown and I4
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
//IL_0144: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
//IL_01b7: Unknown result type (might be due to invalid IL or missing references)
//IL_0175: Unknown result type (might be due to invalid IL or missing references)
//IL_017a: Unknown result type (might be due to invalid IL or missing references)
//IL_0192: Unknown result type (might be due to invalid IL or missing references)
//IL_0197: Unknown result type (might be due to invalid IL or missing references)
//IL_019d: Unknown result type (might be due to invalid IL or missing references)
//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
__state = new HandState();
if ((int)__instance.Mode == 4)
{
if (Plugin.HeadArmswinger == null || !Plugin.HeadArmswinger.Value)
{
if ((int)__instance.Hands[0].CMode == 1)
{
__state.coreControlMode = GM.Options.ControlOptions.CCM;
__state.isInStreamlinedMode_0 = __instance.Hands[0].IsInStreamlinedMode;
__state.isInStreamlinedMode_1 = __instance.Hands[1].IsInStreamlinedMode;
GM.Options.ControlOptions.CCM = (CoreControlMode)1;
__instance.Hands[0].IsInStreamlinedMode = true;
__instance.Hands[1].IsInStreamlinedMode = true;
}
if (((int)GM.Options.MovementOptions.TwinStickLeftRightState == 1) ^ hand.IsThisTheRightHand)
{
miHandUpdateArmSwinger.Invoke(__instance, new object[1] { hand });
}
if ((int)__instance.Hands[0].CMode == 1)
{
GM.Options.ControlOptions.CCM = __state.coreControlMode;
__instance.Hands[0].IsInStreamlinedMode = __state.isInStreamlinedMode_0;
__instance.Hands[1].IsInStreamlinedMode = __state.isInStreamlinedMode_1;
}
TwinStickSnapturnMode twinStickSnapturnState = GM.Options.MovementOptions.TwinStickSnapturnState;
GM.Options.MovementOptions.TwinStickSnapturnState = (TwinStickSnapturnMode)0;
miHandUpdateTwinstick.Invoke(__instance, new object[1] { hand });
if (___m_sprintingEngaged && GM.Options.MovementOptions.TPLocoSpeedIndex < 5)
{
Vector3 normalized = ((Vector3)(ref ___worldTPAxis)).normalized;
if (((Vector3)(ref ___worldTPAxis)).magnitude > ((Vector3)(ref normalized)).magnitude * 2f)
{
___worldTPAxis -= normalized * 2f;
}
}
GM.Options.MovementOptions.TwinStickSnapturnState = twinStickSnapturnState;
}
else
{
miHandUpdateArmSwinger.Invoke(__instance, new object[1] { hand });
Vector3 forward = GM.CurrentPlayerBody.Head.forward;
forward.y = 0f;
((Vector3)(ref forward)).Normalize();
___worldTPAxis = forward;
}
miAXButtonCheck.Invoke(__instance, new object[1] { hand });
return false;
}
return true;
}
[HarmonyPatch(typeof(FVRMovementManager), "UpdateSmoothLocomotion")]
[HarmonyPrefix]
public static void Patch_SmoothLocomotionUpdate(FVRMovementManager __instance, Vector3 ___worldTPAxis, bool ___m_isRightHandActive, out HandState __state)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Invalid comparison between Unknown and I4
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Invalid comparison between Unknown and I4
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Invalid comparison between Unknown and I4
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_03a3: Unknown result type (might be due to invalid IL or missing references)
//IL_03a8: Unknown result type (might be due to invalid IL or missing references)
//IL_03bc: Unknown result type (might be due to invalid IL or missing references)
//IL_03c1: Unknown result type (might be due to invalid IL or missing references)
//IL_03d5: Unknown result type (might be due to invalid IL or missing references)
//IL_03ee: Unknown result type (might be due to invalid IL or missing references)
//IL_012d: Unknown result type (might be due to invalid IL or missing references)
//IL_0133: Invalid comparison between Unknown and I4
//IL_0260: Unknown result type (might be due to invalid IL or missing references)
//IL_0265: Unknown result type (might be due to invalid IL or missing references)
//IL_0279: Unknown result type (might be due to invalid IL or missing references)
//IL_027e: Unknown result type (might be due to invalid IL or missing references)
//IL_01cf: Unknown result type (might be due to invalid IL or missing references)
//IL_01d5: Invalid comparison between Unknown and I4
//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
//IL_02e2: Unknown result type (might be due to invalid IL or missing references)
//IL_01df: Unknown result type (might be due to invalid IL or missing references)
//IL_01e5: Invalid comparison between Unknown and I4
__state = new HandState();
if ((int)__instance.Mode != 4)
{
return;
}
if (Plugin.HeadArmswinger == null || !Plugin.HeadArmswinger.Value)
{
int movementHand = GetMovementHand(__instance);
if ((int)__instance.Hands[0].CMode == 1 && ___m_isRightHandActive)
{
__state.coreControlMode = GM.Options.ControlOptions.CCM;
__state.isInStreamlinedMode_0 = __instance.Hands[0].IsInStreamlinedMode;
__state.isInStreamlinedMode_1 = __instance.Hands[1].IsInStreamlinedMode;
__state.touchpadNorthPressed_0 = __instance.Hands[0].Input.TouchpadNorthPressed;
__state.touchpadNorthPressed_1 = __instance.Hands[1].Input.TouchpadNorthPressed;
__state.touchpadWestPressed = __instance.Hands[movementHand].Input.TouchpadWestPressed;
__state.touchpadEastPressed = __instance.Hands[movementHand].Input.TouchpadEastPressed;
GM.Options.ControlOptions.CCM = (CoreControlMode)1;
__instance.Hands[0].IsInStreamlinedMode = true;
__instance.Hands[1].IsInStreamlinedMode = true;
}
if ((int)__instance.Hands[0].CMode == 3 || (int)__instance.Hands[0].CMode == 2)
{
__instance.Hands[movementHand].Input.Secondary2AxisWestPressed = false;
__instance.Hands[movementHand].Input.Secondary2AxisEastPressed = false;
}
else if (__instance.Hands[0].IsInStreamlinedMode)
{
__instance.Hands[movementHand].Input.TouchpadWestPressed = false;
__instance.Hands[movementHand].Input.TouchpadEastPressed = false;
}
ref bool reference = ref __instance.Hands[0].Input.BYButtonPressed;
ref bool reference2 = ref __instance.Hands[1].Input.BYButtonPressed;
if (__instance.Hands[0].IsInStreamlinedMode)
{
if ((int)__instance.Hands[0].CMode == 3 || (int)__instance.Hands[0].CMode == 2)
{
reference = ref __instance.Hands[0].Input.Secondary2AxisNorthPressed;
reference2 = ref __instance.Hands[1].Input.Secondary2AxisNorthPressed;
}
else
{
reference = ref __instance.Hands[0].Input.TouchpadNorthPressed;
reference2 = ref __instance.Hands[1].Input.TouchpadNorthPressed;
}
}
float magnitude = ((Vector3)(ref ___worldTPAxis)).magnitude;
reference = magnitude > 0f;
reference2 = magnitude > 0f;
__state.pointerRotation_0 = __instance.Hands[0].PointingTransform.localRotation;
__state.pointerRotation_1 = __instance.Hands[1].PointingTransform.localRotation;
__state.baseSpeedLeft = GM.Options.MovementOptions.ArmSwingerBaseSpeed_Left;
__state.baseSpeedRight = GM.Options.MovementOptions.ArmSwingerBaseSpeed_Right;
if (!(magnitude > 0f))
{
return;
}
__instance.Hands[0].PointingTransform.forward = ((Vector3)(ref ___worldTPAxis)).normalized;
__instance.Hands[1].PointingTransform.forward = ((Vector3)(ref ___worldTPAxis)).normalized;
{
foreach (float key in SpeedMap.Keys)
{
if (magnitude > key)
{
GM.Options.MovementOptions.ArmSwingerBaseSpeed_Left = SpeedMap[key][0];
GM.Options.MovementOptions.ArmSwingerBaseSpeed_Right = SpeedMap[key][1];
break;
}
}
return;
}
}
__state.baseSpeedLeft = GM.Options.MovementOptions.ArmSwingerBaseSpeed_Left;
__state.baseSpeedRight = GM.Options.MovementOptions.ArmSwingerBaseSpeed_Right;
__state.pointerRotation_0 = __instance.Hands[0].PointingTransform.localRotation;
__state.pointerRotation_1 = __instance.Hands[1].PointingTransform.localRotation;
__instance.Hands[0].PointingTransform.forward = ((Vector3)(ref ___worldTPAxis)).normalized;
__instance.Hands[1].PointingTransform.forward = ((Vector3)(ref ___worldTPAxis)).normalized;
}
[HarmonyPatch(typeof(FVRMovementManager), "UpdateSmoothLocomotion")]
[HarmonyPostfix]
public static void Patch_SmoothLocomotionUpdateEnd(FVRMovementManager __instance, bool ___m_isRightHandActive, HandState __state)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Invalid comparison between Unknown and I4
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Invalid comparison between Unknown and I4
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
if ((int)__instance.Mode == 4)
{
if ((Plugin.HeadArmswinger == null || !Plugin.HeadArmswinger.Value) && (int)__instance.Hands[0].CMode == 1 && ___m_isRightHandActive)
{
int movementHand = GetMovementHand(__instance);
GM.Options.ControlOptions.CCM = __state.coreControlMode;
__instance.Hands[0].IsInStreamlinedMode = __state.isInStreamlinedMode_0;
__instance.Hands[1].IsInStreamlinedMode = __state.isInStreamlinedMode_1;
__instance.Hands[0].Input.TouchpadNorthPressed = __state.touchpadNorthPressed_0;
__instance.Hands[1].Input.TouchpadNorthPressed = __state.touchpadNorthPressed_1;
__instance.Hands[movementHand].Input.TouchpadWestPressed = __state.touchpadWestPressed;
__instance.Hands[movementHand].Input.TouchpadEastPressed = __state.touchpadEastPressed;
}
__instance.Hands[0].PointingTransform.localRotation = __state.pointerRotation_0;
__instance.Hands[1].PointingTransform.localRotation = __state.pointerRotation_1;
GM.Options.MovementOptions.ArmSwingerBaseSpeed_Left = __state.baseSpeedLeft;
GM.Options.MovementOptions.ArmSwingerBaseSpeed_Right = __state.baseSpeedRight;
}
}
[HarmonyPatch(typeof(FVRPointableButton), "Awake")]
[HarmonyPostfix]
public static void Patch_FixDashName(FVRPointableButton __instance)
{
Text component = ((Component)__instance).GetComponent<Text>();
if ((Object)(object)component != (Object)null && component.text == "Armswinger")
{
if (Plugin.HeadArmswinger == null || !Plugin.HeadArmswinger.Value)
{
component.text = "TS Arm Sprint";
}
else
{
component.text = "Head Armswinger";
}
}
}
}
[BepInPlugin("dll.h3vr.odekak.twinstickarmsprint", "TwinStick Arm Sprint", "1.1.3")]
[BepInProcess("h3vr.exe")]
public class Plugin : BaseUnityPlugin
{
public static ConfigEntry<bool> HeadArmswinger;
public void Start()
{
LoadConfigFile();
Harmony.CreateAndPatchAll(typeof(Patch), (string)null);
}
private void LoadConfigFile()
{
HeadArmswinger = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Head-Based Armswinger", false, "If true, act like regular Armswinger (no TwinStick), except use head direction instead of controller direction.");
}
}
internal static class PluginInfo
{
internal const string NAME = "TwinStick Arm Sprint";
internal const string GUID = "dll.h3vr.odekak.twinstickarmsprint";
internal const string VERSION = "1.1.3";
}
}