Decompiled source of TwinStickArmSprint v1.0.1

TwinStickArmSprint.dll

Decompiled 4 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using FistVR;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyCompany("TwinStickArmSprint")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TwinStickArmSprint")]
[assembly: AssemblyTitle("TwinStickArmSprint")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace H3VRMod
{
	public class Patch
	{
		public class HandState
		{
			public Quaternion pointerRotation_0;

			public Quaternion pointerRotation_1;

			public int baseSpeedLeft;

			public int baseSpeedRight;
		}

		public static int MovementHand = 0;

		public static readonly Dictionary<float, int[]> SpeedMap = new Dictionary<float, int[]>
		{
			{
				3.6f,
				new int[2] { 5, 5 }
			},
			{
				3f,
				new int[2] { 5, 4 }
			},
			{
				2.55f,
				new int[2] { 5, 3 }
			},
			{
				2.4f,
				new int[2] { 4, 4 }
			},
			{
				2.175f,
				new int[2] { 5, 2 }
			},
			{
				2.025f,
				new int[2] { 5, 1 }
			},
			{
				1.95f,
				new int[2] { 4, 3 }
			},
			{
				1.8f,
				new int[2] { 5, 0 }
			},
			{
				1.575f,
				new int[2] { 4, 2 }
			},
			{
				1.5f,
				new int[2] { 3, 3 }
			},
			{
				1.425f,
				new int[2] { 4, 1 }
			},
			{
				1.2f,
				new int[2] { 4, 0 }
			},
			{
				1.125f,
				new int[2] { 3, 2 }
			},
			{
				0.975f,
				new int[2] { 3, 1 }
			},
			{
				0.75f,
				new int[2] { 2, 2 }
			},
			{
				0.6f,
				new int[2] { 2, 1 }
			},
			{
				0.45f,
				new int[2] { 1, 1 }
			},
			{
				0.375f,
				new int[2] { 2, 0 }
			},
			{
				0.225f,
				new int[2] { 1, 0 }
			},
			{
				0f,
				new int[2]
			}
		};

		[HarmonyPatch(typeof(FVRMovementManager), "Awake")]
		[HarmonyPrefix]
		public static void Patch_FindMovementHand(FVRMovementManager __instance)
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Invalid comparison between Unknown and I4
			int num = ((!__instance.Hands[0].IsThisTheRightHand) ? 1 : 0);
			MovementHand = (((int)GM.Options.MovementOptions.TwinStickLeftRightState == 1) ? num : (1 - num));
		}

		[HarmonyPatch(typeof(FVRMovementManager), "ShouldFlushTouchpad")]
		[HarmonyPostfix]
		public static void Patch_ShouldFlushTouchpad(FVRMovementManager __instance, FVRViveHand hand, ref bool __result)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Invalid comparison between Unknown and I4
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Invalid comparison between Unknown and I4
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Invalid comparison between Unknown and I4
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Invalid comparison between Unknown and I4
			if (!hand.IsInStreamlinedMode && (int)hand.CMode != 3 && (int)hand.CMode != 2 && (int)__instance.Mode == 4)
			{
				bool flag = hand.IsThisTheRightHand;
				if ((int)GM.Options.MovementOptions.TwinStickLeftRightState == 1)
				{
					flag = !flag;
				}
				if (__instance.m_isLeftHandActive && !flag)
				{
					__result = true;
				}
				if (__instance.m_isRightHandActive && flag)
				{
					__result = true;
				}
			}
		}

		[HarmonyPatch(typeof(FVRMovementManager), "UpdateMovementWithHand")]
		[HarmonyPrefix]
		public static bool Patch_HandMovementUpdate(FVRMovementManager __instance, FVRViveHand hand)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Invalid comparison between Unknown and I4
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			if ((int)__instance.Mode == 4)
			{
				bool secondary2AxisWestDown = __instance.Hands[MovementHand].Input.Secondary2AxisWestDown;
				bool secondary2AxisEastDown = __instance.Hands[MovementHand].Input.Secondary2AxisEastDown;
				__instance.Hands[MovementHand].Input.Secondary2AxisWestDown = false;
				__instance.Hands[MovementHand].Input.Secondary2AxisEastDown = false;
				__instance.HandUpdateArmSwinger(hand);
				__instance.Hands[MovementHand].Input.Secondary2AxisWestDown = secondary2AxisWestDown;
				__instance.Hands[MovementHand].Input.Secondary2AxisEastDown = secondary2AxisEastDown;
				TwinStickSnapturnMode twinStickSnapturnState = GM.Options.MovementOptions.TwinStickSnapturnState;
				GM.Options.MovementOptions.TwinStickSnapturnState = (TwinStickSnapturnMode)0;
				__instance.HandUpdateTwinstick(hand);
				GM.Options.MovementOptions.TwinStickSnapturnState = twinStickSnapturnState;
				__instance.AXButtonCheck(hand);
				return false;
			}
			return true;
		}

		[HarmonyPatch(typeof(FVRMovementManager), "UpdateSmoothLocomotion")]
		[HarmonyPrefix]
		public static void Patch_SmoothLocomotionUpdate(FVRMovementManager __instance, out HandState __state)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Invalid comparison between Unknown and I4
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Invalid comparison between Unknown and I4
			//IL_0180: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Invalid comparison between Unknown and I4
			__state = new HandState();
			if ((int)__instance.Mode != 4)
			{
				return;
			}
			__instance.Hands[MovementHand].Input.Secondary2AxisWestPressed = false;
			__instance.Hands[MovementHand].Input.Secondary2AxisEastPressed = false;
			ref bool reference = ref __instance.Hands[0].Input.BYButtonPressed;
			ref bool reference2 = ref __instance.Hands[1].Input.BYButtonPressed;
			if (__instance.Hands[0].IsInStreamlinedMode)
			{
				if ((int)__instance.Hands[0].CMode == 3 || (int)__instance.Hands[0].CMode == 2)
				{
					reference = ref __instance.Hands[0].Input.Secondary2AxisNorthPressed;
					reference2 = ref __instance.Hands[1].Input.Secondary2AxisNorthPressed;
				}
				else
				{
					reference = ref __instance.Hands[0].Input.TouchpadNorthPressed;
					reference2 = ref __instance.Hands[1].Input.TouchpadNorthPressed;
				}
			}
			float magnitude = ((Vector3)(ref __instance.worldTPAxis)).magnitude;
			reference = magnitude > 0f;
			reference2 = magnitude > 0f;
			__state.pointerRotation_0 = __instance.Hands[0].PointingTransform.localRotation;
			__state.pointerRotation_1 = __instance.Hands[1].PointingTransform.localRotation;
			__state.baseSpeedLeft = GM.Options.MovementOptions.ArmSwingerBaseSpeed_Left;
			__state.baseSpeedRight = GM.Options.MovementOptions.ArmSwingerBaseSpeed_Right;
			if (!(magnitude > 0f))
			{
				return;
			}
			__instance.Hands[0].PointingTransform.forward = ((Vector3)(ref __instance.worldTPAxis)).normalized;
			__instance.Hands[1].PointingTransform.forward = ((Vector3)(ref __instance.worldTPAxis)).normalized;
			foreach (float key in SpeedMap.Keys)
			{
				if (magnitude > key)
				{
					GM.Options.MovementOptions.ArmSwingerBaseSpeed_Left = SpeedMap[key][0];
					GM.Options.MovementOptions.ArmSwingerBaseSpeed_Right = SpeedMap[key][1];
					break;
				}
			}
		}

		[HarmonyPatch(typeof(FVRMovementManager), "UpdateSmoothLocomotion")]
		[HarmonyPostfix]
		public static void Patch_SmoothLocomotionUpdateEnd(FVRMovementManager __instance, HandState __state)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Invalid comparison between Unknown and I4
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			if ((int)__instance.Mode == 4)
			{
				__instance.Hands[0].PointingTransform.localRotation = __state.pointerRotation_0;
				__instance.Hands[1].PointingTransform.localRotation = __state.pointerRotation_1;
				GM.Options.MovementOptions.ArmSwingerBaseSpeed_Left = __state.baseSpeedLeft;
				GM.Options.MovementOptions.ArmSwingerBaseSpeed_Right = __state.baseSpeedRight;
			}
		}

		[HarmonyPatch(typeof(FVRPointableButton), "Awake")]
		[HarmonyPostfix]
		public static void Patch_FixDashName(FVRPointableButton __instance)
		{
			Text component = ((Component)__instance).GetComponent<Text>();
			if ((Object)(object)component != (Object)null && component.text == "Armswinger")
			{
				component.text = "TS Arm Sprint";
			}
		}
	}
	[BepInPlugin("dll.h3vr.odekak.twinstickarmsprint", "TwinStick Arm Sprint", "1.0.1")]
	[BepInProcess("h3vr.exe")]
	public class Plugin : BaseUnityPlugin
	{
		public void Start()
		{
			Harmony.CreateAndPatchAll(typeof(Patch), (string)null);
		}
	}
	internal static class PluginInfo
	{
		internal const string NAME = "TwinStick Arm Sprint";

		internal const string GUID = "dll.h3vr.odekak.twinstickarmsprint";

		internal const string VERSION = "1.0.1";
	}
}