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Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
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1.15:0:
Added ImprovedAutoRackOnMagLoad; a reworked version of AutoRackOnMagload from H3VRUtilities that optionally doesn't eject the chambered round when a mag is inserted.
Added CycleMuzzles; Cycles through an array of muzzles that it fires in sequence.
Added BreakOpenTriggerGrabLatch; an addon to Cityrobo's Break Open Trigger, it adds a grabbable latch that opens the breech when pulled, like the USPSAECIAL.
1.14.0:
Added RetractBipodOnCollapse; When a set bipod is collapsed, its legs will retract (or extend if desired).
1.13.1:
Fixed editor .dll interfering with functionality
1.13.0:
Added SimpleGrabSpawner; Lets the user grab a set FVRObject out of it a set number of times (or infinitely).
1.12.0:
Added CopyLaserPropertiesToMaterial; this script copies the color and on/off state of a laser and applies it to a material.
1.11.1:
Fixed typo in OpenBoltProgressiveTrigger
1.11.0:
Added OpenBoltProgressiveTrigger; adds an AUG-style progressive full auto trigger to open bolt weapons.
Added MagazineLoadedPhys; Allows GameObjects on a magazine to be enabled/disabled depending on if is loaded to a gun.
1.10.1:
Fixed potential edgecase bug with EjectHandgunMagOnEmpty
Reversed readme entry order
1.10.0:
Added EjectHandgunMagOnEmpty; works the same as a regular closed bolt automatic mag eject, but for handguns
1.9.1:
Improved usage of TriggerActivatedLaser
1.9.0:
Added TriggerActivatedLaser; Toggles on a laser when the trigger is pulled
Added SecondaryAttachmentDetachPoint; Allows the user to detach an attachment from multiple different points, rather than just the interface trigger
1.8.0:
Moved Record Player scripts into Bag of Scripts, this allows users to create their own records
1.7.0:
Added RPMSecondarySwitch; switches the bolt speed of an open or closed bolt on a simple interaction
1.6.0:
Added ToggleLerp; linearly translates/rotates an object between two set values on a simple interaction
Fixed NambuSear not firing the gun more than once when not held
1.5.0:
Skipped 1.4.0 because of an incorrectly set PluginInfo version
Added CustomCenterOfMass; sets a custom center of mass for a weapon that optionally does not change when attachments are added
1.3.4:
Fixed a bug with fade outs in ContinuousFiringSound
1.3.3:
Added support for open bolt receivers in ContinuousFiringSound
1.3.2:
Fixed a bug with underbarrel weapons in ContinuousFiringSound
1.3.1:
Removed debug messages from ContinuousFiringSound
1.3.0:
Added PermanentlyAttachedWeapon; prevents a specified attachable weapon from being detached
Added ContinuousFiringSound; allows for a continuously firing sound when firing closed bolt weapons (support for open bolts and pistols coming later)
1.2.3:
Included an editor version of the .dll for Meatkit
1.2.2:
ACTUALLY removed debug messages from NambuSear
1.2.1:
Removed debug messages from NambuSear
Fixed DropSlideOnMagRelease applying to other guns
1.2.0:
Added NambuSear; allows you to fire the gun by clicking on a simple interaction zone, or by hitting a physics collider
Added DropSlideOnMagRelease; causes the slide (or bolt) to release from its locked state when releasing a magazine
1.1.0:
Added PlaySoundOnLoadState; plays a sound either when the gun runs completely dry on ammo, or when the specified magazine is fully loaded
Only fill in the magazine or the firearm, not both!
1.0.0:
Main release
Added PistolBrace, PistolBraceToggle scripts; used to make toggleable pistol braces for one-handed shooting
Added ToggleAnimation; simple interaction plays an object's animation back or forth, used as-is in other mods or with PistolBrace