using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using FistVR;
using HarmonyLib;
using OpenScripts2;
using OtherLoader;
using ProBuilder2.Common;
using ProBuilder2.MeshOperations;
using UnityEngine;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[Serializable]
[CreateAssetMenu(fileName = "New SlaughtomaticMaterialProfile", menuName = "Okkim/Slaughtomatic Material Profile", order = 1)]
public class SlaughtomaticMaterialProfile : ScriptableObject
{
private int materialWeightSum = 0;
public List<MaterialProfileEntry> materialProfileEntries;
[ContextMenu("ListPercentages")]
public void ListPercentages()
{
Debug.Log((object)("Material weight sum = " + materialWeightSum));
int num = 0;
foreach (MaterialProfileEntry materialProfileEntry in materialProfileEntries)
{
float num2 = (float)materialProfileEntry.weight / (float)materialWeightSum;
Debug.Log((object)("Material " + num + " = " + ((Object)materialProfileEntry.material).name + ", weight = " + materialProfileEntry.weight + ", chance to drop = " + (num2 * 100f).ToString("F4") + "%"));
num++;
}
}
private void OnValidate()
{
materialWeightSum = 0;
foreach (MaterialProfileEntry materialProfileEntry in materialProfileEntries)
{
if (materialProfileEntry != null)
{
materialWeightSum += materialProfileEntry.weight;
}
}
}
}
[Serializable]
public class MaterialProfileEntry
{
public Material material;
[Tooltip("The higher the value, the more often it shows up in-game")]
public int weight = 1;
public bool isRare;
}
namespace Okkim.Deep_Rock_Galactic_Bulldog_Heavy_Revolver;
public class BulldogRevolver : RevolvingShotgun
{
[Header("Bulldog Params")]
public BreakOpenTrigger breakOpenTrigger;
public Transform CylinderEjectPoint;
[Header("Ejection Params")]
public float ejectVerticalThreshold;
public float ejectZRotThreshold;
[HideInInspector]
public bool isHingeOpen;
public override void Awake()
{
((RevolvingShotgun)this).Awake();
if ((Object)(object)breakOpenTrigger == (Object)null)
{
Debug.LogError((object)"breakOpenTrigger is unassigned!");
}
}
public override void FVRUpdate()
{
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
((RevolvingShotgun)this).FVRUpdate();
if (breakOpenTrigger.TurnOnObjectsOnOpen.Length > 0)
{
isHingeOpen = (breakOpenTrigger.TurnOnObjectsOnOpen[0].activeSelf ? true : false);
}
if (!base.CylinderLoaded || !isHingeOpen || !(Vector3.Angle(Vector3.up, ((Component)base.CyclinderMountPoint).transform.forward) < ejectVerticalThreshold) || !(((Component)base.CyclinderMountPoint).transform.eulerAngles.z > ejectZRotThreshold) || !(((Component)base.CyclinderMountPoint).transform.eulerAngles.z < 360f - ejectZRotThreshold))
{
return;
}
for (int i = 0; i < base.Chambers.Length; i++)
{
if (base.Chambers[i].IsSpent)
{
Speedloader val = ((RevolvingShotgun)this).EjectCylinder();
((Component)val).transform.position = CylinderEjectPoint.position;
((Component)val).transform.rotation = CylinderEjectPoint.rotation;
break;
}
}
}
}
[BepInPlugin("okkim.drgbulldog", "Deep Rock Galactic Bulldog Heavy Revolver", "1.0.0")]
[BepInProcess("h3vr.exe")]
internal class BulldogRevolverPatches : BaseUnityPlugin
{
private void Awake()
{
Harmony.CreateAndPatchAll(typeof(BulldogRevolverPatches), (string)null);
}
[HarmonyPatch(typeof(RevolvingShotgun), "Fire")]
[HarmonyPrefix]
public static bool RevolvingShotgun_Fire_Patch(RevolvingShotgun __instance)
{
if (__instance is BulldogRevolver)
{
BulldogRevolver bulldogRevolver = __instance as BulldogRevolver;
if (bulldogRevolver.isHingeOpen)
{
((RevolvingShotgun)bulldogRevolver).Chambers[((RevolvingShotgun)bulldogRevolver).CurChamber].IsSpent = false;
((RevolvingShotgun)bulldogRevolver).Chambers[((RevolvingShotgun)bulldogRevolver).CurChamber].UpdateProxyDisplay();
return false;
}
}
return true;
}
}
public class Ripper : FVRPhysicalObject
{
[Header("Ripper")]
public AudioSource SawAudio;
public AudioSource StartingAudio;
public AudioClip AudClip_Start;
public AudioClip AudClip_Idle;
public AudioClip AudClip_Buzzing;
public AudioClip AudClip_Hitting;
private bool m_isRunning;
private float m_currentCableLength;
private float m_lastCableLength;
private float m_motorSpeed;
private float triggerAmount;
private float m_sawingIntesity;
public bool UsesBladeSolidBits = true;
public Renderer BladeSolid;
public Renderer BladeBits;
[Tooltip("Alternative to BladeSolidBits, repeatedly toggles between set of blade objects to emulate movement. When saw is off, defaults to index 0 object.")]
public bool CycleBladeObjects;
public GameObject[] BladeObjects;
[Tooltip("Time each object is enabled, lower to cycle faster.")]
public float BladeObjectSwitchInterval;
private Material m_matBladeSolid;
private Material m_matBladeBits;
public Collider[] BladeCols;
private HashSet<Collider> m_bladeCols = new HashSet<Collider>();
public ParticleSystem Sparks;
private EmitParams emitParams;
public Transform BladePoint1;
public Transform BladePoint2;
private List<IFVRDamageable> DamageablesToDo;
private HashSet<IFVRDamageable> DamageablesToDoHS;
private List<Vector3> DamageableHitPoints;
private List<Vector3> DamageableHitNormals;
private float TimeSinceDamageDealing = 0.2f;
public ParticleSystem EngineSmoke;
public bool UsesEngineRot = true;
public Transform EngineRot;
public float PerceptibleEventVolume = 50f;
public float PerceptibleEventRange = 30f;
private float m_timeTilPerceptibleEventTick = 0.2f;
private float timeSinceCollision = 1f;
private int framesTilFlash;
private float bladeObjectCycleTime;
private int bladeIndex = 0;
private float timeSinceTryTurnOff;
public override void Awake()
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
((FVRPhysicalObject)this).Awake();
emitParams = default(EmitParams);
if (UsesBladeSolidBits)
{
m_matBladeSolid = BladeSolid.materials[0];
m_matBladeBits = BladeBits.material;
}
for (int i = 0; i < BladeCols.Length; i++)
{
m_bladeCols.Add(BladeCols[i]);
}
DamageablesToDo = new List<IFVRDamageable>();
DamageablesToDoHS = new HashSet<IFVRDamageable>();
DamageableHitPoints = new List<Vector3>();
DamageableHitNormals = new List<Vector3>();
}
public override void Start()
{
((FVRInteractiveObject)this).Start();
}
public override void UpdateInteraction(FVRViveHand hand)
{
((FVRPhysicalObject)this).UpdateInteraction(hand);
if (((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && !base.IsAltHeld)
{
triggerAmount = hand.Input.TriggerFloat;
if (((hand.IsInStreamlinedMode && hand.Input.BYButtonDown && m_isRunning) || (!hand.IsInStreamlinedMode && hand.Input.TouchpadDown && m_isRunning)) && timeSinceTryTurnOff <= 0f)
{
timeSinceTryTurnOff = 0.2f;
Debug.Log((object)"attempting to shut off ripper");
m_motorSpeed = 0f;
m_isRunning = false;
}
if (((hand.IsInStreamlinedMode && hand.Input.BYButtonDown && !m_isRunning) || (!hand.IsInStreamlinedMode && hand.Input.TouchpadDown && !m_isRunning)) && timeSinceTryTurnOff <= 0f)
{
timeSinceTryTurnOff = 0.2f;
Debug.Log((object)"turning on ripper");
m_isRunning = true;
m_currentCableLength = 0f;
SetCableLength(8f);
}
}
}
public void OnCollisionStay(Collision col)
{
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_0190: Unknown result type (might be due to invalid IL or missing references)
//IL_019b: Unknown result type (might be due to invalid IL or missing references)
//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
//IL_01de: Unknown result type (might be due to invalid IL or missing references)
//IL_01df: Unknown result type (might be due to invalid IL or missing references)
//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
//IL_01ee: Unknown result type (might be due to invalid IL or missing references)
//IL_01f7: Unknown result type (might be due to invalid IL or missing references)
//IL_0202: Unknown result type (might be due to invalid IL or missing references)
//IL_0207: Unknown result type (might be due to invalid IL or missing references)
//IL_021b: Unknown result type (might be due to invalid IL or missing references)
//IL_0220: Unknown result type (might be due to invalid IL or missing references)
//IL_0222: Unknown result type (might be due to invalid IL or missing references)
//IL_0224: Unknown result type (might be due to invalid IL or missing references)
//IL_022e: Unknown result type (might be due to invalid IL or missing references)
//IL_0233: Unknown result type (might be due to invalid IL or missing references)
//IL_0238: Unknown result type (might be due to invalid IL or missing references)
//IL_023a: Unknown result type (might be due to invalid IL or missing references)
//IL_023c: Unknown result type (might be due to invalid IL or missing references)
//IL_0243: Unknown result type (might be due to invalid IL or missing references)
//IL_0248: Unknown result type (might be due to invalid IL or missing references)
//IL_024d: Unknown result type (might be due to invalid IL or missing references)
//IL_0255: Unknown result type (might be due to invalid IL or missing references)
//IL_0263: Unknown result type (might be due to invalid IL or missing references)
//IL_0288: Unknown result type (might be due to invalid IL or missing references)
//IL_0296: Unknown result type (might be due to invalid IL or missing references)
//IL_02aa: Unknown result type (might be due to invalid IL or missing references)
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
//IL_0166: Unknown result type (might be due to invalid IL or missing references)
if (!m_isRunning || !(m_sawingIntesity > 0.1f))
{
return;
}
int num = 0;
for (int i = 0; i < col.contacts.Length; i++)
{
if (!m_bladeCols.Contains(((ContactPoint)(ref col.contacts[i])).thisCollider))
{
continue;
}
IFVRDamageable component = ((Component)((Component)((ContactPoint)(ref col.contacts[i])).otherCollider).transform).gameObject.GetComponent<IFVRDamageable>();
if (component != null && DamageablesToDoHS.Add(component))
{
DamageablesToDo.Add(component);
DamageableHitPoints.Add(((ContactPoint)(ref col.contacts[i])).point);
DamageableHitNormals.Add(((ContactPoint)(ref col.contacts[i])).normal);
}
if (component == null && (Object)(object)((ContactPoint)(ref col.contacts[i])).otherCollider.attachedRigidbody != (Object)null)
{
component = ((Component)((ContactPoint)(ref col.contacts[i])).otherCollider.attachedRigidbody).gameObject.GetComponent<IFVRDamageable>();
if (DamageablesToDoHS.Add(component))
{
DamageablesToDo.Add(component);
DamageableHitPoints.Add(((ContactPoint)(ref col.contacts[i])).point);
DamageableHitNormals.Add(((ContactPoint)(ref col.contacts[i])).normal);
}
}
if (num < 2)
{
timeSinceCollision = 0f;
num++;
Vector3 closestValidPoint = ((FVRInteractiveObject)this).GetClosestValidPoint(BladePoint1.position, BladePoint2.position, ((ContactPoint)(ref col.contacts[i])).point);
Vector3 val = ((ContactPoint)(ref col.contacts[i])).point - closestValidPoint;
val = Vector3.ClampMagnitude(val, 0.04f);
Vector3 val2 = closestValidPoint + val;
((EmitParams)(ref emitParams)).position = val2;
Vector3 val3 = Vector3.Cross(((Vector3)(ref val)).normalized, ((Component)this).transform.right) * Random.Range(1f, 10f);
val3 += Random.onUnitSphere * 3f;
val3 += val * 2f;
((EmitParams)(ref emitParams)).velocity = val3;
Sparks.Emit(emitParams, 1);
if (framesTilFlash <= 0)
{
framesTilFlash = Random.Range(3, 7);
FXM.InitiateMuzzleFlash(val2, ((ContactPoint)(ref col.contacts[i])).normal, Random.Range(0.25f, 2f), Color.white, Random.Range(0.5f, 1f));
}
}
}
}
public override void FVRUpdate()
{
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Expected O, but got Unknown
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
//IL_0113: Unknown result type (might be due to invalid IL or missing references)
//IL_011e: Expected O, but got Unknown
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
//IL_014f: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
//IL_023c: Unknown result type (might be due to invalid IL or missing references)
//IL_0241: Unknown result type (might be due to invalid IL or missing references)
//IL_0260: Unknown result type (might be due to invalid IL or missing references)
//IL_0265: Unknown result type (might be due to invalid IL or missing references)
//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
//IL_02cd: Unknown result type (might be due to invalid IL or missing references)
//IL_02d2: Unknown result type (might be due to invalid IL or missing references)
//IL_02f6: Unknown result type (might be due to invalid IL or missing references)
//IL_069c: Unknown result type (might be due to invalid IL or missing references)
//IL_06a1: Unknown result type (might be due to invalid IL or missing references)
//IL_057b: Unknown result type (might be due to invalid IL or missing references)
//IL_0580: Unknown result type (might be due to invalid IL or missing references)
//IL_059f: Unknown result type (might be due to invalid IL or missing references)
//IL_05a4: Unknown result type (might be due to invalid IL or missing references)
//IL_04b1: Unknown result type (might be due to invalid IL or missing references)
//IL_04b6: Unknown result type (might be due to invalid IL or missing references)
//IL_04d6: Unknown result type (might be due to invalid IL or missing references)
//IL_04db: Unknown result type (might be due to invalid IL or missing references)
//IL_0713: Unknown result type (might be due to invalid IL or missing references)
//IL_05d5: Unknown result type (might be due to invalid IL or missing references)
//IL_05da: Unknown result type (might be due to invalid IL or missing references)
//IL_05de: Unknown result type (might be due to invalid IL or missing references)
//IL_05e3: Unknown result type (might be due to invalid IL or missing references)
//IL_062f: Unknown result type (might be due to invalid IL or missing references)
((FVRPhysicalObject)this).FVRUpdate();
if (framesTilFlash > 0)
{
framesTilFlash--;
}
if (timeSinceCollision < 1f)
{
timeSinceCollision += Time.deltaTime;
}
timeSinceTryTurnOff -= Time.deltaTime;
if (TimeSinceDamageDealing > 0f)
{
TimeSinceDamageDealing -= Time.deltaTime;
}
else
{
Damage val = new Damage();
Vector3 velocity = ((FVRPhysicalObject)this).RootRigidbody.velocity;
val.Dam_Blunt = 100f * Mathf.Clamp(((Vector3)(ref velocity)).magnitude, 1f, 3f);
Vector3 velocity2 = ((FVRPhysicalObject)this).RootRigidbody.velocity;
val.Dam_Cutting = 250f * Mathf.Clamp(((Vector3)(ref velocity2)).magnitude, 1f, 2f);
val.Dam_TotalKinetic = val.Dam_Cutting + val.Dam_Blunt;
val.Class = (DamageClass)3;
for (int i = 0; i < DamageablesToDo.Count; i++)
{
if ((Object)(MonoBehaviour)DamageablesToDo[i] != (Object)null)
{
val.hitNormal = DamageableHitNormals[i];
val.point = DamageableHitPoints[i];
val.strikeDir = -val.hitNormal;
DamageablesToDo[i].Damage(val);
}
}
DamageablesToDo.Clear();
DamageablesToDoHS.Clear();
DamageableHitPoints.Clear();
DamageableHitNormals.Clear();
TimeSinceDamageDealing = 0.1f;
}
if (!m_isRunning)
{
SawAudio.volume = m_motorSpeed * 0.7f;
StartingAudio.volume = m_motorSpeed;
if (m_motorSpeed <= 0f && StartingAudio.isPlaying)
{
StartingAudio.Stop();
}
if (UsesBladeSolidBits)
{
m_matBladeSolid.SetVector("_MainTexVelocity", Vector4.op_Implicit(new Vector2(0f, 0f)));
m_matBladeBits.SetVector("_MainTexVelocity", Vector4.op_Implicit(new Vector2(0f, 0f)));
}
if (CycleBladeObjects)
{
GameObject[] bladeObjects = BladeObjects;
foreach (GameObject val2 in bladeObjects)
{
val2.SetActive(false);
}
BladeObjects[0].SetActive(true);
}
EmissionModule emission = EngineSmoke.emission;
MinMaxCurve rate = ((EmissionModule)(ref emission)).rate;
((MinMaxCurve)(ref rate)).mode = (ParticleSystemCurveMode)0;
((MinMaxCurve)(ref rate)).constantMax = 0f;
((MinMaxCurve)(ref rate)).constantMin = 0f;
((EmissionModule)(ref emission)).rate = rate;
}
else
{
if (bladeObjectCycleTime < BladeObjectSwitchInterval)
{
bladeObjectCycleTime += Time.deltaTime;
}
else
{
CycleBladeObjectArray();
}
if (!SawAudio.isPlaying)
{
SawAudio.Play();
}
triggerAmount += Random.Range(-0.05f, 0.05f);
if (((FVRInteractiveObject)this).IsHeld)
{
m_sawingIntesity = Mathf.Lerp(m_sawingIntesity, triggerAmount, Time.deltaTime * 5f);
}
else
{
m_sawingIntesity = Mathf.Lerp(m_sawingIntesity, 0f, Time.deltaTime * 2f);
}
if (m_sawingIntesity > 0.1f)
{
SawAudio.volume = (0.8f + m_sawingIntesity * 0.5f) * 0.3f;
SawAudio.pitch = 0.6f + m_sawingIntesity * 0.7f;
if ((double)timeSinceCollision < 0.2)
{
if ((Object)(object)SawAudio.clip != (Object)(object)AudClip_Hitting)
{
SawAudio.clip = AudClip_Hitting;
}
}
else if ((Object)(object)SawAudio.clip != (Object)(object)AudClip_Buzzing)
{
SawAudio.clip = AudClip_Buzzing;
}
if (UsesBladeSolidBits)
{
m_matBladeSolid.SetVector("_MainTexVelocity", Vector4.op_Implicit(new Vector2(m_sawingIntesity, 0f)));
m_matBladeBits.SetVector("_MainTexVelocity", Vector4.op_Implicit(new Vector2(m_sawingIntesity, 0f)));
}
if (CycleBladeObjects)
{
bladeObjectCycleTime /= 3f;
}
}
else
{
SawAudio.volume = 0.25f;
SawAudio.pitch = 1f;
if ((Object)(object)SawAudio.clip != (Object)(object)AudClip_Idle)
{
SawAudio.clip = AudClip_Idle;
}
if (UsesBladeSolidBits)
{
m_matBladeSolid.SetVector("_MainTexVelocity", Vector4.op_Implicit(new Vector2(0.01f, 0f)));
m_matBladeBits.SetVector("_MainTexVelocity", Vector4.op_Implicit(new Vector2(0.01f, 0f)));
}
if (CycleBladeObjects)
{
bladeObjectCycleTime *= 3f;
}
}
EmissionModule emission2 = EngineSmoke.emission;
MinMaxCurve rate2 = ((EmissionModule)(ref emission2)).rate;
((MinMaxCurve)(ref rate2)).mode = (ParticleSystemCurveMode)0;
((MinMaxCurve)(ref rate2)).constantMax = m_motorSpeed * 2f + m_sawingIntesity * 20f;
((MinMaxCurve)(ref rate2)).constantMin = m_motorSpeed * 2f + m_sawingIntesity * 20f;
((EmissionModule)(ref emission2)).rate = rate2;
}
if (m_motorSpeed >= 1f)
{
m_isRunning = true;
}
else
{
m_motorSpeed -= Time.deltaTime * 3f;
m_motorSpeed = Mathf.Clamp(m_motorSpeed, 0f, 1f);
}
if (UsesEngineRot)
{
float x = EngineRot.localEulerAngles.x;
x = ((m_sawingIntesity > 0f) ? (x + Time.deltaTime * (360f + m_sawingIntesity * 1200f)) : (x + Time.deltaTime * (360f * m_motorSpeed)));
x = Mathf.Repeat(x, 360f);
EngineRot.localEulerAngles = new Vector3(x, 0f, 0f);
}
if (m_isRunning)
{
m_timeTilPerceptibleEventTick -= Time.deltaTime;
if (m_timeTilPerceptibleEventTick <= 0f)
{
m_timeTilPerceptibleEventTick = Random.Range(0.2f, 0.3f);
}
}
}
public override void FVRFixedUpdate()
{
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
((FVRPhysicalObject)this).FVRFixedUpdate();
if (m_isRunning)
{
float num = 0.1f;
num += m_sawingIntesity * 0.3f;
Rigidbody rootRigidbody = ((FVRPhysicalObject)this).RootRigidbody;
rootRigidbody.velocity += Random.onUnitSphere * num;
Rigidbody rootRigidbody2 = ((FVRPhysicalObject)this).RootRigidbody;
rootRigidbody2.angularVelocity += Random.onUnitSphere * num;
}
}
public void SetCableLength(float f)
{
Debug.Log((object)"SetCableLength called");
if (!m_isRunning && f > m_currentCableLength)
{
if (!StartingAudio.isPlaying)
{
StartingAudio.Play();
}
m_motorSpeed += (f - m_currentCableLength) * 1.5f;
}
m_currentCableLength = f;
}
public void CycleBladeObjectArray()
{
bladeObjectCycleTime = 0f;
if ((Object)(object)BladeObjects[bladeIndex] != (Object)null)
{
BladeObjects[bladeIndex].SetActive(false);
}
bladeIndex++;
if (bladeIndex >= BladeObjects.Length)
{
bladeIndex = 0;
}
if ((Object)(object)BladeObjects[bladeIndex] != (Object)null)
{
BladeObjects[bladeIndex].SetActive(true);
}
}
}
[RequireComponent(typeof(ParticleSystem))]
public class CFX_AutoDestructShuriken : MonoBehaviour
{
public bool OnlyDeactivate;
private void OnEnable()
{
((MonoBehaviour)this).StartCoroutine("CheckIfAlive");
}
private IEnumerator CheckIfAlive()
{
do
{
yield return (object)new WaitForSeconds(0.5f);
}
while (((Component)this).GetComponent<ParticleSystem>().IsAlive(true));
if (OnlyDeactivate)
{
((Component)this).gameObject.SetActive(false);
}
else
{
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
}
[RequireComponent(typeof(Light))]
public class CFX_LightIntensityFade : MonoBehaviour
{
public float duration = 1f;
public float delay = 0f;
public float finalIntensity = 0f;
private float baseIntensity;
public bool autodestruct;
private float p_lifetime = 0f;
private float p_delay;
private void Start()
{
baseIntensity = ((Component)this).GetComponent<Light>().intensity;
}
private void OnEnable()
{
p_lifetime = 0f;
p_delay = delay;
if (delay > 0f)
{
((Behaviour)((Component)this).GetComponent<Light>()).enabled = false;
}
}
private void Update()
{
if (p_delay > 0f)
{
p_delay -= Time.deltaTime;
if (p_delay <= 0f)
{
((Behaviour)((Component)this).GetComponent<Light>()).enabled = true;
}
}
else if (p_lifetime / duration < 1f)
{
((Component)this).GetComponent<Light>().intensity = Mathf.Lerp(baseIntensity, finalIntensity, p_lifetime / duration);
p_lifetime += Time.deltaTime;
}
else if (autodestruct)
{
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
}
[RequireComponent(typeof(MeshFilter))]
public class WFX_BulletHoleDecal : MonoBehaviour
{
private static Vector2[] quadUVs = (Vector2[])(object)new Vector2[4]
{
new Vector2(0f, 0f),
new Vector2(0f, 1f),
new Vector2(1f, 0f),
new Vector2(1f, 1f)
};
public float lifetime = 10f;
public float fadeoutpercent = 80f;
public Vector2 frames;
public bool randomRotation = false;
public bool deactivate = false;
private float life;
private float fadeout;
private Color color;
private float orgAlpha;
private void Awake()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
color = ((Component)this).GetComponent<Renderer>().material.GetColor("_TintColor");
orgAlpha = color.a;
}
private void OnEnable()
{
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
int num = Random.Range(0, (int)(frames.x * frames.y));
int num2 = (int)((float)num % frames.x);
int num3 = (int)((float)num / frames.y);
Vector2[] array = (Vector2[])(object)new Vector2[4];
for (int i = 0; i < 4; i++)
{
array[i].x = (quadUVs[i].x + (float)num2) * (1f / frames.x);
array[i].y = (quadUVs[i].y + (float)num3) * (1f / frames.y);
}
((Component)this).GetComponent<MeshFilter>().mesh.uv = array;
if (randomRotation)
{
((Component)this).transform.Rotate(0f, 0f, Random.Range(0f, 360f), (Space)1);
}
life = lifetime;
fadeout = life * (fadeoutpercent / 100f);
color.a = orgAlpha;
((Component)this).GetComponent<Renderer>().material.SetColor("_TintColor", color);
((MonoBehaviour)this).StopAllCoroutines();
((MonoBehaviour)this).StartCoroutine("holeUpdate");
}
private IEnumerator holeUpdate()
{
while (life > 0f)
{
life -= Time.deltaTime;
if (life <= fadeout)
{
color.a = Mathf.Lerp(0f, orgAlpha, life / fadeout);
((Component)this).GetComponent<Renderer>().material.SetColor("_TintColor", color);
}
yield return null;
}
}
}
[RequireComponent(typeof(Light))]
public class WFX_LightFlicker : MonoBehaviour
{
public float time = 0.05f;
private float timer;
private void Start()
{
timer = time;
((MonoBehaviour)this).StartCoroutine("Flicker");
}
private IEnumerator Flicker()
{
while (true)
{
((Behaviour)((Component)this).GetComponent<Light>()).enabled = !((Behaviour)((Component)this).GetComponent<Light>()).enabled;
do
{
timer -= Time.deltaTime;
yield return null;
}
while (timer > 0f);
timer = time;
}
}
}
[BepInPlugin("Okkim.Deep_Rock_Galactic_Bulldog_Heavy_Revolver", "Deep_Rock_Galactic_Bulldog_Heavy_Revolver", "1.0.0")]
[BepInProcess("h3vr.exe")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class Deep_Rock_Galactic_Bulldog_Heavy_RevolverPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
private void Awake()
{
LoadAssets();
}
private void LoadAssets()
{
OtherLoader.RegisterDirectLoad(BasePath, "Okkim.Deep_Rock_Galactic_Bulldog_Heavy_Revolver", "", "", "drg_bulldog_revolver", "");
}
}
public class FollowTargetDebug : MonoBehaviour
{
public bool check;
private void OnLevelWasLoaded()
{
Debug.Log((object)("OnLevelWasLoaded, player head exists: " + GM.CurrentPlayerBody != null));
}
private void Awake()
{
Debug.Log((object)"OnAwake, player head exists: ");
}
private void Start()
{
Debug.Log((object)"Start, player head exists: ");
}
private void Update()
{
if (!check)
{
Debug.Log((object)"Update, player head exists: ");
}
check = true;
}
}
public class ExtrudeRandomEdges : MonoBehaviour
{
private pb_Object pb;
private pb_Face lastExtrudedFace = null;
public float distance = 1f;
private void Start()
{
pb = pb_ShapeGenerator.PlaneGenerator(1f, 1f, 0, 0, (Axis)2, false);
pb.SetFaceMaterial(pb.faces, pb_Constant.DefaultMaterial);
lastExtrudedFace = pb.faces[0];
}
private void OnGUI()
{
if (GUILayout.Button("Extrude Random Edge", (GUILayoutOption[])(object)new GUILayoutOption[0]))
{
ExtrudeEdge();
}
}
private void ExtrudeEdge()
{
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_016c: Unknown result type (might be due to invalid IL or missing references)
//IL_0174: Unknown result type (might be due to invalid IL or missing references)
pb_Face sourceFace = lastExtrudedFace;
List<pb_WingedEdge> wingedEdges = pb_WingedEdge.GetWingedEdges(pb, false);
IEnumerable<pb_WingedEdge> source = wingedEdges.Where((pb_WingedEdge x) => x.face == sourceFace);
List<pb_Edge> list = (from x in source
where x.opposite == null
select x into y
select y.edge.local).ToList();
int index = Random.Range(0, list.Count);
pb_Edge val = list[index];
Vector3 val2 = (pb.vertices[val.x] + pb.vertices[val.y]) * 0.5f - pb_Math.Average<int>((IList<int>)sourceFace.distinctIndices, (Func<int, Vector3>)((int x) => pb.vertices[x]), (IList<int>)null);
((Vector3)(ref val2)).Normalize();
pb_Edge[] selectedEdges = default(pb_Edge[]);
pbMeshOps.Extrude(pb, (pb_Edge[])(object)new pb_Edge[1] { val }, 0f, false, true, ref selectedEdges);
lastExtrudedFace = pb.faces.Last();
pb.SetSelectedEdges((IEnumerable<pb_Edge>)selectedEdges);
pb_Object_Utility.TranslateVertices(pb, pb.SelectedTriangles, val2 * distance);
pb.ToMesh();
pb.Refresh((RefreshMask)255);
}
}
public class HighlightNearestFace : MonoBehaviour
{
public float travel = 50f;
public float speed = 0.2f;
private pb_Object target;
private pb_Face nearest = null;
private void Start()
{
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
target = pb_ShapeGenerator.PlaneGenerator(travel, travel, 25, 25, (Axis)2, false);
target.SetFaceMaterial(target.faces, pb_Constant.DefaultMaterial);
((Component)target).transform.position = new Vector3(travel * 0.5f, 0f, travel * 0.5f);
target.ToMesh();
target.Refresh((RefreshMask)255);
Camera main = Camera.main;
((Component)main).transform.position = new Vector3(25f, 40f, 0f);
((Component)main).transform.localRotation = Quaternion.Euler(new Vector3(65f, 0f, 0f));
}
private void Update()
{
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_0080: Unknown result type (might be due to invalid IL or missing references)
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
float num = Time.time * speed;
Vector3 position = default(Vector3);
((Vector3)(ref position))..ctor(Mathf.PerlinNoise(num, num) * travel, 2f, Mathf.PerlinNoise(num + 1f, num + 1f) * travel);
((Component)this).transform.position = position;
if ((Object)(object)target == (Object)null)
{
Debug.LogWarning((object)"Missing the ProBuilder Mesh target!");
return;
}
Vector3 val = ((Component)target).transform.InverseTransformPoint(((Component)this).transform.position);
if (nearest != null)
{
target.SetFaceColor(nearest, Color.white);
}
int num2 = target.faces.Length;
float num3 = float.PositiveInfinity;
nearest = target.faces[0];
for (int i = 0; i < num2; i++)
{
float num4 = Vector3.Distance(val, FaceCenter(target, target.faces[i]));
if (num4 < num3)
{
num3 = num4;
nearest = target.faces[i];
}
}
target.SetFaceColor(nearest, Color.blue);
target.RefreshColors();
}
private Vector3 FaceCenter(pb_Object pb, pb_Face face)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
Vector3[] vertices = pb.vertices;
Vector3 zero = Vector3.zero;
int[] distinctIndices = face.distinctIndices;
foreach (int num in distinctIndices)
{
zero.x += vertices[num].x;
zero.y += vertices[num].y;
zero.z += vertices[num].z;
}
float num2 = face.distinctIndices.Length;
zero.x /= num2;
zero.y /= num2;
zero.z /= num2;
return zero;
}
}