Department of Meat
Take and Hold, Fight in the Department of Meat, a mix of indoor, outdoor and long range combat.
By Packer
Last updated | a year ago |
Total downloads | 14962 |
Total rating | 5 |
Categories | Maps |
Dependency string | Packer-Department_of_Meat-0.1.4 |
Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
nrgill28-HookGenPatcher_H3VR
Generates MonoMod HookGen MMHOOK files during the bepinex preloader phase.
Preferred version: 1.2.3README
Department of Meat
Take and Hold
Fight in the Department of Meat, a mix of indoor, outdoor and long range combat. Designed with PMC-Pete and H3MP in mind.
Thanks to Prometheuz for mapping help
Development Roadmap:
The map was originally created to be played with a friend in H3MP, never really intended to release as a on-going project. Updates may be sporadic.
- More Hold & Supply Points - Several unused rooms, most will be used for supply points and 1 or 2 more hold points, want to keep hold points unique.
Known Bugs:
- Collision issues - Player & certain objects will clip through things.
- Elevator not synced in H3MP - Yeah thats not going to change, sorry
Changelog:
0.1.4
* Added Audio materials
* Increased performance
0.1.3
Notes, no Elevator Doors, falling down the elevator shaft is more enjoyable. The lack of world props is honestly great for performance so only a few rooms will get some more love in the future.
Added New Hold position at the gate
Added more supply room collision, less lost tokens
Added 3 new supply rooms
Changed Start Supply room is now random
Changed Archive Hold room, more cover and better layout
Fixed Tank collision
Fixed System node position in the dump hold area
Added basic cover on roof towers
Changed outside building color for better contrast
Added ladders to the guard towers
Added Items to the paradrop on the roof
0.1.2
Added surface texture to most objects, much better depth perception
Added few props to the cafeteria area
Added few props to the level
Adjusted Box spawn positions in supply rooms
Added additional collision to problematic supply rooms with token spawns
Added props to roof for more cover
0.1.1
Fixed Lobby Hold Navigation Blockers (Enemies couldn't get in)
Fixed Doors on Truck having no collision
Added Take and Hold to title, woops its a TnH map guys
Added Elevator Models, still needs doors but it has a room now!
0.1.0
Fixed no health bar
Fixed Hold point Spawns
Added Rails - Saftey first
Adjusted map colors
Improved Vault Room
0.0.5
Fixed Truck Collision
Readded Truck Supply Point
Fixed Radio Tower Collision
Added Extra bin to dump area
Changed exterior walls color to be slightly darker for better contrast
0.0.4
Fixed No Health - Woops
Fixed Elevator Flicker
Slightly changed Ramp to stop clipping
Fixed Carpark Nav Blockers
Changed Nav Blockers to A slight clear red
0.0.3
First Release, Hurray