Decompiled source of SR Department of Meat v0.1.2

SR_Department_of_Meat.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using Atlas;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEditor;
using UnityEngine;
using UnityEngine.AI;
using localpcnerd.SurvivalMode;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace Packer.SR_Department_of_Meat;

[BepInPlugin("Packer.SR_Department_of_Meat", "SR_Department_of_Meat", "0.1.2")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("nrgill28.Atlas", "1.0.1")]
public class SR_Department_of_MeatPlugin : BaseUnityPlugin
{
	private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

	internal static ManualLogSource Logger;

	private void Awake()
	{
		Logger = ((BaseUnityPlugin)this).Logger;
		LoadAssets();
	}

	private void LoadAssets()
	{
		Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Packer.SR_Department_of_Meat");
		AtlasPlugin.RegisterScene(Path.Combine(BasePath, "sr_departmentofmeat"));
	}
}
public class NavMeshCleaner2 : MonoBehaviour
{
	private class Tri
	{
		public int i1;

		public int i2;

		public int i3;

		public int min;

		public int max;

		public Tri(int i1, int i2, int i3)
		{
			this.i1 = i1;
			this.i2 = i2;
			this.i3 = i3;
			min = Mathf.Min(new int[3] { i1, i2, i3 });
			max = Mathf.Max(new int[3] { i1, i2, i3 });
		}
	}

	private class Edge
	{
		public int i1;

		public int i2;

		public Edge(int i1, int i2)
		{
			this.i1 = i1;
			this.i2 = i2;
		}
	}

	[CustomEditor(typeof(NavMeshCleaner2))]
	public class NavMeshCleanerEditor : Editor
	{
		private static class Styles
		{
			private static Dictionary<string, GUIStyle> texture = new Dictionary<string, GUIStyle>();

			public static GUIStyle Get(string id)
			{
				//IL_001a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0020: Expected O, but got Unknown
				if (!texture.TryGetValue(id, out var value))
				{
					value = new GUIStyle(GUIStyle.op_Implicit(id));
					texture.Add(id, value);
				}
				return value;
			}
		}

		private NavMeshCleaner2 m_Target;

		private int m_OverPoint = -1;

		private static float kEpsilon = 1E-06f;

		private void OnEnable()
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Expected O, but got Unknown
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			m_Target = (NavMeshCleaner2)(object)((Editor)this).target;
			Undo.undoRedoPerformed = (UndoRedoCallback)Delegate.Combine((Delegate?)(object)Undo.undoRedoPerformed, (Delegate?)new UndoRedoCallback(OnUndoOrRedo));
		}

		private void OnDisable()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			Undo.undoRedoPerformed = (UndoRedoCallback)Delegate.Remove((Delegate?)(object)Undo.undoRedoPerformed, (Delegate?)new UndoRedoCallback(OnUndoOrRedo));
		}

		private void OnUndoOrRedo()
		{
			((Editor)this).Repaint();
		}

		public override void OnInspectorGUI()
		{
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			EditorGUILayout.HelpBox((m_OverPoint == -1) ? "Press Control and click to add a walkable point." : "Press Control and click to remove the point.", (MessageType)((m_Target.m_WalkablePoint.Count != 0) ? 1 : 2));
			((Editor)this).OnInspectorGUI();
			NavMeshCleaner2 navMeshCleaner = (NavMeshCleaner2)(object)((Editor)this).target;
			if (navMeshCleaner.m_Child.Count > 0)
			{
				EditorGUI.BeginChangeCheck();
				bool flag = EditorGUILayout.Toggle("Hide Temp Mesh Object In Hierarchy", ((((Object)navMeshCleaner.m_Child[0].gameObject).hideFlags & 1) != 0) ? true : false, (GUILayoutOption[])(object)new GUILayoutOption[0]);
				if (EditorGUI.EndChangeCheck())
				{
					for (int i = 0; i < navMeshCleaner.m_Child.Count; i++)
					{
						((Object)navMeshCleaner.m_Child[i].gameObject).hideFlags = (HideFlags)((!flag) ? (((Object)navMeshCleaner.m_Child[i].gameObject).hideFlags & -2) : (((Object)navMeshCleaner.m_Child[i].gameObject).hideFlags | 1));
					}
					try
					{
						EditorApplication.RepaintHierarchyWindow();
						EditorApplication.DirtyHierarchyWindowSorting();
					}
					catch
					{
					}
				}
			}
			if (GUILayout.Button((!navMeshCleaner.HasMesh()) ? "Calculate" : "Recalculate", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) }))
			{
				navMeshCleaner.Build();
				navMeshCleaner.SetMeshVisible(visible: true);
				SceneView.RepaintAll();
			}
			if (navMeshCleaner.HasMesh() && GUILayout.Button((!navMeshCleaner.MeshVisible()) ? "Show Mesh" : "Hide Mesh", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) }))
			{
				bool meshVisible = !navMeshCleaner.MeshVisible();
				navMeshCleaner.SetMeshVisible(meshVisible);
				SceneView.RepaintAll();
			}
			if (navMeshCleaner.HasMesh() && GUILayout.Button("Reset Mesh", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) }))
			{
				navMeshCleaner.Reset();
				SceneView.RepaintAll();
			}
			if (navMeshCleaner.HasMesh() && GUILayout.Button("Reset WalkablePoints", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) }))
			{
				Undo.RecordObject(((Editor)this).target, "reset");
				m_Target.m_WalkablePoint.Clear();
				SceneView.RepaintAll();
			}
		}

		private void DrawDisc(Vector3 p, Vector3 n, float radius)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] array = (Vector3[])(object)new Vector3[20];
			Matrix4x4 val = Matrix4x4.TRS(p, Quaternion.LookRotation(n), Vector3.one * radius);
			for (int i = 0; i < 20; i++)
			{
				ref Vector3 reference = ref array[i];
				reference = ((Matrix4x4)(ref val)).MultiplyPoint3x4(new Vector3(Mathf.Cos((float)Math.PI * 2f * (float)i / 19f), Mathf.Sin((float)Math.PI * 2f * (float)i / 19f), 0f));
			}
			Handles.DrawAAPolyLine(array);
		}

		private void OnSceneGUI()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Invalid comparison between Unknown and I4
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Invalid comparison between Unknown and I4
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0154: Unknown result type (might be due to invalid IL or missing references)
			//IL_015a: Invalid comparison between Unknown and I4
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0185: Unknown result type (might be due to invalid IL or missing references)
			//IL_018b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0191: Unknown result type (might be due to invalid IL or missing references)
			//IL_0197: Invalid comparison between Unknown and I4
			//IL_0160: Unknown result type (might be due to invalid IL or missing references)
			//IL_0166: Invalid comparison between Unknown and I4
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_016c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0172: Invalid comparison between Unknown and I4
			SceneView currentDrawingSceneView = SceneView.currentDrawingSceneView;
			Event current = Event.current;
			if ((int)current.type == 7)
			{
				for (int i = 0; i < m_Target.m_WalkablePoint.Count; i++)
				{
					Vector3 val = ((Component)m_Target).transform.TransformPoint(m_Target.m_WalkablePoint[i]);
					float num = WorldSize(1f, currentDrawingSceneView.camera, val);
					Handles.color = Color.black;
					DrawDisc(val, Vector3.up, num * 15f);
					Handles.color = ((i != m_OverPoint) ? Color.green : Color.red);
					Handles.DrawSolidDisc(val, Vector3.up, num * 10f);
					Handles.DrawLine(val, val + Vector3.up * (num * 200f));
				}
			}
			if ((int)current.type == 8 && current.control)
			{
				HandleUtility.AddDefaultControl(GUIUtility.GetControlID((FocusType)2));
			}
			if (current.control)
			{
				EditorGUIUtility.AddCursorRect(new Rect(0f, 0f, (float)Screen.width, (float)Screen.height), (MouseCursor)((m_OverPoint != -1) ? 12 : 11));
			}
			if (((int)current.type == 0 || (int)current.type == 3 || (int)current.type == 2 || (int)current.type == 1) && current.button == 0)
			{
				MouseEvent(current.type, current.mousePosition, (int)current.modifiers == 2);
			}
		}

		private void MouseEvent(EventType type, Vector2 mouseposition, bool controldown)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Invalid comparison between Unknown and I4
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_014d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			//IL_0166: Unknown result type (might be due to invalid IL or missing references)
			//IL_016b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Unknown result type (might be due to invalid IL or missing references)
			//IL_013c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0175: Unknown result type (might be due to invalid IL or missing references)
			//IL_0182: Unknown result type (might be due to invalid IL or missing references)
			//IL_0195: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0200: Unknown result type (might be due to invalid IL or missing references)
			//IL_0218: Unknown result type (might be due to invalid IL or missing references)
			//IL_021a: Unknown result type (might be due to invalid IL or missing references)
			SceneView currentDrawingSceneView = SceneView.currentDrawingSceneView;
			Ray val = HandleUtility.GUIPointToWorldRay(mouseposition);
			if ((int)type == 2)
			{
				int num = -1;
				for (int i = 0; i < m_Target.m_WalkablePoint.Count; i++)
				{
					Vector3 val2 = ((Component)m_Target).transform.TransformPoint(m_Target.m_WalkablePoint[i]);
					float num2 = WorldSize(10f, currentDrawingSceneView.camera, val2) * 1.5f;
					if (DistanceRayVsPoint(val, val2) < num2)
					{
						num = i;
						break;
					}
				}
				if (num != m_OverPoint)
				{
					m_OverPoint = num;
					HandleUtility.Repaint();
				}
			}
			if ((int)type != 0 || !controldown)
			{
				return;
			}
			if (m_OverPoint != -1)
			{
				Undo.RecordObject((Object)(object)m_Target, "Remove Point");
				m_Target.m_WalkablePoint.RemoveAt(m_OverPoint);
				m_OverPoint = -1;
			}
			else
			{
				float num3 = 1000f;
				RaycastHit val3 = default(RaycastHit);
				if (Physics.Raycast(val, ref val3, num3))
				{
					Undo.RecordObject((Object)(object)m_Target, "Add Point");
					m_Target.m_WalkablePoint.Add(((Component)m_Target).transform.InverseTransformPoint(((RaycastHit)(ref val3)).point));
				}
				else
				{
					NavMeshTriangulation val4 = NavMesh.CalculateTriangulation();
					Vector3[] vertices = val4.vertices;
					int[] indices = val4.indices;
					Vector3 outNormal = Vector3.up;
					for (int j = 0; j < indices.Length; j += 3)
					{
						num3 = IntersectTest(val, vertices[indices[j]], vertices[indices[j + 1]], vertices[indices[j + 2]], num3, ref outNormal);
					}
					if (num3 < 1000f)
					{
						Undo.RecordObject((Object)(object)m_Target, "Add Point");
						Vector3 val5 = ((Ray)(ref val)).origin + ((Ray)(ref val)).direction * num3;
						m_Target.m_WalkablePoint.Add(((Component)m_Target).transform.InverseTransformPoint(val5));
					}
				}
			}
			HandleUtility.Repaint();
		}

		private static float IntersectTest(Ray ray, Vector3 v0, Vector3 v1, Vector3 v2, float mint, ref Vector3 outNormal)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = v1 - v0;
			Vector3 val2 = v2 - v0;
			Vector3 val3 = Vector3.Cross(((Ray)(ref ray)).direction, val2);
			float num = Vector3.Dot(val, val3);
			if (num > 0f - kEpsilon && num < kEpsilon)
			{
				return mint;
			}
			float num2 = 1f / num;
			Vector3 val4 = ((Ray)(ref ray)).origin - v0;
			float num3 = num2 * Vector3.Dot(val4, val3);
			if (num3 < 0f || num3 > 1f)
			{
				return mint;
			}
			Vector3 val5 = Vector3.Cross(val4, val);
			float num4 = num2 * Vector3.Dot(((Ray)(ref ray)).direction, val5);
			if (num4 < 0f || num3 + num4 > 1f)
			{
				return mint;
			}
			float num5 = num2 * Vector3.Dot(val2, val5);
			if (num5 > kEpsilon && num5 < mint)
			{
				outNormal = Vector3.Normalize(Vector3.Cross(((Vector3)(ref val)).normalized, ((Vector3)(ref val2)).normalized));
				return num5;
			}
			return mint;
		}

		private static float WorldSize(float screensize, Camera camera, Vector3 p)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			if (!camera.orthographic)
			{
				Vector3 val = ((Component)camera).transform.InverseTransformPoint(p);
				float num = Mathf.Tan(camera.fieldOfView * ((float)Math.PI / 180f) * 0.5f) * val.z;
				return num * screensize / (float)camera.pixelHeight;
			}
			return camera.orthographicSize * screensize / (float)camera.pixelHeight;
		}

		private static float DistanceRayVsPoint(Ray mouseRay, Vector3 pos)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0004: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = pos - ((Ray)(ref mouseRay)).origin;
			return Mathf.Sqrt(Vector3.Dot(val, val) - Vector3.Dot(((Ray)(ref mouseRay)).direction, val) * Vector3.Dot(((Ray)(ref mouseRay)).direction, val));
		}

		private static Vector3 IntersectPlane(Vector3 inNormal, Vector3 inPoint, Ray mouseRay)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0004: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			Plane val = default(Plane);
			((Plane)(ref val))..ctor(inNormal, inPoint);
			float distanceToPoint = ((Plane)(ref val)).GetDistanceToPoint(((Ray)(ref mouseRay)).origin);
			return ((Ray)(ref mouseRay)).origin + ((Ray)(ref mouseRay)).direction * (distanceToPoint / Vector3.Dot(-((Plane)(ref val)).normal, ((Ray)(ref mouseRay)).direction));
		}
	}

	public List<Vector3> m_WalkablePoint = new List<Vector3>();

	public float m_Height = 1f;

	public float m_Offset = 0f;

	public int m_MidLayerCount = 3;

	private List<GameObject> m_Child = new List<GameObject>();

	private void Awake()
	{
		SetMeshVisible(visible: false);
	}

	private void Reset()
	{
		Undo.RecordObject((Object)(object)this, "Reset");
		for (int i = 0; i < m_Child.Count; i++)
		{
			Undo.DestroyObjectImmediate((Object)(object)m_Child[i]);
		}
		m_Child.Clear();
	}

	private void SetMeshVisible(bool visible)
	{
		for (int i = 0; i < m_Child.Count; i++)
		{
			m_Child[i].SetActive(visible);
		}
	}

	public bool HasMesh()
	{
		return (m_Child.Count != 0) ? true : false;
	}

	public bool MeshVisible()
	{
		if (m_Child.Count > 0)
		{
			return m_Child[0].activeSelf;
		}
		return false;
	}

	private void Build()
	{
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Expected O, but got Unknown
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_0117: Unknown result type (might be due to invalid IL or missing references)
		//IL_011c->IL011c: Incompatible stack types: O vs I4
		//IL_0106->IL011c: Incompatible stack types: I4 vs O
		//IL_0106->IL011c: Incompatible stack types: O vs I4
		Mesh[] array = CreateMesh();
		Undo.RegisterCreatedObjectUndo((Object)(object)this, "build");
		for (int i = 0; i < array.Length || i == 0; i++)
		{
			GameObject val;
			if (i >= m_Child.Count)
			{
				val = new GameObject();
				((Object)val).name = ((Object)((Component)this).gameObject).name + "_Mesh(DontSave)";
				val.AddComponent<MeshFilter>();
				MeshRenderer val2 = val.AddComponent<MeshRenderer>();
				((Renderer)val2).sharedMaterial = AssetDatabase.GetBuiltinExtraResource<Material>("Default-Diffuse.mat");
				val.transform.parent = ((Component)this).transform;
				val.transform.localScale = Vector3.one;
				val.transform.localPosition = Vector3.zero;
				val.transform.localRotation = Quaternion.identity;
				GameObjectUtility.SetStaticEditorFlags(val, (StaticEditorFlags)(GameObjectUtility.GetStaticEditorFlags(((Component)this).gameObject) | 8));
				GameObjectUtility.SetNavMeshArea(val, 1);
				m_Child.Add(val);
				Undo.RegisterCreatedObjectUndo((Object)(object)val, "");
			}
			else
			{
				val = m_Child[i].gameObject;
			}
			object obj = val;
			int num;
			if (i == 0)
			{
				num = 53;
				obj = num;
				num = (int)obj;
			}
			else
			{
				obj = ((Object)m_Child[0].gameObject).hideFlags;
				num = (int)obj;
			}
			((Object)num).hideFlags = (HideFlags)obj;
			MeshFilter component = m_Child[i].GetComponent<MeshFilter>();
			Undo.RecordObject((Object)(object)component, "MeshUpdate");
			component.sharedMesh = ((array.Length != 0) ? array[i] : null);
		}
		while (m_Child.Count > array.Length)
		{
			Undo.DestroyObjectImmediate((Object)(object)m_Child[m_Child.Count - 1]);
			m_Child.RemoveAt(m_Child.Count - 1);
		}
	}

	private static int Find(Vector3[] vtx, int left, int right, Vector3 v, float key)
	{
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		int num = (left + right) / 2;
		if (num == left)
		{
			for (int i = left; i < vtx.Length && vtx[i].x <= key + 0.002f; i++)
			{
				if (Vector3.Magnitude(vtx[i] - v) <= 0.01f)
				{
					return i;
				}
			}
			return -1;
		}
		if (key <= vtx[num].x)
		{
			return Find(vtx, left, num, v, key);
		}
		return Find(vtx, num, right, v, key);
	}

	private static bool Find(Edge[] edge, int left, int right, int i1, int i2)
	{
		int num = (left + right) / 2;
		if (num == left)
		{
			for (int j = left; j < edge.Length && edge[j].i1 <= i1; j++)
			{
				if (edge[j].i1 == i1 && edge[j].i2 == i2)
				{
					return true;
				}
			}
			return false;
		}
		if (i1 <= edge[num].i1)
		{
			return Find(edge, left, num, i1, i2);
		}
		return Find(edge, num, right, i1, i2);
	}

	private Mesh[] CreateMesh()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_0716: Unknown result type (might be due to invalid IL or missing references)
		//IL_0721: Unknown result type (might be due to invalid IL or missing references)
		//IL_0726: Unknown result type (might be due to invalid IL or missing references)
		//IL_072b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0618: Unknown result type (might be due to invalid IL or missing references)
		//IL_061d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0628: Unknown result type (might be due to invalid IL or missing references)
		//IL_062d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0632: Unknown result type (might be due to invalid IL or missing references)
		//IL_0757: Unknown result type (might be due to invalid IL or missing references)
		//IL_075c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0767: Unknown result type (might be due to invalid IL or missing references)
		//IL_076c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a2d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a32: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a42: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a47: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a57: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a5c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a5e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a63: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a73: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a78: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a7a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a7f: Unknown result type (might be due to invalid IL or missing references)
		NavMeshTriangulation val = NavMesh.CalculateTriangulation();
		Vector3[] vertices = val.vertices;
		List<Vector3> list = new List<Vector3>();
		list.AddRange(vertices);
		list.Sort((Vector3 v1, Vector3 v2) => (v1.x == v2.x) ? ((v1.z != v2.z) ? ((!(v1.z < v2.z)) ? 1 : (-1)) : 0) : ((!(v1.x < v2.x)) ? 1 : (-1)));
		Vector3[] vtx = list.ToArray();
		int[] array = new int[val.vertices.Length];
		for (int i = 0; i < array.Length; i++)
		{
			array[i] = Find(vtx, 0, list.Count, vertices[i], vertices[i].x - 0.001f);
			if (i % 100 == 0)
			{
				EditorUtility.DisplayProgressBar($"Export Nav-Mesh (Phase #1/3) {i}/{array.Length}", "Weld Vertex", Mathf.InverseLerp(0f, (float)array.Length, (float)i));
			}
		}
		int[] indices = val.indices;
		List<Tri> list2 = new List<Tri>();
		for (int j = 0; j < indices.Length; j += 3)
		{
			list2.Add(new Tri(array[indices[j]], array[indices[j + 1]], array[indices[j + 2]]));
		}
		list2.Sort((Tri t1, Tri t2) => (t1.min != t2.min) ? ((t1.min >= t2.min) ? 1 : (-1)) : 0);
		int[] array2 = new int[(list2.Count + 127) / 128];
		int[] array3 = new int[array2.Length];
		int num = 0;
		int num2 = 0;
		while (num < list2.Count)
		{
			int num3 = list2[num].min;
			int num4 = list2[num].max;
			for (int k = 1; k < 128 && num + k < list2.Count; k++)
			{
				num3 = Mathf.Min(list2[num + k].min, num3);
				num4 = Mathf.Max(list2[num + k].max, num4);
			}
			array2[num2] = num3;
			array3[num2] = num4;
			num += 128;
			num2++;
		}
		int[] array4 = new int[indices.Length];
		for (int l = 0; l < array4.Length; l += 3)
		{
			array4[l] = list2[l / 3].i1;
			array4[l + 1] = list2[l / 3].i2;
			array4[l + 2] = list2[l / 3].i3;
		}
		List<int> list3 = new List<int>();
		List<int> list4 = new List<int>();
		int[] array5 = new int[array4.Length / 3];
		for (int m = 0; m < array4.Length; m += 3)
		{
			int num5 = -1;
			int num6 = Mathf.Max(new int[3]
			{
				array4[m],
				array4[m + 1],
				array4[m + 2]
			});
			int num7 = Mathf.Min(new int[3]
			{
				array4[m],
				array4[m + 1],
				array4[m + 2]
			});
			int num8 = 0;
			int num9 = 0;
			while (num8 < m)
			{
				if (array2[num9] <= num6 && array3[num9] >= num7)
				{
					for (int n = num8; n < m && n < num8 + 384 && list2[n / 3].min <= num6; n += 3)
					{
						if (list2[n / 3].max < num7 || list3[array5[n / 3]] == num5)
						{
							continue;
						}
						for (int num10 = 0; num10 < 3; num10++)
						{
							int num11 = array4[n + num10];
							if (array4[m] != num11 && array4[m + 1] != num11 && array4[m + 2] != num11)
							{
								continue;
							}
							if (num5 == -1)
							{
								num5 = list3[array5[n / 3]];
								array5[m / 3] = num5;
								break;
							}
							int num12 = list3[array5[n / 3]];
							for (int num13 = 0; num13 < list3.Count; num13++)
							{
								if (list3[num13] == num12)
								{
									list3[num13] = num5;
								}
							}
							break;
						}
					}
				}
				num8 += 384;
				num9++;
			}
			if (num5 == -1)
			{
				num5 = list3.Count;
				array5[m / 3] = num5;
				list3.Add(num5);
				list4.Add(0);
			}
			if (m / 3 % 100 == 0)
			{
				EditorUtility.DisplayProgressBar("Collect (Phase #2/3)", "Classification Group", Mathf.InverseLerp(0f, (float)array4.Length, (float)m));
			}
		}
		for (int num14 = 0; num14 < array4.Length; num14 += 3)
		{
			array5[num14 / 3] = list3[array5[num14 / 3]];
			list4[array5[num14 / 3]]++;
		}
		List<Mesh> list5 = new List<Mesh>();
		List<Vector3> list6 = new List<Vector3>();
		List<int> list7 = new List<int>();
		int[] array6 = new int[list.Count];
		for (int num15 = 0; num15 < array6.Length; num15++)
		{
			array6[num15] = -1;
		}
		Vector3[] points = m_WalkablePoint.ToArray();
		for (int num16 = 0; num16 < list4.Count; num16++)
		{
			if (list4[num16] == 0)
			{
				continue;
			}
			List<Vector3> list8 = new List<Vector3>();
			List<int> list9 = new List<int>();
			for (int num17 = 0; num17 < array4.Length; num17 += 3)
			{
				if (array5[num17 / 3] != num16)
				{
					continue;
				}
				for (int num18 = 0; num18 < 3; num18++)
				{
					int num19 = array4[num17 + num18];
					if (array6[num19] == -1)
					{
						array6[num19] = list8.Count;
						list8.Add(((Component)this).transform.InverseTransformPoint(list[num19] + Vector3.up * m_Offset));
					}
				}
				list9.Add(array6[array4[num17]]);
				list9.Add(array6[array4[num17 + 1]]);
				list9.Add(array6[array4[num17 + 2]]);
			}
			if (Contains(list8.ToArray(), list9.ToArray(), points))
			{
				continue;
			}
			int num20 = 32768;
			if (list6.Count > num20 || list6.Count + list8.Count * (2 + m_MidLayerCount) >= 65536)
			{
				list5.Add(CreateMesh(list6.ToArray(), list7.ToArray()));
				list6.Clear();
				list7.Clear();
			}
			Vector3 val2 = ((Component)this).transform.InverseTransformVector(Vector3.up * m_Height);
			int count = list6.Count;
			int num21 = 2 + m_MidLayerCount;
			for (int num22 = 0; num22 < list8.Count; num22++)
			{
				for (int num23 = 0; num23 < num21; num23++)
				{
					list6.Add(list8[num22] + val2 * ((float)num23 / (float)(num21 - 1)));
				}
			}
			for (int num24 = 0; num24 < list9.Count; num24 += 3)
			{
				for (int num25 = 0; num25 < num21; num25++)
				{
					if (num25 == 0)
					{
						list7.AddRange(new int[3]
						{
							count + list9[num24] * num21 + num25,
							count + list9[num24 + 2] * num21 + num25,
							count + list9[num24 + 1] * num21 + num25
						});
					}
					else
					{
						list7.AddRange(new int[3]
						{
							count + list9[num24] * num21 + num25,
							count + list9[num24 + 1] * num21 + num25,
							count + list9[num24 + 2] * num21 + num25
						});
					}
				}
			}
			if (m_Height > 0f)
			{
				List<Edge> list10 = new List<Edge>();
				for (int num26 = 0; num26 < list9.Count; num26 += 3)
				{
					list10.Add(new Edge(list9[num26], list9[num26 + 1]));
					list10.Add(new Edge(list9[num26 + 1], list9[num26 + 2]));
					list10.Add(new Edge(list9[num26 + 2], list9[num26]));
				}
				list10.Sort((Edge e1, Edge e2) => (e1.i1 != e2.i1) ? ((e1.i1 >= e2.i1) ? 1 : (-1)) : 0);
				Edge[] edge = list10.ToArray();
				for (int num27 = 0; num27 < list9.Count; num27 += 3)
				{
					int num28 = 2;
					int num29 = 0;
					while (num29 < 3)
					{
						int num30 = list9[num27 + num28];
						int num31 = list9[num27 + num29];
						if (!Find(edge, 0, list10.Count, num31, num30))
						{
							if (list6.Count + 4 >= 65536)
							{
								list5.Add(CreateMesh(list6.ToArray(), list7.ToArray()));
								list6.Clear();
								list7.Clear();
							}
							list7.AddRange(new int[6]
							{
								list6.Count,
								list6.Count + 1,
								list6.Count + 3,
								list6.Count,
								list6.Count + 3,
								list6.Count + 2
							});
							list6.AddRange((IEnumerable<Vector3>)(object)new Vector3[4]
							{
								list8[num30],
								list8[num31],
								list8[num30] + val2,
								list8[num31] + val2
							});
						}
						num28 = num29++;
					}
					if (num27 % 600 == 0)
					{
						EditorUtility.DisplayProgressBar("Collect (Phase #3/3)", "Create Mesh", Mathf.InverseLerp(0f, (float)(list4.Count * 100), (float)(num16 * 100 + num27 * 100 / (num27 - list9.Count))));
					}
				}
			}
			EditorUtility.DisplayProgressBar("Collect (Phase #3/3)", "Create Mesh", Mathf.InverseLerp(0f, (float)list4.Count, (float)num16));
		}
		if (list6.Count > 0)
		{
			list5.Add(CreateMesh(list6.ToArray(), list7.ToArray()));
		}
		EditorUtility.ClearProgressBar();
		return list5.ToArray();
	}

	private static Mesh CreateMesh(Vector3[] vtx, int[] indices)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Expected O, but got Unknown
		Mesh val = new Mesh();
		((Object)val).hideFlags = (HideFlags)52;
		val.vertices = vtx;
		val.SetIndices(indices, (MeshTopology)0, 0);
		val.RecalculateNormals();
		val.RecalculateBounds();
		return val;
	}

	private static bool Contains(Vector3[] vtx, int[] indices, Vector3[] points)
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		foreach (Vector3 p in points)
		{
			for (int j = 0; j < indices.Length; j += 3)
			{
				if (indices[j] != indices[j + 1] && indices[j] != indices[j + 2] && indices[j + 1] != indices[j + 2] && PointInTriangle(vtx[indices[j]], vtx[indices[j + 2]], vtx[indices[j + 1]], p))
				{
					return true;
				}
			}
		}
		return false;
	}

	private static bool PointInTriangle(Vector3 v1, Vector3 v2, Vector3 v3, Vector3 p)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		//IL_006e: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = Vector3.Cross(v3 - v1, v2 - v1);
		if (Vector3.Dot(Vector3.Cross(p - v1, v2 - v1), val) > 0f && Vector3.Dot(Vector3.Cross(p - v2, v3 - v2), val) > 0f && Vector3.Dot(Vector3.Cross(p - v3, v1 - v3), val) > 0f)
		{
			return true;
		}
		return false;
	}
}
public class SM_RoundGameObjects : MonoBehaviour
{
	[Tooltip("What round these gameObjects get set")]
	public int roundTrigger = 0;

	[Tooltip("What state the gameObjects are set to")]
	public bool setGameObjects = false;

	[Tooltip("All affected gameObjects")]
	public GameObject[] gameObjects;

	private void Start()
	{
	}

	private void Update()
	{
	}

	public void EndOfRound()
	{
		if (SurvivalManager.Instance.currentRound + 1 == roundTrigger)
		{
			TriggerRoundChange();
		}
	}

	private void TriggerRoundChange()
	{
		for (int i = 0; i < gameObjects.Length; i++)
		{
			if ((Object)(object)gameObjects[i] != (Object)null)
			{
				gameObjects[i].SetActive(setGameObjects);
			}
		}
	}
}