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Packer-Teams_Game_Mode-1.0.6 icon

Teams Game Mode

A universal team game mode (TGM) library, comes with Team Deathmatch and Rush modes

Date uploaded a week ago
Version 1.0.6
Download link Packer-Teams_Game_Mode-1.0.6.zip
Downloads 959
Dependency string Packer-Teams_Game_Mode-1.0.6

This mod requires the following mods to function

nrgill28-HookGenPatcher_H3VR-1.2.3 icon
nrgill28-HookGenPatcher_H3VR

Generates MonoMod HookGen MMHOOK files during the bepinex preloader phase.

Preferred version: 1.2.3
BepInEx-BepInExPack_H3VR-5.4.1700 icon
BepInEx-BepInExPack_H3VR

BepInEx pack for H3VR. Preconfigured and ready to use.

Preferred version: 5.4.1700
nrgill28-Atlas-1.0.0 icon
nrgill28-Atlas

The next generation of mapping tools for H3VR

Preferred version: 1.0.0
Packer-Networking_Tools-0.1.0 icon
Packer-Networking_Tools

H3MP networking tools for easy syncing mods (BETA)

Preferred version: 0.1.0

README

Teams Game Mode Plugin

Teams Game Mode (TGM) is a system for handling team based gamemodes all under one roof, this system allows mappers to create 1 map that automatically supports any valid game modes. TGM supports player classes, sosig teams, sosig count per team, profile saving and load, and more! Partial H3MP support!

TGM is also fully mod supported for custom maps, sosig teams and player teams!

Current Supported Gamemodes:

  • Team Deathmatch
  • Rush

tgm

tgm tgm
tgm tgm

Special Thanks!

CHANGELOG

1.0.6

  • Added TGM Map selector to main menu
  • Added Compass Markers to Team Deathmatch and Rush, you know where to go!
  • Removed unused code causing problems
  • Fixed Allied Franks description
  • Changed Allied Franks class balance slightly
  • Changed and Fixed Spawn table to be wider with a slightly raised tray for easier access

1.0.5

  • Added WW2 Allied Franks Player team, 9 classes
  • Removed old H3MP code
  • Added Networking Tools plugin support for H3MP
  • Added partial support for H3MP
  • Added Reverse Mode to Rush, you can now play the map backwards
  • Added support for custom settings for gamemodes
  • Fixed Magazines not spawning with their unique defined ammo types
  • Fixed several minors issues

1.0.4

  • Added maps able to choose default Sosig and Player teams
  • Added error checking for sosig Attack and Defend areas for SDK
  • Changed Mordern grenades from M111 to PinnedGrenadeM67, oops experimental
  • Fixed Vehicle Spawn Points not being used properly
  • Fixed Rush capture triggering after the player died on the capture point
  • Removed Guard code from Rush, Sosigs will now go to their defense positions

1.0.3

  • Added 2 new WW2 sosig teams
  • Added Vehicle Spawn Points
  • Added useVehicleSpawn to Sosig Sets
  • Changed default Rush Time limit from 480 (8 Minutes) seconds to 720 (12 Minutes)
  • Changed sosigs to (force) not drop weapons when knocked over
  • Fixed Main menu visual bug... it was 2 menus inside of each other

1.0.2

  • Fixed Defend Areas not being calculated properly, worlds fastest hotfix

1.0.1

  • Added spawnInOrder to Sosig Team, if true will spawn sosigs in order listed
  • Added Teams 'Draw' Audio
  • Fixed End Screen breaking on Draw
  • Fixed sosigs walking, No More Walking here
  • Removed left over debug code
  • Added Spectator hot keys Left and Right Arrow to change sosig target
  • Added Spectator camera instantly snaps to static camera positions

Rush

  • Added checks for Rush attackers not able to capture after game has ended
  • Added additional checks to Rush Capture objective to clear old radio
  • Fixed Sosig Defenders not getting an early spawn on Rush, They now will get into defensive positions
  • Changed Rush to hide the Objective score modifier, this was breaking things

1.0.0

  • Released!