PCG.dll

Decompiled 3 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using Atlas;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using Sodalite.Api;
using Sodalite.Utilities;
using UnityEditor;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.UI;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace MeatKit
{
	public class HideInNormalInspectorAttribute : PropertyAttribute
	{
	}
}
namespace Predaaator.PCG
{
	[BepInPlugin("Predaaator.PCG", "PCG", "1.0.0")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("nrgill28.Atlas", "1.0.1")]
	public class PCGPlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Predaaator.PCG");
			AtlasPlugin.RegisterScene(Path.Combine(BasePath, "prueba"));
		}
	}
}
namespace localpcnerd.OnslaughtMode
{
	public class OnslaughtManager : MonoBehaviour
	{
		[Header("Config panels")]
		public GameObject Sosig_Panel;

		[Header("Sosig Settings")]
		public Spawner[] sosigSpawners_Guard;

		public Spawner[] sosigSpawners_Assault;

		public float Max_Range_Sp;

		[Header("procedural enemy spawn limits")]
		public Transform Center_;

		public Transform Checker_;

		public Transform Area_01;

		public Transform Area_02;

		public Transform Building_01;

		public Transform Building_02;

		[Header("Game Settings")]
		public Transform[] teleportPoint_e;

		public Transform[] teleportPoint_ou;

		public Transform[] teleportPoint_to;

		public Transform[] teleportPoint_b1;

		public Transform[] teleportPoint_b2;

		public Transform endgamePoint;

		[Header("UI")]
		public Text sosigMode;

		public Text Winnings;

		public Text Losses;

		public Text Gameplay;

		public Text Enemies;

		public Text customMode;

		public Text sosigAmount;

		public Text sosigWave;

		public Text sosigChase;

		public Text sosigChaseR;

		public Text sosigType;

		public Text sosigLevel;

		public Text sosigRate;

		public Text sosigWander;

		public Text sosigSpawn;

		public Text sosigSfpmin;

		public Text sosigSfpmax;

		public Text sosigSwpmin;

		public Text sosigSwpmax;

		public Text sosigClean;

		public Text sosigFSref;

		public Text playerSpawn;

		public Text playerArmor;

		[Header("Arena billboards")]
		public Text[] timerTexts;

		public Text[] EnRemText;

		public Text summaryText;

		public Text Lastrecord;

		public Text killsText;

		[HideInInspector]
		public List<SosigMarker> spawnedSosigs = new List<SosigMarker>();

		[HideInInspector]
		public int eRate;

		[HideInInspector]
		public int randomsS;

		[HideInInspector]
		public int eWander;

		private float Men_Del = 0.25f;

		private string ene_lab;

		private int mMod;

		private int mAmo;

		private int mWav;

		private int mCha;

		private int mChaR;

		private int mTyp;

		private int mLvl;

		private int mRat;

		private int mWan;

		private int mSpa;

		private int mSfpmin;

		private int mSfpmax;

		private int mSwpmin;

		private int mSwpmax;

		private int mCle;

		private int mFsr;

		private float mTim;

		private string dLabel;

		private int dAmo;

		private int dWav;

		private int dCha;

		private int dChaR;

		private int dTyp;

		private int dLvl;

		private int dRat;

		private int dWan;

		private int dSpa;

		private int dSfpmin;

		private int dSfpmax;

		private int dSwpmin;

		private int dSwpmax;

		private int dCle;

		private int dFsr;

		private float dTim;

		private int mAmo_;

		private int mWav_;

		private int mCha_;

		private int mChaR_;

		private int mTyp_;

		private int mLvl_;

		private int mSfpmin_;

		private int mSfpmax_;

		private int mSwpmin_;

		private int mSwpmax_;

		private int mCle_;

		private int mFsr_;

		private float mTim_;

		private int Win_;

		private int Los_;

		private float Gam_;

		private int Ene_;

		private int mpSp;

		private int mpHe;

		private int dpSp;

		private int dpHe;

		private int mpSp_;

		private int spawncount;

		private int kills;

		private int spawnamount;

		private bool Spawnmonitor;

		private bool FirstES;

		private Transform[] teleportPoint;

		private Spawner sosigSpawners;

		private string Lastrecord_;

		private float Vector_X1;

		private float Vector_Y1;

		private float Vector_Z1;

		private float Vector_X2;

		private float Vector_Y2;

		private float Vector_Z2;

		private bool runtimer = false;

		private float elapsed;

		private TimeSpan timePlaying;

		private void Awake()
		{
			runtimer = false;
			Spawnmonitor = false;
			FirstES = true;
			Show_panels(act: false);
			SetMode(PlayerPrefs.GetInt("Mode", 7));
		}

		private void Update()
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Invalid comparison between Unknown and I4
			//IL_0175: Unknown result type (might be due to invalid IL or missing references)
			//IL_017a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0188: Unknown result type (might be due to invalid IL or missing references)
			//IL_018d: Unknown result type (might be due to invalid IL or missing references)
			//IL_018f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0191: Unknown result type (might be due to invalid IL or missing references)
			//IL_019a: Unknown result type (might be due to invalid IL or missing references)
			//IL_019c: Unknown result type (might be due to invalid IL or missing references)
			//IL_019e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0207: Unknown result type (might be due to invalid IL or missing references)
			//IL_0215: Unknown result type (might be due to invalid IL or missing references)
			if (!runtimer)
			{
				return;
			}
			foreach (SosigMarker spawnedSosig in spawnedSosigs)
			{
				if ((int)spawnedSosig.sosig.BodyState == 3)
				{
					if (mCle_ == 1)
					{
						spawnedSosig.sosig.ClearSosig();
					}
					spawnedSosigs.Remove(spawnedSosig);
					kills++;
				}
			}
			Text[] enRemText = EnRemText;
			foreach (Text val in enRemText)
			{
				int num = spawnamount - kills;
				val.text = ene_lab + " remaining: " + num;
			}
			bool flag = false;
			switch (mCha_)
			{
			case 1:
				flag = spawnamount - kills <= 3;
				break;
			case 2:
				flag = true;
				if (spawnamount - kills <= 3)
				{
					mChaR_ = 0;
				}
				break;
			}
			if (flag)
			{
				foreach (SosigMarker spawnedSosig2 in spawnedSosigs)
				{
					Vector3 position = ((Component)GM.CurrentPlayerBody).transform.position;
					Vector3 position2 = ((Component)spawnedSosig2.sosig).transform.position;
					float num2 = Vector3.Distance(position2, position);
					Vector3 dominantGuardDirection = position - position2;
					if (num2 > (float)mChaR_)
					{
						spawnedSosig2.sosig.UpdateAssaultPoint(position);
						spawnedSosig2.sosig.UpdateGuardPoint(position);
						spawnedSosig2.sosig.SetDominantGuardDirection(dominantGuardDirection);
						continue;
					}
					int num3 = Random.Range(0, mChaR_ + 1);
					if (num2 < (float)num3)
					{
						spawnedSosig2.sosig.UpdateAssaultPoint(position2);
						spawnedSosig2.sosig.UpdateGuardPoint(position2);
					}
				}
			}
			if ((double)spawnedSosigs.Count <= (double)mAmo_ * 0.4 && Spawnmonitor)
			{
				Spawnmonitor = false;
				((MonoBehaviour)this).StartCoroutine(Callspawns(0.02f));
			}
			if (kills >= spawnamount)
			{
				EndGame();
				((MonoBehaviour)this).StartCoroutine(Exito(2f));
			}
			if (GM.CurrentPlayerBody.Health <= 0f)
			{
				EndGame();
				GM.CurrentSceneSettings.DeathResetPoint = ((Component)endgamePoint).transform;
				summaryText.text = "* You lose *";
				Lastrecord.text = "-- Last record: " + Lastrecord_ + " --";
				killsText.text = "Enemies: " + kills;
				PlayerPrefs.SetInt("Losses_" + mMod, ++Los_);
				PlayerPrefs.SetFloat("Gameplay_" + mMod, Gam_ += (float)timePlaying.TotalSeconds);
				PlayerPrefs.SetInt("Enemies_" + mMod, Ene_ += kills);
			}
		}

		private void startTimer()
		{
			runtimer = true;
			((MonoBehaviour)this).StartCoroutine(RunTimer());
		}

		private IEnumerator RunTimer()
		{
			while (runtimer)
			{
				elapsed += Time.deltaTime;
				timePlaying = TimeSpan.FromSeconds(elapsed);
				string tps = timePlaying.Hours.ToString("00") + ":" + timePlaying.Minutes.ToString("00") + ":" + timePlaying.Seconds.ToString("00");
				Text[] array = timerTexts;
				foreach (Text val in array)
				{
					val.text = "Time: " + tps.ToString();
				}
				yield return null;
			}
		}

		public void StartGame()
		{
			Mode_save();
			Player_spawn();
			spawnamount = mWav_ * mAmo_;
			Spawnmonitor = true;
			startTimer();
		}

		public void Player_spawn()
		{
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			switch (mpSp_)
			{
			case 0:
				teleportPoint = teleportPoint_e;
				break;
			case 1:
				teleportPoint = teleportPoint_ou;
				break;
			case 2:
				teleportPoint = teleportPoint_to;
				break;
			case 3:
				teleportPoint = teleportPoint_b1;
				break;
			case 4:
				teleportPoint = teleportPoint_b2;
				break;
			}
			int num = Random.Range(0, teleportPoint.Length);
			GM.CurrentMovementManager.TeleportToPoint(teleportPoint[num].position, true, teleportPoint[num].forward);
		}

		private void EndGame()
		{
			runtimer = false;
			foreach (SosigMarker spawnedSosig in spawnedSosigs)
			{
				spawnedSosig.sosig.ClearSosig();
			}
		}

		private void Titulo_menu()
		{
			sosigMode.text = "Mode:\n" + dLabel + " " + PlayerPrefs.GetString("State_" + mMod, "") + "\n" + ene_lab + ": " + mAmo * mWav;
			if (mTim > 0f)
			{
				TimeSpan timeSpan = TimeSpan.FromSeconds(mTim);
				Lastrecord_ = timeSpan.Hours.ToString("00") + ":" + timeSpan.Minutes.ToString("00") + ":" + timeSpan.Seconds.ToString("00");
				sosigMode.text = sosigMode.text + " / Record: " + Lastrecord_;
			}
			else
			{
				Lastrecord_ = "00:00:00";
			}
			customMode.text = "Setup: " + dLabel.ToString();
		}

		private void Show_panels(bool act)
		{
			Sosig_Panel.SetActive(act);
		}

		private void Mode_save()
		{
			PlayerPrefs.SetInt("Mode", mMod);
		}

		public void Save_custom()
		{
			PlayerPrefs.SetString("State_" + mMod, "(Fixed)");
			PlayerPrefs.SetInt("Amount_" + mMod, mAmo);
			PlayerPrefs.SetInt("Waves_" + mMod, mWav);
			PlayerPrefs.SetInt("Chase_" + mMod, mCha);
			PlayerPrefs.SetInt("ChaseR_" + mMod, mChaR);
			PlayerPrefs.SetInt("Type_" + mMod, mTyp);
			PlayerPrefs.SetInt("Level_" + mMod, mLvl);
			PlayerPrefs.SetInt("Rate_" + mMod, mRat);
			PlayerPrefs.SetInt("Wander_" + mMod, mWan);
			PlayerPrefs.SetInt("Spawn_" + mMod, mSpa);
			PlayerPrefs.SetInt("Spawnmin_" + mMod, mSfpmin);
			PlayerPrefs.SetInt("Spawnmax_" + mMod, mSfpmax);
			PlayerPrefs.SetInt("Spawnwmin_" + mMod, mSwpmin);
			PlayerPrefs.SetInt("Spawnwmax_" + mMod, mSwpmax);
			PlayerPrefs.SetInt("Clean_" + mMod, mCle);
			PlayerPrefs.SetInt("FSRef_" + mMod, mFsr);
			PlayerPrefs.SetInt("pSpawn_" + mMod, mpSp);
			PlayerPrefs.SetInt("pHealth_" + mMod, mpHe);
			PlayerPrefs.DeleteKey("Time_" + mMod);
			PlayerPrefs.DeleteKey("Winnnings_" + mMod);
			PlayerPrefs.DeleteKey("Losses_" + mMod);
			PlayerPrefs.DeleteKey("Gameplay_" + mMod);
			PlayerPrefs.DeleteKey("Enemies_" + mMod);
			SetMode(mMod);
		}

		public void SetMode(int mod)
		{
			switch (mod)
			{
			case 1:
				dLabel = "Elimination";
				ene_lab = "Enemies";
				dAmo = 25;
				dWav = 1;
				dCha = 1;
				dChaR = 0;
				dTyp = 0;
				dLvl = 3;
				dRat = 60;
				dWan = 50;
				dSpa = 0;
				dCle = 0;
				dFsr = 1;
				dSfpmin = 10;
				dSfpmax = 100;
				dSwpmin = 40;
				dSwpmax = 100;
				dpSp = 0;
				dpHe = 500;
				break;
			case 2:
				dLabel = "Defense";
				ene_lab = "Enemies";
				dAmo = 8;
				dWav = 3;
				dCha = 2;
				dChaR = 10;
				dTyp = 0;
				dLvl = 4;
				dRat = 0;
				dWan = 0;
				dSpa = 0;
				dCle = 1;
				dFsr = 1;
				dSfpmin = 40;
				dSfpmax = 60;
				dSwpmin = 40;
				dSwpmax = 60;
				dpSp = 3;
				dpHe = 2000;
				break;
			case 3:
				dLabel = "CQB";
				ene_lab = "Enemies";
				dAmo = 20;
				dWav = 1;
				dCha = 0;
				dChaR = 0;
				dTyp = 0;
				dLvl = 3;
				dRat = 80;
				dWan = 100;
				dSpa = 1;
				dFsr = 0;
				dSfpmin = 0;
				dSfpmax = 20;
				dSwpmin = 10;
				dSwpmax = 100;
				dCle = 0;
				dpSp = 4;
				dpHe = 500;
				break;
			case 4:
				dLabel = "Marksman";
				ene_lab = "Enemies";
				dAmo = 15;
				dWav = 1;
				dCha = 0;
				dChaR = 0;
				dTyp = 0;
				dLvl = 3;
				dRat = 80;
				dWan = 100;
				dSpa = 0;
				dCle = 0;
				dFsr = 1;
				dSfpmin = 40;
				dSfpmax = 100;
				dSwpmin = 40;
				dSwpmax = 100;
				dpSp = 2;
				dpHe = 100;
				break;
			case 5:
				dLabel = "Zombies";
				ene_lab = "Rotwieners";
				dAmo = 30;
				dWav = 2;
				dCha = 1;
				dChaR = 0;
				dTyp = 5;
				dLvl = 2;
				dRat = 50;
				dWan = 100;
				dSpa = 0;
				dCle = 1;
				dFsr = 1;
				dSfpmin = 40;
				dSfpmax = 60;
				dSwpmin = 40;
				dSwpmax = 60;
				dpSp = 0;
				dpHe = 1000;
				break;
			case 6:
				dLabel = "Assassin";
				ene_lab = "Enemies";
				dAmo = 10;
				dWav = 1;
				dCha = 0;
				dChaR = 0;
				dTyp = 10;
				dLvl = 3;
				dRat = 50;
				dWan = 100;
				dSpa = 0;
				dCle = 0;
				dFsr = 0;
				dSfpmin = 0;
				dSfpmax = 40;
				dSwpmin = 40;
				dSwpmax = 100;
				dpSp = 2;
				dpHe = 100;
				break;
			case 7:
				dLabel = "Training";
				ene_lab = "Targets";
				dAmo = 50;
				dWav = 2;
				dCha = 1;
				dChaR = 0;
				dTyp = 15;
				dLvl = 1;
				dRat = 50;
				dWan = 100;
				dSpa = 0;
				dCle = 0;
				dFsr = 1;
				dSfpmin = 10;
				dSfpmax = 100;
				dSwpmin = 10;
				dSwpmax = 100;
				dpSp = 1;
				dpHe = 100;
				break;
			}
			mMod = mod;
			((MonoBehaviour)this).StartCoroutine(Load_custom(Men_Del));
		}

		public void SetAmount(int amo)
		{
			sosigAmount.text = "Amount:\n" + amo;
			mAmo = amo;
		}

		public void SetWaves(int wav)
		{
			sosigWave.text = "Waves:\n" + wav;
			mWav = wav;
		}

		public void SetChase(int cha)
		{
			switch (cha)
			{
			case 0:
				sosigChase.text = "Chase\nthe player\n(n/a on wanders):\nNever";
				break;
			case 1:
				sosigChase.text = "Chase\nthe player\n(n/a on wanders):\n3 sosigs remaining";
				break;
			case 2:
				sosigChase.text = "Chase\nthe player\n(n/a on wanders):\nAlways";
				break;
			default:
				sosigChase.text = "Chase\nthe player\n(n/a on wanders):\nNever";
				break;
			}
			mCha = cha;
		}

		public void SetChaseR(int chara)
		{
			sosigChaseR.text = "Chase radius\nfrom player:\n" + chara;
			mChaR = chara;
		}

		public void SetType(int typ)
		{
			switch (typ)
			{
			case 0:
				sosigType.text = "Type:\nS-Ops";
				break;
			case 5:
				sosigType.text = "Type:\nRotwiener";
				break;
			case 10:
				sosigType.text = "Type:\nGladiator";
				break;
			case 15:
				sosigType.text = "Type:\nElf";
				break;
			}
			mTyp = typ;
		}

		public void SetLevel(int lvl)
		{
			sosigLevel.text = "Level:\n" + lvl;
			mLvl = lvl;
		}

		public void SetRate(int rat)
		{
			sosigRate.text = "Defender\nassaulter\nrate (d/a):\n" + rat + "/" + (100 - rat);
			mRat = rat;
		}

		public void SetWander(int wnd)
		{
			sosigWander.text = "Assaulters\nwander %:\n" + wnd;
			mWan = wnd;
		}

		public void SetSpawn(int spw)
		{
			switch (spw)
			{
			case 0:
				sosigSpawn.text = "Spawn:\nEverywhere";
				break;
			case 1:
				sosigSpawn.text = "Spawn:\nBuilding";
				break;
			}
			mSpa = spw;
		}

		public void SetSfpmin(int sfpmin)
		{
			sosigSfpmin.text = "Min radius from\nreference to wave:\n" + sfpmin;
			mSfpmin = sfpmin;
		}

		public void SetSfpmax(int sfpmax)
		{
			sosigSfpmax.text = "Max radius from\nreference to wave:\n" + sfpmax;
			mSfpmax = sfpmax;
		}

		public void SetSwpmin(int swpmin)
		{
			sosigSwpmin.text = "Min radius from\nplayer to next wave:\n" + swpmin;
			mSwpmin = swpmin;
		}

		public void SetSwpmax(int swpmax)
		{
			sosigSwpmax.text = "Max radius from\nplayer to next wave:\n" + swpmax;
			mSwpmax = swpmax;
		}

		public void SetClean(int cle)
		{
			switch (cle)
			{
			case 1:
				sosigClean.text = "Clean sosigs\ncorpses:\nYes";
				break;
			case 0:
				sosigClean.text = "Clean sosigs\ncorpses:\nNo";
				break;
			}
			mCle = cle;
		}

		public void SetFSRef(int fsr)
		{
			switch (fsr)
			{
			case 0:
				sosigFSref.text = "First wave\nreference:\nMap center";
				break;
			case 1:
				sosigFSref.text = "First wave\nreference:\nPlayer";
				break;
			}
			mFsr = fsr;
		}

		public void SetpSpawn(int pspw)
		{
			switch (pspw)
			{
			case 0:
				playerSpawn.text = "Spawn:\nEverywhere";
				break;
			case 1:
				playerSpawn.text = "Spawn:\nOutside";
				break;
			case 2:
				playerSpawn.text = "Spawn:\nTowers";
				break;
			case 3:
				playerSpawn.text = "Spawn:\nBuilding 1";
				break;
			case 4:
				playerSpawn.text = "Spawn:\nBuilding 2";
				break;
			}
			mpSp = pspw;
		}

		public void SetHealth(int hp)
		{
			switch (hp)
			{
			case 100:
				playerArmor.text = "Armor:\nNone";
				break;
			case 500:
				playerArmor.text = "Armor:\nLight";
				break;
			case 1000:
				playerArmor.text = "Armor:\nMedium";
				break;
			case 2000:
				playerArmor.text = "Armor:\nHeavy";
				break;
			case 100000:
				playerArmor.text = "Armor:\nTank";
				break;
			}
			mpHe = hp;
		}

		public void SetDeleteSaveSelected()
		{
			PlayerPrefs.DeleteKey("State_" + mMod);
			PlayerPrefs.DeleteKey("Amount_" + mMod);
			PlayerPrefs.DeleteKey("Waves_" + mMod);
			PlayerPrefs.DeleteKey("Chase_" + mMod);
			PlayerPrefs.DeleteKey("ChaseR_" + mMod);
			PlayerPrefs.DeleteKey("Type_" + mMod);
			PlayerPrefs.DeleteKey("Level_" + mMod);
			PlayerPrefs.DeleteKey("Rate_" + mMod);
			PlayerPrefs.DeleteKey("Wander_" + mMod);
			PlayerPrefs.DeleteKey("Spawn_" + mMod);
			PlayerPrefs.DeleteKey("Spawnmin_" + mMod);
			PlayerPrefs.DeleteKey("Spawnmax_" + mMod);
			PlayerPrefs.DeleteKey("Spawnwmin_" + mMod);
			PlayerPrefs.DeleteKey("Spawnwmax_" + mMod);
			PlayerPrefs.DeleteKey("Clean_" + mMod);
			PlayerPrefs.DeleteKey("FSRef_" + mMod);
			PlayerPrefs.DeleteKey("pSpawn_" + mMod);
			PlayerPrefs.DeleteKey("pHealth_" + mMod);
			PlayerPrefs.DeleteKey("Time_" + mMod);
			PlayerPrefs.DeleteKey("Winnnings_" + mMod);
			PlayerPrefs.DeleteKey("Losses_" + mMod);
			PlayerPrefs.DeleteKey("Gameplay_" + mMod);
			PlayerPrefs.DeleteKey("Enemies_" + mMod);
			SetMode(mMod);
		}

		public void SetDeleteStatisticSelected()
		{
			PlayerPrefs.DeleteKey("Winnnings_" + mMod);
			PlayerPrefs.DeleteKey("Losses_" + mMod);
			PlayerPrefs.DeleteKey("Gameplay_" + mMod);
			PlayerPrefs.DeleteKey("Enemies_" + mMod);
			SetMode(mMod);
		}

		public void SetDeleteSave()
		{
			PlayerPrefs.DeleteAll();
			SetMode(7);
		}

		public void Update_lvl_vars()
		{
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0168: Unknown result type (might be due to invalid IL or missing references)
			//IL_016d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0187: Unknown result type (might be due to invalid IL or missing references)
			//IL_018c: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
			mAmo_ = mAmo;
			mWav_ = mWav;
			mCha_ = mCha;
			mChaR_ = mChaR;
			mTyp_ = mTyp;
			mLvl_ = mLvl + mTyp_;
			eRate = mRat;
			eWander = mWan;
			switch (mSpa)
			{
			case 0:
				Vector_X1 = ((Component)Area_01).transform.position.x;
				Vector_Y1 = ((Component)Area_01).transform.position.y;
				Vector_Z1 = ((Component)Area_01).transform.position.z;
				Vector_X2 = ((Component)Area_02).transform.position.x;
				Vector_Y2 = ((Component)Area_02).transform.position.y;
				Vector_Z2 = ((Component)Area_02).transform.position.z;
				break;
			case 1:
				Vector_X1 = ((Component)Building_01).transform.position.x;
				Vector_Y1 = ((Component)Building_01).transform.position.y;
				Vector_Z1 = ((Component)Building_01).transform.position.z;
				Vector_X2 = ((Component)Building_02).transform.position.x;
				Vector_Y2 = ((Component)Building_02).transform.position.y;
				Vector_Z2 = ((Component)Building_02).transform.position.z;
				break;
			}
			mSfpmin_ = mSfpmin;
			mSfpmax_ = mSfpmax;
			mSwpmin_ = mSwpmin;
			mSwpmax_ = mSwpmax;
			mCle_ = mCle;
			mFsr_ = mFsr;
			mTim_ = mTim;
			mpSp_ = mpSp;
			GM.CurrentPlayerBody.SetHealthThreshold((float)mpHe);
			GM.CurrentPlayerBody.ResetHealth();
		}

		private IEnumerator Load_custom(float t)
		{
			yield return (object)new WaitForSeconds(t);
			SetAmount(PlayerPrefs.GetInt("Amount_" + mMod, dAmo));
			SetWaves(PlayerPrefs.GetInt("Waves_" + mMod, dWav));
			SetChase(PlayerPrefs.GetInt("Chase_" + mMod, dCha));
			SetChaseR(PlayerPrefs.GetInt("ChaseR_" + mMod, dChaR));
			SetType(PlayerPrefs.GetInt("Type_" + mMod, dTyp));
			SetLevel(PlayerPrefs.GetInt("Level_" + mMod, dLvl));
			SetRate(PlayerPrefs.GetInt("Rate_" + mMod, dRat));
			SetWander(PlayerPrefs.GetInt("Wander_" + mMod, dWan));
			SetSpawn(PlayerPrefs.GetInt("Spawn_" + mMod, dSpa));
			SetSfpmin(PlayerPrefs.GetInt("Spawnmin_" + mMod, dSfpmin));
			SetSfpmax(PlayerPrefs.GetInt("Spawnmax_" + mMod, dSfpmax));
			SetSwpmin(PlayerPrefs.GetInt("Spawnwmin_" + mMod, dSwpmin));
			SetSwpmax(PlayerPrefs.GetInt("Spawnwmax_" + mMod, dSwpmax));
			SetClean(PlayerPrefs.GetInt("Clean_" + mMod, dCle));
			SetFSRef(PlayerPrefs.GetInt("FSRef_" + mMod, dFsr));
			SetpSpawn(PlayerPrefs.GetInt("pSpawn_" + mMod, dpSp));
			SetHealth(PlayerPrefs.GetInt("pHealth_" + mMod, dpHe));
			mTim = PlayerPrefs.GetFloat("Time_" + mMod, 0f);
			Win_ = PlayerPrefs.GetInt("Winnnings_" + mMod, 0);
			Los_ = PlayerPrefs.GetInt("Losses_" + mMod, 0);
			Gam_ = PlayerPrefs.GetFloat("Gameplay_" + mMod, 0f);
			Ene_ = PlayerPrefs.GetInt("Enemies_" + mMod, 0);
			Winnings.text = "Winnings: " + Win_;
			Losses.text = "Losses: " + Los_;
			TimeSpan show_time_score = TimeSpan.FromSeconds(Gam_);
			Gameplay.text = "Gameplay: " + show_time_score.Hours.ToString("00") + ":" + show_time_score.Minutes.ToString("00") + ":" + show_time_score.Seconds.ToString("00");
			Enemies.text = ene_lab + ": " + Ene_;
			Titulo_menu();
			Update_lvl_vars();
		}

		private IEnumerator Exito(float t)
		{
			yield return (object)new WaitForSeconds(t);
			GM.CurrentMovementManager.TeleportToPoint(endgamePoint.position, true, endgamePoint.forward);
			summaryText.text = "* YOU WON *";
			Lastrecord.text = "-- Last record: " + Lastrecord_ + " --";
			killsText.text = ene_lab + ": " + kills;
			float time_score = (float)timePlaying.TotalSeconds;
			if (time_score < mTim_ || mTim_ == 0f)
			{
				PlayerPrefs.SetFloat("Time_" + mMod, time_score);
				summaryText.text = "* YOU WON (new record) *";
			}
			PlayerPrefs.SetInt("Winnnings_" + mMod, ++Win_);
			PlayerPrefs.SetFloat("Gameplay_" + mMod, Gam_ += time_score);
			PlayerPrefs.SetInt("Enemies_" + mMod, Ene_ += kills);
		}

		private IEnumerator Callspawns(float t)
		{
			while (spawnedSosigs.Count < mAmo_ && spawncount < spawnamount && runtimer)
			{
				bool Asegurado = ESPSecured();
				Vector3 sppos = ((Component)Checker_).transform.position;
				Vector3 plpos = ((mFsr_ != 1) ? ((Component)Center_).transform.position : ((Component)GM.CurrentPlayerBody).transform.position);
				float dist = Vector3.Distance(sppos, plpos);
				if (dist >= Max_Range_Sp * ((float)mSfpmin_ / 100f) && dist <= Max_Range_Sp * ((float)mSfpmax_ / 100f) && Asegurado)
				{
					randomsS = Random.Range(1, 101);
					if (randomsS <= eRate)
					{
						sosigSpawners = sosigSpawners_Guard[mLvl_ - 1];
					}
					else
					{
						sosigSpawners = sosigSpawners_Assault[mLvl_ - 1];
					}
					((Component)sosigSpawners).transform.position = ((Component)Checker_).transform.position;
					((Component)sosigSpawners).transform.rotation = Quaternion.Euler(0f, (float)Random.Range(1, 360), 0f);
					sosigSpawners.Spawn();
					spawncount++;
					yield return (object)new WaitForSeconds(t);
				}
			}
			if (FirstES)
			{
				FirstES = false;
				mFsr_ = 1;
				mSfpmin_ = mSwpmin_;
				mSfpmax_ = mSwpmax_;
			}
			if (spawncount < spawnamount)
			{
				Spawnmonitor = true;
			}
		}

		private bool ESPSecured()
		{
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_0109: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0142: Unknown result type (might be due to invalid IL or missing references)
			//IL_0147: Unknown result type (might be due to invalid IL or missing references)
			//IL_0156: Unknown result type (might be due to invalid IL or missing references)
			//IL_015b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0162: Unknown result type (might be due to invalid IL or missing references)
			//IL_0180: Unknown result type (might be due to invalid IL or missing references)
			//IL_0185: Unknown result type (might be due to invalid IL or missing references)
			//IL_018a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0199: Unknown result type (might be due to invalid IL or missing references)
			//IL_019e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0224: Unknown result type (might be due to invalid IL or missing references)
			//IL_0229: Unknown result type (might be due to invalid IL or missing references)
			//IL_022e: Unknown result type (might be due to invalid IL or missing references)
			//IL_023d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0242: Unknown result type (might be due to invalid IL or missing references)
			//IL_0249: Unknown result type (might be due to invalid IL or missing references)
			//IL_0267: Unknown result type (might be due to invalid IL or missing references)
			//IL_026c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0271: Unknown result type (might be due to invalid IL or missing references)
			//IL_0280: Unknown result type (might be due to invalid IL or missing references)
			//IL_0285: Unknown result type (might be due to invalid IL or missing references)
			//IL_028c: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02be: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02de: Unknown result type (might be due to invalid IL or missing references)
			//IL_030b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0310: Unknown result type (might be due to invalid IL or missing references)
			//IL_0315: Unknown result type (might be due to invalid IL or missing references)
			//IL_0324: Unknown result type (might be due to invalid IL or missing references)
			//IL_0329: Unknown result type (might be due to invalid IL or missing references)
			//IL_0330: Unknown result type (might be due to invalid IL or missing references)
			//IL_034e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0353: Unknown result type (might be due to invalid IL or missing references)
			//IL_0358: Unknown result type (might be due to invalid IL or missing references)
			//IL_0367: Unknown result type (might be due to invalid IL or missing references)
			//IL_036c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0373: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_03aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_03be: Unknown result type (might be due to invalid IL or missing references)
			//IL_03c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_03f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_03f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_03fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_040b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0410: Unknown result type (might be due to invalid IL or missing references)
			//IL_0417: Unknown result type (might be due to invalid IL or missing references)
			//IL_0444: Unknown result type (might be due to invalid IL or missing references)
			//IL_0449: Unknown result type (might be due to invalid IL or missing references)
			//IL_044e: Unknown result type (might be due to invalid IL or missing references)
			//IL_045d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0462: Unknown result type (might be due to invalid IL or missing references)
			//IL_0469: Unknown result type (might be due to invalid IL or missing references)
			//IL_0496: Unknown result type (might be due to invalid IL or missing references)
			//IL_049b: Unknown result type (might be due to invalid IL or missing references)
			//IL_04a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_04af: Unknown result type (might be due to invalid IL or missing references)
			//IL_04b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_04bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_04e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_04ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_04f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0501: Unknown result type (might be due to invalid IL or missing references)
			//IL_0506: Unknown result type (might be due to invalid IL or missing references)
			//IL_050d: Unknown result type (might be due to invalid IL or missing references)
			//IL_053a: Unknown result type (might be due to invalid IL or missing references)
			//IL_053f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0544: Unknown result type (might be due to invalid IL or missing references)
			//IL_0553: Unknown result type (might be due to invalid IL or missing references)
			//IL_0558: Unknown result type (might be due to invalid IL or missing references)
			//IL_055f: Unknown result type (might be due to invalid IL or missing references)
			//IL_058c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0591: Unknown result type (might be due to invalid IL or missing references)
			//IL_0596: Unknown result type (might be due to invalid IL or missing references)
			//IL_05a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_05aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_05b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_05de: Unknown result type (might be due to invalid IL or missing references)
			//IL_05e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_05e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_05ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_0617: Unknown result type (might be due to invalid IL or missing references)
			//IL_061c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0621: Unknown result type (might be due to invalid IL or missing references)
			//IL_0630: Unknown result type (might be due to invalid IL or missing references)
			//IL_0635: Unknown result type (might be due to invalid IL or missing references)
			//IL_063c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0669: Unknown result type (might be due to invalid IL or missing references)
			//IL_066e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0673: Unknown result type (might be due to invalid IL or missing references)
			//IL_0682: Unknown result type (might be due to invalid IL or missing references)
			//IL_0687: Unknown result type (might be due to invalid IL or missing references)
			//IL_068e: Unknown result type (might be due to invalid IL or missing references)
			//IL_06bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_06c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_06c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_06d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_06d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_06e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_070d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0712: Unknown result type (might be due to invalid IL or missing references)
			//IL_0717: Unknown result type (might be due to invalid IL or missing references)
			//IL_0726: Unknown result type (might be due to invalid IL or missing references)
			//IL_072b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0732: Unknown result type (might be due to invalid IL or missing references)
			//IL_075f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0764: Unknown result type (might be due to invalid IL or missing references)
			//IL_0769: Unknown result type (might be due to invalid IL or missing references)
			//IL_0778: Unknown result type (might be due to invalid IL or missing references)
			//IL_077d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0784: Unknown result type (might be due to invalid IL or missing references)
			//IL_07b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_07b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_07bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_07ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_07cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_07d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_07f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_07f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_07fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_080d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0812: Unknown result type (might be due to invalid IL or missing references)
			//IL_0819: Unknown result type (might be due to invalid IL or missing references)
			//IL_0837: Unknown result type (might be due to invalid IL or missing references)
			//IL_083c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0841: Unknown result type (might be due to invalid IL or missing references)
			//IL_0850: Unknown result type (might be due to invalid IL or missing references)
			//IL_0855: Unknown result type (might be due to invalid IL or missing references)
			//IL_085c: Unknown result type (might be due to invalid IL or missing references)
			bool flag = false;
			float num = 0.7f;
			float num2 = 0.1f;
			float num3 = 2.1f;
			float num4 = 0.1f;
			((Component)Checker_).transform.position = new Vector3(Random.Range(Vector_X1, Vector_X2), Random.Range(Vector_Y1, Vector_Y2), Random.Range(Vector_Z1, Vector_Z2));
			Collider[] array = Physics.OverlapSphere(((Component)Checker_).transform.position, 0f);
			if (array.Length > 0)
			{
				return false;
			}
			Vector3 val = ((Component)this).transform.TransformDirection(Vector3.forward);
			Ray val2 = default(Ray);
			((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val);
			if (Physics.Raycast(val2, num))
			{
				return false;
			}
			val = ((Component)this).transform.TransformDirection(new Vector3(0f, 1f, 1f));
			((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val);
			if (Physics.Raycast(val2, num))
			{
				return false;
			}
			val = ((Component)this).transform.TransformDirection(new Vector3(0f, -1f, 1f));
			((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val);
			if (Physics.Raycast(val2, num2))
			{
				return false;
			}
			val = ((Component)this).transform.TransformDirection(Vector3.back);
			((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val);
			if (Physics.Raycast(val2, num))
			{
				return false;
			}
			val = ((Component)this).transform.TransformDirection(new Vector3(0f, 1f, -1f));
			((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val);
			if (Physics.Raycast(val2, num))
			{
				return false;
			}
			val = ((Component)this).transform.TransformDirection(new Vector3(0f, -1f, -1f));
			((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val);
			if (Physics.Raycast(val2, num2))
			{
				return false;
			}
			val = ((Component)this).transform.TransformDirection(Vector3.left);
			((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val);
			if (Physics.Raycast(val2, num))
			{
				return false;
			}
			val = ((Component)this).transform.TransformDirection(new Vector3(-1f, 1f, 0f));
			((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val);
			if (Physics.Raycast(val2, num))
			{
				return false;
			}
			val = ((Component)this).transform.TransformDirection(new Vector3(-1f, -1f, 0f));
			((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val);
			if (Physics.Raycast(val2, num2))
			{
				return false;
			}
			val = ((Component)this).transform.TransformDirection(Vector3.right);
			((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val);
			if (Physics.Raycast(val2, num))
			{
				return false;
			}
			val = ((Component)this).transform.TransformDirection(new Vector3(1f, 1f, 0f));
			((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val);
			if (Physics.Raycast(val2, num))
			{
				return false;
			}
			val = ((Component)this).transform.TransformDirection(new Vector3(1f, -1f, 0f));
			((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val);
			if (Physics.Raycast(val2, num2))
			{
				return false;
			}
			val = ((Component)this).transform.TransformDirection(new Vector3(1f, 0f, 1f));
			((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val);
			if (Physics.Raycast(val2, num))
			{
				return false;
			}
			val = ((Component)this).transform.TransformDirection(new Vector3(1f, 1f, 1f));
			((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val);
			if (Physics.Raycast(val2, num))
			{
				return false;
			}
			val = ((Component)this).transform.TransformDirection(new Vector3(1f, -1f, 1f));
			((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val);
			if (Physics.Raycast(val2, num2))
			{
				return false;
			}
			val = ((Component)this).transform.TransformDirection(new Vector3(1f, 0f, -1f));
			((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val);
			if (Physics.Raycast(val2, num))
			{
				return false;
			}
			val = ((Component)this).transform.TransformDirection(new Vector3(1f, 1f, -1f));
			((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val);
			if (Physics.Raycast(val2, num))
			{
				return false;
			}
			val = ((Component)this).transform.TransformDirection(new Vector3(1f, -1f, -1f));
			if (Physics.Raycast(val2, num2))
			{
				return false;
			}
			val = ((Component)this).transform.TransformDirection(new Vector3(-1f, 0f, 1f));
			((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val);
			if (Physics.Raycast(val2, num))
			{
				return false;
			}
			val = ((Component)this).transform.TransformDirection(new Vector3(-1f, 1f, 1f));
			((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val);
			if (Physics.Raycast(val2, num))
			{
				return false;
			}
			val = ((Component)this).transform.TransformDirection(new Vector3(-1f, -1f, 1f));
			((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val);
			if (Physics.Raycast(val2, num2))
			{
				return false;
			}
			val = ((Component)this).transform.TransformDirection(new Vector3(-1f, 0f, -1f));
			((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val);
			if (Physics.Raycast(val2, num))
			{
				return false;
			}
			val = ((Component)this).transform.TransformDirection(new Vector3(-1f, 1f, -1f));
			((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val);
			if (Physics.Raycast(val2, num))
			{
				return false;
			}
			val = ((Component)this).transform.TransformDirection(new Vector3(-1f, -1f, -1f));
			((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val);
			if (Physics.Raycast(val2, num2))
			{
				return false;
			}
			val = ((Component)this).transform.TransformDirection(Vector3.up);
			((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val);
			if (Physics.Raycast(val2, num3))
			{
				return false;
			}
			val = ((Component)this).transform.TransformDirection(Vector3.down);
			((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val);
			if (Physics.Raycast(val2, num4))
			{
				return true;
			}
			return false;
		}
	}
	public class SosigMarker : MonoBehaviour
	{
		public Sosig sosig;

		public void Awake()
		{
			sosig = ((Component)this).GetComponent<Sosig>();
		}
	}
	public class Spawner : MonoBehaviour
	{
		public SosigEnemyID[] spawnableSosigs;

		public OnslaughtManager osm;

		private readonly SpawnOptions _spawnOptions_Assault;

		private readonly SpawnOptions _spawnOptions_Guard;

		private readonly SpawnOptions _spawnOptions_Wander;

		public Spawner()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Expected O, but got Unknown
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Expected O, but got Unknown
			SpawnOptions val = new SpawnOptions();
			val.SpawnState = (SosigOrder)7;
			val.SpawnActivated = true;
			val.EquipmentMode = (EquipmentSlots)7;
			val.SpawnWithFullAmmo = true;
			val.IFF = 1;
			_spawnOptions_Assault = val;
			val = new SpawnOptions();
			val.SpawnState = (SosigOrder)1;
			val.SpawnActivated = true;
			val.EquipmentMode = (EquipmentSlots)7;
			val.SpawnWithFullAmmo = true;
			val.IFF = 1;
			_spawnOptions_Guard = val;
			val = new SpawnOptions();
			val.SpawnState = (SosigOrder)6;
			val.SpawnActivated = true;
			val.EquipmentMode = (EquipmentSlots)7;
			val.SpawnWithFullAmmo = true;
			val.IFF = 1;
			_spawnOptions_Wander = val;
			((MonoBehaviour)this)..ctor();
		}

		private void Update()
		{
			if ((Object)(object)osm == (Object)null)
			{
				osm = Object.FindObjectOfType<OnslaughtManager>();
			}
		}

		public void Spawn()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			//IL_013c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0147: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
			SosigEnemyID random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)spawnableSosigs);
			if (osm.randomsS <= osm.eRate)
			{
				_spawnOptions_Guard.SosigTargetPosition = ((Component)this).transform.position;
				Sosig val = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[random], _spawnOptions_Guard, ((Component)this).transform.position, ((Component)this).transform.rotation);
				SosigMarker item = ((Component)val).gameObject.AddComponent<SosigMarker>();
				osm.spawnedSosigs.Add(item);
				return;
			}
			int num = Random.Range(1, 101);
			if (num <= osm.eWander)
			{
				Sosig val2 = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[random], _spawnOptions_Wander, ((Component)this).transform.position, ((Component)this).transform.rotation);
				SosigMarker item2 = ((Component)val2).gameObject.AddComponent<SosigMarker>();
				osm.spawnedSosigs.Add(item2);
			}
			else
			{
				_spawnOptions_Assault.SosigTargetPosition = ((Component)this).transform.position;
				Sosig val3 = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[random], _spawnOptions_Assault, ((Component)this).transform.position, ((Component)this).transform.rotation);
				SosigMarker item3 = ((Component)val3).gameObject.AddComponent<SosigMarker>();
				osm.spawnedSosigs.Add(item3);
			}
		}
	}
}
namespace SimpleLightProbePlacer
{
	[RequireComponent(typeof(LightProbeGroup))]
	[AddComponentMenu("Rendering/Light Probe Group Control")]
	public class LightProbeGroupControl : MonoBehaviour
	{
		[SerializeField]
		private float m_mergeDistance = 0.5f;

		[SerializeField]
		private bool m_usePointLights = true;

		[SerializeField]
		private float m_pointLightRange = 1f;

		private int m_mergedProbes;

		private LightProbeGroup m_lightProbeGroup;

		public float MergeDistance
		{
			get
			{
				return m_mergeDistance;
			}
			set
			{
				m_mergeDistance = value;
			}
		}

		public int MergedProbes => m_mergedProbes;

		public bool UsePointLights
		{
			get
			{
				return m_usePointLights;
			}
			set
			{
				m_usePointLights = value;
			}
		}

		public float PointLightRange
		{
			get
			{
				return m_pointLightRange;
			}
			set
			{
				m_pointLightRange = value;
			}
		}

		public LightProbeGroup LightProbeGroup
		{
			get
			{
				if ((Object)(object)m_lightProbeGroup != (Object)null)
				{
					return m_lightProbeGroup;
				}
				return m_lightProbeGroup = ((Component)this).GetComponent<LightProbeGroup>();
			}
		}

		public void DeleteAll()
		{
			LightProbeGroup.probePositions = null;
			m_mergedProbes = 0;
		}

		public void Create()
		{
			DeleteAll();
			List<Vector3> list = CreatePositions();
			list.AddRange(CreateAroundPointLights(m_pointLightRange));
			list = MergeClosestPositions(list, m_mergeDistance, out m_mergedProbes);
			ApplyPositions(list);
		}

		public void Merge()
		{
			if (LightProbeGroup.probePositions != null)
			{
				List<Vector3> source = MergeClosestPositions(LightProbeGroup.probePositions.ToList(), m_mergeDistance, out m_mergedProbes);
				source = source.Select((Vector3 x) => ((Component)this).transform.TransformPoint(x)).ToList();
				ApplyPositions(source);
			}
		}

		private void ApplyPositions(List<Vector3> positions)
		{
			LightProbeGroup.probePositions = positions.Select((Vector3 x) => ((Component)this).transform.InverseTransformPoint(x)).ToArray();
		}

		private static List<Vector3> CreatePositions()
		{
			LightProbeVolume[] array = Object.FindObjectsOfType<LightProbeVolume>();
			if (array.Length == 0)
			{
				return new List<Vector3>();
			}
			List<Vector3> list = new List<Vector3>();
			for (int i = 0; i < array.Length; i++)
			{
				list.AddRange(array[i].CreatePositions());
			}
			return list;
		}

		private static List<Vector3> CreateAroundPointLights(float range)
		{
			List<Light> list = (from x in Object.FindObjectsOfType<Light>()
				where (int)x.type == 2
				select x).ToList();
			if (list.Count == 0)
			{
				return new List<Vector3>();
			}
			List<Vector3> list2 = new List<Vector3>();
			for (int i = 0; i < list.Count; i++)
			{
				list2.AddRange(CreatePositionsAround(((Component)list[i]).transform, range));
			}
			return list2;
		}

		private static List<Vector3> MergeClosestPositions(List<Vector3> positions, float distance, out int mergedCount)
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			if (positions == null)
			{
				mergedCount = 0;
				return new List<Vector3>();
			}
			int count = positions.Count;
			bool flag = false;
			while (!flag)
			{
				Dictionary<Vector3, List<Vector3>> dictionary = new Dictionary<Vector3, List<Vector3>>();
				for (int i = 0; i < positions.Count; i++)
				{
					List<Vector3> list = positions.Where(delegate(Vector3 x)
					{
						//IL_0000: Unknown result type (might be due to invalid IL or missing references)
						//IL_0012: Unknown result type (might be due to invalid IL or missing references)
						//IL_0017: Unknown result type (might be due to invalid IL or missing references)
						//IL_001c: Unknown result type (might be due to invalid IL or missing references)
						Vector3 val2 = x - positions[i];
						return ((Vector3)(ref val2)).magnitude < distance;
					}).ToList();
					if (list.Count > 0 && !dictionary.ContainsKey(positions[i]))
					{
						dictionary.Add(positions[i], list);
					}
				}
				positions.Clear();
				List<Vector3> list2 = dictionary.Keys.ToList();
				for (int j = 0; j < list2.Count; j++)
				{
					Vector3 center = dictionary[list2[j]].Aggregate(Vector3.zero, (Vector3 result, Vector3 target) => result + target) / (float)dictionary[list2[j]].Count;
					if (!positions.Exists((Vector3 x) => x == center))
					{
						positions.Add(center);
					}
				}
				flag = positions.Select((Vector3 x) => positions.Where(delegate(Vector3 y)
				{
					//IL_0000: Unknown result type (might be due to invalid IL or missing references)
					//IL_0002: Unknown result type (might be due to invalid IL or missing references)
					//IL_0011: Unknown result type (might be due to invalid IL or missing references)
					//IL_0013: Unknown result type (might be due to invalid IL or missing references)
					//IL_0018: Unknown result type (might be due to invalid IL or missing references)
					//IL_001d: Unknown result type (might be due to invalid IL or missing references)
					int result2;
					if (y != x)
					{
						Vector3 val = y - x;
						result2 = ((((Vector3)(ref val)).magnitude < distance) ? 1 : 0);
					}
					else
					{
						result2 = 0;
					}
					return (byte)result2 != 0;
				})).All((IEnumerable<Vector3> x) => !x.Any());
			}
			mergedCount = count - positions.Count;
			return positions;
		}

		public static List<Vector3> CreatePositionsAround(Transform transform, float range)
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] source = (Vector3[])(object)new Vector3[8]
			{
				new Vector3(-0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, -0.5f)
			};
			return source.Select((Vector3 x) => transform.TransformPoint(x * range)).ToList();
		}
	}
	public enum LightProbeVolumeType
	{
		Fixed,
		Float
	}
	[AddComponentMenu("Rendering/Light Probe Volume")]
	public class LightProbeVolume : TransformVolume
	{
		[SerializeField]
		private LightProbeVolumeType m_type = LightProbeVolumeType.Fixed;

		[SerializeField]
		private Vector3 m_densityFixed = Vector3.one;

		[SerializeField]
		private Vector3 m_densityFloat = Vector3.one;

		public LightProbeVolumeType Type
		{
			get
			{
				return m_type;
			}
			set
			{
				m_type = value;
			}
		}

		public Vector3 Density
		{
			get
			{
				//IL_0018: Unknown result type (might be due to invalid IL or missing references)
				//IL_000d: Unknown result type (might be due to invalid IL or missing references)
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0023: Unknown result type (might be due to invalid IL or missing references)
				return (m_type != 0) ? m_densityFloat : m_densityFixed;
			}
			set
			{
				//IL_0019: Unknown result type (might be due to invalid IL or missing references)
				//IL_001a: Unknown result type (might be due to invalid IL or missing references)
				//IL_000d: Unknown result type (might be due to invalid IL or missing references)
				//IL_000e: Unknown result type (might be due to invalid IL or missing references)
				if (m_type == LightProbeVolumeType.Fixed)
				{
					m_densityFixed = value;
				}
				else
				{
					m_densityFloat = value;
				}
			}
		}

		public static Color EditorColor => new Color(1f, 0.9f, 0.25f);

		public List<Vector3> CreatePositions()
		{
			return CreatePositions(m_type);
		}

		public List<Vector3> CreatePositions(LightProbeVolumeType type)
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			return (type != 0) ? CreatePositionsFloat(((Component)this).transform, base.Origin, base.Size, Density) : CreatePositionsFixed(((Component)this).transform, base.Origin, base.Size, Density);
		}

		public static List<Vector3> CreatePositionsFixed(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			List<Vector3> list = new List<Vector3>();
			Vector3 val = origin;
			float num = size.x / (float)Mathf.FloorToInt(density.x);
			float num2 = size.y / (float)Mathf.FloorToInt(density.y);
			float num3 = size.z / (float)Mathf.FloorToInt(density.z);
			val -= size * 0.5f;
			for (int i = 0; (float)i <= density.x; i++)
			{
				for (int j = 0; (float)j <= density.y; j++)
				{
					for (int k = 0; (float)k <= density.z; k++)
					{
						Vector3 val2 = val + new Vector3((float)i * num, (float)j * num2, (float)k * num3);
						val2 = volumeTransform.TransformPoint(val2);
						list.Add(val2);
					}
				}
			}
			return list;
		}

		public static List<Vector3> CreatePositionsFloat(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			List<Vector3> list = new List<Vector3>();
			Vector3 val = origin;
			int num = Mathf.FloorToInt(size.x / density.x);
			int num2 = Mathf.FloorToInt(size.y / density.y);
			int num3 = Mathf.FloorToInt(size.z / density.z);
			val -= size * 0.5f;
			val.x += (size.x - (float)num * density.x) * 0.5f;
			val.y += (size.y - (float)num2 * density.y) * 0.5f;
			val.z += (size.z - (float)num3 * density.z) * 0.5f;
			for (int i = 0; i <= num; i++)
			{
				for (int j = 0; j <= num2; j++)
				{
					for (int k = 0; k <= num3; k++)
					{
						Vector3 val2 = val + new Vector3((float)i * density.x, (float)j * density.y, (float)k * density.z);
						val2 = volumeTransform.TransformPoint(val2);
						list.Add(val2);
					}
				}
			}
			return list;
		}
	}
	[AddComponentMenu("")]
	public class TransformVolume : MonoBehaviour
	{
		[SerializeField]
		private Volume m_volume = new Volume(Vector3.zero, Vector3.one);

		public Volume Volume
		{
			get
			{
				return m_volume;
			}
			set
			{
				m_volume = value;
			}
		}

		public Vector3 Origin => m_volume.Origin;

		public Vector3 Size => m_volume.Size;

		public bool IsInBounds(Vector3[] points)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			Bounds bounds = GetBounds();
			return ((Bounds)(ref bounds)).Intersects(GetBounds(points));
		}

		public bool IsOnBorder(Vector3[] points)
		{
			if (points.All((Vector3 x) => !IsInVolume(x)))
			{
				return false;
			}
			return !points.All(IsInVolume);
		}

		public bool IsInVolume(Vector3[] points)
		{
			return points.All(IsInVolume);
		}

		public bool IsInVolume(Vector3 position)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			Plane val = default(Plane);
			for (int i = 0; i < 6; i++)
			{
				((Plane)(ref val))..ctor(GetSideDirection(i), GetSidePosition(i));
				if (((Plane)(ref val)).GetSide(position))
				{
					return false;
				}
			}
			return true;
		}

		public Vector3[] GetCorners()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_016f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0174: Unknown result type (might be due to invalid IL or missing references)
			//IL_0196: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] array = (Vector3[])(object)new Vector3[8]
			{
				new Vector3(-0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, -0.5f)
			};
			for (int i = 0; i < array.Length; i++)
			{
				ref Vector3 reference = ref array[i];
				reference.x *= m_volume.Size.x;
				ref Vector3 reference2 = ref array[i];
				reference2.y *= m_volume.Size.y;
				ref Vector3 reference3 = ref array[i];
				reference3.z *= m_volume.Size.z;
				ref Vector3 reference4 = ref array[i];
				reference4 = ((Component)this).transform.TransformPoint(m_volume.Origin + array[i]);
			}
			return array;
		}

		public Bounds GetBounds()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			return GetBounds(GetCorners());
		}

		public Bounds GetBounds(Vector3[] points)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = points.Aggregate(Vector3.zero, (Vector3 result, Vector3 point) => result + point) / (float)points.Length;
			Bounds result2 = default(Bounds);
			((Bounds)(ref result2))..ctor(val, Vector3.zero);
			for (int i = 0; i < points.Length; i++)
			{
				((Bounds)(ref result2)).Encapsulate(points[i]);
			}
			return result2;
		}

		public GameObject[] GetGameObjectsInBounds(LayerMask layerMask)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			MeshRenderer[] array = Object.FindObjectsOfType<MeshRenderer>();
			List<GameObject> list = new List<GameObject>();
			Bounds bounds = GetBounds();
			for (int i = 0; i < array.Length; i++)
			{
				if (!((Object)(object)((Component)array[i]).gameObject == (Object)(object)((Component)((Component)this).transform).gameObject) && !((Object)(object)((Component)array[i]).GetComponent<TransformVolume>() != (Object)null) && ((1 << ((Component)array[i]).gameObject.layer) & ((LayerMask)(ref layerMask)).value) != 0 && ((Bounds)(ref bounds)).Intersects(((Renderer)array[i]).bounds))
				{
					list.Add(((Component)array[i]).gameObject);
				}
			}
			return list.ToArray();
		}

		public Vector3 GetSideDirection(int side)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] array = (Vector3[])(object)new Vector3[6];
			Vector3 right = Vector3.right;
			Vector3 up = Vector3.up;
			Vector3 forward = Vector3.forward;
			array[0] = right;
			ref Vector3 reference = ref array[1];
			reference = -right;
			array[2] = up;
			ref Vector3 reference2 = ref array[3];
			reference2 = -up;
			array[4] = forward;
			ref Vector3 reference3 = ref array[5];
			reference3 = -forward;
			return ((Component)this).transform.TransformDirection(array[side]);
		}

		public Vector3 GetSidePosition(int side)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] array = (Vector3[])(object)new Vector3[6];
			Vector3 right = Vector3.right;
			Vector3 up = Vector3.up;
			Vector3 forward = Vector3.forward;
			array[0] = right;
			ref Vector3 reference = ref array[1];
			reference = -right;
			array[2] = up;
			ref Vector3 reference2 = ref array[3];
			reference2 = -up;
			array[4] = forward;
			ref Vector3 reference3 = ref array[5];
			reference3 = -forward;
			return ((Component)this).transform.TransformPoint(array[side] * GetSizeAxis(side) + m_volume.Origin);
		}

		public float GetSizeAxis(int side)
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			switch (side)
			{
			case 0:
			case 1:
				return m_volume.Size.x * 0.5f;
			case 2:
			case 3:
				return m_volume.Size.y * 0.5f;
			default:
				return m_volume.Size.z * 0.5f;
			}
		}

		public static Volume EditorVolumeControl(TransformVolume transformVolume, float handleSize, Color color)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Expected O, but got Unknown
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Expected O, but got Unknown
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Expected O, but got Unknown
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Unknown result type (might be due to invalid IL or missing references)
			//IL_016a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0170: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Expected O, but got Unknown
			//IL_0198: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0184: Unknown result type (might be due to invalid IL or missing references)
			//IL_018e: Expected O, but got Unknown
			//IL_01de: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0203: Unknown result type (might be due to invalid IL or missing references)
			//IL_020d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0212: Unknown result type (might be due to invalid IL or missing references)
			//IL_0217: Unknown result type (might be due to invalid IL or missing references)
			//IL_022f: Unknown result type (might be due to invalid IL or missing references)
			//IL_023b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0240: Unknown result type (might be due to invalid IL or missing references)
			//IL_024a: Unknown result type (might be due to invalid IL or missing references)
			//IL_024f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0254: Unknown result type (might be due to invalid IL or missing references)
			//IL_026c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0278: Unknown result type (might be due to invalid IL or missing references)
			//IL_027d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0287: Unknown result type (might be due to invalid IL or missing references)
			//IL_028c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0291: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0302: Unknown result type (might be due to invalid IL or missing references)
			//IL_0307: Unknown result type (might be due to invalid IL or missing references)
			//IL_030c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0325: Unknown result type (might be due to invalid IL or missing references)
			//IL_032a: Unknown result type (might be due to invalid IL or missing references)
			//IL_032f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0340: Unknown result type (might be due to invalid IL or missing references)
			//IL_0345: Unknown result type (might be due to invalid IL or missing references)
			//IL_034a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0359: Unknown result type (might be due to invalid IL or missing references)
			//IL_035a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d4: Expected O, but got Unknown
			Vector3[] array = (Vector3[])(object)new Vector3[6];
			Transform transform = ((Component)transformVolume).transform;
			Handles.color = color;
			for (int i = 0; i < array.Length; i++)
			{
				ref Vector3 reference = ref array[i];
				reference = transformVolume.GetSidePosition(i);
			}
			ref Vector3 reference2 = ref array[0];
			reference2 = Handles.Slider(array[0], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference3 = ref array[1];
			reference3 = Handles.Slider(array[1], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference4 = ref array[2];
			reference4 = Handles.Slider(array[2], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference5 = ref array[3];
			reference5 = Handles.Slider(array[3], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference6 = ref array[4];
			reference6 = Handles.Slider(array[4], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference7 = ref array[5];
			reference7 = Handles.Slider(array[5], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			Vector3 origin = default(Vector3);
			origin.x = transform.InverseTransformPoint((array[0] + array[1]) * 0.5f).x;
			origin.y = transform.InverseTransformPoint((array[2] + array[3]) * 0.5f).y;
			origin.z = transform.InverseTransformPoint((array[4] + array[5]) * 0.5f).z;
			Vector3 size = default(Vector3);
			size.x = transform.InverseTransformPoint(array[0]).x - transform.InverseTransformPoint(array[1]).x;
			size.y = transform.InverseTransformPoint(array[2]).y - transform.InverseTransformPoint(array[3]).y;
			size.z = transform.InverseTransformPoint(array[4]).z - transform.InverseTransformPoint(array[5]).z;
			return new Volume(origin, size);
		}
	}
	[Serializable]
	public struct Volume
	{
		[SerializeField]
		private Vector3 m_origin;

		[SerializeField]
		private Vector3 m_size;

		public Vector3 Origin => m_origin;

		public Vector3 Size => m_size;

		public Volume(Vector3 origin, Vector3 size)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			m_origin = origin;
			m_size = size;
		}

		public static bool operator ==(Volume left, Volume right)
		{
			return left.Equals(right);
		}

		public static bool operator !=(Volume left, Volume right)
		{
			return !left.Equals(right);
		}

		public bool Equals(Volume other)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			return Origin == other.Origin && Size == other.Size;
		}

		public override bool Equals(object obj)
		{
			if (object.ReferenceEquals(null, obj))
			{
				return false;
			}
			return obj is Volume && Equals((Volume)obj);
		}

		public override int GetHashCode()
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			Vector3 origin = Origin;
			int num = ((object)(Vector3)(ref origin)).GetHashCode() * 397;
			Vector3 size = Size;
			return num ^ ((object)(Vector3)(ref size)).GetHashCode();
		}

		public override string ToString()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			return $"Origin: {Origin}, Size: {Size}";
		}
	}
}
namespace nrgill28.AtlasSampleScene
{
	public class CTF_CaptureZone : MonoBehaviour
	{
		public CTF_Manager Manager;

		public CTF_Team Team;

		public void OnTriggerEnter(Collider other)
		{
			CTF_Flag component = ((Component)other).GetComponent<CTF_Flag>();
			if (Object.op_Implicit((Object)(object)component) && component.Team != Team)
			{
				Manager.FlagCaptured(component);
			}
		}
	}
	public class CTF_Flag : FVRPhysicalObject
	{
		[Header("Flag stuffs")]
		public CTF_Team Team;

		public float RespawnDelay = 10f;

		public Vector3 FloorOffset = new Vector3(0f, 0.25f, 0f);

		private Vector3 _resetPosition;

		private Quaternion _resetRotation;

		private Transform _followTransform;

		private bool _isHeld;

		private bool _isTaken;

		private float _timer;

		private CTF_Sosig _heldBy;

		public override void Awake()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).Awake();
			_resetPosition = ((Component)this).transform.position;
			_resetRotation = ((Component)this).transform.rotation;
		}

		private void Update()
		{
			if (_isTaken && !_isHeld)
			{
				_timer -= Time.deltaTime;
				if (_timer < 0f)
				{
					ReturnFlag();
				}
			}
		}

		public void Take()
		{
			_isHeld = true;
			_isTaken = true;
		}

		public void Drop()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).IsHeld = false;
			_timer = RespawnDelay;
			NavMeshHit val = default(NavMeshHit);
			NavMesh.SamplePosition(((Component)this).transform.position, ref val, 100f, -1);
			((Component)this).transform.position = ((NavMeshHit)(ref val)).position + FloorOffset;
			((Component)this).transform.rotation = Quaternion.identity;
		}

		public void ReturnFlag()
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			if (((FVRInteractiveObject)this).IsHeld)
			{
				((FVRInteractiveObject)this).ForceBreakInteraction();
			}
			if (Object.op_Implicit((Object)(object)_heldBy))
			{
				_heldBy.HeldFlag = null;
			}
			((Component)this).transform.SetPositionAndRotation(_resetPosition, _resetRotation);
			_isTaken = false;
		}

		private void OnTriggerEnter(Collider other)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			if (_isHeld)
			{
				return;
			}
			CTF_Sosig componentInParent = ((Component)other).GetComponentInParent<CTF_Sosig>();
			if (Object.op_Implicit((Object)(object)componentInParent) && (int)componentInParent.Sosig.BodyState == 0)
			{
				if (componentInParent.Team == Team)
				{
					ReturnFlag();
					return;
				}
				_heldBy = componentInParent;
				componentInParent.HeldFlag = this;
				Take();
			}
		}

		public override void BeginInteraction(FVRViveHand hand)
		{
			((FVRPhysicalObject)this).BeginInteraction(hand);
			Take();
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			((FVRPhysicalObject)this).EndInteraction(hand);
			Drop();
		}
	}
	public class CTF_Manager : MonoBehaviour
	{
		[Header("References")]
		public Text[] ScoreTexts;

		public Transform[] AttackPoints;

		public Text StartButtonText;

		[Header("Red Team")]
		public CTF_Flag RedFlag;

		public int RedTeamSize;

		public Transform[] RedSpawns;

		public SosigEnemyID[] RedTeam;

		[Header("Blue Team")]
		public CTF_Flag BlueFlag;

		public int BlueTeamSize;

		public Transform[] BlueSpawns;

		public SosigEnemyID[] BlueTeam;

		private int _blueScore;

		private int _redScore;

		private bool _running;

		private readonly List<CTF_Sosig> _sosigs = new List<CTF_Sosig>();

		private readonly SpawnOptions _spawnOptions;

		public CTF_Manager()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			SpawnOptions val = new SpawnOptions();
			val.SpawnState = (SosigOrder)7;
			val.SpawnActivated = true;
			val.EquipmentMode = (EquipmentSlots)7;
			val.SpawnWithFullAmmo = true;
			_spawnOptions = val;
			((MonoBehaviour)this)..ctor();
		}

		private void Start()
		{
			UpdateScoreText();
		}

		public void ToggleGame()
		{
			if (_running)
			{
				EndGame();
				StartButtonText.text = "Start Game";
			}
			else
			{
				StartGame();
				StartButtonText.text = "Stop Game";
			}
		}

		private void StartGame()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			ResetGame();
			_running = true;
			GM.CurrentSceneSettings.SosigKillEvent += new SosigKill(CurrentSceneSettingsOnSosigKillEvent);
			((MonoBehaviour)this).StartCoroutine(DoInitialSpawns());
		}

		private void EndGame()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			GM.CurrentSceneSettings.SosigKillEvent -= new SosigKill(CurrentSceneSettingsOnSosigKillEvent);
			foreach (CTF_Sosig sosig in _sosigs)
			{
				sosig.Sosig.ClearSosig();
			}
			_running = false;
		}

		private void CurrentSceneSettingsOnSosigKillEvent(Sosig s)
		{
			CTF_Sosig cTF_Sosig = _sosigs.FirstOrDefault((CTF_Sosig x) => (Object)(object)x.Sosig == (Object)(object)s);
			if (Object.op_Implicit((Object)(object)cTF_Sosig))
			{
				((MonoBehaviour)this).StartCoroutine(RespawnSosig(cTF_Sosig));
			}
		}

		private void SpawnSosig(CTF_Team team)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			_spawnOptions.IFF = (int)team;
			_spawnOptions.SosigTargetPosition = SodaliteUtils.GetRandom<Transform>((IList<Transform>)AttackPoints).position;
			Transform transform;
			SosigEnemyID random;
			if (team == CTF_Team.Red)
			{
				transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)RedSpawns)).transform;
				random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)RedTeam);
			}
			else
			{
				transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)BlueSpawns)).transform;
				random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)BlueTeam);
			}
			Sosig val = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[random], _spawnOptions, transform.position, transform.rotation);
			CTF_Sosig cTF_Sosig = ((Component)val).gameObject.AddComponent<CTF_Sosig>();
			_sosigs.Add(cTF_Sosig);
			cTF_Sosig.Sosig = val;
			cTF_Sosig.Team = team;
		}

		private IEnumerator DoInitialSpawns()
		{
			int i = 0;
			while (i < Mathf.Max(RedTeamSize, BlueTeamSize))
			{
				if (i < RedTeamSize)
				{
					SpawnSosig(CTF_Team.Red);
				}
				if (i < BlueTeamSize)
				{
					SpawnSosig(CTF_Team.Blue);
				}
				i++;
				yield return (object)new WaitForSeconds(2.5f);
			}
		}

		private IEnumerator RespawnSosig(CTF_Sosig sosig)
		{
			yield return (object)new WaitForSeconds(5f);
			sosig.Sosig.ClearSosig();
			_sosigs.Remove(sosig);
			yield return (object)new WaitForSeconds(5f);
			if (_running)
			{
				int sosigsLeft = _sosigs.Count((CTF_Sosig x) => x.Team == sosig.Team);
				int teamSize = ((sosig.Team != 0) ? BlueTeamSize : RedTeamSize);
				if (sosigsLeft < teamSize)
				{
					SpawnSosig(sosig.Team);
				}
			}
		}

		public void ResetGame()
		{
			_blueScore = 0;
			_redScore = 0;
			UpdateScoreText();
			if (Object.op_Implicit((Object)(object)RedFlag))
			{
				RedFlag.ReturnFlag();
			}
			if (Object.op_Implicit((Object)(object)BlueFlag))
			{
				BlueFlag.ReturnFlag();
			}
		}

		public void FlagCaptured(CTF_Flag flag)
		{
			if (flag.Team == CTF_Team.Red)
			{
				_blueScore++;
			}
			else
			{
				_redScore++;
			}
			UpdateScoreText();
			flag.ReturnFlag();
		}

		public void UpdateScoreText()
		{
			Text[] scoreTexts = ScoreTexts;
			foreach (Text val in scoreTexts)
			{
				val.text = "<color=red>" + _redScore + "</color> - <color=blue>" + _blueScore + "</color>";
			}
		}

		private void OnDrawGizmos()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			Gizmos.color = Color.red;
			Transform[] redSpawns = RedSpawns;
			foreach (Transform val in redSpawns)
			{
				Gizmos.DrawSphere(val.position, 0.15f);
			}
			Gizmos.color = Color.blue;
			Transform[] blueSpawns = BlueSpawns;
			foreach (Transform val2 in blueSpawns)
			{
				Gizmos.DrawSphere(val2.position, 0.15f);
			}
			Gizmos.color = Color.green;
			Transform[] attackPoints = AttackPoints;
			foreach (Transform val3 in attackPoints)
			{
				Gizmos.DrawSphere(val3.position, 0.15f);
			}
		}
	}
	public class CTF_Sosig : MonoBehaviour
	{
		public CTF_Team Team;

		public CTF_Flag HeldFlag;

		public Sosig Sosig;

		private void Awake()
		{
			Sosig = ((Component)this).GetComponent<Sosig>();
		}

		private void Update()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)HeldFlag))
			{
				Vector3 val = ((Component)Sosig).transform.position - ((Component)Sosig).transform.forward * 0.1f;
				((Component)HeldFlag).transform.SetPositionAndRotation(val, ((Component)Sosig).transform.rotation);
			}
		}
	}
	public enum CTF_Team
	{
		Red,
		Blue
	}
	public class PopupTarget : MonoBehaviour, IFVRDamageable
	{
		[Flags]
		public enum TargetRange
		{
			Near = 1,
			Mid = 2,
			Far = 4,
			All = 7
		}

		public PopupTargetManager Manager;

		public TargetRange Range;

		public Transform Pivot;

		public Vector3 SetRotation;

		private Quaternion _startRotation;

		private Quaternion _endRotation;

		private bool _set;

		public bool Set
		{
			get
			{
				return _set;
			}
			set
			{
				//IL_003e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0044: Unknown result type (might be due to invalid IL or missing references)
				//IL_0027: Unknown result type (might be due to invalid IL or missing references)
				//IL_002d: Unknown result type (might be due to invalid IL or missing references)
				if (_set != value)
				{
					_set = value;
					((MonoBehaviour)this).StartCoroutine((!_set) ? RotateTo(_endRotation, _startRotation) : RotateTo(_startRotation, _endRotation));
				}
			}
		}

		private void Awake()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			_startRotation = Pivot.rotation;
			_endRotation = Quaternion.Euler(SetRotation + ((Quaternion)(ref _startRotation)).eulerAngles);
		}

		void IFVRDamageable.Damage(Damage dam)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Invalid comparison between Unknown and I4
			if (Set && (in