Decompiled source of PCG v1.0.2
PCG.dll
Decompiled 2 months ago
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using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using Atlas; using BepInEx; using BepInEx.Logging; using FistVR; using HarmonyLib; using Sodalite.Api; using Sodalite.Utilities; using UnityEditor; using UnityEngine; using UnityEngine.AI; using UnityEngine.UI; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace MeatKit { public class HideInNormalInspectorAttribute : PropertyAttribute { } } namespace Predaaator.PCG { [BepInPlugin("Predaaator.PCG", "PCG", "1.0.2")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("nrgill28.Atlas", "1.0.1")] public class PCGPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Predaaator.PCG"); AtlasPlugin.RegisterScene(Path.Combine(BasePath, "prueba")); } } } namespace localpcnerd.OnslaughtMode { public class OnslaughtManager : MonoBehaviour { [Header("Config panels")] public GameObject Sosig_Panel; [Header("Sosig Settings")] public Spawner[] sosigSpawners_Guard; public Spawner[] sosigSpawners_Assault; public float Max_Range_Sp; [Header("procedural enemy spawn limits")] public Transform Center_; public Transform Checker_; public Transform Area_01; public Transform Area_02; public Transform Building_01; public Transform Building_02; public Transform Defense_01; public Transform Defense_02; public Transform Marksman_01; public Transform Marksman_02; [Header("Game Settings")] public Transform[] teleportPoint_e; public Transform[] teleportPoint_ou; public Transform[] teleportPoint_t1; public Transform[] teleportPoint_t2; public Transform[] teleportPoint_t3; public Transform[] teleportPoint_b1; public Transform[] teleportPoint_b2; public Transform endgamePoint; [Header("UI")] public Text sosigMode; public Text customMode; public Text sosigAmount; public Text sosigWave; public Text sosigChase; public Text sosigChaseR; public Text sosigType; public Text sosigLevel; public Text sosigRate; public Text sosigWander; public Text sosigSpawn; public Text sosigSfpmin; public Text sosigSfpmax; public Text sosigSwpmin; public Text sosigSwpmax; public Text sosigClean; public Text sosigFSref; public Text playerSpawn; public Text playerArmor; public Text Winnings; public Text Losses; public Text Gameplay; public Text Enemies; [Header("Arena billboards")] public Text[] timerTexts; public Text[] EnRemText; public Text summaryText; public Text Lastrecord; public Text killsText; [HideInInspector] public List<SosigMarker> spawnedSosigs = new List<SosigMarker>(); [HideInInspector] public int eRate; [HideInInspector] public int randomsS; [HideInInspector] public int eWander; private float Men_Del = 0.25f; private string ene_lab; private int mMod; private int mAmo; private int mWav; private int mCha; private int mChaR; private int mTyp; private int mLvl; private int mRat; private int mWan; private int mSpa; private int mSfpmin; private int mSfpmax; private int mSwpmin; private int mSwpmax; private int mCle; private int mFsr; private float mTim; private string dLabel; private int dAmo; private int dWav; private int dCha; private int dChaR; private int dTyp; private int dLvl; private int dRat; private int dWan; private int dSpa; private int dSfpmin; private int dSfpmax; private int dSwpmin; private int dSwpmax; private int dCle; private int dFsr; private float dTim; private int mAmo_; private int mWav_; private int mCha_; private int mChaR_; private int mTyp_; private int mLvl_; private int mSfpmin_; private int mSfpmax_; private int mSwpmin_; private int mSwpmax_; private int mCle_; private int mFsr_; private float mTim_; private int Win_; private int Los_; private float Gam_; private int Ene_; private int mpSp; private int mpHe; private int dpSp; private int dpHe; private int mpSp_; private int spawncount; private int kills; private int spawnamount; private bool Spawnmonitor; private bool FirstES; private Transform[] teleportPoint; private Spawner sosigSpawners; private string Lastrecord_; private float Vector_X1; private float Vector_Y1; private float Vector_Z1; private float Vector_X2; private float Vector_Y2; private float Vector_Z2; private bool runtimer = false; private float elapsed; private TimeSpan timePlaying; private void Awake() { runtimer = false; Spawnmonitor = false; FirstES = true; Show_panels(act: false); SetMode(PlayerPrefs.GetInt("Mode", 0)); } private void Update() { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Invalid comparison between Unknown and I4 //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Unknown result type (might be due to invalid IL or missing references) //IL_01ad: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01ba: Unknown result type (might be due to invalid IL or missing references) //IL_01bc: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_01c3: Unknown result type (might be due to invalid IL or missing references) //IL_01ec: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_0249: Unknown result type (might be due to invalid IL or missing references) if (!runtimer) { return; } foreach (SosigMarker spawnedSosig in spawnedSosigs) { if ((int)spawnedSosig.sosig.BodyState == 3) { if (mCle_ == 1) { spawnedSosig.sosig.ClearSosig(); } spawnedSosigs.Remove(spawnedSosig); kills++; } } Text[] enRemText = EnRemText; foreach (Text val in enRemText) { int num = spawnamount - kills; val.text = dLabel + " " + ene_lab + " remaining: " + num; } bool flag = false; switch (mCha_) { case 1: flag = spawnamount - kills <= 3; break; case 2: flag = true; if (spawnamount - kills <= 3) { mChaR_ = 0; } break; } if (flag) { foreach (SosigMarker spawnedSosig2 in spawnedSosigs) { Vector3 position = ((Component)GM.CurrentPlayerBody).transform.position; Vector3 position2 = ((Component)spawnedSosig2.sosig).transform.position; float num2 = Vector3.Distance(position2, position); Vector3 dominantGuardDirection = position - position2; float num3 = Max_Range_Sp * ((float)mChaR_ / 100f); if (num2 > num3) { spawnedSosig2.sosig.UpdateAssaultPoint(position); spawnedSosig2.sosig.UpdateGuardPoint(position); spawnedSosig2.sosig.SetDominantGuardDirection(dominantGuardDirection); continue; } float num4 = Random.Range(0f, num3 + 1f); if (num2 < num4) { spawnedSosig2.sosig.UpdateAssaultPoint(position2); spawnedSosig2.sosig.UpdateGuardPoint(position2); } } } if ((double)spawnedSosigs.Count <= (double)mAmo_ * 0.4 && Spawnmonitor) { Spawnmonitor = false; ((MonoBehaviour)this).StartCoroutine(Callspawns(0.02f)); } if (kills >= spawnamount) { EndGame(); ((MonoBehaviour)this).StartCoroutine(Exito(2f)); } if (GM.CurrentPlayerBody.Health <= 0f) { EndGame(); GM.CurrentSceneSettings.DeathResetPoint = ((Component)endgamePoint).transform; summaryText.text = "* You lose *"; Lastrecord.text = "-- Last record: " + Lastrecord_ + " --"; killsText.text = dLabel + " " + ene_lab + ": " + kills; PlayerPrefs.SetInt("Losses_" + mMod, ++Los_); PlayerPrefs.SetFloat("Gameplay_" + mMod, Gam_ += (float)timePlaying.TotalSeconds); PlayerPrefs.SetInt("Enemies_" + mMod, Ene_ += kills); } } private void startTimer() { runtimer = true; ((MonoBehaviour)this).StartCoroutine(RunTimer()); } private IEnumerator RunTimer() { while (runtimer) { elapsed += Time.deltaTime; timePlaying = TimeSpan.FromSeconds(elapsed); string tps = timePlaying.Hours.ToString("00") + ":" + timePlaying.Minutes.ToString("00") + ":" + timePlaying.Seconds.ToString("00"); Text[] array = timerTexts; foreach (Text val in array) { val.text = "Time: " + tps.ToString(); } yield return null; } } public void StartGame() { Mode_save(); Player_spawn(); spawnamount = mWav_ * mAmo_; Spawnmonitor = true; startTimer(); } public void Player_spawn() { //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) switch (mpSp_) { case 0: teleportPoint = teleportPoint_e; break; case 1: teleportPoint = teleportPoint_ou; break; case 2: teleportPoint = teleportPoint_b1; break; case 3: teleportPoint = teleportPoint_b2; break; case 4: teleportPoint = teleportPoint_t1; break; case 5: teleportPoint = teleportPoint_t2; break; case 6: teleportPoint = teleportPoint_t3; break; } int num = Random.Range(0, teleportPoint.Length); GM.CurrentMovementManager.TeleportToPoint(teleportPoint[num].position, true, teleportPoint[num].forward); } private void EndGame() { runtimer = false; foreach (SosigMarker spawnedSosig in spawnedSosigs) { spawnedSosig.sosig.ClearSosig(); } } private void Titulo_menu() { sosigMode.text = "Mode:\n" + dLabel + " " + PlayerPrefs.GetString("State_" + mMod, "") + "\n" + ene_lab + ": " + mAmo * mWav; if (mTim > 0f) { TimeSpan timeSpan = TimeSpan.FromSeconds(mTim); Lastrecord_ = timeSpan.Hours.ToString("00") + ":" + timeSpan.Minutes.ToString("00") + ":" + timeSpan.Seconds.ToString("00"); sosigMode.text = sosigMode.text + " / Record: " + Lastrecord_; } else { Lastrecord_ = "00:00:00"; } customMode.text = "Config " + dLabel.ToString(); } private void Show_panels(bool act) { Sosig_Panel.SetActive(act); } private void Mode_save() { PlayerPrefs.SetInt("Mode", mMod); } public void Save_custom() { PlayerPrefs.SetString("State_" + mMod, "(Fixed)"); PlayerPrefs.SetInt("Amount_" + mMod, mAmo); PlayerPrefs.SetInt("Waves_" + mMod, mWav); PlayerPrefs.SetInt("Chase_" + mMod, mCha); PlayerPrefs.SetInt("ChaseR_" + mMod, mChaR); PlayerPrefs.SetInt("Type_" + mMod, mTyp); PlayerPrefs.SetInt("Level_" + mMod, mLvl); PlayerPrefs.SetInt("Rate_" + mMod, mRat); PlayerPrefs.SetInt("Wander_" + mMod, mWan); PlayerPrefs.SetInt("Spawn_" + mMod, mSpa); PlayerPrefs.SetInt("Spawnmin_" + mMod, mSfpmin); PlayerPrefs.SetInt("Spawnmax_" + mMod, mSfpmax); PlayerPrefs.SetInt("Spawnwmin_" + mMod, mSwpmin); PlayerPrefs.SetInt("Spawnwmax_" + mMod, mSwpmax); PlayerPrefs.SetInt("Clean_" + mMod, mCle); PlayerPrefs.SetInt("FSRef_" + mMod, mFsr); PlayerPrefs.SetInt("pSpawn_" + mMod, mpSp); PlayerPrefs.SetInt("pHealth_" + mMod, mpHe); PlayerPrefs.DeleteKey("Time_" + mMod); PlayerPrefs.DeleteKey("Winnnings_" + mMod); PlayerPrefs.DeleteKey("Losses_" + mMod); PlayerPrefs.DeleteKey("Gameplay_" + mMod); PlayerPrefs.DeleteKey("Enemies_" + mMod); SetMode(mMod); } private IEnumerator Load_custom(float t) { yield return (object)new WaitForSeconds(t); SetAmount(PlayerPrefs.GetInt("Amount_" + mMod, dAmo)); SetWaves(PlayerPrefs.GetInt("Waves_" + mMod, dWav)); SetChase(PlayerPrefs.GetInt("Chase_" + mMod, dCha)); SetChaseR(PlayerPrefs.GetInt("ChaseR_" + mMod, dChaR)); SetType(PlayerPrefs.GetInt("Type_" + mMod, dTyp)); SetLevel(PlayerPrefs.GetInt("Level_" + mMod, dLvl)); SetRate(PlayerPrefs.GetInt("Rate_" + mMod, dRat)); SetWander(PlayerPrefs.GetInt("Wander_" + mMod, dWan)); SetSpawn(PlayerPrefs.GetInt("Spawn_" + mMod, dSpa)); SetSfpmin(PlayerPrefs.GetInt("Spawnmin_" + mMod, dSfpmin)); SetSfpmax(PlayerPrefs.GetInt("Spawnmax_" + mMod, dSfpmax)); SetSwpmin(PlayerPrefs.GetInt("Spawnwmin_" + mMod, dSwpmin)); SetSwpmax(PlayerPrefs.GetInt("Spawnwmax_" + mMod, dSwpmax)); SetClean(PlayerPrefs.GetInt("Clean_" + mMod, dCle)); SetFSRef(PlayerPrefs.GetInt("FSRef_" + mMod, dFsr)); SetpSpawn(PlayerPrefs.GetInt("pSpawn_" + mMod, dpSp)); SetHealth(PlayerPrefs.GetInt("pHealth_" + mMod, dpHe)); mTim = PlayerPrefs.GetFloat("Time_" + mMod, 0f); Win_ = PlayerPrefs.GetInt("Winnnings_" + mMod, 0); Los_ = PlayerPrefs.GetInt("Losses_" + mMod, 0); Gam_ = PlayerPrefs.GetFloat("Gameplay_" + mMod, 0f); Ene_ = PlayerPrefs.GetInt("Enemies_" + mMod, 0); Winnings.text = "Winnings: " + Win_; Losses.text = "Losses: " + Los_; TimeSpan show_time_score = TimeSpan.FromSeconds(Gam_); Gameplay.text = "Gameplay: " + show_time_score.Hours.ToString("00") + ":" + show_time_score.Minutes.ToString("00") + ":" + show_time_score.Seconds.ToString("00"); Enemies.text = ene_lab + ": " + Ene_; Titulo_menu(); Update_lvl_vars(); } public void SetMode(int mod) { switch (mod) { case 0: dLabel = "'Training'"; ene_lab = "Targets"; dAmo = 50; dWav = 2; dCha = 1; dChaR = 0; dTyp = 15; dLvl = 1; dRat = 50; dWan = 100; dSpa = 0; dCle = 1; dFsr = 1; dSfpmin = 3; dSfpmax = 60; dSwpmin = 15; dSwpmax = 100; dpSp = 0; dpHe = 100; break; case 1: dLabel = "'CQB'"; ene_lab = "Enemies"; dAmo = 20; dWav = 1; dCha = 0; dChaR = 0; dTyp = 0; dLvl = 3; dRat = 80; dWan = 100; dSpa = 1; dCle = 0; dFsr = 0; dSfpmin = 0; dSfpmax = 10; dSwpmin = 3; dSwpmax = 100; dpSp = 3; dpHe = 500; break; case 2: dLabel = "'MRB'"; ene_lab = "Enemies"; dAmo = 20; dWav = 1; dCha = 1; dChaR = 0; dTyp = 0; dLvl = 3; dRat = 80; dWan = 100; dSpa = 0; dCle = 0; dFsr = 1; dSfpmin = 3; dSfpmax = 15; dSwpmin = 15; dSwpmax = 100; dpSp = 2; dpHe = 500; break; case 3: dLabel = "'Assault'"; ene_lab = "Enemies"; dAmo = 25; dWav = 1; dCha = 1; dChaR = 0; dTyp = 0; dLvl = 4; dRat = 80; dWan = 100; dSpa = 0; dCle = 0; dFsr = 0; dSfpmin = 0; dSfpmax = 10; dSwpmin = 15; dSwpmax = 100; dpSp = 4; dpHe = 1000; break; case 4: dLabel = "'Defense'"; ene_lab = "Enemies"; dAmo = 8; dWav = 3; dCha = 2; dChaR = 3; dTyp = 0; dLvl = 4; dRat = 0; dWan = 0; dSpa = 2; dCle = 1; dFsr = 1; dSfpmin = 15; dSfpmax = 100; dSwpmin = 15; dSwpmax = 100; dpSp = 0; dpHe = 2000; break; case 5: dLabel = "'Marksman'"; ene_lab = "Enemies"; dAmo = 20; dWav = 1; dCha = 1; dChaR = 0; dTyp = 0; dLvl = 4; dRat = 80; dWan = 100; dSpa = 3; dCle = 0; dFsr = 1; dSfpmin = 60; dSfpmax = 70; dSwpmin = 15; dSwpmax = 100; dpSp = 6; dpHe = 100; break; case 6: dLabel = "'Zombies'"; ene_lab = "Rotwieners"; dAmo = 30; dWav = 2; dCha = 1; dChaR = 0; dTyp = 5; dLvl = 2; dRat = 50; dWan = 100; dSpa = 0; dCle = 1; dFsr = 1; dSfpmin = 3; dSfpmax = 60; dSwpmin = 15; dSwpmax = 100; dpSp = 0; dpHe = 1000; break; case 7: dLabel = "'Assassin'"; ene_lab = "Warriors"; dAmo = 10; dWav = 1; dCha = 1; dChaR = 0; dTyp = 10; dLvl = 3; dRat = 50; dWan = 100; dSpa = 0; dCle = 0; dFsr = 0; dSfpmin = 0; dSfpmax = 10; dSwpmin = 15; dSwpmax = 100; dpSp = 4; dpHe = 100; break; } mMod = mod; ((MonoBehaviour)this).StartCoroutine(Load_custom(Men_Del)); } public void SetAmount(int amo) { sosigAmount.text = "Amount:\n" + amo; mAmo = amo; } public void SetWaves(int wav) { sosigWave.text = "Waves:\n" + wav; mWav = wav; } public void SetChase(int cha) { switch (cha) { case 0: sosigChase.text = "Chase\nthe player\n(n/a on wanders):\nNever"; break; case 1: sosigChase.text = "Chase\nthe player\n(n/a on wanders):\n3 sosigs remaining"; break; case 2: sosigChase.text = "Chase\nthe player\n(n/a on wanders):\nAlways"; break; default: sosigChase.text = "Chase\nthe player\n(n/a on wanders):\nNever"; break; } mCha = cha; } public void SetChaseR(int chara) { sosigChaseR.text = "Chase radius\nfrom player:\n" + chara; mChaR = chara; } public void SetType(int typ) { switch (typ) { case 0: sosigType.text = "Type:\nS-Ops"; break; case 5: sosigType.text = "Type:\nRotwiener"; break; case 10: sosigType.text = "Type:\nGladiator"; break; case 15: sosigType.text = "Type:\nElf"; break; } mTyp = typ; } public void SetLevel(int lvl) { sosigLevel.text = "Level:\n" + lvl; mLvl = lvl; } public void SetRate(int rat) { sosigRate.text = "Defenders %:\n" + rat; mRat = rat; } public void SetWander(int wnd) { sosigWander.text = "Assaulters\nwander %:\n" + wnd; mWan = wnd; } public void SetSpawn(int spw) { switch (spw) { case 0: sosigSpawn.text = "Spawn:\nEverywhere"; break; case 1: sosigSpawn.text = "Spawn:\nBuilding"; break; case 2: sosigSpawn.text = "Spawn:\nSurface"; break; case 3: sosigSpawn.text = "Spawn:\nUp there"; break; } mSpa = spw; } public void SetSfpmin(int sfpmin) { sosigSfpmin.text = "Min radius from\nreference to wave:\n" + sfpmin; mSfpmin = sfpmin; } public void SetSfpmax(int sfpmax) { sosigSfpmax.text = "Max radius from\nreference to wave:\n" + sfpmax; mSfpmax = sfpmax; } public void SetSwpmin(int swpmin) { sosigSwpmin.text = "Min radius from\nplayer to next wave:\n" + swpmin; mSwpmin = swpmin; } public void SetSwpmax(int swpmax) { sosigSwpmax.text = "Max radius from\nplayer to next wave:\n" + swpmax; mSwpmax = swpmax; } public void SetClean(int cle) { switch (cle) { case 1: sosigClean.text = "Clean sosigs\ncorpses:\nYes"; break; case 0: sosigClean.text = "Clean sosigs\ncorpses:\nNo"; break; } mCle = cle; } public void SetFSRef(int fsr) { switch (fsr) { case 0: sosigFSref.text = "First wave\nreference:\nMap center"; break; case 1: sosigFSref.text = "First wave\nreference:\nPlayer"; break; } mFsr = fsr; } public void SetpSpawn(int pspw) { switch (pspw) { case 0: playerSpawn.text = "Spawn:\nEverywhere"; break; case 1: playerSpawn.text = "Spawn:\nOutside"; break; case 2: playerSpawn.text = "Spawn:\nBuilding in"; break; case 3: playerSpawn.text = "Spawn:\nBuilding out"; break; case 4: playerSpawn.text = "Spawn:\nClose towers"; break; case 5: playerSpawn.text = "Spawn:\nFar towers"; break; case 6: playerSpawn.text = "Spawn:\nMarksman"; break; } mpSp = pspw; } public void SetHealth(int hp) { switch (hp) { case 100: playerArmor.text = "Armor:\nNone"; break; case 500: playerArmor.text = "Armor:\nLight"; break; case 1000: playerArmor.text = "Armor:\nMedium"; break; case 2000: playerArmor.text = "Armor:\nHeavy"; break; case 100000: playerArmor.text = "Armor:\nTank"; break; } mpHe = hp; } public void SetDeleteSaveSelected() { PlayerPrefs.DeleteKey("State_" + mMod); PlayerPrefs.DeleteKey("Amount_" + mMod); PlayerPrefs.DeleteKey("Waves_" + mMod); PlayerPrefs.DeleteKey("Chase_" + mMod); PlayerPrefs.DeleteKey("ChaseR_" + mMod); PlayerPrefs.DeleteKey("Type_" + mMod); PlayerPrefs.DeleteKey("Level_" + mMod); PlayerPrefs.DeleteKey("Rate_" + mMod); PlayerPrefs.DeleteKey("Wander_" + mMod); PlayerPrefs.DeleteKey("Spawn_" + mMod); PlayerPrefs.DeleteKey("Spawnmin_" + mMod); PlayerPrefs.DeleteKey("Spawnmax_" + mMod); PlayerPrefs.DeleteKey("Spawnwmin_" + mMod); PlayerPrefs.DeleteKey("Spawnwmax_" + mMod); PlayerPrefs.DeleteKey("Clean_" + mMod); PlayerPrefs.DeleteKey("FSRef_" + mMod); PlayerPrefs.DeleteKey("pSpawn_" + mMod); PlayerPrefs.DeleteKey("pHealth_" + mMod); PlayerPrefs.DeleteKey("Time_" + mMod); PlayerPrefs.DeleteKey("Winnnings_" + mMod); PlayerPrefs.DeleteKey("Losses_" + mMod); PlayerPrefs.DeleteKey("Gameplay_" + mMod); PlayerPrefs.DeleteKey("Enemies_" + mMod); SetMode(mMod); } public void SetDeleteStatisticSelected() { PlayerPrefs.DeleteKey("Winnnings_" + mMod); PlayerPrefs.DeleteKey("Losses_" + mMod); PlayerPrefs.DeleteKey("Gameplay_" + mMod); PlayerPrefs.DeleteKey("Enemies_" + mMod); SetMode(mMod); } public void SetDeleteSave() { PlayerPrefs.DeleteAll(); SetMode(0); } public void Update_lvl_vars() { //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_0171: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_0190: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_01af: Unknown result type (might be due to invalid IL or missing references) //IL_01b4: Unknown result type (might be due to invalid IL or missing references) //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_01d3: Unknown result type (might be due to invalid IL or missing references) //IL_01ed: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_0211: Unknown result type (might be due to invalid IL or missing references) //IL_0216: Unknown result type (might be due to invalid IL or missing references) //IL_0230: Unknown result type (might be due to invalid IL or missing references) //IL_0235: Unknown result type (might be due to invalid IL or missing references) //IL_024f: Unknown result type (might be due to invalid IL or missing references) //IL_0254: Unknown result type (might be due to invalid IL or missing references) //IL_026e: Unknown result type (might be due to invalid IL or missing references) //IL_0273: Unknown result type (might be due to invalid IL or missing references) //IL_028d: Unknown result type (might be due to invalid IL or missing references) //IL_0292: Unknown result type (might be due to invalid IL or missing references) //IL_02ac: Unknown result type (might be due to invalid IL or missing references) //IL_02b1: Unknown result type (might be due to invalid IL or missing references) //IL_02d0: Unknown result type (might be due to invalid IL or missing references) //IL_02d5: Unknown result type (might be due to invalid IL or missing references) //IL_02ef: Unknown result type (might be due to invalid IL or missing references) //IL_02f4: Unknown result type (might be due to invalid IL or missing references) //IL_030e: Unknown result type (might be due to invalid IL or missing references) //IL_0313: Unknown result type (might be due to invalid IL or missing references) //IL_032d: Unknown result type (might be due to invalid IL or missing references) //IL_0332: Unknown result type (might be due to invalid IL or missing references) //IL_034c: Unknown result type (might be due to invalid IL or missing references) //IL_0351: Unknown result type (might be due to invalid IL or missing references) //IL_036b: Unknown result type (might be due to invalid IL or missing references) //IL_0370: Unknown result type (might be due to invalid IL or missing references) mAmo_ = mAmo; mWav_ = mWav; mCha_ = mCha; mChaR_ = mChaR; mTyp_ = mTyp; mLvl_ = mLvl + mTyp_; eRate = mRat; eWander = mWan; switch (mSpa) { case 0: Vector_X1 = ((Component)Area_01).transform.position.x; Vector_Y1 = ((Component)Area_01).transform.position.y; Vector_Z1 = ((Component)Area_01).transform.position.z; Vector_X2 = ((Component)Area_02).transform.position.x; Vector_Y2 = ((Component)Area_02).transform.position.y; Vector_Z2 = ((Component)Area_02).transform.position.z; break; case 1: Vector_X1 = ((Component)Building_01).transform.position.x; Vector_Y1 = ((Component)Building_01).transform.position.y; Vector_Z1 = ((Component)Building_01).transform.position.z; Vector_X2 = ((Component)Building_02).transform.position.x; Vector_Y2 = ((Component)Building_02).transform.position.y; Vector_Z2 = ((Component)Building_02).transform.position.z; break; case 2: Vector_X1 = ((Component)Defense_01).transform.position.x; Vector_Y1 = ((Component)Defense_01).transform.position.y; Vector_Z1 = ((Component)Defense_01).transform.position.z; Vector_X2 = ((Component)Defense_02).transform.position.x; Vector_Y2 = ((Component)Defense_02).transform.position.y; Vector_Z2 = ((Component)Defense_02).transform.position.z; break; case 3: Vector_X1 = ((Component)Marksman_01).transform.position.x; Vector_Y1 = ((Component)Marksman_01).transform.position.y; Vector_Z1 = ((Component)Marksman_01).transform.position.z; Vector_X2 = ((Component)Marksman_02).transform.position.x; Vector_Y2 = ((Component)Marksman_02).transform.position.y; Vector_Z2 = ((Component)Marksman_02).transform.position.z; break; } mSfpmin_ = mSfpmin; mSfpmax_ = mSfpmax; mSwpmin_ = mSwpmin; mSwpmax_ = mSwpmax; mCle_ = mCle; mFsr_ = mFsr; mTim_ = mTim; mpSp_ = mpSp; GM.CurrentPlayerBody.SetHealthThreshold((float)mpHe); GM.CurrentPlayerBody.ResetHealth(); } private IEnumerator Exito(float t) { yield return (object)new WaitForSeconds(t); GM.CurrentMovementManager.TeleportToPoint(endgamePoint.position, true, endgamePoint.forward); summaryText.text = "* YOU WON *"; Lastrecord.text = "-- Last record: " + Lastrecord_ + " --"; killsText.text = dLabel + " " + ene_lab + ": " + kills; float time_score = (float)timePlaying.TotalSeconds; if (time_score < mTim_ || mTim_ == 0f) { PlayerPrefs.SetFloat("Time_" + mMod, time_score); summaryText.text = "* YOU WON (new record) *"; } PlayerPrefs.SetInt("Winnnings_" + mMod, ++Win_); PlayerPrefs.SetFloat("Gameplay_" + mMod, Gam_ += time_score); PlayerPrefs.SetInt("Enemies_" + mMod, Ene_ += kills); } private IEnumerator Callspawns(float t) { while (spawnedSosigs.Count < mAmo_ && spawncount < spawnamount && runtimer) { if (!ESPSecured()) { continue; } Vector3 sppos = ((Component)Checker_).transform.position; Vector3 plpos = ((mFsr_ != 1) ? ((Component)Center_).transform.position : ((Component)GM.CurrentPlayerBody).transform.position); float dist = Vector3.Distance(sppos, plpos); if (dist >= Max_Range_Sp * ((float)mSfpmin_ / 100f) && dist <= Max_Range_Sp * ((float)mSfpmax_ / 100f)) { randomsS = Random.Range(1, 101); if (randomsS <= eRate) { sosigSpawners = sosigSpawners_Guard[mLvl_ - 1]; } else { sosigSpawners = sosigSpawners_Assault[mLvl_ - 1]; } ((Component)sosigSpawners).transform.position = ((Component)Checker_).transform.position; ((Component)sosigSpawners).transform.rotation = Quaternion.Euler(0f, (float)Random.Range(1, 360), 0f); sosigSpawners.Spawn(); spawncount++; yield return (object)new WaitForSeconds(t); } } if (FirstES) { FirstES = false; mFsr_ = 1; mSfpmin_ = mSwpmin_; mSfpmax_ = mSwpmax_; } if (spawncount < spawnamount) { Spawnmonitor = true; } } private bool ESPSecured() { //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e7: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_0177: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_0190: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Unknown result type (might be due to invalid IL or missing references) //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_01dd: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Unknown result type (might be due to invalid IL or missing references) //IL_0207: Unknown result type (might be due to invalid IL or missing references) //IL_020c: Unknown result type (might be due to invalid IL or missing references) //IL_0211: Unknown result type (might be due to invalid IL or missing references) //IL_0220: Unknown result type (might be due to invalid IL or missing references) //IL_0225: Unknown result type (might be due to invalid IL or missing references) //IL_022c: Unknown result type (might be due to invalid IL or missing references) //IL_0259: Unknown result type (might be due to invalid IL or missing references) //IL_025e: Unknown result type (might be due to invalid IL or missing references) //IL_0263: Unknown result type (might be due to invalid IL or missing references) //IL_0272: Unknown result type (might be due to invalid IL or missing references) //IL_0277: Unknown result type (might be due to invalid IL or missing references) //IL_027e: Unknown result type (might be due to invalid IL or missing references) //IL_02ab: Unknown result type (might be due to invalid IL or missing references) //IL_02b0: Unknown result type (might be due to invalid IL or missing references) //IL_02b5: Unknown result type (might be due to invalid IL or missing references) //IL_02c4: Unknown result type (might be due to invalid IL or missing references) //IL_02c9: Unknown result type (might be due to invalid IL or missing references) //IL_02d0: Unknown result type (might be due to invalid IL or missing references) //IL_02ee: Unknown result type (might be due to invalid IL or missing references) //IL_02f3: Unknown result type (might be due to invalid IL or missing references) //IL_02f8: Unknown result type (might be due to invalid IL or missing references) //IL_0307: Unknown result type (might be due to invalid IL or missing references) //IL_030c: Unknown result type (might be due to invalid IL or missing references) //IL_0313: Unknown result type (might be due to invalid IL or missing references) //IL_0340: Unknown result type (might be due to invalid IL or missing references) //IL_0345: Unknown result type (might be due to invalid IL or missing references) //IL_034a: Unknown result type (might be due to invalid IL or missing references) //IL_0359: Unknown result type (might be due to invalid IL or missing references) //IL_035e: Unknown result type (might be due to invalid IL or missing references) //IL_0365: Unknown result type (might be due to invalid IL or missing references) //IL_0392: Unknown result type (might be due to invalid IL or missing references) //IL_0397: Unknown result type (might be due to invalid IL or missing references) //IL_039c: Unknown result type (might be due to invalid IL or missing references) //IL_03ab: Unknown result type (might be due to invalid IL or missing references) //IL_03b0: Unknown result type (might be due to invalid IL or missing references) //IL_03b7: Unknown result type (might be due to invalid IL or missing references) //IL_03d5: Unknown result type (might be due to invalid IL or missing references) //IL_03da: Unknown result type (might be due to invalid IL or missing references) //IL_03df: Unknown result type (might be due to invalid IL or missing references) //IL_03ee: Unknown result type (might be due to invalid IL or missing references) //IL_03f3: Unknown result type (might be due to invalid IL or missing references) //IL_03fa: Unknown result type (might be due to invalid IL or missing references) //IL_0427: Unknown result type (might be due to invalid IL or missing references) //IL_042c: Unknown result type (might be due to invalid IL or missing references) //IL_0431: Unknown result type (might be due to invalid IL or missing references) //IL_0440: Unknown result type (might be due to invalid IL or missing references) //IL_0445: Unknown result type (might be due to invalid IL or missing references) //IL_044c: Unknown result type (might be due to invalid IL or missing references) //IL_0479: Unknown result type (might be due to invalid IL or missing references) //IL_047e: Unknown result type (might be due to invalid IL or missing references) //IL_0483: Unknown result type (might be due to invalid IL or missing references) //IL_0492: Unknown result type (might be due to invalid IL or missing references) //IL_0497: Unknown result type (might be due to invalid IL or missing references) //IL_049e: Unknown result type (might be due to invalid IL or missing references) //IL_04cb: Unknown result type (might be due to invalid IL or missing references) //IL_04d0: Unknown result type (might be due to invalid IL or missing references) //IL_04d5: Unknown result type (might be due to invalid IL or missing references) //IL_04e4: Unknown result type (might be due to invalid IL or missing references) //IL_04e9: Unknown result type (might be due to invalid IL or missing references) //IL_04f0: Unknown result type (might be due to invalid IL or missing references) //IL_051d: Unknown result type (might be due to invalid IL or missing references) //IL_0522: Unknown result type (might be due to invalid IL or missing references) //IL_0527: Unknown result type (might be due to invalid IL or missing references) //IL_0536: Unknown result type (might be due to invalid IL or missing references) //IL_053b: Unknown result type (might be due to invalid IL or missing references) //IL_0542: Unknown result type (might be due to invalid IL or missing references) //IL_056f: Unknown result type (might be due to invalid IL or missing references) //IL_0574: Unknown result type (might be due to invalid IL or missing references) //IL_0579: Unknown result type (might be due to invalid IL or missing references) //IL_0588: Unknown result type (might be due to invalid IL or missing references) //IL_058d: Unknown result type (might be due to invalid IL or missing references) //IL_0594: Unknown result type (might be due to invalid IL or missing references) //IL_05c1: Unknown result type (might be due to invalid IL or missing references) //IL_05c6: Unknown result type (might be due to invalid IL or missing references) //IL_05cb: Unknown result type (might be due to invalid IL or missing references) //IL_05da: Unknown result type (might be due to invalid IL or missing references) //IL_05df: Unknown result type (might be due to invalid IL or missing references) //IL_05e6: Unknown result type (might be due to invalid IL or missing references) //IL_0613: Unknown result type (might be due to invalid IL or missing references) //IL_0618: Unknown result type (might be due to invalid IL or missing references) //IL_061d: Unknown result type (might be due to invalid IL or missing references) //IL_062c: Unknown result type (might be due to invalid IL or missing references) //IL_0631: Unknown result type (might be due to invalid IL or missing references) //IL_0638: Unknown result type (might be due to invalid IL or missing references) //IL_0665: Unknown result type (might be due to invalid IL or missing references) //IL_066a: Unknown result type (might be due to invalid IL or missing references) //IL_066f: Unknown result type (might be due to invalid IL or missing references) //IL_0671: Unknown result type (might be due to invalid IL or missing references) //IL_069e: Unknown result type (might be due to invalid IL or missing references) //IL_06a3: Unknown result type (might be due to invalid IL or missing references) //IL_06a8: Unknown result type (might be due to invalid IL or missing references) //IL_06b7: Unknown result type (might be due to invalid IL or missing references) //IL_06bc: Unknown result type (might be due to invalid IL or missing references) //IL_06c3: Unknown result type (might be due to invalid IL or missing references) //IL_06f0: Unknown result type (might be due to invalid IL or missing references) //IL_06f5: Unknown result type (might be due to invalid IL or missing references) //IL_06fa: Unknown result type (might be due to invalid IL or missing references) //IL_0709: Unknown result type (might be due to invalid IL or missing references) //IL_070e: Unknown result type (might be due to invalid IL or missing references) //IL_0715: Unknown result type (might be due to invalid IL or missing references) //IL_0742: Unknown result type (might be due to invalid IL or missing references) //IL_0747: Unknown result type (might be due to invalid IL or missing references) //IL_074c: Unknown result type (might be due to invalid IL or missing references) //IL_075b: Unknown result type (might be due to invalid IL or missing references) //IL_0760: Unknown result type (might be due to invalid IL or missing references) //IL_0767: Unknown result type (might be due to invalid IL or missing references) //IL_0794: Unknown result type (might be due to invalid IL or missing references) //IL_0799: Unknown result type (might be due to invalid IL or missing references) //IL_079e: Unknown result type (might be due to invalid IL or missing references) //IL_07ad: Unknown result type (might be due to invalid IL or missing references) //IL_07b2: Unknown result type (might be due to invalid IL or missing references) //IL_07b9: Unknown result type (might be due to invalid IL or missing references) //IL_07e6: Unknown result type (might be due to invalid IL or missing references) //IL_07eb: Unknown result type (might be due to invalid IL or missing references) //IL_07f0: Unknown result type (might be due to invalid IL or missing references) //IL_07ff: Unknown result type (might be due to invalid IL or missing references) //IL_0804: Unknown result type (might be due to invalid IL or missing references) //IL_080b: Unknown result type (might be due to invalid IL or missing references) //IL_0838: Unknown result type (might be due to invalid IL or missing references) //IL_083d: Unknown result type (might be due to invalid IL or missing references) //IL_0842: Unknown result type (might be due to invalid IL or missing references) //IL_0851: Unknown result type (might be due to invalid IL or missing references) //IL_0856: Unknown result type (might be due to invalid IL or missing references) //IL_085d: Unknown result type (might be due to invalid IL or missing references) bool flag = false; float num = 0.7f; float num2 = 0.1f; float num3 = 2.2f; float num4 = 0.1f; ((Component)Checker_).transform.position = new Vector3(Random.Range(Vector_X1, Vector_X2), Random.Range(Vector_Y1, Vector_Y2), Random.Range(Vector_Z1, Vector_Z2)); Collider[] array = Physics.OverlapSphere(((Component)Checker_).transform.position, 0f); if (array.Length > 0) { return false; } Vector3 val = ((Component)this).transform.TransformDirection(Vector3.down); Ray val2 = default(Ray); ((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val); flag = Physics.Raycast(val2, num4); if (!flag) { return flag; } val = ((Component)this).transform.TransformDirection(Vector3.up); ((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val); if (Physics.Raycast(val2, num3)) { return false; } val = ((Component)this).transform.TransformDirection(Vector3.forward); ((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val); if (Physics.Raycast(val2, num)) { return false; } val = ((Component)this).transform.TransformDirection(new Vector3(0f, 1f, 1f)); ((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val); if (Physics.Raycast(val2, num)) { return false; } val = ((Component)this).transform.TransformDirection(new Vector3(0f, -1f, 1f)); ((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val); if (Physics.Raycast(val2, num2)) { return false; } val = ((Component)this).transform.TransformDirection(Vector3.back); ((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val); if (Physics.Raycast(val2, num)) { return false; } val = ((Component)this).transform.TransformDirection(new Vector3(0f, 1f, -1f)); ((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val); if (Physics.Raycast(val2, num)) { return false; } val = ((Component)this).transform.TransformDirection(new Vector3(0f, -1f, -1f)); ((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val); if (Physics.Raycast(val2, num2)) { return false; } val = ((Component)this).transform.TransformDirection(Vector3.right); ((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val); if (Physics.Raycast(val2, num)) { return false; } val = ((Component)this).transform.TransformDirection(new Vector3(1f, 1f, 0f)); ((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val); if (Physics.Raycast(val2, num)) { return false; } val = ((Component)this).transform.TransformDirection(new Vector3(1f, -1f, 0f)); ((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val); if (Physics.Raycast(val2, num2)) { return false; } val = ((Component)this).transform.TransformDirection(Vector3.left); ((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val); if (Physics.Raycast(val2, num)) { return false; } val = ((Component)this).transform.TransformDirection(new Vector3(-1f, 1f, 0f)); ((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val); if (Physics.Raycast(val2, num)) { return false; } val = ((Component)this).transform.TransformDirection(new Vector3(-1f, -1f, 0f)); ((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val); if (Physics.Raycast(val2, num2)) { return false; } val = ((Component)this).transform.TransformDirection(new Vector3(1f, 0f, 1f)); ((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val); if (Physics.Raycast(val2, num)) { return false; } val = ((Component)this).transform.TransformDirection(new Vector3(1f, 1f, 1f)); ((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val); if (Physics.Raycast(val2, num)) { return false; } val = ((Component)this).transform.TransformDirection(new Vector3(1f, -1f, 1f)); ((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val); if (Physics.Raycast(val2, num2)) { return false; } val = ((Component)this).transform.TransformDirection(new Vector3(1f, 0f, -1f)); ((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val); if (Physics.Raycast(val2, num)) { return false; } val = ((Component)this).transform.TransformDirection(new Vector3(1f, 1f, -1f)); ((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val); if (Physics.Raycast(val2, num)) { return false; } val = ((Component)this).transform.TransformDirection(new Vector3(1f, -1f, -1f)); if (Physics.Raycast(val2, num2)) { return false; } val = ((Component)this).transform.TransformDirection(new Vector3(-1f, 0f, 1f)); ((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val); if (Physics.Raycast(val2, num)) { return false; } val = ((Component)this).transform.TransformDirection(new Vector3(-1f, 1f, 1f)); ((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val); if (Physics.Raycast(val2, num)) { return false; } val = ((Component)this).transform.TransformDirection(new Vector3(-1f, -1f, 1f)); ((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val); if (Physics.Raycast(val2, num2)) { return false; } val = ((Component)this).transform.TransformDirection(new Vector3(-1f, 0f, -1f)); ((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val); if (Physics.Raycast(val2, num)) { return false; } val = ((Component)this).transform.TransformDirection(new Vector3(-1f, 1f, -1f)); ((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val); if (Physics.Raycast(val2, num)) { return false; } val = ((Component)this).transform.TransformDirection(new Vector3(-1f, -1f, -1f)); ((Ray)(ref val2))..ctor(((Component)Checker_).transform.position, val); if (Physics.Raycast(val2, num2)) { return false; } return true; } } public class SosigMarker : MonoBehaviour { public Sosig sosig; public void Awake() { sosig = ((Component)this).GetComponent<Sosig>(); } } public class Spawner : MonoBehaviour { public SosigEnemyID[] spawnableSosigs; public OnslaughtManager osm; private readonly SpawnOptions _spawnOptions_Assault; private readonly SpawnOptions _spawnOptions_Guard; private readonly SpawnOptions _spawnOptions_Wander; public Spawner() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Expected O, but got Unknown //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Expected O, but got Unknown SpawnOptions val = new SpawnOptions(); val.SpawnState = (SosigOrder)7; val.SpawnActivated = true; val.EquipmentMode = (EquipmentSlots)7; val.SpawnWithFullAmmo = true; val.IFF = 1; _spawnOptions_Assault = val; val = new SpawnOptions(); val.SpawnState = (SosigOrder)1; val.SpawnActivated = true; val.EquipmentMode = (EquipmentSlots)7; val.SpawnWithFullAmmo = true; val.IFF = 1; _spawnOptions_Guard = val; val = new SpawnOptions(); val.SpawnState = (SosigOrder)6; val.SpawnActivated = true; val.EquipmentMode = (EquipmentSlots)7; val.SpawnWithFullAmmo = true; val.IFF = 1; _spawnOptions_Wander = val; ((MonoBehaviour)this)..ctor(); } private void Update() { if ((Object)(object)osm == (Object)null) { osm = Object.FindObjectOfType<OnslaughtManager>(); } } public void Spawn() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) SosigEnemyID random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)spawnableSosigs); if (osm.randomsS <= osm.eRate) { _spawnOptions_Guard.SosigTargetPosition = ((Component)this).transform.position; Sosig val = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[random], _spawnOptions_Guard, ((Component)this).transform.position, ((Component)this).transform.rotation); SosigMarker item = ((Component)val).gameObject.AddComponent<SosigMarker>(); osm.spawnedSosigs.Add(item); return; } int num = Random.Range(1, 101); if (num <= osm.eWander) { Sosig val2 = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[random], _spawnOptions_Wander, ((Component)this).transform.position, ((Component)this).transform.rotation); SosigMarker item2 = ((Component)val2).gameObject.AddComponent<SosigMarker>(); osm.spawnedSosigs.Add(item2); } else { _spawnOptions_Assault.SosigTargetPosition = ((Component)this).transform.position; Sosig val3 = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[random], _spawnOptions_Assault, ((Component)this).transform.position, ((Component)this).transform.rotation); SosigMarker item3 = ((Component)val3).gameObject.AddComponent<SosigMarker>(); osm.spawnedSosigs.Add(item3); } } } } namespace SimpleLightProbePlacer { [RequireComponent(typeof(LightProbeGroup))] [AddComponentMenu("Rendering/Light Probe Group Control")] public class LightProbeGroupControl : MonoBehaviour { [SerializeField] private float m_mergeDistance = 0.5f; [SerializeField] private bool m_usePointLights = true; [SerializeField] private float m_pointLightRange = 1f; private int m_mergedProbes; private LightProbeGroup m_lightProbeGroup; public float MergeDistance { get { return m_mergeDistance; } set { m_mergeDistance = value; } } public int MergedProbes => m_mergedProbes; public bool UsePointLights { get { return m_usePointLights; } set { m_usePointLights = value; } } public float PointLightRange { get { return m_pointLightRange; } set { m_pointLightRange = value; } } public LightProbeGroup LightProbeGroup { get { if ((Object)(object)m_lightProbeGroup != (Object)null) { return m_lightProbeGroup; } return m_lightProbeGroup = ((Component)this).GetComponent<LightProbeGroup>(); } } public void DeleteAll() { LightProbeGroup.probePositions = null; m_mergedProbes = 0; } public void Create() { DeleteAll(); List<Vector3> list = CreatePositions(); list.AddRange(CreateAroundPointLights(m_pointLightRange)); list = MergeClosestPositions(list, m_mergeDistance, out m_mergedProbes); ApplyPositions(list); } public void Merge() { if (LightProbeGroup.probePositions != null) { List<Vector3> source = MergeClosestPositions(LightProbeGroup.probePositions.ToList(), m_mergeDistance, out m_mergedProbes); source = source.Select((Vector3 x) => ((Component)this).transform.TransformPoint(x)).ToList(); ApplyPositions(source); } } private void ApplyPositions(List<Vector3> positions) { LightProbeGroup.probePositions = positions.Select((Vector3 x) => ((Component)this).transform.InverseTransformPoint(x)).ToArray(); } private static List<Vector3> CreatePositions() { LightProbeVolume[] array = Object.FindObjectsOfType<LightProbeVolume>(); if (array.Length == 0) { return new List<Vector3>(); } List<Vector3> list = new List<Vector3>(); for (int i = 0; i < array.Length; i++) { list.AddRange(array[i].CreatePositions()); } return list; } private static List<Vector3> CreateAroundPointLights(float range) { List<Light> list = (from x in Object.FindObjectsOfType<Light>() where (int)x.type == 2 select x).ToList(); if (list.Count == 0) { return new List<Vector3>(); } List<Vector3> list2 = new List<Vector3>(); for (int i = 0; i < list.Count; i++) { list2.AddRange(CreatePositionsAround(((Component)list[i]).transform, range)); } return list2; } private static List<Vector3> MergeClosestPositions(List<Vector3> positions, float distance, out int mergedCount) { //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_016e: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) if (positions == null) { mergedCount = 0; return new List<Vector3>(); } int count = positions.Count; bool flag = false; while (!flag) { Dictionary<Vector3, List<Vector3>> dictionary = new Dictionary<Vector3, List<Vector3>>(); for (int i = 0; i < positions.Count; i++) { List<Vector3> list = positions.Where(delegate(Vector3 x) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) Vector3 val2 = x - positions[i]; return ((Vector3)(ref val2)).magnitude < distance; }).ToList(); if (list.Count > 0 && !dictionary.ContainsKey(positions[i])) { dictionary.Add(positions[i], list); } } positions.Clear(); List<Vector3> list2 = dictionary.Keys.ToList(); for (int j = 0; j < list2.Count; j++) { Vector3 center = dictionary[list2[j]].Aggregate(Vector3.zero, (Vector3 result, Vector3 target) => result + target) / (float)dictionary[list2[j]].Count; if (!positions.Exists((Vector3 x) => x == center)) { positions.Add(center); } } flag = positions.Select((Vector3 x) => positions.Where(delegate(Vector3 y) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) int result2; if (y != x) { Vector3 val = y - x; result2 = ((((Vector3)(ref val)).magnitude < distance) ? 1 : 0); } else { result2 = 0; } return (byte)result2 != 0; })).All((IEnumerable<Vector3> x) => !x.Any()); } mergedCount = count - positions.Count; return positions; } public static List<Vector3> CreatePositionsAround(Transform transform, float range) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) Vector3[] source = (Vector3[])(object)new Vector3[8] { new Vector3(-0.5f, 0.5f, -0.5f), new Vector3(-0.5f, 0.5f, 0.5f), new Vector3(0.5f, 0.5f, 0.5f), new Vector3(0.5f, 0.5f, -0.5f), new Vector3(-0.5f, -0.5f, -0.5f), new Vector3(-0.5f, -0.5f, 0.5f), new Vector3(0.5f, -0.5f, 0.5f), new Vector3(0.5f, -0.5f, -0.5f) }; return source.Select((Vector3 x) => transform.TransformPoint(x * range)).ToList(); } } public enum LightProbeVolumeType { Fixed, Float } [AddComponentMenu("Rendering/Light Probe Volume")] public class LightProbeVolume : TransformVolume { [SerializeField] private LightProbeVolumeType m_type = LightProbeVolumeType.Fixed; [SerializeField] private Vector3 m_densityFixed = Vector3.one; [SerializeField] private Vector3 m_densityFloat = Vector3.one; public LightProbeVolumeType Type { get { return m_type; } set { m_type = value; } } public Vector3 Density { get { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) return (m_type != 0) ? m_densityFloat : m_densityFixed; } set { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) if (m_type == LightProbeVolumeType.Fixed) { m_densityFixed = value; } else { m_densityFloat = value; } } } public static Color EditorColor => new Color(1f, 0.9f, 0.25f); public List<Vector3> CreatePositions() { return CreatePositions(m_type); } public List<Vector3> CreatePositions(LightProbeVolumeType type) { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) return (type != 0) ? CreatePositionsFloat(((Component)this).transform, base.Origin, base.Size, Density) : CreatePositionsFixed(((Component)this).transform, base.Origin, base.Size, Density); } public static List<Vector3> CreatePositionsFixed(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) List<Vector3> list = new List<Vector3>(); Vector3 val = origin; float num = size.x / (float)Mathf.FloorToInt(density.x); float num2 = size.y / (float)Mathf.FloorToInt(density.y); float num3 = size.z / (float)Mathf.FloorToInt(density.z); val -= size * 0.5f; for (int i = 0; (float)i <= density.x; i++) { for (int j = 0; (float)j <= density.y; j++) { for (int k = 0; (float)k <= density.z; k++) { Vector3 val2 = val + new Vector3((float)i * num, (float)j * num2, (float)k * num3); val2 = volumeTransform.TransformPoint(val2); list.Add(val2); } } } return list; } public static List<Vector3> CreatePositionsFloat(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) List<Vector3> list = new List<Vector3>(); Vector3 val = origin; int num = Mathf.FloorToInt(size.x / density.x); int num2 = Mathf.FloorToInt(size.y / density.y); int num3 = Mathf.FloorToInt(size.z / density.z); val -= size * 0.5f; val.x += (size.x - (float)num * density.x) * 0.5f; val.y += (size.y - (float)num2 * density.y) * 0.5f; val.z += (size.z - (float)num3 * density.z) * 0.5f; for (int i = 0; i <= num; i++) { for (int j = 0; j <= num2; j++) { for (int k = 0; k <= num3; k++) { Vector3 val2 = val + new Vector3((float)i * density.x, (float)j * density.y, (float)k * density.z); val2 = volumeTransform.TransformPoint(val2); list.Add(val2); } } } return list; } } [AddComponentMenu("")] public class TransformVolume : MonoBehaviour { [SerializeField] private Volume m_volume = new Volume(Vector3.zero, Vector3.one); public Volume Volume { get { return m_volume; } set { m_volume = value; } } public Vector3 Origin => m_volume.Origin; public Vector3 Size => m_volume.Size; public bool IsInBounds(Vector3[] points) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) Bounds bounds = GetBounds(); return ((Bounds)(ref bounds)).Intersects(GetBounds(points)); } public bool IsOnBorder(Vector3[] points) { if (points.All((Vector3 x) => !IsInVolume(x))) { return false; } return !points.All(IsInVolume); } public bool IsInVolume(Vector3[] points) { return points.All(IsInVolume); } public bool IsInVolume(Vector3 position) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) Plane val = default(Plane); for (int i = 0; i < 6; i++) { ((Plane)(ref val))..ctor(GetSideDirection(i), GetSidePosition(i)); if (((Plane)(ref val)).GetSide(position)) { return false; } } return true; } public Vector3[] GetCorners() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_01a2: Unknown result type (might be due to invalid IL or missing references) //IL_01a7: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) Vector3[] array = (Vector3[])(object)new Vector3[8] { new Vector3(-0.5f, 0.5f, -0.5f), new Vector3(-0.5f, 0.5f, 0.5f), new Vector3(0.5f, 0.5f, 0.5f), new Vector3(0.5f, 0.5f, -0.5f), new Vector3(-0.5f, -0.5f, -0.5f), new Vector3(-0.5f, -0.5f, 0.5f), new Vector3(0.5f, -0.5f, 0.5f), new Vector3(0.5f, -0.5f, -0.5f) }; for (int i = 0; i < array.Length; i++) { ref Vector3 reference = ref array[i]; reference.x *= m_volume.Size.x; ref Vector3 reference2 = ref array[i]; reference2.y *= m_volume.Size.y; ref Vector3 reference3 = ref array[i]; reference3.z *= m_volume.Size.z; ref Vector3 reference4 = ref array[i]; reference4 = ((Component)this).transform.TransformPoint(m_volume.Origin + array[i]); } return array; } public Bounds GetBounds() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) return GetBounds(GetCorners()); } public Bounds GetBounds(Vector3[] points) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) Vector3 val = points.Aggregate(Vector3.zero, (Vector3 result, Vector3 point) => result + point) / (float)points.Length; Bounds result2 = default(Bounds); ((Bounds)(ref result2))..ctor(val, Vector3.zero); for (int i = 0; i < points.Length; i++) { ((Bounds)(ref result2)).Encapsulate(points[i]); } return result2; } public GameObject[] GetGameObjectsInBounds(LayerMask layerMask) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) MeshRenderer[] array = Object.FindObjectsOfType<MeshRenderer>(); List<GameObject> list = new List<GameObject>(); Bounds bounds = GetBounds(); for (int i = 0; i < array.Length; i++) { if (!((Object)(object)((Component)array[i]).gameObject == (Object)(object)((Component)((Component)this).transform).gameObject) && !((Object)(object)((Component)array[i]).GetComponent<TransformVolume>() != (Object)null) && ((1 << ((Component)array[i]).gameObject.layer) & ((LayerMask)(ref layerMask)).value) != 0 && ((Bounds)(ref bounds)).Intersects(((Renderer)array[i]).bounds)) { list.Add(((Component)array[i]).gameObject); } } return list.ToArray(); } public Vector3 GetSideDirection(int side) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) Vector3[] array = (Vector3[])(object)new Vector3[6]; Vector3 right = Vector3.right; Vector3 up = Vector3.up; Vector3 forward = Vector3.forward; array[0] = right; ref Vector3 reference = ref array[1]; reference = -right; array[2] = up; ref Vector3 reference2 = ref array[3]; reference2 = -up; array[4] = forward; ref Vector3 reference3 = ref array[5]; reference3 = -forward; return ((Component)this).transform.TransformDirection(array[side]); } public Vector3 GetSidePosition(int side) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) Vector3[] array = (Vector3[])(object)new Vector3[6]; Vector3 right = Vector3.right; Vector3 up = Vector3.up; Vector3 forward = Vector3.forward; array[0] = right; ref Vector3 reference = ref array[1]; reference = -right; array[2] = up; ref Vector3 reference2 = ref array[3]; reference2 = -up; array[4] = forward; ref Vector3 reference3 = ref array[5]; reference3 = -forward; return ((Component)this).transform.TransformPoint(array[side] * GetSizeAxis(side) + m_volume.Origin); } public float GetSizeAxis(int side) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) switch (side) { case 0: case 1: return m_volume.Size.x * 0.5f; case 2: case 3: return m_volume.Size.y * 0.5f; default: return m_volume.Size.z * 0.5f; } } public static Volume EditorVolumeControl(TransformVolume transformVolume, float handleSize, Color color) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Expected O, but got Unknown //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Expected O, but got Unknown //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Expected O, but got Unknown //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Expected O, but got Unknown //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Expected O, but got Unknown //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_01e3: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_01fe: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_0212: Unknown result type (might be due to invalid IL or missing references) //IL_0217: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_024a: Unknown result type (might be due to invalid IL or missing references) //IL_024f: Unknown result type (might be due to invalid IL or missing references) //IL_0254: Unknown result type (might be due to invalid IL or missing references) //IL_026c: Unknown result type (might be due to invalid IL or missing references) //IL_0278: Unknown result type (might be due to invalid IL or missing references) //IL_027d: Unknown result type (might be due to invalid IL or missing references) //IL_0287: Unknown result type (might be due to invalid IL or missing references) //IL_028c: Unknown result type (might be due to invalid IL or missing references) //IL_0291: Unknown result type (might be due to invalid IL or missing references) //IL_02a9: Unknown result type (might be due to invalid IL or missing references) //IL_02ae: Unknown result type (might be due to invalid IL or missing references) //IL_02b3: Unknown result type (might be due to invalid IL or missing references) //IL_02c4: Unknown result type (might be due to invalid IL or missing references) //IL_02c9: Unknown result type (might be due to invalid IL or missing references) //IL_02ce: Unknown result type (might be due to invalid IL or missing references) //IL_02e7: Unknown result type (might be due to invalid IL or missing references) //IL_02ec: Unknown result type (might be due to invalid IL or missing references) //IL_02f1: Unknown result type (might be due to invalid IL or missing references) //IL_0302: Unknown result type (might be due to invalid IL or missing references) //IL_0307: Unknown result type (might be due to invalid IL or missing references) //IL_030c: Unknown result type (might be due to invalid IL or missing references) //IL_0325: Unknown result type (might be due to invalid IL or missing references) //IL_032a: Unknown result type (might be due to invalid IL or missing references) //IL_032f: Unknown result type (might be due to invalid IL or missing references) //IL_0340: Unknown result type (might be due to invalid IL or missing references) //IL_0345: Unknown result type (might be due to invalid IL or missing references) //IL_034a: Unknown result type (might be due to invalid IL or missing references) //IL_0359: Unknown result type (might be due to invalid IL or missing references) //IL_035a: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Expected O, but got Unknown Vector3[] array = (Vector3[])(object)new Vector3[6]; Transform transform = ((Component)transformVolume).transform; Handles.color = color; for (int i = 0; i < array.Length; i++) { ref Vector3 reference = ref array[i]; reference = transformVolume.GetSidePosition(i); } ref Vector3 reference2 = ref array[0]; reference2 = Handles.Slider(array[0], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference3 = ref array[1]; reference3 = Handles.Slider(array[1], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference4 = ref array[2]; reference4 = Handles.Slider(array[2], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference5 = ref array[3]; reference5 = Handles.Slider(array[3], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference6 = ref array[4]; reference6 = Handles.Slider(array[4], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference7 = ref array[5]; reference7 = Handles.Slider(array[5], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f); Vector3 origin = default(Vector3); origin.x = transform.InverseTransformPoint((array[0] + array[1]) * 0.5f).x; origin.y = transform.InverseTransformPoint((array[2] + array[3]) * 0.5f).y; origin.z = transform.InverseTransformPoint((array[4] + array[5]) * 0.5f).z; Vector3 size = default(Vector3); size.x = transform.InverseTransformPoint(array[0]).x - transform.InverseTransformPoint(array[1]).x; size.y = transform.InverseTransformPoint(array[2]).y - transform.InverseTransformPoint(array[3]).y; size.z = transform.InverseTransformPoint(array[4]).z - transform.InverseTransformPoint(array[5]).z; return new Volume(origin, size); } } [Serializable] public struct Volume { [SerializeField] private Vector3 m_origin; [SerializeField] private Vector3 m_size; public Vector3 Origin => m_origin; public Vector3 Size => m_size; public Volume(Vector3 origin, Vector3 size) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) m_origin = origin; m_size = size; } public static bool operator ==(Volume left, Volume right) { return left.Equals(right); } public static bool operator !=(Volume left, Volume right) { return !left.Equals(right); } public bool Equals(Volume other) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) return Origin == other.Origin && Size == other.Size; } public override bool Equals(object obj) { if (object.ReferenceEquals(null, obj)) { return false; } return obj is Volume && Equals((Volume)obj); } public override int GetHashCode() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) Vector3 origin = Origin; int num = ((object)(Vector3)(ref origin)).GetHashCode() * 397; Vector3 size = Size; return num ^ ((object)(Vector3)(ref size)).GetHashCode(); } public override string ToString() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) return $"Origin: {Origin}, Size: {Size}"; } } } namespace nrgill28.AtlasSampleScene { public class CTF_CaptureZone : MonoBehaviour { public CTF_Manager Manager; public CTF_Team Team; public void OnTriggerEnter(Collider other) { CTF_Flag component = ((Component)other).GetComponent<CTF_Flag>(); if (Object.op_Implicit((Object)(object)component) && component.Team != Team) { Manager.FlagCaptured(component); } } } public class CTF_Flag : FVRPhysicalObject { [Header("Flag stuffs")] public CTF_Team Team; public float RespawnDelay = 10f; public Vector3 FloorOffset = new Vector3(0f, 0.25f, 0f); private Vector3 _resetPosition; private Quaternion _resetRotation; private Transform _followTransform; private bool _isHeld; private bool _isTaken; private float _timer; private CTF_Sosig _heldBy; public override void Awake() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) ((FVRPhysicalObject)this).Awake(); _resetPosition = ((Component)this).transform.position; _resetRotation = ((Component)this).transform.rotation; } private void Update() { if (_isTaken && !_isHeld) { _timer -= Time.deltaTime; if (_timer < 0f) { ReturnFlag(); } } } public void Take() { _isHeld = true; _isTaken = true; } public void Drop() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).IsHeld = false; _timer = RespawnDelay; NavMeshHit val = default(NavMeshHit); NavMesh.SamplePosition(((Component)this).transform.position, ref val, 100f, -1); ((Component)this).transform.position = ((NavMeshHit)(ref val)).position + FloorOffset; ((Component)this).transform.rotation = Quaternion.identity; } public void ReturnFlag() { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) if (((FVRInteractiveObject)this).IsHeld) { ((FVRInteractiveObject)this).ForceBreakInteraction(); } if (Object.op_Implicit((Object)(object)_heldBy)) { _heldBy.HeldFlag = null; } ((Component)this).transform.SetPositionAndRotation(_resetPosition, _resetRotation); _isTaken = false; } private void OnTriggerEnter(Collider other) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) if (_isHeld) { return; } CTF_Sosig componentInParent = ((Component)other).GetComponentInParent<CTF_Sosig>(); if (Object.op_Implicit((Object)(object)componentInParent) && (int)componentInParent.Sosig.BodyState == 0) { if (componentInParent.Team == Team) { ReturnFlag(); return; } _heldBy = componentInParent; componentInParent.HeldFlag = this; Take(); } } public override void BeginInteraction(FVRViveHand hand) { ((FVRPhysicalObject)this).BeginInteraction(hand); Take(); } public override void EndInteraction(FVRViveHand hand) { ((FVRPhysicalObject)this).EndInteraction(hand); Drop(); } } public class CTF_Manager : MonoBehaviour { [Header("References")] public Text[] ScoreTexts; public Transform[] AttackPoints; public Text StartButtonText; [Header("Red Team")] public CTF_Flag RedFlag; public int RedTeamSize; public Transform[] RedSpawns; public SosigEnemyID[] RedTeam; [Header("Blue Team")] public CTF_Flag BlueFlag; public int BlueTeamSize; public Transform[] BlueSpawns; public SosigEnemyID[] BlueTeam; private int _blueScore; private int _redScore; private bool _running; private readonly List<CTF_Sosig> _sosigs = new List<CTF_Sosig>(); private readonly SpawnOptions _spawnOptions; public CTF_Manager() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown SpawnOptions val = new SpawnOptions(); val.SpawnState = (SosigOrder)7; val.SpawnActivated = true; val.EquipmentMode = (EquipmentSlots)7; val.SpawnWithFullAmmo = true; _spawnOptions = val; ((MonoBehaviour)this)..ctor(); } private void Start() { UpdateScoreText(); } public void ToggleGame() { if (_running) { EndGame(); StartButtonText.text = "Start Game"; } else { StartGame(); StartButtonText.text = "Stop Game"; } } private void StartGame() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Expected O, but got Unknown ResetGame(); _running = true; GM.CurrentSceneSettings.SosigKillEvent += new SosigKill(CurrentSceneSettingsOnSosigKillEvent); ((MonoBehaviour)this).StartCoroutine(DoInitialSpawns()); } private void EndGame() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown GM.CurrentSceneSettings.SosigKillEvent -= new SosigKill(CurrentSceneSettingsOnSosigKillEvent); foreach (CTF_Sosig sosig in _sosigs) { sosig.Sosig.ClearSosig(); } _running = false; } private void CurrentSceneSettingsOnSosigKillEvent(Sosig s) { CTF_Sosig cTF_Sosig = _sosigs.FirstOrDefault((CTF_Sosig x) => (Object)(object)x.Sosig == (Object)(object)s); if (Object.op_Implicit((Object)(object)cTF_Sosig)) { ((MonoBehaviour)this).StartCoroutine(RespawnSosig(cTF_Sosig)); } } private void SpawnSosig(CTF_Team team) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) _spawnOptions.IFF = (int)team; _spawnOptions.SosigTargetPosition = SodaliteUtils.GetRandom<Transform>((IList<Transform>)AttackPoints).position; Transform transform; SosigEnemyID random; if (team == CTF_Team.Red) { transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)RedSpawns)).transform; random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)RedTeam); } else { transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)BlueSpawns)).transform; random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)BlueTeam); } Sosig val = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[random], _spawnOptions, transform.position, transform.rotation); CTF_Sosig cTF_Sosig = ((Component)val).gameObject.AddComponent<CTF_Sosig>(); _sosigs.Add(cTF_Sosig); cTF_Sosig.Sosig = val; cTF_Sosig.Team = team; } private IEnumerator DoInitialSpawns() { int i = 0; while (i < Mathf.Max(RedTeamSize, BlueTeamSize)) { if (i < RedTeamSize) { SpawnSosig(CTF_Team.Red); } if (i < BlueTeamSize) { SpawnSosig(CTF_Team.Blue); } i++; yield return (object)new WaitForSeconds(2.5f); } } private IEnumerator RespawnSosig(CTF_Sosig sosig) { yield return (object)new WaitForSeconds(5f); sosig.Sosig.ClearSosig(); _sosigs.Remove(sosig); yield return (object)new WaitForSeconds(5f); if (_running) { int sosigsLeft = _sosigs.Count((CTF_Sosig x) => x.Team == sosig.Team); int teamSize = ((sosig.Team != 0) ? BlueTeamSize : RedTeamSize); if (sosigsLeft < teamSize) { SpawnSosig(sosig.Team); } } } public void ResetGame() { _blueScore = 0; _redScore = 0; UpdateScoreText(); if (Object.op_Implicit((Object)(object)RedFlag)) { RedFlag.ReturnFlag(); } if (Object.op_Implicit((Object)(object)BlueFlag)) { BlueFlag.ReturnFlag(); } } public void FlagCaptured(CTF_Flag flag) { if (flag.Team == CTF_Team.Red) { _blueScore++; } else { _redScore++; } UpdateScoreText(); flag.ReturnFlag(); } public void UpdateScoreText() { Text[] scoreTexts = ScoreTexts; foreach (Text val in scoreTexts) { val.text = "<color=red>" + _redScore + "</color> - <color=blue>" + _blueScore + "</color>"; } } private void OnDrawGizmos() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknow