using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OpenScripts2;
using OtherLoader;
using PrimeVrScripts;
using UnityEngine;
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class BombLance : MonoBehaviour
{
public FVRFireArmChamber harpoonChamber;
public Transform harpoonParent;
public FVRFireArm bombLance;
public bool isHarpoonCocked = false;
public float harpoonStartPosZ;
public float harpoonLerp;
public float harpoonEndPosZ;
private float m_triggerFloat;
public Transform Trigger;
public float Trigger_Rot_Forward;
public float Trigger_Rot_Rearward;
public float TriggerThreshold;
private bool hasAlreadyTriggeredOnce = false;
public void Update()
{
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
m_triggerFloat = 0f;
FVRViveHand hand = ((FVRInteractiveObject)bombLance).m_hand;
if (!((Object)(object)hand == (Object)null))
{
if (hand.Input.TriggerFloat < 0.1f)
{
hasAlreadyTriggeredOnce = false;
}
if (((FVRInteractiveObject)bombLance).m_hasTriggeredUpSinceBegin && (Object)(object)hand != (Object)null)
{
m_triggerFloat = hand.Input.TriggerFloat;
}
Trigger.localEulerAngles = new Vector3(Mathf.Lerp(Trigger_Rot_Forward, Trigger_Rot_Rearward, m_triggerFloat), 0f, 0f);
if (!((double)m_triggerFloat <= (double)TriggerThreshold) && !hasAlreadyTriggeredOnce)
{
hasAlreadyTriggeredOnce = true;
FireHarpoon();
}
}
}
public void FireHarpoon()
{
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_0143: Unknown result type (might be due to invalid IL or missing references)
//IL_0151: Unknown result type (might be due to invalid IL or missing references)
//IL_0166: Unknown result type (might be due to invalid IL or missing references)
bombLance.PlayAudioEvent((FirearmAudioEventType)6, 1f);
if (isHarpoonCocked)
{
bombLance.PlayAudioEvent((FirearmAudioEventType)100, 1f);
harpoonParent.localPosition = new Vector3(harpoonParent.localPosition.x, harpoonParent.localPosition.y, harpoonEndPosZ);
}
if (isHarpoonCocked && harpoonChamber.Fire())
{
bombLance.Fire(harpoonChamber, bombLance.MuzzlePos, true, 1f, -1f);
bombLance.Recoil(bombLance.IsTwoHandStabilized(), (Object)(object)((FVRPhysicalObject)bombLance).AltGrip != (Object)null, bombLance.IsShoulderStabilized(), (FVRFireArmRecoilProfile)null, 1f);
isHarpoonCocked = false;
harpoonChamber.SetRound((FVRFireArmRound)null, false);
Debug.Log((object)("before" + harpoonParent.localPosition));
harpoonParent.localPosition = new Vector3(harpoonParent.localPosition.x, harpoonParent.localPosition.y, harpoonEndPosZ);
Debug.Log((object)("after" + harpoonParent.localPosition));
}
}
}
public class BroomSound : MonoBehaviour
{
public AudioClip[] clips;
public AudioSource audioSource;
private void OnTriggerEnter(Collider other)
{
audioSource.clip = clips[Random.Range(0, clips.Length)];
if (!audioSource.isPlaying)
{
audioSource.Play();
}
}
}
public class ChainLinkColliderController : MonoBehaviour
{
private void Start()
{
}
private void Update()
{
}
}
public class ChainRevolver : MonoBehaviour
{
public Transform[] ChamberLinks;
public Transform[] ChambersToMove;
public int CurChamber;
private bool chambersMoving;
public float speed = 1f;
public bool[] chambersFinishedMoving;
public int numChambers;
public bool advanceChamberTest;
public ChainWaggle chainWaggle;
private void Start()
{
CurChamber = 0;
chambersMoving = false;
chambersFinishedMoving = new bool[numChambers];
}
private void resetChambersFinishedMoving()
{
for (int i = 0; i < chambersFinishedMoving.Length; i++)
{
chambersFinishedMoving[i] = false;
}
}
private bool checkIfAllChambersMoved()
{
bool result = true;
for (int i = 0; i < chambersFinishedMoving.Length; i++)
{
if (!chambersFinishedMoving[i])
{
result = false;
break;
}
}
return result;
}
private void Update()
{
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
if (advanceChamberTest)
{
CurChamber++;
if (CurChamber >= numChambers)
{
CurChamber = 0;
}
resetChambersFinishedMoving();
chambersMoving = true;
advanceChamberTest = false;
}
if (!chambersMoving)
{
return;
}
for (int i = 0; i < ChambersToMove.Length; i++)
{
if (!chambersFinishedMoving[i])
{
float num = speed * Time.deltaTime;
int num2 = i + CurChamber;
if (num2 >= ChamberLinks.Length)
{
num2 = (numChambers - num2) * -1;
}
ChambersToMove[i].position = Vector3.MoveTowards(ChambersToMove[i].position, ChamberLinks[num2].position, num);
if (Vector3.Distance(ChambersToMove[i].position, ChamberLinks[num2].position) < 0.001f)
{
ChambersToMove[i].position = ChamberLinks[num2].position;
chambersFinishedMoving[i] = true;
}
}
}
if (checkIfAllChambersMoved())
{
chambersMoving = false;
}
}
public void FixedUpdate()
{
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
if (chambersMoving)
{
return;
}
for (int i = 0; i < ChamberLinks.Length; i++)
{
float num = 1f * Time.deltaTime;
int num2 = i + CurChamber;
if (num2 >= ChamberLinks.Length)
{
num2 = (numChambers - num2) * -1;
}
ChambersToMove[i].position = Vector3.MoveTowards(ChambersToMove[i].position, ChamberLinks[num2].position, num);
}
}
public void advanceChamber()
{
CurChamber++;
if (CurChamber >= numChambers)
{
CurChamber = 0;
}
resetChambersFinishedMoving();
chambersMoving = true;
}
}
public class ChainWaggle : MonoBehaviour
{
[Tooltip("The distance the particle is clamped to, scale this up to make it less sensitive to changes.")]
public float distanceLimit = 0.25f;
public float angleLimitLeft = 45f;
public float angleLimitRight = 45f;
[Tooltip("Multiplier for the physics gravity effecting the particle. Good for dealing with stiff joints or low gravity values.")]
public float gravityScale = 1f;
[Tooltip("Pulls the particle back to the hinge direction")]
public bool useSpring;
[Tooltip("Rate at which the particle approaches the hinge direction, eg: 0.95 mean's 95% closer each second.")]
public float springApproachRate = 0.95f;
[Tooltip("Rate at which the particle loses velocity, eg: 0.5 mean's 50% slower each second.")]
public float damping;
[Tooltip("This transform will LookAt() the particle being simulated.")]
public bool ManualExecution;
[Tooltip("Puts a cooldown on how often the OnHitLimit event can be fired.")]
public float onHitLimitCooldown = 0.05f;
public Vector3 particlePos;
private Vector3 particleVel;
private bool leftCatchState;
private bool rightCatchState;
private float lastTouchTime = float.MinValue;
private static float Approach(float rate, float time)
{
return 1f - Mathf.Pow(1f - rate, time);
}
private static Vector3 Approach(Vector3 point, Vector3 target, float rate, float time)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
return Vector3.Lerp(point, target, WaggleJoint.Approach(rate, time));
}
private static float SignedAngle(Vector3 from, Vector3 to, Vector3 axis)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
float num = Vector3.Angle(from, to);
float num2 = (float)((double)from.y * (double)to.z - (double)from.z * (double)to.y);
float num3 = (float)((double)from.z * (double)to.x - (double)from.x * (double)to.z);
float num4 = (float)((double)from.x * (double)to.y - (double)from.y * (double)to.x);
float num5 = Mathf.Sign((float)((double)axis.x * (double)num2 + (double)axis.y * (double)num3 + (double)axis.z * (double)num4));
return num * num5;
}
private static float ToHingeAngle(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = Vector3.ProjectOnPlane(point - hingePivot, hingeAxis);
Vector3 normalized = ((Vector3)(ref val)).normalized;
return WaggleJoint.SignedAngle(hingeDirection, normalized, hingeAxis);
}
private static Vector3 ProjectOnHinge(Vector3 point, Vector3 hingePivot, Vector3 hingeAxis, Vector3 hingeDirection, float distanceLimit, float angleMin, float angleMax)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_0004: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
return Quaternion.AngleAxis(Mathf.Clamp(WaggleJoint.ToHingeAngle(point, hingePivot, hingeAxis, hingeDirection), angleMin, angleMax), hingeAxis) * hingeDirection * distanceLimit + hingePivot;
}
private static bool DetectOnHitLimit(float angle, float minAngle, float maxAngle, ref bool minCatchState, ref bool maxCatchState, float catchThreshold = 0.5f, float releaseThreshold = 5f)
{
float num = Mathf.Abs(maxAngle - minAngle);
float num2 = Mathf.Min(releaseThreshold, num - catchThreshold);
float num3 = angle - minAngle;
float num4 = (float)(0.0 - ((double)angle - (double)maxAngle));
bool flag = minCatchState;
bool flag2 = maxCatchState;
minCatchState = (double)num3 <= (minCatchState ? ((double)num2) : ((double)catchThreshold));
maxCatchState = (double)num4 <= (maxCatchState ? ((double)num2) : ((double)catchThreshold));
if (!flag && minCatchState)
{
return true;
}
return !flag2 && maxCatchState;
}
public void ResetParticlePos()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
particlePos = ((Component)this).transform.position + ((Component)this).transform.forward * distanceLimit;
particleVel = Vector3.zero;
}
private void OnHitLimit(float angularVelocity)
{
}
public void Execute()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_004b: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
float deltaTime = Time.deltaTime;
Transform transform = ((Component)this).transform;
Vector3 val = Physics.gravity * gravityScale;
Vector3 val2 = particlePos;
Vector3 val3 = WaggleJoint.Approach(particleVel, Vector3.zero, damping, deltaTime) + val * deltaTime;
Vector3 val4 = val2 + val3 * deltaTime;
Vector3 val5 = val4;
Vector3 position = transform.position;
Vector3 right = transform.right;
Vector3 up = transform.up;
if (useSpring)
{
val4 = WaggleJoint.Approach(val4, position + up * distanceLimit, springApproachRate, deltaTime);
}
particleVel = ((particlePos = WaggleJoint.ProjectOnHinge(val4, position, right, up, distanceLimit, 0f - angleLimitRight, angleLimitLeft)) - val2) / deltaTime;
float angularVelocity = WaggleJoint.SignedAngle(val5 - position, val2 - position, right) / Mathf.Max(Mathf.Epsilon, deltaTime);
bool flag = WaggleJoint.DetectOnHitLimit(WaggleJoint.ToHingeAngle(particlePos, position, right, up), 0f - angleLimitRight, angleLimitLeft, ref rightCatchState, ref leftCatchState, 0.5f, 5f);
bool flag2 = (double)Time.timeSinceLevelLoad < (double)lastTouchTime + (double)onHitLimitCooldown;
if (flag && !flag2)
{
OnHitLimit(angularVelocity);
lastTouchTime = Time.timeSinceLevelLoad;
}
}
private void Start()
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
particlePos = ((Component)this).transform.position + ((Component)this).transform.forward * distanceLimit;
particleVel = Vector3.zero;
}
private void Update()
{
if (!ManualExecution)
{
Execute();
}
}
private void OnDrawGizmosSelected()
{
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_0107: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_014f: Unknown result type (might be due to invalid IL or missing references)
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
//IL_015a: Unknown result type (might be due to invalid IL or missing references)
//IL_0164: Unknown result type (might be due to invalid IL or missing references)
//IL_017d: Unknown result type (might be due to invalid IL or missing references)
//IL_018d: Unknown result type (might be due to invalid IL or missing references)
//IL_019e: Unknown result type (might be due to invalid IL or missing references)
//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
//IL_01be: Unknown result type (might be due to invalid IL or missing references)
//IL_01ce: Unknown result type (might be due to invalid IL or missing references)
//IL_01e0: Unknown result type (might be due to invalid IL or missing references)
//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
//IL_0200: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00db: Unknown result type (might be due to invalid IL or missing references)
if (Application.isPlaying)
{
Gizmos.color = new Color(0.1f, 0.3f, 0.9f);
Gizmos.DrawWireCube(particlePos, Vector3.one * 0.025f);
Gizmos.color = new Color(0.1f, 0.3f, 0.9f, 0.5f);
Gizmos.DrawCube(particlePos, Vector3.one * 0.025f);
float num = Time.timeSinceLevelLoad - lastTouchTime;
Gizmos.color = new Color(0.1f, 0.7f, 0.9f, Mathf.Clamp01((float)((0.5 - (double)num) * 2.0)));
Gizmos.DrawWireCube(particlePos, Vector3.one * (float)(0.100000001490116 * ((double)num + 0.5)));
}
Vector3 val = ((Component)this).transform.position + ((Component)this).transform.up * distanceLimit;
Gizmos.color = new Color(0.7f, 0.9f, 0.1f);
Gizmos.DrawWireCube(val, Vector3.one * 0.02f);
Gizmos.color = new Color(0.7f, 0.9f, 0.1f, 0.5f);
Gizmos.DrawCube(val, Vector3.one * 0.02f);
Gizmos.color = new Color(0.9f, 0.7f, 0.1f);
Gizmos.DrawRay(((Component)this).transform.position, Quaternion.AngleAxis(angleLimitLeft, ((Component)this).transform.right) * ((Component)this).transform.up * distanceLimit);
Gizmos.DrawRay(((Component)this).transform.position, Quaternion.AngleAxis(0f - angleLimitRight, ((Component)this).transform.right) * ((Component)this).transform.up * distanceLimit);
}
}
public class CoilGunDisplay : MonoBehaviour
{
private void Start()
{
}
private void Update()
{
}
}
public class DisableEmission : MonoBehaviour
{
private void Start()
{
}
private void Update()
{
}
}
public class DualMagSwitcher : MonoBehaviour
{
public FVRFireArmMagazine frontMag;
public FVRFireArmMagazine backMag;
public GameObject frontPosition;
private void Start()
{
}
private void Update()
{
}
}
public class ExplosiveHarpoon : MonoBehaviour
{
[Header("Harpoon Config")]
public int fuseTimer;
public bool isFuseActive = false;
public GameObject ExplosionVFX;
public GameObject ExplosionSFX;
public AudioSource audioSource;
private bool hasExploded = false;
public void Awake()
{
hasExploded = false;
isFuseActive = false;
audioSource.Play();
((MonoBehaviour)this).Invoke("Explode", (float)fuseTimer);
isFuseActive = true;
}
private void Explode()
{
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
if (!hasExploded)
{
isFuseActive = false;
audioSource.Stop();
hasExploded = true;
Object.Instantiate<GameObject>(ExplosionVFX, ((Component)this).transform.position, Quaternion.identity);
Object.Instantiate<GameObject>(ExplosionSFX, ((Component)this).transform.position, Quaternion.identity);
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
public void Update()
{
if ((Object)(object)audioSource != (Object)null)
{
if (!audioSource.isPlaying && isFuseActive)
{
audioSource.Play();
}
else if (!isFuseActive)
{
audioSource.Stop();
}
}
}
}
public class FlippableHammer : FVRInteractiveObject
{
public DAMerwinHulbert merwinHulbert;
private bool isFlipped = false;
public Vector3 unflippedRotation;
public Vector3 flippedRotation;
public Transform objectToFlip;
public override void SimpleInteraction(FVRViveHand hand)
{
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
isFlipped = !isFlipped;
merwinHulbert.CanManuallyCockHammer = isFlipped;
if (isFlipped)
{
objectToFlip.localEulerAngles = flippedRotation;
}
else
{
objectToFlip.localEulerAngles = unflippedRotation;
}
((FVRInteractiveObject)this).SimpleInteraction(hand);
}
}
public class FollowerScript : MonoBehaviour
{
public GameObject FollowerSpring;
public GameObject FollowerTip;
public Vector3[] SpringScale;
public Vector3[] TipPosition;
public FVRFireArmMagazine tubeMagazine;
public FVRFireArmMagazineReloadTrigger reloadTrigger;
public bool isSpringDepressed;
public int ammoCount;
public void Awake()
{
}
public void FixedUpdate()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
FollowerSpring.transform.localScale = Vector3.Lerp(FollowerSpring.transform.localScale, SpringScale[ammoCount], 0.5f);
FollowerTip.transform.localPosition = Vector3.Lerp(FollowerTip.transform.localPosition, TipPosition[ammoCount], 0.5f);
}
}
public class HarpoonCrank : MonoBehaviour
{
public bool isOpen;
public Transform handCrank;
public FVRFireArmAttachment attachment;
public MovableObjectPart movableWeaponPartScript;
public float curLerp = 0f;
public bool justAttached = false;
public AudioClip[] crankAudioClips;
public AudioSource crankAudioSource;
private float prevLerp = 0f;
private AudioSourcePool m_pool_handling;
private int currentAudioSet = -1;
private int previousAudioSet = -1;
public void Awake()
{
}
public void Update()
{
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0240: Unknown result type (might be due to invalid IL or missing references)
//IL_0245: Unknown result type (might be due to invalid IL or missing references)
//IL_025a: Unknown result type (might be due to invalid IL or missing references)
//IL_025f: Unknown result type (might be due to invalid IL or missing references)
//IL_026f: Unknown result type (might be due to invalid IL or missing references)
//IL_028a: Unknown result type (might be due to invalid IL or missing references)
//IL_028f: Unknown result type (might be due to invalid IL or missing references)
//IL_01c4: Unknown result type (might be due to invalid IL or missing references)
//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
//IL_01d7: Unknown result type (might be due to invalid IL or missing references)
//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
//IL_02e0: Unknown result type (might be due to invalid IL or missing references)
//IL_02e5: Unknown result type (might be due to invalid IL or missing references)
//IL_02f4: Unknown result type (might be due to invalid IL or missing references)
//IL_02f9: Unknown result type (might be due to invalid IL or missing references)
//IL_0302: Unknown result type (might be due to invalid IL or missing references)
FVRViveHand hand = ((FVRInteractiveObject)movableWeaponPartScript).m_hand;
prevLerp = curLerp;
curLerp = Mathf.InverseLerp(movableWeaponPartScript.LowerLimit, movableWeaponPartScript.UpperLimit, handCrank.localEulerAngles.x);
previousAudioSet = currentAudioSet;
if ((double)curLerp < 0.16)
{
currentAudioSet = 0;
}
else if ((double)curLerp < 0.32)
{
currentAudioSet = 1;
}
else if ((double)curLerp < 0.48)
{
currentAudioSet = 2;
}
else if ((double)curLerp < 0.64)
{
currentAudioSet = 3;
}
else if ((double)curLerp < 0.8)
{
currentAudioSet = 4;
}
else
{
currentAudioSet = 5;
}
if ((Object)(object)hand != (Object)null && !crankAudioSource.isPlaying && previousAudioSet != currentAudioSet)
{
crankAudioSource.clip = crankAudioClips[currentAudioSet];
crankAudioSource.Play();
}
if ((Object)(object)attachment.curMount == (Object)null)
{
justAttached = false;
}
else if (Object.op_Implicit((Object)(object)((Component)attachment.curMount).GetComponentInParent<BombLance>()))
{
if (!justAttached)
{
handCrank.localEulerAngles = new Vector3(0f, handCrank.localEulerAngles.y, handCrank.localEulerAngles.z);
}
justAttached = true;
BombLance componentInParent = ((Component)attachment.curMount).GetComponentInParent<BombLance>();
componentInParent.harpoonLerp = Mathf.Lerp(componentInParent.harpoonEndPosZ, componentInParent.harpoonStartPosZ, curLerp);
((Component)componentInParent.harpoonParent).transform.localPosition = new Vector3(((Component)componentInParent.harpoonParent).transform.localPosition.x, ((Component)componentInParent.harpoonParent).transform.localPosition.y, componentInParent.harpoonLerp);
if (movableWeaponPartScript.UpperLimit - handCrank.localEulerAngles.x <= movableWeaponPartScript.LimitWiggleRoom && !isOpen)
{
isOpen = true;
componentInParent.isHarpoonCocked = true;
attachment.DetachFromMount();
handCrank.localEulerAngles = new Vector3(0f, handCrank.localEulerAngles.y, handCrank.localEulerAngles.z);
}
else
{
isOpen = false;
}
}
}
}
public class IgnoreCollision : MonoBehaviour
{
public GameObject collidersParent;
private void OnCollisionEnter(Collision collision)
{
if (((Object)collision.gameObject).name.Contains("m6g_reach"))
{
collidersParent.SetActive(false);
}
else
{
collidersParent.SetActive(true);
}
}
}
public class LaserMaterialSwap : LaserPointer
{
public Material offMaterial;
public Material onMaterial;
public Renderer rendererToSwap;
public Light[] lightsToTurnOn;
public override void UpdateInteraction(FVRViveHand hand)
{
((LaserPointer)this).UpdateInteraction(hand);
if (base.IsOn)
{
rendererToSwap.material = onMaterial;
Light[] array = lightsToTurnOn;
foreach (Light val in array)
{
((Behaviour)val).enabled = true;
}
}
else
{
rendererToSwap.material = offMaterial;
Light[] array2 = lightsToTurnOn;
foreach (Light val2 in array2)
{
((Behaviour)val2).enabled = false;
}
}
}
}
namespace PrimeVR.Prime_Ammunitions;
[BepInPlugin("PrimeVR.Prime_Ammunitions", "Prime_Ammunitions", "1.0.2")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class Prime_AmmunitionsPlugin : BaseUnityPlugin
{
private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
internal static ManualLogSource Logger;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
LoadAssets();
}
private void LoadAssets()
{
Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "PrimeVR.Prime_Ammunitions");
OtherLoader.RegisterDirectLoad(BasePath, "PrimeVR.Prime_Ammunitions", "", "", "prime_ammunitions", "");
}
}
public class RandomSpawnerPanel : MonoBehaviour
{
private Dictionary<ItemSpawnerCategory, List<ItemSpawnerObjectDefinition>> DefDic = new Dictionary<ItemSpawnerCategory, List<ItemSpawnerObjectDefinition>>();
private List<ItemSpawnerObjectDefinition> Definitions = new List<ItemSpawnerObjectDefinition>();
private Dictionary<ItemSpawnerCategory, int> CurrentItemIndex = new Dictionary<ItemSpawnerCategory, int>();
private ItemSpawnerCategory CurrentCategory = (ItemSpawnerCategory)(-1);
private void PrimeDefs()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
Object[] array = Resources.LoadAll("ItemSpawnerDefinitions", typeof(ItemSpawnerObjectDefinition));
for (int i = 0; i < array.Length; i++)
{
ItemSpawnerObjectDefinition val = (ItemSpawnerObjectDefinition)array[i];
Debug.Log((object)val);
Definitions.Add(val);
}
for (int j = 0; j < Definitions.Count; j++)
{
if (DefDic.ContainsKey(Definitions[j].Category))
{
Debug.Log((object)Definitions[j].Category);
DefDic[Definitions[j].Category].Add(Definitions[j]);
continue;
}
List<ItemSpawnerObjectDefinition> value = new List<ItemSpawnerObjectDefinition>();
DefDic.Add(Definitions[j].Category, value);
DefDic[Definitions[j].Category].Add(Definitions[j]);
CurrentItemIndex.Add(Definitions[j].Category, 0);
}
}
private void Awake()
{
PrimeDefs();
}
private void Update()
{
}
}
public class TriggerMagnification : FVRInteractiveObject
{
public Amplifier scopeInterface;
public override void SimpleInteraction(FVRViveHand hand)
{
int curSelectedOptionIndex = scopeInterface.CurSelectedOptionIndex;
((FVRInteractiveObject)this).SimpleInteraction(hand);
scopeInterface.CurSelectedOptionIndex = 1;
scopeInterface.SetCurSettingUp(true);
scopeInterface.CurSelectedOptionIndex = curSelectedOptionIndex;
}
}
public class RetractableBarrelTest : MonoBehaviour
{
private Quaternion handStartRot;
private Quaternion objectStartRot;
private float previousRot;
public Transform hand;
public Transform objectToRotate;
public bool activateGrab;
public bool firstPass;
private void Update()
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
if (activateGrab)
{
if (firstPass)
{
handStartRot = hand.localRotation;
objectStartRot = objectToRotate.localRotation;
firstPass = false;
}
Quaternion val = objectStartRot * Quaternion.Inverse(((Component)hand).transform.localRotation);
float z = ((Quaternion)(ref val)).eulerAngles.z;
float val2 = objectStartRot.z - z;
val2 = CustomClamp(val2, -90f, 0f, objectToRotate.localEulerAngles.z);
if (previousRot < -10f && val2 >= -10f)
{
val2 = 0f;
}
objectToRotate.eulerAngles = new Vector3(objectToRotate.localEulerAngles.x, objectToRotate.localEulerAngles.y, 0f - val2);
previousRot = 0f - objectToRotate.eulerAngles.z;
}
}
public float CustomClamp(float val, float min, float max, float currentRot)
{
if (val >= min && val <= max)
{
return val;
}
return 0f - currentRot;
}
}
public class ShowCenterMass : MonoBehaviour
{
public Rigidbody rigidbody;
public Transform desiredCenterMassPosition;
private void Awake()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
rigidbody.centerOfMass = desiredCenterMassPosition.position;
}
private void Update()
{
}
}
public class SmartlinkTrigger : FVRInteractiveObject
{
public Transform smartLinkObject;
private bool isOpening = false;
public AudioEvent audioClipTurnOn;
public AudioEvent audioClipTurnOff;
public MeshRenderer smartLinkMesh;
public Material turnedOffMaterial;
public Material turnedOnMaterial;
public override void SimpleInteraction(FVRViveHand hand)
{
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
((FVRInteractiveObject)this).SimpleInteraction(hand);
isOpening = !isOpening;
if (isOpening)
{
SM.PlayGenericSound(audioClipTurnOn, ((Component)this).transform.position);
((Component)smartLinkObject).gameObject.SetActive(true);
((Renderer)smartLinkMesh).material = turnedOnMaterial;
}
else
{
((Renderer)smartLinkMesh).material = turnedOffMaterial;
((Component)smartLinkObject).gameObject.SetActive(false);
SM.PlayGenericSound(audioClipTurnOff, ((Component)this).transform.position);
}
}
public override void Awake()
{
((FVRInteractiveObject)this).Awake();
isOpening = false;
}
public override void FVRUpdate()
{
((FVRInteractiveObject)this).FVRUpdate();
}
}
public class TemporaryDisc : MonoBehaviour
{
[Header("Disc Config")]
public int timeToLive;
public void Awake()
{
((MonoBehaviour)this).Invoke("reduceToAtoms", (float)timeToLive);
}
private void reduceToAtoms()
{
if (Object.op_Implicit((Object)(object)((Component)this).gameObject))
{
Object.Destroy((Object)(object)((Component)this).gameObject);
}
}
}
public class UtasLoadingGate : FVRInteractiveObject
{
public bool isOpen;
public AudioEvent audioClipOpen;
public AudioEvent audioClipClose;
public FollowerScript follower;
public override void SimpleInteraction(FVRViveHand hand)
{
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Unknown result type (might be due to invalid IL or missing references)
((FVRInteractiveObject)this).SimpleInteraction(hand);
isOpen = !isOpen;
if (isOpen)
{
SM.PlayGenericSound(audioClipOpen, ((Component)this).transform.position);
}
else
{
SM.PlayGenericSound(audioClipClose, ((Component)this).transform.position);
}
}
}
public class changeSpring : FVRInteractiveObject
{
public HingeJoint hinge;
public override void SimpleInteraction(FVRViveHand hand)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
((FVRInteractiveObject)this).SimpleInteraction(hand);
JointSpring spring = hinge.spring;
spring.spring += 0.025f;
if (spring.spring > 1f)
{
spring.spring = 0f;
}
hinge.spring = spring;
Debug.Log((object)spring);
}
}
public class instantiateTest : MonoBehaviour
{
public GameObject objectToInstantiate;
public Transform objectToInstantiateTarget;
public GameObject instantiatedClone;
private void Start()
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
instantiatedClone = Object.Instantiate<GameObject>(objectToInstantiate, objectToInstantiateTarget.position, Quaternion.identity);
}
private void Update()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
instantiatedClone.transform.position = objectToInstantiateTarget.position;
instantiatedClone.transform.rotation = objectToInstantiateTarget.rotation;
}
}