Skip to main contentThunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. 0.0.3
0.0.4
- Fixed supply panel facing the wrong direction
- Added a couple more supply points/hold points
0.0.7
- Fixed Scoreboard room
- Fixed floating barriers
- Fixed tree occlusion
- Fixed supply panels hiding in the ground
0.0.8
- Fixed occlusion yet again
- Fixed Scoreboard room yet again
1.0.0
- Added more invisible colliders to prevent moving encryptions from escaping the holds
1.0.1
1.0.2
- Removed invisible collider in 1 hold