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FNX 45 Tactical
The FNX 45 Tactical in black and FDE, with complementary suppressors and LAMs
By Shampooh
Last updated | 3 years ago |
Total downloads | 34762 |
Total rating | 3 |
Categories | Items Weapons Mods |
Dependency string | Shampooh-FNX_45_Tactical-1.2.1 |
Dependants | 4 other packages depend on this package |
This mod requires the following mods to function
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WFIOST-H3VRUtilities
H3VR Utilities is a dependency mod that is required for many custom items.
Preferred version: 8.0.3
README
FNX 45 Tactical
Adds the FN FNX 45 Tactical in FDE and black, along with matching magazines, Osprey 45 suppressors, and 2 LAMs with green and red beams.
(optics not included, left is the vanilla SR02, right is the Leupold Deltapoint from MWO)
Changes
1.2.1
- Corrected broken slide release transforms
1.2.0
- Swapped from Sideloader to Deli 0.4 via Otherloader, because this is the future
- Added visible lasers and flashlight cone
- Added visible follower and rounds in magazine
- Added visible and compressing recoil spring inside the frame
- Added native support for MRDS optics (from Modern Warfighter Optics), a mount plate will appear when a compatible optic is mounted
- Added hide-on-attach for muzzle threading protector
- Fixed hide-on-attach for the slide cap (now properly reappears when attachments are removed)
1.1.1
- Redesigned magazine and magwell collisions to hopefully make it overall easier to load without getting physically stuck
- Removed lonely black FNX from the main spawner category
- While I'm at it, added the suppressors and LAMs to the respective main categories
1.1.0
- Added black variants
- Added rendered spawner icons
- Removed unused textures, greatly reducing filesize
- Corrected trigger pull, is now on a rotation instead of a transform
- Added and improved sounds for the hammer and trigger reset
- Safety should behave correctly and consistently now
- Added manual decocker: Slide up on the right side of your touch pad, basically the opposite motion of putting up the slide lock
- Corrected missing geometry around firing pin
- Raised bottom of reload trigger; magazines have be fed further into the magwell before they're considered "loaded"
- Lowered magazine hold position, so they sit higher up over the hand and should be better with bigger controllers
- Created new magazine category and added the items to it; no more magazine overlap with the MK 23
1.0.0
- Initial release on Bonetome