Decompiled source of DBS2 Double Freedom v1.0.0

DBS2_Double_Freedom.dll

Decompiled 18 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using DigitalRuby.LightningBolt;
using FistVR;
using H3VRUtils;
using HarmonyLib;
using ModularWorkshop;
using OpenScripts2;
using OtherLoader;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.Rendering;
using UnityEngine.UI;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace ShermanJumbo
{
	public class AnimationPlayOnFire : MonoBehaviour
	{
		public FVRFireArm FireArm;

		public Animator Animator;

		public string FiringAnimationNode = "GunFire";

		public void Awake()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			GM.CurrentSceneSettings.ShotFiredEvent += new ShotFired(ShotFired);
		}

		public void OnDestroy()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			GM.CurrentSceneSettings.ShotFiredEvent -= new ShotFired(ShotFired);
		}

		private void ShotFired(FVRFireArm firearm)
		{
			if ((Object)(object)firearm == (Object)(object)FireArm)
			{
				Animator.Play(FiringAnimationNode);
			}
		}
	}
	public class BallisticProjLightningBolt : MonoBehaviour
	{
		public GameObject TransformToMove;

		private Vector3 SpawnLocation;

		private void Start()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			SpawnLocation = ((Component)this).gameObject.transform.position;
		}

		private void Update()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			TransformToMove.transform.position = SpawnLocation;
		}
	}
	public class BallisticProjectileKillIfBelowSpeed : MonoBehaviour
	{
		public BallisticProjectile Projectile;

		public float KillIfVelBelowThisMagnitude = 20f;

		private void Update()
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			if (((Vector3)(ref Projectile.m_velocity)).magnitude <= KillIfVelBelowThisMagnitude)
			{
				Projectile.m_velocity = Vector3.zero;
			}
		}
	}
}
public class BreakActionMainHandFireSelector : MonoBehaviour
{
	public BreakActionWeapon Weapon;

	public Transform SelectorSwitch;

	public Vector3 PosSingleFire;

	public Vector3 PosMultiFire;

	public bool IsRot = false;

	public Vector3 RotEngaged;

	public bool SwapsTrigger = false;

	public Transform SecondTrigger;

	public float SecondTriggerPulledAngle = 20f;

	private Transform OriginalTrigger;

	private float OriginalTriggerPulled;

	private void Awake()
	{
		OriginalTrigger = Weapon.Triggers[0];
		OriginalTriggerPulled = Weapon.TriggerPulled;
	}

	private void Update()
	{
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0079: Unknown result type (might be due to invalid IL or missing references)
		FVRViveHand hand = ((FVRInteractiveObject)Weapon).m_hand;
		if (!((Object)(object)hand == (Object)null) && ((hand.IsInStreamlinedMode && hand.Input.AXButtonDown) || (!hand.IsInStreamlinedMode && hand.Input.TouchpadDown && ((Vector2)(ref hand.Input.TouchpadAxes)).magnitude > 0.2f && Vector2.Angle(hand.Input.TouchpadAxes, Vector2.down) <= 45f)))
		{
			SwapFiremodes();
		}
	}

	public void SwapFiremodes()
	{
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
		((FVRFireArm)Weapon).PlayAudioEvent((FirearmAudioEventType)15, 1f);
		if (Weapon.FireAllBarrels)
		{
			Weapon.FireAllBarrels = false;
			if (!IsRot)
			{
				SelectorSwitch.localPosition = PosSingleFire;
			}
			if (IsRot)
			{
				SelectorSwitch.localEulerAngles = Vector3.zero;
			}
			if (SwapsTrigger)
			{
				Weapon.Triggers[0] = OriginalTrigger;
				Weapon.TriggerPulled = OriginalTriggerPulled;
			}
		}
		else if (!Weapon.FireAllBarrels)
		{
			Weapon.FireAllBarrels = true;
			if (!IsRot)
			{
				SelectorSwitch.localPosition = PosMultiFire;
			}
			if (IsRot)
			{
				SelectorSwitch.localEulerAngles = RotEngaged;
			}
			if (SwapsTrigger)
			{
				Weapon.Triggers[0] = SecondTrigger;
				Weapon.TriggerPulled = SecondTriggerPulledAngle;
			}
		}
	}
}
namespace ShermanJumbo
{
	public class BreakActionSpeedloaderInsertTrigger : MonoBehaviour
	{
		public BreakActionWeapon Weapon;
	}
	public class BreakActionSpeedloaderTrigger : MonoBehaviour
	{
		public FVRFireArmMagazine Loader;

		private void OnTriggerEnter(Collider collider)
		{
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)Loader != (Object)null) || !((Object)(object)Loader.FireArm == (Object)null) || !((Object)(object)((FVRPhysicalObject)Loader).QuickbeltSlot == (Object)null) || !((Object)(object)((Component)collider).gameObject.GetComponent<BreakActionSpeedloaderInsertTrigger>() != (Object)null))
			{
				return;
			}
			BreakActionSpeedloaderInsertTrigger component = ((Component)collider).gameObject.GetComponent<BreakActionSpeedloaderInsertTrigger>();
			BreakActionWeapon weapon = component.Weapon;
			if (((FVRFireArm)weapon).RoundType != Loader.RoundType || weapon.m_isLatched)
			{
				return;
			}
			for (int i = 0; i < weapon.Barrels.Length; i++)
			{
				if (Loader.HasARound() && !weapon.Barrels[i].Chamber.IsFull)
				{
					FVRLoadedRound val = Loader.RemoveRound(0);
					Transform transform = Loader.DisplayBullets[Mathf.Clamp(0, Loader.DisplayBullets.Length - 1, i)].transform;
					weapon.Barrels[i].Chamber.Autochamber(val.LR_Class, transform.position, transform.rotation);
					((FVRFireArm)weapon).PlayAudioEvent((FirearmAudioEventType)20, 1f);
				}
			}
		}
	}
	public class CSGCapTrigger : FVRInteractiveObject
	{
		public CappedStickyGrenade Grenade;

		public override void SimpleInteraction(FVRViveHand hand)
		{
			((FVRInteractiveObject)this).SimpleInteraction(hand);
			if (!Grenade.m_isArmed)
			{
				Grenade.Arm();
			}
		}
	}
	public class CSGDestroyNotifier : MonoBehaviour
	{
		public delegate void DestroyedAction();

		public event DestroyedAction OnDestroyed;

		private void OnDestroy()
		{
			if (this.OnDestroyed != null)
			{
				this.OnDestroyed();
			}
		}
	}
	public class CannonballSecondaryRenderer : MonoBehaviour
	{
		public Renderer Rend;

		public CannonBall Cannonball;

		private void Update()
		{
			if (Cannonball.TurnsOffRends && !Cannonball.hasTurnedOffRends)
			{
				Rend.enabled = false;
			}
		}
	}
	public class CappedStickyGrenade : FVRPhysicalObject
	{
		[Serializable]
		public class CSGDetonationStage
		{
			public bool HasFired = false;

			public float FireWhenFuseHits = 0f;

			public GameObject[] PrefabToSpawn;
		}

		[Header("Grenade Settings")]
		public Rigidbody grenadeRigidbody;

		public bool m_isArmed = false;

		public float FuseTime = 0f;

		public List<GameObject> SpawnOnSplode;

		public AudioEvent ArmedSound;

		public int IFF;

		private float m_fuseTime = 0f;

		private bool m_hasSploded = false;

		public bool UsesStagedDetonation = false;

		public CSGDetonationStage[] DetonationStages;

		[Header("Cap Settings")]
		public bool UsesCapSystem = false;

		public GameObject DummyCap;

		public GameObject CapPrefab;

		public Transform CapPrefabSpawnPos;

		[Header("Sticky Grenade Settings")]
		public bool isStickyGrenade = true;

		public Collider stickyCollider;

		public float stickingDistance = 0.1f;

		public LayerMask stickyLayers;

		public float embeddingDistance = 0.02f;

		public bool playStickSoundForRigidbodiesOnly = true;

		public AudioEvent stickSounds;

		public float minimumStickVelocity = 2f;

		public float regrabActivationDelay = 0.5f;

		public float massWhileStuck = 10f;

		private bool wasHeld = false;

		private bool armChecked = false;

		private bool shouldCheckVelocity = false;

		private bool hasReleasedLever = false;

		private bool isSticking = false;

		private bool canStick = false;

		private float timeSinceRelease = 0f;

		private GameObject parentObject;

		private Vector3 savedPosition;

		private Quaternion savedRotation;

		private Vector3 savedScale;

		private FVRInteractiveObject interactiveObject;

		private bool isCookingCoroutineRunning = false;

		[Header("Extra Settings")]
		public bool UsesArmedPfx = false;

		public ParticleSystem[] Pfx;

		public float ActivateParticlesWhenFuseHits = 3f;

		private bool HasActivatedParticles = false;

		public bool PlaysAnimationOnArm = false;

		public Animator Animator;

		public string ArmingAnimationNode = "animation";

		public bool PlaysSoundWhileArmed = false;

		public AudioSource ArmedSounds;

		public float ActivateSoundsWhenFuseHits = 0f;

		private bool HasPlayedArmedSounds = false;

		private void Start()
		{
			interactiveObject = ((Component)this).GetComponent<FVRInteractiveObject>();
			if (UsesArmedPfx)
			{
				ParticleSystem[] pfx = Pfx;
				foreach (ParticleSystem val in pfx)
				{
					if (val.isPlaying)
					{
						val.Stop();
					}
				}
			}
			if (PlaysSoundWhileArmed && ArmedSounds.isPlaying)
			{
				ArmedSounds.Stop();
			}
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			((FVRPhysicalObject)this).UpdateInteraction(hand);
			IFF = GM.CurrentPlayerBody.GetPlayerIFF();
		}

		public override void FVRUpdate()
		{
			//IL_030f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0314: Unknown result type (might be due to invalid IL or missing references)
			//IL_0453: Unknown result type (might be due to invalid IL or missing references)
			//IL_045e: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).FVRUpdate();
			if (!armChecked && m_isArmed)
			{
				armChecked = true;
				shouldCheckVelocity = true;
				if (isStickyGrenade)
				{
					EnableStickyCollider();
				}
			}
			if (!wasHeld && ((FVRInteractiveObject)this).IsHeld)
			{
				timeSinceRelease = 0f;
				if (m_isArmed)
				{
					EnableStickyCollider();
				}
				shouldCheckVelocity = m_isArmed;
				wasHeld = true;
				canStick = true;
				isSticking = false;
				FixedJoint component = ((Component)this).GetComponent<FixedJoint>();
				if ((Object)(object)component != (Object)null)
				{
					Object.Destroy((Object)(object)component);
					grenadeRigidbody.isKinematic = false;
					grenadeRigidbody.detectCollisions = true;
					grenadeRigidbody.useGravity = true;
					grenadeRigidbody.constraints = (RigidbodyConstraints)0;
					Debug.Log((object)"FixedJoint grenade unstuck upon being picked up.");
				}
				else if ((Object)(object)((Component)this).transform.parent != (Object)null && ((Object)((Component)((Component)this).transform.parent).gameObject).name == "DummyParent")
				{
					GameObject gameObject = ((Component)((Component)this).transform.parent).gameObject;
					((Component)this).transform.SetParent((Transform)null, true);
					Object.Destroy((Object)(object)gameObject);
					grenadeRigidbody.isKinematic = false;
					grenadeRigidbody.detectCollisions = true;
					grenadeRigidbody.useGravity = true;
					grenadeRigidbody.constraints = (RigidbodyConstraints)0;
					Debug.Log((object)"Static-stuck grenade unstuck upon being picked up.");
				}
				if (isStickyGrenade)
				{
					DisableStickyColliderTemporarily();
				}
			}
			if (wasHeld && !((FVRInteractiveObject)this).IsHeld)
			{
				isSticking = false;
				wasHeld = false;
			}
			if (m_isArmed || !((FVRInteractiveObject)this).IsHeld)
			{
				DisableMeleeDamage((FVRPhysicalObject)(object)this);
			}
			else
			{
				EnableMeleeDamage((FVRPhysicalObject)(object)this);
			}
			if (!m_isArmed)
			{
				return;
			}
			m_fuseTime -= Time.deltaTime;
			if (m_fuseTime < ActivateParticlesWhenFuseHits && !HasActivatedParticles)
			{
				HasActivatedParticles = true;
				ParticleSystem[] pfx = Pfx;
				foreach (ParticleSystem val in pfx)
				{
					val.Play();
				}
			}
			if (m_fuseTime < ActivateSoundsWhenFuseHits && !HasPlayedArmedSounds)
			{
				HasPlayedArmedSounds = true;
				ArmedSounds.Play();
			}
			if (m_fuseTime <= 0.05f)
			{
				if (!m_hasSploded)
				{
					m_hasSploded = true;
					ParticleSystem[] pfx2 = Pfx;
					foreach (ParticleSystem val2 in pfx2)
					{
						if (val2.isPlaying)
						{
							val2.Stop();
						}
					}
					for (int k = 0; k < SpawnOnSplode.Count; k++)
					{
						GameObject val3 = Object.Instantiate<GameObject>(SpawnOnSplode[k], ((Component)this).transform.position, Quaternion.identity);
						Explosion component2 = val3.GetComponent<Explosion>();
						if ((Object)(object)component2 != (Object)null)
						{
							component2.IFF = IFF;
						}
						ExplosionSound component3 = val3.GetComponent<ExplosionSound>();
						if ((Object)(object)component3 != (Object)null)
						{
							component3.IFF = IFF;
						}
						GrenadeExplosion component4 = val3.GetComponent<GrenadeExplosion>();
						if ((Object)(object)component4 != (Object)null)
						{
							component4.IFF = IFF;
						}
					}
				}
				else
				{
					if (((FVRInteractiveObject)this).IsHeld)
					{
						FVRViveHand hand = ((FVRInteractiveObject)this).m_hand;
						((FVRInteractiveObject)this).m_hand.ForceSetInteractable((FVRInteractiveObject)null);
						((FVRInteractiveObject)this).EndInteraction(hand);
					}
					Object.Destroy((Object)(object)((Component)this).gameObject);
				}
			}
			if (!UsesStagedDetonation)
			{
				return;
			}
			CSGDetonationStage[] detonationStages = DetonationStages;
			foreach (CSGDetonationStage cSGDetonationStage in detonationStages)
			{
				if (!cSGDetonationStage.HasFired && m_fuseTime <= cSGDetonationStage.FireWhenFuseHits)
				{
					cSGDetonationStage.HasFired = true;
					GameObject[] prefabToSpawn = cSGDetonationStage.PrefabToSpawn;
					foreach (GameObject val4 in prefabToSpawn)
					{
						Object.Instantiate<GameObject>(val4, ((Component)this).transform.position, ((Component)this).transform.rotation);
					}
				}
			}
		}

		public override void FVRFixedUpdate()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).FVRFixedUpdate();
			if (shouldCheckVelocity && ((FVRInteractiveObject)this).IsHeld)
			{
				Vector3 velocity = grenadeRigidbody.velocity;
				if (((Vector3)(ref velocity)).magnitude >= minimumStickVelocity)
				{
					canStick = true;
				}
				else
				{
					canStick = false;
				}
			}
		}

		private void DisableMeleeDamage(FVRPhysicalObject physicalObject)
		{
			if (physicalObject.MP != null && physicalObject.MP.IsMeleeWeapon)
			{
				physicalObject.MP.IsMeleeWeapon = false;
			}
		}

		private void EnableMeleeDamage(FVRPhysicalObject physicalObject)
		{
			if (physicalObject.MP != null && !physicalObject.MP.IsMeleeWeapon)
			{
				physicalObject.MP.IsMeleeWeapon = true;
			}
		}

		private void OnCollisionEnter(Collision collision)
		{
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			if (!m_isArmed || isSticking || !isStickyGrenade || !((Object)(object)stickyCollider != (Object)null) || (Object)(object)collision.gameObject.GetComponent<BreakableGlass>() != (Object)null || (Object)(object)collision.gameObject.GetComponent<PinnedGrenade>() != (Object)null || (Object)(object)collision.gameObject.GetComponent<PinnedGrenadePin>() != (Object)null || (Object)(object)collision.gameObject.GetComponent<SosigWeapon>() != (Object)null)
			{
				return;
			}
			ContactPoint[] contacts = collision.contacts;
			for (int i = 0; i < contacts.Length; i++)
			{
				ContactPoint contact = contacts[i];
				if (!((Object)(object)((ContactPoint)(ref contact)).thisCollider == (Object)(object)stickyCollider))
				{
					continue;
				}
				if ((LayerMask.op_Implicit(stickyLayers) & (1 << collision.gameObject.layer)) == 0 || !IsContactPointWithinStickingDistance(((ContactPoint)(ref contact)).point))
				{
					break;
				}
				isSticking = true;
				StickToSurface(collision, contact);
				PlayStickingSound(collision);
				parentObject = collision.gameObject;
				if ((Object)(object)parentObject != (Object)null)
				{
					CSGDestroyNotifier cSGDestroyNotifier = parentObject.GetComponent<CSGDestroyNotifier>();
					if ((Object)(object)cSGDestroyNotifier == (Object)null)
					{
						cSGDestroyNotifier = parentObject.AddComponent<CSGDestroyNotifier>();
					}
					cSGDestroyNotifier.OnDestroyed += OnDestroyUnstickGrenade;
				}
				break;
			}
		}

		private bool IsContactPointWithinStickingDistance(Vector3 contactPoint)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = stickyCollider.ClosestPoint(contactPoint);
			float num = Vector3.Distance(contactPoint, val);
			return num < stickingDistance;
		}

		private void StickToSurface(Collision collision, ContactPoint contact)
		{
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Unknown result type (might be due to invalid IL or missing references)
			//IL_014f: Expected O, but got Unknown
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_016f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01be: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01da: Unknown result type (might be due to invalid IL or missing references)
			//IL_01df: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0205: Unknown result type (might be due to invalid IL or missing references)
			//IL_0217: Unknown result type (might be due to invalid IL or missing references)
			//IL_021c: Unknown result type (might be due to invalid IL or missing references)
			//IL_021d: Unknown result type (might be due to invalid IL or missing references)
			//IL_022e: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)stickyCollider == (Object)null)
			{
				return;
			}
			if ((Object)(object)interactiveObject != (Object)null && interactiveObject.IsHeld)
			{
				interactiveObject.ForceBreakInteraction();
			}
			savedPosition = ((Component)this).transform.position;
			savedRotation = ((Component)this).transform.rotation;
			Vector3 lossyScale = ((Component)this).transform.lossyScale;
			Rigidbody rigidbody = collision.rigidbody;
			Vector3 val = ((ContactPoint)(ref contact)).normal * embeddingDistance;
			if ((Object)(object)rigidbody != (Object)null)
			{
				((Component)this).transform.position = ((ContactPoint)(ref contact)).point + val;
				FixedJoint component = ((Component)this).GetComponent<FixedJoint>();
				if ((Object)(object)component != (Object)null)
				{
					Object.Destroy((Object)(object)component);
				}
				FixedJoint val2 = ((Component)this).gameObject.AddComponent<FixedJoint>();
				((Joint)val2).connectedBody = rigidbody;
				((Joint)val2).breakForce = float.MaxValue;
				((Joint)val2).breakTorque = float.MaxValue;
				grenadeRigidbody.useGravity = false;
				grenadeRigidbody.isKinematic = false;
				grenadeRigidbody.constraints = (RigidbodyConstraints)0;
				grenadeRigidbody.mass = massWhileStuck;
				SetCollidersToLayer(stickyCollider, "NoCol");
			}
			else
			{
				GameObject val3 = new GameObject("DummyParent");
				val3.transform.position = ((ContactPoint)(ref contact)).point;
				val3.transform.rotation = collision.transform.rotation;
				grenadeRigidbody.isKinematic = true;
				val3.transform.SetParent(collision.transform, true);
				((Component)this).transform.SetParent(val3.transform, false);
				((Component)this).transform.localScale = new Vector3(lossyScale.x / ((Component)this).transform.lossyScale.x, lossyScale.y / ((Component)this).transform.lossyScale.y, lossyScale.z / ((Component)this).transform.lossyScale.z);
				((Component)this).transform.position = ((ContactPoint)(ref contact)).point + val;
				((Component)this).transform.rotation = savedRotation;
			}
		}

		private void EnableStickyCollider()
		{
			if ((Object)(object)stickyCollider != (Object)null)
			{
				stickyCollider.enabled = true;
			}
		}

		private void DisableStickyColliderTemporarily()
		{
			if ((Object)(object)stickyCollider != (Object)null)
			{
				stickyCollider.enabled = false;
			}
			((MonoBehaviour)this).StartCoroutine(ReenableStickyColliderAfterDelay());
		}

		private IEnumerator ReenableStickyColliderAfterDelay()
		{
			yield return (object)new WaitForSeconds(regrabActivationDelay);
			EnableStickyCollider();
		}

		private void PlayStickingSound(Collision collision)
		{
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			if ((playStickSoundForRigidbodiesOnly && (Object)(object)collision.rigidbody != (Object)null) || !playStickSoundForRigidbodiesOnly)
			{
				SM.PlayCoreSound((FVRPooledAudioType)10, stickSounds, ((Component)this).transform.position);
			}
		}

		private void OnDestroyUnstickGrenade()
		{
			if ((Object)(object)this == (Object)null)
			{
				return;
			}
			if ((Object)(object)parentObject != (Object)null)
			{
				CSGDestroyNotifier component = parentObject.GetComponent<CSGDestroyNotifier>();
				if ((Object)(object)component != (Object)null)
				{
					component.OnDestroyed -= OnDestroyUnstickGrenade;
				}
				parentObject = null;
			}
			FixedJoint component2 = ((Component)this).GetComponent<FixedJoint>();
			if ((Object)(object)component2 != (Object)null)
			{
				Object.Destroy((Object)(object)component2);
			}
			else if ((Object)(object)((Component)this).transform.parent != (Object)null)
			{
				((Component)this).transform.SetParent((Transform)null);
			}
			if ((Object)(object)grenadeRigidbody != (Object)null)
			{
				grenadeRigidbody.isKinematic = false;
				grenadeRigidbody.detectCollisions = true;
				grenadeRigidbody.useGravity = true;
				grenadeRigidbody.constraints = (RigidbodyConstraints)0;
			}
			isSticking = false;
			if ((Object)(object)stickyCollider != (Object)null)
			{
				stickyCollider.enabled = false;
			}
			canStick = false;
		}

		private void SetCollidersToLayer(Collider collider, string layer)
		{
			((Component)collider).gameObject.layer = LayerMask.NameToLayer(layer);
		}

		private void OnDestroy()
		{
			if ((Object)(object)parentObject != (Object)null)
			{
				CSGDestroyNotifier component = parentObject.GetComponent<CSGDestroyNotifier>();
				if ((Object)(object)component != (Object)null)
				{
					component.OnDestroyed -= OnDestroyUnstickGrenade;
				}
			}
		}

		public void Arm()
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			if (!m_isArmed)
			{
				m_isArmed = true;
				m_fuseTime = FuseTime;
				SM.PlayCoreSound((FVRPooledAudioType)10, ArmedSound, ((Component)this).transform.position);
				if (PlaysAnimationOnArm)
				{
					Animator.Play(ArmingAnimationNode);
				}
				if (UsesCapSystem)
				{
					DummyCap.SetActive(false);
					Object.Instantiate<GameObject>(CapPrefab, CapPrefabSpawnPos.position, CapPrefabSpawnPos.rotation);
				}
			}
		}
	}
	public class ChamberDependentParticlesAndSounds : MonoBehaviour
	{
		public FVRFireArmChamber ChamberToRead;

		public ParticleSystem ParticlesToEnable;

		public AudioSource SoundsToEnable;

		private void Update()
		{
			if (ChamberToRead.IsFull)
			{
				if (!ParticlesToEnable.isPlaying)
				{
					ParticlesToEnable.Play();
				}
				if (!SoundsToEnable.isPlaying)
				{
					SoundsToEnable.Play();
				}
			}
			else
			{
				ParticlesToEnable.Stop();
				SoundsToEnable.Stop();
			}
		}
	}
	public class ClosedBoltBeltFedDualFeedFix : MonoBehaviour
	{
		public ClosedBoltWeapon Weapon;

		public ClosedBoltMagEjectionTrigger MagGrabTrigger;

		public Vector3 TriggerPosForBeltBox;

		public Vector3 ScaleForBeltBoxTrigger;

		private Vector3 TriggerPosForMag;

		private Vector3 ScaleForMagTrigger;

		private void Start()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			TriggerPosForMag = ((FVRInteractiveObject)MagGrabTrigger).Transform.localPosition;
			ScaleForMagTrigger = ((FVRInteractiveObject)MagGrabTrigger).Transform.localScale;
		}

		private void Update()
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			FVRFireArmMagazine magazine = ((FVRFireArm)Weapon).Magazine;
			ClosedBoltMagEjectionTrigger magGrabTrigger = MagGrabTrigger;
			if ((Object)(object)magazine == (Object)null)
			{
				return;
			}
			if (!magazine.IsBeltBox)
			{
				((Component)magGrabTrigger).gameObject.SetActive(true);
				((FVRInteractiveObject)magGrabTrigger).Transform.localPosition = TriggerPosForMag;
				((FVRInteractiveObject)magGrabTrigger).Transform.localScale = ScaleForMagTrigger;
			}
			if (magazine.IsBeltBox)
			{
				if (!((FVRFireArm)Weapon).ConnectedToBox)
				{
					((Component)magGrabTrigger).gameObject.SetActive(true);
					((FVRInteractiveObject)magGrabTrigger).Transform.localPosition = TriggerPosForBeltBox;
					((FVRInteractiveObject)magGrabTrigger).Transform.localScale = ScaleForBeltBoxTrigger;
				}
				else
				{
					((Component)MagGrabTrigger).gameObject.SetActive(false);
				}
			}
		}
	}
	public class ClosedBoltMagReleaseSelector : MonoBehaviour
	{
		public ClosedBoltWeapon Gun;

		public Vector3 MagReleaseUnpress_Safe;

		public Vector3 MagReleaseUnpress_NotSafe;

		private void Update()
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			if ((int)Gun.FireSelector_Modes[Gun.m_fireSelectorMode].ModeType == 0)
			{
				Gun.MagReleaseUnpressed = MagReleaseUnpress_Safe;
			}
			else
			{
				Gun.MagReleaseUnpressed = MagReleaseUnpress_NotSafe;
			}
		}
	}
	public class ClosedBoltPokeToChamberRound : FVRInteractiveObject
	{
		public ClosedBoltWeapon Weapon;

		public FVRFireArmChamber Chamber;

		public override void Poke(FVRViveHand hand)
		{
			if (((Object)(object)((FVRInteractiveObject)Weapon).m_hand == (Object)null || (Object)(object)hand != (Object)(object)((FVRInteractiveObject)Weapon).m_hand) && !Chamber.IsFull)
			{
				Weapon.Bolt.ImpartFiringImpulse();
			}
		}
	}
	public class Commando : FVRFireArm
	{
		[Serializable]
		public class CommandoMovingPart
		{
			public MovableObjectPart ObjectPart;

			public E_State DesiredState;
		}

		[Header("Commando")]
		public FVRFireArmChamber[] CommandoChambers;

		public Transform[] CommandoMuzzles;

		public int CurrentChamber = 0;

		public bool AlsoPlaysSecondFireSound = true;

		public AudioEvent SecondFireSound;

		public Transform SecondFireSoundPosition;

		public bool DeletesCartridgeOnFire = true;

		public bool DestroyWhenEmpty = false;

		public float KillDelay = 30f;

		public bool IsEmpty = false;

		public bool UseEnableDisablePerChamberSystem = true;

		public GameObject[] EnableIfCorrespondingChamberIsSpent;

		public GameObject[] DisableIfCorrespondingChamberIsSpent;

		public Transform Trigger;

		public float Trigger_ForwardValue;

		public float Trigger_RearwardValue;

		public Axis TriggerAxis;

		public InterpStyle TriggerInterpStyle = (InterpStyle)1;

		private float m_triggerFloat;

		[Header("Moving Parts Stuff")]
		public bool UsesMovingPartSystem = false;

		public bool AllMovingPartsReady = false;

		public CommandoMovingPart[] MovingParts;

		public override void Awake()
		{
			((FVRFireArm)this).Awake();
			FVRFireArmChamber[] commandoChambers = CommandoChambers;
			foreach (FVRFireArmChamber item in commandoChambers)
			{
				base.FChambers.Add(item);
			}
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).UpdateInteraction(hand);
			m_triggerFloat = hand.Input.TriggerFloat;
			if ((Object)(object)Trigger != (Object)null)
			{
				((FVRPhysicalObject)this).SetAnimatedComponent(Trigger, Mathf.Lerp(Trigger_ForwardValue, Trigger_RearwardValue, m_triggerFloat), TriggerInterpStyle, TriggerAxis);
			}
			if (!((FVRPhysicalObject)this).IsAltHeld && hand.Input.TriggerDown && ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && CurrentChamber <= CommandoChambers.Length - 1)
			{
				Fire();
			}
			IsEmpty = true;
			FVRFireArmChamber[] commandoChambers = CommandoChambers;
			foreach (FVRFireArmChamber val in commandoChambers)
			{
				if (val.IsFull && !val.IsSpent)
				{
					IsEmpty = false;
					break;
				}
			}
			if (IsEmpty && DestroyWhenEmpty)
			{
				Object.Destroy((Object)(object)((Component)this).gameObject, KillDelay);
			}
		}

		public override Transform GetMuzzle()
		{
			return CommandoMuzzles[CurrentChamber];
		}

		public void Fire()
		{
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			if (!CommandoChambers[CurrentChamber].IsFull || CommandoChambers[CurrentChamber].IsSpent)
			{
				return;
			}
			if (UsesMovingPartSystem)
			{
				AllMovingPartsReady = true;
				CommandoMovingPart[] movingParts = MovingParts;
				foreach (CommandoMovingPart commandoMovingPart in movingParts)
				{
					if (commandoMovingPart.ObjectPart.State != commandoMovingPart.DesiredState)
					{
						AllMovingPartsReady = false;
					}
				}
				if (!AllMovingPartsReady)
				{
					return;
				}
			}
			FVRFireArmChamber val = CommandoChambers[CurrentChamber];
			val.Fire();
			((FVRFireArm)this).Fire(val, ((FVRFireArm)this).GetMuzzle(), true, 1f, -1f);
			((FVRFireArm)this).FireMuzzleSmoke();
			bool flag = ((FVRFireArm)this).IsTwoHandStabilized();
			bool flag2 = (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null;
			bool flag3 = ((FVRFireArm)this).IsShoulderStabilized();
			((FVRFireArm)this).Recoil(flag, flag2, flag3, (FVRFireArmRecoilProfile)null, 1f);
			((FVRFireArm)this).PlayAudioGunShot(val.GetRound(), GM.CurrentPlayerBody.GetCurrentSoundEnvironment(), 1f);
			if (AlsoPlaysSecondFireSound)
			{
				SM.PlayCoreSound((FVRPooledAudioType)0, SecondFireSound, ((Component)SecondFireSoundPosition).transform.position);
			}
			if (GM.CurrentSceneSettings.IsAmmoInfinite || GM.CurrentPlayerBody.IsInfiniteAmmo)
			{
				val.IsSpent = false;
				val.UpdateProxyDisplay();
			}
			else if (DeletesCartridgeOnFire)
			{
				val.SetRound((FVRFireArmRound)null, false);
			}
			if (UseEnableDisablePerChamberSystem)
			{
				EnableIfCorrespondingChamberIsSpent[CurrentChamber].SetActive(true);
				DisableIfCorrespondingChamberIsSpent[CurrentChamber].SetActive(false);
			}
			CurrentChamber++;
			if (CurrentChamber >= CommandoChambers.Length)
			{
				CurrentChamber = 0;
			}
		}

		public override List<FireArmRoundClass> GetChamberRoundList()
		{
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			if (CommandoChambers[0].IsFull && !CommandoChambers[0].IsSpent)
			{
				List<FireArmRoundClass> list = new List<FireArmRoundClass>();
				list.Add(CommandoChambers[0].GetRound().RoundClass);
				return list;
			}
			return null;
		}

		public override void SetLoadedChambers(List<FireArmRoundClass> rounds)
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			FVRFireArmChamber[] commandoChambers = CommandoChambers;
			foreach (FVRFireArmChamber val in commandoChambers)
			{
				if (rounds.Count > 0)
				{
					val.Autochamber(rounds[0]);
				}
			}
		}
	}
	public class DemonadeProximityDetonate : MonoBehaviour
	{
		public MF2_Demonade Demonade;

		public float ActivationDelay = 1f;

		private float m_timetoDelay = 0f;

		private bool isArmed = false;

		private void Update()
		{
			if (m_timetoDelay < ActivationDelay)
			{
				m_timetoDelay += Time.deltaTime;
			}
			if (m_timetoDelay >= ActivationDelay)
			{
				isArmed = true;
			}
		}

		private void OnTriggerEnter(Collider other)
		{
			if (isArmed)
			{
				string text = LayerMask.LayerToName(((Component)other).gameObject.layer);
				if (Demonade.ExplodeOnContactLayerName == text)
				{
					Demonade.Explode();
				}
			}
		}
	}
	public class DisableIfCurrentMagIsBeltBox : MonoBehaviour
	{
		public FVRFireArm Firearm;

		public GameObject GameObjectToDisable;

		private void Update()
		{
			GameObjectToDisable.SetActive(true);
		}
	}
	public class Epoch : FVRFireArm
	{
		[Header("Epoch Component Params")]
		public GameObject UnchargedBolt;

		public GameObject ChargedBolt;

		private bool HasRound = false;

		[Header("Epoch Trigger Params")]
		public float TriggerBreakPoint;

		public Transform Trigger;

		public float Trigger_ForwardValue;

		public float Trigger_RearwardValue;

		public Axis TriggerAxis;

		public InterpStyle TriggerInterpStyle = (InterpStyle)1;

		private float TriggerHeldStartTime = 0f;

		public float SafeHoldTime = 1f;

		public float MaxUnsafeHoldTime = 3f;

		public GameObject[] SelfDestructPrefabs;

		private float m_triggerFloat;

		private bool IsChargedToPowerful = false;

		private float ManipulationFactor = 0f;

		private float ManipulationFactor2 = 0f;

		private bool HasStartedCharging = false;

		[Header("Epoch Visual Params")]
		public ParticleSystem ChargingParticles;

		public ParticleSystem ChargedParticles;

		public ParticleSystem FiringParticles;

		public int NumberOfParticles;

		public Transform MainChargeBars;

		public Vector2 YScaleMainSafe;

		public Vector2 YScaleMainUnsafe;

		public Transform OpticChargeBar;

		public Vector2 YScaleOptic;

		public Vector2 YScaleOpticUnsafe;

		[Header("Epoch Audio Params")]
		public FVRTailSoundClass TailClass = (FVRTailSoundClass)8;

		public AudioEvent ChargingClip;

		public AudioEvent FullyChargedClip;

		public AudioSource ChargeLoopAudio;

		private bool HasPlayedFullyChargedSound = false;

		public float MaxChargeLoopPitch = 1.5f;

		private void Start()
		{
			ChargeLoopAudio.Stop();
			ChargingParticles.Stop();
			ChargedParticles.Stop();
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			((FVRFireArm)this).EndInteraction(hand);
			ManipulationFactor = 0f;
			ManipulationFactor2 = 0f;
			if (ChargingParticles.isPlaying)
			{
				ChargingParticles.Stop();
			}
			if (ChargedParticles.isPlaying)
			{
				ChargedParticles.Stop();
			}
			if (ChargeLoopAudio.isPlaying)
			{
				ChargeLoopAudio.Stop();
			}
			HasPlayedFullyChargedSound = false;
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_021b: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).UpdateInteraction(hand);
			m_triggerFloat = hand.Input.TriggerFloat;
			if (IsChargedToPowerful && !ChargeLoopAudio.isPlaying)
			{
				ChargeLoopAudio.Play();
			}
			if (!IsChargedToPowerful && ChargeLoopAudio.isPlaying)
			{
				ChargeLoopAudio.Stop();
			}
			if ((Object)(object)Trigger != (Object)null)
			{
				((FVRPhysicalObject)this).SetAnimatedComponent(Trigger, Mathf.Lerp(Trigger_ForwardValue, Trigger_RearwardValue, m_triggerFloat), TriggerInterpStyle, TriggerAxis);
			}
			HasRound = true;
			EpochMagazine epochMagazine = (EpochMagazine)(object)base.Magazine;
			if ((Object)(object)epochMagazine == (Object)null || epochMagazine.NumOfRoundsRemaining == 0)
			{
				HasRound = false;
			}
			if (!((FVRPhysicalObject)this).IsAltHeld && m_triggerFloat >= TriggerBreakPoint && !HasStartedCharging && HasRound)
			{
				HasStartedCharging = true;
				TriggerHeldStartTime = Time.time;
				IsChargedToPowerful = false;
				ManipulationFactor = 0f;
				SM.PlayCoreSound((FVRPooledAudioType)0, ChargingClip, ((Component)this).transform.position);
			}
			if (!((FVRPhysicalObject)this).IsAltHeld && m_triggerFloat >= TriggerBreakPoint)
			{
				float num = Time.time - TriggerHeldStartTime;
				if (num < SafeHoldTime)
				{
					ManipulationFactor = Mathf.Clamp01(num / SafeHoldTime);
				}
				if (num >= SafeHoldTime)
				{
					ManipulationFactor = 1f;
					IsChargedToPowerful = true;
					if (!HasPlayedFullyChargedSound)
					{
						SM.PlayCoreSound((FVRPooledAudioType)0, FullyChargedClip, ((Component)this).transform.position);
						HasPlayedFullyChargedSound = true;
					}
				}
				if (num >= SafeHoldTime && num < MaxUnsafeHoldTime)
				{
					if (!HasPlayedFullyChargedSound)
					{
						SM.PlayCoreSound((FVRPooledAudioType)0, FullyChargedClip, ((Component)this).transform.position);
						HasPlayedFullyChargedSound = true;
					}
					ManipulationFactor = 1f;
					IsChargedToPowerful = true;
					ManipulationFactor2 = Mathf.Clamp01((num - SafeHoldTime) / (MaxUnsafeHoldTime - SafeHoldTime));
					ChargeLoopAudio.pitch = 1f + ManipulationFactor2 * MaxChargeLoopPitch;
				}
				if (num >= MaxUnsafeHoldTime)
				{
					SelfDestruct(hand);
				}
				if (!ChargingParticles.isPlaying)
				{
					ChargingParticles.Play();
				}
			}
			if (m_triggerFloat < TriggerBreakPoint && IsChargedToPowerful && !((FVRPhysicalObject)this).IsAltHeld)
			{
				Fire();
				IsChargedToPowerful = false;
				ManipulationFactor = 0f;
				ManipulationFactor2 = 0f;
				FiringParticles.Emit(NumberOfParticles);
				ChargingParticles.Stop();
				HasPlayedFullyChargedSound = false;
			}
			if (m_triggerFloat < TriggerBreakPoint && !IsChargedToPowerful)
			{
				ManipulationFactor = 0f;
				if (ChargingParticles.isPlaying)
				{
					ChargingParticles.Stop();
				}
				HasPlayedFullyChargedSound = false;
				HasStartedCharging = false;
				TriggerHeldStartTime = Time.time;
			}
			UpdateAnimatedParts();
		}

		public void UpdateAnimatedParts()
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			float num = YScaleMainSafe.x - YScaleMainSafe.y;
			float num2 = YScaleMainUnsafe.x - YScaleMainUnsafe.y;
			Vector3 localScale = ((Component)MainChargeBars).transform.localScale;
			localScale.y = 1f - (ManipulationFactor * num + ManipulationFactor2 * num2);
			((Component)MainChargeBars).transform.localScale = localScale;
			float num3 = YScaleOptic.x - YScaleOptic.y;
			float num4 = YScaleOpticUnsafe.x - YScaleOpticUnsafe.y;
			Vector3 localScale2 = ((Component)OpticChargeBar).transform.localScale;
			localScale2.y = 1f - (num3 * ManipulationFactor + ManipulationFactor2 * num4);
			((Component)OpticChargeBar).transform.localScale = localScale2;
			if (IsChargedToPowerful && !ChargedParticles.isPlaying)
			{
				ChargedParticles.Play();
			}
			if (!IsChargedToPowerful && ChargedParticles.isPlaying)
			{
				ChargedParticles.Stop();
			}
		}

		public void Fire()
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = null;
			if (IsChargedToPowerful)
			{
				val = Object.Instantiate<GameObject>(UnchargedBolt, ((FVRFireArm)this).GetMuzzle().position, ((FVRFireArm)this).GetMuzzle().rotation);
			}
			if (!IsChargedToPowerful)
			{
				val = Object.Instantiate<GameObject>(ChargedBolt, ((FVRFireArm)this).GetMuzzle().position, ((FVRFireArm)this).GetMuzzle().rotation);
			}
			BallisticProjectile component = val.GetComponent<BallisticProjectile>();
			component.Fire(val.transform.forward, (FVRFireArm)(object)this);
			HasPlayedFullyChargedSound = false;
			((FVRFireArm)this).FireMuzzleSmoke();
			bool flag = ((FVRFireArm)this).IsTwoHandStabilized();
			bool flag2 = (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null;
			bool flag3 = ((FVRFireArm)this).IsShoulderStabilized();
			((FVRFireArm)this).Recoil(flag, flag2, flag3, (FVRFireArmRecoilProfile)null, 1f);
			base.m_pool_shot.PlayClip(base.AudioClipSet.Shots_Main, base.MuzzlePos.position, (AudioMixerGroup)null);
			base.m_pool_tail.PlayClipPitchOverride(SM.GetTailSet(TailClass, GM.CurrentPlayerBody.GetCurrentSoundEnvironment()), ((FVRFireArm)this).GetMuzzle().position, base.AudioClipSet.TailPitchMod_Main, (AudioMixerGroup)null);
			if (GM.CurrentSceneSettings.IsAmmoInfinite || GM.CurrentPlayerBody.IsInfiniteAmmo)
			{
				EpochMagazine epochMagazine = (EpochMagazine)(object)base.Magazine;
				epochMagazine.NumOfRoundsRemaining++;
			}
			HasStartedCharging = false;
			ChargeLoopAudio.pitch = 1f;
		}

		public void SelfDestruct(FVRViveHand hand)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).EndInteraction(hand);
			GameObject[] selfDestructPrefabs = SelfDestructPrefabs;
			foreach (GameObject val in selfDestructPrefabs)
			{
				Object.Instantiate<GameObject>(val, ((Component)this).transform.position, ((Component)this).transform.rotation);
			}
			((FVRInteractiveObject)this).ForceBreakInteraction();
			Object.Destroy((Object)(object)((Component)this).gameObject);
		}
	}
	public class EpochMagazine : FVRFireArmMagazine
	{
		[Header("Epoch Cell Params")]
		public int NumOfRoundsRemaining = 3;
	}
}
namespace Cityrobo
{
	public class FirearmEjectAndDeleteMagOnEmpty : MonoBehaviour
	{
		public FVRFireArm Firearm;

		public bool DeleteMagazineEntirely = false;

		public void Update()
		{
			if ((Object)(object)Firearm.Magazine != (Object)null && !Firearm.Magazine.HasARound())
			{
				FVRFireArmMagazine magazine = Firearm.Magazine;
				Firearm.EjectMag(false);
				if (DeleteMagazineEntirely)
				{
					Object.Destroy((Object)(object)((Component)magazine).gameObject);
				}
			}
		}
	}
}
namespace ShermanJumbo
{
	public class FirearmFlyOutOfHand : MonoBehaviour
	{
		public FVRFireArm Gun;

		public FVRFireArmChamber Chamber;

		public float TriggerFloat = 0.85f;

		protected bool IsSpent = false;

		protected bool WasSpent = false;

		public float Force = 30f;

		public float Torque = 20f;

		private void Update()
		{
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			IsSpent = Chamber.IsSpent;
			if (IsSpent && !WasSpent && (Object)(object)((FVRInteractiveObject)Gun).m_hand != (Object)null && ((FVRInteractiveObject)Gun).m_hand.Input.TriggerFloat >= TriggerFloat && !Gun.IsTwoHandStabilized() && !Gun.IsForegripStabilized())
			{
				if ((Object)(object)((FVRInteractiveObject)Gun).m_hand != (Object)null)
				{
					((FVRInteractiveObject)Gun).m_hand.EndInteractionIfHeld((FVRInteractiveObject)(object)Gun);
					((FVRInteractiveObject)Gun).ForceBreakInteraction();
				}
				((FVRPhysicalObject)Gun).RootRigidbody.AddForceAtPosition((-((Component)this).transform.forward + ((Component)this).transform.up + Random.onUnitSphere * 0.25f) * Force, Gun.MuzzlePos.position, (ForceMode)1);
				((FVRPhysicalObject)Gun).RootRigidbody.AddRelativeTorque(Vector3.right * Torque, (ForceMode)1);
			}
			WasSpent = Chamber.IsSpent;
		}
	}
	public class FirearmMainHandObjectToggler : MonoBehaviour
	{
		public bool OnOff = true;

		public GameObject[] ItemsToToggle;

		public AudioEvent AudEvent_OnClip;

		public AudioEvent AudEvent_OffClip;

		private bool _isItemToggled = false;

		public FVRFireArm Weapon;

		private void Update()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			FVRViveHand hand = ((FVRInteractiveObject)Weapon).m_hand;
			if (!((Object)(object)hand == (Object)null))
			{
				Vector2 touchpadAxes = hand.Input.TouchpadAxes;
				if ((hand.IsInStreamlinedMode && hand.Input.BYButtonDown) || (hand.Input.TouchpadDown && ((Vector2)(ref touchpadAxes)).magnitude > 0.2f && Vector2.Angle(touchpadAxes, Vector2.left) <= 45f))
				{
					Toggle();
				}
			}
		}

		public void Toggle()
		{
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			if (!OnOff)
			{
				return;
			}
			if (_isItemToggled)
			{
				GameObject[] itemsToToggle = ItemsToToggle;
				foreach (GameObject val in itemsToToggle)
				{
					val.SetActive(false);
				}
				SM.PlayCoreSound((FVRPooledAudioType)10, AudEvent_OffClip, ((Component)this).transform.position);
				_isItemToggled = false;
			}
			else
			{
				GameObject[] itemsToToggle2 = ItemsToToggle;
				foreach (GameObject val2 in itemsToToggle2)
				{
					val2.SetActive(true);
				}
				SM.PlayCoreSound((FVRPooledAudioType)10, AudEvent_OnClip, ((Component)this).transform.position);
				_isItemToggled = true;
			}
		}
	}
	public class FirearmSpinnyBarrels : MonoBehaviour
	{
		public FVRFireArm Gun;

		public GameObject SpinningBarrels;

		public float SpinRate;

		public dirType DirectionOfSpin;

		public float DecelerationRate = 0.5f;

		public float TriggerDeadzone = 0.01f;

		private float currentSpinSpeed = 0f;

		private bool TriggerPulled = false;

		public AudioSource SpinnySounds;

		public float SpinnySoundsVolume = 0.4f;

		private void Awake()
		{
			if ((Object)(object)SpinnySounds != (Object)null)
			{
				SpinnySounds.volume = 0f;
			}
		}

		private void Update()
		{
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0135: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Expected I4, but got Unknown
			//IL_016b: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)SpinnySounds != (Object)null)
			{
				SpinnySounds.volume = currentSpinSpeed / SpinRate * SpinnySoundsVolume;
			}
			if ((Object)(object)Gun != (Object)null && (Object)(object)((FVRInteractiveObject)Gun).m_hand != (Object)null)
			{
				float triggerFloat = ((FVRInteractiveObject)Gun).m_hand.Input.TriggerFloat;
				if (triggerFloat >= TriggerDeadzone)
				{
					if (!TriggerPulled)
					{
						TriggerPulled = true;
					}
					currentSpinSpeed = SpinRate;
				}
				else if (TriggerPulled)
				{
					TriggerPulled = false;
				}
			}
			if (!TriggerPulled && currentSpinSpeed > 0f)
			{
				currentSpinSpeed -= DecelerationRate * Time.deltaTime;
				if (currentSpinSpeed < 0f)
				{
					currentSpinSpeed = 0f;
				}
			}
			if (currentSpinSpeed > 0f && (Object)(object)SpinningBarrels != (Object)null)
			{
				Vector3 zero = Vector3.zero;
				int num = (int)DirectionOfSpin;
				if (num >= 0 && num <= 2)
				{
					((Vector3)(ref zero))[num] = currentSpinSpeed * Time.deltaTime;
					SpinningBarrels.transform.Rotate(zero);
				}
				else
				{
					Debug.LogWarning((object)"Invalid DirectionOfSpin value!");
				}
			}
		}
	}
	public class GrenadeFuseTimeReadout : MonoBehaviour
	{
		public PinnedGrenade Grenade;

		public Text Text;

		public bool UseBetterVarTimeFuse = true;

		public float[] FuzeTimes;

		public float PitchStart = 1f;

		public float PitchEnd = 2.5f;

		private int FuzeTimeIndex = 0;

		private void Update()
		{
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
			if (Grenade.m_isLeverReleased)
			{
				float num = Grenade.m_fuseTime;
				if (num < 0f)
				{
					num = 0f;
				}
				Text.text = num.ToString("F1") + "s";
				if (UseBetterVarTimeFuse)
				{
					float num2 = Mathf.Clamp(1f - Grenade.m_fuseTime / Grenade.m_startFuseTime, 0f, 1f);
					num2 = Mathf.Pow(num2, 2f);
					if (Grenade.m_fuse_tick <= 0f)
					{
						Grenade.m_fuse_tick = Mathf.Lerp(Grenade.m_fuse_StartRefire, Grenade.m_fuse_EndRefire, num2);
						float num3 = Mathf.Lerp(PitchStart, PitchEnd, num2);
						SM.PlayCoreSoundOverrides((FVRPooledAudioType)0, Grenade.AudEvent_FusePulse, ((FVRInteractiveObject)Grenade).Transform.position, new Vector2(1f, 1f), new Vector2(num3, num3));
						Grenade.FusePSystem.Emit(2);
					}
					else
					{
						PinnedGrenade grenade = Grenade;
						grenade.m_fuse_tick -= Time.deltaTime;
					}
				}
			}
			if (!UseBetterVarTimeFuse)
			{
				return;
			}
			if ((Object)(object)((FVRInteractiveObject)Grenade).m_hand != (Object)null && ((((FVRInteractiveObject)Grenade).m_hand.IsInStreamlinedMode && ((FVRInteractiveObject)Grenade).m_hand.Input.BYButtonDown) || (((FVRInteractiveObject)Grenade).m_hand.Input.TouchpadDown && ((Vector2)(ref ((FVRInteractiveObject)Grenade).m_hand.Input.TouchpadAxes)).magnitude > 0.2f && Vector2.Angle(((FVRInteractiveObject)Grenade).m_hand.Input.TouchpadAxes, Vector2.up) <= 45f)))
			{
				if (FuzeTimeIndex < FuzeTimes.Length - 1)
				{
					FuzeTimeIndex++;
				}
				else
				{
					FuzeTimeIndex = 0;
				}
			}
			Grenade.DefaultFuse.x = FuzeTimes[FuzeTimeIndex];
			Grenade.DefaultFuse.y = FuzeTimes[FuzeTimeIndex];
			if (!Grenade.m_isLeverReleased)
			{
				float num4 = FuzeTimes[FuzeTimeIndex];
				Grenade.DefaultFuse.x = num4;
				Grenade.DefaultFuse.y = num4;
				Grenade.m_startFuseTime = num4;
				Grenade.m_fuseTime = num4;
				Text.text = num4.ToString("F1") + "s";
			}
		}
	}
}
namespace BitWizrd.GrenadeMod
{
	public class GrenadeMod : FVRPhysicalObject
	{
		[Header("Grenade Settings")]
		public GameObject grenadeGameObject;

		public PinnedGrenadeRing pinnedGrenadeRing;

		public Rigidbody grenadeRigidbody;

		public bool activateLeverOnPinPull = false;

		[Header("Sticky Grenade Settings")]
		public bool isStickyGrenade = true;

		public Collider stickyCollider;

		public float stickingDistance = 0.1f;

		public LayerMask stickyLayers;

		public float embeddingDistance = 0.02f;

		public bool playStickSoundForRigidbodiesOnly = true;

		public AudioSource stickSoundSource;

		public AudioClip[] stickSounds;

		public float minimumStickVelocity = 2f;

		public float regrabActivationDelay = 0.5f;

		public float massWhileStuck = 10f;

		[Header("Grenade Cooking Settings")]
		public GameObject pinPullEffectPrefab;

		public AudioSource cookingAudioSource;

		public AudioClip[] cookingClips;

		public float cookingSoundDelay = 1f;

		[Header("Grenade Fast Throw Settings")]
		public AudioSource fastThrowAudioSource;

		public AudioClip[] fastThrowClips;

		public float fastThrowVelocityThreshold = 10f;

		public float releaseWindow = 0.5f;

		private PinnedGrenade grenade;

		private Collider grenadeCollider;

		private bool hasPlayedFastThrowSound = false;

		private bool isPinPulled = false;

		private bool isHeld = false;

		private bool wasHeld = false;

		private bool pinPulledChecked = false;

		private bool shouldCheckVelocity = false;

		private bool hasReleasedLever = false;

		private bool isSticking = false;

		private bool canStick = false;

		private float timeSinceRelease = 0f;

		private GameObject parentObject;

		private Vector3 savedPosition;

		private Quaternion savedRotation;

		private Vector3 savedScale;

		private FVRInteractiveObject interactiveObject;

		private bool isCookingCoroutineRunning = false;

		private void Start()
		{
			interactiveObject = ((Component)this).GetComponent<FVRInteractiveObject>();
		}

		public override void FVRUpdate()
		{
			((FVRPhysicalObject)this).FVRUpdate();
			if ((Object)(object)grenadeGameObject == (Object)null)
			{
				return;
			}
			grenade = grenadeGameObject.GetComponent<PinnedGrenade>();
			if ((Object)(object)grenade == (Object)null)
			{
				return;
			}
			FVRPhysicalObject component = grenadeGameObject.GetComponent<FVRPhysicalObject>();
			if ((Object)(object)component == (Object)null)
			{
				return;
			}
			grenadeCollider = grenadeGameObject.GetComponent<Collider>();
			if ((Object)(object)grenadeCollider == (Object)null)
			{
				return;
			}
			isHeld = ((FVRInteractiveObject)component).IsHeld;
			if ((Object)(object)pinnedGrenadeRing != (Object)null)
			{
				isPinPulled = pinnedGrenadeRing.HasPinDetached();
				if (!pinPulledChecked && isPinPulled)
				{
					pinPulledChecked = true;
					shouldCheckVelocity = true;
					if (isStickyGrenade)
					{
						EnableStickyCollider();
					}
					if ((Object)(object)pinPullEffectPrefab != (Object)null)
					{
						pinPullEffectPrefab.SetActive(true);
					}
				}
				if (!wasHeld && isHeld)
				{
					hasPlayedFastThrowSound = false;
					timeSinceRelease = 0f;
					if (isPinPulled)
					{
						EnableStickyCollider();
					}
					shouldCheckVelocity = isPinPulled;
					wasHeld = true;
					canStick = true;
					isSticking = false;
					FixedJoint component2 = ((Component)this).GetComponent<FixedJoint>();
					if ((Object)(object)component2 != (Object)null)
					{
						Object.Destroy((Object)(object)component2);
						grenadeRigidbody.isKinematic = false;
						grenadeRigidbody.detectCollisions = true;
						grenadeRigidbody.useGravity = true;
						grenadeRigidbody.constraints = (RigidbodyConstraints)0;
						Debug.Log((object)"FixedJoint grenade unstuck upon being picked up.");
					}
					else if ((Object)(object)((Component)this).transform.parent != (Object)null && ((Object)((Component)((Component)this).transform.parent).gameObject).name == "DummyParent")
					{
						GameObject gameObject = ((Component)((Component)this).transform.parent).gameObject;
						((Component)this).transform.SetParent((Transform)null, true);
						Object.Destroy((Object)(object)gameObject);
						grenadeRigidbody.isKinematic = false;
						grenadeRigidbody.detectCollisions = true;
						grenadeRigidbody.useGravity = true;
						grenadeRigidbody.constraints = (RigidbodyConstraints)0;
						Debug.Log((object)"Static-stuck grenade unstuck upon being picked up.");
					}
					if (isStickyGrenade)
					{
						DisableStickyColliderTemporarily();
					}
				}
				if (wasHeld && !isHeld)
				{
					isSticking = false;
					wasHeld = false;
				}
			}
			if (isPinPulled || !isHeld)
			{
				DisableMeleeDamage(component);
			}
			else
			{
				EnableMeleeDamage(component);
			}
			if (isPinPulled && !cookingAudioSource.isPlaying && cookingClips.Length > 0 && !isCookingCoroutineRunning)
			{
				if (cookingSoundDelay == 0f)
				{
					PlayCookingSoundImmediately();
				}
				else
				{
					((MonoBehaviour)this).StartCoroutine(HandleCookingSoundDelay());
				}
			}
			if (isPinPulled && (Object)(object)pinPullEffectPrefab != (Object)null)
			{
				pinPullEffectPrefab.SetActive(true);
			}
			if (isPinPulled && activateLeverOnPinPull && !hasReleasedLever)
			{
				grenade.ReleaseLever();
				hasReleasedLever = true;
			}
		}

		public override void FVRFixedUpdate()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).FVRFixedUpdate();
			if (shouldCheckVelocity && isHeld)
			{
				Vector3 velocity = grenadeRigidbody.velocity;
				if (((Vector3)(ref velocity)).magnitude >= minimumStickVelocity)
				{
					canStick = true;
				}
				else
				{
					canStick = false;
				}
			}
			if (!shouldCheckVelocity || isHeld)
			{
				return;
			}
			timeSinceRelease += Time.fixedDeltaTime;
			if (timeSinceRelease <= releaseWindow)
			{
				Vector3 velocity2 = grenadeRigidbody.velocity;
				if (((Vector3)(ref velocity2)).magnitude > fastThrowVelocityThreshold && !hasPlayedFastThrowSound)
				{
					PlayFastThrowSound();
				}
			}
			else
			{
				shouldCheckVelocity = false;
			}
		}

		private void DisableMeleeDamage(FVRPhysicalObject physicalObject)
		{
			if (physicalObject.MP != null && physicalObject.MP.IsMeleeWeapon)
			{
				physicalObject.MP.IsMeleeWeapon = false;
			}
		}

		private void EnableMeleeDamage(FVRPhysicalObject physicalObject)
		{
			if (physicalObject.MP != null && !physicalObject.MP.IsMeleeWeapon)
			{
				physicalObject.MP.IsMeleeWeapon = true;
			}
		}

		private void PlayFastThrowSound()
		{
			if (fastThrowClips.Length > 0 && (Object)(object)fastThrowAudioSource != (Object)null)
			{
				AudioClip val = fastThrowClips[Random.Range(0, fastThrowClips.Length)];
				fastThrowAudioSource.PlayOneShot(val);
			}
			hasPlayedFastThrowSound = true;
		}

		private void OnCollisionEnter(Collision collision)
		{
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			if (!isPinPulled || isSticking || !isStickyGrenade || !((Object)(object)stickyCollider != (Object)null) || (Object)(object)collision.gameObject.GetComponent<BreakableGlass>() != (Object)null || (Object)(object)collision.gameObject.GetComponent<PinnedGrenade>() != (Object)null || (Object)(object)collision.gameObject.GetComponent<PinnedGrenadePin>() != (Object)null || (Object)(object)collision.gameObject.GetComponent<SosigWeapon>() != (Object)null)
			{
				return;
			}
			ContactPoint[] contacts = collision.contacts;
			for (int i = 0; i < contacts.Length; i++)
			{
				ContactPoint contact = contacts[i];
				if (!((Object)(object)((ContactPoint)(ref contact)).thisCollider == (Object)(object)stickyCollider))
				{
					continue;
				}
				if ((LayerMask.op_Implicit(stickyLayers) & (1 << collision.gameObject.layer)) == 0 || !IsContactPointWithinStickingDistance(((ContactPoint)(ref contact)).point))
				{
					break;
				}
				isSticking = true;
				StickToSurface(collision, contact);
				PlayStickingSound(collision);
				parentObject = collision.gameObject;
				if ((Object)(object)parentObject != (Object)null)
				{
					DestroyNotifier destroyNotifier = parentObject.GetComponent<DestroyNotifier>();
					if ((Object)(object)destroyNotifier == (Object)null)
					{
						destroyNotifier = parentObject.AddComponent<DestroyNotifier>();
					}
					destroyNotifier.OnDestroyed += OnDestroyUnstickGrenade;
				}
				break;
			}
		}

		private bool IsContactPointWithinStickingDistance(Vector3 contactPoint)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = stickyCollider.ClosestPoint(contactPoint);
			float num = Vector3.Distance(contactPoint, val);
			return num < stickingDistance;
		}

		private void StickToSurface(Collision collision, ContactPoint contact)
		{
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0087: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_014a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0151: Expected O, but got Unknown
			//IL_015a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0171: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0207: Unknown result type (might be due to invalid IL or missing references)
			//IL_0219: Unknown result type (might be due to invalid IL or missing references)
			//IL_021e: Unknown result type (might be due to invalid IL or missing references)
			//IL_021f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0230: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)stickyCollider == (Object)null)
			{
				return;
			}
			if ((Object)(object)interactiveObject != (Object)null && interactiveObject.IsHeld)
			{
				interactiveObject.ForceBreakInteraction();
			}
			savedPosition = ((Component)this).transform.position;
			savedRotation = ((Component)this).transform.rotation;
			Vector3 lossyScale = ((Component)this).transform.lossyScale;
			Rigidbody rigidbody = collision.rigidbody;
			Vector3 val = ((ContactPoint)(ref contact)).normal * embeddingDistance;
			if ((Object)(object)rigidbody != (Object)null)
			{
				((Component)this).transform.position = ((ContactPoint)(ref contact)).point + val;
				FixedJoint component = ((Component)this).GetComponent<FixedJoint>();
				if ((Object)(object)component != (Object)null)
				{
					Object.Destroy((Object)(object)component);
				}
				FixedJoint val2 = ((Component)this).gameObject.AddComponent<FixedJoint>();
				((Joint)val2).connectedBody = rigidbody;
				((Joint)val2).breakForce = float.MaxValue;
				((Joint)val2).breakTorque = float.MaxValue;
				grenadeRigidbody.useGravity = false;
				grenadeRigidbody.isKinematic = false;
				grenadeRigidbody.constraints = (RigidbodyConstraints)0;
				grenadeRigidbody.mass = massWhileStuck;
				SetCollidersToLayer(stickyCollider, "NoCol");
			}
			else
			{
				GameObject val3 = new GameObject("DummyParent");
				val3.transform.position = ((ContactPoint)(ref contact)).point;
				val3.transform.rotation = collision.transform.rotation;
				grenadeRigidbody.isKinematic = true;
				val3.transform.SetParent(collision.transform, true);
				((Component)this).transform.SetParent(val3.transform, false);
				((Component)this).transform.localScale = new Vector3(lossyScale.x / ((Component)this).transform.lossyScale.x, lossyScale.y / ((Component)this).transform.lossyScale.y, lossyScale.z / ((Component)this).transform.lossyScale.z);
				((Component)this).transform.position = ((ContactPoint)(ref contact)).point + val;
				((Component)this).transform.rotation = savedRotation;
			}
		}

		private void EnableStickyCollider()
		{
			if ((Object)(object)stickyCollider != (Object)null)
			{
				stickyCollider.enabled = true;
			}
		}

		private void DisableStickyColliderTemporarily()
		{
			if ((Object)(object)stickyCollider != (Object)null)
			{
				stickyCollider.enabled = false;
			}
			((MonoBehaviour)this).StartCoroutine(ReenableStickyColliderAfterDelay());
		}

		private IEnumerator ReenableStickyColliderAfterDelay()
		{
			yield return (object)new WaitForSeconds(regrabActivationDelay);
			EnableStickyCollider();
		}

		private void PlayStickingSound(Collision collision)
		{
			if ((Object)(object)stickSoundSource != (Object)null && stickSounds.Length > 0 && ((playStickSoundForRigidbodiesOnly && (Object)(object)collision.rigidbody != (Object)null) || !playStickSoundForRigidbodiesOnly))
			{
				int num = Random.Range(0, stickSounds.Length);
				stickSoundSource.clip = stickSounds[num];
				stickSoundSource.Play();
			}
		}

		private void OnDestroyUnstickGrenade()
		{
			if ((Object)(object)this == (Object)null)
			{
				return;
			}
			if ((Object)(object)parentObject != (Object)null)
			{
				DestroyNotifier component = parentObject.GetComponent<DestroyNotifier>();
				if ((Object)(object)component != (Object)null)
				{
					component.OnDestroyed -= OnDestroyUnstickGrenade;
				}
				parentObject = null;
			}
			FixedJoint component2 = ((Component)this).GetComponent<FixedJoint>();
			if ((Object)(object)component2 != (Object)null)
			{
				Object.Destroy((Object)(object)component2);
			}
			else if ((Object)(object)((Component)this).transform.parent != (Object)null)
			{
				((Component)this).transform.SetParent((Transform)null);
			}
			if ((Object)(object)grenadeRigidbody != (Object)null)
			{
				grenadeRigidbody.isKinematic = false;
				grenadeRigidbody.detectCollisions = true;
				grenadeRigidbody.useGravity = true;
				grenadeRigidbody.constraints = (RigidbodyConstraints)0;
			}
			isSticking = false;
			if ((Object)(object)stickyCollider != (Object)null)
			{
				stickyCollider.enabled = false;
			}
			canStick = false;
		}

		private void SetCollidersToLayer(Collider collider, string layer)
		{
			((Component)collider).gameObject.layer = LayerMask.NameToLayer(layer);
		}

		private IEnumerator HandleCookingSoundDelay()
		{
			isCookingCoroutineRunning = true;
			if (cookingSoundDelay > 0f)
			{
				yield return (object)new WaitForSeconds(cookingSoundDelay);
			}
			if ((Object)(object)cookingAudioSource != (Object)null && cookingClips.Length > 0)
			{
				int num = Random.Range(0, cookingClips.Length);
				cookingAudioSource.clip = cookingClips[num];
				cookingAudioSource.Play();
			}
			isCookingCoroutineRunning = false;
		}

		private void PlayCookingSoundImmediately()
		{
			if ((Object)(object)cookingAudioSource != (Object)null && cookingClips.Length > 0)
			{
				int num = Random.Range(0, cookingClips.Length);
				cookingAudioSource.clip = cookingClips[num];
				cookingAudioSource.Play();
			}
		}

		private void OnDestroy()
		{
			if ((Object)(object)parentObject != (Object)null)
			{
				DestroyNotifier component = parentObject.GetComponent<DestroyNotifier>();
				if ((Object)(object)component != (Object)null)
				{
					component.OnDestroyed -= OnDestroyUnstickGrenade;
				}
			}
		}
	}
	public class DestroyNotifier : MonoBehaviour
	{
		public delegate void DestroyedAction();

		public event DestroyedAction OnDestroyed;

		private void OnDestroy()
		{
			if (this.OnDestroyed != null)
			{
				this.OnDestroyed();
			}
		}
	}
}
namespace ShermanJumbo
{
	public class GrenadeParticlesIfArmed : MonoBehaviour
	{
		public PinnedGrenade Grenade;

		public ParticleSystem[] Particles;

		public AudioSource ArmedSounds;

		public bool ReleaseLeverOnPinPull = true;

		private bool m_hasReleasedLever = false;

		private bool m_hasArmed = false;

		private bool m_hasExploded = false;

		private void Start()
		{
			StopParticles();
			ArmedSounds.Stop();
		}

		private void Update()
		{
			if ((Object)(object)Grenade == (Object)null || Particles == null || (Object)(object)ArmedSounds == (Object)null)
			{
				return;
			}
			bool isPinPulled = Grenade.m_isPinPulled;
			bool isLeverReleased = Grenade.m_isLeverReleased;
			bool hasSploded = Grenade.m_hasSploded;
			if (ReleaseLeverOnPinPull && isPinPulled && !m_hasReleasedLever)
			{
				m_hasReleasedLever = true;
				Grenade.ReleaseLever();
			}
			if (isLeverReleased && !m_hasArmed)
			{
				m_hasArmed = true;
				PlayParticles();
				if (!ArmedSounds.isPlaying)
				{
					ArmedSounds.Play();
				}
			}
			if (hasSploded && !m_hasExploded)
			{
				m_hasExploded = true;
				StopParticles();
				if (ArmedSounds.isPlaying)
				{
					ArmedSounds.Stop();
				}
			}
		}

		private void PlayParticles()
		{
			if (Particles == null)
			{
				return;
			}
			ParticleSystem[] particles = Particles;
			foreach (ParticleSystem val in particles)
			{
				if ((Object)(object)val != (Object)null && !val.isPlaying)
				{
					val.Play();
				}
			}
		}

		private void StopParticles()
		{
			if (Particles == null)
			{
				return;
			}
			ParticleSystem[] particles = Particles;
			foreach (ParticleSystem val in particles)
			{
				if ((Object)(object)val != (Object)null && val.isPlaying)
				{
					val.Stop();
				}
			}
		}
	}
	public class GrenadeTouchpadArm : MonoBehaviour
	{
		public PinnedGrenade Grenade;

		private FVRViveHand Hand;

		private void Update()
		{
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			Hand = ((FVRInteractiveObject)Grenade).m_hand;
			if ((Object)(object)Hand == (Object)null)
			{
				return;
			}
			Vector2 touchpadAxes = Hand.Input.TouchpadAxes;
			if ((!Hand.IsInStreamlinedMode || !Hand.Input.AXButtonPressed) && (!Hand.Input.TouchpadPressed || !(((Vector2)(ref touchpadAxes)).magnitude > 0.2f) || !(Vector2.Angle(touchpadAxes, Vector2.down) <= 45f)))
			{
				return;
			}
			foreach (PinnedGrenadeRing ring in Grenade.m_rings)
			{
				ring.PopOutRoutine();
			}
			Grenade.ReleaseLever();
		}
	}
	public class LAPD2019LaserMaxDistance : MonoBehaviour
	{
		public GameObject BeamHitPoint;

		public Transform Aperture;

		public LayerMask LM;

		private RaycastHit m_hit;

		private bool m_isOn;

		public bool UsesAutoOnOff;

		public FVRPhysicalObject PO;

		public Transform Muzzle;

		public float MaxDistance = 1000f;

		public void TurnOn()
		{
			m_isOn = true;
		}

		public void TurnOff()
		{
			m_isOn = false;
		}

		private void Update()
		{
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_012d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0181: Unknown result type (might be due to invalid IL or missing references)
			//IL_0198: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			if (UsesAutoOnOff)
			{
				if (((FVRInteractiveObject)PO).IsHeld)
				{
					TurnOn();
				}
				else
				{
					TurnOff();
				}
			}
			if (m_isOn)
			{
				if ((Object)(object)Muzzle != (Object)null)
				{
					((Component)Aperture).transform.LookAt(Muzzle.position + Muzzle.forward * 25f);
					((Component)Aperture).transform.localEulerAngles = new Vector3(((Component)Aperture).transform.localEulerAngles.x, 0f, 0f);
				}
				if (!BeamHitPoint.activeSelf)
				{
					BeamHitPoint.SetActive(true);
				}
				Vector3 position = Aperture.position + Aperture.forward * MaxDistance;
				float num = MaxDistance;
				if (Physics.Raycast(Aperture.position, Aperture.forward, ref m_hit, MaxDistance, LayerMask.op_Implicit(LM), (QueryTriggerInteraction)1))
				{
					position = ((RaycastHit)(ref m_hit)).point;
					num = ((RaycastHit)(ref m_hit)).distance;
				}
				float num2 = num * 0.01f;
				float num3 = Mathf.Lerp(0.01f, 0.2f, num2);
				BeamHitPoint.transform.position = position;
				BeamHitPoint.transform.localScale = new Vector3(num3, num3, num3);
			}
			else if (BeamHitPoint.activeSelf)
			{
				BeamHitPoint.SetActive(false);
			}
		}
	}
	public class LAPDLaserAsAttachment : MonoBehaviour
	{
		public LAPD2019Laser Laser;

		private void Awake()
		{
			Laser.m_isOn = true;
		}
	}
}
namespace DigitalRuby.LightningBolt
{
	public enum LightningBoltAnimationMode
	{
		None,
		Random,
		Loop,
		PingPong
	}
	[RequireComponent(typeof(LineRenderer))]
	public class LightningBoltScript : MonoBehaviour
	{
		[Tooltip("The game object where the lightning will emit from. If null, StartPosition is used.")]
		public GameObject StartObject;

		[Tooltip("The start position where the lightning will emit from. This is in world space if StartObject is null, otherwise this is offset from StartObject position.")]
		public Vector3 StartPosition;

		[Tooltip("The game object where the lightning will end at. If null, EndPosition is used.")]
		public GameObject EndObject;

		[Tooltip("The end position where the lightning will end at. This is in world space if EndObject is null, otherwise this is offset from EndObject position.")]
		public Vector3 EndPosition;

		[Range(0f, 8f)]
		[Tooltip("How manu generations? Higher numbers create more line segments.")]
		public int Generations = 6;

		[Range(0.01f, 1f)]
		[Tooltip("How long each bolt should last before creating a new bolt. In ManualMode, the bolt will simply disappear after this amount of seconds.")]
		public float Duration = 0.05f;

		private float timer;

		[Range(0f, 1f)]
		[Tooltip("How chaotic should the lightning be? (0-1)")]
		public float ChaosFactor = 0.15f;

		[Tooltip("In manual mode, the trigger method must be called to create a bolt")]
		public bool ManualMode;

		[Range(1f, 64f)]
		[Tooltip("The number of rows in the texture. Used for animation.")]
		public int Rows = 1;

		[Range(1f, 64f)]
		[Tooltip("The number of columns in the texture. Used for animation.")]
		public int Columns = 1;

		[Tooltip("The animation mode for the lightning")]
		public LightningBoltAnimationMode AnimationMode = LightningBoltAnimationMode.PingPong;

		[NonSerialized]
		[HideInInspector]
		public Random RandomGenerator = new Random();

		private LineRenderer lineRenderer;

		private List<KeyValuePair<Vector3, Vector3>> segments = new List<KeyValuePair<Vector3, Vector3>>();

		private int startIndex;

		private Vector2 size;

		private Vector2[] offsets;

		private int animationOffsetIndex;

		private int animationPingPongDirection = 1;

		private bool orthographic;

		private void GetPerpendicularVector(ref Vector3 directionNormalized, out Vector3 side)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			if (directionNormalized == Vector3.zero)
			{
				side = Vector3.right;
				return;
			}
			float x = directionNormalized.x;
			float y = directionNormalized.y;
			float z = directionNormalized.z;
			float num = Mathf.Abs(x);
			float num2 = Mathf.Abs(y);
			float num3 = Mathf.Abs(z);
			float num4;
			float num5;
			float num6;
			if (num >= num2 && num2 >= num3)
			{
				num4 = 1f;
				num5 = 1f;
				num6 = (0f - (y * num4 + z * num5)) / x;
			}
			else if (num2 >= num3)
			{
				num6 = 1f;
				num5 = 1f;
				num4 = (0f - (x * num6 + z * num5)) / y;
			}
			else
			{
				num6 = 1f;
				num4 = 1f;
				num5 = (0f - (x * num6 + y * num4)) / z;
			}
			Vector3 val = default(Vector3);
			((Vector3)(ref val))..ctor(num6, num4, num5);
			side = ((Vector3)(ref val)).normalized;
		}

		private void GenerateLightningBolt(Vector3 start, Vector3 end, int generation, int totalGenerations, float offsetAmount)
		{
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00da: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_0113: Unknown result type (might be due to invalid IL or missing references)
			//IL_0125: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			if (generation < 0 || generation > 8)
			{
				return;
			}
			if (orthographic)
			{
				start.z = (end.z = Mathf.Min(start.z, end.z));
			}
			segments.Add(new KeyValuePair<Vector3, Vector3>(start, end));
			if (generation == 0)
			{
				return;
			}
			if (offsetAmount <= 0f)
			{
				Vector3 val = end - start;
				offsetAmount = ((Vector3)(ref val)).magnitude * ChaosFactor;
			}
			while (generation-- > 0)
			{
				int num = startIndex;
				startIndex = segments.Count;
				for (int i = num; i < startIndex; i++)
				{
					start = segments[i].Key;
					end = segments[i].Value;
					Vector3 val2 = (start + end) * 0.5f;
					RandomVector(ref start, ref end, offsetAmount, out var result);
					val2 += result;
					segments.Add(new KeyValuePair<Vector3, Vector3>(start, val2));
					segments.Add(new KeyValuePair<Vector3, Vector3>(val2, end));
				}
				offsetAmount *= 0.5f;
			}
		}

		public void RandomVector(ref Vector3 start, ref Vector3 end, float offsetAmount, out Vector3 result)
		{
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			if (orthographic)
			{
				Vector3 val = end - start;
				Vector3 normalized = ((Vector3)(ref val)).normalized;
				Vector3 val2 = default(Vector3);
				((Vector3)(ref val2))..ctor(0f - normalized.y, normalized.x, normalized.z);
				float num = (float)RandomGenerator.NextDouble() * offsetAmount * 2f - offsetAmount;
				result = val2 * num;
			}
			else
			{
				Vector3 val3 = end - start;
				Vector3 directionNormalized = ((Vector3)(ref val3)).normalized;
				GetPerpendicularVector(ref directionNormalized, out var side);
				float num2 = ((float)RandomGenerator.NextDouble() + 0.1f) * offsetAmount;
				float num3 = (float)RandomGenerator.NextDouble() * 360f;
				result = Quaternion.AngleAxis(num3, directionNormalized) * side * num2;
			}
		}

		private void SelectOffsetFromAnimationMode()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_015a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0132: Unknown result type (might be due to invalid IL or missing references)
			if (AnimationMode == LightningBoltAnimationMode.None)
			{
				((Renderer)lineRenderer).material.mainTextureOffset = offsets[0];
				return;
			}
			int num;
			if (AnimationMode == LightningBoltAnimationMode.PingPong)
			{
				num = animationOffsetIndex;
				animationOffsetIndex += animationPingPongDirection;
				if (animationOffsetIndex >= offsets.Length)
				{
					animationOffsetIndex = offsets.Length - 2;
					animationPingPongDirection = -1;
				}
				else if (animationOffsetIndex < 0)
				{
					animationOffsetIndex = 1;
					animationPingPongDirection = 1;
				}
			}
			else if (AnimationMode == LightningBoltAnimationMode.Loop)
			{
				num = animationOffsetIndex++;
				if (animationOffsetIndex >= offsets.Length)
				{
					animationOffsetIndex = 0;
				}
			}
			else
			{
				num = RandomGenerator.Next(0, offsets.Length);
			}
			if (num >= 0 && num < offsets.Length)
			{
				((Renderer)lineRenderer).material.mainTextureOffset = offsets[num];
			}
			else
			{
				((Renderer)lineRenderer).material.mainTextureOffset = offsets[0];
			}
		}

		private void UpdateLineRenderer()
		{
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			int num = segments.Count - startIndex + 1;
			lineRenderer.positionCount = num;
			if (num >= 1)
			{
				int num2 = 0;
				lineRenderer.SetPosition(num2++, segments[startIndex].Key);
				for (int i = startIndex; i < segments.Count; i++)
				{
					lineRenderer.SetPosition(num2++, segments[i].Value);
				}
				segments.Clear();
				SelectOffsetFromAnimationMode();
			}
		}

		private void Start()
		{
			orthographic = (Object)(object)Camera.main != (Object)null && Camera.main.orthographic;
			lineRenderer = ((Component)this).GetComponent<LineRenderer>();
			lineRenderer.positionCount = 0;
			UpdateFromMaterialChange();
		}

		private void Update()
		{
			orthographic = (Object)(object)Camera.main != (Object)null && Camera.main.orthographic;
			if (timer <= 0f)
			{
				if (ManualMode)
				{
					timer = Duration;
					lineRenderer.positionCount = 0;
				}
				else
				{
					Trigger();
				}
			}
			timer -= Time.deltaTime;
		}

		public void Trigger()
		{
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			timer = Duration + Mathf.Min(0f, timer);
			Vector3 start = ((!((Object)(object)StartObject == (Object)null)) ? (StartObject.transform.position + StartPosition) : StartPosition);
			Vector3 end = ((!((Object)(object)EndObject == (Object)null)) ? (EndObject.transform.position + EndPosition) : EndPosition);
			startIndex = 0;
			GenerateLightningBolt(start, end, Generations, Generations, 0f);
			UpdateLineRenderer();
		}

		public void UpdateFromMaterialChange()
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			size = new Vector2(1f / (float)Columns, 1f / (float)Rows);
			((Renderer)lineRenderer).material.mainTextureScale = size;
			offsets = (Vector2[])(object)new Vector2[Rows * Columns];
			for (int i = 0; i < Rows; i++)
			{
				for (int j = 0; j < Columns; j++)
				{
					ref Vector2 reference = ref offsets[j + i * Columns];
					reference = new Vector2((float)j / (float)Columns, (float)i / (float)Rows);
				}
			}
		}
	}
}
namespace ShermanJumbo
{
	public class LightningBoltOnFire : MonoBehaviour
	{
		public FVRFireArm FireArm;

		public LightningBoltScript LightningBolt;

		public void Awake()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			GM.CurrentSceneSettings.ShotFiredEvent += new ShotFired(ShotFired);
		}

		public void OnDestroy()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			GM.CurrentSceneSettings.ShotFiredEvent -= new ShotFired(ShotFired);
		}

		private void ShotFired(FVRFireArm firearm)
		{
			if ((Object)(object)firearm == (Object)(object)FireArm)
			{
				LightningBolt.Trigger();
			}
		}
	}
	public class MagazineDeleteIfEmpty : MonoBehaviour
	{
		public FVRFireArmMagazine Magazine;

		private void Update()
		{
			if (!((Object)(object)Magazine.FireArm == (Object)null) && !Magazine.HasARound())
			{
				FVRFireArmMagazine magazine = Magazine;
				Magazine.FireArm.EjectMag(false);
				Object.Destroy((Object)(object)((Component)magazine).gameObject);
			}
		}
	}
}
namespace MeatKit
{
	public class HideInNormalInspectorAttribute : PropertyAttribute
	{
	}
}
namespace ShermanJumbo.DBS2_Double_Freedom
{
	[BepInPlugin("ShermanJumbo.DBS2_Double_Freedom", "DBS2_Double_Freedom", "1.0.0")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("h3vr.otherloader", "1.3.0")]
	public class DBS2_Double_FreedomPlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "ShermanJumbo.DBS2_Double_Freedom");
			OtherLoader.RegisterDirectLoad(BasePath, "ShermanJumbo.DBS2_Double_Freedom", "", "", "shermanjumbo_dbs2doublefreedom", "");
		}
	}
}
namespace ShermanJumbo
{
	public class MinigunExtraBarrelVisual : MonoBehaviour
	{
		public Minigun Minigun;

		public Transform Barrel;

		private void Update()
		{
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			Barrel.localEulerAngles = new Vector3(0f, 0f, Minigun.m_foreRot);
		}
	}
}
public class MinigunMultipleMuzzles : MonoBehaviour
{
	public Minigun Minigun;

	private int CurrentRoundCount;

	private int PreviousRoundCount;

	public Transform[] Muzzles;

	private int MuzzleIndex;

	private void Update()
	{
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Expected O, but got Unknown
		MinigunBox val = (MinigunBox)((FVRFireArm)Minigun).Magazine;
		if ((Object)(object)val == (Object)null)
		{
			return;
		}
		CurrentRoundCount = val.NumBulletsLeft;
		if (CurrentRoundCount < PreviousRoundCount)
		{
			MuzzleIndex++;
			if (MuzzleIndex > Muzzles.Length - 1)
			{
				MuzzleIndex = 0;
			}
			((FVRFireArm)Minigun).MuzzlePos = Muzzles[MuzzleIndex];
			((FVRFireArm)Minigun).UpdateCurrentMuzzle();
		}
		PreviousRoundCount = CurrentRoundCount;
	}
}
namespace ShermanJumbo
{
	public class OpenBoltFakeChamberDisplay : MonoBehaviour
	{
		public OpenBoltReceiver Gun;

		public OpenBoltReceiverBolt Bolt;

		public GameObject DisplayRound;

		private void Update()
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Invalid comparison between Unknown and I4
			if ((Object)(object)((FVRFireArm)Gun).Magazine != (Object)null && ((FVRFireArm)Gun).Magazine.HasARound() && (int)Bolt.CurPos != 0 && (int)Bolt.CurPos != 1)
			{
				DisplayRound.SetActive(true);
			}
			else
			{
				DisplayRound.SetActive(false);
			}
		}
	}
	public class DoubleBarrelClosedBoltWeaponBolt : FVRInteractiveObject
	{
		public enum BoltPos
		{
			Forward,
			ForwardToMid,
			Locked,
			LockedToRear,
			Rear
		}

		[Header("Bolt")]
		public DoubleBarreledClosedBoltWeapon Weapon;

		public float Speed_Forward;

		public float Speed_Rearward;

		public float Speed_Held;

		public float SpringStiffness = 5f;

		public BoltPos CurPos;

		public BoltPos LastPos;

		public Transform Point_Bolt_Forward;

		public Transform Point_Bolt_LockPoint;

		public Transform Point_Bolt_Rear;

		public Transform Point_Bolt_SafetyLock;

		public bool HasLastRoundBoltHoldOpen = true;

		public bool UsesAKSafetyLock;

		public bool DoesClipHoldBoltOpen = true;

		private float m_curBoltSpeed;

		private float m_boltZ_current;

		private float m_boltZ_heldTarget;

		private float m_boltZ_forward;

		private float m_boltZ_lock;

		private float m_boltZ_rear;

		private float m_boltZ_safetylock;

		private bool m_isBoltLocked;

		private bool m_isHandleHeld;

		private float m_handleLerp;

		public bool HasBoltCatchReleaseButton;

		private bool m_isBoltCatchHeldOnHandle;

		private bool m_isReleaseCatchHeldOnHandle;

		[Header("Reciprocating Barrel")]
		public bool HasReciprocatingBarrel;

		public Transform Barrel;

		public Vector3 BarrelForward;

		public Vector3 BarrelRearward;

		private bool m_isBarrelReciprocating;

		[Header("Hammer")]
		public bool HasHammer;

		public Transform Hammer;

		public Vector3 HammerForward;

		public Vector3 HammerRearward;

		[Header("Rotating Bit")]
		public bool HasRotatingPart;

		public Transform RotatingPart;

		public Vector3 RotatingPartNeutralEulers;

		public Vector3 RotatingPartLeftEulers;

		public Vector3 RotatingPartRightEulers;

		[Header("Z Rot Part")]
		public bool HasZRotPart;

		public Transform ZRotPiece;

		public AnimationCurve ZRotCurve;

		public Vector2 ZAngles;

		public bool ZRotPieceDips;

		public float DipMagnitude;

		public bool ZRotPieceLags;

		public float LagMagnitude;

		[Header("Z Scale Part")]
		public bool HasZScalePart;

		public Transform ZScalePiece;

		public AnimationCurve ZScaleCurve;

		public override void Awake()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).Awake();
			m_boltZ_current = ((Component)this).transform.localPosition.z;
			m_boltZ_forward = Point_Bolt_Forward.localPosition.z;
			m_boltZ_lock = Point_Bolt_LockPoint.localPosition.z;
			m_boltZ_rear = Point_Bolt_Rear.localPosition.z;
			if (UsesAKSafetyLock)
			{
				m_boltZ_safetylock = Point_Bolt_SafetyLock.localPosition.z;
			}
		}

		public float GetBoltLerpBetweenLockAndFore()
		{
			return Mathf.InverseLerp(m_boltZ_lock, m_boltZ_forward, m_boltZ_current);
		}

		public float GetBoltLerpBetweenRearAndFore()
		{
			return Mathf.InverseLerp(m_boltZ_rear, m_boltZ_forward, m_boltZ_current);
		}

		public void LockBolt()
		{
			if (!m_isBoltLocked)
			{
				m_isBoltLocked = true;
			}
		}

		public void ReleaseBolt()
		{
			if (m_isBoltLocked)
			{
				if (!((FVRInteractiveObject)this).IsHeld)
				{
					((FVRFireArm)Weapon).PlayAudioEvent((FirearmAudioEventType)8, 1f);
				}
				m_isBoltLocked = false;
			}
		}

		public void SnapToRear()
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			CurPos = BoltPos.Rear;
			m_boltZ_current = m_boltZ_rear;
			((Component)this).transform.localPosition = Point_Bolt_Rear.localPosition;
		}

		public bool IsBoltLocked()
		{
			return m_isBoltLocked;
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)