Decompiled source of Helldivers 2 Ammo and Optics v1.0.6

Helldivers_2_Ammo_and_Optics.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEngine;
using UnityEngine.UI;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace ShermanJumbo.Helldivers_2_Ammo_and_Optics
{
	[BepInPlugin("ShermanJumbo.Helldivers_2_Ammo_and_Optics", "Helldivers_2_Ammo_and_Optics", "1.0.6")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("h3vr.otherloader", "1.3.0")]
	public class Helldivers_2_Ammo_and_OpticsPlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "ShermanJumbo.Helldivers_2_Ammo_and_Optics");
			OtherLoader.RegisterDirectLoad(BasePath, "ShermanJumbo.Helldivers_2_Ammo_and_Optics", "", "shermanjumbo_helldivers2_ammo_optics", "", "");
		}
	}
}
namespace ShermanJumbo
{
	public class ProjectileModeSwitchWithSounds : MonoBehaviour
	{
		public enum ProjMode
		{
			FirstMode,
			SecondMode
		}

		public FVRFireArmRound ParentRound;

		[Header("Mode Control")]
		public List<string> ModeName;

		public List<FireArmRoundClass> ModeClass;

		public List<FVRObject> AltObjWrapper;

		public ProjMode CurrentMode = ProjMode.FirstMode;

		public FVRPooledAudioType Type = (FVRPooledAudioType)11;

		public AudioEvent AudioEvent;

		[Header("UI Display")]
		public GameObject Canvas;

		public Text DisplayText;

		public void Update()
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			FVRViveHand hand = ((FVRInteractiveObject)ParentRound).m_hand;
			if ((Object)(object)hand != (Object)null)
			{
				if (hand.Input.TouchpadDown && Vector2.Angle(hand.Input.TouchpadAxes, Vector2.right) < 45f)
				{
					SwapMode();
				}
				if (hand.IsInStreamlinedMode && hand.Input.BYButtonDown)
				{
					SwapMode();
				}
				Canvas.gameObject.SetActive(true);
			}
			else
			{
				Canvas.gameObject.SetActive(false);
			}
		}

		public void SwapMode()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			SM.PlayCoreSound(Type, AudioEvent, ((Component)this).transform.position);
			if (CurrentMode == ProjMode.FirstMode)
			{
				CurrentMode = ProjMode.SecondMode;
			}
			else
			{
				CurrentMode = ProjMode.FirstMode;
			}
			UpdateMenu();
		}

		public void UpdateMenu()
		{
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)DisplayText != (Object)null)
			{
				DisplayText.text = ModeName[(int)CurrentMode];
			}
			ParentRound.RoundClass = ModeClass[(int)CurrentMode];
			((FVRPhysicalObject)ParentRound).ObjectWrapper = AltObjWrapper[(int)CurrentMode];
		}
	}
	public class TubeFedShotgunFakeAutoMagSwitcher : MonoBehaviour
	{
		public enum MagState
		{
			LeftMag,
			RightMag
		}

		[Serializable]
		public class FauxMag
		{
			public Transform LowerPathForward;

			public Transform LowerPathRearward;

			public Transform TrigPoint;
		}

		public FVRFireArmMagazine Magazine;

		public TubeFedShotgun Shotgun;

		public FVRFireArmMagazineReloadTrigger Trig;

		public Transform Switch;

		public List<FauxMag> FauxMags;

		public MagState CurState;

		private void Update()
		{
			if ((float)Magazine.m_numRounds < 8f)
			{
				CurState = MagState.RightMag;
			}
			else
			{
				CurState = MagState.LeftMag;
			}
			UpdateState();
		}

		private void UpdateState()
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0142: Unknown result type (might be due to invalid IL or missing references)
			if (CurState == MagState.LeftMag)
			{
				Shotgun.RoundPos_LowerPath_Forward.position = FauxMags[0].LowerPathForward.position;
				Shotgun.RoundPos_LowerPath_Rearward.position = FauxMags[0].LowerPathRearward.position;
				((Component)Trig).transform.position = FauxMags[0].TrigPoint.position;
				((Component)Switch).transform.localEulerAngles = new Vector3(0f, 0f, 16f);
			}
			else if (CurState == MagState.RightMag)
			{
				Shotgun.RoundPos_LowerPath_Forward.position = FauxMags[1].LowerPathForward.position;
				Shotgun.RoundPos_LowerPath_Rearward.position = FauxMags[1].LowerPathRearward.position;
				((Component)Trig).transform.position = FauxMags[1].TrigPoint.position;
				((Component)Switch).transform.localEulerAngles = new Vector3(0f, 0f, -16f);
			}
		}
	}
}