Decompiled source of PG3D Afternoon Battlefield TnH v1.0.0
PG3D_Afternoon_Battlefield_TnH.dll
Decompiled 2 weeks ago
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using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using Atlas; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Technie.PhysicsCreator.QHull; using UnityEditor; using UnityEngine; using UnityEngine.AI; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace ShermanJumbo.PG3D_Afternoon_Battlefield_TnH { [BepInPlugin("ShermanJumbo.PG3D_Afternoon_Battlefield_TnH", "PG3D_Afternoon_Battlefield_TnH", "1.0.0")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("nrgill28.Atlas", "1.0.1")] public class PG3D_Afternoon_Battlefield_TnHPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "ShermanJumbo.PG3D_Afternoon_Battlefield_TnH"); AtlasPlugin.RegisterScene(Path.Combine(BasePath, "hungrytnh")); } } } public class NavMeshCleaner2 : MonoBehaviour { private class Tri { public int i1; public int i2; public int i3; public int min; public int max; public Tri(int i1, int i2, int i3) { this.i1 = i1; this.i2 = i2; this.i3 = i3; min = Mathf.Min(new int[3] { i1, i2, i3 }); max = Mathf.Max(new int[3] { i1, i2, i3 }); } } private class Edge { public int i1; public int i2; public Edge(int i1, int i2) { this.i1 = i1; this.i2 = i2; } } [CustomEditor(typeof(NavMeshCleaner2))] public class NavMeshCleanerEditor : Editor { private static class Styles { private static Dictionary<string, GUIStyle> texture = new Dictionary<string, GUIStyle>(); public static GUIStyle Get(string id) { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown if (!texture.TryGetValue(id, out var value)) { value = new GUIStyle(GUIStyle.op_Implicit(id)); texture.Add(id, value); } return value; } } private NavMeshCleaner2 m_Target; private int m_OverPoint = -1; private static float kEpsilon = 1E-06f; private void OnEnable() { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Expected O, but got Unknown //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Expected O, but got Unknown m_Target = (NavMeshCleaner2)(object)((Editor)this).target; Undo.undoRedoPerformed = (UndoRedoCallback)Delegate.Combine((Delegate?)(object)Undo.undoRedoPerformed, (Delegate?)new UndoRedoCallback(OnUndoOrRedo)); } private void OnDisable() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown Undo.undoRedoPerformed = (UndoRedoCallback)Delegate.Remove((Delegate?)(object)Undo.undoRedoPerformed, (Delegate?)new UndoRedoCallback(OnUndoOrRedo)); } private void OnUndoOrRedo() { ((Editor)this).Repaint(); } public override void OnInspectorGUI() { //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_00d5: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) EditorGUILayout.HelpBox((m_OverPoint == -1) ? "Press Control and click to add a walkable point." : "Press Control and click to remove the point.", (MessageType)((m_Target.m_WalkablePoint.Count != 0) ? 1 : 2)); ((Editor)this).OnInspectorGUI(); NavMeshCleaner2 navMeshCleaner = (NavMeshCleaner2)(object)((Editor)this).target; if (navMeshCleaner.m_Child.Count > 0) { EditorGUI.BeginChangeCheck(); bool flag = EditorGUILayout.Toggle("Hide Temp Mesh Object In Hierarchy", ((((Object)navMeshCleaner.m_Child[0].gameObject).hideFlags & 1) != 0) ? true : false, (GUILayoutOption[])(object)new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck()) { for (int i = 0; i < navMeshCleaner.m_Child.Count; i++) { ((Object)navMeshCleaner.m_Child[i].gameObject).hideFlags = (HideFlags)((!flag) ? (((Object)navMeshCleaner.m_Child[i].gameObject).hideFlags & -2) : (((Object)navMeshCleaner.m_Child[i].gameObject).hideFlags | 1)); } try { EditorApplication.RepaintHierarchyWindow(); EditorApplication.DirtyHierarchyWindowSorting(); } catch { } } } if (GUILayout.Button((!navMeshCleaner.HasMesh()) ? "Calculate" : "Recalculate", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) })) { navMeshCleaner.Build(); navMeshCleaner.SetMeshVisible(visible: true); SceneView.RepaintAll(); } if (navMeshCleaner.HasMesh() && GUILayout.Button((!navMeshCleaner.MeshVisible()) ? "Show Mesh" : "Hide Mesh", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) })) { bool meshVisible = !navMeshCleaner.MeshVisible(); navMeshCleaner.SetMeshVisible(meshVisible); SceneView.RepaintAll(); } if (navMeshCleaner.HasMesh() && GUILayout.Button("Reset Mesh", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) })) { navMeshCleaner.Reset(); SceneView.RepaintAll(); } if (navMeshCleaner.HasMesh() && GUILayout.Button("Reset WalkablePoints", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) })) { Undo.RecordObject(((Editor)this).target, "reset"); m_Target.m_WalkablePoint.Clear(); SceneView.RepaintAll(); } } private void DrawDisc(Vector3 p, Vector3 n, float radius) { //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) Vector3[] array = (Vector3[])(object)new Vector3[20]; Matrix4x4 val = Matrix4x4.TRS(p, Quaternion.LookRotation(n), Vector3.one * radius); for (int i = 0; i < 20; i++) { ref Vector3 reference = ref array[i]; reference = ((Matrix4x4)(ref val)).MultiplyPoint3x4(new Vector3(Mathf.Cos((float)Math.PI * 2f * (float)i / 19f), Mathf.Sin((float)Math.PI * 2f * (float)i / 19f), 0f)); } Handles.DrawAAPolyLine(array); } private void OnSceneGUI() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Invalid comparison between Unknown and I4 //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Invalid comparison between Unknown and I4 //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Invalid comparison between Unknown and I4 //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Unknown result type (might be due to invalid IL or missing references) //IL_018b: Unknown result type (might be due to invalid IL or missing references) //IL_0191: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Invalid comparison between Unknown and I4 //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Invalid comparison between Unknown and I4 //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_016c: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Invalid comparison between Unknown and I4 SceneView currentDrawingSceneView = SceneView.currentDrawingSceneView; Event current = Event.current; if ((int)current.type == 7) { for (int i = 0; i < m_Target.m_WalkablePoint.Count; i++) { Vector3 val = ((Component)m_Target).transform.TransformPoint(m_Target.m_WalkablePoint[i]); float num = WorldSize(1f, currentDrawingSceneView.camera, val); Handles.color = Color.black; DrawDisc(val, Vector3.up, num * 15f); Handles.color = ((i != m_OverPoint) ? Color.green : Color.red); Handles.DrawSolidDisc(val, Vector3.up, num * 10f); Handles.DrawLine(val, val + Vector3.up * (num * 200f)); } } if ((int)current.type == 8 && current.control) { HandleUtility.AddDefaultControl(GUIUtility.GetControlID((FocusType)2)); } if (current.control) { EditorGUIUtility.AddCursorRect(new Rect(0f, 0f, (float)Screen.width, (float)Screen.height), (MouseCursor)((m_OverPoint != -1) ? 12 : 11)); } if (((int)current.type == 0 || (int)current.type == 3 || (int)current.type == 2 || (int)current.type == 1) && current.button == 0) { MouseEvent(current.type, current.mousePosition, (int)current.modifiers == 2); } } private void MouseEvent(EventType type, Vector2 mouseposition, bool controldown) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Invalid comparison between Unknown and I4 //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_0182: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Unknown result type (might be due to invalid IL or missing references) //IL_01e8: Unknown result type (might be due to invalid IL or missing references) //IL_01ef: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_01fb: Unknown result type (might be due to invalid IL or missing references) //IL_0200: Unknown result type (might be due to invalid IL or missing references) //IL_0218: Unknown result type (might be due to invalid IL or missing references) //IL_021a: Unknown result type (might be due to invalid IL or missing references) SceneView currentDrawingSceneView = SceneView.currentDrawingSceneView; Ray val = HandleUtility.GUIPointToWorldRay(mouseposition); if ((int)type == 2) { int num = -1; for (int i = 0; i < m_Target.m_WalkablePoint.Count; i++) { Vector3 val2 = ((Component)m_Target).transform.TransformPoint(m_Target.m_WalkablePoint[i]); float num2 = WorldSize(10f, currentDrawingSceneView.camera, val2) * 1.5f; if (DistanceRayVsPoint(val, val2) < num2) { num = i; break; } } if (num != m_OverPoint) { m_OverPoint = num; HandleUtility.Repaint(); } } if ((int)type != 0 || !controldown) { return; } if (m_OverPoint != -1) { Undo.RecordObject((Object)(object)m_Target, "Remove Point"); m_Target.m_WalkablePoint.RemoveAt(m_OverPoint); m_OverPoint = -1; } else { float num3 = 1000f; RaycastHit val3 = default(RaycastHit); if (Physics.Raycast(val, ref val3, num3)) { Undo.RecordObject((Object)(object)m_Target, "Add Point"); m_Target.m_WalkablePoint.Add(((Component)m_Target).transform.InverseTransformPoint(((RaycastHit)(ref val3)).point)); } else { NavMeshTriangulation val4 = NavMesh.CalculateTriangulation(); Vector3[] vertices = val4.vertices; int[] indices = val4.indices; Vector3 outNormal = Vector3.up; for (int j = 0; j < indices.Length; j += 3) { num3 = IntersectTest(val, vertices[indices[j]], vertices[indices[j + 1]], vertices[indices[j + 2]], num3, ref outNormal); } if (num3 < 1000f) { Undo.RecordObject((Object)(object)m_Target, "Add Point"); Vector3 val5 = ((Ray)(ref val)).origin + ((Ray)(ref val)).direction * num3; m_Target.m_WalkablePoint.Add(((Component)m_Target).transform.InverseTransformPoint(val5)); } } } HandleUtility.Repaint(); } private static float IntersectTest(Ray ray, Vector3 v0, Vector3 v1, Vector3 v2, float mint, ref Vector3 outNormal) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) Vector3 val = v1 - v0; Vector3 val2 = v2 - v0; Vector3 val3 = Vector3.Cross(((Ray)(ref ray)).direction, val2); float num = Vector3.Dot(val, val3); if (num > 0f - kEpsilon && num < kEpsilon) { return mint; } float num2 = 1f / num; Vector3 val4 = ((Ray)(ref ray)).origin - v0; float num3 = num2 * Vector3.Dot(val4, val3); if (num3 < 0f || num3 > 1f) { return mint; } Vector3 val5 = Vector3.Cross(val4, val); float num4 = num2 * Vector3.Dot(((Ray)(ref ray)).direction, val5); if (num4 < 0f || num3 + num4 > 1f) { return mint; } float num5 = num2 * Vector3.Dot(val2, val5); if (num5 > kEpsilon && num5 < mint) { outNormal = Vector3.Normalize(Vector3.Cross(((Vector3)(ref val)).normalized, ((Vector3)(ref val2)).normalized)); return num5; } return mint; } private static float WorldSize(float screensize, Camera camera, Vector3 p) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) if (!camera.orthographic) { Vector3 val = ((Component)camera).transform.InverseTransformPoint(p); float num = Mathf.Tan(camera.fieldOfView * ((float)Math.PI / 180f) * 0.5f) * val.z; return num * screensize / (float)camera.pixelHeight; } return camera.orthographicSize * screensize / (float)camera.pixelHeight; } private static float DistanceRayVsPoint(Ray mouseRay, Vector3 pos) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) Vector3 val = pos - ((Ray)(ref mouseRay)).origin; return Mathf.Sqrt(Vector3.Dot(val, val) - Vector3.Dot(((Ray)(ref mouseRay)).direction, val) * Vector3.Dot(((Ray)(ref mouseRay)).direction, val)); } private static Vector3 IntersectPlane(Vector3 inNormal, Vector3 inPoint, Ray mouseRay) { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) Plane val = default(Plane); ((Plane)(ref val))..ctor(inNormal, inPoint); float distanceToPoint = ((Plane)(ref val)).GetDistanceToPoint(((Ray)(ref mouseRay)).origin); return ((Ray)(ref mouseRay)).origin + ((Ray)(ref mouseRay)).direction * (distanceToPoint / Vector3.Dot(-((Plane)(ref val)).normal, ((Ray)(ref mouseRay)).direction)); } } public List<Vector3> m_WalkablePoint = new List<Vector3>(); public float m_Height = 1f; public float m_Offset = 0f; public int m_MidLayerCount = 3; private List<GameObject> m_Child = new List<GameObject>(); private void Awake() { SetMeshVisible(visible: false); } private void Reset() { Undo.RecordObject((Object)(object)this, "Reset"); for (int i = 0; i < m_Child.Count; i++) { Undo.DestroyObjectImmediate((Object)(object)m_Child[i]); } m_Child.Clear(); } private void SetMeshVisible(bool visible) { for (int i = 0; i < m_Child.Count; i++) { m_Child[i].SetActive(visible); } } public bool HasMesh() { return (m_Child.Count != 0) ? true : false; } public bool MeshVisible() { if (m_Child.Count > 0) { return m_Child[0].activeSelf; } return false; } private void Build() { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Expected O, but got Unknown //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_011c->IL011c: Incompatible stack types: O vs I4 //IL_0106->IL011c: Incompatible stack types: I4 vs O //IL_0106->IL011c: Incompatible stack types: O vs I4 Mesh[] array = CreateMesh(); Undo.RegisterCreatedObjectUndo((Object)(object)this, "build"); for (int i = 0; i < array.Length || i == 0; i++) { GameObject val; if (i >= m_Child.Count) { val = new GameObject(); ((Object)val).name = ((Object)((Component)this).gameObject).name + "_Mesh(DontSave)"; val.AddComponent<MeshFilter>(); MeshRenderer val2 = val.AddComponent<MeshRenderer>(); ((Renderer)val2).sharedMaterial = AssetDatabase.GetBuiltinExtraResource<Material>("Default-Diffuse.mat"); val.transform.parent = ((Component)this).transform; val.transform.localScale = Vector3.one; val.transform.localPosition = Vector3.zero; val.transform.localRotation = Quaternion.identity; GameObjectUtility.SetStaticEditorFlags(val, (StaticEditorFlags)(GameObjectUtility.GetStaticEditorFlags(((Component)this).gameObject) | 8)); GameObjectUtility.SetNavMeshArea(val, 1); m_Child.Add(val); Undo.RegisterCreatedObjectUndo((Object)(object)val, ""); } else { val = m_Child[i].gameObject; } object obj = val; int num; if (i == 0) { num = 53; obj = num; num = (int)obj; } else { obj = ((Object)m_Child[0].gameObject).hideFlags; num = (int)obj; } ((Object)num).hideFlags = (HideFlags)obj; MeshFilter component = m_Child[i].GetComponent<MeshFilter>(); Undo.RecordObject((Object)(object)component, "MeshUpdate"); component.sharedMesh = ((array.Length != 0) ? array[i] : null); } while (m_Child.Count > array.Length) { Undo.DestroyObjectImmediate((Object)(object)m_Child[m_Child.Count - 1]); m_Child.RemoveAt(m_Child.Count - 1); } } private static int Find(Vector3[] vtx, int left, int right, Vector3 v, float key) { //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) int num = (left + right) / 2; if (num == left) { for (int i = left; i < vtx.Length && vtx[i].x <= key + 0.002f; i++) { if (Vector3.Magnitude(vtx[i] - v) <= 0.01f) { return i; } } return -1; } if (key <= vtx[num].x) { return Find(vtx, left, num, v, key); } return Find(vtx, num, right, v, key); } private static bool Find(Edge[] edge, int left, int right, int i1, int i2) { int num = (left + right) / 2; if (num == left) { for (int j = left; j < edge.Length && edge[j].i1 <= i1; j++) { if (edge[j].i1 == i1 && edge[j].i2 == i2) { return true; } } return false; } if (i1 <= edge[num].i1) { return Find(edge, left, num, i1, i2); } return Find(edge, num, right, i1, i2); } private Mesh[] CreateMesh() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) //IL_0716: Unknown result type (might be due to invalid IL or missing references) //IL_0721: Unknown result type (might be due to invalid IL or missing references) //IL_0726: Unknown result type (might be due to invalid IL or missing references) //IL_072b: Unknown result type (might be due to invalid IL or missing references) //IL_0618: Unknown result type (might be due to invalid IL or missing references) //IL_061d: Unknown result type (might be due to invalid IL or missing references) //IL_0628: Unknown result type (might be due to invalid IL or missing references) //IL_062d: Unknown result type (might be due to invalid IL or missing references) //IL_0632: Unknown result type (might be due to invalid IL or missing references) //IL_0757: Unknown result type (might be due to invalid IL or missing references) //IL_075c: Unknown result type (might be due to invalid IL or missing references) //IL_0767: Unknown result type (might be due to invalid IL or missing references) //IL_076c: Unknown result type (might be due to invalid IL or missing references) //IL_0a2d: Unknown result type (might be due to invalid IL or missing references) //IL_0a32: Unknown result type (might be due to invalid IL or missing references) //IL_0a42: Unknown result type (might be due to invalid IL or missing references) //IL_0a47: Unknown result type (might be due to invalid IL or missing references) //IL_0a57: Unknown result type (might be due to invalid IL or missing references) //IL_0a5c: Unknown result type (might be due to invalid IL or missing references) //IL_0a5e: Unknown result type (might be due to invalid IL or missing references) //IL_0a63: Unknown result type (might be due to invalid IL or missing references) //IL_0a73: Unknown result type (might be due to invalid IL or missing references) //IL_0a78: Unknown result type (might be due to invalid IL or missing references) //IL_0a7a: Unknown result type (might be due to invalid IL or missing references) //IL_0a7f: Unknown result type (might be due to invalid IL or missing references) NavMeshTriangulation val = NavMesh.CalculateTriangulation(); Vector3[] vertices = val.vertices; List<Vector3> list = new List<Vector3>(); list.AddRange(vertices); list.Sort((Vector3 v1, Vector3 v2) => (v1.x == v2.x) ? ((v1.z != v2.z) ? ((!(v1.z < v2.z)) ? 1 : (-1)) : 0) : ((!(v1.x < v2.x)) ? 1 : (-1))); Vector3[] vtx = list.ToArray(); int[] array = new int[val.vertices.Length]; for (int i = 0; i < array.Length; i++) { array[i] = Find(vtx, 0, list.Count, vertices[i], vertices[i].x - 0.001f); if (i % 100 == 0) { EditorUtility.DisplayProgressBar($"Export Nav-Mesh (Phase #1/3) {i}/{array.Length}", "Weld Vertex", Mathf.InverseLerp(0f, (float)array.Length, (float)i)); } } int[] indices = val.indices; List<Tri> list2 = new List<Tri>(); for (int j = 0; j < indices.Length; j += 3) { list2.Add(new Tri(array[indices[j]], array[indices[j + 1]], array[indices[j + 2]])); } list2.Sort((Tri t1, Tri t2) => (t1.min != t2.min) ? ((t1.min >= t2.min) ? 1 : (-1)) : 0); int[] array2 = new int[(list2.Count + 127) / 128]; int[] array3 = new int[array2.Length]; int num = 0; int num2 = 0; while (num < list2.Count) { int num3 = list2[num].min; int num4 = list2[num].max; for (int k = 1; k < 128 && num + k < list2.Count; k++) { num3 = Mathf.Min(list2[num + k].min, num3); num4 = Mathf.Max(list2[num + k].max, num4); } array2[num2] = num3; array3[num2] = num4; num += 128; num2++; } int[] array4 = new int[indices.Length]; for (int l = 0; l < array4.Length; l += 3) { array4[l] = list2[l / 3].i1; array4[l + 1] = list2[l / 3].i2; array4[l + 2] = list2[l / 3].i3; } List<int> list3 = new List<int>(); List<int> list4 = new List<int>(); int[] array5 = new int[array4.Length / 3]; for (int m = 0; m < array4.Length; m += 3) { int num5 = -1; int num6 = Mathf.Max(new int[3] { array4[m], array4[m + 1], array4[m + 2] }); int num7 = Mathf.Min(new int[3] { array4[m], array4[m + 1], array4[m + 2] }); int num8 = 0; int num9 = 0; while (num8 < m) { if (array2[num9] <= num6 && array3[num9] >= num7) { for (int n = num8; n < m && n < num8 + 384 && list2[n / 3].min <= num6; n += 3) { if (list2[n / 3].max < num7 || list3[array5[n / 3]] == num5) { continue; } for (int num10 = 0; num10 < 3; num10++) { int num11 = array4[n + num10]; if (array4[m] != num11 && array4[m + 1] != num11 && array4[m + 2] != num11) { continue; } if (num5 == -1) { num5 = list3[array5[n / 3]]; array5[m / 3] = num5; break; } int num12 = list3[array5[n / 3]]; for (int num13 = 0; num13 < list3.Count; num13++) { if (list3[num13] == num12) { list3[num13] = num5; } } break; } } } num8 += 384; num9++; } if (num5 == -1) { num5 = list3.Count; array5[m / 3] = num5; list3.Add(num5); list4.Add(0); } if (m / 3 % 100 == 0) { EditorUtility.DisplayProgressBar("Collect (Phase #2/3)", "Classification Group", Mathf.InverseLerp(0f, (float)array4.Length, (float)m)); } } for (int num14 = 0; num14 < array4.Length; num14 += 3) { array5[num14 / 3] = list3[array5[num14 / 3]]; list4[array5[num14 / 3]]++; } List<Mesh> list5 = new List<Mesh>(); List<Vector3> list6 = new List<Vector3>(); List<int> list7 = new List<int>(); int[] array6 = new int[list.Count]; for (int num15 = 0; num15 < array6.Length; num15++) { array6[num15] = -1; } Vector3[] points = m_WalkablePoint.ToArray(); for (int num16 = 0; num16 < list4.Count; num16++) { if (list4[num16] == 0) { continue; } List<Vector3> list8 = new List<Vector3>(); List<int> list9 = new List<int>(); for (int num17 = 0; num17 < array4.Length; num17 += 3) { if (array5[num17 / 3] != num16) { continue; } for (int num18 = 0; num18 < 3; num18++) { int num19 = array4[num17 + num18]; if (array6[num19] == -1) { array6[num19] = list8.Count; list8.Add(((Component)this).transform.InverseTransformPoint(list[num19] + Vector3.up * m_Offset)); } } list9.Add(array6[array4[num17]]); list9.Add(array6[array4[num17 + 1]]); list9.Add(array6[array4[num17 + 2]]); } if (Contains(list8.ToArray(), list9.ToArray(), points)) { continue; } int num20 = 32768; if (list6.Count > num20 || list6.Count + list8.Count * (2 + m_MidLayerCount) >= 65536) { list5.Add(CreateMesh(list6.ToArray(), list7.ToArray())); list6.Clear(); list7.Clear(); } Vector3 val2 = ((Component)this).transform.InverseTransformVector(Vector3.up * m_Height); int count = list6.Count; int num21 = 2 + m_MidLayerCount; for (int num22 = 0; num22 < list8.Count; num22++) { for (int num23 = 0; num23 < num21; num23++) { list6.Add(list8[num22] + val2 * ((float)num23 / (float)(num21 - 1))); } } for (int num24 = 0; num24 < list9.Count; num24 += 3) { for (int num25 = 0; num25 < num21; num25++) { if (num25 == 0) { list7.AddRange(new int[3] { count + list9[num24] * num21 + num25, count + list9[num24 + 2] * num21 + num25, count + list9[num24 + 1] * num21 + num25 }); } else { list7.AddRange(new int[3] { count + list9[num24] * num21 + num25, count + list9[num24 + 1] * num21 + num25, count + list9[num24 + 2] * num21 + num25 }); } } } if (m_Height > 0f) { List<Edge> list10 = new List<Edge>(); for (int num26 = 0; num26 < list9.Count; num26 += 3) { list10.Add(new Edge(list9[num26], list9[num26 + 1])); list10.Add(new Edge(list9[num26 + 1], list9[num26 + 2])); list10.Add(new Edge(list9[num26 + 2], list9[num26])); } list10.Sort((Edge e1, Edge e2) => (e1.i1 != e2.i1) ? ((e1.i1 >= e2.i1) ? 1 : (-1)) : 0); Edge[] edge = list10.ToArray(); for (int num27 = 0; num27 < list9.Count; num27 += 3) { int num28 = 2; int num29 = 0; while (num29 < 3) { int num30 = list9[num27 + num28]; int num31 = list9[num27 + num29]; if (!Find(edge, 0, list10.Count, num31, num30)) { if (list6.Count + 4 >= 65536) { list5.Add(CreateMesh(list6.ToArray(), list7.ToArray())); list6.Clear(); list7.Clear(); } list7.AddRange(new int[6] { list6.Count, list6.Count + 1, list6.Count + 3, list6.Count, list6.Count + 3, list6.Count + 2 }); list6.AddRange((IEnumerable<Vector3>)(object)new Vector3[4] { list8[num30], list8[num31], list8[num30] + val2, list8[num31] + val2 }); } num28 = num29++; } if (num27 % 600 == 0) { EditorUtility.DisplayProgressBar("Collect (Phase #3/3)", "Create Mesh", Mathf.InverseLerp(0f, (float)(list4.Count * 100), (float)(num16 * 100 + num27 * 100 / (num27 - list9.Count)))); } } } EditorUtility.DisplayProgressBar("Collect (Phase #3/3)", "Create Mesh", Mathf.InverseLerp(0f, (float)list4.Count, (float)num16)); } if (list6.Count > 0) { list5.Add(CreateMesh(list6.ToArray(), list7.ToArray())); } EditorUtility.ClearProgressBar(); return list5.ToArray(); } private static Mesh CreateMesh(Vector3[] vtx, int[] indices) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown Mesh val = new Mesh(); ((Object)val).hideFlags = (HideFlags)52; val.vertices = vtx; val.SetIndices(indices, (MeshTopology)0, 0); val.RecalculateNormals(); val.RecalculateBounds(); return val; } private static bool Contains(Vector3[] vtx, int[] indices, Vector3[] points) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) foreach (Vector3 p in points) { for (int j = 0; j < indices.Length; j += 3) { if (indices[j] != indices[j + 1] && indices[j] != indices[j + 2] && indices[j + 1] != indices[j + 2] && PointInTriangle(vtx[indices[j]], vtx[indices[j + 2]], vtx[indices[j + 1]], p)) { return true; } } } return false; } private static bool PointInTriangle(Vector3 v1, Vector3 v2, Vector3 v3, Vector3 p) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) Vector3 val = Vector3.Cross(v3 - v1, v2 - v1); if (Vector3.Dot(Vector3.Cross(p - v1, v2 - v1), val) > 0f && Vector3.Dot(Vector3.Cross(p - v2, v3 - v2), val) > 0f && Vector3.Dot(Vector3.Cross(p - v3, v1 - v3), val) > 0f) { return true; } return false; } } namespace Technie.PhysicsCreator { public class AlignedCapsuleFitter { public CapsuleDef Fit(Hull hull, Vector3[] meshVertices, int[] meshIndices) { //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) QHullUtil.FindConvexHull(hull.name, hull.selectedFaces.ToArray(), meshVertices, meshIndices, out var hullVertices, out var _, showErrorInLog: false); if (hullVertices == null || hullVertices.Length == 0) { return default(CapsuleDef); } ConstructionPlane plane = new ConstructionPlane(Vector3.zero); RotatedBox rotatedBox = RotatedBoxFitter.FindTightestBox(plane, hullVertices); ConstructionPlane constructionPlane; CapsuleAxis capsuleDirection; if (rotatedBox.size.x > rotatedBox.size.y && rotatedBox.size.x > rotatedBox.size.z) { constructionPlane = new ConstructionPlane(rotatedBox.center, Vector3.right, Vector3.forward); capsuleDirection = CapsuleAxis.X; } else if (rotatedBox.size.y > rotatedBox.size.z) { constructionPlane = new ConstructionPlane(rotatedBox.center, Vector3.up, Vector3.right); capsuleDirection = CapsuleAxis.Y; } else { constructionPlane = new ConstructionPlane(rotatedBox.center, Vector3.forward, Vector3.right); capsuleDirection = CapsuleAxis.Z; } RotatedCapsule inputCapule = RotatedCapsuleFitter.FitCapsule(constructionPlane, hullVertices); RotatedCapsuleFitter.Refine(inputCapule, constructionPlane, hullVertices, out var bestCapsule, out var _); CapsuleDef result = default(CapsuleDef); result.capsuleDirection = capsuleDirection; result.capsuleRadius = bestCapsule.radius; result.capsuleHeight = bestCapsule.height; result.capsuleCenter = bestCapsule.center; result.capsulePosition = Vector3.zero; result.capsuleRotation = Quaternion.identity; return result; } } public class AxisAlignedBoxFitter { public void Fit(Hull hull, Vector3[] meshVertices, int[] meshIndices) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) Vector3[] selectedVertices = FaceAlignmentBoxFitter.GetSelectedVertices(hull, meshVertices, meshIndices); ConstructionPlane plane = new ConstructionPlane(Vector3.zero, Vector3.up, Vector3.right); RotatedBox computedBox = RotatedBoxFitter.FindTightestBox(plane, selectedVertices); RotatedBoxFitter.ApplyToHull(computedBox, hull); } } public class Pose { public Vector3 forward; public Vector3 up; public Vector3 right; } public class Triangle { public Vector3 normal; public float area; public Vector3 center; public Triangle(Vector3 p0, Vector3 p1, Vector3 p2) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) Vector3 val = p1 - p0; Vector3 val2 = p2 - p0; Vector3 val3 = Vector3.Cross(val, val2); area = ((Vector3)(ref val3)).magnitude * 0.5f; normal = ((Vector3)(ref val3)).normalized; center = (p0 + p1 + p2) / 3f; } } public class TriangleBucket { private List<Triangle> triangles; private Vector3 averagedNormal; private Vector3 averagedCenter; private float totalArea; public float Area => totalArea; public TriangleBucket(Triangle initialTriangle) { triangles = new List<Triangle>(); triangles.Add(initialTriangle); CalculateNormal(); CalcTotalArea(); } public void Add(Triangle t) { triangles.Add(t); CalculateNormal(); CalcTotalArea(); } public void Add(TriangleBucket otherBucket) { foreach (Triangle triangle in otherBucket.triangles) { triangles.Add(triangle); } CalculateNormal(); CalcTotalArea(); } private void CalculateNormal() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) averagedNormal = Vector3.zero; foreach (Triangle triangle in triangles) { averagedNormal += triangle.normal * triangle.area; } ((Vector3)(ref averagedNormal)).Normalize(); } public Vector3 GetAverageNormal() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) return averagedNormal; } public Vector3 GetAverageCenter() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) return triangles[0].center; } private void CalcTotalArea() { totalArea = 0f; foreach (Triangle triangle in triangles) { totalArea += triangle.area; } } } public class TriangleAreaSorter : IComparer<Triangle> { public int Compare(Triangle lhs, Triangle rhs) { if (lhs.area < rhs.area) { return 1; } if (lhs.area > rhs.area) { return -1; } return 0; } } public class TriangleBucketSorter : IComparer<TriangleBucket> { public int Compare(TriangleBucket lhs, TriangleBucket rhs) { if (lhs.Area < rhs.Area) { return 1; } if (lhs.Area > rhs.Area) { return -1; } return 0; } } public class FaceAlignmentBoxFitter { public void Fit(Hull hull, Vector3[] meshVertices, int[] meshIndices) { if (meshIndices.Length < 3) { return; } List<Triangle> list = FindTriangles(meshVertices, meshIndices, hull.selectedFaces); list.Sort(new TriangleAreaSorter()); List<TriangleBucket> list2 = new List<TriangleBucket>(); foreach (Triangle item in list) { TriangleBucket triangleBucket = FindBestBucket(item, 30f, list2); if (triangleBucket != null) { triangleBucket.Add(item); continue; } triangleBucket = new TriangleBucket(item); list2.Add(triangleBucket); } while (list2.Count > 3) { MergeClosestBuckets(list2); } list2.Sort(new TriangleBucketSorter()); Vector3[] selectedVertices = GetSelectedVertices(hull, meshVertices, meshIndices); ConstructionPlane plane = CreateConstructionPlane(list2[0], (list2.Count <= 1) ? null : list2[1], (list2.Count <= 2) ? null : list2[2]); RotatedBox computedBox = RotatedBoxFitter.FindTightestBox(plane, selectedVertices); RotatedBoxFitter.ApplyToHull(computedBox, hull); } public static List<Triangle> FindTriangles(Vector3[] meshVertices, int[] meshIndices, List<int> selectedFaces) { //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) List<Triangle> list = new List<Triangle>(); foreach (int selectedFace in selectedFaces) { int num = meshIndices[selectedFace * 3]; int num2 = meshIndices[selectedFace * 3 + 1]; int num3 = meshIndices[selectedFace * 3 + 2]; Vector3 p = meshVertices[num]; Vector3 p2 = meshVertices[num2]; Vector3 p3 = meshVertices[num3]; Triangle item = new Triangle(p, p2, p3); list.Add(item); } return list; } public static void FindTriangles(Hull hull, Vector3[] meshVertices, int[] meshIndices, out Vector3[] hullVertices, out int[] hullIndices) { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) List<Vector3> list = new List<Vector3>(); foreach (int selectedFace in hull.selectedFaces) { int num = meshIndices[selectedFace * 3]; int num2 = meshIndices[selectedFace * 3 + 1]; int num3 = meshIndices[selectedFace * 3 + 2]; Vector3 item = meshVertices[num]; Vector3 item2 = meshVertices[num2]; Vector3 item3 = meshVertices[num3]; list.Add(item); list.Add(item2); list.Add(item3); } hullVertices = list.ToArray(); hullIndices = new int[hullVertices.Length]; for (int i = 0; i < hullIndices.Length; i++) { hullIndices[i] = i; } } public static Vector3[] GetSelectedVertices(Hull hull, Vector3[] meshVertices, int[] meshIndices) { //IL_00a4: Unknown result type (might be due to invalid IL or missing references) Dictionary<int, int> dictionary = new Dictionary<int, int>(); foreach (int selectedFace in hull.selectedFaces) { int num = meshIndices[selectedFace * 3]; int num2 = meshIndices[selectedFace * 3 + 1]; int num3 = meshIndices[selectedFace * 3 + 2]; dictionary[num] = num; dictionary[num2] = num2; dictionary[num3] = num3; } List<Vector3> list = new List<Vector3>(); foreach (int key in dictionary.Keys) { list.Add(meshVertices[key]); } return list.ToArray(); } private TriangleBucket FindBestBucket(Triangle tri, float thresholdAngleDeg, List<TriangleBucket> buckets) { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) TriangleBucket result = null; float num = float.PositiveInfinity; foreach (TriangleBucket bucket in buckets) { float num2 = Vector3.Angle(tri.normal, bucket.GetAverageNormal()); if (num2 < thresholdAngleDeg && num2 < num) { num = num2; result = bucket; continue; } float num3 = Vector3.Angle(tri.normal * -1f, bucket.GetAverageNormal()); if (num3 < thresholdAngleDeg && num3 < num) { tri.normal *= -1f; num = num3; result = bucket; } } return result; } private void MergeClosestBuckets(List<TriangleBucket> buckets) { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) TriangleBucket triangleBucket = null; TriangleBucket triangleBucket2 = null; float num = float.PositiveInfinity; for (int i = 0; i < buckets.Count; i++) { for (int j = i + 1; j < buckets.Count; j++) { TriangleBucket triangleBucket3 = buckets[i]; TriangleBucket triangleBucket4 = buckets[j]; float num2 = Vector3.Angle(triangleBucket3.GetAverageNormal(), triangleBucket4.GetAverageNormal()); if (num2 < num) { num = num2; triangleBucket = triangleBucket3; triangleBucket2 = triangleBucket4; } } } if (triangleBucket != null && triangleBucket2 != null) { buckets.Remove(triangleBucket2); triangleBucket.Add(triangleBucket2); } } private ConstructionPlane CreateConstructionPlane(TriangleBucket primaryBucket, TriangleBucket secondaryBucket, TriangleBucket tertiaryBucket) { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) if (primaryBucket != null && secondaryBucket != null) { Vector3 averageNormal = primaryBucket.GetAverageNormal(); Vector3 t = Vector3.Cross(averageNormal, secondaryBucket.GetAverageNormal()); Vector3 averageCenter = primaryBucket.GetAverageCenter(); return new ConstructionPlane(averageCenter, averageNormal, t); } if (primaryBucket != null) { Vector3 averageNormal2 = primaryBucket.GetAverageNormal(); Vector3 averageCenter2 = primaryBucket.GetAverageCenter(); Vector3 t2 = Vector3.Cross(averageNormal2, (!(Vector3.Dot(averageNormal2, Vector3.up) > 0.5f)) ? Vector3.up : Vector3.right); return new ConstructionPlane(averageCenter2, averageNormal2, t2); } return null; } } public class GizmoUtils { public static void ToggleGizmos(bool gizmosOn) { int num = (gizmosOn ? 1 : 0); Assembly assembly = Assembly.GetAssembly(typeof(Editor)); Type type = assembly.GetType("UnityEditor.AnnotationUtility"); if ((object)type == null) { return; } MethodInfo method = type.GetMethod("GetAnnotations", BindingFlags.Static | BindingFlags.NonPublic); MethodInfo method2 = type.GetMethod("SetGizmoEnabled", BindingFlags.Static | BindingFlags.NonPublic); MethodInfo method3 = type.GetMethod("SetIconEnabled", BindingFlags.Static | BindingFlags.NonPublic); object obj = method.Invoke(null, null); foreach (object item in (IEnumerable)obj) { Type type2 = item.GetType(); FieldInfo field = type2.GetField("classID", BindingFlags.Instance | BindingFlags.Public); FieldInfo field2 = type2.GetField("scriptClass", BindingFlags.Instance | BindingFlags.Public); if ((object)field == null || (object)field2 == null) { continue; } int num2 = (int)field.GetValue(item); string text = (string)field2.GetValue(item); if (text == "HullPainter") { switch (method2.GetParameters().Length) { case 3: method2.Invoke(null, new object[3] { num2, text, num }); break; case 4: method2.Invoke(null, new object[4] { num2, text, num, true }); break; } int num3 = method3.GetParameters().Length; if (num3 == 3) { method3.Invoke(null, new object[3] { num2, text, num }); } } } } } public class HullData : ScriptableObject { } public class HullMapping { public Hull sourceHull; public Collider generatedCollider; public MeshCollider[] autoGeneratedColliders; public HullPainterChild targetChild; public HullPainterChild[] targetAutoGeneratedChilds; public void AddAutoChild(HullPainterChild newChild, MeshCollider newCollider) { if ((Object)(object)newChild != (Object)null) { List<HullPainterChild> list = new List<HullPainterChild>(); if (targetAutoGeneratedChilds != null) { list.AddRange(targetAutoGeneratedChilds); } if (!list.Contains(newChild)) { list.Add(newChild); targetAutoGeneratedChilds = list.ToArray(); } } if ((Object)(object)newCollider != (Object)null) { List<MeshCollider> list2 = new List<MeshCollider>(); if (autoGeneratedColliders != null) { list2.AddRange(autoGeneratedColliders); } if (!list2.Contains(newCollider)) { list2.Add(newCollider); autoGeneratedColliders = list2.ToArray(); } } } } public class HullPainter : MonoBehaviour { public PaintingData paintingData; public HullData hullData; private List<HullMapping> hullMapping; private Mesh debugMesh; private void OnDestroy() { SceneView.RepaintAll(); } public void CreateColliderComponents(Mesh[] autoHulls) { CreateHullMapping(); foreach (Hull hull in paintingData.hulls) { UpdateCollider(hull); } foreach (Hull hull2 in paintingData.hulls) { CreateAutoHulls(hull2, autoHulls); } } public void RemoveAllColliders() { if (hullMapping == null) { return; } foreach (HullMapping item in hullMapping) { DestroyImmediateWithUndo((Object)(object)item.generatedCollider); if (item.autoGeneratedColliders != null) { MeshCollider[] autoGeneratedColliders = item.autoGeneratedColliders; foreach (MeshCollider obj in autoGeneratedColliders) { DestroyImmediateWithUndo((Object)(object)obj); } } } for (int num = hullMapping.Count - 1; num >= 0; num--) { if ((Object)(object)hullMapping[num].targetChild != (Object)null) { hullMapping.RemoveAt(num); } } } public void RemoveAllGenerated() { CreateHullMapping(); foreach (HullMapping item in hullMapping) { DestroyImmediateWithUndo((Object)(object)item.generatedCollider); if ((Object)(object)item.targetChild != (Object)null) { DestroyImmediateWithUndo((Object)(object)((Component)item.targetChild).gameObject); } if (item.autoGeneratedColliders != null) { MeshCollider[] autoGeneratedColliders = item.autoGeneratedColliders; foreach (MeshCollider obj in autoGeneratedColliders) { DestroyImmediateWithUndo((Object)(object)obj); } } if (item.targetAutoGeneratedChilds == null) { continue; } HullPainterChild[] targetAutoGeneratedChilds = item.targetAutoGeneratedChilds; foreach (HullPainterChild hullPainterChild in targetAutoGeneratedChilds) { GameObject gameObject = ((Component)hullPainterChild).gameObject; DestroyImmediateWithUndo((Object)(object)hullPainterChild); if (gameObject.transform.childCount == 0 && gameObject.GetComponents<Component>().Length == 1) { DestroyImmediateWithUndo((Object)(object)gameObject); } } } } private static bool IsDeletable(GameObject obj) { Component[] components = obj.GetComponents<Component>(); int num = 0; Component[] array = components; foreach (Component val in array) { if (val is Transform || val is Collider || val is HullPainter || val is HullPainterChild) { num++; } } return components.Length == num; } private static void DestroyImmediateWithUndo(Object obj) { if (!(obj == (Object)null)) { Undo.DestroyObjectImmediate(obj); } } private void CreateHullMapping() { //IL_04f7: Unknown result type (might be due to invalid IL or missing references) //IL_04fe: Unknown result type (might be due to invalid IL or missing references) //IL_0519: Unknown result type (might be due to invalid IL or missing references) //IL_0520: Unknown result type (might be due to invalid IL or missing references) //IL_055b: Unknown result type (might be due to invalid IL or missing references) //IL_0562: Unknown result type (might be due to invalid IL or missing references) //IL_05ae: Unknown result type (might be due to invalid IL or missing references) //IL_05b5: Unknown result type (might be due to invalid IL or missing references) //IL_0693: Unknown result type (might be due to invalid IL or missing references) //IL_069a: Unknown result type (might be due to invalid IL or missing references) //IL_06ab: Unknown result type (might be due to invalid IL or missing references) //IL_06b2: Unknown result type (might be due to invalid IL or missing references) if (this.hullMapping == null) { this.hullMapping = new List<HullMapping>(); } for (int num = this.hullMapping.Count - 1; num >= 0; num--) { HullMapping hullMapping = this.hullMapping[num]; if (hullMapping == null || hullMapping.sourceHull == null || ((Object)(object)hullMapping.generatedCollider == (Object)null && (Object)(object)hullMapping.targetChild == (Object)null)) { this.hullMapping.RemoveAt(num); } } foreach (Hull hull4 in paintingData.hulls) { if (IsMapped(hull4)) { Collider val = FindExistingCollider(this.hullMapping, hull4); bool flag = hull4.type == HullType.ConvexHull && val is MeshCollider; bool flag2 = hull4.type == HullType.Box && val is BoxCollider; bool flag3 = hull4.type == HullType.Capsule && val is CapsuleCollider; bool flag4 = hull4.type == HullType.Sphere && val is SphereCollider; bool flag5 = hull4.type == HullType.Face && val is MeshCollider; bool flag6 = hull4.type == HullType.FaceAsBox && val is BoxCollider; bool flag7 = hull4.type == HullType.Auto && val is MeshCollider && hull4.autoMeshes != null && hull4.autoMeshes.Length > 0; bool flag8 = flag || flag2 || flag3 || flag4 || flag5 || flag6 || flag7; bool flag9 = (Object)(object)val == (Object)null || hull4.isChildCollider == ((Object)(object)((Component)val).transform.parent == (Object)(object)((Component)this).transform) || hull4.type == HullType.Auto; if (!flag8 || !flag9) { DestroyImmediateWithUndo((Object)(object)val); RemoveMapping(hull4); } } } List<Hull> list = new List<Hull>(); List<Collider> list2 = new List<Collider>(); List<HullPainterChild> list3 = new List<HullPainterChild>(); foreach (Hull hull5 in paintingData.hulls) { if (!IsMapped(hull5)) { list.Add(hull5); } } foreach (Collider item in FindLocal<Collider>()) { if (!IsMapped(item)) { list2.Add(item); } } foreach (HullPainterChild item2 in FindLocal<HullPainterChild>()) { if (!IsMapped(item2)) { list3.Add(item2); } } for (int num2 = list.Count - 1; num2 >= 0; num2--) { Hull hull = list[num2]; bool flag10 = false; for (int num3 = list2.Count - 1; num3 >= 0; num3--) { Collider val2 = list2[num3]; MeshCollider val3 = (MeshCollider)(object)((val2 is MeshCollider) ? val2 : null); BoxCollider val4 = (BoxCollider)(object)((val2 is BoxCollider) ? val2 : null); CapsuleCollider val5 = (CapsuleCollider)(object)((val2 is CapsuleCollider) ? val2 : null); SphereCollider val6 = (SphereCollider)(object)((val2 is SphereCollider) ? val2 : null); HullPainterChild hullPainterChild = null; if ((Object)(object)((Component)val2).transform.parent == (Object)(object)((Component)this).transform) { hullPainterChild = ((Component)val2).gameObject.GetComponent<HullPainterChild>(); } bool flag11 = hull.isChildCollider && (Object)(object)((Component)val2).transform.parent == (Object)(object)((Component)this).transform; if ((Object)(object)hullPainterChild != (Object)null && hullPainterChild.isAutoHull && hull.type == HullType.Auto && (Object)(object)val3 != (Object)null && hull.ContainsAutoMesh(val3.sharedMesh)) { HullMapping hullMapping2 = FindMapping(hull); if (hullMapping2 == null) { hullMapping2 = new HullMapping(); hullMapping2.sourceHull = hull; this.hullMapping.Add(hullMapping2); } hullMapping2.AddAutoChild(hullPainterChild, (MeshCollider)(object)((val2 is MeshCollider) ? val2 : null)); hullPainterChild.parent = this; list2.RemoveAt(num3); list3.Remove(hullPainterChild); flag10 = true; } else if (flag11) { bool flag12 = hull.type == HullType.Box && val2 is BoxCollider && Approximately(((Bounds)(ref hull.collisionBox.collisionBox)).center, val4.center) && Approximately(((Bounds)(ref hull.collisionBox.collisionBox)).size, val4.size); bool flag13 = hull.type == HullType.Sphere && val2 is SphereCollider && hull.collisionSphere != null && Approximately(hull.collisionSphere.center, val6.center) && Approximately(hull.collisionSphere.radius, val6.radius); bool flag14 = hull.type == HullType.Capsule && val2 is CapsuleCollider && Approximately(hull.collisionCapsule.capsuleCenter, val5.center) && hull.collisionCapsule.capsuleDirection == (CapsuleAxis)val5.direction && Approximately(hull.collisionCapsule.capsuleRadius, val5.radius) && Approximately(hull.collisionCapsule.capsuleHeight, val5.radius); bool flag15 = hull.type == HullType.ConvexHull && val2 is MeshCollider && (Object)(object)val3.sharedMesh == (Object)(object)hull.collisionMesh; bool flag16 = hull.type == HullType.Face && val2 is MeshCollider && (Object)(object)val3.sharedMesh == (Object)(object)hull.faceCollisionMesh; bool flag17 = hull.type == HullType.FaceAsBox && val2 is BoxCollider && Approximately(hull.faceBoxCenter, val4.center) && Approximately(hull.faceBoxSize, val4.size); if (flag12 || flag13 || flag14 || flag15 || flag16 || flag17) { AddMapping(hull, val2, hullPainterChild); list.RemoveAt(num2); list2.RemoveAt(num3); for (int i = 0; i < list3.Count; i++) { if ((Object)(object)list3[i] == (Object)(object)hullPainterChild) { list3.RemoveAt(i); break; } } break; } } } if (flag10) { list.RemoveAt(num2); } } for (int num4 = list.Count - 1; num4 >= 0; num4--) { Hull hull2 = list[num4]; if (hull2.isChildCollider) { for (int num5 = list3.Count - 1; num5 >= 0; num5--) { HullPainterChild child = list3[num5]; HullMapping hullMapping3 = FindMapping(child); if (hullMapping3 != null && hullMapping3.sourceHull != null) { if ((Object)(object)hullMapping3.generatedCollider == (Object)null) { RecreateChildCollider(hullMapping3); } list.RemoveAt(num4); list3.RemoveAt(num5); break; } } } } for (int num6 = list.Count - 1; num6 >= 0; num6--) { Hull hull3 = list[num6]; if (hull3.isChildCollider && hull3.type == HullType.Auto) { bool flag18 = false; for (int num7 = list3.Count - 1; num7 >= 0; num7--) { HullPainterChild hullPainterChild2 = list3[num7]; if (hullPainterChild2.isAutoHull && ((Object)((Component)hullPainterChild2).gameObject).name.StartsWith(hull3.name)) { HullMapping hullMapping4 = FindMapping(hull3); if (hullMapping4 == null) { hullMapping4 = new HullMapping(); hullMapping4.sourceHull = hull3; this.hullMapping.Add(hullMapping4); } hullMapping4.AddAutoChild(hullPainterChild2, null); list3.RemoveAt(num7); flag18 = true; } } if (flag18) { list.RemoveAt(num6); } } } foreach (HullMapping item3 in this.hullMapping) { if ((Object)(object)item3.targetChild != (Object)null && (Object)(object)item3.generatedCollider == (Object)null) { RecreateChildCollider(item3); } } foreach (HullMapping item4 in this.hullMapping) { if ((Object)(object)item4.targetChild == (Object)null && (Object)(object)item4.generatedCollider != (Object)null && (Object)(object)((Component)item4.generatedCollider).transform.parent == (Object)(object)((Component)this).transform) { HullPainterChild hullPainterChild3 = AddComponent<HullPainterChild>(((Component)item4.generatedCollider).gameObject); hullPainterChild3.parent = this; item4.targetChild = hullPainterChild3; } } foreach (Hull item5 in list) { if (item5.type == HullType.Box) { CreateCollider<BoxCollider>(item5); } else if (item5.type == HullType.Sphere) { CreateCollider<SphereCollider>(item5); } else if (item5.type == HullType.ConvexHull) { CreateCollider<MeshCollider>(item5); } else if (item5.type == HullType.Face) { CreateCollider<MeshCollider>(item5); } else if (item5.type == HullType.FaceAsBox) { CreateCollider<BoxCollider>(item5); } else if (item5.type == HullType.Capsule) { CreateCollider<CapsuleCollider>(item5); } } foreach (Collider item6 in list2) { if ((Object)(object)item6 == (Object)null) { continue; } if ((Object)(object)((Component)item6).gameObject == (Object)(object)((Component)this).gameObject) { DestroyImmediateWithUndo((Object)(object)item6); continue; } GameObject gameObject = ((Component)item6).gameObject; DestroyImmediateWithUndo((Object)(object)item6); DestroyImmediateWithUndo((Object)(object)gameObject.GetComponent<HullPainterChild>()); if (IsDeletable(gameObject)) { DestroyImmediateWithUndo((Object)(object)gameObject); } } foreach (HullPainterChild item7 in list3) { if (!((Object)(object)item7 == (Object)null)) { GameObject gameObject2 = ((Component)item7).gameObject; DestroyImmediateWithUndo((Object)(object)item7); DestroyImmediateWithUndo((Object)(object)gameObject2.GetComponent<Collider>()); if (IsDeletable(gameObject2)) { DestroyImmediateWithUndo((Object)(object)gameObject2); } } } } private static bool Approximately(Vector3 lhs, Vector3 rhs) { return Mathf.Approximately(lhs.x, rhs.x) && Mathf.Approximately(lhs.y, rhs.y) && Mathf.Approximately(lhs.z, rhs.z); } private static bool Approximately(float lhs, float rhs) { return Mathf.Approximately(lhs, rhs); } private void CreateCollider<T>(Hull sourceHull) where T : Collider { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) if (sourceHull.isChildCollider) { GameObject val = CreateGameObject(sourceHull.name); val.transform.SetParent(((Component)this).transform, false); val.transform.localPosition = Vector3.zero; val.transform.localRotation = Quaternion.identity; val.transform.localScale = Vector3.one; HullPainterChild hullPainterChild = AddComponent<HullPainterChild>(val); hullPainterChild.parent = this; T val2 = AddComponent<T>(val); AddMapping(sourceHull, (Collider)(object)val2, hullPainterChild); } else { T val3 = AddComponent<T>(((Component)this).gameObject); AddMapping(sourceHull, (Collider)(object)val3, null); } } private void RecreateChildCollider(HullMapping mapping) { if (mapping != null && mapping.sourceHull != null && mapping.sourceHull.isChildCollider) { if (mapping.sourceHull.type == HullType.Box) { RecreateChildCollider<BoxCollider>(mapping); } else if (mapping.sourceHull.type == HullType.Sphere) { RecreateChildCollider<SphereCollider>(mapping); } else if (mapping.sourceHull.type == HullType.ConvexHull) { RecreateChildCollider<MeshCollider>(mapping); } else if (mapping.sourceHull.type == HullType.Face) { RecreateChildCollider<MeshCollider>(mapping); } else if (mapping.sourceHull.type == HullType.FaceAsBox) { RecreateChildCollider<BoxCollider>(mapping); } else if (mapping.sourceHull.type == HullType.Capsule) { RecreateChildCollider<CapsuleCollider>(mapping); } } } private void RecreateChildCollider<T>(HullMapping mapping) where T : Collider { if (mapping.sourceHull != null && mapping.sourceHull.isChildCollider) { T val = AddComponent<T>(((Component)mapping.targetChild).gameObject); mapping.generatedCollider = (Collider)(object)val; } } private void UpdateCollider(Hull hull) { //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_0294: Unknown result type (might be due to invalid IL or missing references) //IL_02a1: Unknown result type (might be due to invalid IL or missing references) //IL_02c6: Unknown result type (might be due to invalid IL or missing references) //IL_02b1: Unknown result type (might be due to invalid IL or missing references) //IL_02bc: Unknown result type (might be due to invalid IL or missing references) //IL_02cb: Unknown result type (might be due to invalid IL or missing references) //IL_02e9: Unknown result type (might be due to invalid IL or missing references) Collider val = null; if (hull.type == HullType.Box) { Collider obj = FindExistingCollider(hullMapping, hull); BoxCollider val2 = (BoxCollider)(object)((obj is BoxCollider) ? obj : null); val2.center = ((Bounds)(ref hull.collisionBox.collisionBox)).center; val2.size = ((Bounds)(ref hull.collisionBox.collisionBox)).size + ((!hull.enableInflation) ? Vector3.zero : (Vector3.one * hull.inflationAmount)); if (hull.isChildCollider) { ((Component)val2).transform.localPosition = hull.collisionBox.boxPosition; ((Component)val2).transform.localRotation = hull.collisionBox.boxRotation; } val = (Collider)(object)val2; } else if (hull.type == HullType.Sphere) { Collider obj2 = FindExistingCollider(hullMapping, hull); SphereCollider val3 = (SphereCollider)(object)((obj2 is SphereCollider) ? obj2 : null); val3.center = hull.collisionSphere.center; val3.radius = hull.collisionSphere.radius + ((!hull.enableInflation) ? 0f : hull.inflationAmount); val = (Collider)(object)val3; } else if (hull.type == HullType.Capsule) { Collider obj3 = FindExistingCollider(hullMapping, hull); CapsuleCollider val4 = (CapsuleCollider)(object)((obj3 is CapsuleCollider) ? obj3 : null); val4.center = hull.collisionCapsule.capsuleCenter; val4.direction = (int)hull.collisionCapsule.capsuleDirection; val4.radius = hull.collisionCapsule.capsuleRadius; val4.height = hull.collisionCapsule.capsuleHeight; if (hull.isChildCollider) { ((Component)val4).transform.localPosition = hull.collisionCapsule.capsulePosition; ((Component)val4).transform.localRotation = hull.collisionCapsule.capsuleRotation; } val = (Collider)(object)val4; } else if (hull.type == HullType.ConvexHull) { Collider obj4 = FindExistingCollider(hullMapping, hull); MeshCollider val5 = (MeshCollider)(object)((obj4 is MeshCollider) ? obj4 : null); val5.sharedMesh = hull.collisionMesh; val5.convex = true; val5.inflateMesh = hull.enableInflation; val5.skinWidth = hull.inflationAmount; val = (Collider)(object)val5; } else if (hull.type == HullType.Face) { Collider obj5 = FindExistingCollider(hullMapping, hull); MeshCollider val6 = (MeshCollider)(object)((obj5 is MeshCollider) ? obj5 : null); val6.sharedMesh = hull.faceCollisionMesh; val6.convex = true; val6.inflateMesh = hull.enableInflation; val6.skinWidth = hull.inflationAmount; val = (Collider)(object)val6; } else if (hull.type == HullType.FaceAsBox) { Collider obj6 = FindExistingCollider(hullMapping, hull); BoxCollider val7 = (BoxCollider)(object)((obj6 is BoxCollider) ? obj6 : null); val7.center = hull.faceBoxCenter; val7.size = hull.faceBoxSize + ((!hull.enableInflation) ? Vector3.zero : (Vector3.one * hull.inflationAmount)); if (hull.isChildCollider) { ((Component)val7).transform.localRotation = hull.faceAsBoxRotation; } val = (Collider)(object)val7; } else if (hull.type != HullType.Auto) { } if ((Object)(object)val != (Object)null) { val.material = hull.material; val.isTrigger = hull.isTrigger; if (hull.isChildCollider) { ((Object)((Component)val).gameObject).name = hull.name; } } } public void SetAllTypes(HullType newType) { foreach (Hull hull in paintingData.hulls) { hull.type = newType; } } public void SetAllMaterials(PhysicMaterial newMaterial) { foreach (Hull hull in paintingData.hulls) { hull.material = newMaterial; } } public void SetAllAsChild(bool isChild) { foreach (Hull hull in paintingData.hulls) { hull.isChildCollider = isChild; } } public void SetAllAsTrigger(bool isTrigger) { foreach (Hull hull in paintingData.hulls) { hull.isTrigger = isTrigger; } } private List<T> FindLocal<T>() where T : Component { List<T> list = new List<T>(); list.AddRange(((Component)this).gameObject.GetComponents<T>()); for (int i = 0; i < ((Component)this).transform.childCount; i++) { list.AddRange(((Component)((Component)this).transform.GetChild(i)).GetComponents<T>()); } return list; } private bool IsMapped(Hull hull) { if (hullMapping == null) { return false; } foreach (HullMapping item in hullMapping) { if (item.sourceHull == hull) { return true; } } return false; } private bool IsMapped(Collider col) { if (hullMapping == null) { return false; } foreach (HullMapping item in hullMapping) { if ((Object)(object)item.generatedCollider == (Object)(object)col) { return true; } } return false; } private bool IsMapped(HullPainterChild child) { if (hullMapping == null) { return false; } foreach (HullMapping item in hullMapping) { if ((Object)(object)item.targetChild == (Object)(object)child) { return true; } } return false; } private void AddMapping(Hull hull, Collider col, HullPainterChild painterChild) { HullMapping hullMapping = new HullMapping(); hullMapping.sourceHull = hull; hullMapping.generatedCollider = col; hullMapping.targetChild = painterChild; HullMapping item = hullMapping; this.hullMapping.Add(item); } private void RemoveMapping(Hull hull) { for (int i = 0; i < hullMapping.Count; i++) { if (hullMapping[i].sourceHull == hull) { hullMapping.RemoveAt(i); break; } } } private HullMapping FindMapping(HullPainterChild child) { if (hullMapping == null) { return null; } foreach (HullMapping item in hullMapping) { if ((Object)(object)item.targetChild == (Object)(object)child) { return item; } } return null; } private HullMapping FindMapping(Hull hull) { if (hullMapping == null) { return null; } foreach (HullMapping item in hullMapping) { if (item.sourceHull == hull) { return item; } } return null; } public Hull FindSourceHull(HullPainterChild child) { if (hullMapping == null) { return null; } foreach (HullMapping item in hullMapping) { if ((Object)(object)item.targetChild == (Object)(object)child) { return item.sourceHull; } if (item.targetAutoGeneratedChilds == null) { continue; } HullPainterChild[] targetAutoGeneratedChilds = item.targetAutoGeneratedChilds; foreach (HullPainterChild hullPainterChild in targetAutoGeneratedChilds) { if ((Object)(object)hullPainterChild == (Object)(object)child) { return item.sourceHull; } } } return null; } private static Collider FindExistingCollider(List<HullMapping> mappings, Hull hull) { foreach (HullMapping mapping in mappings) { if (mapping.sourceHull == hull) { return mapping.generatedCollider; } } return null; } private void CreateAutoHulls(Hull hull, Mesh[] autoHulls) { if (hull.type != HullType.Auto) { return; } HullMapping hullMapping = FindMapping(hull); if (hullMapping == null) { hullMapping = new HullMapping(); hullMapping.sourceHull = hull; this.hullMapping.Add(hullMapping); } Mesh[] autoMeshes = hull.autoMeshes; List<MeshCollider> list = new List<MeshCollider>(); if (hullMapping.targetAutoGeneratedChilds != null) { for (int i = 0; i < hullMapping.targetAutoGeneratedChilds.Length; i++) { if (hullMapping.autoGeneratedColliders != null && i < hullMapping.autoGeneratedColliders.Length) { list.Add(hullMapping.autoGeneratedColliders[i]); continue; } MeshCollider val = ((Component)hullMapping.targetAutoGeneratedChilds[i]).gameObject.AddComponent<MeshCollider>(); val.convex = true; list.Add(val); } } for (int num = list.Count - 1; num >= 0; num--) { bool flag = (Object)(object)((Component)list[num]).transform != (Object)(object)((Component)this).transform; if (flag != Object.op_Implicit((Object)(object)((Component)this).transform) && hull.isChildCollider) { if (flag) { Object.DestroyImmediate((Object)(object)((Component)list[num]).gameObject); } else { Object.DestroyImmediate((Object)(object)list[num]); } list.RemoveAt(num); } } for (int j = 0; j < autoMeshes.Length; j++) { Mesh sharedMesh = autoMeshes[j]; MeshCollider val2; if (j < list.Count) { val2 = list[j]; } else if (hull.isChildCollider) { GameObject val3 = CreateGameObject("New child"); val3.transform.SetParent(((Component)this).transform, false); HullPainterChild hullPainterChild = val3.AddComponent<HullPainterChild>(); hullPainterChild.parent = this; hullPainterChild.isAutoHull = true; val2 = val3.AddComponent<MeshCollider>(); list.Add(val2); } else { val2 = ((Component)this).gameObject.AddComponent<MeshCollider>(); list.Add(val2); } val2.sharedMesh = sharedMesh; val2.convex = true; ((Collider)val2).isTrigger = hull.isTrigger; ((Collider)val2).material = hull.material; } if (hull.isChildCollider) { for (int k = 0; k < list.Count; k++) { ((Object)((Component)list[k]).gameObject).name = $"{hull.name}.{k + 1}"; } } List<HullPainterChild> list2 = new List<HullPainterChild>(); foreach (MeshCollider item in list) { list2.Add(((Component)item).GetComponent<HullPainterChild>()); } hullMapping.autoGeneratedColliders = list.ToArray(); hullMapping.targetAutoGeneratedChilds = list2.ToArray(); } private static GameObject CreateGameObject(string goName) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Expected O, but got Unknown GameObject val = new GameObject(goName); Undo.RegisterCreatedObjectUndo((Object)(object)val, "Created " + goName); return val; } private static T AddComponent<T>(GameObject targetObj) where T : Component { return (T)(object)Undo.AddComponent(targetObj, typeof(T)); } private void OnDrawGizmos() { } } public class HullPainterChild : MonoBehaviour { public HullPainter parent; public bool isAutoHull; } } public class CuttableMesh { private MeshRenderer inputMeshRenderer; private bool hasUvs; private bool hasUv1s; private bool hasColours; private List<CuttableSubMesh> subMeshes; public CuttableMesh(Mesh inputMesh) { Init(inputMesh, ((Object)inputMesh).name); } public CuttableMesh(MeshRenderer input) { inputMeshRenderer = input; MeshFilter component = ((Component)input).GetComponent<MeshFilter>(); Mesh sharedMesh = component.sharedMesh; Init(sharedMesh, ((Object)input).name); } public CuttableMesh(CuttableMesh inputMesh, List<CuttableSubMesh> newSubMeshes) { inputMeshRenderer = inputMesh.inputMeshRenderer; hasUvs = inputMesh.hasUvs; hasUv1s = inputMesh.hasUv1s; hasColours = inputMesh.hasColours; subMeshes = new List<CuttableSubMesh>(); subMeshes.AddRange(newSubMeshes); } private void Init(Mesh inputMesh, string debugName) { subMeshes = new List<CuttableSubMesh>(); if (inputMesh.isReadable) { Vector3[] vertices = inputMesh.vertices; Vector3[] normals = inputMesh.normals; Vector2[] uv = inputMesh.uv; Vector2[] uv2 = inputMesh.uv2; Color32[] colors = inputMesh.colors32; hasUvs = uv != null && uv.Length > 0; hasUv1s = uv2 != null && uv2.Length > 0; hasColours = colors != null && colors.Length > 0; for (int i = 0; i < inputMesh.subMeshCount; i++) { int[] indices = inputMesh.GetIndices(i); CuttableSubMesh item = new CuttableSubMesh(indices, vertices, normals, colors, uv, uv2); subMeshes.Add(item); } } else { Debug.LogError((object)("CuttableMesh's input mesh is not readable: " + debugName), (Object)(object)inputMesh); } } public void Add(CuttableMesh other) { if (subMeshes.Count != other.subMeshes.Count) { throw new Exception("Mismatched submesh count"); } for (int i = 0; i < subMeshes.Count; i++) { subMeshes[i].Add(other.subMeshes[i]); } } public int NumSubMeshes() { return subMeshes.Count; } public bool HasUvs() { return hasUvs; } public bool HasColours() { return hasColours; } public List<CuttableSubMesh> GetSubMeshes() { return subMeshes; } public CuttableSubMesh GetSubMesh(int index) { return subMeshes[index]; } public Transform GetTransform() { if ((Object)(object)inputMeshRenderer != (Object)null) { return ((Component)inputMeshRenderer).transform; } return null; } public MeshRenderer ConvertToRenderer(string newObjectName) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Expected O, but got Unknown //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) Mesh val = CreateMesh(); if (val.vertexCount == 0) { return null; } GameObject val2 = new GameObject(newObjectName); val2.transform.SetParent(((Component)inputMeshRenderer).transform); val2.transform.localPosition = Vector3.zero; val2.transform.localRotation = Quaternion.identity; val2.transform.localScale = Vector3.one; MeshFilter val3 = val2.AddComponent<MeshFilter>(); val3.mesh = val; MeshRenderer val4 = val2.AddComponent<MeshRenderer>(); ((Renderer)val4).shadowCastingMode = ((Renderer)inputMeshRenderer).shadowCastingMode; ((Renderer)val4).reflectionProbeUsage = ((Renderer)inputMeshRenderer).reflectionProbeUsage; ((Renderer)val4).lightProbeUsage = ((Renderer)inputMeshRenderer).lightProbeUsage; ((Renderer)val4).sharedMaterials = ((Renderer)inputMeshRenderer).sharedMaterials; return val4; } public Mesh CreateMesh() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown Mesh val = new Mesh(); int num = 0; for (int i = 0; i < subMeshes.Count; i++) { num += subMeshes[i].NumIndices(); } List<Vector3> list = new List<Vector3>(); List<Vector3> list2 = new List<Vector3>(); List<Color32> list3 = ((!hasColours) ? null : new List<Color32>()); List<Vector2> list4 = ((!hasUvs) ? null : new List<Vector2>()); List<Vector2> list5 = ((!hasUv1s) ? null : new List<Vector2>()); List<int> list6 = new List<int>(); foreach (CuttableSubMesh subMesh in subMeshes) { list6.Add(list.Count); subMesh.AddTo(list, list2, list3, list4, list5); } val.vertices = list.ToArray(); val.normals = list2.ToArray(); val.colors32 = ((!hasColours) ? null : list3.ToArray()); val.uv = ((!hasUvs) ? null : list4.ToArray()); val.uv2 = ((!hasUv1s) ? null : list5.ToArray()); val.subMeshCount = subMeshes.Count; for (int j = 0; j < subMeshes.Count; j++) { CuttableSubMesh cuttableSubMesh = subMeshes[j]; int num2 = list6[j]; int[] array = cuttableSubMesh.GenIndices(); for (int k = 0; k < array.Length; k++) { array[k] += num2; } val.SetTriangles(array, j, true); } return val; } } public class CuttableSubMesh { private List<Vector3> vertices; private List<Vector3> normals; private List<Color32> colours; private List<Vector2> uvs; private List<Vector2> uv1s; public CuttableSubMesh(bool hasNormals, bool hasColours, bool hasUvs, bool hasUv1) { vertices = new List<Vector3>(); if (hasNormals) { normals = new List<Vector3>(); } if (hasColours) { colours = new List<Color32>(); } if (hasUvs) { uvs = new List<Vector2>(); } if (hasUv1) { uv1s = new List<Vector2>(); } } public CuttableSubMesh(int[] indices, Vector3[] inputVertices, Vector3[] inputNormals, Color32[] inputColours, Vector2[] inputUvs, Vector2[] inputUv1) { //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) vertices = new List<Vector3>(); if (inputNormals != null && inputNormals.Length > 0) { normals = new List<Vector3>(); } if (inputColours != null && inputColours.Length > 0) { colours = new List<Color32>(); } if (inputUvs != null && inputUvs.Length > 0) { uvs = new List<Vector2>(); } if (inputUv1 != null && inputUv1.Length > 0) { uv1s = new List<Vector2>(); } foreach (int num in indices) { vertices.Add(inputVertices[num]); if (normals != null) { normals.Add(inputNormals[num]); } if (colours != null) { colours.Add(inputColours[num]); } if (uvs != null) { uvs.Add(inputUvs[num]); } if (uv1s != null) { uv1s.Add(inputUv1[num]); } } } public void Add(CuttableSubMesh other) { for (int i = 0; i < other.vertices.Count; i++) { CopyVertex(i, other); } } public int NumVertices() { return vertices.Count; } public Vector3 GetVertex(int index) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) return vertices[index]; } public bool HasNormals() { return normals != null; } public bool HasColours() { return colours != null; } public bool HasUvs() { return uvs != null; } public bool HasUv1() { return uv1s != null; } public void CopyVertex(int srcIndex, CuttableSubMesh srcMesh) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) vertices.Add(srcMesh.vertices[srcIndex]); if (normals != null) { normals.Add(srcMesh.normals[srcIndex]); } if (colours != null) { colours.Add(srcMesh.colours[srcIndex]); } if (uvs != null) { uvs.Add(srcMesh.uvs[srcIndex]); } if (uv1s != null) { uv1s.Add(srcMesh.uv1s[srcIndex]); } } public void AddInterpolatedVertex(int i0, int i1, float weight, CuttableSubMesh srcMesh) { //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fc: Unknown result type (might be due to invalid IL or missing references) Vector3 vertex = srcMesh.GetVertex(i0); Vector3 vertex2 = srcMesh.GetVertex(i1); vertices.Add(Vector3.Lerp(vertex, vertex2, weight)); if (normals != null) { List<Vector3> list = normals; Vector3 val = Vector3.Lerp(srcMesh.normals[i0], srcMesh.normals[i1], weight); list.Add(((Vector3)(ref val)).normalized); } if (colours != null) { colours.Add(Color32.Lerp(srcMesh.colours[i0], srcMesh.colours[i1], weight)); } if (uvs != null) { uvs.Add(Vector2.Lerp(srcMesh.uvs[i0], srcMesh.uvs[i1], weight)); } if (uv1s != null