Decompiled source of PG3D Afternoon Battlefield TnH v1.0.0

PG3D_Afternoon_Battlefield_TnH.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using Atlas;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Technie.PhysicsCreator.QHull;
using UnityEditor;
using UnityEngine;
using UnityEngine.AI;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace ShermanJumbo.PG3D_Afternoon_Battlefield_TnH
{
	[BepInPlugin("ShermanJumbo.PG3D_Afternoon_Battlefield_TnH", "PG3D_Afternoon_Battlefield_TnH", "1.0.0")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("nrgill28.Atlas", "1.0.1")]
	public class PG3D_Afternoon_Battlefield_TnHPlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "ShermanJumbo.PG3D_Afternoon_Battlefield_TnH");
			AtlasPlugin.RegisterScene(Path.Combine(BasePath, "hungrytnh"));
		}
	}
}
public class NavMeshCleaner2 : MonoBehaviour
{
	private class Tri
	{
		public int i1;

		public int i2;

		public int i3;

		public int min;

		public int max;

		public Tri(int i1, int i2, int i3)
		{
			this.i1 = i1;
			this.i2 = i2;
			this.i3 = i3;
			min = Mathf.Min(new int[3] { i1, i2, i3 });
			max = Mathf.Max(new int[3] { i1, i2, i3 });
		}
	}

	private class Edge
	{
		public int i1;

		public int i2;

		public Edge(int i1, int i2)
		{
			this.i1 = i1;
			this.i2 = i2;
		}
	}

	[CustomEditor(typeof(NavMeshCleaner2))]
	public class NavMeshCleanerEditor : Editor
	{
		private static class Styles
		{
			private static Dictionary<string, GUIStyle> texture = new Dictionary<string, GUIStyle>();

			public static GUIStyle Get(string id)
			{
				//IL_001a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0020: Expected O, but got Unknown
				if (!texture.TryGetValue(id, out var value))
				{
					value = new GUIStyle(GUIStyle.op_Implicit(id));
					texture.Add(id, value);
				}
				return value;
			}
		}

		private NavMeshCleaner2 m_Target;

		private int m_OverPoint = -1;

		private static float kEpsilon = 1E-06f;

		private void OnEnable()
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Expected O, but got Unknown
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			m_Target = (NavMeshCleaner2)(object)((Editor)this).target;
			Undo.undoRedoPerformed = (UndoRedoCallback)Delegate.Combine((Delegate?)(object)Undo.undoRedoPerformed, (Delegate?)new UndoRedoCallback(OnUndoOrRedo));
		}

		private void OnDisable()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			Undo.undoRedoPerformed = (UndoRedoCallback)Delegate.Remove((Delegate?)(object)Undo.undoRedoPerformed, (Delegate?)new UndoRedoCallback(OnUndoOrRedo));
		}

		private void OnUndoOrRedo()
		{
			((Editor)this).Repaint();
		}

		public override void OnInspectorGUI()
		{
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			EditorGUILayout.HelpBox((m_OverPoint == -1) ? "Press Control and click to add a walkable point." : "Press Control and click to remove the point.", (MessageType)((m_Target.m_WalkablePoint.Count != 0) ? 1 : 2));
			((Editor)this).OnInspectorGUI();
			NavMeshCleaner2 navMeshCleaner = (NavMeshCleaner2)(object)((Editor)this).target;
			if (navMeshCleaner.m_Child.Count > 0)
			{
				EditorGUI.BeginChangeCheck();
				bool flag = EditorGUILayout.Toggle("Hide Temp Mesh Object In Hierarchy", ((((Object)navMeshCleaner.m_Child[0].gameObject).hideFlags & 1) != 0) ? true : false, (GUILayoutOption[])(object)new GUILayoutOption[0]);
				if (EditorGUI.EndChangeCheck())
				{
					for (int i = 0; i < navMeshCleaner.m_Child.Count; i++)
					{
						((Object)navMeshCleaner.m_Child[i].gameObject).hideFlags = (HideFlags)((!flag) ? (((Object)navMeshCleaner.m_Child[i].gameObject).hideFlags & -2) : (((Object)navMeshCleaner.m_Child[i].gameObject).hideFlags | 1));
					}
					try
					{
						EditorApplication.RepaintHierarchyWindow();
						EditorApplication.DirtyHierarchyWindowSorting();
					}
					catch
					{
					}
				}
			}
			if (GUILayout.Button((!navMeshCleaner.HasMesh()) ? "Calculate" : "Recalculate", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) }))
			{
				navMeshCleaner.Build();
				navMeshCleaner.SetMeshVisible(visible: true);
				SceneView.RepaintAll();
			}
			if (navMeshCleaner.HasMesh() && GUILayout.Button((!navMeshCleaner.MeshVisible()) ? "Show Mesh" : "Hide Mesh", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) }))
			{
				bool meshVisible = !navMeshCleaner.MeshVisible();
				navMeshCleaner.SetMeshVisible(meshVisible);
				SceneView.RepaintAll();
			}
			if (navMeshCleaner.HasMesh() && GUILayout.Button("Reset Mesh", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) }))
			{
				navMeshCleaner.Reset();
				SceneView.RepaintAll();
			}
			if (navMeshCleaner.HasMesh() && GUILayout.Button("Reset WalkablePoints", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) }))
			{
				Undo.RecordObject(((Editor)this).target, "reset");
				m_Target.m_WalkablePoint.Clear();
				SceneView.RepaintAll();
			}
		}

		private void DrawDisc(Vector3 p, Vector3 n, float radius)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] array = (Vector3[])(object)new Vector3[20];
			Matrix4x4 val = Matrix4x4.TRS(p, Quaternion.LookRotation(n), Vector3.one * radius);
			for (int i = 0; i < 20; i++)
			{
				ref Vector3 reference = ref array[i];
				reference = ((Matrix4x4)(ref val)).MultiplyPoint3x4(new Vector3(Mathf.Cos((float)Math.PI * 2f * (float)i / 19f), Mathf.Sin((float)Math.PI * 2f * (float)i / 19f), 0f));
			}
			Handles.DrawAAPolyLine(array);
		}

		private void OnSceneGUI()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Invalid comparison between Unknown and I4
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Invalid comparison between Unknown and I4
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0154: Unknown result type (might be due to invalid IL or missing references)
			//IL_015a: Invalid comparison between Unknown and I4
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0185: Unknown result type (might be due to invalid IL or missing references)
			//IL_018b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0191: Unknown result type (might be due to invalid IL or missing references)
			//IL_0197: Invalid comparison between Unknown and I4
			//IL_0160: Unknown result type (might be due to invalid IL or missing references)
			//IL_0166: Invalid comparison between Unknown and I4
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_016c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0172: Invalid comparison between Unknown and I4
			SceneView currentDrawingSceneView = SceneView.currentDrawingSceneView;
			Event current = Event.current;
			if ((int)current.type == 7)
			{
				for (int i = 0; i < m_Target.m_WalkablePoint.Count; i++)
				{
					Vector3 val = ((Component)m_Target).transform.TransformPoint(m_Target.m_WalkablePoint[i]);
					float num = WorldSize(1f, currentDrawingSceneView.camera, val);
					Handles.color = Color.black;
					DrawDisc(val, Vector3.up, num * 15f);
					Handles.color = ((i != m_OverPoint) ? Color.green : Color.red);
					Handles.DrawSolidDisc(val, Vector3.up, num * 10f);
					Handles.DrawLine(val, val + Vector3.up * (num * 200f));
				}
			}
			if ((int)current.type == 8 && current.control)
			{
				HandleUtility.AddDefaultControl(GUIUtility.GetControlID((FocusType)2));
			}
			if (current.control)
			{
				EditorGUIUtility.AddCursorRect(new Rect(0f, 0f, (float)Screen.width, (float)Screen.height), (MouseCursor)((m_OverPoint != -1) ? 12 : 11));
			}
			if (((int)current.type == 0 || (int)current.type == 3 || (int)current.type == 2 || (int)current.type == 1) && current.button == 0)
			{
				MouseEvent(current.type, current.mousePosition, (int)current.modifiers == 2);
			}
		}

		private void MouseEvent(EventType type, Vector2 mouseposition, bool controldown)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Invalid comparison between Unknown and I4
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_014d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			//IL_0166: Unknown result type (might be due to invalid IL or missing references)
			//IL_016b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Unknown result type (might be due to invalid IL or missing references)
			//IL_013c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0175: Unknown result type (might be due to invalid IL or missing references)
			//IL_0182: Unknown result type (might be due to invalid IL or missing references)
			//IL_0195: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0200: Unknown result type (might be due to invalid IL or missing references)
			//IL_0218: Unknown result type (might be due to invalid IL or missing references)
			//IL_021a: Unknown result type (might be due to invalid IL or missing references)
			SceneView currentDrawingSceneView = SceneView.currentDrawingSceneView;
			Ray val = HandleUtility.GUIPointToWorldRay(mouseposition);
			if ((int)type == 2)
			{
				int num = -1;
				for (int i = 0; i < m_Target.m_WalkablePoint.Count; i++)
				{
					Vector3 val2 = ((Component)m_Target).transform.TransformPoint(m_Target.m_WalkablePoint[i]);
					float num2 = WorldSize(10f, currentDrawingSceneView.camera, val2) * 1.5f;
					if (DistanceRayVsPoint(val, val2) < num2)
					{
						num = i;
						break;
					}
				}
				if (num != m_OverPoint)
				{
					m_OverPoint = num;
					HandleUtility.Repaint();
				}
			}
			if ((int)type != 0 || !controldown)
			{
				return;
			}
			if (m_OverPoint != -1)
			{
				Undo.RecordObject((Object)(object)m_Target, "Remove Point");
				m_Target.m_WalkablePoint.RemoveAt(m_OverPoint);
				m_OverPoint = -1;
			}
			else
			{
				float num3 = 1000f;
				RaycastHit val3 = default(RaycastHit);
				if (Physics.Raycast(val, ref val3, num3))
				{
					Undo.RecordObject((Object)(object)m_Target, "Add Point");
					m_Target.m_WalkablePoint.Add(((Component)m_Target).transform.InverseTransformPoint(((RaycastHit)(ref val3)).point));
				}
				else
				{
					NavMeshTriangulation val4 = NavMesh.CalculateTriangulation();
					Vector3[] vertices = val4.vertices;
					int[] indices = val4.indices;
					Vector3 outNormal = Vector3.up;
					for (int j = 0; j < indices.Length; j += 3)
					{
						num3 = IntersectTest(val, vertices[indices[j]], vertices[indices[j + 1]], vertices[indices[j + 2]], num3, ref outNormal);
					}
					if (num3 < 1000f)
					{
						Undo.RecordObject((Object)(object)m_Target, "Add Point");
						Vector3 val5 = ((Ray)(ref val)).origin + ((Ray)(ref val)).direction * num3;
						m_Target.m_WalkablePoint.Add(((Component)m_Target).transform.InverseTransformPoint(val5));
					}
				}
			}
			HandleUtility.Repaint();
		}

		private static float IntersectTest(Ray ray, Vector3 v0, Vector3 v1, Vector3 v2, float mint, ref Vector3 outNormal)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = v1 - v0;
			Vector3 val2 = v2 - v0;
			Vector3 val3 = Vector3.Cross(((Ray)(ref ray)).direction, val2);
			float num = Vector3.Dot(val, val3);
			if (num > 0f - kEpsilon && num < kEpsilon)
			{
				return mint;
			}
			float num2 = 1f / num;
			Vector3 val4 = ((Ray)(ref ray)).origin - v0;
			float num3 = num2 * Vector3.Dot(val4, val3);
			if (num3 < 0f || num3 > 1f)
			{
				return mint;
			}
			Vector3 val5 = Vector3.Cross(val4, val);
			float num4 = num2 * Vector3.Dot(((Ray)(ref ray)).direction, val5);
			if (num4 < 0f || num3 + num4 > 1f)
			{
				return mint;
			}
			float num5 = num2 * Vector3.Dot(val2, val5);
			if (num5 > kEpsilon && num5 < mint)
			{
				outNormal = Vector3.Normalize(Vector3.Cross(((Vector3)(ref val)).normalized, ((Vector3)(ref val2)).normalized));
				return num5;
			}
			return mint;
		}

		private static float WorldSize(float screensize, Camera camera, Vector3 p)
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			if (!camera.orthographic)
			{
				Vector3 val = ((Component)camera).transform.InverseTransformPoint(p);
				float num = Mathf.Tan(camera.fieldOfView * ((float)Math.PI / 180f) * 0.5f) * val.z;
				return num * screensize / (float)camera.pixelHeight;
			}
			return camera.orthographicSize * screensize / (float)camera.pixelHeight;
		}

		private static float DistanceRayVsPoint(Ray mouseRay, Vector3 pos)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0004: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = pos - ((Ray)(ref mouseRay)).origin;
			return Mathf.Sqrt(Vector3.Dot(val, val) - Vector3.Dot(((Ray)(ref mouseRay)).direction, val) * Vector3.Dot(((Ray)(ref mouseRay)).direction, val));
		}

		private static Vector3 IntersectPlane(Vector3 inNormal, Vector3 inPoint, Ray mouseRay)
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0004: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			Plane val = default(Plane);
			((Plane)(ref val))..ctor(inNormal, inPoint);
			float distanceToPoint = ((Plane)(ref val)).GetDistanceToPoint(((Ray)(ref mouseRay)).origin);
			return ((Ray)(ref mouseRay)).origin + ((Ray)(ref mouseRay)).direction * (distanceToPoint / Vector3.Dot(-((Plane)(ref val)).normal, ((Ray)(ref mouseRay)).direction));
		}
	}

	public List<Vector3> m_WalkablePoint = new List<Vector3>();

	public float m_Height = 1f;

	public float m_Offset = 0f;

	public int m_MidLayerCount = 3;

	private List<GameObject> m_Child = new List<GameObject>();

	private void Awake()
	{
		SetMeshVisible(visible: false);
	}

	private void Reset()
	{
		Undo.RecordObject((Object)(object)this, "Reset");
		for (int i = 0; i < m_Child.Count; i++)
		{
			Undo.DestroyObjectImmediate((Object)(object)m_Child[i]);
		}
		m_Child.Clear();
	}

	private void SetMeshVisible(bool visible)
	{
		for (int i = 0; i < m_Child.Count; i++)
		{
			m_Child[i].SetActive(visible);
		}
	}

	public bool HasMesh()
	{
		return (m_Child.Count != 0) ? true : false;
	}

	public bool MeshVisible()
	{
		if (m_Child.Count > 0)
		{
			return m_Child[0].activeSelf;
		}
		return false;
	}

	private void Build()
	{
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Expected O, but got Unknown
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_0117: Unknown result type (might be due to invalid IL or missing references)
		//IL_011c->IL011c: Incompatible stack types: O vs I4
		//IL_0106->IL011c: Incompatible stack types: I4 vs O
		//IL_0106->IL011c: Incompatible stack types: O vs I4
		Mesh[] array = CreateMesh();
		Undo.RegisterCreatedObjectUndo((Object)(object)this, "build");
		for (int i = 0; i < array.Length || i == 0; i++)
		{
			GameObject val;
			if (i >= m_Child.Count)
			{
				val = new GameObject();
				((Object)val).name = ((Object)((Component)this).gameObject).name + "_Mesh(DontSave)";
				val.AddComponent<MeshFilter>();
				MeshRenderer val2 = val.AddComponent<MeshRenderer>();
				((Renderer)val2).sharedMaterial = AssetDatabase.GetBuiltinExtraResource<Material>("Default-Diffuse.mat");
				val.transform.parent = ((Component)this).transform;
				val.transform.localScale = Vector3.one;
				val.transform.localPosition = Vector3.zero;
				val.transform.localRotation = Quaternion.identity;
				GameObjectUtility.SetStaticEditorFlags(val, (StaticEditorFlags)(GameObjectUtility.GetStaticEditorFlags(((Component)this).gameObject) | 8));
				GameObjectUtility.SetNavMeshArea(val, 1);
				m_Child.Add(val);
				Undo.RegisterCreatedObjectUndo((Object)(object)val, "");
			}
			else
			{
				val = m_Child[i].gameObject;
			}
			object obj = val;
			int num;
			if (i == 0)
			{
				num = 53;
				obj = num;
				num = (int)obj;
			}
			else
			{
				obj = ((Object)m_Child[0].gameObject).hideFlags;
				num = (int)obj;
			}
			((Object)num).hideFlags = (HideFlags)obj;
			MeshFilter component = m_Child[i].GetComponent<MeshFilter>();
			Undo.RecordObject((Object)(object)component, "MeshUpdate");
			component.sharedMesh = ((array.Length != 0) ? array[i] : null);
		}
		while (m_Child.Count > array.Length)
		{
			Undo.DestroyObjectImmediate((Object)(object)m_Child[m_Child.Count - 1]);
			m_Child.RemoveAt(m_Child.Count - 1);
		}
	}

	private static int Find(Vector3[] vtx, int left, int right, Vector3 v, float key)
	{
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		int num = (left + right) / 2;
		if (num == left)
		{
			for (int i = left; i < vtx.Length && vtx[i].x <= key + 0.002f; i++)
			{
				if (Vector3.Magnitude(vtx[i] - v) <= 0.01f)
				{
					return i;
				}
			}
			return -1;
		}
		if (key <= vtx[num].x)
		{
			return Find(vtx, left, num, v, key);
		}
		return Find(vtx, num, right, v, key);
	}

	private static bool Find(Edge[] edge, int left, int right, int i1, int i2)
	{
		int num = (left + right) / 2;
		if (num == left)
		{
			for (int j = left; j < edge.Length && edge[j].i1 <= i1; j++)
			{
				if (edge[j].i1 == i1 && edge[j].i2 == i2)
				{
					return true;
				}
			}
			return false;
		}
		if (i1 <= edge[num].i1)
		{
			return Find(edge, left, num, i1, i2);
		}
		return Find(edge, num, right, i1, i2);
	}

	private Mesh[] CreateMesh()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_0716: Unknown result type (might be due to invalid IL or missing references)
		//IL_0721: Unknown result type (might be due to invalid IL or missing references)
		//IL_0726: Unknown result type (might be due to invalid IL or missing references)
		//IL_072b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0618: Unknown result type (might be due to invalid IL or missing references)
		//IL_061d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0628: Unknown result type (might be due to invalid IL or missing references)
		//IL_062d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0632: Unknown result type (might be due to invalid IL or missing references)
		//IL_0757: Unknown result type (might be due to invalid IL or missing references)
		//IL_075c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0767: Unknown result type (might be due to invalid IL or missing references)
		//IL_076c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a2d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a32: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a42: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a47: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a57: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a5c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a5e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a63: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a73: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a78: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a7a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0a7f: Unknown result type (might be due to invalid IL or missing references)
		NavMeshTriangulation val = NavMesh.CalculateTriangulation();
		Vector3[] vertices = val.vertices;
		List<Vector3> list = new List<Vector3>();
		list.AddRange(vertices);
		list.Sort((Vector3 v1, Vector3 v2) => (v1.x == v2.x) ? ((v1.z != v2.z) ? ((!(v1.z < v2.z)) ? 1 : (-1)) : 0) : ((!(v1.x < v2.x)) ? 1 : (-1)));
		Vector3[] vtx = list.ToArray();
		int[] array = new int[val.vertices.Length];
		for (int i = 0; i < array.Length; i++)
		{
			array[i] = Find(vtx, 0, list.Count, vertices[i], vertices[i].x - 0.001f);
			if (i % 100 == 0)
			{
				EditorUtility.DisplayProgressBar($"Export Nav-Mesh (Phase #1/3) {i}/{array.Length}", "Weld Vertex", Mathf.InverseLerp(0f, (float)array.Length, (float)i));
			}
		}
		int[] indices = val.indices;
		List<Tri> list2 = new List<Tri>();
		for (int j = 0; j < indices.Length; j += 3)
		{
			list2.Add(new Tri(array[indices[j]], array[indices[j + 1]], array[indices[j + 2]]));
		}
		list2.Sort((Tri t1, Tri t2) => (t1.min != t2.min) ? ((t1.min >= t2.min) ? 1 : (-1)) : 0);
		int[] array2 = new int[(list2.Count + 127) / 128];
		int[] array3 = new int[array2.Length];
		int num = 0;
		int num2 = 0;
		while (num < list2.Count)
		{
			int num3 = list2[num].min;
			int num4 = list2[num].max;
			for (int k = 1; k < 128 && num + k < list2.Count; k++)
			{
				num3 = Mathf.Min(list2[num + k].min, num3);
				num4 = Mathf.Max(list2[num + k].max, num4);
			}
			array2[num2] = num3;
			array3[num2] = num4;
			num += 128;
			num2++;
		}
		int[] array4 = new int[indices.Length];
		for (int l = 0; l < array4.Length; l += 3)
		{
			array4[l] = list2[l / 3].i1;
			array4[l + 1] = list2[l / 3].i2;
			array4[l + 2] = list2[l / 3].i3;
		}
		List<int> list3 = new List<int>();
		List<int> list4 = new List<int>();
		int[] array5 = new int[array4.Length / 3];
		for (int m = 0; m < array4.Length; m += 3)
		{
			int num5 = -1;
			int num6 = Mathf.Max(new int[3]
			{
				array4[m],
				array4[m + 1],
				array4[m + 2]
			});
			int num7 = Mathf.Min(new int[3]
			{
				array4[m],
				array4[m + 1],
				array4[m + 2]
			});
			int num8 = 0;
			int num9 = 0;
			while (num8 < m)
			{
				if (array2[num9] <= num6 && array3[num9] >= num7)
				{
					for (int n = num8; n < m && n < num8 + 384 && list2[n / 3].min <= num6; n += 3)
					{
						if (list2[n / 3].max < num7 || list3[array5[n / 3]] == num5)
						{
							continue;
						}
						for (int num10 = 0; num10 < 3; num10++)
						{
							int num11 = array4[n + num10];
							if (array4[m] != num11 && array4[m + 1] != num11 && array4[m + 2] != num11)
							{
								continue;
							}
							if (num5 == -1)
							{
								num5 = list3[array5[n / 3]];
								array5[m / 3] = num5;
								break;
							}
							int num12 = list3[array5[n / 3]];
							for (int num13 = 0; num13 < list3.Count; num13++)
							{
								if (list3[num13] == num12)
								{
									list3[num13] = num5;
								}
							}
							break;
						}
					}
				}
				num8 += 384;
				num9++;
			}
			if (num5 == -1)
			{
				num5 = list3.Count;
				array5[m / 3] = num5;
				list3.Add(num5);
				list4.Add(0);
			}
			if (m / 3 % 100 == 0)
			{
				EditorUtility.DisplayProgressBar("Collect (Phase #2/3)", "Classification Group", Mathf.InverseLerp(0f, (float)array4.Length, (float)m));
			}
		}
		for (int num14 = 0; num14 < array4.Length; num14 += 3)
		{
			array5[num14 / 3] = list3[array5[num14 / 3]];
			list4[array5[num14 / 3]]++;
		}
		List<Mesh> list5 = new List<Mesh>();
		List<Vector3> list6 = new List<Vector3>();
		List<int> list7 = new List<int>();
		int[] array6 = new int[list.Count];
		for (int num15 = 0; num15 < array6.Length; num15++)
		{
			array6[num15] = -1;
		}
		Vector3[] points = m_WalkablePoint.ToArray();
		for (int num16 = 0; num16 < list4.Count; num16++)
		{
			if (list4[num16] == 0)
			{
				continue;
			}
			List<Vector3> list8 = new List<Vector3>();
			List<int> list9 = new List<int>();
			for (int num17 = 0; num17 < array4.Length; num17 += 3)
			{
				if (array5[num17 / 3] != num16)
				{
					continue;
				}
				for (int num18 = 0; num18 < 3; num18++)
				{
					int num19 = array4[num17 + num18];
					if (array6[num19] == -1)
					{
						array6[num19] = list8.Count;
						list8.Add(((Component)this).transform.InverseTransformPoint(list[num19] + Vector3.up * m_Offset));
					}
				}
				list9.Add(array6[array4[num17]]);
				list9.Add(array6[array4[num17 + 1]]);
				list9.Add(array6[array4[num17 + 2]]);
			}
			if (Contains(list8.ToArray(), list9.ToArray(), points))
			{
				continue;
			}
			int num20 = 32768;
			if (list6.Count > num20 || list6.Count + list8.Count * (2 + m_MidLayerCount) >= 65536)
			{
				list5.Add(CreateMesh(list6.ToArray(), list7.ToArray()));
				list6.Clear();
				list7.Clear();
			}
			Vector3 val2 = ((Component)this).transform.InverseTransformVector(Vector3.up * m_Height);
			int count = list6.Count;
			int num21 = 2 + m_MidLayerCount;
			for (int num22 = 0; num22 < list8.Count; num22++)
			{
				for (int num23 = 0; num23 < num21; num23++)
				{
					list6.Add(list8[num22] + val2 * ((float)num23 / (float)(num21 - 1)));
				}
			}
			for (int num24 = 0; num24 < list9.Count; num24 += 3)
			{
				for (int num25 = 0; num25 < num21; num25++)
				{
					if (num25 == 0)
					{
						list7.AddRange(new int[3]
						{
							count + list9[num24] * num21 + num25,
							count + list9[num24 + 2] * num21 + num25,
							count + list9[num24 + 1] * num21 + num25
						});
					}
					else
					{
						list7.AddRange(new int[3]
						{
							count + list9[num24] * num21 + num25,
							count + list9[num24 + 1] * num21 + num25,
							count + list9[num24 + 2] * num21 + num25
						});
					}
				}
			}
			if (m_Height > 0f)
			{
				List<Edge> list10 = new List<Edge>();
				for (int num26 = 0; num26 < list9.Count; num26 += 3)
				{
					list10.Add(new Edge(list9[num26], list9[num26 + 1]));
					list10.Add(new Edge(list9[num26 + 1], list9[num26 + 2]));
					list10.Add(new Edge(list9[num26 + 2], list9[num26]));
				}
				list10.Sort((Edge e1, Edge e2) => (e1.i1 != e2.i1) ? ((e1.i1 >= e2.i1) ? 1 : (-1)) : 0);
				Edge[] edge = list10.ToArray();
				for (int num27 = 0; num27 < list9.Count; num27 += 3)
				{
					int num28 = 2;
					int num29 = 0;
					while (num29 < 3)
					{
						int num30 = list9[num27 + num28];
						int num31 = list9[num27 + num29];
						if (!Find(edge, 0, list10.Count, num31, num30))
						{
							if (list6.Count + 4 >= 65536)
							{
								list5.Add(CreateMesh(list6.ToArray(), list7.ToArray()));
								list6.Clear();
								list7.Clear();
							}
							list7.AddRange(new int[6]
							{
								list6.Count,
								list6.Count + 1,
								list6.Count + 3,
								list6.Count,
								list6.Count + 3,
								list6.Count + 2
							});
							list6.AddRange((IEnumerable<Vector3>)(object)new Vector3[4]
							{
								list8[num30],
								list8[num31],
								list8[num30] + val2,
								list8[num31] + val2
							});
						}
						num28 = num29++;
					}
					if (num27 % 600 == 0)
					{
						EditorUtility.DisplayProgressBar("Collect (Phase #3/3)", "Create Mesh", Mathf.InverseLerp(0f, (float)(list4.Count * 100), (float)(num16 * 100 + num27 * 100 / (num27 - list9.Count))));
					}
				}
			}
			EditorUtility.DisplayProgressBar("Collect (Phase #3/3)", "Create Mesh", Mathf.InverseLerp(0f, (float)list4.Count, (float)num16));
		}
		if (list6.Count > 0)
		{
			list5.Add(CreateMesh(list6.ToArray(), list7.ToArray()));
		}
		EditorUtility.ClearProgressBar();
		return list5.ToArray();
	}

	private static Mesh CreateMesh(Vector3[] vtx, int[] indices)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Expected O, but got Unknown
		Mesh val = new Mesh();
		((Object)val).hideFlags = (HideFlags)52;
		val.vertices = vtx;
		val.SetIndices(indices, (MeshTopology)0, 0);
		val.RecalculateNormals();
		val.RecalculateBounds();
		return val;
	}

	private static bool Contains(Vector3[] vtx, int[] indices, Vector3[] points)
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		foreach (Vector3 p in points)
		{
			for (int j = 0; j < indices.Length; j += 3)
			{
				if (indices[j] != indices[j + 1] && indices[j] != indices[j + 2] && indices[j + 1] != indices[j + 2] && PointInTriangle(vtx[indices[j]], vtx[indices[j + 2]], vtx[indices[j + 1]], p))
				{
					return true;
				}
			}
		}
		return false;
	}

	private static bool PointInTriangle(Vector3 v1, Vector3 v2, Vector3 v3, Vector3 p)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		//IL_006e: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = Vector3.Cross(v3 - v1, v2 - v1);
		if (Vector3.Dot(Vector3.Cross(p - v1, v2 - v1), val) > 0f && Vector3.Dot(Vector3.Cross(p - v2, v3 - v2), val) > 0f && Vector3.Dot(Vector3.Cross(p - v3, v1 - v3), val) > 0f)
		{
			return true;
		}
		return false;
	}
}
namespace Technie.PhysicsCreator
{
	public class AlignedCapsuleFitter
	{
		public CapsuleDef Fit(Hull hull, Vector3[] meshVertices, int[] meshIndices)
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_015f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0164: Unknown result type (might be due to invalid IL or missing references)
			//IL_016b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0170: Unknown result type (might be due to invalid IL or missing references)
			QHullUtil.FindConvexHull(hull.name, hull.selectedFaces.ToArray(), meshVertices, meshIndices, out var hullVertices, out var _, showErrorInLog: false);
			if (hullVertices == null || hullVertices.Length == 0)
			{
				return default(CapsuleDef);
			}
			ConstructionPlane plane = new ConstructionPlane(Vector3.zero);
			RotatedBox rotatedBox = RotatedBoxFitter.FindTightestBox(plane, hullVertices);
			ConstructionPlane constructionPlane;
			CapsuleAxis capsuleDirection;
			if (rotatedBox.size.x > rotatedBox.size.y && rotatedBox.size.x > rotatedBox.size.z)
			{
				constructionPlane = new ConstructionPlane(rotatedBox.center, Vector3.right, Vector3.forward);
				capsuleDirection = CapsuleAxis.X;
			}
			else if (rotatedBox.size.y > rotatedBox.size.z)
			{
				constructionPlane = new ConstructionPlane(rotatedBox.center, Vector3.up, Vector3.right);
				capsuleDirection = CapsuleAxis.Y;
			}
			else
			{
				constructionPlane = new ConstructionPlane(rotatedBox.center, Vector3.forward, Vector3.right);
				capsuleDirection = CapsuleAxis.Z;
			}
			RotatedCapsule inputCapule = RotatedCapsuleFitter.FitCapsule(constructionPlane, hullVertices);
			RotatedCapsuleFitter.Refine(inputCapule, constructionPlane, hullVertices, out var bestCapsule, out var _);
			CapsuleDef result = default(CapsuleDef);
			result.capsuleDirection = capsuleDirection;
			result.capsuleRadius = bestCapsule.radius;
			result.capsuleHeight = bestCapsule.height;
			result.capsuleCenter = bestCapsule.center;
			result.capsulePosition = Vector3.zero;
			result.capsuleRotation = Quaternion.identity;
			return result;
		}
	}
	public class AxisAlignedBoxFitter
	{
		public void Fit(Hull hull, Vector3[] meshVertices, int[] meshIndices)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] selectedVertices = FaceAlignmentBoxFitter.GetSelectedVertices(hull, meshVertices, meshIndices);
			ConstructionPlane plane = new ConstructionPlane(Vector3.zero, Vector3.up, Vector3.right);
			RotatedBox computedBox = RotatedBoxFitter.FindTightestBox(plane, selectedVertices);
			RotatedBoxFitter.ApplyToHull(computedBox, hull);
		}
	}
	public class Pose
	{
		public Vector3 forward;

		public Vector3 up;

		public Vector3 right;
	}
	public class Triangle
	{
		public Vector3 normal;

		public float area;

		public Vector3 center;

		public Triangle(Vector3 p0, Vector3 p1, Vector3 p2)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = p1 - p0;
			Vector3 val2 = p2 - p0;
			Vector3 val3 = Vector3.Cross(val, val2);
			area = ((Vector3)(ref val3)).magnitude * 0.5f;
			normal = ((Vector3)(ref val3)).normalized;
			center = (p0 + p1 + p2) / 3f;
		}
	}
	public class TriangleBucket
	{
		private List<Triangle> triangles;

		private Vector3 averagedNormal;

		private Vector3 averagedCenter;

		private float totalArea;

		public float Area => totalArea;

		public TriangleBucket(Triangle initialTriangle)
		{
			triangles = new List<Triangle>();
			triangles.Add(initialTriangle);
			CalculateNormal();
			CalcTotalArea();
		}

		public void Add(Triangle t)
		{
			triangles.Add(t);
			CalculateNormal();
			CalcTotalArea();
		}

		public void Add(TriangleBucket otherBucket)
		{
			foreach (Triangle triangle in otherBucket.triangles)
			{
				triangles.Add(triangle);
			}
			CalculateNormal();
			CalcTotalArea();
		}

		private void CalculateNormal()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			averagedNormal = Vector3.zero;
			foreach (Triangle triangle in triangles)
			{
				averagedNormal += triangle.normal * triangle.area;
			}
			((Vector3)(ref averagedNormal)).Normalize();
		}

		public Vector3 GetAverageNormal()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			return averagedNormal;
		}

		public Vector3 GetAverageCenter()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			return triangles[0].center;
		}

		private void CalcTotalArea()
		{
			totalArea = 0f;
			foreach (Triangle triangle in triangles)
			{
				totalArea += triangle.area;
			}
		}
	}
	public class TriangleAreaSorter : IComparer<Triangle>
	{
		public int Compare(Triangle lhs, Triangle rhs)
		{
			if (lhs.area < rhs.area)
			{
				return 1;
			}
			if (lhs.area > rhs.area)
			{
				return -1;
			}
			return 0;
		}
	}
	public class TriangleBucketSorter : IComparer<TriangleBucket>
	{
		public int Compare(TriangleBucket lhs, TriangleBucket rhs)
		{
			if (lhs.Area < rhs.Area)
			{
				return 1;
			}
			if (lhs.Area > rhs.Area)
			{
				return -1;
			}
			return 0;
		}
	}
	public class FaceAlignmentBoxFitter
	{
		public void Fit(Hull hull, Vector3[] meshVertices, int[] meshIndices)
		{
			if (meshIndices.Length < 3)
			{
				return;
			}
			List<Triangle> list = FindTriangles(meshVertices, meshIndices, hull.selectedFaces);
			list.Sort(new TriangleAreaSorter());
			List<TriangleBucket> list2 = new List<TriangleBucket>();
			foreach (Triangle item in list)
			{
				TriangleBucket triangleBucket = FindBestBucket(item, 30f, list2);
				if (triangleBucket != null)
				{
					triangleBucket.Add(item);
					continue;
				}
				triangleBucket = new TriangleBucket(item);
				list2.Add(triangleBucket);
			}
			while (list2.Count > 3)
			{
				MergeClosestBuckets(list2);
			}
			list2.Sort(new TriangleBucketSorter());
			Vector3[] selectedVertices = GetSelectedVertices(hull, meshVertices, meshIndices);
			ConstructionPlane plane = CreateConstructionPlane(list2[0], (list2.Count <= 1) ? null : list2[1], (list2.Count <= 2) ? null : list2[2]);
			RotatedBox computedBox = RotatedBoxFitter.FindTightestBox(plane, selectedVertices);
			RotatedBoxFitter.ApplyToHull(computedBox, hull);
		}

		public static List<Triangle> FindTriangles(Vector3[] meshVertices, int[] meshIndices, List<int> selectedFaces)
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			List<Triangle> list = new List<Triangle>();
			foreach (int selectedFace in selectedFaces)
			{
				int num = meshIndices[selectedFace * 3];
				int num2 = meshIndices[selectedFace * 3 + 1];
				int num3 = meshIndices[selectedFace * 3 + 2];
				Vector3 p = meshVertices[num];
				Vector3 p2 = meshVertices[num2];
				Vector3 p3 = meshVertices[num3];
				Triangle item = new Triangle(p, p2, p3);
				list.Add(item);
			}
			return list;
		}

		public static void FindTriangles(Hull hull, Vector3[] meshVertices, int[] meshIndices, out Vector3[] hullVertices, out int[] hullIndices)
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			List<Vector3> list = new List<Vector3>();
			foreach (int selectedFace in hull.selectedFaces)
			{
				int num = meshIndices[selectedFace * 3];
				int num2 = meshIndices[selectedFace * 3 + 1];
				int num3 = meshIndices[selectedFace * 3 + 2];
				Vector3 item = meshVertices[num];
				Vector3 item2 = meshVertices[num2];
				Vector3 item3 = meshVertices[num3];
				list.Add(item);
				list.Add(item2);
				list.Add(item3);
			}
			hullVertices = list.ToArray();
			hullIndices = new int[hullVertices.Length];
			for (int i = 0; i < hullIndices.Length; i++)
			{
				hullIndices[i] = i;
			}
		}

		public static Vector3[] GetSelectedVertices(Hull hull, Vector3[] meshVertices, int[] meshIndices)
		{
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			Dictionary<int, int> dictionary = new Dictionary<int, int>();
			foreach (int selectedFace in hull.selectedFaces)
			{
				int num = meshIndices[selectedFace * 3];
				int num2 = meshIndices[selectedFace * 3 + 1];
				int num3 = meshIndices[selectedFace * 3 + 2];
				dictionary[num] = num;
				dictionary[num2] = num2;
				dictionary[num3] = num3;
			}
			List<Vector3> list = new List<Vector3>();
			foreach (int key in dictionary.Keys)
			{
				list.Add(meshVertices[key]);
			}
			return list.ToArray();
		}

		private TriangleBucket FindBestBucket(Triangle tri, float thresholdAngleDeg, List<TriangleBucket> buckets)
		{
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			TriangleBucket result = null;
			float num = float.PositiveInfinity;
			foreach (TriangleBucket bucket in buckets)
			{
				float num2 = Vector3.Angle(tri.normal, bucket.GetAverageNormal());
				if (num2 < thresholdAngleDeg && num2 < num)
				{
					num = num2;
					result = bucket;
					continue;
				}
				float num3 = Vector3.Angle(tri.normal * -1f, bucket.GetAverageNormal());
				if (num3 < thresholdAngleDeg && num3 < num)
				{
					tri.normal *= -1f;
					num = num3;
					result = bucket;
				}
			}
			return result;
		}

		private void MergeClosestBuckets(List<TriangleBucket> buckets)
		{
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			TriangleBucket triangleBucket = null;
			TriangleBucket triangleBucket2 = null;
			float num = float.PositiveInfinity;
			for (int i = 0; i < buckets.Count; i++)
			{
				for (int j = i + 1; j < buckets.Count; j++)
				{
					TriangleBucket triangleBucket3 = buckets[i];
					TriangleBucket triangleBucket4 = buckets[j];
					float num2 = Vector3.Angle(triangleBucket3.GetAverageNormal(), triangleBucket4.GetAverageNormal());
					if (num2 < num)
					{
						num = num2;
						triangleBucket = triangleBucket3;
						triangleBucket2 = triangleBucket4;
					}
				}
			}
			if (triangleBucket != null && triangleBucket2 != null)
			{
				buckets.Remove(triangleBucket2);
				triangleBucket.Add(triangleBucket2);
			}
		}

		private ConstructionPlane CreateConstructionPlane(TriangleBucket primaryBucket, TriangleBucket secondaryBucket, TriangleBucket tertiaryBucket)
		{
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			if (primaryBucket != null && secondaryBucket != null)
			{
				Vector3 averageNormal = primaryBucket.GetAverageNormal();
				Vector3 t = Vector3.Cross(averageNormal, secondaryBucket.GetAverageNormal());
				Vector3 averageCenter = primaryBucket.GetAverageCenter();
				return new ConstructionPlane(averageCenter, averageNormal, t);
			}
			if (primaryBucket != null)
			{
				Vector3 averageNormal2 = primaryBucket.GetAverageNormal();
				Vector3 averageCenter2 = primaryBucket.GetAverageCenter();
				Vector3 t2 = Vector3.Cross(averageNormal2, (!(Vector3.Dot(averageNormal2, Vector3.up) > 0.5f)) ? Vector3.up : Vector3.right);
				return new ConstructionPlane(averageCenter2, averageNormal2, t2);
			}
			return null;
		}
	}
	public class GizmoUtils
	{
		public static void ToggleGizmos(bool gizmosOn)
		{
			int num = (gizmosOn ? 1 : 0);
			Assembly assembly = Assembly.GetAssembly(typeof(Editor));
			Type type = assembly.GetType("UnityEditor.AnnotationUtility");
			if ((object)type == null)
			{
				return;
			}
			MethodInfo method = type.GetMethod("GetAnnotations", BindingFlags.Static | BindingFlags.NonPublic);
			MethodInfo method2 = type.GetMethod("SetGizmoEnabled", BindingFlags.Static | BindingFlags.NonPublic);
			MethodInfo method3 = type.GetMethod("SetIconEnabled", BindingFlags.Static | BindingFlags.NonPublic);
			object obj = method.Invoke(null, null);
			foreach (object item in (IEnumerable)obj)
			{
				Type type2 = item.GetType();
				FieldInfo field = type2.GetField("classID", BindingFlags.Instance | BindingFlags.Public);
				FieldInfo field2 = type2.GetField("scriptClass", BindingFlags.Instance | BindingFlags.Public);
				if ((object)field == null || (object)field2 == null)
				{
					continue;
				}
				int num2 = (int)field.GetValue(item);
				string text = (string)field2.GetValue(item);
				if (text == "HullPainter")
				{
					switch (method2.GetParameters().Length)
					{
					case 3:
						method2.Invoke(null, new object[3] { num2, text, num });
						break;
					case 4:
						method2.Invoke(null, new object[4] { num2, text, num, true });
						break;
					}
					int num3 = method3.GetParameters().Length;
					if (num3 == 3)
					{
						method3.Invoke(null, new object[3] { num2, text, num });
					}
				}
			}
		}
	}
	public class HullData : ScriptableObject
	{
	}
	public class HullMapping
	{
		public Hull sourceHull;

		public Collider generatedCollider;

		public MeshCollider[] autoGeneratedColliders;

		public HullPainterChild targetChild;

		public HullPainterChild[] targetAutoGeneratedChilds;

		public void AddAutoChild(HullPainterChild newChild, MeshCollider newCollider)
		{
			if ((Object)(object)newChild != (Object)null)
			{
				List<HullPainterChild> list = new List<HullPainterChild>();
				if (targetAutoGeneratedChilds != null)
				{
					list.AddRange(targetAutoGeneratedChilds);
				}
				if (!list.Contains(newChild))
				{
					list.Add(newChild);
					targetAutoGeneratedChilds = list.ToArray();
				}
			}
			if ((Object)(object)newCollider != (Object)null)
			{
				List<MeshCollider> list2 = new List<MeshCollider>();
				if (autoGeneratedColliders != null)
				{
					list2.AddRange(autoGeneratedColliders);
				}
				if (!list2.Contains(newCollider))
				{
					list2.Add(newCollider);
					autoGeneratedColliders = list2.ToArray();
				}
			}
		}
	}
	public class HullPainter : MonoBehaviour
	{
		public PaintingData paintingData;

		public HullData hullData;

		private List<HullMapping> hullMapping;

		private Mesh debugMesh;

		private void OnDestroy()
		{
			SceneView.RepaintAll();
		}

		public void CreateColliderComponents(Mesh[] autoHulls)
		{
			CreateHullMapping();
			foreach (Hull hull in paintingData.hulls)
			{
				UpdateCollider(hull);
			}
			foreach (Hull hull2 in paintingData.hulls)
			{
				CreateAutoHulls(hull2, autoHulls);
			}
		}

		public void RemoveAllColliders()
		{
			if (hullMapping == null)
			{
				return;
			}
			foreach (HullMapping item in hullMapping)
			{
				DestroyImmediateWithUndo((Object)(object)item.generatedCollider);
				if (item.autoGeneratedColliders != null)
				{
					MeshCollider[] autoGeneratedColliders = item.autoGeneratedColliders;
					foreach (MeshCollider obj in autoGeneratedColliders)
					{
						DestroyImmediateWithUndo((Object)(object)obj);
					}
				}
			}
			for (int num = hullMapping.Count - 1; num >= 0; num--)
			{
				if ((Object)(object)hullMapping[num].targetChild != (Object)null)
				{
					hullMapping.RemoveAt(num);
				}
			}
		}

		public void RemoveAllGenerated()
		{
			CreateHullMapping();
			foreach (HullMapping item in hullMapping)
			{
				DestroyImmediateWithUndo((Object)(object)item.generatedCollider);
				if ((Object)(object)item.targetChild != (Object)null)
				{
					DestroyImmediateWithUndo((Object)(object)((Component)item.targetChild).gameObject);
				}
				if (item.autoGeneratedColliders != null)
				{
					MeshCollider[] autoGeneratedColliders = item.autoGeneratedColliders;
					foreach (MeshCollider obj in autoGeneratedColliders)
					{
						DestroyImmediateWithUndo((Object)(object)obj);
					}
				}
				if (item.targetAutoGeneratedChilds == null)
				{
					continue;
				}
				HullPainterChild[] targetAutoGeneratedChilds = item.targetAutoGeneratedChilds;
				foreach (HullPainterChild hullPainterChild in targetAutoGeneratedChilds)
				{
					GameObject gameObject = ((Component)hullPainterChild).gameObject;
					DestroyImmediateWithUndo((Object)(object)hullPainterChild);
					if (gameObject.transform.childCount == 0 && gameObject.GetComponents<Component>().Length == 1)
					{
						DestroyImmediateWithUndo((Object)(object)gameObject);
					}
				}
			}
		}

		private static bool IsDeletable(GameObject obj)
		{
			Component[] components = obj.GetComponents<Component>();
			int num = 0;
			Component[] array = components;
			foreach (Component val in array)
			{
				if (val is Transform || val is Collider || val is HullPainter || val is HullPainterChild)
				{
					num++;
				}
			}
			return components.Length == num;
		}

		private static void DestroyImmediateWithUndo(Object obj)
		{
			if (!(obj == (Object)null))
			{
				Undo.DestroyObjectImmediate(obj);
			}
		}

		private void CreateHullMapping()
		{
			//IL_04f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_04fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0519: Unknown result type (might be due to invalid IL or missing references)
			//IL_0520: Unknown result type (might be due to invalid IL or missing references)
			//IL_055b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0562: Unknown result type (might be due to invalid IL or missing references)
			//IL_05ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_05b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0693: Unknown result type (might be due to invalid IL or missing references)
			//IL_069a: Unknown result type (might be due to invalid IL or missing references)
			//IL_06ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_06b2: Unknown result type (might be due to invalid IL or missing references)
			if (this.hullMapping == null)
			{
				this.hullMapping = new List<HullMapping>();
			}
			for (int num = this.hullMapping.Count - 1; num >= 0; num--)
			{
				HullMapping hullMapping = this.hullMapping[num];
				if (hullMapping == null || hullMapping.sourceHull == null || ((Object)(object)hullMapping.generatedCollider == (Object)null && (Object)(object)hullMapping.targetChild == (Object)null))
				{
					this.hullMapping.RemoveAt(num);
				}
			}
			foreach (Hull hull4 in paintingData.hulls)
			{
				if (IsMapped(hull4))
				{
					Collider val = FindExistingCollider(this.hullMapping, hull4);
					bool flag = hull4.type == HullType.ConvexHull && val is MeshCollider;
					bool flag2 = hull4.type == HullType.Box && val is BoxCollider;
					bool flag3 = hull4.type == HullType.Capsule && val is CapsuleCollider;
					bool flag4 = hull4.type == HullType.Sphere && val is SphereCollider;
					bool flag5 = hull4.type == HullType.Face && val is MeshCollider;
					bool flag6 = hull4.type == HullType.FaceAsBox && val is BoxCollider;
					bool flag7 = hull4.type == HullType.Auto && val is MeshCollider && hull4.autoMeshes != null && hull4.autoMeshes.Length > 0;
					bool flag8 = flag || flag2 || flag3 || flag4 || flag5 || flag6 || flag7;
					bool flag9 = (Object)(object)val == (Object)null || hull4.isChildCollider == ((Object)(object)((Component)val).transform.parent == (Object)(object)((Component)this).transform) || hull4.type == HullType.Auto;
					if (!flag8 || !flag9)
					{
						DestroyImmediateWithUndo((Object)(object)val);
						RemoveMapping(hull4);
					}
				}
			}
			List<Hull> list = new List<Hull>();
			List<Collider> list2 = new List<Collider>();
			List<HullPainterChild> list3 = new List<HullPainterChild>();
			foreach (Hull hull5 in paintingData.hulls)
			{
				if (!IsMapped(hull5))
				{
					list.Add(hull5);
				}
			}
			foreach (Collider item in FindLocal<Collider>())
			{
				if (!IsMapped(item))
				{
					list2.Add(item);
				}
			}
			foreach (HullPainterChild item2 in FindLocal<HullPainterChild>())
			{
				if (!IsMapped(item2))
				{
					list3.Add(item2);
				}
			}
			for (int num2 = list.Count - 1; num2 >= 0; num2--)
			{
				Hull hull = list[num2];
				bool flag10 = false;
				for (int num3 = list2.Count - 1; num3 >= 0; num3--)
				{
					Collider val2 = list2[num3];
					MeshCollider val3 = (MeshCollider)(object)((val2 is MeshCollider) ? val2 : null);
					BoxCollider val4 = (BoxCollider)(object)((val2 is BoxCollider) ? val2 : null);
					CapsuleCollider val5 = (CapsuleCollider)(object)((val2 is CapsuleCollider) ? val2 : null);
					SphereCollider val6 = (SphereCollider)(object)((val2 is SphereCollider) ? val2 : null);
					HullPainterChild hullPainterChild = null;
					if ((Object)(object)((Component)val2).transform.parent == (Object)(object)((Component)this).transform)
					{
						hullPainterChild = ((Component)val2).gameObject.GetComponent<HullPainterChild>();
					}
					bool flag11 = hull.isChildCollider && (Object)(object)((Component)val2).transform.parent == (Object)(object)((Component)this).transform;
					if ((Object)(object)hullPainterChild != (Object)null && hullPainterChild.isAutoHull && hull.type == HullType.Auto && (Object)(object)val3 != (Object)null && hull.ContainsAutoMesh(val3.sharedMesh))
					{
						HullMapping hullMapping2 = FindMapping(hull);
						if (hullMapping2 == null)
						{
							hullMapping2 = new HullMapping();
							hullMapping2.sourceHull = hull;
							this.hullMapping.Add(hullMapping2);
						}
						hullMapping2.AddAutoChild(hullPainterChild, (MeshCollider)(object)((val2 is MeshCollider) ? val2 : null));
						hullPainterChild.parent = this;
						list2.RemoveAt(num3);
						list3.Remove(hullPainterChild);
						flag10 = true;
					}
					else if (flag11)
					{
						bool flag12 = hull.type == HullType.Box && val2 is BoxCollider && Approximately(((Bounds)(ref hull.collisionBox.collisionBox)).center, val4.center) && Approximately(((Bounds)(ref hull.collisionBox.collisionBox)).size, val4.size);
						bool flag13 = hull.type == HullType.Sphere && val2 is SphereCollider && hull.collisionSphere != null && Approximately(hull.collisionSphere.center, val6.center) && Approximately(hull.collisionSphere.radius, val6.radius);
						bool flag14 = hull.type == HullType.Capsule && val2 is CapsuleCollider && Approximately(hull.collisionCapsule.capsuleCenter, val5.center) && hull.collisionCapsule.capsuleDirection == (CapsuleAxis)val5.direction && Approximately(hull.collisionCapsule.capsuleRadius, val5.radius) && Approximately(hull.collisionCapsule.capsuleHeight, val5.radius);
						bool flag15 = hull.type == HullType.ConvexHull && val2 is MeshCollider && (Object)(object)val3.sharedMesh == (Object)(object)hull.collisionMesh;
						bool flag16 = hull.type == HullType.Face && val2 is MeshCollider && (Object)(object)val3.sharedMesh == (Object)(object)hull.faceCollisionMesh;
						bool flag17 = hull.type == HullType.FaceAsBox && val2 is BoxCollider && Approximately(hull.faceBoxCenter, val4.center) && Approximately(hull.faceBoxSize, val4.size);
						if (flag12 || flag13 || flag14 || flag15 || flag16 || flag17)
						{
							AddMapping(hull, val2, hullPainterChild);
							list.RemoveAt(num2);
							list2.RemoveAt(num3);
							for (int i = 0; i < list3.Count; i++)
							{
								if ((Object)(object)list3[i] == (Object)(object)hullPainterChild)
								{
									list3.RemoveAt(i);
									break;
								}
							}
							break;
						}
					}
				}
				if (flag10)
				{
					list.RemoveAt(num2);
				}
			}
			for (int num4 = list.Count - 1; num4 >= 0; num4--)
			{
				Hull hull2 = list[num4];
				if (hull2.isChildCollider)
				{
					for (int num5 = list3.Count - 1; num5 >= 0; num5--)
					{
						HullPainterChild child = list3[num5];
						HullMapping hullMapping3 = FindMapping(child);
						if (hullMapping3 != null && hullMapping3.sourceHull != null)
						{
							if ((Object)(object)hullMapping3.generatedCollider == (Object)null)
							{
								RecreateChildCollider(hullMapping3);
							}
							list.RemoveAt(num4);
							list3.RemoveAt(num5);
							break;
						}
					}
				}
			}
			for (int num6 = list.Count - 1; num6 >= 0; num6--)
			{
				Hull hull3 = list[num6];
				if (hull3.isChildCollider && hull3.type == HullType.Auto)
				{
					bool flag18 = false;
					for (int num7 = list3.Count - 1; num7 >= 0; num7--)
					{
						HullPainterChild hullPainterChild2 = list3[num7];
						if (hullPainterChild2.isAutoHull && ((Object)((Component)hullPainterChild2).gameObject).name.StartsWith(hull3.name))
						{
							HullMapping hullMapping4 = FindMapping(hull3);
							if (hullMapping4 == null)
							{
								hullMapping4 = new HullMapping();
								hullMapping4.sourceHull = hull3;
								this.hullMapping.Add(hullMapping4);
							}
							hullMapping4.AddAutoChild(hullPainterChild2, null);
							list3.RemoveAt(num7);
							flag18 = true;
						}
					}
					if (flag18)
					{
						list.RemoveAt(num6);
					}
				}
			}
			foreach (HullMapping item3 in this.hullMapping)
			{
				if ((Object)(object)item3.targetChild != (Object)null && (Object)(object)item3.generatedCollider == (Object)null)
				{
					RecreateChildCollider(item3);
				}
			}
			foreach (HullMapping item4 in this.hullMapping)
			{
				if ((Object)(object)item4.targetChild == (Object)null && (Object)(object)item4.generatedCollider != (Object)null && (Object)(object)((Component)item4.generatedCollider).transform.parent == (Object)(object)((Component)this).transform)
				{
					HullPainterChild hullPainterChild3 = AddComponent<HullPainterChild>(((Component)item4.generatedCollider).gameObject);
					hullPainterChild3.parent = this;
					item4.targetChild = hullPainterChild3;
				}
			}
			foreach (Hull item5 in list)
			{
				if (item5.type == HullType.Box)
				{
					CreateCollider<BoxCollider>(item5);
				}
				else if (item5.type == HullType.Sphere)
				{
					CreateCollider<SphereCollider>(item5);
				}
				else if (item5.type == HullType.ConvexHull)
				{
					CreateCollider<MeshCollider>(item5);
				}
				else if (item5.type == HullType.Face)
				{
					CreateCollider<MeshCollider>(item5);
				}
				else if (item5.type == HullType.FaceAsBox)
				{
					CreateCollider<BoxCollider>(item5);
				}
				else if (item5.type == HullType.Capsule)
				{
					CreateCollider<CapsuleCollider>(item5);
				}
			}
			foreach (Collider item6 in list2)
			{
				if ((Object)(object)item6 == (Object)null)
				{
					continue;
				}
				if ((Object)(object)((Component)item6).gameObject == (Object)(object)((Component)this).gameObject)
				{
					DestroyImmediateWithUndo((Object)(object)item6);
					continue;
				}
				GameObject gameObject = ((Component)item6).gameObject;
				DestroyImmediateWithUndo((Object)(object)item6);
				DestroyImmediateWithUndo((Object)(object)gameObject.GetComponent<HullPainterChild>());
				if (IsDeletable(gameObject))
				{
					DestroyImmediateWithUndo((Object)(object)gameObject);
				}
			}
			foreach (HullPainterChild item7 in list3)
			{
				if (!((Object)(object)item7 == (Object)null))
				{
					GameObject gameObject2 = ((Component)item7).gameObject;
					DestroyImmediateWithUndo((Object)(object)item7);
					DestroyImmediateWithUndo((Object)(object)gameObject2.GetComponent<Collider>());
					if (IsDeletable(gameObject2))
					{
						DestroyImmediateWithUndo((Object)(object)gameObject2);
					}
				}
			}
		}

		private static bool Approximately(Vector3 lhs, Vector3 rhs)
		{
			return Mathf.Approximately(lhs.x, rhs.x) && Mathf.Approximately(lhs.y, rhs.y) && Mathf.Approximately(lhs.z, rhs.z);
		}

		private static bool Approximately(float lhs, float rhs)
		{
			return Mathf.Approximately(lhs, rhs);
		}

		private void CreateCollider<T>(Hull sourceHull) where T : Collider
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			if (sourceHull.isChildCollider)
			{
				GameObject val = CreateGameObject(sourceHull.name);
				val.transform.SetParent(((Component)this).transform, false);
				val.transform.localPosition = Vector3.zero;
				val.transform.localRotation = Quaternion.identity;
				val.transform.localScale = Vector3.one;
				HullPainterChild hullPainterChild = AddComponent<HullPainterChild>(val);
				hullPainterChild.parent = this;
				T val2 = AddComponent<T>(val);
				AddMapping(sourceHull, (Collider)(object)val2, hullPainterChild);
			}
			else
			{
				T val3 = AddComponent<T>(((Component)this).gameObject);
				AddMapping(sourceHull, (Collider)(object)val3, null);
			}
		}

		private void RecreateChildCollider(HullMapping mapping)
		{
			if (mapping != null && mapping.sourceHull != null && mapping.sourceHull.isChildCollider)
			{
				if (mapping.sourceHull.type == HullType.Box)
				{
					RecreateChildCollider<BoxCollider>(mapping);
				}
				else if (mapping.sourceHull.type == HullType.Sphere)
				{
					RecreateChildCollider<SphereCollider>(mapping);
				}
				else if (mapping.sourceHull.type == HullType.ConvexHull)
				{
					RecreateChildCollider<MeshCollider>(mapping);
				}
				else if (mapping.sourceHull.type == HullType.Face)
				{
					RecreateChildCollider<MeshCollider>(mapping);
				}
				else if (mapping.sourceHull.type == HullType.FaceAsBox)
				{
					RecreateChildCollider<BoxCollider>(mapping);
				}
				else if (mapping.sourceHull.type == HullType.Capsule)
				{
					RecreateChildCollider<CapsuleCollider>(mapping);
				}
			}
		}

		private void RecreateChildCollider<T>(HullMapping mapping) where T : Collider
		{
			if (mapping.sourceHull != null && mapping.sourceHull.isChildCollider)
			{
				T val = AddComponent<T>(((Component)mapping.targetChild).gameObject);
				mapping.generatedCollider = (Collider)(object)val;
			}
		}

		private void UpdateCollider(Hull hull)
		{
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0143: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0198: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0294: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_02bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_02cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e9: Unknown result type (might be due to invalid IL or missing references)
			Collider val = null;
			if (hull.type == HullType.Box)
			{
				Collider obj = FindExistingCollider(hullMapping, hull);
				BoxCollider val2 = (BoxCollider)(object)((obj is BoxCollider) ? obj : null);
				val2.center = ((Bounds)(ref hull.collisionBox.collisionBox)).center;
				val2.size = ((Bounds)(ref hull.collisionBox.collisionBox)).size + ((!hull.enableInflation) ? Vector3.zero : (Vector3.one * hull.inflationAmount));
				if (hull.isChildCollider)
				{
					((Component)val2).transform.localPosition = hull.collisionBox.boxPosition;
					((Component)val2).transform.localRotation = hull.collisionBox.boxRotation;
				}
				val = (Collider)(object)val2;
			}
			else if (hull.type == HullType.Sphere)
			{
				Collider obj2 = FindExistingCollider(hullMapping, hull);
				SphereCollider val3 = (SphereCollider)(object)((obj2 is SphereCollider) ? obj2 : null);
				val3.center = hull.collisionSphere.center;
				val3.radius = hull.collisionSphere.radius + ((!hull.enableInflation) ? 0f : hull.inflationAmount);
				val = (Collider)(object)val3;
			}
			else if (hull.type == HullType.Capsule)
			{
				Collider obj3 = FindExistingCollider(hullMapping, hull);
				CapsuleCollider val4 = (CapsuleCollider)(object)((obj3 is CapsuleCollider) ? obj3 : null);
				val4.center = hull.collisionCapsule.capsuleCenter;
				val4.direction = (int)hull.collisionCapsule.capsuleDirection;
				val4.radius = hull.collisionCapsule.capsuleRadius;
				val4.height = hull.collisionCapsule.capsuleHeight;
				if (hull.isChildCollider)
				{
					((Component)val4).transform.localPosition = hull.collisionCapsule.capsulePosition;
					((Component)val4).transform.localRotation = hull.collisionCapsule.capsuleRotation;
				}
				val = (Collider)(object)val4;
			}
			else if (hull.type == HullType.ConvexHull)
			{
				Collider obj4 = FindExistingCollider(hullMapping, hull);
				MeshCollider val5 = (MeshCollider)(object)((obj4 is MeshCollider) ? obj4 : null);
				val5.sharedMesh = hull.collisionMesh;
				val5.convex = true;
				val5.inflateMesh = hull.enableInflation;
				val5.skinWidth = hull.inflationAmount;
				val = (Collider)(object)val5;
			}
			else if (hull.type == HullType.Face)
			{
				Collider obj5 = FindExistingCollider(hullMapping, hull);
				MeshCollider val6 = (MeshCollider)(object)((obj5 is MeshCollider) ? obj5 : null);
				val6.sharedMesh = hull.faceCollisionMesh;
				val6.convex = true;
				val6.inflateMesh = hull.enableInflation;
				val6.skinWidth = hull.inflationAmount;
				val = (Collider)(object)val6;
			}
			else if (hull.type == HullType.FaceAsBox)
			{
				Collider obj6 = FindExistingCollider(hullMapping, hull);
				BoxCollider val7 = (BoxCollider)(object)((obj6 is BoxCollider) ? obj6 : null);
				val7.center = hull.faceBoxCenter;
				val7.size = hull.faceBoxSize + ((!hull.enableInflation) ? Vector3.zero : (Vector3.one * hull.inflationAmount));
				if (hull.isChildCollider)
				{
					((Component)val7).transform.localRotation = hull.faceAsBoxRotation;
				}
				val = (Collider)(object)val7;
			}
			else if (hull.type != HullType.Auto)
			{
			}
			if ((Object)(object)val != (Object)null)
			{
				val.material = hull.material;
				val.isTrigger = hull.isTrigger;
				if (hull.isChildCollider)
				{
					((Object)((Component)val).gameObject).name = hull.name;
				}
			}
		}

		public void SetAllTypes(HullType newType)
		{
			foreach (Hull hull in paintingData.hulls)
			{
				hull.type = newType;
			}
		}

		public void SetAllMaterials(PhysicMaterial newMaterial)
		{
			foreach (Hull hull in paintingData.hulls)
			{
				hull.material = newMaterial;
			}
		}

		public void SetAllAsChild(bool isChild)
		{
			foreach (Hull hull in paintingData.hulls)
			{
				hull.isChildCollider = isChild;
			}
		}

		public void SetAllAsTrigger(bool isTrigger)
		{
			foreach (Hull hull in paintingData.hulls)
			{
				hull.isTrigger = isTrigger;
			}
		}

		private List<T> FindLocal<T>() where T : Component
		{
			List<T> list = new List<T>();
			list.AddRange(((Component)this).gameObject.GetComponents<T>());
			for (int i = 0; i < ((Component)this).transform.childCount; i++)
			{
				list.AddRange(((Component)((Component)this).transform.GetChild(i)).GetComponents<T>());
			}
			return list;
		}

		private bool IsMapped(Hull hull)
		{
			if (hullMapping == null)
			{
				return false;
			}
			foreach (HullMapping item in hullMapping)
			{
				if (item.sourceHull == hull)
				{
					return true;
				}
			}
			return false;
		}

		private bool IsMapped(Collider col)
		{
			if (hullMapping == null)
			{
				return false;
			}
			foreach (HullMapping item in hullMapping)
			{
				if ((Object)(object)item.generatedCollider == (Object)(object)col)
				{
					return true;
				}
			}
			return false;
		}

		private bool IsMapped(HullPainterChild child)
		{
			if (hullMapping == null)
			{
				return false;
			}
			foreach (HullMapping item in hullMapping)
			{
				if ((Object)(object)item.targetChild == (Object)(object)child)
				{
					return true;
				}
			}
			return false;
		}

		private void AddMapping(Hull hull, Collider col, HullPainterChild painterChild)
		{
			HullMapping hullMapping = new HullMapping();
			hullMapping.sourceHull = hull;
			hullMapping.generatedCollider = col;
			hullMapping.targetChild = painterChild;
			HullMapping item = hullMapping;
			this.hullMapping.Add(item);
		}

		private void RemoveMapping(Hull hull)
		{
			for (int i = 0; i < hullMapping.Count; i++)
			{
				if (hullMapping[i].sourceHull == hull)
				{
					hullMapping.RemoveAt(i);
					break;
				}
			}
		}

		private HullMapping FindMapping(HullPainterChild child)
		{
			if (hullMapping == null)
			{
				return null;
			}
			foreach (HullMapping item in hullMapping)
			{
				if ((Object)(object)item.targetChild == (Object)(object)child)
				{
					return item;
				}
			}
			return null;
		}

		private HullMapping FindMapping(Hull hull)
		{
			if (hullMapping == null)
			{
				return null;
			}
			foreach (HullMapping item in hullMapping)
			{
				if (item.sourceHull == hull)
				{
					return item;
				}
			}
			return null;
		}

		public Hull FindSourceHull(HullPainterChild child)
		{
			if (hullMapping == null)
			{
				return null;
			}
			foreach (HullMapping item in hullMapping)
			{
				if ((Object)(object)item.targetChild == (Object)(object)child)
				{
					return item.sourceHull;
				}
				if (item.targetAutoGeneratedChilds == null)
				{
					continue;
				}
				HullPainterChild[] targetAutoGeneratedChilds = item.targetAutoGeneratedChilds;
				foreach (HullPainterChild hullPainterChild in targetAutoGeneratedChilds)
				{
					if ((Object)(object)hullPainterChild == (Object)(object)child)
					{
						return item.sourceHull;
					}
				}
			}
			return null;
		}

		private static Collider FindExistingCollider(List<HullMapping> mappings, Hull hull)
		{
			foreach (HullMapping mapping in mappings)
			{
				if (mapping.sourceHull == hull)
				{
					return mapping.generatedCollider;
				}
			}
			return null;
		}

		private void CreateAutoHulls(Hull hull, Mesh[] autoHulls)
		{
			if (hull.type != HullType.Auto)
			{
				return;
			}
			HullMapping hullMapping = FindMapping(hull);
			if (hullMapping == null)
			{
				hullMapping = new HullMapping();
				hullMapping.sourceHull = hull;
				this.hullMapping.Add(hullMapping);
			}
			Mesh[] autoMeshes = hull.autoMeshes;
			List<MeshCollider> list = new List<MeshCollider>();
			if (hullMapping.targetAutoGeneratedChilds != null)
			{
				for (int i = 0; i < hullMapping.targetAutoGeneratedChilds.Length; i++)
				{
					if (hullMapping.autoGeneratedColliders != null && i < hullMapping.autoGeneratedColliders.Length)
					{
						list.Add(hullMapping.autoGeneratedColliders[i]);
						continue;
					}
					MeshCollider val = ((Component)hullMapping.targetAutoGeneratedChilds[i]).gameObject.AddComponent<MeshCollider>();
					val.convex = true;
					list.Add(val);
				}
			}
			for (int num = list.Count - 1; num >= 0; num--)
			{
				bool flag = (Object)(object)((Component)list[num]).transform != (Object)(object)((Component)this).transform;
				if (flag != Object.op_Implicit((Object)(object)((Component)this).transform) && hull.isChildCollider)
				{
					if (flag)
					{
						Object.DestroyImmediate((Object)(object)((Component)list[num]).gameObject);
					}
					else
					{
						Object.DestroyImmediate((Object)(object)list[num]);
					}
					list.RemoveAt(num);
				}
			}
			for (int j = 0; j < autoMeshes.Length; j++)
			{
				Mesh sharedMesh = autoMeshes[j];
				MeshCollider val2;
				if (j < list.Count)
				{
					val2 = list[j];
				}
				else if (hull.isChildCollider)
				{
					GameObject val3 = CreateGameObject("New child");
					val3.transform.SetParent(((Component)this).transform, false);
					HullPainterChild hullPainterChild = val3.AddComponent<HullPainterChild>();
					hullPainterChild.parent = this;
					hullPainterChild.isAutoHull = true;
					val2 = val3.AddComponent<MeshCollider>();
					list.Add(val2);
				}
				else
				{
					val2 = ((Component)this).gameObject.AddComponent<MeshCollider>();
					list.Add(val2);
				}
				val2.sharedMesh = sharedMesh;
				val2.convex = true;
				((Collider)val2).isTrigger = hull.isTrigger;
				((Collider)val2).material = hull.material;
			}
			if (hull.isChildCollider)
			{
				for (int k = 0; k < list.Count; k++)
				{
					((Object)((Component)list[k]).gameObject).name = $"{hull.name}.{k + 1}";
				}
			}
			List<HullPainterChild> list2 = new List<HullPainterChild>();
			foreach (MeshCollider item in list)
			{
				list2.Add(((Component)item).GetComponent<HullPainterChild>());
			}
			hullMapping.autoGeneratedColliders = list.ToArray();
			hullMapping.targetAutoGeneratedChilds = list2.ToArray();
		}

		private static GameObject CreateGameObject(string goName)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Expected O, but got Unknown
			GameObject val = new GameObject(goName);
			Undo.RegisterCreatedObjectUndo((Object)(object)val, "Created " + goName);
			return val;
		}

		private static T AddComponent<T>(GameObject targetObj) where T : Component
		{
			return (T)(object)Undo.AddComponent(targetObj, typeof(T));
		}

		private void OnDrawGizmos()
		{
		}
	}
	public class HullPainterChild : MonoBehaviour
	{
		public HullPainter parent;

		public bool isAutoHull;
	}
}
public class CuttableMesh
{
	private MeshRenderer inputMeshRenderer;

	private bool hasUvs;

	private bool hasUv1s;

	private bool hasColours;

	private List<CuttableSubMesh> subMeshes;

	public CuttableMesh(Mesh inputMesh)
	{
		Init(inputMesh, ((Object)inputMesh).name);
	}

	public CuttableMesh(MeshRenderer input)
	{
		inputMeshRenderer = input;
		MeshFilter component = ((Component)input).GetComponent<MeshFilter>();
		Mesh sharedMesh = component.sharedMesh;
		Init(sharedMesh, ((Object)input).name);
	}

	public CuttableMesh(CuttableMesh inputMesh, List<CuttableSubMesh> newSubMeshes)
	{
		inputMeshRenderer = inputMesh.inputMeshRenderer;
		hasUvs = inputMesh.hasUvs;
		hasUv1s = inputMesh.hasUv1s;
		hasColours = inputMesh.hasColours;
		subMeshes = new List<CuttableSubMesh>();
		subMeshes.AddRange(newSubMeshes);
	}

	private void Init(Mesh inputMesh, string debugName)
	{
		subMeshes = new List<CuttableSubMesh>();
		if (inputMesh.isReadable)
		{
			Vector3[] vertices = inputMesh.vertices;
			Vector3[] normals = inputMesh.normals;
			Vector2[] uv = inputMesh.uv;
			Vector2[] uv2 = inputMesh.uv2;
			Color32[] colors = inputMesh.colors32;
			hasUvs = uv != null && uv.Length > 0;
			hasUv1s = uv2 != null && uv2.Length > 0;
			hasColours = colors != null && colors.Length > 0;
			for (int i = 0; i < inputMesh.subMeshCount; i++)
			{
				int[] indices = inputMesh.GetIndices(i);
				CuttableSubMesh item = new CuttableSubMesh(indices, vertices, normals, colors, uv, uv2);
				subMeshes.Add(item);
			}
		}
		else
		{
			Debug.LogError((object)("CuttableMesh's input mesh is not readable: " + debugName), (Object)(object)inputMesh);
		}
	}

	public void Add(CuttableMesh other)
	{
		if (subMeshes.Count != other.subMeshes.Count)
		{
			throw new Exception("Mismatched submesh count");
		}
		for (int i = 0; i < subMeshes.Count; i++)
		{
			subMeshes[i].Add(other.subMeshes[i]);
		}
	}

	public int NumSubMeshes()
	{
		return subMeshes.Count;
	}

	public bool HasUvs()
	{
		return hasUvs;
	}

	public bool HasColours()
	{
		return hasColours;
	}

	public List<CuttableSubMesh> GetSubMeshes()
	{
		return subMeshes;
	}

	public CuttableSubMesh GetSubMesh(int index)
	{
		return subMeshes[index];
	}

	public Transform GetTransform()
	{
		if ((Object)(object)inputMeshRenderer != (Object)null)
		{
			return ((Component)inputMeshRenderer).transform;
		}
		return null;
	}

	public MeshRenderer ConvertToRenderer(string newObjectName)
	{
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Expected O, but got Unknown
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_0097: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
		Mesh val = CreateMesh();
		if (val.vertexCount == 0)
		{
			return null;
		}
		GameObject val2 = new GameObject(newObjectName);
		val2.transform.SetParent(((Component)inputMeshRenderer).transform);
		val2.transform.localPosition = Vector3.zero;
		val2.transform.localRotation = Quaternion.identity;
		val2.transform.localScale = Vector3.one;
		MeshFilter val3 = val2.AddComponent<MeshFilter>();
		val3.mesh = val;
		MeshRenderer val4 = val2.AddComponent<MeshRenderer>();
		((Renderer)val4).shadowCastingMode = ((Renderer)inputMeshRenderer).shadowCastingMode;
		((Renderer)val4).reflectionProbeUsage = ((Renderer)inputMeshRenderer).reflectionProbeUsage;
		((Renderer)val4).lightProbeUsage = ((Renderer)inputMeshRenderer).lightProbeUsage;
		((Renderer)val4).sharedMaterials = ((Renderer)inputMeshRenderer).sharedMaterials;
		return val4;
	}

	public Mesh CreateMesh()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Expected O, but got Unknown
		Mesh val = new Mesh();
		int num = 0;
		for (int i = 0; i < subMeshes.Count; i++)
		{
			num += subMeshes[i].NumIndices();
		}
		List<Vector3> list = new List<Vector3>();
		List<Vector3> list2 = new List<Vector3>();
		List<Color32> list3 = ((!hasColours) ? null : new List<Color32>());
		List<Vector2> list4 = ((!hasUvs) ? null : new List<Vector2>());
		List<Vector2> list5 = ((!hasUv1s) ? null : new List<Vector2>());
		List<int> list6 = new List<int>();
		foreach (CuttableSubMesh subMesh in subMeshes)
		{
			list6.Add(list.Count);
			subMesh.AddTo(list, list2, list3, list4, list5);
		}
		val.vertices = list.ToArray();
		val.normals = list2.ToArray();
		val.colors32 = ((!hasColours) ? null : list3.ToArray());
		val.uv = ((!hasUvs) ? null : list4.ToArray());
		val.uv2 = ((!hasUv1s) ? null : list5.ToArray());
		val.subMeshCount = subMeshes.Count;
		for (int j = 0; j < subMeshes.Count; j++)
		{
			CuttableSubMesh cuttableSubMesh = subMeshes[j];
			int num2 = list6[j];
			int[] array = cuttableSubMesh.GenIndices();
			for (int k = 0; k < array.Length; k++)
			{
				array[k] += num2;
			}
			val.SetTriangles(array, j, true);
		}
		return val;
	}
}
public class CuttableSubMesh
{
	private List<Vector3> vertices;

	private List<Vector3> normals;

	private List<Color32> colours;

	private List<Vector2> uvs;

	private List<Vector2> uv1s;

	public CuttableSubMesh(bool hasNormals, bool hasColours, bool hasUvs, bool hasUv1)
	{
		vertices = new List<Vector3>();
		if (hasNormals)
		{
			normals = new List<Vector3>();
		}
		if (hasColours)
		{
			colours = new List<Color32>();
		}
		if (hasUvs)
		{
			uvs = new List<Vector2>();
		}
		if (hasUv1)
		{
			uv1s = new List<Vector2>();
		}
	}

	public CuttableSubMesh(int[] indices, Vector3[] inputVertices, Vector3[] inputNormals, Color32[] inputColours, Vector2[] inputUvs, Vector2[] inputUv1)
	{
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0124: Unknown result type (might be due to invalid IL or missing references)
		vertices = new List<Vector3>();
		if (inputNormals != null && inputNormals.Length > 0)
		{
			normals = new List<Vector3>();
		}
		if (inputColours != null && inputColours.Length > 0)
		{
			colours = new List<Color32>();
		}
		if (inputUvs != null && inputUvs.Length > 0)
		{
			uvs = new List<Vector2>();
		}
		if (inputUv1 != null && inputUv1.Length > 0)
		{
			uv1s = new List<Vector2>();
		}
		foreach (int num in indices)
		{
			vertices.Add(inputVertices[num]);
			if (normals != null)
			{
				normals.Add(inputNormals[num]);
			}
			if (colours != null)
			{
				colours.Add(inputColours[num]);
			}
			if (uvs != null)
			{
				uvs.Add(inputUvs[num]);
			}
			if (uv1s != null)
			{
				uv1s.Add(inputUv1[num]);
			}
		}
	}

	public void Add(CuttableSubMesh other)
	{
		for (int i = 0; i < other.vertices.Count; i++)
		{
			CopyVertex(i, other);
		}
	}

	public int NumVertices()
	{
		return vertices.Count;
	}

	public Vector3 GetVertex(int index)
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		return vertices[index];
	}

	public bool HasNormals()
	{
		return normals != null;
	}

	public bool HasColours()
	{
		return colours != null;
	}

	public bool HasUvs()
	{
		return uvs != null;
	}

	public bool HasUv1()
	{
		return uv1s != null;
	}

	public void CopyVertex(int srcIndex, CuttableSubMesh srcMesh)
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Unknown result type (might be due to invalid IL or missing references)
		vertices.Add(srcMesh.vertices[srcIndex]);
		if (normals != null)
		{
			normals.Add(srcMesh.normals[srcIndex]);
		}
		if (colours != null)
		{
			colours.Add(srcMesh.colours[srcIndex]);
		}
		if (uvs != null)
		{
			uvs.Add(srcMesh.uvs[srcIndex]);
		}
		if (uv1s != null)
		{
			uv1s.Add(srcMesh.uv1s[srcIndex]);
		}
	}

	public void AddInterpolatedVertex(int i0, int i1, float weight, CuttableSubMesh srcMesh)
	{
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		Vector3 vertex = srcMesh.GetVertex(i0);
		Vector3 vertex2 = srcMesh.GetVertex(i1);
		vertices.Add(Vector3.Lerp(vertex, vertex2, weight));
		if (normals != null)
		{
			List<Vector3> list = normals;
			Vector3 val = Vector3.Lerp(srcMesh.normals[i0], srcMesh.normals[i1], weight);
			list.Add(((Vector3)(ref val)).normalized);
		}
		if (colours != null)
		{
			colours.Add(Color32.Lerp(srcMesh.colours[i0], srcMesh.colours[i1], weight));
		}
		if (uvs != null)
		{
			uvs.Add(Vector2.Lerp(srcMesh.uvs[i0], srcMesh.uvs[i1], weight));
		}
		if (uv1s != null