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Pixel Gun 3D Mega Pack

80+ firearms, 5 melee weapons, and 50+ attachments from Pixel Gun 3D ported to H3VR!

CHANGELOG

1.0.0 - 12/27/2024

  • The mod releases. It took a while to make.

1.1.0 - 2/15/2025 (THE BIG UPDATE!)

New Content

  • Added Turret gadget (proud of this one :3)
  • Added Frag Grenade gadget
  • Added custom ammo types for the following calibers:
    • .45 ACPixel (JHP, Ratshot)
    • .50 PMG (API, High Explosive, MP-Flechette)
    • .308 Pixelchester (API)
    • 5.7 Hyperpixel (API)
    • .357 Pixel (Ratshot)
    • 23x38mm Pixelnade (MP-APERS)
    • 5.56x45mm PG3D (JHP, API)
    • 7.62x39mm Kalashnipixel (JHP, API)
  • Added a bunch of sosig wearables (armor, hats, capes, boots, ect.)

Changes

  • Splash damage for explosive ammunition has been increased across the board
  • The Old Comrade can be reloaded with clips even if the bolt is forward - just shove it in there!
  • The Electro-Blast Rifle now has a more standard reloading procedure
  • The Old Revolver and Steam Revolver now have proper prefire sounds
  • The Best Friend and Harpoon Gun are now easier to load
  • The Heavy Machine Gun fires faster and has a smaller muzzle flash
  • The High Voltage has had its behavior tweaked and particle effects improved
  • The Crossbow now fires a traditional ballistic projectile instead of a throw melee object, enabling the bolt to fly MUCH faster without bugging out (which makes the Crossbow a much better weapon)
  • The Brutal Headhunter is no longer partially see-through, loses the ability to lock open on an empty magazine, and may now be manually chambered
  • The M203D, PG3, and Combat Rifle bayonet now use the same “Pixel Gun Forend” mount type and can now be mounted to the following weapons:
    • AK Mini/47/48
    • Combat/Army Rifle
    • Hellraiser
    • Heavy Machine Gun
    • Marksman
    • Ranger Rifle
    • Double Trouble/Steam Power
    • Heavy Shotgun
    • Mega Destroyer
    • Predator
    • Best Friend
    • Brave Patriot
    • Eindringling
    • Uzi-Uzi
    • Brutal Headhunter
    • Crossbow
    • Guerrilla Rifle
    • Law Enforcer
    • Sniper Rifle
    • Sunrise
  • Most guns now use Potatoes’ Better Mag Release mechanics (if installed)

Bug Fixes

  • Custom ammunition now properly shows up in the ammo panel (yay!)
  • Optics no longer freak out when attached to the Exterminator while it’s broken open (thank you antipothesis!)
  • Cleaned up some transparent geometry underneath some of the scopes (thank you antipothesis!)
  • Fixed some attachments having grabbable interfaces even if not attached to a weapon
  • Patched some holes in a few gun models to make them not see-through
  • Tons of small metadata tagging changes to make stuff show up in TnH properly
  • Caseless ammunition now ejects properly from closed-bolt guns if unfired (Better Caseless is very nice)
  • Fixed magazine eject positions on a few guns
  • Added/replaced some missing/vanilla SFX on some guns with proper ones

1.2.0 - 2/23/2025 (The Attachments Update)

  • New Content
    • Added new attachable stocks
      • AK-48 Attachable Stock
      • Predator Attachable Stock (it’s adjustable!)
      • Firestorm Attachable Stock
    • Added new attachable foregrips
      • Predator Foregrip
      • Bastion Foregrip
      • Firestorm Foregrip
    • Added new muzzle devices
      • Predator Muzzle Brake
      • Headhunter Muzzle Brake
  • Changes
    • Improved Brutal Headhunter behavior (thanks Admiralrailgun!)
      • Now has a functional bipod
      • Bolt geo has been cleaned up
      • Now has its bolt handle on the left side instead of the right (more accurate to the game)
    • The Executioner’s speedloader is now easier to reload (thanks Lunaire!)
    • The Uzi-Uzi now has an optic mount and is easier to load
    • The Automatic Peacemaker is now harnessable
    • The Eindringling now uses BMR’s Paddle style mag eject (if installed)
    • The Apocalypse’s foregrip has been removed due to buggy/unintended behavior
    • Moved/sorted most of the remaining pixel gun attachments into categories to reduce clutter
    • Most sosig wearables are now easier to penetrate, especially the Hitman Mask
    • The Crossbow now has an optic mount
    • .50 PMG HE ammo is now more expensive in TnH
    • The Dead Star has some fancy new visual effects
  • Bug Fixes
    • The AK-48 has better textures inside the chamber/bolt
    • Fixed some unintended behavior with the VOGxel grenade’s particle effects
    • Asset bundle load settings have been adjusted to (maybe?) throw fewer errors in the log (thanks Lunaire!)
    • The Hitman Sight’s crosshair has been un-squished

1.3.0 - 3/2/2025 (The Machine Gun + More Attachments Update)

  • New Content

    • Added some machine guns:
      • Assault Machine Gun, a closed-bolt machine gun in .308 Pixel using 60-round box mags
      • Hand Minigun, an open-bolt belt-fed machine gun in .308 Pixel using 60-round belt boxes
      • Icicle Minigun, an open-bolt self-cocking machine gun using 50-round cells that fires slowing icicle bolts
      • Serious Argument, an open-bolt belt-fed machine gun in .45 Long Pixel using 60-round belt boxes
    • Added some new ammo types:
      • .308 Pixelchester Triplex (red tip), fires three 5.56 JHP projectiles with large spread
      • .45 Long Pixel Buckshot (grey bullet w/ blue tip), fires seven 00 buckshot projectiles with small spread
    • Added some new attachments:
      • Headhunter Bipod (forend)
      • Hand Minigun Laser (forend)
      • Hitman Laser (forend)
      • SWAT Laser (forend)
      • Rapid Fire Suppressor (muzzle)
      • Headhunter Muzzle Brake (muzzle)
      • Assault Muzzle Brake (muzzle)
      • Serious Muzzle Brake (muzzle)
      • Assault Reflex Sight (optic)
      • Hand Minigun Reflex Sight (optic)
  • Changes

    • The Best Friend’s magazine capacity has been reduced from 50 to 25 rounds
    • The Ranger Rifle's front sight can now be folded down
    • The Best Friend and Ka-Boom's iron sights now hide when optics are attached
    • The Predator's optic mount has been extended
    • Added forend mounts (and some other mounts too) for like a BAJILLION guns
  • Bug Fixes

    • The Secret Forces Rifle and Hellraiser’s bolt handles no longer z-fight when locked back
    • The Electro-Blast Rifle’s chamber-dependent audio should now work properly
    • The AKs have had their optic mounts adjusted so that most sights no longer float
    • The Predator Foregrip can now be grabbed properly
    • All scopes now use unique lens materials - this should improve various things, but I’m not exactly sure what
    • The Prototype's optical lens has fixed textures
    • Added missing stock open and close audio for some guns
    • Fixed various item vaulting issues

1.4.0 - (The "Little Bit of Everything" Update)

  • New Content

    • Added the following Primary weapons:
      • Photon Shotgun, a magazine-fed pump-action shotgun with incendiary projectiles
      • Assault Shotgun, a double-barreled break-action magazine-fed pump-action shotgun
      • Excalibur, a slow-firing minigun with powerful shots
      • Casanova, a concealable PDW with an extremely high RoF and integrated suppressor
      • Veteran, a versatile top-loading machine gun
      • Vandal, a compact submachine gun with lots of attachments
      • Classic Combat Rifle, a more basic version of the existing Combat Rifle
    • Added the following Backup weapons:
      • Red Twins, a conventional automatic pistol intended for dual-weilding
      • Mercenary, a burst-firing pistol with a large magazine
      • Classic Fast Death, a more basic version of the existing Fast Death
      • Exomagnum, a ginormous handgun firing explosive .45 Long rounds
    • Added the following Special weapons:
      • Laser Bouncer, a railgun that fires powerful bouncing lasers
      • Vacuumizer, a high-powered beam weapon
    • Added the following Sniper weapons:
      • Masterpiece Musket, a revolving not-flintlock shotgun-sniper
    • Added the following Heavy weapons:
      • Laser Minigun, an exceptionally powerful but inaccurate repeating laser weapon
      • Toy Bomber, a launcher that shoots small bouncing explosives that detonate on impact with an enemy
      • Tesla Cannon, a heavy magazine-fed launcher that shoots slow-moving energy bursts
      • Hedgehog, a semi-automatic launcher that shoots sticky proximity bombs
    • Added some new attachments:
      • Casanova Sight (optic)
      • Vandal Sight (optic)
      • Masterpiece Musket Scope (3x zoom, optic)
      • Vandal Foregrip (forend)
      • Vandal Suppressor (muzzle)
      • Pixel-Optic-to-Picatinny adapters (long and short)
      • Pixel-Forend-to-Picatinny adapters (long and short)
      • Picatinny-to-Pixel-Optic adapter
      • Picatinny-to-Pixel-Forend adapter
    • Added some new Gadgets:
      • Medkit, a reusable healing tool that grants 50% max hp with a 30 second cooldown
    • Added a new magazine:
      • The Law Enforcer Speedloader, a 6-round quickloader for the Law Enforcer to speed up reloads
  • Changes

    • All attachable and integrated reflex sights have been ported to the new system. Most reticles have been shrunken for increased usability
    • The Harpoon Gun and Crossbow now use HCBBolt logic for their projectiles. This means they always one-shot and can pin sosigs to walls
    • The Freeze Ray Rifle and Dragon's Breath are now actual beam weapons (thank you Muzzle!)
    • The Sawblade Launcher now uses Cannonball logic for its projectiles. The saws can ricochet off surfaces, penetrate through sosigs, and deal massive damage
    • The Exterminator has been reworked - instead of a physics-active rigidbody, it now functions like the Flare Gun and opens at a button press. Its alternate grip has been removed
    • The Armageddon has been reworked - instead of a magazine, it now feeds from four individual chambers, which it fires from in sequence
    • The Signal Pistol has been reworked - instead of a BreakActionWeapon, it is now a FlareGun
    • The Minigun Shotgun has been reworked - instead of a semi-automatic revolving shotgun, it is now a fully-automatic magazine-fed shotgun
    • The Demoman's sticky mines have been improved - they now beep repeatedly when armed, are smaller, and have a proxy detonation radius when stuck
    • The Ka-Boom's projectiles now fly faster and bounce more
    • The High Voltage has improved lightning effects but a reduced maximum range
    • Changed firing sound effect for Predator and Minigun Shotgun
    • The Mega Destroyer's optic mount has been moved to be more useful
    • The zoom on the Marksman's scope has been increased (1.5x -> 2.0x)
    • The Frag Grenade's lever should now pop off easier
    • The Harpoon Gun's operating procedure has been simplified
    • The Automatic Peacemaker now fires slower to make its limited ammo pool last longer
    • The Simple Flamethrower and Flaming Volcano have had their flame colission changed to (hopefully) make it easier to hit things in cramped situations
    • Improved smoke trail effects on rocket/grenade projectiles
    • Increased firerate and decreased recoil for all AK rifles
    • The Dead Star now has a laser sight for easier aiming
    • The Electro-Blast Rifle now fires slower
    • The Fast Death and its newly-introduced Classic variant have a new full-auto firemode
  • Bug Fixes

    • Fixed lighting issues on Automatic Peacemaker casings
    • Fixed round poses on Exterminator
    • Fixed gun and magazine poses on Best Friend
    • Fixed proxy round poses on Firestorm
    • Fixed various metadata issues
    • Fixed some AoE effects having much sharper damage falloff than intended
  • 1.4.1 (hotfix)

    • The Vandal's bolt now locks back on empty to facilitate dual-wielding
    • The Masterpiece Musket now has an integrated choke that reduces shotgun spread by 50% vertically and horizontally
  • 1.4.2 (hotfix 2)

    • Fixed pixel muzzle fx not moving with the muzzle point on some weapons
    • Fixed broken muzzle fx on Classic Fast Death
    • Fixed nonfunctional bayonet mounts on Combat Rifles and Army Rifle