Decompiled source of Pixel Gun 3D Mega Pack v1.2.0

Pixel_Gun_3D_Mega_Pack.dll

Decompiled 4 days ago
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using H3VRUtils;
using HarmonyLib;
using OtherLoader;
using UnityEngine;
using UnityEngine.UI;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace ShermanJumbo
{
	public class ChamberDependentParticlesAndSounds : MonoBehaviour
	{
		public FVRFireArmChamber ChamberToRead;

		public ParticleSystem ParticlesToEnable;

		public AudioSource SoundsToEnable;

		private void Update()
		{
			if (ChamberToRead.IsFull)
			{
				ParticlesToEnable.Play();
				SoundsToEnable.Play();
			}
			else
			{
				ParticlesToEnable.Stop();
				SoundsToEnable.Stop();
			}
		}
	}
	public class EnableDisableIfChamberFull : MonoBehaviour
	{
		public GameObject TurnsOnIfChamberFull;

		public FVRFireArmChamber Chamber;

		public bool ConsiderFullEvenIfRoundFired;

		private void Update()
		{
			if (ConsiderFullEvenIfRoundFired)
			{
				if (Chamber.IsFull)
				{
					TurnsOnIfChamberFull.gameObject.SetActive(true);
				}
			}
			else if (Chamber.IsFull && !Chamber.IsSpent)
			{
				TurnsOnIfChamberFull.gameObject.SetActive(true);
			}
			else
			{
				TurnsOnIfChamberFull.gameObject.SetActive(false);
			}
		}
	}
}
namespace ShermanJumbo.Pixel_Gun_3D_Mega_Pack
{
	[BepInPlugin("ShermanJumbo.Pixel_Gun_3D_Mega_Pack", "Pixel_Gun_3D_Mega_Pack", "1.2.0")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("h3vr.otherloader", "1.3.0")]
	public class Pixel_Gun_3D_Mega_PackPlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "ShermanJumbo.Pixel_Gun_3D_Mega_Pack");
			OtherLoader.RegisterDirectLoad(BasePath, "ShermanJumbo.Pixel_Gun_3D_Mega_Pack", "", "shermanjumbo_pg3dammo", "", "");
			OtherLoader.RegisterDirectLoad(BasePath, "ShermanJumbo.Pixel_Gun_3D_Mega_Pack", "", "", "shermanjumbo_pg3dattachments", "");
			OtherLoader.RegisterDirectLoad(BasePath, "ShermanJumbo.Pixel_Gun_3D_Mega_Pack", "", "", "", "shermanjumbo_pg3dheavy,shermanjumbo_pg3drifles,shermanjumbo_pg3dspecial");
			OtherLoader.RegisterDirectLoad(BasePath, "ShermanJumbo.Pixel_Gun_3D_Mega_Pack", "", "", "shermanjumbo_pg3dubgls,shermanjumbo_pg3dmelee", "");
			OtherLoader.RegisterDirectLoad(BasePath, "ShermanJumbo.Pixel_Gun_3D_Mega_Pack", "", "", "", "shermanjumbo_pg3dpistols,shermanjumbo_pg3dsmgs,shermanjumbo_pg3dshotguns,shermanjumbo_pg3dsnipers");
			OtherLoader.RegisterDirectLoad(BasePath, "ShermanJumbo.Pixel_Gun_3D_Mega_Pack", "", "", "shermanjumbo_pg3dsosig,shermanjumbo_pg3dgadgets", "");
		}
	}
}
namespace ShermanJumbo
{
	public class GR8RecoillessRifle : FVRFireArm
	{
		public FVRFireArmChamber Chamber;

		public GR8ShellInsertEject ShellInsertEject;

		public GR8TailLatch TailLatch;

		private float m_curZ;

		private float m_tarZ;

		public float ZThreshold = 0.01f;

		public Transform Trigger;

		public float TriggerFiringThreshold = 0.8f;

		public float TriggerResetThreshold = 0.4f;

		public float Trigger_ForwardValue;

		public float Trigger_RearwardValue;

		private float m_triggerFloat;

		private float m_lastTriggerFloat;

		private bool m_hasTriggerReset;

		public AudioEvent AudEvent_BackSound;

		public Transform COM;

		public override void Awake()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			((FVRFireArm)this).Awake();
			base.FChambers.Add(Chamber);
			((FVRPhysicalObject)this).RootRigidbody.centerOfMass = COM.localPosition;
		}

		public void FixCOM()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).RootRigidbody.centerOfMass = COM.localPosition;
		}

		public override void FVRUpdate()
		{
			((FVRFireArm)this).FVRUpdate();
			if (TailLatch.LState == GR8TailLatch.CGLatchState.Open)
			{
				Chamber.IsAccessible = true;
			}
			else
			{
				Chamber.IsAccessible = false;
			}
			if (Mathf.Abs(m_triggerFloat - m_lastTriggerFloat) > 0.0001f)
			{
				m_lastTriggerFloat = m_triggerFloat;
				((FVRPhysicalObject)this).SetAnimatedComponent(Trigger, Mathf.Lerp(Trigger_ForwardValue, Trigger_RearwardValue, m_triggerFloat), (InterpStyle)1, (Axis)0);
			}
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			((FVRPhysicalObject)this).UpdateInteraction(hand);
			if (((FVRPhysicalObject)this).IsAltHeld)
			{
				m_triggerFloat = 0f;
				return;
			}
			if (((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin)
			{
				m_triggerFloat = hand.Input.TriggerFloat;
			}
			else
			{
				m_triggerFloat = 0f;
			}
			if (!m_hasTriggerReset && m_triggerFloat <= TriggerResetThreshold)
			{
				m_hasTriggerReset = true;
				((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)16, 1f);
			}
			if (((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && m_triggerFloat >= TriggerFiringThreshold && TailLatch.LState == GR8TailLatch.CGLatchState.Closed && m_hasTriggerReset)
			{
				m_hasTriggerReset = false;
				TryToFire();
			}
		}

		private void TryToFire()
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
			if (Chamber.Fire())
			{
				((FVRFireArm)this).PlayAudioGunShot(Chamber.GetRound(), GM.CurrentPlayerBody.GetCurrentSoundEnvironment(), 1f);
				((FVRFireArm)this).Fire(Chamber, ((FVRFireArm)this).GetMuzzle(), true, 1f, -1f);
				((FVRFireArm)this).FireMuzzleSmoke();
				SM.PlayCoreSound((FVRPooledAudioType)5, AudEvent_BackSound, ((Component)TailLatch).transform.position);
				bool flag = ((FVRFireArm)this).IsTwoHandStabilized();
				bool flag2 = (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null;
				bool flag3 = ((FVRFireArm)this).IsShoulderStabilized();
				((FVRFireArm)this).Recoil(flag, flag2, flag3, (FVRFireArmRecoilProfile)null, 1f);
			}
		}
	}
	public class GR8ShellInsertEject : FVRInteractiveObject
	{
		public enum ChamberSlideState
		{
			In,
			Middle,
			Out
		}

		public GR8RecoillessRifle CG;

		public AudioEvent AudEvent_ShellInStart;

		public AudioEvent AudEvent_ShellIn;

		public AudioEvent AudEvent_ShellOutStart;

		public AudioEvent AudEvent_ShellOut;

		public Transform ChamberPoint_Back;

		public Transform ChamberPoint_Forward;

		public Collider Col;

		public ChamberSlideState CSState = ChamberSlideState.Out;

		private float m_curZ;

		private float m_tarZ;

		public float ZThreshold = 0.02f;

		private float m_timeHeld;

		public override void Awake()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).Awake();
			m_curZ = ChamberPoint_Back.localPosition.z;
			m_tarZ = m_curZ;
		}

		public override bool IsInteractable()
		{
			return CG.Chamber.IsFull && CG.TailLatch.LState == GR8TailLatch.CGLatchState.Open;
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).UpdateInteraction(hand);
			float tarZ = Mathf.Clamp(((Component)CG).transform.InverseTransformPoint(((HandInput)(ref hand.Input)).Pos).z, ChamberPoint_Back.localPosition.z, ChamberPoint_Forward.localPosition.z);
			m_tarZ = tarZ;
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).EndInteraction(hand);
			float num = Mathf.Abs(m_curZ - ChamberPoint_Back.localPosition.z);
			float num2 = Mathf.Abs(m_curZ - ChamberPoint_Forward.localPosition.z);
			if (num < ZThreshold * 2f)
			{
				m_tarZ = ChamberPoint_Back.localPosition.z;
			}
			else if (num2 < ZThreshold * 2f)
			{
				m_tarZ = ChamberPoint_Forward.localPosition.z;
			}
		}

		public override void BeginInteraction(FVRViveHand hand)
		{
			((FVRInteractiveObject)this).BeginInteraction(hand);
			m_timeHeld = 0f;
		}

		public override void FVRUpdate()
		{
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0161: Unknown result type (might be due to invalid IL or missing references)
			//IL_0218: Unknown result type (might be due to invalid IL or missing references)
			//IL_0193: Unknown result type (might be due to invalid IL or missing references)
			//IL_019e: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_0260: Unknown result type (might be due to invalid IL or missing references)
			//IL_0298: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).FVRUpdate();
			m_timeHeld += Time.deltaTime;
			if (!(Mathf.Abs(m_curZ - m_tarZ) > 0.001f))
			{
				return;
			}
			m_curZ = Mathf.MoveTowards(m_curZ, m_tarZ, Time.deltaTime * 1f);
			((Component)CG.Chamber).transform.localPosition = new Vector3(((Component)CG.Chamber).transform.localPosition.x, ((Component)CG.Chamber).transform.localPosition.y, m_curZ);
			float num = Mathf.Abs(m_curZ - ChamberPoint_Back.localPosition.z);
			float num2 = Mathf.Abs(m_curZ - ChamberPoint_Forward.localPosition.z);
			ChamberSlideState cSState = CSState;
			if (num < ZThreshold)
			{
				CSState = ChamberSlideState.Out;
			}
			else if (num2 < ZThreshold)
			{
				CSState = ChamberSlideState.In;
			}
			else
			{
				CSState = ChamberSlideState.Middle;
			}
			if (CSState == ChamberSlideState.Out && cSState != ChamberSlideState.Out)
			{
				((FVRFireArm)CG).PlayAudioAsHandling(AudEvent_ShellOut, ((Component)this).transform.position);
				if (m_timeHeld > 0.2f)
				{
					FVRFireArmRound val = CG.Chamber.EjectRound(((Component)ChamberPoint_Back).transform.position, ChamberPoint_Back.forward * 0.1f, Vector3.zero, false);
					if (((FVRInteractiveObject)this).IsHeld)
					{
						FVRViveHand hand = base.m_hand;
						hand.ForceSetInteractable((FVRInteractiveObject)(object)val);
						((FVRInteractiveObject)val).BeginInteraction(hand);
					}
					CG.FixCOM();
				}
			}
			else if (CSState == ChamberSlideState.In && cSState != 0)
			{
				((FVRFireArm)CG).PlayAudioAsHandling(AudEvent_ShellIn, ((Component)this).transform.position);
				((FVRInteractiveObject)this).ForceBreakInteraction();
				CG.FixCOM();
			}
			else if (CSState == ChamberSlideState.Middle && cSState == ChamberSlideState.In)
			{
				((FVRFireArm)CG).PlayAudioAsHandling(AudEvent_ShellOutStart, ((Component)this).transform.position);
			}
			else if (CSState == ChamberSlideState.Middle && cSState == ChamberSlideState.Out)
			{
				((FVRFireArm)CG).PlayAudioAsHandling(AudEvent_ShellInStart, ((Component)this).transform.position);
			}
		}
	}
	public class GR8TailLatch : FVRInteractiveObject
	{
		public enum CGLatchType
		{
			Main,
			Lock
		}

		public enum CGLatchState
		{
			Closed,
			Middle,
			Open
		}

		public GR8RecoillessRifle CG;

		public CGLatchType LType;

		public CGLatchState LState;

		public float RotMin;

		public float RotMax;

		public bool IsMinOpen;

		public AudioEvent AudEvent_Open;

		public AudioEvent AudEvent_Close;

		public Transform BaseZeroDir;

		private float m_curRot;

		private float m_tarRot;

		public bool DisablesUseWhenNotInGivenState = true;

		public GR8TailLatch RestrictingLatch;

		public CGLatchState RequiredState = CGLatchState.Open;

		public bool DoesPartialChamberingBlock;

		public bool IsOpen()
		{
			return LState == CGLatchState.Open;
		}

		public override bool IsInteractable()
		{
			return (!DoesPartialChamberingBlock || !CG.Chamber.IsFull || CG.ShellInsertEject.CSState == GR8ShellInsertEject.ChamberSlideState.In) && (!DisablesUseWhenNotInGivenState || RestrictingLatch.LState == RequiredState) && ((FVRInteractiveObject)this).IsInteractable();
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).UpdateInteraction(hand);
			Vector3 val = ((HandInput)(ref hand.Input)).Pos - ((Component)this).transform.position;
			val = Vector3.ProjectOnPlane(val, BaseZeroDir.up);
			float signedAngle = GetSignedAngle(val, BaseZeroDir.forward, BaseZeroDir.up);
			signedAngle = Mathf.Clamp(signedAngle, RotMin, RotMax);
			m_tarRot = signedAngle;
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			((FVRInteractiveObject)this).EndInteraction(hand);
			float num = Mathf.Abs(m_curRot - RotMin);
			float num2 = Mathf.Abs(m_curRot - RotMax);
			if (num < num2)
			{
				m_tarRot = RotMin;
			}
			else
			{
				m_tarRot = RotMax;
			}
		}

		public override void FVRUpdate()
		{
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_015f: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).FVRUpdate();
			if (!(Mathf.Abs(m_curRot - m_tarRot) > 0.001f))
			{
				return;
			}
			m_curRot = Mathf.MoveTowards(m_curRot, m_tarRot, Time.deltaTime * 900f);
			((Component)this).transform.localEulerAngles = new Vector3(0f, m_curRot, 0f);
			float num = Mathf.Abs(m_curRot - RotMin);
			float num2 = Mathf.Abs(m_curRot - RotMax);
			CGLatchState lState = LState;
			if (num < 1f)
			{
				if (IsMinOpen)
				{
					LState = CGLatchState.Open;
				}
				else
				{
					LState = CGLatchState.Closed;
				}
			}
			else if (num2 < 1f)
			{
				if (IsMinOpen)
				{
					LState = CGLatchState.Closed;
				}
				else
				{
					LState = CGLatchState.Open;
				}
			}
			else
			{
				LState = CGLatchState.Middle;
			}
			if (LState == CGLatchState.Closed && lState != 0)
			{
				((FVRFireArm)CG).PlayAudioAsHandling(AudEvent_Close, ((Component)this).transform.position);
			}
			else if (LState == CGLatchState.Open && lState != CGLatchState.Open)
			{
				((FVRFireArm)CG).PlayAudioAsHandling(AudEvent_Open, ((Component)this).transform.position);
			}
		}

		public float GetSignedAngle(Vector3 from, Vector3 to, Vector3 axis)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = Vector3.ProjectOnPlane(from, axis);
			from = ((Vector3)(ref val)).normalized;
			Vector3 val2 = Vector3.Cross(axis, to);
			float num = Mathf.Sign(Vector3.Dot(from, val2));
			float num2 = Vector3.Angle(from, to);
			return num2 * num;
		}
	}
	public class PhysicalMagazineReleasePokeableButton : FVRInteractiveObject
	{
		public FVRFireArm Gun;

		public void Poke(FVRViveHand hand)
		{
			if ((Object)(object)((FVRInteractiveObject)Gun).m_hand == (Object)null || (Object)(object)hand != (Object)(object)((FVRInteractiveObject)Gun).m_hand)
			{
				Gun.EjectMag(false);
			}
			((FVRInteractiveObject)this).Poke(hand);
		}
	}
	public class PlayAudioEventOnAwakeConfigurableDelay : MonoBehaviour
	{
		public AudioEvent AudioEvent;

		public bool TravelsAtSpeedOfSound;

		public bool HasDelay;

		public float LengthOfDelay;

		public FVRPooledAudioType Type = (FVRPooledAudioType)11;

		private void Start()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			if (HasDelay)
			{
				SM.PlayCoreSoundDelayed(Type, AudioEvent, ((Component)this).transform.position, LengthOfDelay);
			}
			else if (TravelsAtSpeedOfSound)
			{
				float num = Vector3.Distance(GM.CurrentPlayerRoot.position, ((Component)this).transform.position);
				float num2 = num / 343f;
				SM.PlayCoreSoundDelayed(Type, AudioEvent, ((Component)this).transform.position, num2);
			}
			else
			{
				SM.PlayCoreSound(Type, AudioEvent, ((Component)this).transform.position);
			}
		}
	}
	public class ProjectileModeSwitchWithSounds : MonoBehaviour
	{
		public enum ProjMode
		{
			FirstMode,
			SecondMode
		}

		public FVRFireArmRound ParentRound;

		[Header("Mode Control")]
		public List<string> ModeName;

		public List<FireArmRoundClass> ModeClass;

		public List<FVRObject> AltObjWrapper;

		public ProjMode CurrentMode = ProjMode.FirstMode;

		public FVRPooledAudioType Type = (FVRPooledAudioType)11;

		public AudioEvent AudioEvent;

		[Header("UI Display")]
		public GameObject Canvas;

		public Text DisplayText;

		public void Update()
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			FVRViveHand hand = ((FVRInteractiveObject)ParentRound).m_hand;
			if ((Object)(object)hand != (Object)null)
			{
				if (hand.Input.TouchpadDown && Vector2.Angle(hand.Input.TouchpadAxes, Vector2.right) < 45f)
				{
					SwapMode();
				}
				if (hand.IsInStreamlinedMode && hand.Input.BYButtonDown)
				{
					SwapMode();
				}
				Canvas.gameObject.SetActive(true);
			}
			else
			{
				Canvas.gameObject.SetActive(false);
			}
		}

		public void SwapMode()
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			SM.PlayCoreSound(Type, AudioEvent, ((Component)this).transform.position);
			if (CurrentMode == ProjMode.FirstMode)
			{
				CurrentMode = ProjMode.SecondMode;
			}
			else
			{
				CurrentMode = ProjMode.FirstMode;
			}
			UpdateMenu();
		}

		public void UpdateMenu()
		{
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)DisplayText != (Object)null)
			{
				DisplayText.text = ModeName[(int)CurrentMode];
			}
			ParentRound.RoundClass = ModeClass[(int)CurrentMode];
			((FVRPhysicalObject)ParentRound).ObjectWrapper = AltObjWrapper[(int)CurrentMode];
		}
	}
}
public class CuttableMesh
{
	private MeshRenderer inputMeshRenderer;

	private bool hasUvs;

	private bool hasUv1s;

	private bool hasColours;

	private List<CuttableSubMesh> subMeshes;

	public CuttableMesh(Mesh inputMesh)
	{
		Init(inputMesh, ((Object)inputMesh).name);
	}

	public CuttableMesh(MeshRenderer input)
	{
		inputMeshRenderer = input;
		MeshFilter component = ((Component)input).GetComponent<MeshFilter>();
		Mesh sharedMesh = component.sharedMesh;
		Init(sharedMesh, ((Object)input).name);
	}

	public CuttableMesh(CuttableMesh inputMesh, List<CuttableSubMesh> newSubMeshes)
	{
		inputMeshRenderer = inputMesh.inputMeshRenderer;
		hasUvs = inputMesh.hasUvs;
		hasUv1s = inputMesh.hasUv1s;
		hasColours = inputMesh.hasColours;
		subMeshes = new List<CuttableSubMesh>();
		subMeshes.AddRange(newSubMeshes);
	}

	private void Init(Mesh inputMesh, string debugName)
	{
		subMeshes = new List<CuttableSubMesh>();
		if (inputMesh.isReadable)
		{
			Vector3[] vertices = inputMesh.vertices;
			Vector3[] normals = inputMesh.normals;
			Vector2[] uv = inputMesh.uv;
			Vector2[] uv2 = inputMesh.uv2;
			Color32[] colors = inputMesh.colors32;
			hasUvs = uv != null && uv.Length > 0;
			hasUv1s = uv2 != null && uv2.Length > 0;
			hasColours = colors != null && colors.Length > 0;
			for (int i = 0; i < inputMesh.subMeshCount; i++)
			{
				int[] indices = inputMesh.GetIndices(i);
				CuttableSubMesh item = new CuttableSubMesh(indices, vertices, normals, colors, uv, uv2);
				subMeshes.Add(item);
			}
		}
		else
		{
			Debug.LogError((object)("CuttableMesh's input mesh is not readable: " + debugName), (Object)(object)inputMesh);
		}
	}

	public void Add(CuttableMesh other)
	{
		if (subMeshes.Count != other.subMeshes.Count)
		{
			throw new Exception("Mismatched submesh count");
		}
		for (int i = 0; i < subMeshes.Count; i++)
		{
			subMeshes[i].Add(other.subMeshes[i]);
		}
	}

	public int NumSubMeshes()
	{
		return subMeshes.Count;
	}

	public bool HasUvs()
	{
		return hasUvs;
	}

	public bool HasColours()
	{
		return hasColours;
	}

	public List<CuttableSubMesh> GetSubMeshes()
	{
		return subMeshes;
	}

	public CuttableSubMesh GetSubMesh(int index)
	{
		return subMeshes[index];
	}

	public Transform GetTransform()
	{
		if ((Object)(object)inputMeshRenderer != (Object)null)
		{
			return ((Component)inputMeshRenderer).transform;
		}
		return null;
	}

	public MeshRenderer ConvertToRenderer(string newObjectName)
	{
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Expected O, but got Unknown
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_0097: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
		Mesh val = CreateMesh();
		if (val.vertexCount == 0)
		{
			return null;
		}
		GameObject val2 = new GameObject(newObjectName);
		val2.transform.SetParent(((Component)inputMeshRenderer).transform);
		val2.transform.localPosition = Vector3.zero;
		val2.transform.localRotation = Quaternion.identity;
		val2.transform.localScale = Vector3.one;
		MeshFilter val3 = val2.AddComponent<MeshFilter>();
		val3.mesh = val;
		MeshRenderer val4 = val2.AddComponent<MeshRenderer>();
		((Renderer)val4).shadowCastingMode = ((Renderer)inputMeshRenderer).shadowCastingMode;
		((Renderer)val4).reflectionProbeUsage = ((Renderer)inputMeshRenderer).reflectionProbeUsage;
		((Renderer)val4).lightProbeUsage = ((Renderer)inputMeshRenderer).lightProbeUsage;
		((Renderer)val4).sharedMaterials = ((Renderer)inputMeshRenderer).sharedMaterials;
		return val4;
	}

	public Mesh CreateMesh()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Expected O, but got Unknown
		Mesh val = new Mesh();
		int num = 0;
		for (int i = 0; i < subMeshes.Count; i++)
		{
			num += subMeshes[i].NumIndices();
		}
		List<Vector3> list = new List<Vector3>();
		List<Vector3> list2 = new List<Vector3>();
		List<Color32> list3 = ((!hasColours) ? null : new List<Color32>());
		List<Vector2> list4 = ((!hasUvs) ? null : new List<Vector2>());
		List<Vector2> list5 = ((!hasUv1s) ? null : new List<Vector2>());
		List<int> list6 = new List<int>();
		foreach (CuttableSubMesh subMesh in subMeshes)
		{
			list6.Add(list.Count);
			subMesh.AddTo(list, list2, list3, list4, list5);
		}
		val.vertices = list.ToArray();
		val.normals = list2.ToArray();
		val.colors32 = ((!hasColours) ? null : list3.ToArray());
		val.uv = ((!hasUvs) ? null : list4.ToArray());
		val.uv2 = ((!hasUv1s) ? null : list5.ToArray());
		val.subMeshCount = subMeshes.Count;
		for (int j = 0; j < subMeshes.Count; j++)
		{
			CuttableSubMesh cuttableSubMesh = subMeshes[j];
			int num2 = list6[j];
			int[] array = cuttableSubMesh.GenIndices();
			for (int k = 0; k < array.Length; k++)
			{
				array[k] += num2;
			}
			val.SetTriangles(array, j, true);
		}
		return val;
	}
}
public class CuttableSubMesh
{
	private List<Vector3> vertices;

	private List<Vector3> normals;

	private List<Color32> colours;

	private List<Vector2> uvs;

	private List<Vector2> uv1s;

	public CuttableSubMesh(bool hasNormals, bool hasColours, bool hasUvs, bool hasUv1)
	{
		vertices = new List<Vector3>();
		if (hasNormals)
		{
			normals = new List<Vector3>();
		}
		if (hasColours)
		{
			colours = new List<Color32>();
		}
		if (hasUvs)
		{
			uvs = new List<Vector2>();
		}
		if (hasUv1)
		{
			uv1s = new List<Vector2>();
		}
	}

	public CuttableSubMesh(int[] indices, Vector3[] inputVertices, Vector3[] inputNormals, Color32[] inputColours, Vector2[] inputUvs, Vector2[] inputUv1)
	{
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0124: Unknown result type (might be due to invalid IL or missing references)
		vertices = new List<Vector3>();
		if (inputNormals != null && inputNormals.Length > 0)
		{
			normals = new List<Vector3>();
		}
		if (inputColours != null && inputColours.Length > 0)
		{
			colours = new List<Color32>();
		}
		if (inputUvs != null && inputUvs.Length > 0)
		{
			uvs = new List<Vector2>();
		}
		if (inputUv1 != null && inputUv1.Length > 0)
		{
			uv1s = new List<Vector2>();
		}
		foreach (int num in indices)
		{
			vertices.Add(inputVertices[num]);
			if (normals != null)
			{
				normals.Add(inputNormals[num]);
			}
			if (colours != null)
			{
				colours.Add(inputColours[num]);
			}
			if (uvs != null)
			{
				uvs.Add(inputUvs[num]);
			}
			if (uv1s != null)
			{
				uv1s.Add(inputUv1[num]);
			}
		}
	}

	public void Add(CuttableSubMesh other)
	{
		for (int i = 0; i < other.vertices.Count; i++)
		{
			CopyVertex(i, other);
		}
	}

	public int NumVertices()
	{
		return vertices.Count;
	}

	public Vector3 GetVertex(int index)
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		return vertices[index];
	}

	public bool HasNormals()
	{
		return normals != null;
	}

	public bool HasColours()
	{
		return colours != null;
	}

	public bool HasUvs()
	{
		return uvs != null;
	}

	public bool HasUv1()
	{
		return uv1s != null;
	}

	public void CopyVertex(int srcIndex, CuttableSubMesh srcMesh)
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Unknown result type (might be due to invalid IL or missing references)
		vertices.Add(srcMesh.vertices[srcIndex]);
		if (normals != null)
		{
			normals.Add(srcMesh.normals[srcIndex]);
		}
		if (colours != null)
		{
			colours.Add(srcMesh.colours[srcIndex]);
		}
		if (uvs != null)
		{
			uvs.Add(srcMesh.uvs[srcIndex]);
		}
		if (uv1s != null)
		{
			uv1s.Add(srcMesh.uv1s[srcIndex]);
		}
	}

	public void AddInterpolatedVertex(int i0, int i1, float weight, CuttableSubMesh srcMesh)
	{
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		Vector3 vertex = srcMesh.GetVertex(i0);
		Vector3 vertex2 = srcMesh.GetVertex(i1);
		vertices.Add(Vector3.Lerp(vertex, vertex2, weight));
		if (normals != null)
		{
			List<Vector3> list = normals;
			Vector3 val = Vector3.Lerp(srcMesh.normals[i0], srcMesh.normals[i1], weight);
			list.Add(((Vector3)(ref val)).normalized);
		}
		if (colours != null)
		{
			colours.Add(Color32.Lerp(srcMesh.colours[i0], srcMesh.colours[i1], weight));
		}
		if (uvs != null)
		{
			uvs.Add(Vector2.Lerp(srcMesh.uvs[i0], srcMesh.uvs[i1], weight));
		}
		if (uv1s != null)
		{
			uv1s.Add(Vector2.Lerp(srcMesh.uv1s[i0], srcMesh.uv1s[i1], weight));
		}
	}

	public void AddTo(List<Vector3> destVertices, List<Vector3> destNormals, List<Color32> destColours, List<Vector2> destUvs, List<Vector2> destUv1s)
	{
		destVertices.AddRange(vertices);
		if (normals != null)
		{
			destNormals.AddRange(normals);
		}
		if (colours != null)
		{
			destColours.AddRange(colours);
		}
		if (uvs != null)
		{
			destUvs.AddRange(uvs);
		}
		if (uv1s != null)
		{
			destUv1s.AddRange(uv1s);
		}
	}

	public int NumIndices()
	{
		return vertices.Count;
	}

	public int[] GenIndices()
	{
		int[] array = new int[vertices.Count];
		for (int i = 0; i < array.Length; i++)
		{
			array[i] = i;
		}
		return array;
	}
}
public enum VertexClassification
{
	Front = 1,
	Back = 2,
	OnPlane = 4
}
public class MeshCutter
{
	private CuttableMesh inputMesh;

	private List<CuttableSubMesh> outputFrontSubMeshes;

	private List<CuttableSubMesh> outputBackSubMeshes;

	public void Cut(CuttableMesh input, Plane worldCutPlane)
	{
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		inputMesh = input;
		outputFrontSubMeshes = new List<CuttableSubMesh>();
		outputBackSubMeshes = new List<CuttableSubMesh>();
		Transform transform = inputMesh.GetTransform();
		Plane cutPlane = default(Plane);
		if ((Object)(object)transform != (Object)null)
		{
			Vector3 val = transform.InverseTransformPoint(ClosestPointOnPlane(worldCutPlane, Vector3.zero));
			Vector3 val2 = transform.InverseTransformDirection(((Plane)(ref worldCutPlane)).normal);
			((Plane)(ref cutPlane))..ctor(val2, val);
		}
		else
		{
			cutPlane = worldCutPlane;
		}
		foreach (CuttableSubMesh subMesh in input.GetSubMeshes())
		{
			Cut(subMesh, cutPlane);
		}
	}

	private static Vector3 ClosestPointOnPlane(Plane plane, Vector3 point)
	{
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		float distanceToPoint = ((Plane)(ref plane)).GetDistanceToPoint(point);
		if (((Plane)(ref plane)).GetSide(point))
		{
			return point - ((Plane)(ref plane)).normal * distanceToPoint;
		}
		return point + ((Plane)(ref plane)).normal * distanceToPoint;
	}

	public CuttableMesh GetFrontOutput()
	{
		return new CuttableMesh(inputMesh, outputFrontSubMeshes);
	}

	public CuttableMesh GetBackOutput()
	{
		return new CuttableMesh(inputMesh, outputBackSubMeshes);
	}

	private void Cut(CuttableSubMesh inputSubMesh, Plane cutPlane)
	{
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_0078: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_0121: Unknown result type (might be due to invalid IL or missing references)
		//IL_018e: Unknown result type (might be due to invalid IL or missing references)
		//IL_015b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0142: Unknown result type (might be due to invalid IL or missing references)
		//IL_02be: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c2: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c7: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
		//IL_02cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_02cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d2: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_02dd: Unknown result type (might be due to invalid IL or missing references)
		//IL_02df: Unknown result type (might be due to invalid IL or missing references)
		//IL_02e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_01af: Unknown result type (might be due to invalid IL or missing references)
		//IL_021d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0204: Unknown result type (might be due to invalid IL or missing references)
		//IL_029d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0284: Unknown result type (might be due to invalid IL or missing references)
		//IL_0261: Unknown result type (might be due to invalid IL or missing references)
		//IL_0248: Unknown result type (might be due to invalid IL or missing references)
		bool hasNormals = inputSubMesh.HasNormals();
		bool hasColours = inputSubMesh.HasColours();
		bool hasUvs = inputSubMesh.HasUvs();
		bool hasUv = inputSubMesh.HasUv1();
		CuttableSubMesh cuttableSubMesh = new CuttableSubMesh(hasNormals, hasColours, hasUvs, hasUv);
		CuttableSubMesh cuttableSubMesh2 = new CuttableSubMesh(hasNormals, hasColours, hasUvs, hasUv);
		for (int i = 0; i < inputSubMesh.NumVertices(); i += 3)
		{
			int num = i;
			int num2 = i + 1;
			int num3 = i + 2;
			Vector3 vertex = inputSubMesh.GetVertex(num);
			Vector3 vertex2 = inputSubMesh.GetVertex(num2);
			Vector3 vertex3 = inputSubMesh.GetVertex(num3);
			VertexClassification vertexClassification = Classify(vertex, cutPlane);
			VertexClassification vertexClassification2 = Classify(vertex2, cutPlane);
			VertexClassification vertexClassification3 = Classify(vertex3, cutPlane);
			int numFront = 0;
			int numBehind = 0;
			CountSides(vertexClassification, ref numFront, ref numBehind);
			CountSides(vertexClassification2, ref numFront, ref numBehind);
			CountSides(vertexClassification3, ref numFront, ref numBehind);
			if (numFront > 0 && numBehind == 0)
			{
				KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh);
			}
			else if (numFront == 0 && numBehind > 0)
			{
				KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh2);
			}
			else if (numFront == 2 && numBehind == 1)
			{
				if (vertexClassification == VertexClassification.Back)
				{
					SplitA(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh);
				}
				else if (vertexClassification2 == VertexClassification.Back)
				{
					SplitA(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh);
				}
				else
				{
					SplitA(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh2, cuttableSubMesh);
				}
			}
			else if (numFront == 1 && numBehind == 2)
			{
				if (vertexClassification == VertexClassification.Front)
				{
					SplitA(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
				}
				else if (vertexClassification2 == VertexClassification.Front)
				{
					SplitA(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
				}
				else
				{
					SplitA(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
				}
			}
			else if (numFront == 1 && numBehind == 1)
			{
				if (vertexClassification == VertexClassification.OnPlane)
				{
					if (vertexClassification3 == VertexClassification.Front)
					{
						SplitB(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
					}
					else
					{
						SplitBFlipped(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
					}
					continue;
				}
				switch (vertexClassification2)
				{
				case VertexClassification.OnPlane:
					if (vertexClassification == VertexClassification.Front)
					{
						SplitB(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
					}
					else
					{
						SplitBFlipped(num3, num, num2, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
					}
					break;
				case VertexClassification.Front:
					SplitB(num2, num3, num, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
					break;
				default:
					SplitBFlipped(num, num2, num3, inputSubMesh, cutPlane, cuttableSubMesh, cuttableSubMesh2);
					break;
				}
			}
			else if (numFront == 0 && numBehind == 0)
			{
				Vector3 val = vertex2 - vertex;
				Vector3 val2 = vertex3 - vertex;
				Vector3 val3 = Vector3.Cross(val, val2);
				if (Vector3.Dot(val3, ((Plane)(ref cutPlane)).normal) > 0f)
				{
					KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh2);
				}
				else
				{
					KeepTriangle(num, num2, num3, inputSubMesh, cuttableSubMesh);
				}
			}
		}
		outputFrontSubMeshes.Add(cuttableSubMesh);
		outputBackSubMeshes.Add(cuttableSubMesh2);
	}

	private VertexClassification Classify(Vector3 vertex, Plane cutPlane)
	{
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = default(Vector3);
		((Vector3)(ref val))..ctor(vertex.x, vertex.y, vertex.z);
		float distanceToPoint = ((Plane)(ref cutPlane)).GetDistanceToPoint(val);
		double num = 9.999999747378752E-06;
		if ((double)distanceToPoint > 0.0 - num && (double)distanceToPoint < num)
		{
			return VertexClassification.OnPlane;
		}
		if (distanceToPoint > 0f)
		{
			return VertexClassification.Front;
		}
		return VertexClassification.Back;
	}

	private void CountSides(VertexClassification c, ref int numFront, ref int numBehind)
	{
		switch (c)
		{
		case VertexClassification.Front:
			numFront++;
			break;
		case VertexClassification.Back:
			numBehind++;
			break;
		}
	}

	private void KeepTriangle(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, CuttableSubMesh destSubMesh)
	{
		destSubMesh.CopyVertex(i0, inputSubMesh);
		destSubMesh.CopyVertex(i1, inputSubMesh);
		destSubMesh.CopyVertex(i2, inputSubMesh);
	}

	private void SplitA(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh)
	{
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		Vector3 vertex = inputSubMesh.GetVertex(i0);
		Vector3 vertex2 = inputSubMesh.GetVertex(i1);
		Vector3 vertex3 = inputSubMesh.GetVertex(i2);
		CalcIntersection(vertex, vertex2, cutPlane, out var weight);
		CalcIntersection(vertex3, vertex, cutPlane, out var weight2);
		frontSubMesh.CopyVertex(i0, inputSubMesh);
		frontSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
		frontSubMesh.AddInterpolatedVertex(i2, i0, weight2, inputSubMesh);
		backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
		backSubMesh.CopyVertex(i1, inputSubMesh);
		backSubMesh.CopyVertex(i2, inputSubMesh);
		backSubMesh.CopyVertex(i2, inputSubMesh);
		backSubMesh.AddInterpolatedVertex(i2, i0, weight2, inputSubMesh);
		backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
	}

	private void SplitB(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh)
	{
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		Vector3 vertex = inputSubMesh.GetVertex(i0);
		Vector3 vertex2 = inputSubMesh.GetVertex(i2);
		CalcIntersection(vertex2, vertex, cutPlane, out var weight);
		frontSubMesh.CopyVertex(i0, inputSubMesh);
		frontSubMesh.CopyVertex(i1, inputSubMesh);
		frontSubMesh.AddInterpolatedVertex(i2, i0, weight, inputSubMesh);
		backSubMesh.CopyVertex(i1, inputSubMesh);
		backSubMesh.CopyVertex(i2, inputSubMesh);
		backSubMesh.AddInterpolatedVertex(i2, i0, weight, inputSubMesh);
	}

	private void SplitBFlipped(int i0, int i1, int i2, CuttableSubMesh inputSubMesh, Plane cutPlane, CuttableSubMesh frontSubMesh, CuttableSubMesh backSubMesh)
	{
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		Vector3 vertex = inputSubMesh.GetVertex(i0);
		Vector3 vertex2 = inputSubMesh.GetVertex(i1);
		CalcIntersection(vertex, vertex2, cutPlane, out var weight);
		frontSubMesh.CopyVertex(i0, inputSubMesh);
		frontSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
		frontSubMesh.CopyVertex(i2, inputSubMesh);
		backSubMesh.CopyVertex(i1, inputSubMesh);
		backSubMesh.CopyVertex(i2, inputSubMesh);
		backSubMesh.AddInterpolatedVertex(i0, i1, weight, inputSubMesh);
	}

	private Vector3 CalcIntersection(Vector3 v0, Vector3 v1, Plane plane, out float weight)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = v1 - v0;
		float magnitude = ((Vector3)(ref val)).magnitude;
		Ray val2 = default(Ray);
		((Ray)(ref val2))..ctor(v0, val / magnitude);
		float num = default(float);
		((Plane)(ref plane)).Raycast(val2, ref num);
		Vector3 result = ((Ray)(ref val2)).origin + ((Ray)(ref val2)).direction * num;
		weight = num / magnitude;
		return result;
	}
}
namespace ShermanJumbo
{
	public class TubeFedShotgunFakeAutoMagSwitcher : MonoBehaviour
	{
		public enum MagState
		{
			LeftMag,
			RightMag
		}

		[Serializable]
		public class FauxMag
		{
			public Transform LowerPathForward;

			public Transform LowerPathRearward;

			public Transform TrigPoint;
		}

		public FVRFireArmMagazine Magazine;

		public TubeFedShotgun Shotgun;

		public FVRFireArmMagazineReloadTrigger Trig;

		public Transform Switch;

		public List<FauxMag> FauxMags;

		public MagState CurState;

		private void Update()
		{
			if ((float)Magazine.m_numRounds < 8f)
			{
				CurState = MagState.RightMag;
			}
			else
			{
				CurState = MagState.LeftMag;
			}
			UpdateState();
		}

		private void UpdateState()
		{
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0142: Unknown result type (might be due to invalid IL or missing references)
			if (CurState == MagState.LeftMag)
			{
				Shotgun.RoundPos_LowerPath_Forward.position = FauxMags[0].LowerPathForward.position;
				Shotgun.RoundPos_LowerPath_Rearward.position = FauxMags[0].LowerPathRearward.position;
				((Component)Trig).transform.position = FauxMags[0].TrigPoint.position;
				((Component)Switch).transform.localEulerAngles = new Vector3(0f, 0f, 16f);
			}
			else if (CurState == MagState.RightMag)
			{
				Shotgun.RoundPos_LowerPath_Forward.position = FauxMags[1].LowerPathForward.position;
				Shotgun.RoundPos_LowerPath_Rearward.position = FauxMags[1].LowerPathRearward.position;
				((Component)Trig).transform.position = FauxMags[1].TrigPoint.position;
				((Component)Switch).transform.localEulerAngles = new Vector3(0f, 0f, -16f);
			}
		}
	}
	public class TurretSelfDestruct : MonoBehaviour
	{
		private float TurretTimeAlive = 0f;

		public AutoMeater Turret;

		public Transform SmokeParticleSystem;

		public float MaxLifetime = 10f;

		public float LifetimeToStartSmoking = 5f;

		private void Update()
		{
			if (TurretTimeAlive < MaxLifetime)
			{
				TurretTimeAlive += Time.deltaTime;
			}
			if ((Object)(object)SmokeParticleSystem != (Object)null)
			{
				((Component)SmokeParticleSystem).gameObject.SetActive(TurretTimeAlive >= LifetimeToStartSmoking);
			}
			if (TurretTimeAlive >= MaxLifetime && (Object)(object)Turret != (Object)null)
			{
				Turret.KillMe();
			}
		}
	}
	public class TurretSpinnyBarrels : MonoBehaviour
	{
		public GameObject SpinnyThing;

		public float SpinRate;

		public float SpinRateSameAsAbove;

		public dirType DirectionOfSpin;

		public AutoMeater Turret;

		public float FiringSpinRate;

		public AudioSource SpinningSounds;

		public AudioEvent StopSpinningSounds;

		private AutoMeaterState previousState;

		public void Start()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			previousState = Turret.m_state;
		}

		public void FixedUpdate()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Expected I4, but got Unknown
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Invalid comparison between Unknown and I4
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Invalid comparison between Unknown and I4
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Invalid comparison between Unknown and I4
			//IL_010a: Unknown result type (might be due to invalid IL or missing references)
			//IL_010f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d3: Invalid comparison between Unknown and I4
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00df: Invalid comparison between Unknown and I4
			Vector3 zero = Vector3.zero;
			((Vector3)(ref zero))[(int)DirectionOfSpin] = SpinRate;
			SpinnyThing.transform.Rotate(zero);
			if ((int)Turret.m_state == 2 || (int)Turret.m_state == 3)
			{
				SpinRate = FiringSpinRate;
				if (previousState != Turret.m_state)
				{
					SpinningSounds.Play();
				}
			}
			else
			{
				SpinRate = SpinRateSameAsAbove;
				if (previousState != Turret.m_state)
				{
					SpinningSounds.Stop();
				}
			}
			if ((int)Turret.m_state == 1 && ((int)previousState == 2 || (int)previousState == 3))
			{
				SM.PlayCoreSound((FVRPooledAudioType)0, StopSpinningSounds, SpinnyThing.transform.position);
			}
			previousState = Turret.m_state;
		}
	}
}