You are viewing a potentially older version of this package. View all versions.
ShermanJumbo-Pixel_Gun_3D_Mega_Pack-1.3.0 icon

Pixel Gun 3D Mega Pack

60+ firearms, 5 melee weapons, and 30+ attachments from Pixel Gun 3D ported to H3VR!

Date uploaded 2 days ago
Version 1.3.0
Download link ShermanJumbo-Pixel_Gun_3D_Mega_Pack-1.3.0.zip
Downloads 242
Dependency string ShermanJumbo-Pixel_Gun_3D_Mega_Pack-1.3.0

This mod requires the following mods to function

devyndamonster-OtherLoader-1.3.0 icon
devyndamonster-OtherLoader

A whole new loader

Preferred version: 1.3.0
WFIOST-H3VRUtilities-8.11.0 icon
WFIOST-H3VRUtilities

H3VR Utilities is a dependency mod that is required for many custom items.

Preferred version: 8.11.0
cityrobo-OpenScripts2-2.11.0 icon
cityrobo-OpenScripts2

OpenScripts2: Return of the Impossible!

Preferred version: 2.11.0
Andrew_FTW-FTW_Arms_AFCL-2.36.5 icon
Andrew_FTW-FTW_Arms_AFCL

Airdrop Incoming

Preferred version: 2.36.5

README

Pixel Gun 3D Mega Pack

H3VR's largest Pixel Gun 3D weapon mod to date (the competition was stiff, I assure you), featuring 60+ different firearms, 5 melee weapons, and 30+ attachments from that mobile game from ten years ago!

Check out all the guns!

Guns

...and all the attachments!

Attachments

The world's your oyster.

Tactical

Features

  • A LOT of ranged weapons
    • 13 pistols
    • 7 shotguns
    • 11 rifles
    • 7 machineguns
    • 9 sniper weapons
    • 6 "special" weapons (flamethrowers, projectile throwers, ect.)
    • 11 launchers
    • 2 throwable gadgets
  • 5 melee weapons
  • 30+ attachments (red dot, scope, bayonet, UBGL, attachable stock, ect.)
  • 30+ round types, from 9x19mm Pixelbellum to Harpoons
  • Custom effects for muzzle flashes/smoke, bullet tracers, and explosions
  • Faithful sound effects
  • Alternate ammo types for most calibers (from hollow points to ratshot)
  • All the nostalgia with none of the pay-to-win!

Tips

  • All weapons can be found under the "Pixel Gun 3D" category in the Firearms tab of the item spawner. Attachments and magazines/cartridges can be found under similar categories in the Attachments and Ammo tabs.
  • Some of the guns have less-than-standard operating procedures. Don't be afraid to think outside the box a little or ask for help on the H3VR Modding Discord server.

Attributions

  • All assets from Pixel Gun 3D, including models, textures, and sound effects, are property of Cubic Games.
  • 180081 Rilfe Suppressor 01.WAV by FST180081 -- https://freesound.org/s/441807/ -- License: Attribution 4.0

CHANGELOG

1.0.0 - 12/27/2024

  • The mod releases. It took a while to make.

1.1.0 - 2/15/2025 (THE BIG UPDATE!)

New Content

  • Added Turret gadget (proud of this one :3)
  • Added Frag Grenade gadget
  • Added custom ammo types for the following calibers:
    • .45 ACPixel (JHP, Ratshot)
    • .50 PMG (API, High Explosive, MP-Flechette)
    • .308 Pixelchester (API)
    • 5.7 Hyperpixel (API)
    • .357 Pixel (Ratshot)
    • 23x38mm Pixelnade (MP-APERS)
    • 5.56x45mm PG3D (JHP, API)
    • 7.62x39mm Kalashnipixel (JHP, API)
  • Added a bunch of sosig wearables (armor, hats, capes, boots, ect.)

Changes

  • Splash damage for explosive ammunition has been increased across the board
  • The Old Comrade can be reloaded with clips even if the bolt is forward - just shove it in there!
  • The Electro-Blast Rifle now has a more standard reloading procedure
  • The Old Revolver and Steam Revolver now have proper prefire sounds
  • The Best Friend and Harpoon Gun are now easier to load
  • The Heavy Machine Gun fires faster and has a smaller muzzle flash
  • The High Voltage has had its behavior tweaked and particle effects improved
  • The Crossbow now fires a traditional ballistic projectile instead of a throw melee object, enabling the bolt to fly MUCH faster without bugging out (which makes the Crossbow a much better weapon)
  • The Brutal Headhunter is no longer partially see-through, loses the ability to lock open on an empty magazine, and may now be manually chambered
  • The M203D, PG3, and Combat Rifle bayonet now use the same “Pixel Gun Forend” mount type and can now be mounted to the following weapons:
    • AK Mini/47/48
    • Combat/Army Rifle
    • Hellraiser
    • Heavy Machine Gun
    • Marksman
    • Ranger Rifle
    • Double Trouble/Steam Power
    • Heavy Shotgun
    • Mega Destroyer
    • Predator
    • Best Friend
    • Brave Patriot
    • Eindringling
    • Uzi-Uzi
    • Brutal Headhunter
    • Crossbow
    • Guerrilla Rifle
    • Law Enforcer
    • Sniper Rifle
    • Sunrise
  • Most guns now use Potatoes’ Better Mag Release mechanics (if installed)

Bug Fixes

  • Custom ammunition now properly shows up in the ammo panel (yay!)
  • Optics no longer freak out when attached to the Exterminator while it’s broken open (thank you antipothesis!)
  • Cleaned up some transparent geometry underneath some of the scopes (thank you antipothesis!)
  • Fixed some attachments having grabbable interfaces even if not attached to a weapon
  • Patched some holes in a few gun models to make them not see-through
  • Tons of small metadata tagging changes to make stuff show up in TnH properly
  • Caseless ammunition now ejects properly from closed-bolt guns if unfired (Better Caseless is very nice)
  • Fixed magazine eject positions on a few guns
  • Added/replaced some missing/vanilla SFX on some guns with proper ones

1.2.0 - 2/23/2025 (The Attachments Update)

  • New Content
    • Added new attachable stocks
      • AK-48 Attachable Stock
      • Predator Attachable Stock (it’s adjustable!)
      • Firestorm Attachable Stock
    • Added new attachable foregrips
      • Predator Foregrip
      • Bastion Foregrip
      • Firestorm Foregrip
    • Added new muzzle devices
      • Predator Muzzle Brake
      • Headhunter Muzzle Brake
  • Changes
    • Improved Brutal Headhunter behavior (thanks Admiralrailgun!)
      • Now has a functional bipod
      • Bolt geo has been cleaned up
      • Now has its bolt handle on the left side instead of the right (more accurate to the game)
    • The Executioner’s speedloader is now easier to reload (thanks Lunaire!)
    • The Uzi-Uzi now has an optic mount and is easier to load
    • The Automatic Peacemaker is now harnessable
    • The Eindringling now uses BMR’s Paddle style mag eject (if installed)
    • The Apocalypse’s foregrip has been removed due to buggy/unintended behavior
    • Moved/sorted most of the remaining pixel gun attachments into categories to reduce clutter
    • Most sosig wearables are now easier to penetrate, especially the Hitman Mask
    • The Crossbow now has an optic mount
    • .50 PMG HE ammo is now more expensive in TnH
    • The Dead Star has some fancy new visual effects
  • Bug Fixes
    • The AK-48 has better textures inside the chamber/bolt
    • Fixed some unintended behavior with the VOGxel grenade’s particle effects
    • Asset bundle load settings have been adjusted to (maybe?) throw fewer errors in the log (thanks Lunaire!)
    • The Hitman Sight’s crosshair has been un-squished

1.3.0 - 3/2/2025 (The Machine Gun + More Attachments Update)

  • New Content

    • Added some machine guns:
      • Assault Machine Gun, a closed-bolt machine gun in .308 Pixel using 60-round box mags
      • Hand Minigun, an open-bolt belt-fed machine gun in .308 Pixel using 60-round belt boxes
      • Icicle Minigun, an open-bolt self-cocking machine gun using 50-round cells that fires slowing icicle bolts
      • Serious Argument, an open-bolt belt-fed machine gun in .45 Long Pixel using 60-round belt boxes
    • Added some new ammo types:
      • .308 Pixelchester Triplex (red tip), fires three 5.56 JHP projectiles with large spread
      • .45 Long Pixel Buckshot (grey bullet w/ blue tip), fires seven 00 buckshot projectiles with small spread
    • Added some new attachments:
      • Headhunter Bipod (forend)
      • Hand Minigun Laser (forend)
      • Hitman Laser (forend)
      • SWAT Laser (forend)
      • Rapid Fire Suppressor (muzzle)
      • Headhunter Muzzle Brake (muzzle)
      • Assault Muzzle Brake (muzzle)
      • Serious Muzzle Brake (muzzle)
      • Assault Reflex Sight (optic)
      • Hand Minigun Reflex Sight (optic)
  • Changes

    • The Best Friend’s magazine capacity has been reduced from 50 to 25 rounds
    • The Ranger Rifle's front sight can now be folded down
    • The Best Friend and Ka-Boom's iron sights now hide when optics are attached
    • The Predator's optic mount has been extended
    • Added forend mounts (and some other mounts too) for like a BAJILLION guns
  • Bug Fixes

    • The Secret Forces Rifle and Hellraiser’s bolt handles no longer z-fight when locked back
    • The Electro-Blast Rifle’s chamber-dependent audio should now work properly
    • The AKs have had their optic mounts adjusted so that most sights no longer float
    • The Predator Foregrip can now be grabbed properly
    • All scopes now use unique lens materials - this should improve various things, but I’m not exactly sure what
    • The Prototype's optical lens has fixed textures
    • Added missing stock open and close audio for some guns
    • Fixed various item vaulting issues