SuperShotgunClassicPack
Three versions of DOOM II's Super Shotgun and five custom ammo types!
By ShermanJumbo
Last updated | 2 months ago |
Total downloads | 2338 |
Total rating | 1 |
Categories | Weapons Ammo |
Dependency string | ShermanJumbo-SuperShotgunClassicPack-1.2.0 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function
README
Super Shotgun Classic Pack
The ultimate demon slaying weapon, the pinnacle of shotguns. You think, "Why don't they just call it the double-barrel?" Because it's better. Because it's super.
-CV-11
(Meow Skulls playerbody by NovaProot!)
Adds three variants of the Super Shotgun from 1994's DOOM II (and some custom ammunition types for them) to H3VR.
Features
This mod adds three new guns, one new caliber, and five new ammo types for said caliber.
Weapons
- Super Shotgun
- "It's hard to go wrong with an old classic."
- Fires both barrels at once
- Super Shortgun
- "A hacksaw and a little ingenuity can transform a powerful yet bulky shotgun into a weapon that is as concealable as it is powerful."
- Fires both barrels at once
- Can fit in smaller quickbelt slots than the standard Super Shotgun
- Less accurate, no stock
- Doomstick
- "Double-barrels are going out of fashion, so the obvious next step is to simply double the number of barrels. May your enemies tremble before you."
- Fires one barrel at a time
- Hit the selector switch on the left side of the stock to swap to an instant burst firemode
- All shotguns/ammunition can be found under the Doom Classic Weapons tab (under Firearms) in the item spawner
Ammunition
- 2 Gauge Voxel 0000 Buckshot (Red)
- "Rated to take down demons of all sizes."
- Fires 10 powerful pellets per shot with a tight (3°) spread
- 2 Gauge Voxel Super Slugs (Green)
- "A half-pound lead slug flying at one-and-a-half times the speed of sound leaves little more to be desired in the field of long-range destruction."
- Fires a single large slug
- Pierces through most things
- 2 Gauge Voxel Blastoff (Cyan)
- "A blast of shot so powerful it causes the shooter to fly off the ground. Whether or not that's a good thing is up to you."
- Fires 30 extremely powerful pellets per shot with a wide (8°) spread
- Knocks the user back substantially
- 2 Gauge Voxel Hellfire (Yellow & Orange)
- "Who doesn't love a grilled weiner?"
- Fires 10 weak projectiles per shot with a middling (5°) spread
- Each pellet has a high chance to set sosigs on fire
- 2 Gauge Voxel HE-Frag (Purple) - added in v1.1.0
- "It turns out that shells this large can take grenade payloads without much issue. Expect the lack of rifling to bite you in the ass, though."
- Fires a single high-explosive fragmentation projectile with a slight bit (2°) of random spread
Credits
All models were created by me, ShermanJumbo. Sound effects and some sprites (impact and muzzle fx) are from id Software's DOOM II.
Changelog
1.0.0 - August 24th, 2024
- Released the mod. Yay!
1.0.1 - August 24th, 2024
- Updated readme file
1.1.0 - September 11th, 2024
- Added new ammo type: HE-Frag
- Added tracers/bullet renderers to most shell types (except buckshot)
- Hellfire shells = orange tracers
- Blastoff shells = cyan tracers
- Slug shells = green tracer
- DOOM-tastic projectile impact effects for Blastoff, Buckshot, and Hellfire rounds
- Increased foregrip trigger size for all shotguns - it should be easier to grab and close the barrels
- New icons
1.2.0 - September 18th, 2024
- New custom muzzle effects!
- Moved items to custom spawner category (Firearms -> Doom Classic Weapons -> Super Shotgun)
- Adjusted sound pitch for Doomstick and Shortgun
- Changed custom ammo class behind-the-scenes metadata to vanilla types in preparation for Contract Griller
- Buckshot = BuckShot00, Blastoff = BuckShotNo4, HE-Frag = Frag12HE, Hellfire = DragonsBreath, Super Slug = Slug