Decompiled source of Tasque Manager PlayerBody v1.0.0

Tasque_Manager_PlayerBody.dll

Decompiled 2 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using DigitalRuby.LightningBolt;
using FistVR;
using H3MP;
using H3VRUtils;
using HarmonyLib;
using ModularWorkshop;
using MuzzleScripts;
using OpenScripts2;
using OtherLoader;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.Rendering;
using UnityEngine.UI;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace ShermanJumbo
{
	public class AnimationPlayOnFire : MonoBehaviour
	{
		public FVRFireArm FireArm;

		public Animator Animator;

		public string FiringAnimationNode = "GunFire";

		public void Awake()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			GM.CurrentSceneSettings.ShotFiredEvent += new ShotFired(ShotFired);
		}

		public void OnDestroy()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			GM.CurrentSceneSettings.ShotFiredEvent -= new ShotFired(ShotFired);
		}

		private void ShotFired(FVRFireArm firearm)
		{
			if ((Object)(object)firearm == (Object)(object)FireArm)
			{
				Animator.Play(FiringAnimationNode);
			}
		}
	}
	public class BallisticProjLightningBolt : MonoBehaviour
	{
		public GameObject TransformToMove;

		private Vector3 SpawnLocation;

		private void Start()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			SpawnLocation = ((Component)this).gameObject.transform.position;
		}

		private void Update()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			TransformToMove.transform.position = SpawnLocation;
		}
	}
	public class BallisticProjectileKillIfBelowSpeed : MonoBehaviour
	{
		public BallisticProjectile Projectile;

		public float KillIfVelBelowThisMagnitude = 20f;

		private void Update()
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			if (((Vector3)(ref Projectile.m_velocity)).magnitude <= KillIfVelBelowThisMagnitude)
			{
				Projectile.m_velocity = Vector3.zero;
			}
		}
	}
}
public class BreakActionMainHandFireSelector : MonoBehaviour
{
	public BreakActionWeapon Weapon;

	public Transform SelectorSwitch;

	public Vector3 PosSingleFire;

	public Vector3 PosMultiFire;

	public bool IsRot = false;

	public Vector3 RotEngaged;

	public bool SwapsTrigger = false;

	public Transform SecondTrigger;

	public float SecondTriggerPulledAngle = 20f;

	private Transform OriginalTrigger;

	private float OriginalTriggerPulled;

	private void Awake()
	{
		OriginalTrigger = Weapon.Triggers[0];
		OriginalTriggerPulled = Weapon.TriggerPulled;
	}

	private void Update()
	{
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0079: Unknown result type (might be due to invalid IL or missing references)
		FVRViveHand hand = ((FVRInteractiveObject)Weapon).m_hand;
		if (!((Object)(object)hand == (Object)null) && ((hand.IsInStreamlinedMode && hand.Input.AXButtonDown) || (!hand.IsInStreamlinedMode && hand.Input.TouchpadDown && ((Vector2)(ref hand.Input.TouchpadAxes)).magnitude > 0.2f && Vector2.Angle(hand.Input.TouchpadAxes, Vector2.down) <= 45f)))
		{
			SwapFiremodes();
		}
	}

	public void SwapFiremodes()
	{
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
		((FVRFireArm)Weapon).PlayAudioEvent((FirearmAudioEventType)15, 1f);
		if (Weapon.FireAllBarrels)
		{
			Weapon.FireAllBarrels = false;
			if (!IsRot)
			{
				SelectorSwitch.localPosition = PosSingleFire;
			}
			if (IsRot)
			{
				SelectorSwitch.localEulerAngles = Vector3.zero;
			}
			if (SwapsTrigger)
			{
				Weapon.Triggers[0] = OriginalTrigger;
				Weapon.TriggerPulled = OriginalTriggerPulled;
			}
		}
		else if (!Weapon.FireAllBarrels)
		{
			Weapon.FireAllBarrels = true;
			if (!IsRot)
			{
				SelectorSwitch.localPosition = PosMultiFire;
			}
			if (IsRot)
			{
				SelectorSwitch.localEulerAngles = RotEngaged;
			}
			if (SwapsTrigger)
			{
				Weapon.Triggers[0] = SecondTrigger;
				Weapon.TriggerPulled = SecondTriggerPulledAngle;
			}
		}
	}
}
namespace ShermanJumbo
{
	public class BreakActionPullableLatch : FVRInteractiveObject
	{
		public enum BoltHandlePos
		{
			Forward,
			Middle,
			Rear
		}

		[Header("ChargingHandle")]
		public bool EjectsOnOpen = true;

		public bool HasLatchButton = true;

		public BreakActionWeapon Weapon;

		public bool IsCartridgeEjector = true;

		public Transform Point_Fore;

		public Transform Point_Rear;

		public float ForwardSpeed = 1f;

		private float m_boltZ_forward;

		private float m_boltZ_rear;

		private float m_currentHandleZ;

		public BoltHandlePos CurPos;

		public BoltHandlePos LastPos;

		[Header("Rotating Bit")]
		public bool HasRotatingPart;

		public Transform RotatingPart;

		public Vector3 RotatingPartNeutralEulers;

		public Vector3 RotatingPartLeftEulers;

		public Vector3 RotatingPartRightEulers;

		public override void Awake()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).Awake();
			m_boltZ_forward = Point_Fore.localPosition.z;
			m_boltZ_rear = Point_Rear.localPosition.z;
			m_currentHandleZ = ((Component)this).transform.localPosition.z;
			Weapon.SetEjectOnOpen(EjectsOnOpen);
			Weapon.SetHasLatchButton(HasLatchButton);
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).UpdateInteraction(hand);
			Vector3 closestValidPoint = ((FVRInteractiveObject)this).GetClosestValidPoint(Point_Fore.position, Point_Rear.position, ((HandInput)(ref base.m_hand.Input)).Pos);
			((Component)this).transform.position = closestValidPoint;
			m_currentHandleZ = ((Component)this).transform.localPosition.z;
			float num = Mathf.InverseLerp(m_boltZ_forward, m_boltZ_rear, m_currentHandleZ);
			if (HasRotatingPart)
			{
				Vector3 val = ((Component)this).transform.position - base.m_hand.PalmTransform.position;
				Vector3 normalized = ((Vector3)(ref val)).normalized;
				if (Vector3.Dot(normalized, ((Component)this).transform.right) > 0f)
				{
					RotatingPart.localEulerAngles = RotatingPartLeftEulers;
				}
				else
				{
					RotatingPart.localEulerAngles = RotatingPartRightEulers;
				}
			}
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			if (HasRotatingPart)
			{
				RotatingPart.localEulerAngles = RotatingPartNeutralEulers;
			}
			((FVRInteractiveObject)this).EndInteraction(hand);
		}

		public override void FVRUpdate()
		{
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_016a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0170: Invalid comparison between Unknown and I4
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Unknown result type (might be due to invalid IL or missing references)
			//IL_017c: Invalid comparison between Unknown and I4
			//IL_0258: Unknown result type (might be due to invalid IL or missing references)
			//IL_025d: Unknown result type (might be due to invalid IL or missing references)
			//IL_022a: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).FVRUpdate();
			if (!((FVRInteractiveObject)this).IsHeld && Mathf.Abs(m_currentHandleZ - m_boltZ_forward) > 0.001f)
			{
				m_currentHandleZ = Mathf.MoveTowards(m_currentHandleZ, m_boltZ_forward, Time.deltaTime * ForwardSpeed);
				((Component)this).transform.localPosition = new Vector3(((Component)this).transform.localPosition.x, ((Component)this).transform.localPosition.y, m_currentHandleZ);
			}
			if (Mathf.Abs(m_currentHandleZ - m_boltZ_forward) < 0.005f)
			{
				CurPos = (BoltHandlePos)0;
			}
			else if (Mathf.Abs(m_currentHandleZ - m_boltZ_rear) < 0.005f)
			{
				CurPos = (BoltHandlePos)2;
			}
			else
			{
				CurPos = (BoltHandlePos)1;
			}
			if ((int)CurPos == 0 && (int)LastPos != 0)
			{
				if (IsCartridgeEjector && (Object)(object)Weapon != (Object)null)
				{
					((FVRFireArm)Weapon).PlayAudioEvent((FirearmAudioEventType)11, 1f);
				}
				if (!IsCartridgeEjector && (Object)(object)Weapon != (Object)null)
				{
					((FVRFireArm)Weapon).PlayAudioEvent((FirearmAudioEventType)31, 1f);
				}
			}
			else if ((int)CurPos == 2 && (int)LastPos != 2)
			{
				if (IsCartridgeEjector && (Object)(object)Weapon != (Object)null)
				{
					((FVRFireArm)Weapon).PlayAudioEvent((FirearmAudioEventType)10, 1f);
				}
				if (!IsCartridgeEjector && (Object)(object)Weapon != (Object)null)
				{
					((FVRFireArm)Weapon).PlayAudioEvent((FirearmAudioEventType)30, 1f);
				}
				if (IsCartridgeEjector && !Weapon.IsLatched)
				{
					Weapon.PopOutRound(Weapon.Barrels[0].Chamber);
				}
			}
			if (!IsCartridgeEjector)
			{
				if ((int)CurPos == 0)
				{
					Weapon.SetIsExternallyUnlatched(false);
				}
				else
				{
					Weapon.SetIsExternallyUnlatched(true);
				}
			}
			LastPos = CurPos;
		}
	}
	public class BreakActionSpeedloaderInsertTrigger : MonoBehaviour
	{
		public BreakActionWeapon Weapon;
	}
	public class BreakActionSpeedloaderTrigger : MonoBehaviour
	{
		public FVRFireArmMagazine Loader;

		private void OnTriggerEnter(Collider collider)
		{
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0075: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)Loader != (Object)null) || !((Object)(object)Loader.FireArm == (Object)null) || !((Object)(object)((FVRPhysicalObject)Loader).QuickbeltSlot == (Object)null) || !((Object)(object)((Component)collider).gameObject.GetComponent<BreakActionSpeedloaderInsertTrigger>() != (Object)null))
			{
				return;
			}
			BreakActionSpeedloaderInsertTrigger component = ((Component)collider).gameObject.GetComponent<BreakActionSpeedloaderInsertTrigger>();
			BreakActionWeapon weapon = component.Weapon;
			if (((FVRFireArm)weapon).RoundType != Loader.RoundType || weapon.m_isLatched)
			{
				return;
			}
			for (int i = 0; i < weapon.Barrels.Length; i++)
			{
				if (Loader.HasARound() && !weapon.Barrels[i].Chamber.IsFull)
				{
					FVRLoadedRound val = Loader.RemoveRound(0);
					Transform transform = Loader.DisplayBullets[Mathf.Clamp(0, Loader.DisplayBullets.Length - 1, i)].transform;
					weapon.Barrels[i].Chamber.Autochamber(val.LR_Class, transform.position, transform.rotation);
					((FVRFireArm)weapon).PlayAudioEvent((FirearmAudioEventType)20, 1f);
				}
			}
		}
	}
	public class CSGCapTrigger : FVRInteractiveObject
	{
		public CappedStickyGrenade Grenade;

		public override void SimpleInteraction(FVRViveHand hand)
		{
			((FVRInteractiveObject)this).SimpleInteraction(hand);
			if (!Grenade.m_isArmed)
			{
				Grenade.Arm();
			}
		}
	}
	public class CSGDestroyNotifier : MonoBehaviour
	{
		public delegate void DestroyedAction();

		public event DestroyedAction OnDestroyed;

		private void OnDestroy()
		{
			if (this.OnDestroyed != null)
			{
				this.OnDestroyed();
			}
		}
	}
	public class CannonballSecondaryRenderer : MonoBehaviour
	{
		public Renderer Rend;

		public CannonBall Cannonball;

		private void Update()
		{
			if (Cannonball.TurnsOffRends && !Cannonball.hasTurnedOffRends)
			{
				Rend.enabled = false;
			}
		}
	}
	public class CappedStickyGrenade : FVRPhysicalObject
	{
		[Serializable]
		public class CSGDetonationStage
		{
			public bool HasFired = false;

			public float FireWhenFuseHits = 0f;

			public GameObject[] PrefabToSpawn;
		}

		[Header("Grenade Settings")]
		public Rigidbody grenadeRigidbody;

		public bool m_isArmed = false;

		public float FuseTime = 0f;

		public List<GameObject> SpawnOnSplode;

		public AudioEvent ArmedSound;

		public int IFF;

		private float m_fuseTime = 0f;

		private bool m_hasSploded = false;

		public bool UsesStagedDetonation = false;

		public CSGDetonationStage[] DetonationStages;

		[Header("Cap Settings")]
		public bool UsesCapSystem = false;

		public GameObject DummyCap;

		public GameObject CapPrefab;

		public Transform CapPrefabSpawnPos;

		[Header("Sticky Grenade Settings")]
		public bool isStickyGrenade = true;

		public Collider stickyCollider;

		public float stickingDistance = 0.1f;

		public LayerMask stickyLayers;

		public float embeddingDistance = 0.02f;

		public bool playStickSoundForRigidbodiesOnly = true;

		public AudioEvent stickSounds;

		public float minimumStickVelocity = 2f;

		public float regrabActivationDelay = 0.5f;

		public float massWhileStuck = 10f;

		private bool wasHeld = false;

		private bool armChecked = false;

		private bool shouldCheckVelocity = false;

		private bool hasReleasedLever = false;

		private bool isSticking = false;

		private bool canStick = false;

		private float timeSinceRelease = 0f;

		private GameObject parentObject;

		private Vector3 savedPosition;

		private Quaternion savedRotation;

		private Vector3 savedScale;

		private FVRInteractiveObject interactiveObject;

		private bool isCookingCoroutineRunning = false;

		[Header("Extra Settings")]
		public bool UsesArmedPfx = false;

		public ParticleSystem[] Pfx;

		public float ActivateParticlesWhenFuseHits = 3f;

		private bool HasActivatedParticles = false;

		public bool PlaysAnimationOnArm = false;

		public Animator Animator;

		public string ArmingAnimationNode = "animation";

		public bool PlaysSoundWhileArmed = false;

		public AudioSource ArmedSounds;

		public float ActivateSoundsWhenFuseHits = 0f;

		private bool HasPlayedArmedSounds = false;

		private void Start()
		{
			interactiveObject = ((Component)this).GetComponent<FVRInteractiveObject>();
			if (UsesArmedPfx)
			{
				ParticleSystem[] pfx = Pfx;
				foreach (ParticleSystem val in pfx)
				{
					if (val.isPlaying)
					{
						val.Stop();
					}
				}
			}
			if (PlaysSoundWhileArmed && ArmedSounds.isPlaying)
			{
				ArmedSounds.Stop();
			}
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			((FVRPhysicalObject)this).UpdateInteraction(hand);
			IFF = GM.CurrentPlayerBody.GetPlayerIFF();
		}

		public override void FVRUpdate()
		{
			//IL_030f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0314: Unknown result type (might be due to invalid IL or missing references)
			//IL_0453: Unknown result type (might be due to invalid IL or missing references)
			//IL_045e: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).FVRUpdate();
			if (!armChecked && m_isArmed)
			{
				armChecked = true;
				shouldCheckVelocity = true;
				if (isStickyGrenade)
				{
					EnableStickyCollider();
				}
			}
			if (!wasHeld && ((FVRInteractiveObject)this).IsHeld)
			{
				timeSinceRelease = 0f;
				if (m_isArmed)
				{
					EnableStickyCollider();
				}
				shouldCheckVelocity = m_isArmed;
				wasHeld = true;
				canStick = true;
				isSticking = false;
				FixedJoint component = ((Component)this).GetComponent<FixedJoint>();
				if ((Object)(object)component != (Object)null)
				{
					Object.Destroy((Object)(object)component);
					grenadeRigidbody.isKinematic = false;
					grenadeRigidbody.detectCollisions = true;
					grenadeRigidbody.useGravity = true;
					grenadeRigidbody.constraints = (RigidbodyConstraints)0;
					Debug.Log((object)"FixedJoint grenade unstuck upon being picked up.");
				}
				else if ((Object)(object)((Component)this).transform.parent != (Object)null && ((Object)((Component)((Component)this).transform.parent).gameObject).name == "DummyParent")
				{
					GameObject gameObject = ((Component)((Component)this).transform.parent).gameObject;
					((Component)this).transform.SetParent((Transform)null, true);
					Object.Destroy((Object)(object)gameObject);
					grenadeRigidbody.isKinematic = false;
					grenadeRigidbody.detectCollisions = true;
					grenadeRigidbody.useGravity = true;
					grenadeRigidbody.constraints = (RigidbodyConstraints)0;
					Debug.Log((object)"Static-stuck grenade unstuck upon being picked up.");
				}
				if (isStickyGrenade)
				{
					DisableStickyColliderTemporarily();
				}
			}
			if (wasHeld && !((FVRInteractiveObject)this).IsHeld)
			{
				isSticking = false;
				wasHeld = false;
			}
			if (m_isArmed || !((FVRInteractiveObject)this).IsHeld)
			{
				DisableMeleeDamage((FVRPhysicalObject)(object)this);
			}
			else
			{
				EnableMeleeDamage((FVRPhysicalObject)(object)this);
			}
			if (!m_isArmed)
			{
				return;
			}
			m_fuseTime -= Time.deltaTime;
			if (m_fuseTime < ActivateParticlesWhenFuseHits && !HasActivatedParticles)
			{
				HasActivatedParticles = true;
				ParticleSystem[] pfx = Pfx;
				foreach (ParticleSystem val in pfx)
				{
					val.Play();
				}
			}
			if (m_fuseTime < ActivateSoundsWhenFuseHits && !HasPlayedArmedSounds)
			{
				HasPlayedArmedSounds = true;
				ArmedSounds.Play();
			}
			if (m_fuseTime <= 0.05f)
			{
				if (!m_hasSploded)
				{
					m_hasSploded = true;
					ParticleSystem[] pfx2 = Pfx;
					foreach (ParticleSystem val2 in pfx2)
					{
						if (val2.isPlaying)
						{
							val2.Stop();
						}
					}
					for (int k = 0; k < SpawnOnSplode.Count; k++)
					{
						GameObject val3 = Object.Instantiate<GameObject>(SpawnOnSplode[k], ((Component)this).transform.position, Quaternion.identity);
						Explosion component2 = val3.GetComponent<Explosion>();
						if ((Object)(object)component2 != (Object)null)
						{
							component2.IFF = IFF;
						}
						ExplosionSound component3 = val3.GetComponent<ExplosionSound>();
						if ((Object)(object)component3 != (Object)null)
						{
							component3.IFF = IFF;
						}
						GrenadeExplosion component4 = val3.GetComponent<GrenadeExplosion>();
						if ((Object)(object)component4 != (Object)null)
						{
							component4.IFF = IFF;
						}
					}
				}
				else
				{
					if (((FVRInteractiveObject)this).IsHeld)
					{
						FVRViveHand hand = ((FVRInteractiveObject)this).m_hand;
						((FVRInteractiveObject)this).m_hand.ForceSetInteractable((FVRInteractiveObject)null);
						((FVRInteractiveObject)this).EndInteraction(hand);
					}
					Object.Destroy((Object)(object)((Component)this).gameObject);
				}
			}
			if (!UsesStagedDetonation)
			{
				return;
			}
			CSGDetonationStage[] detonationStages = DetonationStages;
			foreach (CSGDetonationStage cSGDetonationStage in detonationStages)
			{
				if (!cSGDetonationStage.HasFired && m_fuseTime <= cSGDetonationStage.FireWhenFuseHits)
				{
					cSGDetonationStage.HasFired = true;
					GameObject[] prefabToSpawn = cSGDetonationStage.PrefabToSpawn;
					foreach (GameObject val4 in prefabToSpawn)
					{
						Object.Instantiate<GameObject>(val4, ((Component)this).transform.position, ((Component)this).transform.rotation);
					}
				}
			}
		}

		public override void FVRFixedUpdate()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).FVRFixedUpdate();
			if (shouldCheckVelocity && ((FVRInteractiveObject)this).IsHeld)
			{
				Vector3 velocity = grenadeRigidbody.velocity;
				if (((Vector3)(ref velocity)).magnitude >= minimumStickVelocity)
				{
					canStick = true;
				}
				else
				{
					canStick = false;
				}
			}
		}

		private void DisableMeleeDamage(FVRPhysicalObject physicalObject)
		{
			if (physicalObject.MP != null && physicalObject.MP.IsMeleeWeapon)
			{
				physicalObject.MP.IsMeleeWeapon = false;
			}
		}

		private void EnableMeleeDamage(FVRPhysicalObject physicalObject)
		{
			if (physicalObject.MP != null && !physicalObject.MP.IsMeleeWeapon)
			{
				physicalObject.MP.IsMeleeWeapon = true;
			}
		}

		private void OnCollisionEnter(Collision collision)
		{
			//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			if (!m_isArmed || isSticking || !isStickyGrenade || !((Object)(object)stickyCollider != (Object)null) || (Object)(object)collision.gameObject.GetComponent<BreakableGlass>() != (Object)null || (Object)(object)collision.gameObject.GetComponent<PinnedGrenade>() != (Object)null || (Object)(object)collision.gameObject.GetComponent<PinnedGrenadePin>() != (Object)null || (Object)(object)collision.gameObject.GetComponent<SosigWeapon>() != (Object)null)
			{
				return;
			}
			ContactPoint[] contacts = collision.contacts;
			for (int i = 0; i < contacts.Length; i++)
			{
				ContactPoint contact = contacts[i];
				if (!((Object)(object)((ContactPoint)(ref contact)).thisCollider == (Object)(object)stickyCollider))
				{
					continue;
				}
				if ((LayerMask.op_Implicit(stickyLayers) & (1 << collision.gameObject.layer)) == 0 || !IsContactPointWithinStickingDistance(((ContactPoint)(ref contact)).point))
				{
					break;
				}
				isSticking = true;
				StickToSurface(collision, contact);
				PlayStickingSound(collision);
				parentObject = collision.gameObject;
				if ((Object)(object)parentObject != (Object)null)
				{
					CSGDestroyNotifier cSGDestroyNotifier = parentObject.GetComponent<CSGDestroyNotifier>();
					if ((Object)(object)cSGDestroyNotifier == (Object)null)
					{
						cSGDestroyNotifier = parentObject.AddComponent<CSGDestroyNotifier>();
					}
					cSGDestroyNotifier.OnDestroyed += OnDestroyUnstickGrenade;
				}
				break;
			}
		}

		private bool IsContactPointWithinStickingDistance(Vector3 contactPoint)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = stickyCollider.ClosestPoint(contactPoint);
			float num = Vector3.Distance(contactPoint, val);
			return num < stickingDistance;
		}

		private void StickToSurface(Collision collision, ContactPoint contact)
		{
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Unknown result type (might be due to invalid IL or missing references)
			//IL_014f: Expected O, but got Unknown
			//IL_0158: Unknown result type (might be due to invalid IL or missing references)
			//IL_016f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01be: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01da: Unknown result type (might be due to invalid IL or missing references)
			//IL_01df: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0205: Unknown result type (might be due to invalid IL or missing references)
			//IL_0217: Unknown result type (might be due to invalid IL or missing references)
			//IL_021c: Unknown result type (might be due to invalid IL or missing references)
			//IL_021d: Unknown result type (might be due to invalid IL or missing references)
			//IL_022e: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)stickyCollider == (Object)null)
			{
				return;
			}
			if ((Object)(object)interactiveObject != (Object)null && interactiveObject.IsHeld)
			{
				interactiveObject.ForceBreakInteraction();
			}
			savedPosition = ((Component)this).transform.position;
			savedRotation = ((Component)this).transform.rotation;
			Vector3 lossyScale = ((Component)this).transform.lossyScale;
			Rigidbody rigidbody = collision.rigidbody;
			Vector3 val = ((ContactPoint)(ref contact)).normal * embeddingDistance;
			if ((Object)(object)rigidbody != (Object)null)
			{
				((Component)this).transform.position = ((ContactPoint)(ref contact)).point + val;
				FixedJoint component = ((Component)this).GetComponent<FixedJoint>();
				if ((Object)(object)component != (Object)null)
				{
					Object.Destroy((Object)(object)component);
				}
				FixedJoint val2 = ((Component)this).gameObject.AddComponent<FixedJoint>();
				((Joint)val2).connectedBody = rigidbody;
				((Joint)val2).breakForce = float.MaxValue;
				((Joint)val2).breakTorque = float.MaxValue;
				grenadeRigidbody.useGravity = false;
				grenadeRigidbody.isKinematic = false;
				grenadeRigidbody.constraints = (RigidbodyConstraints)0;
				grenadeRigidbody.mass = massWhileStuck;
				SetCollidersToLayer(stickyCollider, "NoCol");
			}
			else
			{
				GameObject val3 = new GameObject("DummyParent");
				val3.transform.position = ((ContactPoint)(ref contact)).point;
				val3.transform.rotation = collision.transform.rotation;
				grenadeRigidbody.isKinematic = true;
				val3.transform.SetParent(collision.transform, true);
				((Component)this).transform.SetParent(val3.transform, false);
				((Component)this).transform.localScale = new Vector3(lossyScale.x / ((Component)this).transform.lossyScale.x, lossyScale.y / ((Component)this).transform.lossyScale.y, lossyScale.z / ((Component)this).transform.lossyScale.z);
				((Component)this).transform.position = ((ContactPoint)(ref contact)).point + val;
				((Component)this).transform.rotation = savedRotation;
			}
		}

		private void EnableStickyCollider()
		{
			if ((Object)(object)stickyCollider != (Object)null)
			{
				stickyCollider.enabled = true;
			}
		}

		private void DisableStickyColliderTemporarily()
		{
			if ((Object)(object)stickyCollider != (Object)null)
			{
				stickyCollider.enabled = false;
			}
			((MonoBehaviour)this).StartCoroutine(ReenableStickyColliderAfterDelay());
		}

		private IEnumerator ReenableStickyColliderAfterDelay()
		{
			yield return (object)new WaitForSeconds(regrabActivationDelay);
			EnableStickyCollider();
		}

		private void PlayStickingSound(Collision collision)
		{
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			if ((playStickSoundForRigidbodiesOnly && (Object)(object)collision.rigidbody != (Object)null) || !playStickSoundForRigidbodiesOnly)
			{
				SM.PlayCoreSound((FVRPooledAudioType)10, stickSounds, ((Component)this).transform.position);
			}
		}

		private void OnDestroyUnstickGrenade()
		{
			if ((Object)(object)this == (Object)null)
			{
				return;
			}
			if ((Object)(object)parentObject != (Object)null)
			{
				CSGDestroyNotifier component = parentObject.GetComponent<CSGDestroyNotifier>();
				if ((Object)(object)component != (Object)null)
				{
					component.OnDestroyed -= OnDestroyUnstickGrenade;
				}
				parentObject = null;
			}
			FixedJoint component2 = ((Component)this).GetComponent<FixedJoint>();
			if ((Object)(object)component2 != (Object)null)
			{
				Object.Destroy((Object)(object)component2);
			}
			else if ((Object)(object)((Component)this).transform.parent != (Object)null)
			{
				((Component)this).transform.SetParent((Transform)null);
			}
			if ((Object)(object)grenadeRigidbody != (Object)null)
			{
				grenadeRigidbody.isKinematic = false;
				grenadeRigidbody.detectCollisions = true;
				grenadeRigidbody.useGravity = true;
				grenadeRigidbody.constraints = (RigidbodyConstraints)0;
			}
			isSticking = false;
			if ((Object)(object)stickyCollider != (Object)null)
			{
				stickyCollider.enabled = false;
			}
			canStick = false;
		}

		private void SetCollidersToLayer(Collider collider, string layer)
		{
			((Component)collider).gameObject.layer = LayerMask.NameToLayer(layer);
		}

		private void OnDestroy()
		{
			if ((Object)(object)parentObject != (Object)null)
			{
				CSGDestroyNotifier component = parentObject.GetComponent<CSGDestroyNotifier>();
				if ((Object)(object)component != (Object)null)
				{
					component.OnDestroyed -= OnDestroyUnstickGrenade;
				}
			}
		}

		public void Arm()
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			if (!m_isArmed)
			{
				m_isArmed = true;
				m_fuseTime = FuseTime;
				SM.PlayCoreSound((FVRPooledAudioType)10, ArmedSound, ((Component)this).transform.position);
				if (PlaysAnimationOnArm)
				{
					Animator.Play(ArmingAnimationNode);
				}
				if (UsesCapSystem)
				{
					DummyCap.SetActive(false);
					Object.Instantiate<GameObject>(CapPrefab, CapPrefabSpawnPos.position, CapPrefabSpawnPos.rotation);
				}
			}
		}
	}
	public class ChamberDependentParticlesAndSounds : MonoBehaviour
	{
		public FVRFireArmChamber ChamberToRead;

		public ParticleSystem ParticlesToEnable;

		public AudioSource SoundsToEnable;

		private void Update()
		{
			if (ChamberToRead.IsFull)
			{
				if (!ParticlesToEnable.isPlaying)
				{
					ParticlesToEnable.Play();
				}
				if (!SoundsToEnable.isPlaying)
				{
					SoundsToEnable.Play();
				}
			}
			else
			{
				ParticlesToEnable.Stop();
				SoundsToEnable.Stop();
			}
		}
	}
	public class ClosedBoltBeltFedDualFeedFix : MonoBehaviour
	{
		public ClosedBoltWeapon Weapon;

		public ClosedBoltMagEjectionTrigger MagGrabTrigger;

		public Vector3 TriggerPosForBeltBox;

		public Vector3 ScaleForBeltBoxTrigger;

		private Vector3 TriggerPosForMag;

		private Vector3 ScaleForMagTrigger;

		private void Start()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			TriggerPosForMag = ((FVRInteractiveObject)MagGrabTrigger).Transform.localPosition;
			ScaleForMagTrigger = ((FVRInteractiveObject)MagGrabTrigger).Transform.localScale;
		}

		private void Update()
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			FVRFireArmMagazine magazine = ((FVRFireArm)Weapon).Magazine;
			ClosedBoltMagEjectionTrigger magGrabTrigger = MagGrabTrigger;
			if ((Object)(object)magazine == (Object)null)
			{
				return;
			}
			if (!magazine.IsBeltBox)
			{
				((Component)magGrabTrigger).gameObject.SetActive(true);
				((FVRInteractiveObject)magGrabTrigger).Transform.localPosition = TriggerPosForMag;
				((FVRInteractiveObject)magGrabTrigger).Transform.localScale = ScaleForMagTrigger;
			}
			if (magazine.IsBeltBox)
			{
				if (!((FVRFireArm)Weapon).ConnectedToBox)
				{
					((Component)magGrabTrigger).gameObject.SetActive(true);
					((FVRInteractiveObject)magGrabTrigger).Transform.localPosition = TriggerPosForBeltBox;
					((FVRInteractiveObject)magGrabTrigger).Transform.localScale = ScaleForBeltBoxTrigger;
				}
				else
				{
					((Component)MagGrabTrigger).gameObject.SetActive(false);
				}
			}
		}
	}
	public class ClosedBoltMagReleaseSelector : MonoBehaviour
	{
		public ClosedBoltWeapon Gun;

		public Vector3 MagReleaseUnpress_Safe;

		public Vector3 MagReleaseUnpress_NotSafe;

		private void Update()
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			if ((int)Gun.FireSelector_Modes[Gun.m_fireSelectorMode].ModeType == 0)
			{
				Gun.MagReleaseUnpressed = MagReleaseUnpress_Safe;
			}
			else
			{
				Gun.MagReleaseUnpressed = MagReleaseUnpress_NotSafe;
			}
		}
	}
	public class ClosedBoltPokeToChamberRound : FVRInteractiveObject
	{
		public ClosedBoltWeapon Weapon;

		public FVRFireArmChamber Chamber;

		public override void Poke(FVRViveHand hand)
		{
			if (((Object)(object)((FVRInteractiveObject)Weapon).m_hand == (Object)null || (Object)(object)hand != (Object)(object)((FVRInteractiveObject)Weapon).m_hand) && !Chamber.IsFull)
			{
				Weapon.Bolt.ImpartFiringImpulse();
			}
		}
	}
	public class Commando : FVRFireArm
	{
		[Serializable]
		public class CommandoMovingPart
		{
			public MovableObjectPart ObjectPart;

			public E_State DesiredState;
		}

		[Header("Commando")]
		public FVRFireArmChamber[] CommandoChambers;

		public Transform[] CommandoMuzzles;

		public int CurrentChamber = 0;

		public bool AlsoPlaysSecondFireSound = true;

		public AudioEvent SecondFireSound;

		public Transform SecondFireSoundPosition;

		public bool DeletesCartridgeOnFire = true;

		public bool DestroyWhenEmpty = false;

		public float KillDelay = 30f;

		public bool IsEmpty = false;

		public bool UseEnableDisablePerChamberSystem = true;

		public GameObject[] EnableIfCorrespondingChamberIsSpent;

		public GameObject[] DisableIfCorrespondingChamberIsSpent;

		public Transform Trigger;

		public float Trigger_ForwardValue;

		public float Trigger_RearwardValue;

		public Axis TriggerAxis;

		public InterpStyle TriggerInterpStyle = (InterpStyle)1;

		private float m_triggerFloat;

		[Header("Moving Parts Stuff")]
		public bool UsesMovingPartSystem = false;

		public bool AllMovingPartsReady = false;

		public CommandoMovingPart[] MovingParts;

		public override void Awake()
		{
			((FVRFireArm)this).Awake();
			FVRFireArmChamber[] commandoChambers = CommandoChambers;
			foreach (FVRFireArmChamber item in commandoChambers)
			{
				base.FChambers.Add(item);
			}
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).UpdateInteraction(hand);
			m_triggerFloat = hand.Input.TriggerFloat;
			if ((Object)(object)Trigger != (Object)null)
			{
				((FVRPhysicalObject)this).SetAnimatedComponent(Trigger, Mathf.Lerp(Trigger_ForwardValue, Trigger_RearwardValue, m_triggerFloat), TriggerInterpStyle, TriggerAxis);
			}
			if (!((FVRPhysicalObject)this).IsAltHeld && hand.Input.TriggerDown && ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && CurrentChamber <= CommandoChambers.Length - 1)
			{
				Fire();
			}
			IsEmpty = true;
			FVRFireArmChamber[] commandoChambers = CommandoChambers;
			foreach (FVRFireArmChamber val in commandoChambers)
			{
				if (val.IsFull && !val.IsSpent)
				{
					IsEmpty = false;
					break;
				}
			}
			if (IsEmpty && DestroyWhenEmpty)
			{
				Object.Destroy((Object)(object)((Component)this).gameObject, KillDelay);
			}
		}

		public override Transform GetMuzzle()
		{
			return CommandoMuzzles[CurrentChamber];
		}

		public void Fire()
		{
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			if (!CommandoChambers[CurrentChamber].IsFull || CommandoChambers[CurrentChamber].IsSpent)
			{
				return;
			}
			if (UsesMovingPartSystem)
			{
				AllMovingPartsReady = true;
				CommandoMovingPart[] movingParts = MovingParts;
				foreach (CommandoMovingPart commandoMovingPart in movingParts)
				{
					if (commandoMovingPart.ObjectPart.State != commandoMovingPart.DesiredState)
					{
						AllMovingPartsReady = false;
					}
				}
				if (!AllMovingPartsReady)
				{
					return;
				}
			}
			FVRFireArmChamber val = CommandoChambers[CurrentChamber];
			val.Fire();
			((FVRFireArm)this).Fire(val, ((FVRFireArm)this).GetMuzzle(), true, 1f, -1f);
			((FVRFireArm)this).FireMuzzleSmoke();
			bool flag = ((FVRFireArm)this).IsTwoHandStabilized();
			bool flag2 = (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null;
			bool flag3 = ((FVRFireArm)this).IsShoulderStabilized();
			((FVRFireArm)this).Recoil(flag, flag2, flag3, (FVRFireArmRecoilProfile)null, 1f);
			((FVRFireArm)this).PlayAudioGunShot(val.GetRound(), GM.CurrentPlayerBody.GetCurrentSoundEnvironment(), 1f);
			if (AlsoPlaysSecondFireSound)
			{
				SM.PlayCoreSound((FVRPooledAudioType)0, SecondFireSound, ((Component)SecondFireSoundPosition).transform.position);
			}
			if (GM.CurrentSceneSettings.IsAmmoInfinite || GM.CurrentPlayerBody.IsInfiniteAmmo)
			{
				val.IsSpent = false;
				val.UpdateProxyDisplay();
			}
			else if (DeletesCartridgeOnFire)
			{
				val.SetRound((FVRFireArmRound)null, false);
			}
			if (UseEnableDisablePerChamberSystem)
			{
				EnableIfCorrespondingChamberIsSpent[CurrentChamber].SetActive(true);
				DisableIfCorrespondingChamberIsSpent[CurrentChamber].SetActive(false);
			}
			CurrentChamber++;
			if (CurrentChamber >= CommandoChambers.Length)
			{
				CurrentChamber = 0;
			}
		}

		public override List<FireArmRoundClass> GetChamberRoundList()
		{
			//IL_003a: Unknown result type (might be due to invalid IL or missing references)
			if (CommandoChambers[0].IsFull && !CommandoChambers[0].IsSpent)
			{
				List<FireArmRoundClass> list = new List<FireArmRoundClass>();
				list.Add(CommandoChambers[0].GetRound().RoundClass);
				return list;
			}
			return null;
		}

		public override void SetLoadedChambers(List<FireArmRoundClass> rounds)
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			FVRFireArmChamber[] commandoChambers = CommandoChambers;
			foreach (FVRFireArmChamber val in commandoChambers)
			{
				if (rounds.Count > 0)
				{
					val.Autochamber(rounds[0]);
				}
			}
		}
	}
	public class DemonadeBouncySounds : MonoBehaviour, IFVRDamageable
	{
		private bool m_hasExploded;

		public Vector2 FuseTimeRange = new Vector2(2.3f, 2.3f);

		public float m_fuseTime = 2.3f;

		public bool ExplodesOnContact = true;

		public string ExplodeOnContactLayerName;

		public List<GameObject> SpawnOnExplode;

		public int IFF;

		public AudioEvent BouncySound;

		public bool ReduceFuseOnBounce = false;

		public float FuseReduction = 1f;

		private int BounceCount = 0;

		private void Start()
		{
			m_fuseTime = Random.Range(FuseTimeRange.x, FuseTimeRange.y);
		}

		private void Update()
		{
			m_fuseTime -= Time.deltaTime;
			if (m_fuseTime <= 0f)
			{
				Explode();
			}
		}

		public void Damage(Damage d)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Invalid comparison between Unknown and I4
			if ((int)d.Class != 2)
			{
				Explode();
			}
		}

		public void Explode()
		{
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Unknown result type (might be due to invalid IL or missing references)
			if (m_hasExploded)
			{
				return;
			}
			m_hasExploded = true;
			for (int i = 0; i < SpawnOnExplode.Count; i++)
			{
				GameObject val = Object.Instantiate<GameObject>(SpawnOnExplode[i], ((Component)this).transform.position, Random.rotation);
				Explosion component = val.GetComponent<Explosion>();
				if ((Object)(object)component != (Object)null)
				{
					component.IFF = IFF;
				}
				ExplosionSound component2 = val.GetComponent<ExplosionSound>();
				if ((Object)(object)component2 != (Object)null)
				{
					component2.IFF = IFF;
				}
			}
			Object.Destroy((Object)(object)((Component)this).gameObject);
		}

		private void OnCollisionEnter(Collision collision)
		{
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			if (!ExplodesOnContact)
			{
				return;
			}
			if ((Object)(object)((ContactPoint)(ref collision.contacts[0])).otherCollider.attachedRigidbody == (Object)null)
			{
				SM.PlayCoreSound((FVRPooledAudioType)10, BouncySound, ((Component)this).transform.position);
				if (ReduceFuseOnBounce)
				{
					m_fuseTime -= FuseReduction;
					BounceCount++;
				}
			}
			else
			{
				string text = LayerMask.LayerToName(((Component)((ContactPoint)(ref collision.contacts[0])).otherCollider).gameObject.layer);
				if (ExplodeOnContactLayerName == text)
				{
					Explode();
				}
			}
		}
	}
	public class DemonadeProximityDetonate : MonoBehaviour
	{
		public MF2_Demonade Demonade;

		public DemonadeBouncySounds DemonadeBouncy;

		public float ActivationDelay = 1f;

		private float m_timetoDelay = 0f;

		private bool isArmed = false;

		private void Update()
		{
			if (m_timetoDelay < ActivationDelay)
			{
				m_timetoDelay += Time.deltaTime;
			}
			if (m_timetoDelay >= ActivationDelay)
			{
				isArmed = true;
			}
		}

		private void OnTriggerEnter(Collider other)
		{
			if (isArmed)
			{
				string text = LayerMask.LayerToName(((Component)other).gameObject.layer);
				if ((Object)(object)Demonade != (Object)null && Demonade.ExplodeOnContactLayerName == text)
				{
					Demonade.Explode();
				}
				if ((Object)(object)DemonadeBouncy != (Object)null && DemonadeBouncy.ExplodeOnContactLayerName == text)
				{
					DemonadeBouncy.Explode();
				}
			}
		}
	}
	public class DisableIfCurrentMagIsBeltBox : MonoBehaviour
	{
		public FVRFireArm Firearm;

		public GameObject GameObjectToDisable;

		private void Update()
		{
			GameObjectToDisable.SetActive(true);
		}
	}
	public class DoubleBarrelLeverAction : FVRFireArm
	{
		public enum ZPos
		{
			Forward,
			Middle,
			Rear
		}

		[Serializable]
		public class LeverActuatedPiece
		{
			public Transform Piece;

			public Vector3 PosBack;

			public Vector3 PosForward;

			public InterpStyle InterpStyle;

			public ActuationType ActuationType;
		}

		public enum ActuationType
		{
			Lever,
			Hammer
		}

		[Header("LeverAction Config")]
		public FVRFireArmChamber Chamber;

		public bool UsesSecondChamber;

		public FVRFireArmChamber Chamber2;

		public Transform SecondEjectionSpot;

		public Transform SecondMuzzle;

		private bool m_isHammerCocked2;

		private bool m_isSecondaryMuzzlePos;

		public Transform Lever;

		public Transform LeverRoot;

		public Transform Hammer;

		public Transform LoadingGate;

		public Transform Trigger;

		public Vector2 TriggerRotRange;

		public FVRAlternateGrip ForeGrip;

		public Vector2 LeverAngleRange = new Vector2(-68f, 0f);

		public Vector2 HammerAngleRange = new Vector2(-36f, 0f);

		public Vector2 LoadingGateAngleRange = new Vector2(-24f, 0f);

		public Vector3 EjectionDir = new Vector3(0f, 2f, 0f);

		public Vector3 EjectionSpin = new Vector3(80f, 0f, 0f);

		private bool m_isLeverReleasePressed;

		private float m_curLeverRot;

		private float m_tarLeverRot;

		private float m_leverRotSpeed = 700f;

		private bool m_isActionMovingForward;

		private ZPos m_curLeverPos = (ZPos)2;

		private ZPos m_lastLeverPos = (ZPos)2;

		private FVRFirearmMovingProxyRound m_proxy;

		private FVRFirearmMovingProxyRound m_proxy2;

		[Header("Round Positions Config")]
		public Transform ReceiverLowerPathForward;

		public Transform ReceiverLowerPathRearward;

		public Transform ReceiverUpperPathForward;

		public Transform ReceiverUpperPathRearward;

		public Transform ReceiverEjectionPathForward;

		public Transform ReceiverEjectionPathRearward;

		public Transform ReceiverEjectionPoint;

		public bool GrabsRoundFromMagOnBoltForward;

		private bool m_isHammerCocked;

		[Header("Spinning Config")]
		public Transform PoseSpinHolder;

		public bool CanSpin;

		private bool m_isSpinning;

		public LeverActuatedPiece[] ActuatedPieces;

		private bool useLinearRacking = true;

		private float baseDistance = 1f;

		private float BaseAngleOffset;

		private bool m_wasLeverLocked;

		private Vector3 m_baseSpinPosition = Vector3.zero;

		private float curDistanceBetweenGrips = 1f;

		private float lastDistanceBetweenGrips = -1f;

		private float m_rackingDisplacement;

		private float xSpinRot;

		private float xSpinVel;

		public bool IsHammerCocked => m_isHammerCocked;

		public override void Awake()
		{
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Expected O, but got Unknown
			//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			((FVRFireArm)this).Awake();
			base.FChambers.Add(Chamber);
			if (UsesSecondChamber && (Object)(object)Chamber2 != (Object)null)
			{
				base.FChambers.Add(Chamber2);
			}
			GameObject val = new GameObject("m_proxyRound");
			m_proxy = val.AddComponent<FVRFirearmMovingProxyRound>();
			m_proxy.Init(((Component)this).transform);
			if (UsesSecondChamber)
			{
				GameObject val2 = new GameObject("m_proxyRound2");
				m_proxy2 = val2.AddComponent<FVRFirearmMovingProxyRound>();
				m_proxy2.Init(((Component)this).transform);
			}
			m_baseSpinPosition = PoseSpinHolder.localPosition;
		}

		public override Transform GetMuzzle()
		{
			if (!UsesSecondChamber)
			{
				return ((FVRFireArm)this).GetMuzzle();
			}
			if (m_isSecondaryMuzzlePos)
			{
				return SecondMuzzle;
			}
			return base.MuzzlePos;
		}

		public override void BeginInteraction(FVRViveHand hand)
		{
			((FVRFireArm)this).BeginInteraction(hand);
			SetBaseHandAngle(hand);
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Invalid comparison between Unknown and I4
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).UpdateInteraction(hand);
			UpdateLever();
			Trigger.localEulerAngles = new Vector3(Mathf.Lerp(TriggerRotRange.x, TriggerRotRange.y, hand.Input.TriggerFloat), 0f, 0f);
			if (hand.Input.TriggerDown && !((FVRPhysicalObject)this).IsAltHeld && (int)m_curLeverPos == 2 && ((FVRInteractiveObject)this).m_hasTriggeredUpSinceBegin && (m_isHammerCocked || m_isHammerCocked2))
			{
				Fire();
			}
			float num = Mathf.InverseLerp(LeverAngleRange.y, LeverAngleRange.x, m_curLeverRot);
			if ((Object)(object)Hammer != (Object)null)
			{
				if (m_isHammerCocked)
				{
					Hammer.localEulerAngles = new Vector3(HammerAngleRange.x, 0f, 0f);
				}
				else
				{
					Hammer.localEulerAngles = new Vector3(Mathf.Lerp(HammerAngleRange.y, HammerAngleRange.x, num), 0f, 0f);
				}
			}
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			Trigger.localEulerAngles = new Vector3(0f, 0f, 0f);
			((FVRFireArm)this).EndInteraction(hand);
		}

		private void SetBaseHandAngle(FVRViveHand hand)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = Vector3.ProjectOnPlane(((FVRInteractiveObject)this).m_hand.PoseOverride.forward, LeverRoot.right);
			Vector3 normalized = ((Vector3)(ref val)).normalized;
			Vector3 forward = LeverRoot.forward;
			float baseAngleOffset = Mathf.Atan2(Vector3.Dot(LeverRoot.right, Vector3.Cross(forward, normalized)), Vector3.Dot(forward, normalized)) * 57.29578f;
			BaseAngleOffset = baseAngleOffset;
		}

		private void UpdateLever()
		{
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0105: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Invalid comparison between Unknown and I4
			//IL_0195: Unknown result type (might be due to invalid IL or missing references)
			//IL_019b: Invalid comparison between Unknown and I4
			//IL_020d: Unknown result type (might be due to invalid IL or missing references)
			//IL_04e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_050f: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_03bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_03c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_03c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_03ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_03d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_03db: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_03ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_03f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_025e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0273: Unknown result type (might be due to invalid IL or missing references)
			//IL_0592: Unknown result type (might be due to invalid IL or missing references)
			//IL_0560: Unknown result type (might be due to invalid IL or missing references)
			//IL_0566: Invalid comparison between Unknown and I4
			//IL_052a: Unknown result type (might be due to invalid IL or missing references)
			//IL_051c: Unknown result type (might be due to invalid IL or missing references)
			//IL_05a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_05a6: Invalid comparison between Unknown and I4
			//IL_057c: Unknown result type (might be due to invalid IL or missing references)
			//IL_056e: Unknown result type (might be due to invalid IL or missing references)
			//IL_06cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_05ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_05b2: Invalid comparison between Unknown and I4
			//IL_06d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0334: Unknown result type (might be due to invalid IL or missing references)
			//IL_0339: Unknown result type (might be due to invalid IL or missing references)
			//IL_0344: Unknown result type (might be due to invalid IL or missing references)
			//IL_034e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0353: Unknown result type (might be due to invalid IL or missing references)
			//IL_098e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0994: Invalid comparison between Unknown and I4
			//IL_0a5f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0a65: Invalid comparison between Unknown and I4
			//IL_099a: Unknown result type (might be due to invalid IL or missing references)
			//IL_09a0: Invalid comparison between Unknown and I4
			//IL_0a6b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0cbd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c08: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c13: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c1a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c35: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c40: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c47: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b6f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b7a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b81: Unknown result type (might be due to invalid IL or missing references)
			//IL_0b9c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0ba7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0bae: Unknown result type (might be due to invalid IL or missing references)
			//IL_076f: Unknown result type (might be due to invalid IL or missing references)
			//IL_077a: Unknown result type (might be due to invalid IL or missing references)
			//IL_078a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0795: Unknown result type (might be due to invalid IL or missing references)
			//IL_07a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_07aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_07b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_07c5: Unknown result type (might be due to invalid IL or missing references)
			//IL_07ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_07d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_07e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_07f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0800: Unknown result type (might be due to invalid IL or missing references)
			//IL_0805: Unknown result type (might be due to invalid IL or missing references)
			//IL_0810: Unknown result type (might be due to invalid IL or missing references)
			//IL_0820: Unknown result type (might be due to invalid IL or missing references)
			//IL_0825: Unknown result type (might be due to invalid IL or missing references)
			//IL_0830: Unknown result type (might be due to invalid IL or missing references)
			//IL_083b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0cea: Unknown result type (might be due to invalid IL or missing references)
			//IL_0cf5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0cfc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d17: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d22: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d29: Unknown result type (might be due to invalid IL or missing references)
			//IL_0c7e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0be5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0dac: Unknown result type (might be due to invalid IL or missing references)
			//IL_0db2: Invalid comparison between Unknown and I4
			//IL_0d61: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d6c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d73: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d8e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0d99: Unknown result type (might be due to invalid IL or missing references)
			//IL_0da0: Unknown result type (might be due to invalid IL or missing references)
			//IL_089c: Unknown result type (might be due to invalid IL or missing references)
			//IL_08a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_08b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_08c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_08d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_08d7: Unknown result type (might be due to invalid IL or missing references)
			//IL_08e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_08f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_08f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0902: Unknown result type (might be due to invalid IL or missing references)
			//IL_0912: Unknown result type (might be due to invalid IL or missing references)
			//IL_091d: Unknown result type (might be due to invalid IL or missing references)
			//IL_092d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0932: Unknown result type (might be due to invalid IL or missing references)
			//IL_093d: Unknown result type (might be due to invalid IL or missing references)
			//IL_094d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0952: Unknown result type (might be due to invalid IL or missing references)
			//IL_095d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0968: Unknown result type (might be due to invalid IL or missing references)
			//IL_0df5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0dfb: Invalid comparison between Unknown and I4
			//IL_0e44: Unknown result type (might be due to invalid IL or missing references)
			//IL_0edb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0ee0: Unknown result type (might be due to invalid IL or missing references)
			//IL_0ea3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0eb1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0eb8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0e66: Unknown result type (might be due to invalid IL or missing references)
			//IL_0e74: Unknown result type (might be due to invalid IL or missing references)
			//IL_0e7b: Unknown result type (might be due to invalid IL or missing references)
			bool flag = false;
			bool flag2 = false;
			if (((FVRInteractiveObject)this).IsHeld)
			{
				if (((FVRInteractiveObject)this).m_hand.IsInStreamlinedMode)
				{
					flag = ((FVRInteractiveObject)this).m_hand.Input.BYButtonPressed;
					flag2 = ((FVRInteractiveObject)this).m_hand.Input.BYButtonUp;
				}
				else
				{
					flag = ((FVRInteractiveObject)this).m_hand.Input.TouchpadPressed;
					flag2 = ((FVRInteractiveObject)this).m_hand.Input.TouchpadUp;
				}
			}
			m_isLeverReleasePressed = false;
			bool flag3 = false;
			if (!((FVRPhysicalObject)this).IsAltHeld && (Object)(object)((FVRInteractiveObject)ForeGrip).m_hand != (Object)null)
			{
				if (((FVRInteractiveObject)ForeGrip).m_hand.Input.TriggerPressed && ((FVRInteractiveObject)ForeGrip).m_hasTriggeredUpSinceBegin && (int)GM.Options.ControlOptions.LongGunSnipingAssist != 1)
				{
					flag3 = true;
				}
				m_isLeverReleasePressed = true;
				curDistanceBetweenGrips = Vector3.Distance(((FVRInteractiveObject)this).m_hand.PalmTransform.position, ((FVRInteractiveObject)((FVRPhysicalObject)this).AltGrip).m_hand.PalmTransform.position);
				if (lastDistanceBetweenGrips < 0f)
				{
					lastDistanceBetweenGrips = curDistanceBetweenGrips;
				}
			}
			else
			{
				lastDistanceBetweenGrips = -1f;
			}
			m_isSpinning = false;
			if (!((FVRPhysicalObject)this).IsAltHeld && CanSpin && flag)
			{
				m_isSpinning = true;
			}
			bool flag4 = false;
			if ((m_isHammerCocked || m_isHammerCocked2) && !m_isSpinning && (int)m_curLeverPos == 2)
			{
				flag4 = true;
			}
			if (flag3)
			{
				flag4 = false;
			}
			if ((Object)(object)((FVRPhysicalObject)this).AltGrip == (Object)null && !((FVRPhysicalObject)this).IsAltHeld)
			{
				flag4 = true;
			}
			if (flag4 && useLinearRacking)
			{
				SetBaseHandAngle(((FVRInteractiveObject)this).m_hand);
			}
			m_wasLeverLocked = flag4;
			if (flag2)
			{
				m_tarLeverRot = 0f;
				PoseSpinHolder.localPosition = m_baseSpinPosition;
				lastDistanceBetweenGrips = curDistanceBetweenGrips;
				m_rackingDisplacement = 0f;
			}
			else if (m_isLeverReleasePressed && !flag4)
			{
				if (useLinearRacking)
				{
					curDistanceBetweenGrips = Vector3.Distance(((FVRInteractiveObject)this).m_hand.PalmTransform.position, ((FVRInteractiveObject)((FVRPhysicalObject)this).AltGrip).m_hand.PalmTransform.position);
					if (curDistanceBetweenGrips < lastDistanceBetweenGrips)
					{
						float num = lastDistanceBetweenGrips - curDistanceBetweenGrips;
						m_rackingDisplacement += num;
					}
					else
					{
						float num2 = curDistanceBetweenGrips - lastDistanceBetweenGrips;
						m_rackingDisplacement -= num2;
					}
					m_rackingDisplacement = Mathf.Clamp(m_rackingDisplacement, 0f, 0.04f);
					if (m_rackingDisplacement < 0.005f)
					{
						m_rackingDisplacement = 0f;
					}
					if (m_rackingDisplacement > 0.035f)
					{
						m_rackingDisplacement = 0.04f;
					}
					PoseSpinHolder.localPosition = m_baseSpinPosition + Vector3.forward * m_rackingDisplacement * 2f;
					m_tarLeverRot = Mathf.Lerp(LeverAngleRange.y, LeverAngleRange.x, m_rackingDisplacement * 25f);
					lastDistanceBetweenGrips = curDistanceBetweenGrips;
				}
				else
				{
					Vector3 val = Vector3.ProjectOnPlane(((FVRInteractiveObject)this).m_hand.PoseOverride.forward, LeverRoot.right);
					Vector3 normalized = ((Vector3)(ref val)).normalized;
					Vector3 forward = LeverRoot.forward;
					float num3 = Mathf.Atan2(Vector3.Dot(LeverRoot.right, Vector3.Cross(forward, normalized)), Vector3.Dot(forward, normalized)) * 57.29578f;
					num3 -= BaseAngleOffset;
					num3 *= 3f;
					num3 = Mathf.Clamp(num3, LeverAngleRange.x, LeverAngleRange.y);
					m_tarLeverRot = num3;
				}
			}
			else if (m_isSpinning)
			{
				float num4 = Mathf.Clamp(((Vector3)(ref ((FVRInteractiveObject)this).m_hand.Input.VelLinearWorld)).magnitude - 1f, 0f, 3f);
				float num5 = num4 * 120f;
				float num6 = Mathf.Repeat(Mathf.Abs(xSpinRot), 360f);
				num5 = Mathf.Clamp(num5, 0f, num6 * 0.5f);
				m_tarLeverRot = Mathf.Clamp(0f - num5, LeverAngleRange.x, LeverAngleRange.y);
				PoseSpinHolder.localPosition = m_baseSpinPosition;
			}
			if (Mathf.Abs(m_curLeverRot - LeverAngleRange.y) < 1f)
			{
				if ((int)m_lastLeverPos == 0)
				{
					m_curLeverPos = (ZPos)1;
				}
				else
				{
					m_curLeverPos = (ZPos)2;
					base.IsBreachOpenForGasOut = false;
				}
			}
			else if (Mathf.Abs(m_curLeverRot - LeverAngleRange.x) < 1f)
			{
				if ((int)m_lastLeverPos == 2)
				{
					m_curLeverPos = (ZPos)1;
				}
				else
				{
					m_curLeverPos = (ZPos)0;
					base.IsBreachOpenForGasOut = true;
				}
			}
			else
			{
				m_curLeverPos = (ZPos)1;
				base.IsBreachOpenForGasOut = true;
			}
			if ((int)m_curLeverPos == 2 && (int)m_lastLeverPos != 2)
			{
				m_tarLeverRot = LeverAngleRange.y;
				m_curLeverRot = LeverAngleRange.y;
				if (m_isActionMovingForward && m_proxy.IsFull && !Chamber.IsFull)
				{
					((FVRInteractiveObject)this).m_hand.Buzz(((FVRInteractiveObject)this).m_hand.Buzzer.Buzz_OnHoverInteractive);
					Chamber.SetRound(m_proxy.Round, false);
					m_proxy.ClearProxy();
					((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)10, 1f);
				}
				else
				{
					((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)41, 1f);
				}
				if (UsesSecondChamber && m_isActionMovingForward && m_proxy2.IsFull && !Chamber2.IsFull)
				{
					Chamber2.SetRound(m_proxy2.Round, false);
					m_proxy2.ClearProxy();
				}
				m_isActionMovingForward = false;
			}
			else if ((int)m_curLeverPos == 0 && (int)m_lastLeverPos != 0)
			{
				m_tarLeverRot = LeverAngleRange.x;
				m_curLeverRot = LeverAngleRange.x;
				m_isHammerCocked = true;
				if (UsesSecondChamber)
				{
					m_isHammerCocked2 = true;
				}
				((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)7, 1f);
				if (!m_isActionMovingForward && Chamber.IsFull)
				{
					((FVRInteractiveObject)this).m_hand.Buzz(((FVRInteractiveObject)this).m_hand.Buzzer.Buzz_OnHoverInteractive);
					Chamber.EjectRound(ReceiverEjectionPoint.position, ((Component)this).transform.right * EjectionDir.x + ((Component)this).transform.up * EjectionDir.y + ((Component)this).transform.forward * EjectionDir.z, ((Component)this).transform.right * EjectionSpin.x + ((Component)this).transform.up * EjectionSpin.y + ((Component)this).transform.forward * EjectionSpin.z, ReceiverEjectionPoint.position, ReceiverEjectionPoint.rotation, false);
					((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)11, 1f);
				}
				else
				{
					((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)40, 1f);
				}
				if (UsesSecondChamber && !m_isActionMovingForward && Chamber2.IsFull)
				{
					Chamber2.EjectRound(SecondEjectionSpot.position, ((Component)this).transform.right * EjectionDir.x + ((Component)this).transform.up * EjectionDir.y + ((Component)this).transform.forward * EjectionDir.z, ((Component)this).transform.right * EjectionSpin.x + ((Component)this).transform.up * EjectionSpin.y + ((Component)this).transform.forward * EjectionSpin.z, ReceiverEjectionPoint.position, ReceiverEjectionPoint.rotation, false);
				}
				m_isActionMovingForward = true;
			}
			else if (!GrabsRoundFromMagOnBoltForward && (int)m_curLeverPos == 1 && (int)m_lastLeverPos == 2)
			{
				if ((Object)(object)base.Magazine != (Object)null && !m_proxy.IsFull && base.Magazine.HasARound())
				{
					GameObject fromPrefabReference = base.Magazine.RemoveRound(false);
					m_proxy.SetFromPrefabReference(fromPrefabReference);
				}
				if (UsesSecondChamber && (Object)(object)base.Magazine != (Object)null && !m_proxy2.IsFull && base.Magazine.HasARound())
				{
					GameObject fromPrefabReference2 = base.Magazine.RemoveRound(false);
					m_proxy2.SetFromPrefabReference(fromPrefabReference2);
				}
			}
			else if (GrabsRoundFromMagOnBoltForward && (int)m_curLeverPos == 1 && (int)m_lastLeverPos == 0)
			{
				if ((Object)(object)base.Magazine != (Object)null && !m_proxy.IsFull && base.Magazine.HasARound())
				{
					GameObject fromPrefabReference3 = base.Magazine.RemoveRound(false);
					m_proxy.SetFromPrefabReference(fromPrefabReference3);
				}
				if (UsesSecondChamber && (Object)(object)base.Magazine != (Object)null && !m_proxy2.IsFull && base.Magazine.HasARound())
				{
					GameObject fromPrefabReference4 = base.Magazine.RemoveRound(false);
					m_proxy2.SetFromPrefabReference(fromPrefabReference4);
				}
			}
			float num7 = Mathf.InverseLerp(LeverAngleRange.y, LeverAngleRange.x, m_curLeverRot);
			if (m_proxy.IsFull)
			{
				if (m_isActionMovingForward)
				{
					m_proxy.ProxyRound.position = Vector3.Lerp(ReceiverUpperPathForward.position, ReceiverUpperPathRearward.position, num7);
					m_proxy.ProxyRound.rotation = Quaternion.Slerp(ReceiverUpperPathForward.rotation, ReceiverUpperPathRearward.rotation, num7);
					if ((Object)(object)LoadingGate != (Object)null)
					{
						LoadingGate.localEulerAngles = new Vector3(LoadingGateAngleRange.x, 0f, 0f);
					}
				}
				else
				{
					m_proxy.ProxyRound.position = Vector3.Lerp(ReceiverLowerPathForward.position, ReceiverLowerPathRearward.position, num7);
					m_proxy.ProxyRound.rotation = Quaternion.Slerp(ReceiverLowerPathForward.rotation, ReceiverLowerPathRearward.rotation, num7);
					if ((Object)(object)LoadingGate != (Object)null)
					{
						LoadingGate.localEulerAngles = new Vector3(LoadingGateAngleRange.y, 0f, 0f);
					}
				}
			}
			else if ((Object)(object)LoadingGate != (Object)null)
			{
				LoadingGate.localEulerAngles = new Vector3(LoadingGateAngleRange.y, 0f, 0f);
			}
			if (Chamber.IsFull)
			{
				Chamber.ProxyRound.position = Vector3.Lerp(ReceiverEjectionPathForward.position, ReceiverEjectionPathRearward.position, num7);
				Chamber.ProxyRound.rotation = Quaternion.Slerp(ReceiverEjectionPathForward.rotation, ReceiverEjectionPathRearward.rotation, num7);
			}
			if (UsesSecondChamber && Chamber2.IsFull)
			{
				Chamber2.ProxyRound.position = Vector3.Lerp(ReceiverEjectionPathForward.position, ReceiverEjectionPathRearward.position, num7);
				Chamber2.ProxyRound.rotation = Quaternion.Slerp(ReceiverEjectionPathForward.rotation, ReceiverEjectionPathRearward.rotation, num7);
			}
			if ((int)m_curLeverPos != 2 && !m_proxy.IsFull)
			{
				Chamber.IsAccessible = true;
			}
			else
			{
				Chamber.IsAccessible = false;
			}
			if (UsesSecondChamber)
			{
				if ((int)m_curLeverPos != 2 && !m_proxy2.IsFull)
				{
					Chamber2.IsAccessible = true;
				}
				else
				{
					Chamber2.IsAccessible = false;
				}
			}
			for (int i = 0; i < ActuatedPieces.Length; i++)
			{
				if ((int)ActuatedPieces[i].InterpStyle == 0)
				{
					ActuatedPieces[i].Piece.localPosition = Vector3.Lerp(ActuatedPieces[i].PosBack, ActuatedPieces[i].PosForward, num7);
				}
				else
				{
					ActuatedPieces[i].Piece.localEulerAngles = Vector3.Lerp(ActuatedPieces[i].PosBack, ActuatedPieces[i].PosForward, num7);
				}
			}
			m_lastLeverPos = m_curLeverPos;
		}

		private void Fire()
		{
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			if (m_isHammerCocked)
			{
				m_isHammerCocked = false;
			}
			else if (m_isHammerCocked2)
			{
				m_isHammerCocked2 = false;
			}
			((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
			bool flag = false;
			bool flag2 = true;
			if (Chamber.Fire())
			{
				flag = true;
				flag2 = true;
				m_isSecondaryMuzzlePos = false;
			}
			else if (UsesSecondChamber && Chamber2.Fire())
			{
				flag = true;
				flag2 = false;
				m_isSecondaryMuzzlePos = true;
			}
			if (flag)
			{
				if (flag2)
				{
					((FVRFireArm)this).Fire(Chamber, ((FVRFireArm)this).GetMuzzle(), true, 1f, -1f);
				}
				else
				{
					((FVRFireArm)this).Fire(Chamber2, SecondMuzzle, true, 1f, -1f);
				}
				((FVRFireArm)this).FireMuzzleSmoke();
				bool flag3 = ((FVRFireArm)this).IsTwoHandStabilized();
				bool flag4 = (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null;
				bool flag5 = ((FVRFireArm)this).IsShoulderStabilized();
				((FVRFireArm)this).Recoil(flag3, flag4, flag5, (FVRFireArmRecoilProfile)null, 1f);
				if (flag2)
				{
					((FVRFireArm)this).PlayAudioGunShot(Chamber.GetRound(), GM.CurrentPlayerBody.GetCurrentSoundEnvironment(), 1f);
				}
				else
				{
					((FVRFireArm)this).PlayAudioGunShot(Chamber2.GetRound(), GM.CurrentPlayerBody.GetCurrentSoundEnvironment(), 1f);
				}
			}
		}

		public override void FVRFixedUpdate()
		{
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			((FVRFireArm)this).FVRFixedUpdate();
			m_curLeverRot = Mathf.MoveTowards(m_curLeverRot, m_tarLeverRot, m_leverRotSpeed * Time.deltaTime);
			Lever.localEulerAngles = new Vector3(m_curLeverRot, 0f, 0f);
			UpdateSpinning();
		}

		private void UpdateSpinning()
		{
			//IL_025e: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0074: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_0200: Unknown result type (might be due to invalid IL or missing references)
			//IL_0119: Unknown result type (might be due to invalid IL or missing references)
			//IL_011e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0167: Unknown result type (might be due to invalid IL or missing references)
			//IL_016c: Unknown result type (might be due to invalid IL or missing references)
			if (!((FVRInteractiveObject)this).IsHeld || ((FVRPhysicalObject)this).IsAltHeld || (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null)
			{
				m_isSpinning = false;
			}
			if (m_isSpinning)
			{
				Vector3 val = Vector3.zero;
				if ((Object)(object)((FVRInteractiveObject)this).m_hand != (Object)null)
				{
					val = ((FVRInteractiveObject)this).m_hand.Input.VelLinearWorld;
				}
				float num = Vector3.Dot(((Vector3)(ref val)).normalized, ((Component)this).transform.up);
				num = Mathf.Clamp(num, 0f - ((Vector3)(ref val)).magnitude, ((Vector3)(ref val)).magnitude);
				if (Mathf.Abs(xSpinVel) < 90f)
				{
					xSpinVel += num * Time.deltaTime * 600f;
				}
				else if (Mathf.Sign(num) == Mathf.Sign(xSpinVel))
				{
					xSpinVel += num * Time.deltaTime * 600f;
				}
				if (Mathf.Abs(xSpinVel) < 90f)
				{
					if (Vector3.Dot(((Component)this).transform.up, Vector3.down) >= 0f && Mathf.Sign(xSpinVel) == 1f)
					{
						xSpinVel += Time.deltaTime * 50f;
					}
					if (Vector3.Dot(((Component)this).transform.up, Vector3.down) < 0f && Mathf.Sign(xSpinVel) == -1f)
					{
						xSpinVel -= Time.deltaTime * 50f;
					}
				}
				xSpinVel = Mathf.Clamp(xSpinVel, -200f, 200f);
				xSpinRot += xSpinVel * Time.deltaTime * 5f;
				PoseSpinHolder.localEulerAngles = new Vector3(xSpinRot, 0f, 0f);
				xSpinVel = Mathf.Lerp(xSpinVel, 0f, Time.deltaTime * 0.6f);
			}
			else
			{
				xSpinRot = 0f;
				xSpinVel = 0f;
				PoseSpinHolder.localEulerAngles = new Vector3(xSpinRot, 0f, 0f);
			}
		}

		public override List<FireArmRoundClass> GetChamberRoundList()
		{
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			if (Chamber.IsFull && !Chamber.IsSpent)
			{
				List<FireArmRoundClass> list = new List<FireArmRoundClass>();
				list.Add(Chamber.GetRound().RoundClass);
				return list;
			}
			return null;
		}

		public override void SetLoadedChambers(List<FireArmRoundClass> rounds)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			if (rounds.Count > 0)
			{
				Chamber.Autochamber(rounds[0]);
			}
		}
	}
	public class Epoch : FVRFireArm
	{
		[Header("Epoch Component Params")]
		public GameObject UnchargedBolt;

		public GameObject ChargedBolt;

		private bool HasRound = false;

		[Header("Epoch Trigger Params")]
		public float TriggerBreakPoint;

		public Transform Trigger;

		public float Trigger_ForwardValue;

		public float Trigger_RearwardValue;

		public Axis TriggerAxis;

		public InterpStyle TriggerInterpStyle = (InterpStyle)1;

		private float TriggerHeldStartTime = 0f;

		public float SafeHoldTime = 1f;

		public float MaxUnsafeHoldTime = 3f;

		public GameObject[] SelfDestructPrefabs;

		private float m_triggerFloat;

		private bool IsChargedToPowerful = false;

		private float ManipulationFactor = 0f;

		private float ManipulationFactor2 = 0f;

		private bool HasStartedCharging = false;

		[Header("Epoch Visual Params")]
		public ParticleSystem ChargingParticles;

		public ParticleSystem ChargedParticles;

		public ParticleSystem FiringParticles;

		public int NumberOfParticles;

		public Transform MainChargeBars;

		public Vector2 YScaleMainSafe;

		public Vector2 YScaleMainUnsafe;

		public Transform OpticChargeBar;

		public Vector2 YScaleOptic;

		public Vector2 YScaleOpticUnsafe;

		[Header("Epoch Audio Params")]
		public FVRTailSoundClass TailClass = (FVRTailSoundClass)8;

		public AudioEvent ChargingClip;

		public AudioEvent FullyChargedClip;

		public AudioSource ChargeLoopAudio;

		private bool HasPlayedFullyChargedSound = false;

		public float MaxChargeLoopPitch = 1.5f;

		private void Start()
		{
			ChargeLoopAudio.Stop();
			ChargingParticles.Stop();
			ChargedParticles.Stop();
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			((FVRFireArm)this).EndInteraction(hand);
			ManipulationFactor = 0f;
			ManipulationFactor2 = 0f;
			if (ChargingParticles.isPlaying)
			{
				ChargingParticles.Stop();
			}
			if (ChargedParticles.isPlaying)
			{
				ChargedParticles.Stop();
			}
			if (ChargeLoopAudio.isPlaying)
			{
				ChargeLoopAudio.Stop();
			}
			HasPlayedFullyChargedSound = false;
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_021b: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).UpdateInteraction(hand);
			m_triggerFloat = hand.Input.TriggerFloat;
			if (IsChargedToPowerful && !ChargeLoopAudio.isPlaying)
			{
				ChargeLoopAudio.Play();
			}
			if (!IsChargedToPowerful && ChargeLoopAudio.isPlaying)
			{
				ChargeLoopAudio.Stop();
			}
			if ((Object)(object)Trigger != (Object)null)
			{
				((FVRPhysicalObject)this).SetAnimatedComponent(Trigger, Mathf.Lerp(Trigger_ForwardValue, Trigger_RearwardValue, m_triggerFloat), TriggerInterpStyle, TriggerAxis);
			}
			HasRound = true;
			EpochMagazine epochMagazine = (EpochMagazine)(object)base.Magazine;
			if ((Object)(object)epochMagazine == (Object)null || epochMagazine.NumOfRoundsRemaining == 0)
			{
				HasRound = false;
			}
			if (!((FVRPhysicalObject)this).IsAltHeld && m_triggerFloat >= TriggerBreakPoint && !HasStartedCharging && HasRound)
			{
				HasStartedCharging = true;
				TriggerHeldStartTime = Time.time;
				IsChargedToPowerful = false;
				ManipulationFactor = 0f;
				SM.PlayCoreSound((FVRPooledAudioType)0, ChargingClip, ((Component)this).transform.position);
			}
			if (!((FVRPhysicalObject)this).IsAltHeld && m_triggerFloat >= TriggerBreakPoint)
			{
				float num = Time.time - TriggerHeldStartTime;
				if (num < SafeHoldTime)
				{
					ManipulationFactor = Mathf.Clamp01(num / SafeHoldTime);
				}
				if (num >= SafeHoldTime)
				{
					ManipulationFactor = 1f;
					IsChargedToPowerful = true;
					if (!HasPlayedFullyChargedSound)
					{
						SM.PlayCoreSound((FVRPooledAudioType)0, FullyChargedClip, ((Component)this).transform.position);
						HasPlayedFullyChargedSound = true;
					}
				}
				if (num >= SafeHoldTime && num < MaxUnsafeHoldTime)
				{
					if (!HasPlayedFullyChargedSound)
					{
						SM.PlayCoreSound((FVRPooledAudioType)0, FullyChargedClip, ((Component)this).transform.position);
						HasPlayedFullyChargedSound = true;
					}
					ManipulationFactor = 1f;
					IsChargedToPowerful = true;
					ManipulationFactor2 = Mathf.Clamp01((num - SafeHoldTime) / (MaxUnsafeHoldTime - SafeHoldTime));
					ChargeLoopAudio.pitch = 1f + ManipulationFactor2 * MaxChargeLoopPitch;
				}
				if (num >= MaxUnsafeHoldTime)
				{
					SelfDestruct(hand);
				}
				if (!ChargingParticles.isPlaying)
				{
					ChargingParticles.Play();
				}
			}
			if (m_triggerFloat < TriggerBreakPoint && IsChargedToPowerful && !((FVRPhysicalObject)this).IsAltHeld)
			{
				Fire();
				IsChargedToPowerful = false;
				ManipulationFactor = 0f;
				ManipulationFactor2 = 0f;
				FiringParticles.Emit(NumberOfParticles);
				ChargingParticles.Stop();
				HasPlayedFullyChargedSound = false;
			}
			if (m_triggerFloat < TriggerBreakPoint && !IsChargedToPowerful)
			{
				ManipulationFactor = 0f;
				if (ChargingParticles.isPlaying)
				{
					ChargingParticles.Stop();
				}
				HasPlayedFullyChargedSound = false;
				HasStartedCharging = false;
				TriggerHeldStartTime = Time.time;
			}
			UpdateAnimatedParts();
		}

		public void UpdateAnimatedParts()
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			float num = YScaleMainSafe.x - YScaleMainSafe.y;
			float num2 = YScaleMainUnsafe.x - YScaleMainUnsafe.y;
			Vector3 localScale = ((Component)MainChargeBars).transform.localScale;
			localScale.y = 1f - (ManipulationFactor * num + ManipulationFactor2 * num2);
			((Component)MainChargeBars).transform.localScale = localScale;
			float num3 = YScaleOptic.x - YScaleOptic.y;
			float num4 = YScaleOpticUnsafe.x - YScaleOpticUnsafe.y;
			Vector3 localScale2 = ((Component)OpticChargeBar).transform.localScale;
			localScale2.y = 1f - (num3 * ManipulationFactor + ManipulationFactor2 * num4);
			((Component)OpticChargeBar).transform.localScale = localScale2;
			if (IsChargedToPowerful && !ChargedParticles.isPlaying)
			{
				ChargedParticles.Play();
			}
			if (!IsChargedToPowerful && ChargedParticles.isPlaying)
			{
				ChargedParticles.Stop();
			}
		}

		public void Fire()
		{
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = null;
			if (IsChargedToPowerful)
			{
				val = Object.Instantiate<GameObject>(UnchargedBolt, ((FVRFireArm)this).GetMuzzle().position, ((FVRFireArm)this).GetMuzzle().rotation);
			}
			if (!IsChargedToPowerful)
			{
				val = Object.Instantiate<GameObject>(ChargedBolt, ((FVRFireArm)this).GetMuzzle().position, ((FVRFireArm)this).GetMuzzle().rotation);
			}
			BallisticProjectile component = val.GetComponent<BallisticProjectile>();
			component.Fire(val.transform.forward, (FVRFireArm)(object)this);
			HasPlayedFullyChargedSound = false;
			((FVRFireArm)this).FireMuzzleSmoke();
			bool flag = ((FVRFireArm)this).IsTwoHandStabilized();
			bool flag2 = (Object)(object)((FVRPhysicalObject)this).AltGrip != (Object)null;
			bool flag3 = ((FVRFireArm)this).IsShoulderStabilized();
			((FVRFireArm)this).Recoil(flag, flag2, flag3, (FVRFireArmRecoilProfile)null, 1f);
			base.m_pool_shot.PlayClip(base.AudioClipSet.Shots_Main, base.MuzzlePos.position, (AudioMixerGroup)null);
			base.m_pool_tail.PlayClipPitchOverride(SM.GetTailSet(TailClass, GM.CurrentPlayerBody.GetCurrentSoundEnvironment()), ((FVRFireArm)this).GetMuzzle().position, base.AudioClipSet.TailPitchMod_Main, (AudioMixerGroup)null);
			if (GM.CurrentSceneSettings.IsAmmoInfinite || GM.CurrentPlayerBody.IsInfiniteAmmo)
			{
				EpochMagazine epochMagazine = (EpochMagazine)(object)base.Magazine;
				epochMagazine.NumOfRoundsRemaining++;
			}
			HasStartedCharging = false;
			ChargeLoopAudio.pitch = 1f;
		}

		public void SelfDestruct(FVRViveHand hand)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).EndInteraction(hand);
			GameObject[] selfDestructPrefabs = SelfDestructPrefabs;
			foreach (GameObject val in selfDestructPrefabs)
			{
				Object.Instantiate<GameObject>(val, ((Component)this).transform.position, ((Component)this).transform.rotation);
			}
			((FVRInteractiveObject)this).ForceBreakInteraction();
			Object.Destroy((Object)(object)((Component)this).gameObject);
		}
	}
	public class EpochMagazine : FVRFireArmMagazine
	{
		[Header("Epoch Cell Params")]
		public int NumOfRoundsRemaining = 3;
	}
}
namespace Cityrobo
{
	public class FirearmEjectAndDeleteMagOnEmpty : MonoBehaviour
	{
		public FVRFireArm Firearm;

		public bool DeleteMagazineEntirely = false;

		public void Update()
		{
			if ((Object)(object)Firearm.Magazine != (Object)null && !Firearm.Magazine.HasARound())
			{
				FVRFireArmMagazine magazine = Firearm.Magazine;
				Firearm.EjectMag(false);
				if (DeleteMagazineEntirely)
				{
					Object.Destroy((Object)(object)((Component)magazine).gameObject);
				}
			}
		}
	}
}
namespace ShermanJumbo
{
	public class FirearmFlyOutOfHand : MonoBehaviour
	{
		public FVRFireArm Gun;

		public FVRFireArmChamber Chamber;

		public float TriggerFloat = 0.85f;

		protected bool IsSpent = false;

		protected bool WasSpent = false;

		public float Force = 30f;

		public float Torque = 20f;

		private void Update()
		{
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_010d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_012e: Unknown result type (might be due to invalid IL or missing references)
			IsSpent = Chamber.IsSpent;
			if (IsSpent && !WasSpent && (Object)(object)((FVRInteractiveObject)Gun).m_hand != (Object)null && ((FVRInteractiveObject)Gun).m_hand.Input.TriggerFloat >= TriggerFloat && !Gun.IsTwoHandStabilized() && !Gun.IsForegripStabilized())
			{
				if ((Object)(object)((FVRInteractiveObject)Gun).m_hand != (Object)null)
				{
					((FVRInteractiveObject)Gun).m_hand.EndInteractionIfHeld((FVRInteractiveObject)(object)Gun);
					((FVRInteractiveObject)Gun).ForceBreakInteraction();
				}
				((FVRPhysicalObject)Gun).RootRigidbody.AddForceAtPosition((-((Component)this).transform.forward + ((Component)this).transform.up + Random.onUnitSphere * 0.25f) * Force, Gun.MuzzlePos.position, (ForceMode)1);
				((FVRPhysicalObject)Gun).RootRigidbody.AddRelativeTorque(Vector3.right * Torque, (ForceMode)1);
			}
			WasSpent = Chamber.IsSpent;
		}
	}
	public class FirearmMainHandObjectToggler : MonoBehaviour
	{
		public bool OnOff = true;

		public GameObject[] ItemsToToggle;

		public AudioEvent AudEvent_OnClip;

		public AudioEvent AudEvent_OffClip;

		private bool _isItemToggled = false;

		public FVRFireArm Weapon;

		private void Update()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			FVRViveHand hand = ((FVRInteractiveObject)Weapon).m_hand;
			if (!((Object)(object)hand == (Object)null))
			{
				Vector2 touchpadAxes = hand.Input.TouchpadAxes;
				if ((hand.IsInStreamlinedMode && hand.Input.BYButtonDown) || (hand.Input.TouchpadDown && ((Vector2)(ref touchpadAxes)).magnitude > 0.2f && Vector2.Angle(touchpadAxes, Vector2.left) <= 45f))
				{
					Toggle();
				}
			}
		}

		public void Toggle()
		{
			//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			if (!OnOff)
			{
				return;
			}
			if (_isItemToggled)
			{
				GameObject[] itemsToToggle = ItemsToToggle;
				foreach (GameObject val in itemsToToggle)
				{
					val.SetActive(false);
				}
				SM.PlayCoreSound((FVRPooledAudioType)10, AudEvent_OffClip, ((Component)this).transform.position);
				_isItemToggled = false;
			}
			else
			{
				GameObject[] itemsToToggle2 = ItemsToToggle;
				foreach (GameObject val2 in itemsToToggle2)
				{
					val2.SetActive(true);
				}
				SM.PlayCoreSound((FVRPooledAudioType)10, AudEvent_OnClip, ((Component)this).transform.position);
				_isItemToggled = true;
			}
		}
	}
	public class FirearmSpinnyBarrels : MonoBehaviour
	{
		public FVRFireArm Gun;

		public GameObject SpinningBarrels;

		public float SpinRate;

		public dirType DirectionOfSpin;

		public float DecelerationRate = 0.5f;

		public float TriggerDeadzone = 0.01f;

		private float currentSpinSpeed = 0f;

		private bool TriggerPulled = false;

		public AudioSource SpinnySounds;

		public float SpinnySoundsVolume = 0.4f;

		private void Awake()
		{
			if ((Object)(object)SpinnySounds != (Object)null)
			{
				SpinnySounds.volume = 0f;
			}
		}

		private void Update()
		{
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_0135: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Expected I4, but got Unknown
			//IL_016b: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)SpinnySounds != (Object)null)
			{
				SpinnySounds.volume = currentSpinSpeed / SpinRate * SpinnySoundsVolume;
			}
			if ((Object)(object)Gun != (Object)null && (Object)(object)((FVRInteractiveObject)Gun).m_hand != (Object)null)
			{
				float triggerFloat = ((FVRInteractiveObject)Gun).m_hand.Input.TriggerFloat;
				if (triggerFloat >= TriggerDeadzone)
				{
					if (!TriggerPulled)
					{
						TriggerPulled = true;
					}
					currentSpinSpeed = SpinRate;
				}
				else if (TriggerPulled)
				{
					TriggerPulled = false;
				}
			}
			if (!TriggerPulled && currentSpinSpeed > 0f)
			{
				currentSpinSpeed -= DecelerationRate * Time.deltaTime;
				if (currentSpinSpeed < 0f)
				{
					currentSpinSpeed = 0f;
				}
			}
			if (currentSpinSpeed > 0f && (Object)(object)SpinningBarrels != (Object)null)
			{
				Vector3 zero = Vector3.zero;
				int num = (int)DirectionOfSpin;
				if (num >= 0 && num <= 2)
				{
					((Vector3)(ref zero))[num] = currentSpinSpeed * Time.deltaTime;
					SpinningBarrels.transform.Rotate(zero);
				}
				else
				{
					Debug.LogWarning((object)"Invalid DirectionOfSpin value!");
				}
			}
		}
	}
	public class GrenadeFuseTimeReadout : MonoBehaviour
	{
		public PinnedGrenade Grenade;

		public Text Text;

		public bool UseBetterVarTimeFuse = true;

		public float[] FuzeTimes;

		public float PitchStart = 1f;

		public float PitchEnd = 2.5f;

		private int FuzeTimeIndex = 0;

		private void Update()
		{
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0112: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ed: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
			if (Grenade.m_isLeverReleased)
			{
				float num = Grenade.m_fuseTime;
				if (num < 0f)
				{
					num = 0f;
				}
				Text.text = num.ToString("F1") + "s";
				if (UseBetterVarTimeFuse)
				{
					float num2 = Mathf.Clamp(1f - Grenade.m_fuseTime / Grenade.m_startFuseTime, 0f, 1f);
					num2 = Mathf.Pow(num2, 2f);
					if (Grenade.m_fuse_tick <= 0f)
					{
						Grenade.m_fuse_tick = Mathf.Lerp(Grenade.m_fuse_StartRefire, Grenade.m_fuse_EndRefire, num2);
						float num3 = Mathf.Lerp(PitchStart, PitchEnd, num2);
						SM.PlayCoreSoundOverrides((FVRPooledAudioType)0, Grenade.AudEvent_FusePulse, ((FVRInteractiveObject)Grenade).Transform.position, new Vector2(1f, 1f), new Vector2(num3, num3));
						Grenade.FusePSystem.Emit(2);
					}
					else
					{
						PinnedGrenade grenade = Grenade;
						grenade.m_fuse_tick -= Time.deltaTime;
					}
				}
			}
			if (!UseBetterVarTimeFuse)
			{
				return;
			}
			if ((Object)(object)((FVRInteractiveObject)Grenade).m_hand != (Object)null && ((((FVRInteractiveObject)Grenade).m_hand.IsInStreamlinedMode && ((FVRInteractiveObject)Grenade).m_hand.Input.BYButtonDown) || (((FVRInteractiveObject)Grenade).m_hand.Input.TouchpadDown && ((Vector2)(ref ((FVRInteractiveObject)Grenade).m_hand.Input.TouchpadAxes)).magnitude > 0.2f && Vector2.Angle(((FVRInteractiveObject)Grenade).m_hand.Input.TouchpadAxes, Vector2.up) <= 45f)))
			{
				if (FuzeTimeIndex < FuzeTimes.Length - 1)
				{
					FuzeTimeIndex++;
				}
				else
				{
					FuzeTimeIndex = 0;
				}
			}
			Grenade.DefaultFuse.x = FuzeTimes[FuzeTimeIndex];
			Grenade.DefaultFuse.y = FuzeTimes[FuzeTimeIndex];
			if (!Grenade.m_isLeverReleased)
			{
				float num4 = FuzeTimes[FuzeTimeIndex];
				Grenade.DefaultFuse.x = num4;
				Grenade.DefaultFuse.y = num4;
				Grenade.m_startFuseTime = num4;
				Grenade.m_fuseTime = num4;
				Text.text = num4.ToString("F1") + "s";
			}
		}
	}
}
namespace BitWizrd.GrenadeMod
{
	public class GrenadeMod : FVRPhysicalObject
	{
		[Header("Grenade Settings")]
		public GameObject grenadeGameObject;

		public PinnedGrenadeRing pinnedGrenadeRing;

		public Rigidbody grenadeRigidbody;

		public bool activateLeverOnPinPull = false;

		[Header("Sticky Grenade Settings")]
		public bool isStickyGrenade = true;

		public Collider stickyCollider;

		public float stickingDistance = 0.1f;

		public LayerMask stickyLayers;

		public float embeddingDistance = 0.02f;

		public bool playStickSoundForRigidbodiesOnly = true;

		public AudioSource stickSoundSource;

		public AudioClip[] stickSounds;

		public float minimumStickVelocity = 2f;

		public float regrabActivationDelay = 0.5f;

		public float massWhileStuck = 10f;

		[Header("Grenade Cooking Settings")]
		public GameObject pinPullEffectPrefab;

		public AudioSource cookingAudioSource;

		public AudioClip[] cookingClips;

		public float cookingSoundDelay = 1f;

		[Header("Grenade Fast Throw Settings")]
		public AudioSource fastThrowAudioSource;

		public AudioClip[] fastThrowClips;

		public float fastThrowVelocityThreshold = 10f;

		public float releaseWindow = 0.5f;

		private PinnedGrenade grenade;

		private Collider grenadeCollider;

		private bool hasPlayedFastThrowSound = false;

		private bool isPinPulled = false;

		private bool isHeld = false;

		private bool wasHeld = false;

		private bool pinPulledChecked = false;

		private bool shouldCheckVelocity = false;

		private bool hasReleasedLever = false;

		private bool isSticking = false;

		private bool canStick = false;

		private float timeSinceRelease = 0f;

		private GameObject parentObject;

		private Vector3 savedPosition;

		private Quaternion savedRotation;

		private Vector3 savedScale;

		private FVRInteractiveObject interactiveObject;

		private bool isCookingCoroutineRunning = false;

		private void Start()
		{
			interactiveObject = ((Component)this).GetComponent<FVRInteractiveObject>();
		}

		public override void FVRUpdate()
		{
			((FVRPhysicalObject)this).FVRUpdate();
			if ((Object)(object)grenadeGameObject == (Object)null)
			{
				return;
			}
			grenade = grenadeGameObject.GetComponent<PinnedGrenade>();
			if ((Object)(object)grenade == (Object)null)
			{
				return;
			}
			FVRPhysicalObject component = grenadeGameObject.GetComponent<