CHANGELOG

1.1.1 (Current version)

Fixes

  • Fixed filepath not being logged in the console when a file could not be loaded from an addon.

1.1.0

Additions for addon developers

  • Added new target sub-segments for bolt-related events in GunAudioSet and GunSound replacements, which can be used to scope them to only trigger in specific circumstances:
    • AfterShot (for BoltSlideForward) — triggers only after a firearm shot.
    • AfterManualCharge (for BoltSlideForward) — triggers only after a player's manual interaction with the firearm bolt.
    • AfterHKSlap (for BoltSlideForward:AfterManualCharge and HandleForward) — triggers only after a bolt handle HK-slap.
    • These are meant to serve as a better alternative to using the vanilla BoltRelease event, which is very unreliable.
    • See the wiki for further explanations on how to use these.
  • Added support for "_mute" as a valid value for the path parameter in AudioClip, GunAudioSet, and GunSound replacements. Using "_mute" will silence the target sound, which means you no longer need a dedicated .wav file for that in your addons. Requires ManifestRevision "2".

Other changes

  • Names of addons that are being loaded by SideloaderMint are now printed to the console when launching the game.

1.0.0

Initial release