
SideloaderMint
Updated version of Sideloader with new features
Date uploaded | 5 days ago |
Version | 1.1.0 |
Download link | Sirdoggy-SideloaderMint-1.1.0.zip |
Downloads | 749 |
Dependency string | Sirdoggy-SideloaderMint-1.1.0 |
This mod requires the following mods to function

bbepis-XUnity_ResourceRedirector
The resource director allows you to modify resources loaded through the Resources and AssetBundle API as they are being loaded by the game.
Preferred version: 4.16.3
BepInEx-BepInExPack_H3VR
BepInEx pack for H3VR. Preconfigured and ready to use.
Preferred version: 5.4.1700README
Introduction
SideloaderMint is a forked version of Sideloader, an asset loader for H3VR, updated with new features for mod developers! It supports per-firearm and per-magazine sound replacements, allows overriding pitch and volume of AudioClips, includes quality-of-life improvements for writing manifests, and more!
The full developer documentation is available at: https://gitlab.com/Sirdoggy/SideloaderMint/-/wikis/home
Q&A
Can I use this instead of Sideloader?
No, you should still keep Sideloader installed if you have mods that depend on it. SideloaderMint will not conflict with Sideloader - you can have both installed alongside each other.
I'm a mod developer - can this load my Sideloader mods?
Yes, but you need to port them first. Doing this is very easy, see: Porting addons from Sideloader
I want to make mods with this, where should I start?
Try making your first addon by following the guide here: Getting Started
CHANGELOG
1.1.1 (Current version)
Fixes
- Fixed filepath not being logged in the console when a file could not be loaded from an addon.
1.1.0
Additions for addon developers
- Added new target sub-segments for bolt-related events in GunAudioSet and GunSound replacements, which can be used to scope them to only trigger in specific circumstances:
AfterShot
(forBoltSlideForward
) — triggers only after a firearm shot.AfterManualCharge
(forBoltSlideForward
) — triggers only after a player's manual interaction with the firearm bolt.AfterHKSlap
(forBoltSlideForward:AfterManualCharge
andHandleForward
) — triggers only after a bolt handle HK-slap.- These are meant to serve as a better alternative to using the vanilla
BoltRelease
event, which is very unreliable. - See the wiki for further explanations on how to use these.
- Added support for
"_mute"
as a valid value for thepath
parameter in AudioClip, GunAudioSet, and GunSound replacements. Using"_mute"
will silence the target sound, which means you no longer need a dedicated .wav file for that in your addons. Requires ManifestRevision"2"
.
Other changes
- Names of addons that are being loaded by SideloaderMint are now printed to the console when launching the game.
1.0.0
Initial release