5801 Pantheon Skitsuphrenia
A world of grayscale. You've come looking for gold, at whatever the stakes.
By Sora101Ven
Last updated | a month ago |
Total downloads | 2403 |
Total rating | 0 |
Categories | Items Maps |
Dependency string | Sora101Ven-5801_Pantheon_Skitsuphrenia-1.1.3 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
Kapitan_Greythorn-Howell_Automatic
A reliable automatic conversion of a SMLE bolt action rifle. Comes with a 20-round trench magazine compatible with vanilla Lee-Enfield variants
Preferred version: 1.3.0Kapitan_Greythorn-Farquhar_Hill
A British self-loading rifle deriving its system from a 1908 patent, too late for WW1.
Preferred version: 1.2.1Kapitan_Greythorn-Type_38_Infantry
Commonly and mistakenly known as Arisaka Type 38, the Type 38 rifle was designed by Nambu Kijiro as a further refinement of Arisaka's Type 30 Rifle.
Preferred version: 1.0.1Potatoes-Potatoes_Machine_Guns
Part of PCCG. Adds a whopping 11 machine guns and squad automatic weapons!
Preferred version: 9.1.0Potatoes-Potatoes_NonRepeaters
Part of PCCG. Adds a whopping 16 manually activated weapons!
Preferred version: 11.0.2Arpy-PuppyScripts
Lots of cool scripts, why don't you give em a try? Unless....you can't Unity? Shame.
Preferred version: 1.3.7Sora101Ven-Skitsuphrenia_Bronze_Loot
Keep this mod to keep the bronze loot.
Preferred version: 1.0.0Sora101Ven-Skitsuphrenia_EasterEgg_Loot
Keep this mod if you have found the secrets of Skitsuphrenia
Preferred version: 1.0.0Sora101Ven-Skitsuphrenia_SkitsuphreniaGamemode_Loot
Keep this mod to keep the loot from the Skitsuphrenia gamemode.
Preferred version: 1.0.0README
- Disclaimer
If you are confident in your computer, you can ignore this.
LuxWater -- If LuxWater does not appear when you load the map, select "Medium" quality in the quality settings, then turn it back to whatever setting you have. If you have custom quality settings, turn on realtime shadows, then turn it off. This toggle will let you witness the map at its best.
Looting -- The Skitsuphrenia Gamemode uses a large asset pack, so it is recommended to try this mode out on a separate profile (just like the TNH version) to reduce chances of RAM issues.
Skitsuphrenia in 5801 - The Pantheon
5801 -- The Pantheon
Welcome to the final destination.
You seek glory, but first, we must mold you into our image. Like metal in a furnace, you'll be put under serious pressure, as well as the firearm you bring with you.
Should you crack under the pressure, your life is forfeit.
Should you survive, your wish is granted.
This is Pantheon. Your trial awaits you.
Skitsuphrenia
This is a fork of Kodeman's Gun Game mode. The rules have changed, and there are rewards to be unlocked for participating.
You choose a weapon, and stick to it. Terminate the endless waves of threats that you encounter, and over time, it will change.
100 for the bronze... 250 for the silver...
Its a mantra that has existed for years, and now, you can experience it yourself.
Although its original difficulty was too much for a casual experience, the bar was lowered.
40 for the bronze, 100 for the silver, 200 for the gold prize. Survive long enough, an you'll witness the best of what your chosen firearm can turn into.
That is, if you can survive long enough...
Sources and Credits
Jerry -- Thank you for the LuxWater Asset
Arpy -- Thank you for your assistance with fetching the Miquelets / Engravings for the loot featured in this gamemode's unlockables!
Kapitan -- Thank you for making BF1 weapons, it gave me a head start in making the loot for this character. If you are reading this, I am open to sharing the Miquelets Arpy provided, or anything else that may help you keep making your weapons.
Kodeman -- Thank you for your easy to use Gun Game template, as well as all your support behind the scenes, it is always appreciated!
Nathan/Devyn -- Meatkit is an awesome tool, and thank you both for working hard with the templates, tools, and tutorials to let me make maps, something I never thought I'd be capable of doing. Also, thank you for Advanced Prefab Loader, it has helped expedite the process in the loot making process!
Drummerdude -- Thank you for providing your feedback / support for Skitsuphrenia during the closed alpha, it was massively appreciated.
Scatman -- Thank you for your QnA for the closed beta, and your continued support is generously appreciated!
CipherX -- Thank you for your asset support, it has saved me in the nick of time!
PrDepper -- Thank you for your vocal performance with the Easter Egg Quest, with this map now out those lines' purposes have been fulfilled!
PLOOF -- Thank you for your Asset gathering discord server, it has helped me find contacts to help me make the things I've only dreamt of long before. Quite literally, in fact, as this entire map was fueled by a lucid dream of mine.
The featured song of this map is Apashe's Renaissance mixes merged into one mashup that barely hits under 30 mins, the maximum length a WAV file can be in Unity. It is copyrighted stuff, so keep it off if you are a streamer / YT'er. It'll help a plenty during your trial, to give you the spirit fitting of such a map.
5801 Unlockables
Unlock Quest | Description | |
---|---|---|
The Waiver |
Open Pandora's Box | |
Syndicate's Test |
Go the full distance | |
An Escalation |
Become the fourth horseman. |
Updates
v1.0.1 -- I'm blown away. Someone went the full distance, and because of that, they discovered a bug that I needed to fix. Well done Drummerdude, you have seriously impressed me.
Besides that, there was a typo in one of the JSON files and, knowing JSON and case sensitivity, this caused a hyuuhe hiccup in progression. That has now been fixed as well.
Bronze loot had a few blemishes, those are also patched.
Will look into polishing the temple phys for the next patch. Oh boy I loooooove phys...
V1.0.2 -- Temple Phys adjusted, earlier build's blocker phys removed, hole in the structure, plugged.
Sosig behavior improved, adding waypoints will settle the start game error, and most zosigs will follow it on spawn. Still, some Zosigs will be in an alert phase while attacking the air like they're being swarmed by flies. I'll keep looking into it but I'm not sure what the cause is, so no telling if I'll find a fix, as it can be caused by a multitude of things which I'm still learning on.
EE Quest Performance improvements, mainly the lights will have a kill after, after a set time. Hoping this gives it enough leeway to make the map not slog. Those who don't chase after EEs can ignore this.
This should be the last patch for the time being. I'm very happy with how it is, and proceeding to make the TNH map, I hope it'll come out at an equal performance level, but who knows.
V1.1.0
Improved outer barrier
Added SUPER CREDITS to the peeps who I value in high regard
Map is now golden, thank you to everyone who has given me feedback on the map. Alternate versions of this map are on their way.
V1.1.1 -- Hahaha lololol sike we aren't golden yet
Removed pause lever cause it didn't work
Brought back the magazine-for-quickbelt feature, as part of Drummer's request, because custom quickbelts get funky with the default go-to quickbelt.
v1.1.2 -- GunGame bugfix update, thank you so so much Kodeman for fixing the mode. Also, I can finally fix the readme with its gifs!
V1.1.3 -- Imagine recooking and reuploading a 400+ gig map just because of two textures you forgot you changed for Paradise Space Race...
Well, I can confirm that the map works again! Thank you again, Kodeman, for finding the solution!