
BO4 Blackout Agent PlayerBodies
From a BR better than Warzone. Featuring a new custom category for PBs in the ToolsToys Category, and also is able despawn with the 'delete all spawnable' wristmenu function.
By Sora101Ven
Last updated | a month ago |
Total downloads | 1449 |
Total rating | 1 |
Categories | Mods Wearables |
Dependency string | Sora101Ven-BO4_Blackout_Agent_PlayerBodies-1.0.4 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function



Arpy-PuppyScripts
Lots of cool scripts, why don't you give em a try? Unless....you can't Unity? Shame.
Preferred version: 1.4.1README
Important for the best PlayerBody experience
To have the Hurt Emotes work (if the PlayerBody has them), you need to activate the "Light" Player Hit Effects
Options Panel > Simulation Settings > "Light" Player Hit Effects
My PlayerBodies have Catcher Cams for cinematic shots. Activate them by toggling around the right thigh.
Thank you for reading!
BO4 Blackout Agent PlayerBodies
Within this pack are three PlayerBodies, the prestige unlocks of Blackout -- Ranger, Airborne, and SEAL!
Frogman and Battle Hardened were also gonna be worked on, but... Man, BO4 Xmaterials and Ximages are such a pain to sort through.
Kudos to Cityrobo, the Bulk Material/Alloy Packer was the only crutch I had dealing with this massive entanglement of textures and materials, it was even worse than the Rebooted MW series and their textures/materials.
That being said, generic grunt models from the superior COD BR, it had to be done. SEAL being a higher quality variant of the BO2 classic SEAL character, it's a great collection for military sims and related cinematics... Or so I hope!
Sources/Credits
These assets came from Call of Duty - Black Ops 4
Special thanks to Kirloper for the library of assets!
Thank you Jerry for the PlayerBody template!
Thanks Cityrobo for the compatible DynamicBones unitypackage, and especially the bulk alloy material maker!
Updates
V1.0.2 -- So, reaching 60+ PBs and pushing the limits, I did manage to hit an all-time high annoyance with the PB menu of H3MP. Loading characters one at a time to reach the character you want, it takes a looooot of time from me. Having to load up these PBs in short succession has also resulted in crashing, too.
So, before I look into MAKING MORE PLAYERBODIES with this barebones system, I'm looking into a subroute to finding them.
The custom catecory is in Tools/Toys, like the Nerf Blasters were. I will test these PBs to see if they appear fine, and if there are any issues with them.
If everything goes well... Then I'll update all the PBs with this system. Looking forward to that, totally.
V1.0.3 -- New test, OID has been fixed up for these three, so I'll see if that'll let the PBs despawn or not with the clean up wristmenu item. Knowing my luck, probs not lol
V1.0.4 -- Should be the final update. Adding FVR Object components to the PBs to allow the wristmenu despawner to work with them ("delete all spawnable"). Gonna update all the PBs with these specific changes now.
Highly recommend to get Andrew's toolbox unlock mod, to have access to the spawner at all times and be able to switch PBs mid-game with the toolbox's item spawner! All these changes should allow for easier movie making for those who like making YouTube videos with them.