Elite Recon MKII Blaster
The father of blaster modularity, reborn for a new generation.
By Sora101Ven
Last updated | 2 days ago |
Total downloads | 11018 |
Total rating | 1 |
Categories | Items Weapons |
Dependency string | Sora101Ven-Elite_Recon_MKII_Blaster-1.0.5 |
Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
cityrobo-OpenScripts
Collection of scripts to make your modding life more funky! And make impossible things possible.
Preferred version: 1.4.0WFIOST-H3VRUtilities
H3VR Utilities is a dependency mod that is required for many custom items.
Preferred version: 8.11.0Arpy-PuppyScripts
Lots of cool scripts, why don't you give em a try? Unless....you can't Unity? Shame.
Preferred version: 1.3.7Sora101Ven-Nerf_Armory
Nerf meets H3VR, the first party foam flinging blasters of a modern age. This pack is the core dependency of the NERF experience.
Preferred version: 1.0.0README
NERF Recon MK II Blaster
The Elite Retaliator won many hearts but it has its ancestry. The Recon was a relic alongside the likes of the Longshot, Vulcan, and Maverick, with its main feature being attachments all over.
When the MK II was released it came as a shock to many, and for myself, a pleasant sigh of relief as it did have Elite performance, unlike when the Vulcan and Longshot made their return.
So here in H3VR, I made sure to do as much as I can to properly simulate it. There are a multitude of checks in play so that you are streamlined to use it as you would use one IRL. Magazine cannot be inserted or removed without pulling the slide back, slide cannot be moved forward if the lid cover is open, so on and so on.
The blueprints for magazines, attachments, and blaster checks are with this one blaster, and we'll only go up from here.
Sources and Credits
The blaster model was made by Victoria Passariello, you can find more of their work here -- https://www.victoriapassariello.com/albums/2658937
Updates
V1.0.1 -- Accidentally left slide-lock-on-empty-mag bool on. Whoops!
V1.0.2 -- Minor color reshading, further streamlining the blasters more thoroughly to match orange, white, and blue color schemes.
V1.0.3 -- Chamber update, for compatibility with caseless rounds
V1.0.4 -- Minor Shading update (again), to better match with upcoming blasters
V1.0.5 -- SFX and shading tweaks lol