Decompiled source of Elite Stampede Blaster v1.0.2

Elite_Stampede_Blaster.dll

Decompiled 3 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEditor;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class DynamicBoneDemo1 : MonoBehaviour
{
	public GameObject m_Player;

	private float m_weight = 1f;

	private void Update()
	{
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_0060: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		m_Player.transform.Rotate(new Vector3(0f, Input.GetAxis("Horizontal") * Time.deltaTime * 200f, 0f));
		m_Player.transform.Translate(((Component)this).transform.forward * Input.GetAxis("Vertical") * Time.deltaTime * 4f);
	}

	private void OnGUI()
	{
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_0113: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		GUI.Label(new Rect(50f, 50f, 200f, 24f), "Press arrow key to move");
		Animation componentInChildren = m_Player.GetComponentInChildren<Animation>();
		((Behaviour)componentInChildren).enabled = GUI.Toggle(new Rect(50f, 70f, 200f, 24f), ((Behaviour)componentInChildren).enabled, "Play Animation");
		DynamicBone[] components = m_Player.GetComponents<DynamicBone>();
		GUI.Label(new Rect(50f, 100f, 200f, 24f), "Choose dynamic bone:");
		DynamicBone obj = components[0];
		bool enabled = GUI.Toggle(new Rect(50f, 120f, 100f, 24f), ((Behaviour)components[0]).enabled, "Breasts");
		((Behaviour)components[1]).enabled = enabled;
		((Behaviour)obj).enabled = enabled;
		((Behaviour)components[2]).enabled = GUI.Toggle(new Rect(50f, 140f, 100f, 24f), ((Behaviour)components[2]).enabled, "Tail");
		GUI.Label(new Rect(50f, 160f, 200f, 24f), "Weight");
		m_weight = GUI.HorizontalSlider(new Rect(100f, 160f, 100f, 24f), m_weight, 0f, 1f);
		DynamicBone[] array = components;
		foreach (DynamicBone dynamicBone in array)
		{
			dynamicBone.SetWeight(m_weight);
		}
	}
}
[AddComponentMenu("Dynamic Bone/Dynamic Bone")]
public class DynamicBone : MonoBehaviour
{
	public enum UpdateMode
	{
		Normal,
		AnimatePhysics,
		UnscaledTime
	}

	public enum FreezeAxis
	{
		None,
		X,
		Y,
		Z
	}

	private class Particle
	{
		public Transform m_Transform = null;

		public int m_ParentIndex = -1;

		public float m_Damping = 0f;

		public float m_Elasticity = 0f;

		public float m_Stiffness = 0f;

		public float m_Inert = 0f;

		public float m_Friction = 0f;

		public float m_Radius = 0f;

		public float m_BoneLength = 0f;

		public bool m_isCollide = false;

		public Vector3 m_Position = Vector3.zero;

		public Vector3 m_PrevPosition = Vector3.zero;

		public Vector3 m_EndOffset = Vector3.zero;

		public Vector3 m_InitLocalPosition = Vector3.zero;

		public Quaternion m_InitLocalRotation = Quaternion.identity;
	}

	[Tooltip("The root of the transform hierarchy to apply physics.")]
	public Transform m_Root = null;

	[Tooltip("Internal physics simulation rate.")]
	public float m_UpdateRate = 60f;

	public UpdateMode m_UpdateMode = UpdateMode.Normal;

	[Tooltip("How much the bones slowed down.")]
	[Range(0f, 1f)]
	public float m_Damping = 0.1f;

	public AnimationCurve m_DampingDistrib = null;

	[Tooltip("How much the force applied to return each bone to original orientation.")]
	[Range(0f, 1f)]
	public float m_Elasticity = 0.1f;

	public AnimationCurve m_ElasticityDistrib = null;

	[Tooltip("How much bone's original orientation are preserved.")]
	[Range(0f, 1f)]
	public float m_Stiffness = 0.1f;

	public AnimationCurve m_StiffnessDistrib = null;

	[Tooltip("How much character's position change is ignored in physics simulation.")]
	[Range(0f, 1f)]
	public float m_Inert = 0f;

	public AnimationCurve m_InertDistrib = null;

	[Tooltip("How much the bones slowed down when collide.")]
	public float m_Friction = 0f;

	public AnimationCurve m_FrictionDistrib = null;

	[Tooltip("Each bone can be a sphere to collide with colliders. Radius describe sphere's size.")]
	public float m_Radius = 0f;

	public AnimationCurve m_RadiusDistrib = null;

	[Tooltip("If End Length is not zero, an extra bone is generated at the end of transform hierarchy.")]
	public float m_EndLength = 0f;

	[Tooltip("If End Offset is not zero, an extra bone is generated at the end of transform hierarchy.")]
	public Vector3 m_EndOffset = Vector3.zero;

	[Tooltip("The force apply to bones. Partial force apply to character's initial pose is cancelled out.")]
	public Vector3 m_Gravity = Vector3.zero;

	[Tooltip("The force apply to bones.")]
	public Vector3 m_Force = Vector3.zero;

	[Tooltip("Collider objects interact with the bones.")]
	public List<DynamicBoneColliderBase> m_Colliders = null;

	[Tooltip("Bones exclude from physics simulation.")]
	public List<Transform> m_Exclusions = null;

	[Tooltip("Constrain bones to move on specified plane.")]
	public FreezeAxis m_FreezeAxis = FreezeAxis.None;

	[Tooltip("Disable physics simulation automatically if character is far from camera or player.")]
	public bool m_DistantDisable = false;

	public Transform m_ReferenceObject = null;

	public float m_DistanceToObject = 20f;

	private Vector3 m_LocalGravity = Vector3.zero;

	private Vector3 m_ObjectMove = Vector3.zero;

	private Vector3 m_ObjectPrevPosition = Vector3.zero;

	private float m_BoneTotalLength = 0f;

	private float m_ObjectScale = 1f;

	private float m_Time = 0f;

	private float m_Weight = 1f;

	private bool m_DistantDisabled = false;

	private List<Particle> m_Particles = new List<Particle>();

	private void Start()
	{
		SetupParticles();
	}

	private void FixedUpdate()
	{
		if (m_UpdateMode == UpdateMode.AnimatePhysics)
		{
			PreUpdate();
		}
	}

	private void Update()
	{
		if (m_UpdateMode != UpdateMode.AnimatePhysics)
		{
			PreUpdate();
		}
	}

	private void LateUpdate()
	{
		if (m_DistantDisable)
		{
			CheckDistance();
		}
		if (m_Weight > 0f && (!m_DistantDisable || !m_DistantDisabled))
		{
			float t = ((m_UpdateMode != UpdateMode.UnscaledTime) ? Time.deltaTime : Time.unscaledDeltaTime);
			UpdateDynamicBones(t);
		}
	}

	private void PreUpdate()
	{
		if (m_Weight > 0f && (!m_DistantDisable || !m_DistantDisabled))
		{
			InitTransforms();
		}
	}

	private void CheckDistance()
	{
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		Transform val = m_ReferenceObject;
		if ((Object)(object)val == (Object)null && (Object)(object)Camera.main != (Object)null)
		{
			val = ((Component)Camera.main).transform;
		}
		if (!((Object)(object)val != (Object)null))
		{
			return;
		}
		Vector3 val2 = val.position - ((Component)this).transform.position;
		float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude;
		bool flag = sqrMagnitude > m_DistanceToObject * m_DistanceToObject;
		if (flag != m_DistantDisabled)
		{
			if (!flag)
			{
				ResetParticlesPosition();
			}
			m_DistantDisabled = flag;
		}
	}

	private void OnEnable()
	{
		ResetParticlesPosition();
	}

	private void OnDisable()
	{
		InitTransforms();
	}

	private void OnValidate()
	{
		m_UpdateRate = Mathf.Max(m_UpdateRate, 0f);
		m_Damping = Mathf.Clamp01(m_Damping);
		m_Elasticity = Mathf.Clamp01(m_Elasticity);
		m_Stiffness = Mathf.Clamp01(m_Stiffness);
		m_Inert = Mathf.Clamp01(m_Inert);
		m_Friction = Mathf.Clamp01(m_Friction);
		m_Radius = Mathf.Max(m_Radius, 0f);
		if (Application.isEditor && Application.isPlaying)
		{
			InitTransforms();
			SetupParticles();
		}
	}

	private void OnDrawGizmosSelected()
	{
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
		if (!((Behaviour)this).enabled || (Object)(object)m_Root == (Object)null)
		{
			return;
		}
		if (Application.isEditor && !Application.isPlaying && ((Component)this).transform.hasChanged)
		{
			InitTransforms();
			SetupParticles();
		}
		Gizmos.color = Color.white;
		for (int i = 0; i < m_Particles.Count; i++)
		{
			Particle particle = m_Particles[i];
			if (particle.m_ParentIndex >= 0)
			{
				Particle particle2 = m_Particles[particle.m_ParentIndex];
				Gizmos.DrawLine(particle.m_Position, particle2.m_Position);
			}
			if (particle.m_Radius > 0f)
			{
				Gizmos.DrawWireSphere(particle.m_Position, particle.m_Radius * m_ObjectScale);
			}
		}
	}

	public void SetWeight(float w)
	{
		if (m_Weight != w)
		{
			if (w == 0f)
			{
				InitTransforms();
			}
			else if (m_Weight == 0f)
			{
				ResetParticlesPosition();
			}
			m_Weight = w;
		}
	}

	public float GetWeight()
	{
		return m_Weight;
	}

	private void UpdateDynamicBones(float t)
	{
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)m_Root == (Object)null)
		{
			return;
		}
		m_ObjectScale = Mathf.Abs(((Component)this).transform.lossyScale.x);
		m_ObjectMove = ((Component)this).transform.position - m_ObjectPrevPosition;
		m_ObjectPrevPosition = ((Component)this).transform.position;
		int num = 1;
		if (m_UpdateRate > 0f)
		{
			float num2 = 1f / m_UpdateRate;
			m_Time += t;
			num = 0;
			while (m_Time >= num2)
			{
				m_Time -= num2;
				if (++num >= 3)
				{
					m_Time = 0f;
					break;
				}
			}
		}
		if (num > 0)
		{
			for (int i = 0; i < num; i++)
			{
				UpdateParticles1();
				UpdateParticles2();
				m_ObjectMove = Vector3.zero;
			}
		}
		else
		{
			SkipUpdateParticles();
		}
		ApplyParticlesToTransforms();
	}

	private void SetupParticles()
	{
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		//IL_006e: Unknown result type (might be due to invalid IL or missing references)
		m_Particles.Clear();
		if (!((Object)(object)m_Root == (Object)null))
		{
			m_LocalGravity = m_Root.InverseTransformDirection(m_Gravity);
			m_ObjectScale = Mathf.Abs(((Component)this).transform.lossyScale.x);
			m_ObjectPrevPosition = ((Component)this).transform.position;
			m_ObjectMove = Vector3.zero;
			m_BoneTotalLength = 0f;
			AppendParticles(m_Root, -1, 0f);
			UpdateParameters();
		}
	}

	private void AppendParticles(Transform b, int parentIndex, float boneLength)
	{
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002a: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0031: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fe: Unknown result type (might be due to invalid IL or missing references)
		//IL_0103: Unknown result type (might be due to invalid IL or missing references)
		//IL_0108: Unknown result type (might be due to invalid IL or missing references)
		//IL_0112: Unknown result type (might be due to invalid IL or missing references)
		//IL_0117: Unknown result type (might be due to invalid IL or missing references)
		//IL_011c: Unknown result type (might be due to invalid IL or missing references)
		//IL_011d: Unknown result type (might be due to invalid IL or missing references)
		//IL_011e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0123: Unknown result type (might be due to invalid IL or missing references)
		//IL_0124: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
		//IL_008f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_009f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
		//IL_0144: Unknown result type (might be due to invalid IL or missing references)
		//IL_014a: Unknown result type (might be due to invalid IL or missing references)
		//IL_014f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0154: Unknown result type (might be due to invalid IL or missing references)
		//IL_0282: Unknown result type (might be due to invalid IL or missing references)
		//IL_0287: Unknown result type (might be due to invalid IL or missing references)
		//IL_0234: Unknown result type (might be due to invalid IL or missing references)
		//IL_0239: Unknown result type (might be due to invalid IL or missing references)
		Particle particle = new Particle();
		particle.m_Transform = b;
		particle.m_ParentIndex = parentIndex;
		Vector3 val;
		if ((Object)(object)b != (Object)null)
		{
			val = (particle.m_Position = (particle.m_PrevPosition = b.position));
			particle.m_InitLocalPosition = b.localPosition;
			particle.m_InitLocalRotation = b.localRotation;
		}
		else
		{
			Transform transform = m_Particles[parentIndex].m_Transform;
			if (m_EndLength > 0f)
			{
				Transform parent = transform.parent;
				if ((Object)(object)parent != (Object)null)
				{
					particle.m_EndOffset = transform.InverseTransformPoint(transform.position * 2f - parent.position) * m_EndLength;
				}
				else
				{
					particle.m_EndOffset = new Vector3(m_EndLength, 0f, 0f);
				}
			}
			else
			{
				particle.m_EndOffset = transform.InverseTransformPoint(((Component)this).transform.TransformDirection(m_EndOffset) + transform.position);
			}
			val = (particle.m_Position = (particle.m_PrevPosition = transform.TransformPoint(particle.m_EndOffset)));
		}
		if (parentIndex >= 0)
		{
			float num = boneLength;
			val = m_Particles[parentIndex].m_Transform.position - particle.m_Position;
			boneLength = num + ((Vector3)(ref val)).magnitude;
			particle.m_BoneLength = boneLength;
			m_BoneTotalLength = Mathf.Max(m_BoneTotalLength, boneLength);
		}
		int count = m_Particles.Count;
		m_Particles.Add(particle);
		if (!((Object)(object)b != (Object)null))
		{
			return;
		}
		for (int i = 0; i < b.childCount; i++)
		{
			bool flag = false;
			if (m_Exclusions != null)
			{
				for (int j = 0; j < m_Exclusions.Count; j++)
				{
					Transform val2 = m_Exclusions[j];
					if ((Object)(object)val2 == (Object)(object)b.GetChild(i))
					{
						flag = true;
						break;
					}
				}
			}
			if (!flag)
			{
				AppendParticles(b.GetChild(i), count, boneLength);
			}
			else if (m_EndLength > 0f || m_EndOffset != Vector3.zero)
			{
				AppendParticles(null, count, boneLength);
			}
		}
		if (b.childCount == 0 && (m_EndLength > 0f || m_EndOffset != Vector3.zero))
		{
			AppendParticles(null, count, boneLength);
		}
	}

	public void UpdateParameters()
	{
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)m_Root == (Object)null)
		{
			return;
		}
		m_LocalGravity = m_Root.InverseTransformDirection(m_Gravity);
		for (int i = 0; i < m_Particles.Count; i++)
		{
			Particle particle = m_Particles[i];
			particle.m_Damping = m_Damping;
			particle.m_Elasticity = m_Elasticity;
			particle.m_Stiffness = m_Stiffness;
			particle.m_Inert = m_Inert;
			particle.m_Friction = m_Friction;
			particle.m_Radius = m_Radius;
			if (m_BoneTotalLength > 0f)
			{
				float num = particle.m_BoneLength / m_BoneTotalLength;
				if (m_DampingDistrib != null && m_DampingDistrib.keys.Length > 0)
				{
					particle.m_Damping *= m_DampingDistrib.Evaluate(num);
				}
				if (m_ElasticityDistrib != null && m_ElasticityDistrib.keys.Length > 0)
				{
					particle.m_Elasticity *= m_ElasticityDistrib.Evaluate(num);
				}
				if (m_StiffnessDistrib != null && m_StiffnessDistrib.keys.Length > 0)
				{
					particle.m_Stiffness *= m_StiffnessDistrib.Evaluate(num);
				}
				if (m_InertDistrib != null && m_InertDistrib.keys.Length > 0)
				{
					particle.m_Inert *= m_InertDistrib.Evaluate(num);
				}
				if (m_FrictionDistrib != null && m_FrictionDistrib.keys.Length > 0)
				{
					particle.m_Friction *= m_FrictionDistrib.Evaluate(num);
				}
				if (m_RadiusDistrib != null && m_RadiusDistrib.keys.Length > 0)
				{
					particle.m_Radius *= m_RadiusDistrib.Evaluate(num);
				}
			}
			particle.m_Damping = Mathf.Clamp01(particle.m_Damping);
			particle.m_Elasticity = Mathf.Clamp01(particle.m_Elasticity);
			particle.m_Stiffness = Mathf.Clamp01(particle.m_Stiffness);
			particle.m_Inert = Mathf.Clamp01(particle.m_Inert);
			particle.m_Friction = Mathf.Clamp01(particle.m_Friction);
			particle.m_Radius = Mathf.Max(particle.m_Radius, 0f);
		}
	}

	private void InitTransforms()
	{
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		for (int i = 0; i < m_Particles.Count; i++)
		{
			Particle particle = m_Particles[i];
			if ((Object)(object)particle.m_Transform != (Object)null)
			{
				particle.m_Transform.localPosition = particle.m_InitLocalPosition;
				particle.m_Transform.localRotation = particle.m_InitLocalRotation;
			}
		}
	}

	private void ResetParticlesPosition()
	{
		//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_0069: Unknown result type (might be due to invalid IL or missing references)
		//IL_006e: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		for (int i = 0; i < m_Particles.Count; i++)
		{
			Particle particle = m_Particles[i];
			if ((Object)(object)particle.m_Transform != (Object)null)
			{
				particle.m_Position = (particle.m_PrevPosition = particle.m_Transform.position);
			}
			else
			{
				Transform transform = m_Particles[particle.m_ParentIndex].m_Transform;
				particle.m_Position = (particle.m_PrevPosition = transform.TransformPoint(particle.m_EndOffset));
			}
			particle.m_isCollide = false;
		}
		m_ObjectPrevPosition = ((Component)this).transform.position;
	}

	private void UpdateParticles1()
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0139: Unknown result type (might be due to invalid IL or missing references)
		//IL_013e: Unknown result type (might be due to invalid IL or missing references)
		//IL_014c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0151: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_0097: Unknown result type (might be due to invalid IL or missing references)
		//IL_009a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
		//IL_0103: Unknown result type (might be due to invalid IL or missing references)
		//IL_0108: Unknown result type (might be due to invalid IL or missing references)
		//IL_0112: Unknown result type (might be due to invalid IL or missing references)
		//IL_0117: Unknown result type (might be due to invalid IL or missing references)
		//IL_0118: Unknown result type (might be due to invalid IL or missing references)
		//IL_011d: Unknown result type (might be due to invalid IL or missing references)
		//IL_011f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0124: Unknown result type (might be due to invalid IL or missing references)
		//IL_0129: Unknown result type (might be due to invalid IL or missing references)
		Vector3 gravity = m_Gravity;
		Vector3 normalized = ((Vector3)(ref m_Gravity)).normalized;
		Vector3 val = m_Root.TransformDirection(m_LocalGravity);
		Vector3 val2 = normalized * Mathf.Max(Vector3.Dot(val, normalized), 0f);
		gravity -= val2;
		gravity = (gravity + m_Force) * m_ObjectScale;
		for (int i = 0; i < m_Particles.Count; i++)
		{
			Particle particle = m_Particles[i];
			if (particle.m_ParentIndex >= 0)
			{
				Vector3 val3 = particle.m_Position - particle.m_PrevPosition;
				Vector3 val4 = m_ObjectMove * particle.m_Inert;
				particle.m_PrevPosition = particle.m_Position + val4;
				float num = particle.m_Damping;
				if (particle.m_isCollide)
				{
					num += particle.m_Friction;
					if (num > 1f)
					{
						num = 1f;
					}
					particle.m_isCollide = false;
				}
				particle.m_Position += val3 * (1f - num) + gravity + val4;
			}
			else
			{
				particle.m_PrevPosition = particle.m_Position;
				particle.m_Position = particle.m_Transform.position;
			}
		}
	}

	private void UpdateParticles2()
	{
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0113: Unknown result type (might be due to invalid IL or missing references)
		//IL_0118: Unknown result type (might be due to invalid IL or missing references)
		//IL_011d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
		//IL_0104: Unknown result type (might be due to invalid IL or missing references)
		//IL_0109: Unknown result type (might be due to invalid IL or missing references)
		//IL_011f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0122: Unknown result type (might be due to invalid IL or missing references)
		//IL_0127: Unknown result type (might be due to invalid IL or missing references)
		//IL_012c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0130: Unknown result type (might be due to invalid IL or missing references)
		//IL_0135: Unknown result type (might be due to invalid IL or missing references)
		//IL_013d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0142: Unknown result type (might be due to invalid IL or missing references)
		//IL_0147: Unknown result type (might be due to invalid IL or missing references)
		//IL_0159: Unknown result type (might be due to invalid IL or missing references)
		//IL_015c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0161: Unknown result type (might be due to invalid IL or missing references)
		//IL_0166: Unknown result type (might be due to invalid IL or missing references)
		//IL_02e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_02eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_02f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_02f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_018f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0194: Unknown result type (might be due to invalid IL or missing references)
		//IL_019e: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_030e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0313: Unknown result type (might be due to invalid IL or missing references)
		//IL_031d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0322: Unknown result type (might be due to invalid IL or missing references)
		//IL_0327: Unknown result type (might be due to invalid IL or missing references)
		//IL_026a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0270: Unknown result type (might be due to invalid IL or missing references)
		//IL_02bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_02c2: Unknown result type (might be due to invalid IL or missing references)
		//IL_02ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_02d9: Unknown result type (might be due to invalid IL or missing references)
		//IL_02de: Unknown result type (might be due to invalid IL or missing references)
		//IL_0287: Unknown result type (might be due to invalid IL or missing references)
		//IL_028d: Unknown result type (might be due to invalid IL or missing references)
		//IL_02a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_02aa: Unknown result type (might be due to invalid IL or missing references)
		Plane val = default(Plane);
		for (int i = 1; i < m_Particles.Count; i++)
		{
			Particle particle = m_Particles[i];
			Particle particle2 = m_Particles[particle.m_ParentIndex];
			float magnitude;
			if ((Object)(object)particle.m_Transform != (Object)null)
			{
				Vector3 val2 = particle2.m_Transform.position - particle.m_Transform.position;
				magnitude = ((Vector3)(ref val2)).magnitude;
			}
			else
			{
				Matrix4x4 localToWorldMatrix = particle2.m_Transform.localToWorldMatrix;
				Vector3 val3 = ((Matrix4x4)(ref localToWorldMatrix)).MultiplyVector(particle.m_EndOffset);
				magnitude = ((Vector3)(ref val3)).magnitude;
			}
			float num = Mathf.Lerp(1f, particle.m_Stiffness, m_Weight);
			if (num > 0f || particle.m_Elasticity > 0f)
			{
				Matrix4x4 localToWorldMatrix2 = particle2.m_Transform.localToWorldMatrix;
				((Matrix4x4)(ref localToWorldMatrix2)).SetColumn(3, Vector4.op_Implicit(particle2.m_Position));
				Vector3 val4 = ((!((Object)(object)particle.m_Transform != (Object)null)) ? ((Matrix4x4)(ref localToWorldMatrix2)).MultiplyPoint3x4(particle.m_EndOffset) : ((Matrix4x4)(ref localToWorldMatrix2)).MultiplyPoint3x4(particle.m_Transform.localPosition));
				Vector3 val5 = val4 - particle.m_Position;
				particle.m_Position += val5 * particle.m_Elasticity;
				if (num > 0f)
				{
					val5 = val4 - particle.m_Position;
					float magnitude2 = ((Vector3)(ref val5)).magnitude;
					float num2 = magnitude * (1f - num) * 2f;
					if (magnitude2 > num2)
					{
						particle.m_Position += val5 * ((magnitude2 - num2) / magnitude2);
					}
				}
			}
			if (m_Colliders != null)
			{
				float particleRadius = particle.m_Radius * m_ObjectScale;
				for (int j = 0; j < m_Colliders.Count; j++)
				{
					DynamicBoneColliderBase dynamicBoneColliderBase = m_Colliders[j];
					if ((Object)(object)dynamicBoneColliderBase != (Object)null && ((Behaviour)dynamicBoneColliderBase).enabled)
					{
						particle.m_isCollide |= dynamicBoneColliderBase.Collide(ref particle.m_Position, particleRadius);
					}
				}
			}
			if (m_FreezeAxis != 0)
			{
				switch (m_FreezeAxis)
				{
				case FreezeAxis.X:
					((Plane)(ref val)).SetNormalAndPosition(particle2.m_Transform.right, particle2.m_Position);
					break;
				case FreezeAxis.Y:
					((Plane)(ref val)).SetNormalAndPosition(particle2.m_Transform.up, particle2.m_Position);
					break;
				case FreezeAxis.Z:
					((Plane)(ref val)).SetNormalAndPosition(particle2.m_Transform.forward, particle2.m_Position);
					break;
				}
				particle.m_Position -= ((Plane)(ref val)).normal * ((Plane)(ref val)).GetDistanceToPoint(particle.m_Position);
			}
			Vector3 val6 = particle2.m_Position - particle.m_Position;
			float magnitude3 = ((Vector3)(ref val6)).magnitude;
			if (magnitude3 > 0f)
			{
				particle.m_Position += val6 * ((magnitude3 - magnitude) / magnitude3);
			}
		}
	}

	private void SkipUpdateParticles()
	{
		//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
		//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fa: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		//IL_008f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0195: Unknown result type (might be due to invalid IL or missing references)
		//IL_019b: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
		//IL_01be: Unknown result type (might be due to invalid IL or missing references)
		//IL_01c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cc: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
		//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
		//IL_0134: Unknown result type (might be due to invalid IL or missing references)
		//IL_0139: Unknown result type (might be due to invalid IL or missing references)
		//IL_013e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0120: Unknown result type (might be due to invalid IL or missing references)
		//IL_0125: Unknown result type (might be due to invalid IL or missing references)
		//IL_012a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0140: Unknown result type (might be due to invalid IL or missing references)
		//IL_0143: Unknown result type (might be due to invalid IL or missing references)
		//IL_0148: Unknown result type (might be due to invalid IL or missing references)
		//IL_014d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0175: Unknown result type (might be due to invalid IL or missing references)
		//IL_017a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0184: Unknown result type (might be due to invalid IL or missing references)
		//IL_0189: Unknown result type (might be due to invalid IL or missing references)
		//IL_018e: Unknown result type (might be due to invalid IL or missing references)
		for (int i = 0; i < m_Particles.Count; i++)
		{
			Particle particle = m_Particles[i];
			if (particle.m_ParentIndex >= 0)
			{
				particle.m_PrevPosition += m_ObjectMove;
				particle.m_Position += m_ObjectMove;
				Particle particle2 = m_Particles[particle.m_ParentIndex];
				float magnitude;
				if ((Object)(object)particle.m_Transform != (Object)null)
				{
					Vector3 val = particle2.m_Transform.position - particle.m_Transform.position;
					magnitude = ((Vector3)(ref val)).magnitude;
				}
				else
				{
					Matrix4x4 localToWorldMatrix = particle2.m_Transform.localToWorldMatrix;
					Vector3 val2 = ((Matrix4x4)(ref localToWorldMatrix)).MultiplyVector(particle.m_EndOffset);
					magnitude = ((Vector3)(ref val2)).magnitude;
				}
				float num = Mathf.Lerp(1f, particle.m_Stiffness, m_Weight);
				if (num > 0f)
				{
					Matrix4x4 localToWorldMatrix2 = particle2.m_Transform.localToWorldMatrix;
					((Matrix4x4)(ref localToWorldMatrix2)).SetColumn(3, Vector4.op_Implicit(particle2.m_Position));
					Vector3 val3 = ((!((Object)(object)particle.m_Transform != (Object)null)) ? ((Matrix4x4)(ref localToWorldMatrix2)).MultiplyPoint3x4(particle.m_EndOffset) : ((Matrix4x4)(ref localToWorldMatrix2)).MultiplyPoint3x4(particle.m_Transform.localPosition));
					Vector3 val4 = val3 - particle.m_Position;
					float magnitude2 = ((Vector3)(ref val4)).magnitude;
					float num2 = magnitude * (1f - num) * 2f;
					if (magnitude2 > num2)
					{
						particle.m_Position += val4 * ((magnitude2 - num2) / magnitude2);
					}
				}
				Vector3 val5 = particle2.m_Position - particle.m_Position;
				float magnitude3 = ((Vector3)(ref val5)).magnitude;
				if (magnitude3 > 0f)
				{
					particle.m_Position += val5 * ((magnitude3 - magnitude) / magnitude3);
				}
			}
			else
			{
				particle.m_PrevPosition = particle.m_Position;
				particle.m_Position = particle.m_Transform.position;
			}
		}
	}

	private static Vector3 MirrorVector(Vector3 v, Vector3 axis)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		return v - axis * (Vector3.Dot(v, axis) * 2f);
	}

	private void ApplyParticlesToTransforms()
	{
		//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_0084: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_0091: Unknown result type (might be due to invalid IL or missing references)
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_009e: Unknown result type (might be due to invalid IL or missing references)
		for (int i = 1; i < m_Particles.Count; i++)
		{
			Particle particle = m_Particles[i];
			Particle particle2 = m_Particles[particle.m_ParentIndex];
			if (particle2.m_Transform.childCount <= 1)
			{
				Vector3 val = ((!((Object)(object)particle.m_Transform != (Object)null)) ? particle.m_EndOffset : particle.m_Transform.localPosition);
				Vector3 val2 = particle.m_Position - particle2.m_Position;
				Quaternion val3 = Quaternion.FromToRotation(particle2.m_Transform.TransformDirection(val), val2);
				particle2.m_Transform.rotation = val3 * particle2.m_Transform.rotation;
			}
			if ((Object)(object)particle.m_Transform != (Object)null)
			{
				particle.m_Transform.position = particle.m_Position;
			}
		}
	}
}
[AddComponentMenu("Dynamic Bone/Dynamic Bone Collider")]
public class DynamicBoneCollider : DynamicBoneColliderBase
{
	[Tooltip("The radius of the sphere or capsule.")]
	public float m_Radius = 0.5f;

	[Tooltip("The height of the capsule.")]
	public float m_Height = 0f;

	private void OnValidate()
	{
		m_Radius = Mathf.Max(m_Radius, 0f);
		m_Height = Mathf.Max(m_Height, 0f);
	}

	public override bool Collide(ref Vector3 particlePosition, float particleRadius)
	{
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0091: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0079: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0163: Unknown result type (might be due to invalid IL or missing references)
		//IL_0165: Unknown result type (might be due to invalid IL or missing references)
		//IL_0170: Unknown result type (might be due to invalid IL or missing references)
		//IL_0172: Unknown result type (might be due to invalid IL or missing references)
		//IL_013b: Unknown result type (might be due to invalid IL or missing references)
		//IL_013d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0148: Unknown result type (might be due to invalid IL or missing references)
		//IL_014a: Unknown result type (might be due to invalid IL or missing references)
		float num = m_Radius * Mathf.Abs(((Component)this).transform.lossyScale.x);
		float num2 = m_Height * 0.5f - m_Radius;
		if (num2 <= 0f)
		{
			if (m_Bound == Bound.Outside)
			{
				return OutsideSphere(ref particlePosition, particleRadius, ((Component)this).transform.TransformPoint(m_Center), num);
			}
			return InsideSphere(ref particlePosition, particleRadius, ((Component)this).transform.TransformPoint(m_Center), num);
		}
		Vector3 center = m_Center;
		Vector3 center2 = m_Center;
		switch (m_Direction)
		{
		case Direction.X:
			center.x -= num2;
			center2.x += num2;
			break;
		case Direction.Y:
			center.y -= num2;
			center2.y += num2;
			break;
		case Direction.Z:
			center.z -= num2;
			center2.z += num2;
			break;
		}
		if (m_Bound == Bound.Outside)
		{
			return OutsideCapsule(ref particlePosition, particleRadius, ((Component)this).transform.TransformPoint(center), ((Component)this).transform.TransformPoint(center2), num);
		}
		return InsideCapsule(ref particlePosition, particleRadius, ((Component)this).transform.TransformPoint(center), ((Component)this).transform.TransformPoint(center2), num);
	}

	private static bool OutsideSphere(ref Vector3 particlePosition, float particleRadius, Vector3 sphereCenter, float sphereRadius)
	{
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		float num = sphereRadius + particleRadius;
		float num2 = num * num;
		Vector3 val = particlePosition - sphereCenter;
		float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude;
		if (sqrMagnitude > 0f && sqrMagnitude < num2)
		{
			float num3 = Mathf.Sqrt(sqrMagnitude);
			particlePosition = sphereCenter + val * (num / num3);
			return true;
		}
		return false;
	}

	private static bool InsideSphere(ref Vector3 particlePosition, float particleRadius, Vector3 sphereCenter, float sphereRadius)
	{
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0015: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		float num = sphereRadius - particleRadius;
		float num2 = num * num;
		Vector3 val = particlePosition - sphereCenter;
		float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude;
		if (sqrMagnitude > num2)
		{
			float num3 = Mathf.Sqrt(sqrMagnitude);
			particlePosition = sphereCenter + val * (num / num3);
			return true;
		}
		return false;
	}

	private static bool OutsideCapsule(ref Vector3 particlePosition, float particleRadius, Vector3 capsuleP0, Vector3 capsuleP1, float capsuleRadius)
	{
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0095: Unknown result type (might be due to invalid IL or missing references)
		//IL_009a: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_0100: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0104: Unknown result type (might be due to invalid IL or missing references)
		//IL_0109: Unknown result type (might be due to invalid IL or missing references)
		//IL_010e: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_005e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
		//IL_0138: Unknown result type (might be due to invalid IL or missing references)
		//IL_013d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0145: Unknown result type (might be due to invalid IL or missing references)
		//IL_014a: Unknown result type (might be due to invalid IL or missing references)
		//IL_014f: Unknown result type (might be due to invalid IL or missing references)
		float num = capsuleRadius + particleRadius;
		float num2 = num * num;
		Vector3 val = capsuleP1 - capsuleP0;
		Vector3 val2 = particlePosition - capsuleP0;
		float num3 = Vector3.Dot(val2, val);
		if (num3 <= 0f)
		{
			float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude;
			if (sqrMagnitude > 0f && sqrMagnitude < num2)
			{
				float num4 = Mathf.Sqrt(sqrMagnitude);
				particlePosition = capsuleP0 + val2 * (num / num4);
				return true;
			}
		}
		else
		{
			float sqrMagnitude2 = ((Vector3)(ref val)).sqrMagnitude;
			if (num3 >= sqrMagnitude2)
			{
				val2 = particlePosition - capsuleP1;
				float sqrMagnitude3 = ((Vector3)(ref val2)).sqrMagnitude;
				if (sqrMagnitude3 > 0f && sqrMagnitude3 < num2)
				{
					float num5 = Mathf.Sqrt(sqrMagnitude3);
					particlePosition = capsuleP1 + val2 * (num / num5);
					return true;
				}
			}
			else if (sqrMagnitude2 > 0f)
			{
				num3 /= sqrMagnitude2;
				val2 -= val * num3;
				float sqrMagnitude4 = ((Vector3)(ref val2)).sqrMagnitude;
				if (sqrMagnitude4 > 0f && sqrMagnitude4 < num2)
				{
					float num6 = Mathf.Sqrt(sqrMagnitude4);
					particlePosition += val2 * ((num - num6) / num6);
					return true;
				}
			}
		}
		return false;
	}

	private static bool InsideCapsule(ref Vector3 particlePosition, float particleRadius, Vector3 capsuleP0, Vector3 capsuleP1, float capsuleRadius)
	{
		//IL_000a: Unknown result type (might be due to invalid IL or missing references)
		//IL_000b: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_001e: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_008e: Unknown result type (might be due to invalid IL or missing references)
		//IL_008f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
		//IL_0114: Unknown result type (might be due to invalid IL or missing references)
		//IL_0119: Unknown result type (might be due to invalid IL or missing references)
		//IL_0121: Unknown result type (might be due to invalid IL or missing references)
		//IL_0126: Unknown result type (might be due to invalid IL or missing references)
		//IL_012b: Unknown result type (might be due to invalid IL or missing references)
		float num = capsuleRadius - particleRadius;
		float num2 = num * num;
		Vector3 val = capsuleP1 - capsuleP0;
		Vector3 val2 = particlePosition - capsuleP0;
		float num3 = Vector3.Dot(val2, val);
		if (num3 <= 0f)
		{
			float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude;
			if (sqrMagnitude > num2)
			{
				float num4 = Mathf.Sqrt(sqrMagnitude);
				particlePosition = capsuleP0 + val2 * (num / num4);
				return true;
			}
		}
		else
		{
			float sqrMagnitude2 = ((Vector3)(ref val)).sqrMagnitude;
			if (num3 >= sqrMagnitude2)
			{
				val2 = particlePosition - capsuleP1;
				float sqrMagnitude3 = ((Vector3)(ref val2)).sqrMagnitude;
				if (sqrMagnitude3 > num2)
				{
					float num5 = Mathf.Sqrt(sqrMagnitude3);
					particlePosition = capsuleP1 + val2 * (num / num5);
					return true;
				}
			}
			else if (sqrMagnitude2 > 0f)
			{
				num3 /= sqrMagnitude2;
				val2 -= val * num3;
				float sqrMagnitude4 = ((Vector3)(ref val2)).sqrMagnitude;
				if (sqrMagnitude4 > num2)
				{
					float num6 = Mathf.Sqrt(sqrMagnitude4);
					particlePosition += val2 * ((num - num6) / num6);
					return true;
				}
			}
		}
		return false;
	}

	private void OnDrawGizmosSelected()
	{
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_009b: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0135: Unknown result type (might be due to invalid IL or missing references)
		//IL_0136: Unknown result type (might be due to invalid IL or missing references)
		//IL_0147: Unknown result type (might be due to invalid IL or missing references)
		//IL_0149: Unknown result type (might be due to invalid IL or missing references)
		if (!((Behaviour)this).enabled)
		{
			return;
		}
		if (m_Bound == Bound.Outside)
		{
			Gizmos.color = Color.yellow;
		}
		else
		{
			Gizmos.color = Color.magenta;
		}
		float num = m_Radius * Mathf.Abs(((Component)this).transform.lossyScale.x);
		float num2 = m_Height * 0.5f - m_Radius;
		if (num2 <= 0f)
		{
			Gizmos.DrawWireSphere(((Component)this).transform.TransformPoint(m_Center), num);
			return;
		}
		Vector3 center = m_Center;
		Vector3 center2 = m_Center;
		switch (m_Direction)
		{
		case Direction.X:
			center.x -= num2;
			center2.x += num2;
			break;
		case Direction.Y:
			center.y -= num2;
			center2.y += num2;
			break;
		case Direction.Z:
			center.z -= num2;
			center2.z += num2;
			break;
		}
		Gizmos.DrawWireSphere(((Component)this).transform.TransformPoint(center), num);
		Gizmos.DrawWireSphere(((Component)this).transform.TransformPoint(center2), num);
	}
}
public class DynamicBoneColliderBase : MonoBehaviour
{
	public enum Direction
	{
		X,
		Y,
		Z
	}

	public enum Bound
	{
		Outside,
		Inside
	}

	[Tooltip("The axis of the capsule's height.")]
	public Direction m_Direction = Direction.Y;

	[Tooltip("The center of the sphere or capsule, in the object's local space.")]
	public Vector3 m_Center = Vector3.zero;

	[Tooltip("Constrain bones to outside bound or inside bound.")]
	public Bound m_Bound = Bound.Outside;

	public virtual bool Collide(ref Vector3 particlePosition, float particleRadius)
	{
		return false;
	}
}
[AddComponentMenu("Dynamic Bone/Dynamic Bone Plane Collider")]
public class DynamicBonePlaneCollider : DynamicBoneColliderBase
{
	private void OnValidate()
	{
	}

	public override bool Collide(ref Vector3 particlePosition, float particleRadius)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_006e: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0078: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
		//IL_009f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = Vector3.up;
		switch (m_Direction)
		{
		case Direction.X:
			val = ((Component)this).transform.right;
			break;
		case Direction.Y:
			val = ((Component)this).transform.up;
			break;
		case Direction.Z:
			val = ((Component)this).transform.forward;
			break;
		}
		Vector3 val2 = ((Component)this).transform.TransformPoint(m_Center);
		Plane val3 = default(Plane);
		((Plane)(ref val3))..ctor(val, val2);
		float distanceToPoint = ((Plane)(ref val3)).GetDistanceToPoint(particlePosition);
		if (m_Bound == Bound.Outside)
		{
			if (distanceToPoint < 0f)
			{
				particlePosition -= val * distanceToPoint;
				return true;
			}
		}
		else if (distanceToPoint > 0f)
		{
			particlePosition -= val * distanceToPoint;
			return true;
		}
		return false;
	}

	private void OnDrawGizmosSelected()
	{
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		//IL_0095: Unknown result type (might be due to invalid IL or missing references)
		//IL_009a: Unknown result type (might be due to invalid IL or missing references)
		//IL_009f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_0088: Unknown result type (might be due to invalid IL or missing references)
		if (((Behaviour)this).enabled)
		{
			if (m_Bound == Bound.Outside)
			{
				Gizmos.color = Color.yellow;
			}
			else
			{
				Gizmos.color = Color.magenta;
			}
			Vector3 val = Vector3.up;
			switch (m_Direction)
			{
			case Direction.X:
				val = ((Component)this).transform.right;
				break;
			case Direction.Y:
				val = ((Component)this).transform.up;
				break;
			case Direction.Z:
				val = ((Component)this).transform.forward;
				break;
			}
			Vector3 val2 = ((Component)this).transform.TransformPoint(m_Center);
			Gizmos.DrawLine(val2, val2 + val);
		}
	}
}
namespace CustomScripts
{
	[HelpURL("https://h3vr-modding.github.io/wiki/docs/h3vr/FistVR.CartridgeBox.html")]
	public class FTR_AmmoBox : FVRFireArmMagazine
	{
		public enum CartridgeBoxState
		{
			Closed,
			Open
		}

		[Header("Cartridge Box Stuff")]
		public FTR_AmmoBoxOpenControl Control;

		public int RoundsX = 5;

		public BoxCollider GrabCollider;

		public List<BoxCollider> Colliders;

		public List<Transform> BoxPieces;

		public Transform InnerPiece;

		public Transform EjectPos;

		public BoxCollider GrabTrigger;

		public BoxCollider ReloadTriggerCol;

		public CartridgeBoxState BoxState;

		[Header("Audio")]
		public AudioEvent RoundsFallout_Many;

		public AudioEvent RoundsFallout_Few;

		public AudioEvent AudEvent_ShakeHard;

		public AudioEvent AudEvent_ShakeLight;

		[NonSerialized]
		public float timeSinceShakeSound = 1f;

		[NonSerialized]
		public Vector3 lastVel = Vector3.zero;

		[NonSerialized]
		public float height;

		[NonSerialized]
		public float width;

		[NonSerialized]
		public float timeSinceDumpSound = 0.1f;

		[NonSerialized]
		public int m_capacityCache;

		public override void FVRFixedUpdate()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			((FVRFireArmMagazine)this).FVRFixedUpdate();
			Vector3 velocity = ((FVRPhysicalObject)this).RootRigidbody.velocity;
			if ((Object)(object)((FVRPhysicalObject)this).QuickbeltSlot == (Object)null)
			{
				float magnitude = ((Vector3)(ref velocity)).magnitude;
				float magnitude2 = ((Vector3)(ref lastVel)).magnitude;
				if (base.m_numRounds > RoundsX && timeSinceShakeSound > 0.2f)
				{
					if (Mathf.Abs(magnitude - magnitude2) > 1f)
					{
						SM.PlayCoreSound((FVRPooledAudioType)10, AudEvent_ShakeHard, ((Component)this).transform.position);
						timeSinceShakeSound = 0f;
					}
					if (Mathf.Abs(magnitude - magnitude2) > 0.25f)
					{
						SM.PlayCoreSound((FVRPooledAudioType)10, AudEvent_ShakeLight, ((Component)this).transform.position);
						timeSinceShakeSound = 0f;
					}
				}
			}
			lastVel = velocity;
			if (timeSinceShakeSound < 1f)
			{
				timeSinceShakeSound += Time.deltaTime;
			}
		}

		public override void Start()
		{
			((FVRInteractiveObject)this).Start();
			base.HideAllProxies = true;
			((Collider)ReloadTriggerCol).enabled = false;
		}

		public void DumpAll()
		{
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			if (base.m_numRounds >= 1 && base.m_numRounds > 0 && timeSinceDumpSound > 0.15f)
			{
				if (base.m_numRounds > RoundsX)
				{
					timeSinceDumpSound = 0f;
					SM.PlayCoreSound((FVRPooledAudioType)10, RoundsFallout_Many, ((Component)this).transform.position);
				}
				else
				{
					timeSinceDumpSound = 0f;
					SM.PlayCoreSound((FVRPooledAudioType)10, RoundsFallout_Few, ((Component)this).transform.position);
				}
			}
		}

		public override void FVRUpdate()
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			((FVRFireArmMagazine)this).FVRUpdate();
			if (timeSinceDumpSound < 1f)
			{
				timeSinceDumpSound += Time.deltaTime;
			}
			float num = Vector3.Angle(((Component)this).transform.up, -Vector3.up);
			if (num < 30f)
			{
				DumpAll();
			}
			if (m_capacityCache != base.m_numRounds)
			{
				m_capacityCache = base.m_numRounds;
			}
		}

		public void SetBoxState(CartridgeBoxState cbs)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001c: Invalid comparison between Unknown and I4
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			if (BoxState == cbs)
			{
				return;
			}
			if ((int)cbs != 0)
			{
				if ((int)cbs == 1)
				{
					base.HideAllProxies = false;
					((FVRFireArmMagazine)this).UpdateBulletDisplay();
					((Collider)ReloadTriggerCol).enabled = true;
				}
			}
			else
			{
				base.HideAllProxies = true;
				((FVRFireArmMagazine)this).UpdateBulletDisplay();
				((Collider)ReloadTriggerCol).enabled = false;
			}
			BoxState = cbs;
		}
	}
	[HelpURL("https://h3vr-modding.github.io/wiki/docs/h3vr/FistVR.CartridgeBox_GrabTrigger.html")]
	public class FTR_AmmoBoxGrabTrigger : FVRInteractiveObject
	{
		public FTR_AmmoBox Mag;

		public override bool IsInteractable()
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			return ((FVRFireArmMagazine)Mag).HasARound() && (int)Mag.BoxState != 0 && ((FVRInteractiveObject)this).IsInteractable();
		}

		public override void SimpleInteraction(FVRViveHand hand)
		{
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			if (((FVRFireArmMagazine)Mag).HasARound())
			{
				GameObject val = ((FVRFireArmMagazine)Mag).RemoveRound(false);
				Vector3 position = ((FVRFireArmMagazine)Mag).DisplayBullets[Mathf.Clamp(((FVRFireArmMagazine)Mag).m_numRounds - 1, 0, ((FVRFireArmMagazine)Mag).DisplayBullets.Length - 1)].transform.position;
				Quaternion rotation = ((FVRFireArmMagazine)Mag).DisplayBullets[Mathf.Clamp(((FVRFireArmMagazine)Mag).m_numRounds - 1, 0, ((FVRFireArmMagazine)Mag).DisplayBullets.Length - 1)].transform.rotation;
				GameObject val2 = Object.Instantiate<GameObject>(val, ((FVRFireArmMagazine)Mag).DisplayBullets[((FVRFireArmMagazine)Mag).m_numRounds].transform.position, ((FVRFireArmMagazine)Mag).DisplayBullets[((FVRFireArmMagazine)Mag).m_numRounds].transform.rotation);
				FVRFireArmRound component = val2.GetComponent<FVRFireArmRound>();
				((Component)component).GetComponent<FVRFireArmRound>().BeginAnimationFrom(position, rotation);
				hand.ForceSetInteractable((FVRInteractiveObject)(object)component);
				((FVRInteractiveObject)component).BeginInteraction(hand);
			}
		}
	}
	[HelpURL("https://h3vr-modding.github.io/wiki/docs/h3vr/FistVR.CartridgeBoxOpeningControl.html")]
	public class FTR_AmmoBoxOpenControl : FVRInteractiveObject
	{
		public FTR_AmmoBox Box;

		public AudioEvent AudEvent_Grab;

		public AudioEvent AudEvent_End;

		public override bool IsInteractable()
		{
			return ((FVRInteractiveObject)Box).IsHeld;
		}

		public override void BeginInteraction(FVRViveHand hand)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			SM.PlayCoreSound((FVRPooledAudioType)0, AudEvent_Grab, ((HandInput)(ref hand.Input)).Pos);
			((FVRInteractiveObject)this).BeginInteraction(hand);
		}

		public override void UpdateInteraction(FVRViveHand hand)
		{
			((FVRInteractiveObject)this).UpdateInteraction(hand);
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			SM.PlayCoreSound((FVRPooledAudioType)0, AudEvent_End, ((HandInput)(ref hand.Input)).Pos);
			((FVRInteractiveObject)this).EndInteraction(hand);
		}
	}
}
namespace Sora101Ven.Elite_Stampede_Blaster
{
	[BepInPlugin("Sora101Ven.Elite_Stampede_Blaster", "Elite_Stampede_Blaster", "1.0.0")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("h3vr.otherloader", "1.3.0")]
	public class Elite_Stampede_BlasterPlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Sora101Ven.Elite_Stampede_Blaster");
			OtherLoader.RegisterDirectLoad(BasePath, "Sora101Ven.Elite_Stampede_Blaster", "", "", "acoolstampedenerf", "");
		}
	}
}
public class OBJExporter : ScriptableWizard
{
	public bool onlySelectedObjects = false;

	public bool applyPosition = true;

	public bool applyRotation = true;

	public bool applyScale = true;

	public bool generateMaterials = true;

	public bool exportTextures = true;

	public bool splitObjects = true;

	public bool autoMarkTexReadable = false;

	public bool objNameAddIdNum = false;

	private string versionString = "v2.0";

	private string lastExportFolder;

	private bool StaticBatchingEnabled()
	{
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Expected O, but got Unknown
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Expected O, but got Unknown
		PlayerSettings[] array = Resources.FindObjectsOfTypeAll<PlayerSettings>();
		if (array == null)
		{
			return false;
		}
		SerializedObject val = new SerializedObject((Object[])(object)array);
		SerializedProperty val2 = val.FindProperty("m_BuildTargetBatching");
		for (int i = 0; i < val2.arraySize; i++)
		{
			SerializedProperty arrayElementAtIndex = val2.GetArrayElementAtIndex(i);
			if (arrayElementAtIndex == null)
			{
				continue;
			}
			IEnumerator enumerator = arrayElementAtIndex.GetEnumerator();
			if (enumerator == null)
			{
				continue;
			}
			while (enumerator.MoveNext())
			{
				SerializedProperty val3 = (SerializedProperty)enumerator.Current;
				if (val3 != null && val3.name == "m_StaticBatching")
				{
					return val3.boolValue;
				}
			}
		}
		return false;
	}

	private void OnWizardUpdate()
	{
		((ScriptableWizard)this).helpString = "Aaro4130's OBJ Exporter " + versionString;
	}

	private Vector3 RotateAroundPoint(Vector3 point, Vector3 pivot, Quaternion angle)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0003: Unknown result type (might be due to invalid IL or missing references)
		//IL_0004: Unknown result type (might be due to invalid IL or missing references)
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		return angle * (point - pivot) + pivot;
	}

	private Vector3 MultiplyVec3s(Vector3 v1, Vector3 v2)
	{
		//IL_002e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		return new Vector3(v1.x * v2.x, v1.y * v2.y, v1.z * v2.z);
	}

	private void OnWizardCreate()
	{
		if (StaticBatchingEnabled() && Application.isPlaying)
		{
			EditorUtility.DisplayDialog("Error", "Static batching is enabled. This will cause the export file to look like a mess, as well as be a large filesize. Disable this option, and restart the player, before continuing.", "OK");
			return;
		}
		if (autoMarkTexReadable)
		{
			int num = EditorUtility.DisplayDialogComplex("Warning", "This will convert all textures to Advanced type with the read/write option set. This is not reversible and will permanently affect your project. Continue?", "Yes", "No", "Cancel");
			if (num > 0)
			{
				return;
			}
		}
		string @string = EditorPrefs.GetString("a4_OBJExport_lastPath", "");
		string string2 = EditorPrefs.GetString("a4_OBJExport_lastFile", "unityexport.obj");
		string text = EditorUtility.SaveFilePanel("Export OBJ", @string, string2, "obj");
		if (text.Length > 0)
		{
			FileInfo fileInfo = new FileInfo(text);
			EditorPrefs.SetString("a4_OBJExport_lastFile", fileInfo.Name);
			EditorPrefs.SetString("a4_OBJExport_lastPath", fileInfo.Directory.FullName);
			Export(text);
		}
	}

	private void Export(string exportPath)
	{
		//IL_02ed: Unknown result type (might be due to invalid IL or missing references)
		//IL_02f2: Unknown result type (might be due to invalid IL or missing references)
		//IL_0307: Unknown result type (might be due to invalid IL or missing references)
		//IL_030c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0343: Unknown result type (might be due to invalid IL or missing references)
		//IL_0348: Unknown result type (might be due to invalid IL or missing references)
		//IL_034b: Unknown result type (might be due to invalid IL or missing references)
		//IL_034d: Unknown result type (might be due to invalid IL or missing references)
		//IL_035c: Unknown result type (might be due to invalid IL or missing references)
		//IL_036a: Unknown result type (might be due to invalid IL or missing references)
		//IL_036f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0374: Unknown result type (might be due to invalid IL or missing references)
		//IL_0384: Unknown result type (might be due to invalid IL or missing references)
		//IL_0386: Unknown result type (might be due to invalid IL or missing references)
		//IL_0397: Unknown result type (might be due to invalid IL or missing references)
		//IL_039c: Unknown result type (might be due to invalid IL or missing references)
		//IL_03a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_0463: Unknown result type (might be due to invalid IL or missing references)
		//IL_0468: Unknown result type (might be due to invalid IL or missing references)
		//IL_046b: Unknown result type (might be due to invalid IL or missing references)
		//IL_046d: Unknown result type (might be due to invalid IL or missing references)
		//IL_03b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_03be: Unknown result type (might be due to invalid IL or missing references)
		//IL_03c3: Unknown result type (might be due to invalid IL or missing references)
		//IL_03c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_047c: Unknown result type (might be due to invalid IL or missing references)
		//IL_048a: Unknown result type (might be due to invalid IL or missing references)
		//IL_048f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0493: Unknown result type (might be due to invalid IL or missing references)
		//IL_0498: Unknown result type (might be due to invalid IL or missing references)
		//IL_049d: Unknown result type (might be due to invalid IL or missing references)
		//IL_04ad: Unknown result type (might be due to invalid IL or missing references)
		//IL_04af: Unknown result type (might be due to invalid IL or missing references)
		//IL_04c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_04c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_04ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_0565: Unknown result type (might be due to invalid IL or missing references)
		//IL_056a: Unknown result type (might be due to invalid IL or missing references)
		Dictionary<string, bool> dictionary = new Dictionary<string, bool>();
		FileInfo fileInfo = new FileInfo(exportPath);
		lastExportFolder = fileInfo.Directory.FullName;
		string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(exportPath);
		EditorUtility.DisplayProgressBar("Exporting OBJ", "Please wait.. Starting export.", 0f);
		MeshFilter[] array;
		if (onlySelectedObjects)
		{
			List<MeshFilter> list = new List<MeshFilter>();
			GameObject[] gameObjects = Selection.gameObjects;
			foreach (GameObject val in gameObjects)
			{
				MeshFilter component = val.GetComponent<MeshFilter>();
				if ((Object)(object)component != (Object)null)
				{
					list.Add(component);
				}
			}
			array = list.ToArray();
		}
		else
		{
			array = Object.FindObjectsOfType(typeof(MeshFilter)) as MeshFilter[];
		}
		if (Application.isPlaying)
		{
			MeshFilter[] array2 = array;
			foreach (MeshFilter val2 in array2)
			{
				MeshRenderer component2 = ((Component)val2).gameObject.GetComponent<MeshRenderer>();
				if ((Object)(object)component2 != (Object)null && ((Renderer)component2).isPartOfStaticBatch)
				{
					EditorUtility.ClearProgressBar();
					EditorUtility.DisplayDialog("Error", "Static batched object detected. Static batching is not compatible with this exporter. Please disable it before starting the player.", "OK");
					return;
				}
			}
		}
		StringBuilder stringBuilder = new StringBuilder();
		StringBuilder stringBuilder2 = new StringBuilder();
		stringBuilder.AppendLine("# Export of " + Application.loadedLevelName);
		stringBuilder.AppendLine("# from Aaro4130 OBJ Exporter " + versionString);
		if (generateMaterials)
		{
			stringBuilder.AppendLine("mtllib " + fileNameWithoutExtension + ".mtl");
		}
		float num = array.Length + 1;
		int num2 = 0;
		for (int k = 0; k < array.Length; k++)
		{
			string name = ((Object)((Component)array[k]).gameObject).name;
			float num3 = (float)(k + 1) / num;
			EditorUtility.DisplayProgressBar("Exporting objects... (" + Mathf.Round(num3 * 100f) + "%)", "Exporting object " + name, num3);
			MeshFilter val3 = array[k];
			MeshRenderer component3 = ((Component)array[k]).gameObject.GetComponent<MeshRenderer>();
			if (splitObjects)
			{
				string text = name;
				if (objNameAddIdNum)
				{
					text = text + "_" + k;
				}
				stringBuilder.AppendLine("g " + text);
			}
			if ((Object)(object)component3 != (Object)null && generateMaterials)
			{
				Material[] sharedMaterials = ((Renderer)component3).sharedMaterials;
				foreach (Material val4 in sharedMaterials)
				{
					if (!dictionary.ContainsKey(((Object)val4).name))
					{
						dictionary[((Object)val4).name] = true;
						stringBuilder2.Append(MaterialToString(val4));
						stringBuilder2.AppendLine();
					}
				}
			}
			Mesh sharedMesh = val3.sharedMesh;
			int num4 = (int)Mathf.Clamp(((Component)val3).gameObject.transform.lossyScale.x * ((Component)val3).gameObject.transform.lossyScale.z, -1f, 1f);
			Vector3[] vertices = sharedMesh.vertices;
			foreach (Vector3 val5 in vertices)
			{
				Vector3 val6 = val5;
				if (applyScale)
				{
					val6 = MultiplyVec3s(val6, ((Component)val3).gameObject.transform.lossyScale);
				}
				if (applyRotation)
				{
					val6 = RotateAroundPoint(val6, Vector3.zero, ((Component)val3).gameObject.transform.rotation);
				}
				if (applyPosition)
				{
					val6 += ((Component)val3).gameObject.transform.position;
				}
				val6.x *= -1f;
				stringBuilder.AppendLine("v " + val6.x + " " + val6.y + " " + val6.z);
			}
			Vector3[] normals = sharedMesh.normals;
			foreach (Vector3 val7 in normals)
			{
				Vector3 val8 = val7;
				if (applyScale)
				{
					Vector3 v = val8;
					Vector3 lossyScale = ((Component)val3).gameObject.transform.lossyScale;
					val8 = MultiplyVec3s(v, ((Vector3)(ref lossyScale)).normalized);
				}
				if (applyRotation)
				{
					val8 = RotateAroundPoint(val8, Vector3.zero, ((Component)val3).gameObject.transform.rotation);
				}
				val8.x *= -1f;
				stringBuilder.AppendLine("vn " + val8.x + " " + val8.y + " " + val8.z);
			}
			Vector2[] uv = sharedMesh.uv;
			for (int num5 = 0; num5 < uv.Length; num5++)
			{
				Vector2 val9 = uv[num5];
				stringBuilder.AppendLine("vt " + val9.x + " " + val9.y);
			}
			for (int num6 = 0; num6 < sharedMesh.subMeshCount; num6++)
			{
				if ((Object)(object)component3 != (Object)null && num6 < ((Renderer)component3).sharedMaterials.Length)
				{
					string name2 = ((Object)((Renderer)component3).sharedMaterials[num6]).name;
					stringBuilder.AppendLine("usemtl " + name2);
				}
				else
				{
					stringBuilder.AppendLine("usemtl " + name + "_sm" + num6);
				}
				int[] triangles = sharedMesh.GetTriangles(num6);
				for (int num7 = 0; num7 < triangles.Length; num7 += 3)
				{
					int index = triangles[num7] + 1 + num2;
					int index2 = triangles[num7 + 1] + 1 + num2;
					int index3 = triangles[num7 + 2] + 1 + num2;
					if (num4 < 0)
					{
						stringBuilder.AppendLine("f " + ConstructOBJString(index) + " " + ConstructOBJString(index2) + " " + ConstructOBJString(index3));
					}
					else
					{
						stringBuilder.AppendLine("f " + ConstructOBJString(index3) + " " + ConstructOBJString(index2) + " " + ConstructOBJString(index));
					}
				}
			}
			num2 += sharedMesh.vertices.Length;
		}
		File.WriteAllText(exportPath, stringBuilder.ToString());
		if (generateMaterials)
		{
			File.WriteAllText(fileInfo.Directory.FullName + "\\" + fileNameWithoutExtension + ".mtl", stringBuilder2.ToString());
		}
		EditorUtility.ClearProgressBar();
	}

	private string TryExportTexture(string propertyName, Material m)
	{
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Expected O, but got Unknown
		if (m.HasProperty(propertyName))
		{
			Texture texture = m.GetTexture(propertyName);
			if ((Object)(object)texture != (Object)null)
			{
				return ExportTexture((Texture2D)texture);
			}
		}
		return "false";
	}

	private string ExportTexture(Texture2D t)
	{
		//IL_0080: Unknown result type (might be due to invalid IL or missing references)
		//IL_0086: Expected O, but got Unknown
		try
		{
			if (autoMarkTexReadable)
			{
				string assetPath = AssetDatabase.GetAssetPath((Object)(object)t);
				AssetImporter atPath = AssetImporter.GetAtPath(assetPath);
				TextureImporter val = (TextureImporter)(object)((atPath is TextureImporter) ? atPath : null);
				if ((Object)(object)val != (Object)null)
				{
					val.textureType = (TextureImporterType)0;
					if (!val.isReadable)
					{
						val.isReadable = true;
						AssetDatabase.ImportAsset(assetPath);
						AssetDatabase.Refresh();
					}
				}
			}
			string text = lastExportFolder + "\\" + ((Object)t).name + ".png";
			Texture2D val2 = new Texture2D(((Texture)t).width, ((Texture)t).height, (TextureFormat)5, false);
			val2.SetPixels(t.GetPixels());
			File.WriteAllBytes(text, val2.EncodeToPNG());
			return text;
		}
		catch (Exception)
		{
			Debug.Log((object)("Could not export texture : " + ((Object)t).name + ". is it readable?"));
			return "null";
		}
	}

	private string ConstructOBJString(int index)
	{
		string text = index.ToString();
		return text + "/" + text + "/" + text;
	}

	private string MaterialToString(Material m)
	{
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_008e: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_0140: Unknown result type (might be due to invalid IL or missing references)
		//IL_0145: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_0103: Unknown result type (might be due to invalid IL or missing references)
		//IL_0108: Unknown result type (might be due to invalid IL or missing references)
		StringBuilder stringBuilder = new StringBuilder();
		stringBuilder.AppendLine("newmtl " + ((Object)m).name);
		if (m.HasProperty("_Color"))
		{
			stringBuilder.AppendLine("Kd " + m.color.r + " " + m.color.g + " " + m.color.b);
			if (m.color.a < 1f)
			{
				stringBuilder.AppendLine("Tr " + (1f - m.color.a));
				stringBuilder.AppendLine("d " + m.color.a);
			}
		}
		if (m.HasProperty("_SpecColor"))
		{
			Color color = m.GetColor("_SpecColor");
			stringBuilder.AppendLine("Ks " + color.r + " " + color.g + " " + color.b);
		}
		if (exportTextures)
		{
			string text = TryExportTexture("_MainTex", m);
			if (text != "false")
			{
				stringBuilder.AppendLine("map_Kd " + text);
			}
			text = TryExportTexture("_SpecMap", m);
			if (text != "false")
			{
				stringBuilder.AppendLine("map_Ks " + text);
			}
			text = TryExportTexture("_BumpMap", m);
			if (text != "false")
			{
				stringBuilder.AppendLine("map_Bump " + text);
			}
		}
		stringBuilder.AppendLine("illum 2");
		return stringBuilder.ToString();
	}

	[MenuItem("File/Export/Wavefront OBJ")]
	private static void CreateWizard()
	{
		ScriptableWizard.DisplayWizard("Export OBJ", typeof(OBJExporter), "Export");
	}
}
namespace CustomScripts
{
	public class RegenAmmoMod : MonoBehaviour
	{
		public FVRFireArmMagazine Magazine;

		public float rate = 2f;

		private float nextTime;

		public void Start()
		{
			((MonoBehaviour)this).InvokeRepeating("regenrounds", 5.08f, rate);
		}

		public void regenrounds()
		{
			if (Magazine.m_numRounds < Magazine.m_capacity)
			{
				FVRFireArmMagazine magazine = Magazine;
				magazine.m_numRounds++;
				Magazine.UpdateBulletDisplay();
			}
		}

		private void Update()
		{
		}
	}
	public class boltspeedcalculation : MonoBehaviour
	{
		[Header("Inputs")]
		public float boltforwardzpos;

		public float boltrearzpos;

		public float Speed_Forward;

		public float Speed_Rearward;

		public float SpringStiffness;

		[Header("Outputs")]
		public float distance;

		public float RPM;

		[ContextMenu("CALCULATEBOLTSTUFF")]
		public void CALCULATEBOLTSTUFF()
		{
			BOLTSPEEDCALCULATOR();
		}

		public void BOLTSPEEDCALCULATOR()
		{
			if (boltforwardzpos != boltrearzpos)
			{
				distance = Mathf.Clamp01(boltforwardzpos - boltrearzpos);
			}
			else
			{
				distance = 0f;
			}
			if (distance < 0f)
			{
				distance *= -1f;
			}
			if (SpringStiffness == 0f)
			{
				RPM = 0f;
			}
			else
			{
				RPM = (Speed_Forward - Speed_Rearward) / (distance * 60f);
			}
		}
	}
}