MW2 22 Reverb Replacement Mod
H3VR's reverbs replaced with MW2 '22's reverb design, a type of hotmod started by Ash (fsce), expanded even further for all ballistics.
By Sora101Ven
Last updated | a year ago |
Total downloads | 4862 |
Total rating | 3 |
Categories | Audio |
Dependency string | Sora101Ven-MW2_22_Reverb_Replacement_Mod-1.0.2 |
Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
denikson-H3VR_Sideloader
Swap textures, materials, meshes and prefabs effortlessly
Preferred version: 0.3.7Rebel-MW2_2022_Shotgun_Reverb_Sounds
no one even looks at this part of the mod anyway.
Preferred version: 1.0.0README
Click Image Below for Demonstration
Quite a chunky title I know. I'm sure you're confused by what this mod does.
Ash made a mod last year showing that it was possible to replace H3VR's tail audio with custom audio, as you would with a gun.
This system looked SUPER pleasing, as it affects all weapons, vanilla and modded. It gave an audio boost that really affects how you feel when using said guns.
Now, very recently, as in less than a week ago, my good pal PLOOF dropped the nuke which was MW22's audio extracts, and to even further excite, it does something different from MW '19's extracts. They went the full mile and have atmospheric reverbs based on interior vs exterior, as well as distances.
I'm surprised this didn't click sooner, but I was so focused on wrapping up Skitsuphrenia that I didn't even consider how big of a deal this is.
So now, here we are. Reverbs of H3 replaced with the ones from MW2 '22. Audio is very important to some people, so this might be gamechanging to them. Give it a shot and see if its to your liking!
Credits
Audio used in this hotmod belongs to Infinity Ward's MW2 '22
Thank you, Ash, for pilot-lighting this amazing idea, as well as provide the blueprints (manifests) to build upon it.
Thank you PLOOF for your dedicated asset superhighway, and your connections to important people, which helped make this happen!
Updates
V1.0.1 -- The shotgun reverbs "worked", but I did the dumb and had Vanilla H3VR reverbs associated with them, rather than the ones from MW '22. It just replaced the sounds with the same sounds... I didn't dig deeper into this and I only realized now that Rebel uploaded their hotmod version what I did wrong.
So, the deal with hotmods is that one will overlap the other. The cleanest way I can handle this is by removing my busted shotgun reverb hotmod and have Rebel's shotgun reverb hotmod as a dependency. I think they deserve the shoutout for being so dedicated on this subject.
V1.0.2 -- Readme update. AS A DEPENDENCY!!! My brain stopped working as I was writing the readme part of the way and I think that part should be explicitly clear.