Mega Doublebreach Blaster
Foam flinging sawn off with a special edit, two in the chamber, two fire per trigger pull.
By Sora101Ven
Last updated | 6 months ago |
Total downloads | 6600 |
Total rating | 1 |
Categories | Items |
Dependency string | Sora101Ven-Mega_Doublebreach_Blaster-1.0.2 |
Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
cityrobo-OpenScripts
Collection of scripts to make your modding life more funky! And make impossible things possible.
Preferred version: 1.4.0WFIOST-H3VRUtilities
H3VR Utilities is a dependency mod that is required for many custom items.
Preferred version: 8.11.0Arpy-PuppyScripts
Lots of cool scripts, why don't you give em a try? Unless....you can't Unity? Shame.
Preferred version: 1.3.7Sora101Ven-Nerf_Armory
Nerf meets H3VR, the first party foam flinging blasters of a modern age. This pack is the core dependency of the NERF experience.
Preferred version: 1.0.0README
MEGA Doublebreach Blaster
I almost wanted this blaster. Almost. What kept me away from it was the same common complaint as a lot of others were saying about it.
You made a pump action blaster with two barrels, why not, IDK, fire both at the same time Hasbro?!
So thats what I did here. For what I couldn't be bothered having IRL, I've brought to virtual reality with an authors twist. Two-per-trigger pull, two in the chamber, four for storage.
A very simple blaster, so I'll say it now, not many checks are in place. You're recommended to use it as intended but not limited by it. I'll let you figure out what I mean by that.
Sources and Credits
Assets come from the game Nerf Superblast. A treasure trove of Nerf blasters, never been extracted before as far as I'm aware. All the little things I've picked up in modding H3 came back to help me here... And the roster expanded immensely. The first of many. Hope I don't crash down the line.
Updates
V1.0.1 -- Audio improvements
V1.0.2 -- Many apologies. What I originally thought was the inherited issues with tube fed shotguns not feeding after being emptied, was actually a bug I had left behind with chambers. This corrects the issues in regards to the chambers.