Decompiled source of Nerf Armory v2.1.3
Nerf_Armory.dll
Decompiled 3 weeks agousing System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using System.Text; using BepInEx; using BepInEx.Logging; using FistVR; using HarmonyLib; using OtherLoader; using UnityEditor; using UnityEngine; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] public class DynamicBoneDemo1 : MonoBehaviour { public GameObject m_Player; private float m_weight = 1f; private void Update() { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) m_Player.transform.Rotate(new Vector3(0f, Input.GetAxis("Horizontal") * Time.deltaTime * 200f, 0f)); m_Player.transform.Translate(((Component)this).transform.forward * Input.GetAxis("Vertical") * Time.deltaTime * 4f); } private void OnGUI() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) GUI.Label(new Rect(50f, 50f, 200f, 24f), "Press arrow key to move"); Animation componentInChildren = m_Player.GetComponentInChildren<Animation>(); ((Behaviour)componentInChildren).enabled = GUI.Toggle(new Rect(50f, 70f, 200f, 24f), ((Behaviour)componentInChildren).enabled, "Play Animation"); DynamicBone[] components = m_Player.GetComponents<DynamicBone>(); GUI.Label(new Rect(50f, 100f, 200f, 24f), "Choose dynamic bone:"); DynamicBone obj = components[0]; bool enabled = GUI.Toggle(new Rect(50f, 120f, 100f, 24f), ((Behaviour)components[0]).enabled, "Breasts"); ((Behaviour)components[1]).enabled = enabled; ((Behaviour)obj).enabled = enabled; ((Behaviour)components[2]).enabled = GUI.Toggle(new Rect(50f, 140f, 100f, 24f), ((Behaviour)components[2]).enabled, "Tail"); GUI.Label(new Rect(50f, 160f, 200f, 24f), "Weight"); m_weight = GUI.HorizontalSlider(new Rect(100f, 160f, 100f, 24f), m_weight, 0f, 1f); DynamicBone[] array = components; foreach (DynamicBone dynamicBone in array) { dynamicBone.SetWeight(m_weight); } } } [AddComponentMenu("Dynamic Bone/Dynamic Bone")] public class DynamicBone : MonoBehaviour { public enum UpdateMode { Normal, AnimatePhysics, UnscaledTime } public enum FreezeAxis { None, X, Y, Z } private class Particle { public Transform m_Transform = null; public int m_ParentIndex = -1; public float m_Damping = 0f; public float m_Elasticity = 0f; public float m_Stiffness = 0f; public float m_Inert = 0f; public float m_Friction = 0f; public float m_Radius = 0f; public float m_BoneLength = 0f; public bool m_isCollide = false; public Vector3 m_Position = Vector3.zero; public Vector3 m_PrevPosition = Vector3.zero; public Vector3 m_EndOffset = Vector3.zero; public Vector3 m_InitLocalPosition = Vector3.zero; public Quaternion m_InitLocalRotation = Quaternion.identity; } [Tooltip("The root of the transform hierarchy to apply physics.")] public Transform m_Root = null; [Tooltip("Internal physics simulation rate.")] public float m_UpdateRate = 60f; public UpdateMode m_UpdateMode = UpdateMode.Normal; [Tooltip("How much the bones slowed down.")] [Range(0f, 1f)] public float m_Damping = 0.1f; public AnimationCurve m_DampingDistrib = null; [Tooltip("How much the force applied to return each bone to original orientation.")] [Range(0f, 1f)] public float m_Elasticity = 0.1f; public AnimationCurve m_ElasticityDistrib = null; [Tooltip("How much bone's original orientation are preserved.")] [Range(0f, 1f)] public float m_Stiffness = 0.1f; public AnimationCurve m_StiffnessDistrib = null; [Tooltip("How much character's position change is ignored in physics simulation.")] [Range(0f, 1f)] public float m_Inert = 0f; public AnimationCurve m_InertDistrib = null; [Tooltip("How much the bones slowed down when collide.")] public float m_Friction = 0f; public AnimationCurve m_FrictionDistrib = null; [Tooltip("Each bone can be a sphere to collide with colliders. Radius describe sphere's size.")] public float m_Radius = 0f; public AnimationCurve m_RadiusDistrib = null; [Tooltip("If End Length is not zero, an extra bone is generated at the end of transform hierarchy.")] public float m_EndLength = 0f; [Tooltip("If End Offset is not zero, an extra bone is generated at the end of transform hierarchy.")] public Vector3 m_EndOffset = Vector3.zero; [Tooltip("The force apply to bones. Partial force apply to character's initial pose is cancelled out.")] public Vector3 m_Gravity = Vector3.zero; [Tooltip("The force apply to bones.")] public Vector3 m_Force = Vector3.zero; [Tooltip("Collider objects interact with the bones.")] public List<DynamicBoneColliderBase> m_Colliders = null; [Tooltip("Bones exclude from physics simulation.")] public List<Transform> m_Exclusions = null; [Tooltip("Constrain bones to move on specified plane.")] public FreezeAxis m_FreezeAxis = FreezeAxis.None; [Tooltip("Disable physics simulation automatically if character is far from camera or player.")] public bool m_DistantDisable = false; public Transform m_ReferenceObject = null; public float m_DistanceToObject = 20f; private Vector3 m_LocalGravity = Vector3.zero; private Vector3 m_ObjectMove = Vector3.zero; private Vector3 m_ObjectPrevPosition = Vector3.zero; private float m_BoneTotalLength = 0f; private float m_ObjectScale = 1f; private float m_Time = 0f; private float m_Weight = 1f; private bool m_DistantDisabled = false; private List<Particle> m_Particles = new List<Particle>(); private void Start() { SetupParticles(); } private void FixedUpdate() { if (m_UpdateMode == UpdateMode.AnimatePhysics) { PreUpdate(); } } private void Update() { if (m_UpdateMode != UpdateMode.AnimatePhysics) { PreUpdate(); } } private void LateUpdate() { if (m_DistantDisable) { CheckDistance(); } if (m_Weight > 0f && (!m_DistantDisable || !m_DistantDisabled)) { float t = ((m_UpdateMode != UpdateMode.UnscaledTime) ? Time.deltaTime : Time.unscaledDeltaTime); UpdateDynamicBones(t); } } private void PreUpdate() { if (m_Weight > 0f && (!m_DistantDisable || !m_DistantDisabled)) { InitTransforms(); } } private void CheckDistance() { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) Transform val = m_ReferenceObject; if ((Object)(object)val == (Object)null && (Object)(object)Camera.main != (Object)null) { val = ((Component)Camera.main).transform; } if (!((Object)(object)val != (Object)null)) { return; } Vector3 val2 = val.position - ((Component)this).transform.position; float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude; bool flag = sqrMagnitude > m_DistanceToObject * m_DistanceToObject; if (flag != m_DistantDisabled) { if (!flag) { ResetParticlesPosition(); } m_DistantDisabled = flag; } } private void OnEnable() { ResetParticlesPosition(); } private void OnDisable() { InitTransforms(); } private void OnValidate() { m_UpdateRate = Mathf.Max(m_UpdateRate, 0f); m_Damping = Mathf.Clamp01(m_Damping); m_Elasticity = Mathf.Clamp01(m_Elasticity); m_Stiffness = Mathf.Clamp01(m_Stiffness); m_Inert = Mathf.Clamp01(m_Inert); m_Friction = Mathf.Clamp01(m_Friction); m_Radius = Mathf.Max(m_Radius, 0f); if (Application.isEditor && Application.isPlaying) { InitTransforms(); SetupParticles(); } } private void OnDrawGizmosSelected() { //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) if (!((Behaviour)this).enabled || (Object)(object)m_Root == (Object)null) { return; } if (Application.isEditor && !Application.isPlaying && ((Component)this).transform.hasChanged) { InitTransforms(); SetupParticles(); } Gizmos.color = Color.white; for (int i = 0; i < m_Particles.Count; i++) { Particle particle = m_Particles[i]; if (particle.m_ParentIndex >= 0) { Particle particle2 = m_Particles[particle.m_ParentIndex]; Gizmos.DrawLine(particle.m_Position, particle2.m_Position); } if (particle.m_Radius > 0f) { Gizmos.DrawWireSphere(particle.m_Position, particle.m_Radius * m_ObjectScale); } } } public void SetWeight(float w) { if (m_Weight != w) { if (w == 0f) { InitTransforms(); } else if (m_Weight == 0f) { ResetParticlesPosition(); } m_Weight = w; } } public float GetWeight() { return m_Weight; } private void UpdateDynamicBones(float t) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)m_Root == (Object)null) { return; } m_ObjectScale = Mathf.Abs(((Component)this).transform.lossyScale.x); m_ObjectMove = ((Component)this).transform.position - m_ObjectPrevPosition; m_ObjectPrevPosition = ((Component)this).transform.position; int num = 1; if (m_UpdateRate > 0f) { float num2 = 1f / m_UpdateRate; m_Time += t; num = 0; while (m_Time >= num2) { m_Time -= num2; if (++num >= 3) { m_Time = 0f; break; } } } if (num > 0) { for (int i = 0; i < num; i++) { UpdateParticles1(); UpdateParticles2(); m_ObjectMove = Vector3.zero; } } else { SkipUpdateParticles(); } ApplyParticlesToTransforms(); } private void SetupParticles() { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) m_Particles.Clear(); if (!((Object)(object)m_Root == (Object)null)) { m_LocalGravity = m_Root.InverseTransformDirection(m_Gravity); m_ObjectScale = Mathf.Abs(((Component)this).transform.lossyScale.x); m_ObjectPrevPosition = ((Component)this).transform.position; m_ObjectMove = Vector3.zero; m_BoneTotalLength = 0f; AppendParticles(m_Root, -1, 0f); UpdateParameters(); } } private void AppendParticles(Transform b, int parentIndex, float boneLength) { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_0282: Unknown result type (might be due to invalid IL or missing references) //IL_0287: Unknown result type (might be due to invalid IL or missing references) //IL_0234: Unknown result type (might be due to invalid IL or missing references) //IL_0239: Unknown result type (might be due to invalid IL or missing references) Particle particle = new Particle(); particle.m_Transform = b; particle.m_ParentIndex = parentIndex; Vector3 val; if ((Object)(object)b != (Object)null) { val = (particle.m_Position = (particle.m_PrevPosition = b.position)); particle.m_InitLocalPosition = b.localPosition; particle.m_InitLocalRotation = b.localRotation; } else { Transform transform = m_Particles[parentIndex].m_Transform; if (m_EndLength > 0f) { Transform parent = transform.parent; if ((Object)(object)parent != (Object)null) { particle.m_EndOffset = transform.InverseTransformPoint(transform.position * 2f - parent.position) * m_EndLength; } else { particle.m_EndOffset = new Vector3(m_EndLength, 0f, 0f); } } else { particle.m_EndOffset = transform.InverseTransformPoint(((Component)this).transform.TransformDirection(m_EndOffset) + transform.position); } val = (particle.m_Position = (particle.m_PrevPosition = transform.TransformPoint(particle.m_EndOffset))); } if (parentIndex >= 0) { float num = boneLength; val = m_Particles[parentIndex].m_Transform.position - particle.m_Position; boneLength = num + ((Vector3)(ref val)).magnitude; particle.m_BoneLength = boneLength; m_BoneTotalLength = Mathf.Max(m_BoneTotalLength, boneLength); } int count = m_Particles.Count; m_Particles.Add(particle); if (!((Object)(object)b != (Object)null)) { return; } for (int i = 0; i < b.childCount; i++) { bool flag = false; if (m_Exclusions != null) { for (int j = 0; j < m_Exclusions.Count; j++) { Transform val2 = m_Exclusions[j]; if ((Object)(object)val2 == (Object)(object)b.GetChild(i)) { flag = true; break; } } } if (!flag) { AppendParticles(b.GetChild(i), count, boneLength); } else if (m_EndLength > 0f || m_EndOffset != Vector3.zero) { AppendParticles(null, count, boneLength); } } if (b.childCount == 0 && (m_EndLength > 0f || m_EndOffset != Vector3.zero)) { AppendParticles(null, count, boneLength); } } public void UpdateParameters() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)m_Root == (Object)null) { return; } m_LocalGravity = m_Root.InverseTransformDirection(m_Gravity); for (int i = 0; i < m_Particles.Count; i++) { Particle particle = m_Particles[i]; particle.m_Damping = m_Damping; particle.m_Elasticity = m_Elasticity; particle.m_Stiffness = m_Stiffness; particle.m_Inert = m_Inert; particle.m_Friction = m_Friction; particle.m_Radius = m_Radius; if (m_BoneTotalLength > 0f) { float num = particle.m_BoneLength / m_BoneTotalLength; if (m_DampingDistrib != null && m_DampingDistrib.keys.Length > 0) { particle.m_Damping *= m_DampingDistrib.Evaluate(num); } if (m_ElasticityDistrib != null && m_ElasticityDistrib.keys.Length > 0) { particle.m_Elasticity *= m_ElasticityDistrib.Evaluate(num); } if (m_StiffnessDistrib != null && m_StiffnessDistrib.keys.Length > 0) { particle.m_Stiffness *= m_StiffnessDistrib.Evaluate(num); } if (m_InertDistrib != null && m_InertDistrib.keys.Length > 0) { particle.m_Inert *= m_InertDistrib.Evaluate(num); } if (m_FrictionDistrib != null && m_FrictionDistrib.keys.Length > 0) { particle.m_Friction *= m_FrictionDistrib.Evaluate(num); } if (m_RadiusDistrib != null && m_RadiusDistrib.keys.Length > 0) { particle.m_Radius *= m_RadiusDistrib.Evaluate(num); } } particle.m_Damping = Mathf.Clamp01(particle.m_Damping); particle.m_Elasticity = Mathf.Clamp01(particle.m_Elasticity); particle.m_Stiffness = Mathf.Clamp01(particle.m_Stiffness); particle.m_Inert = Mathf.Clamp01(particle.m_Inert); particle.m_Friction = Mathf.Clamp01(particle.m_Friction); particle.m_Radius = Mathf.Max(particle.m_Radius, 0f); } } private void InitTransforms() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < m_Particles.Count; i++) { Particle particle = m_Particles[i]; if ((Object)(object)particle.m_Transform != (Object)null) { particle.m_Transform.localPosition = particle.m_InitLocalPosition; particle.m_Transform.localRotation = particle.m_InitLocalRotation; } } } private void ResetParticlesPosition() { //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < m_Particles.Count; i++) { Particle particle = m_Particles[i]; if ((Object)(object)particle.m_Transform != (Object)null) { particle.m_Position = (particle.m_PrevPosition = particle.m_Transform.position); } else { Transform transform = m_Particles[particle.m_ParentIndex].m_Transform; particle.m_Position = (particle.m_PrevPosition = transform.TransformPoint(particle.m_EndOffset)); } particle.m_isCollide = false; } m_ObjectPrevPosition = ((Component)this).transform.position; } private void UpdateParticles1() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) Vector3 gravity = m_Gravity; Vector3 normalized = ((Vector3)(ref m_Gravity)).normalized; Vector3 val = m_Root.TransformDirection(m_LocalGravity); Vector3 val2 = normalized * Mathf.Max(Vector3.Dot(val, normalized), 0f); gravity -= val2; gravity = (gravity + m_Force) * m_ObjectScale; for (int i = 0; i < m_Particles.Count; i++) { Particle particle = m_Particles[i]; if (particle.m_ParentIndex >= 0) { Vector3 val3 = particle.m_Position - particle.m_PrevPosition; Vector3 val4 = m_ObjectMove * particle.m_Inert; particle.m_PrevPosition = particle.m_Position + val4; float num = particle.m_Damping; if (particle.m_isCollide) { num += particle.m_Friction; if (num > 1f) { num = 1f; } particle.m_isCollide = false; } particle.m_Position += val3 * (1f - num) + gravity + val4; } else { particle.m_PrevPosition = particle.m_Position; particle.m_Position = particle.m_Transform.position; } } } private void UpdateParticles2() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_02e5: Unknown result type (might be due to invalid IL or missing references) //IL_02eb: Unknown result type (might be due to invalid IL or missing references) //IL_02f0: Unknown result type (might be due to invalid IL or missing references) //IL_02f5: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Unknown result type (might be due to invalid IL or missing references) //IL_030e: Unknown result type (might be due to invalid IL or missing references) //IL_0313: Unknown result type (might be due to invalid IL or missing references) //IL_031d: Unknown result type (might be due to invalid IL or missing references) //IL_0322: Unknown result type (might be due to invalid IL or missing references) //IL_0327: Unknown result type (might be due to invalid IL or missing references) //IL_026a: Unknown result type (might be due to invalid IL or missing references) //IL_0270: Unknown result type (might be due to invalid IL or missing references) //IL_02bb: Unknown result type (might be due to invalid IL or missing references) //IL_02c2: Unknown result type (might be due to invalid IL or missing references) //IL_02ca: Unknown result type (might be due to invalid IL or missing references) //IL_02d4: Unknown result type (might be due to invalid IL or missing references) //IL_02d9: Unknown result type (might be due to invalid IL or missing references) //IL_02de: Unknown result type (might be due to invalid IL or missing references) //IL_0287: Unknown result type (might be due to invalid IL or missing references) //IL_028d: Unknown result type (might be due to invalid IL or missing references) //IL_02a4: Unknown result type (might be due to invalid IL or missing references) //IL_02aa: Unknown result type (might be due to invalid IL or missing references) Plane val = default(Plane); for (int i = 1; i < m_Particles.Count; i++) { Particle particle = m_Particles[i]; Particle particle2 = m_Particles[particle.m_ParentIndex]; float magnitude; if ((Object)(object)particle.m_Transform != (Object)null) { Vector3 val2 = particle2.m_Transform.position - particle.m_Transform.position; magnitude = ((Vector3)(ref val2)).magnitude; } else { Matrix4x4 localToWorldMatrix = particle2.m_Transform.localToWorldMatrix; Vector3 val3 = ((Matrix4x4)(ref localToWorldMatrix)).MultiplyVector(particle.m_EndOffset); magnitude = ((Vector3)(ref val3)).magnitude; } float num = Mathf.Lerp(1f, particle.m_Stiffness, m_Weight); if (num > 0f || particle.m_Elasticity > 0f) { Matrix4x4 localToWorldMatrix2 = particle2.m_Transform.localToWorldMatrix; ((Matrix4x4)(ref localToWorldMatrix2)).SetColumn(3, Vector4.op_Implicit(particle2.m_Position)); Vector3 val4 = ((!((Object)(object)particle.m_Transform != (Object)null)) ? ((Matrix4x4)(ref localToWorldMatrix2)).MultiplyPoint3x4(particle.m_EndOffset) : ((Matrix4x4)(ref localToWorldMatrix2)).MultiplyPoint3x4(particle.m_Transform.localPosition)); Vector3 val5 = val4 - particle.m_Position; particle.m_Position += val5 * particle.m_Elasticity; if (num > 0f) { val5 = val4 - particle.m_Position; float magnitude2 = ((Vector3)(ref val5)).magnitude; float num2 = magnitude * (1f - num) * 2f; if (magnitude2 > num2) { particle.m_Position += val5 * ((magnitude2 - num2) / magnitude2); } } } if (m_Colliders != null) { float particleRadius = particle.m_Radius * m_ObjectScale; for (int j = 0; j < m_Colliders.Count; j++) { DynamicBoneColliderBase dynamicBoneColliderBase = m_Colliders[j]; if ((Object)(object)dynamicBoneColliderBase != (Object)null && ((Behaviour)dynamicBoneColliderBase).enabled) { particle.m_isCollide |= dynamicBoneColliderBase.Collide(ref particle.m_Position, particleRadius); } } } if (m_FreezeAxis != 0) { switch (m_FreezeAxis) { case FreezeAxis.X: ((Plane)(ref val)).SetNormalAndPosition(particle2.m_Transform.right, particle2.m_Position); break; case FreezeAxis.Y: ((Plane)(ref val)).SetNormalAndPosition(particle2.m_Transform.up, particle2.m_Position); break; case FreezeAxis.Z: ((Plane)(ref val)).SetNormalAndPosition(particle2.m_Transform.forward, particle2.m_Position); break; } particle.m_Position -= ((Plane)(ref val)).normal * ((Plane)(ref val)).GetDistanceToPoint(particle.m_Position); } Vector3 val6 = particle2.m_Position - particle.m_Position; float magnitude3 = ((Vector3)(ref val6)).magnitude; if (magnitude3 > 0f) { particle.m_Position += val6 * ((magnitude3 - magnitude) / magnitude3); } } } private void SkipUpdateParticles() { //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Unknown result type (might be due to invalid IL or missing references) //IL_01f5: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_019b: Unknown result type (might be due to invalid IL or missing references) //IL_01a0: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_01c3: Unknown result type (might be due to invalid IL or missing references) //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_01d1: Unknown result type (might be due to invalid IL or missing references) //IL_01d6: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < m_Particles.Count; i++) { Particle particle = m_Particles[i]; if (particle.m_ParentIndex >= 0) { particle.m_PrevPosition += m_ObjectMove; particle.m_Position += m_ObjectMove; Particle particle2 = m_Particles[particle.m_ParentIndex]; float magnitude; if ((Object)(object)particle.m_Transform != (Object)null) { Vector3 val = particle2.m_Transform.position - particle.m_Transform.position; magnitude = ((Vector3)(ref val)).magnitude; } else { Matrix4x4 localToWorldMatrix = particle2.m_Transform.localToWorldMatrix; Vector3 val2 = ((Matrix4x4)(ref localToWorldMatrix)).MultiplyVector(particle.m_EndOffset); magnitude = ((Vector3)(ref val2)).magnitude; } float num = Mathf.Lerp(1f, particle.m_Stiffness, m_Weight); if (num > 0f) { Matrix4x4 localToWorldMatrix2 = particle2.m_Transform.localToWorldMatrix; ((Matrix4x4)(ref localToWorldMatrix2)).SetColumn(3, Vector4.op_Implicit(particle2.m_Position)); Vector3 val3 = ((!((Object)(object)particle.m_Transform != (Object)null)) ? ((Matrix4x4)(ref localToWorldMatrix2)).MultiplyPoint3x4(particle.m_EndOffset) : ((Matrix4x4)(ref localToWorldMatrix2)).MultiplyPoint3x4(particle.m_Transform.localPosition)); Vector3 val4 = val3 - particle.m_Position; float magnitude2 = ((Vector3)(ref val4)).magnitude; float num2 = magnitude * (1f - num) * 2f; if (magnitude2 > num2) { particle.m_Position += val4 * ((magnitude2 - num2) / magnitude2); } } Vector3 val5 = particle2.m_Position - particle.m_Position; float magnitude3 = ((Vector3)(ref val5)).magnitude; if (magnitude3 > 0f) { particle.m_Position += val5 * ((magnitude3 - magnitude) / magnitude3); } } else { particle.m_PrevPosition = particle.m_Position; particle.m_Position = particle.m_Transform.position; } } } private static Vector3 MirrorVector(Vector3 v, Vector3 axis) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) return v - axis * (Vector3.Dot(v, axis) * 2f); } private void ApplyParticlesToTransforms() { //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) for (int i = 1; i < m_Particles.Count; i++) { Particle particle = m_Particles[i]; Particle particle2 = m_Particles[particle.m_ParentIndex]; if (particle2.m_Transform.childCount <= 1) { Vector3 val = ((!((Object)(object)particle.m_Transform != (Object)null)) ? particle.m_EndOffset : particle.m_Transform.localPosition); Vector3 val2 = particle.m_Position - particle2.m_Position; Quaternion val3 = Quaternion.FromToRotation(particle2.m_Transform.TransformDirection(val), val2); particle2.m_Transform.rotation = val3 * particle2.m_Transform.rotation; } if ((Object)(object)particle.m_Transform != (Object)null) { particle.m_Transform.position = particle.m_Position; } } } } [AddComponentMenu("Dynamic Bone/Dynamic Bone Collider")] public class DynamicBoneCollider : DynamicBoneColliderBase { [Tooltip("The radius of the sphere or capsule.")] public float m_Radius = 0.5f; [Tooltip("The height of the capsule.")] public float m_Height = 0f; private void OnValidate() { m_Radius = Mathf.Max(m_Radius, 0f); m_Height = Mathf.Max(m_Height, 0f); } public override bool Collide(ref Vector3 particlePosition, float particleRadius) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) float num = m_Radius * Mathf.Abs(((Component)this).transform.lossyScale.x); float num2 = m_Height * 0.5f - m_Radius; if (num2 <= 0f) { if (m_Bound == Bound.Outside) { return OutsideSphere(ref particlePosition, particleRadius, ((Component)this).transform.TransformPoint(m_Center), num); } return InsideSphere(ref particlePosition, particleRadius, ((Component)this).transform.TransformPoint(m_Center), num); } Vector3 center = m_Center; Vector3 center2 = m_Center; switch (m_Direction) { case Direction.X: center.x -= num2; center2.x += num2; break; case Direction.Y: center.y -= num2; center2.y += num2; break; case Direction.Z: center.z -= num2; center2.z += num2; break; } if (m_Bound == Bound.Outside) { return OutsideCapsule(ref particlePosition, particleRadius, ((Component)this).transform.TransformPoint(center), ((Component)this).transform.TransformPoint(center2), num); } return InsideCapsule(ref particlePosition, particleRadius, ((Component)this).transform.TransformPoint(center), ((Component)this).transform.TransformPoint(center2), num); } private static bool OutsideSphere(ref Vector3 particlePosition, float particleRadius, Vector3 sphereCenter, float sphereRadius) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) float num = sphereRadius + particleRadius; float num2 = num * num; Vector3 val = particlePosition - sphereCenter; float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude; if (sqrMagnitude > 0f && sqrMagnitude < num2) { float num3 = Mathf.Sqrt(sqrMagnitude); particlePosition = sphereCenter + val * (num / num3); return true; } return false; } private static bool InsideSphere(ref Vector3 particlePosition, float particleRadius, Vector3 sphereCenter, float sphereRadius) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) float num = sphereRadius - particleRadius; float num2 = num * num; Vector3 val = particlePosition - sphereCenter; float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude; if (sqrMagnitude > num2) { float num3 = Mathf.Sqrt(sqrMagnitude); particlePosition = sphereCenter + val * (num / num3); return true; } return false; } private static bool OutsideCapsule(ref Vector3 particlePosition, float particleRadius, Vector3 capsuleP0, Vector3 capsuleP1, float capsuleRadius) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) float num = capsuleRadius + particleRadius; float num2 = num * num; Vector3 val = capsuleP1 - capsuleP0; Vector3 val2 = particlePosition - capsuleP0; float num3 = Vector3.Dot(val2, val); if (num3 <= 0f) { float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude; if (sqrMagnitude > 0f && sqrMagnitude < num2) { float num4 = Mathf.Sqrt(sqrMagnitude); particlePosition = capsuleP0 + val2 * (num / num4); return true; } } else { float sqrMagnitude2 = ((Vector3)(ref val)).sqrMagnitude; if (num3 >= sqrMagnitude2) { val2 = particlePosition - capsuleP1; float sqrMagnitude3 = ((Vector3)(ref val2)).sqrMagnitude; if (sqrMagnitude3 > 0f && sqrMagnitude3 < num2) { float num5 = Mathf.Sqrt(sqrMagnitude3); particlePosition = capsuleP1 + val2 * (num / num5); return true; } } else if (sqrMagnitude2 > 0f) { num3 /= sqrMagnitude2; val2 -= val * num3; float sqrMagnitude4 = ((Vector3)(ref val2)).sqrMagnitude; if (sqrMagnitude4 > 0f && sqrMagnitude4 < num2) { float num6 = Mathf.Sqrt(sqrMagnitude4); particlePosition += val2 * ((num - num6) / num6); return true; } } } return false; } private static bool InsideCapsule(ref Vector3 particlePosition, float particleRadius, Vector3 capsuleP0, Vector3 capsuleP1, float capsuleRadius) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) float num = capsuleRadius - particleRadius; float num2 = num * num; Vector3 val = capsuleP1 - capsuleP0; Vector3 val2 = particlePosition - capsuleP0; float num3 = Vector3.Dot(val2, val); if (num3 <= 0f) { float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude; if (sqrMagnitude > num2) { float num4 = Mathf.Sqrt(sqrMagnitude); particlePosition = capsuleP0 + val2 * (num / num4); return true; } } else { float sqrMagnitude2 = ((Vector3)(ref val)).sqrMagnitude; if (num3 >= sqrMagnitude2) { val2 = particlePosition - capsuleP1; float sqrMagnitude3 = ((Vector3)(ref val2)).sqrMagnitude; if (sqrMagnitude3 > num2) { float num5 = Mathf.Sqrt(sqrMagnitude3); particlePosition = capsuleP1 + val2 * (num / num5); return true; } } else if (sqrMagnitude2 > 0f) { num3 /= sqrMagnitude2; val2 -= val * num3; float sqrMagnitude4 = ((Vector3)(ref val2)).sqrMagnitude; if (sqrMagnitude4 > num2) { float num6 = Mathf.Sqrt(sqrMagnitude4); particlePosition += val2 * ((num - num6) / num6); return true; } } } return false; } private void OnDrawGizmosSelected() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) if (!((Behaviour)this).enabled) { return; } if (m_Bound == Bound.Outside) { Gizmos.color = Color.yellow; } else { Gizmos.color = Color.magenta; } float num = m_Radius * Mathf.Abs(((Component)this).transform.lossyScale.x); float num2 = m_Height * 0.5f - m_Radius; if (num2 <= 0f) { Gizmos.DrawWireSphere(((Component)this).transform.TransformPoint(m_Center), num); return; } Vector3 center = m_Center; Vector3 center2 = m_Center; switch (m_Direction) { case Direction.X: center.x -= num2; center2.x += num2; break; case Direction.Y: center.y -= num2; center2.y += num2; break; case Direction.Z: center.z -= num2; center2.z += num2; break; } Gizmos.DrawWireSphere(((Component)this).transform.TransformPoint(center), num); Gizmos.DrawWireSphere(((Component)this).transform.TransformPoint(center2), num); } } public class DynamicBoneColliderBase : MonoBehaviour { public enum Direction { X, Y, Z } public enum Bound { Outside, Inside } [Tooltip("The axis of the capsule's height.")] public Direction m_Direction = Direction.Y; [Tooltip("The center of the sphere or capsule, in the object's local space.")] public Vector3 m_Center = Vector3.zero; [Tooltip("Constrain bones to outside bound or inside bound.")] public Bound m_Bound = Bound.Outside; public virtual bool Collide(ref Vector3 particlePosition, float particleRadius) { return false; } } [AddComponentMenu("Dynamic Bone/Dynamic Bone Plane Collider")] public class DynamicBonePlaneCollider : DynamicBoneColliderBase { private void OnValidate() { } public override bool Collide(ref Vector3 particlePosition, float particleRadius) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) Vector3 val = Vector3.up; switch (m_Direction) { case Direction.X: val = ((Component)this).transform.right; break; case Direction.Y: val = ((Component)this).transform.up; break; case Direction.Z: val = ((Component)this).transform.forward; break; } Vector3 val2 = ((Component)this).transform.TransformPoint(m_Center); Plane val3 = default(Plane); ((Plane)(ref val3))..ctor(val, val2); float distanceToPoint = ((Plane)(ref val3)).GetDistanceToPoint(particlePosition); if (m_Bound == Bound.Outside) { if (distanceToPoint < 0f) { particlePosition -= val * distanceToPoint; return true; } } else if (distanceToPoint > 0f) { particlePosition -= val * distanceToPoint; return true; } return false; } private void OnDrawGizmosSelected() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) if (((Behaviour)this).enabled) { if (m_Bound == Bound.Outside) { Gizmos.color = Color.yellow; } else { Gizmos.color = Color.magenta; } Vector3 val = Vector3.up; switch (m_Direction) { case Direction.X: val = ((Component)this).transform.right; break; case Direction.Y: val = ((Component)this).transform.up; break; case Direction.Z: val = ((Component)this).transform.forward; break; } Vector3 val2 = ((Component)this).transform.TransformPoint(m_Center); Gizmos.DrawLine(val2, val2 + val); } } } namespace CustomScripts { [HelpURL("https://h3vr-modding.github.io/wiki/docs/h3vr/FistVR.CartridgeBox.html")] public class FTR_AmmoBox : FVRFireArmMagazine { public enum CartridgeBoxState { Closed, Open } [Header("Cartridge Box Stuff")] public FTR_AmmoBoxOpenControl Control; public int RoundsX = 5; public BoxCollider GrabCollider; public List<BoxCollider> Colliders; public List<Transform> BoxPieces; public Transform InnerPiece; public Transform EjectPos; public BoxCollider GrabTrigger; public BoxCollider ReloadTriggerCol; public CartridgeBoxState BoxState; [Header("Audio")] public AudioEvent RoundsFallout_Many; public AudioEvent RoundsFallout_Few; public AudioEvent AudEvent_ShakeHard; public AudioEvent AudEvent_ShakeLight; [NonSerialized] public float timeSinceShakeSound = 1f; [NonSerialized] public Vector3 lastVel = Vector3.zero; [NonSerialized] public float height; [NonSerialized] public float width; [NonSerialized] public float timeSinceDumpSound = 0.1f; [NonSerialized] public int m_capacityCache; public override void FVRFixedUpdate() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) ((FVRFireArmMagazine)this).FVRFixedUpdate(); Vector3 velocity = ((FVRPhysicalObject)this).RootRigidbody.velocity; if ((Object)(object)((FVRPhysicalObject)this).QuickbeltSlot == (Object)null) { float magnitude = ((Vector3)(ref velocity)).magnitude; float magnitude2 = ((Vector3)(ref lastVel)).magnitude; if (base.m_numRounds > RoundsX && timeSinceShakeSound > 0.2f) { if (Mathf.Abs(magnitude - magnitude2) > 1f) { SM.PlayCoreSound((FVRPooledAudioType)10, AudEvent_ShakeHard, ((Component)this).transform.position); timeSinceShakeSound = 0f; } if (Mathf.Abs(magnitude - magnitude2) > 0.25f) { SM.PlayCoreSound((FVRPooledAudioType)10, AudEvent_ShakeLight, ((Component)this).transform.position); timeSinceShakeSound = 0f; } } } lastVel = velocity; if (timeSinceShakeSound < 1f) { timeSinceShakeSound += Time.deltaTime; } } public override void Start() { ((FVRInteractiveObject)this).Start(); base.HideAllProxies = true; ((Collider)ReloadTriggerCol).enabled = false; } public void DumpAll() { //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) if (base.m_numRounds >= 1 && base.m_numRounds > 0 && timeSinceDumpSound > 0.15f) { if (base.m_numRounds > RoundsX) { timeSinceDumpSound = 0f; SM.PlayCoreSound((FVRPooledAudioType)10, RoundsFallout_Many, ((Component)this).transform.position); } else { timeSinceDumpSound = 0f; SM.PlayCoreSound((FVRPooledAudioType)10, RoundsFallout_Few, ((Component)this).transform.position); } } } public override void FVRUpdate() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) ((FVRFireArmMagazine)this).FVRUpdate(); if (timeSinceDumpSound < 1f) { timeSinceDumpSound += Time.deltaTime; } float num = Vector3.Angle(((Component)this).transform.up, -Vector3.up); if (num < 30f) { DumpAll(); } if (m_capacityCache != base.m_numRounds) { m_capacityCache = base.m_numRounds; } } public void SetBoxState(CartridgeBoxState cbs) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Invalid comparison between Unknown and I4 //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) if (BoxState == cbs) { return; } if ((int)cbs != 0) { if ((int)cbs == 1) { base.HideAllProxies = false; ((FVRFireArmMagazine)this).UpdateBulletDisplay(); ((Collider)ReloadTriggerCol).enabled = true; } } else { base.HideAllProxies = true; ((FVRFireArmMagazine)this).UpdateBulletDisplay(); ((Collider)ReloadTriggerCol).enabled = false; } BoxState = cbs; } } [HelpURL("https://h3vr-modding.github.io/wiki/docs/h3vr/FistVR.CartridgeBox_GrabTrigger.html")] public class FTR_AmmoBoxGrabTrigger : FVRInteractiveObject { public FTR_AmmoBox Mag; public override bool IsInteractable() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) return ((FVRFireArmMagazine)Mag).HasARound() && (int)Mag.BoxState != 0 && ((FVRInteractiveObject)this).IsInteractable(); } public override void SimpleInteraction(FVRViveHand hand) { //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) if (((FVRFireArmMagazine)Mag).HasARound()) { GameObject val = ((FVRFireArmMagazine)Mag).RemoveRound(false); Vector3 position = ((FVRFireArmMagazine)Mag).DisplayBullets[Mathf.Clamp(((FVRFireArmMagazine)Mag).m_numRounds - 1, 0, ((FVRFireArmMagazine)Mag).DisplayBullets.Length - 1)].transform.position; Quaternion rotation = ((FVRFireArmMagazine)Mag).DisplayBullets[Mathf.Clamp(((FVRFireArmMagazine)Mag).m_numRounds - 1, 0, ((FVRFireArmMagazine)Mag).DisplayBullets.Length - 1)].transform.rotation; GameObject val2 = Object.Instantiate<GameObject>(val, ((FVRFireArmMagazine)Mag).DisplayBullets[((FVRFireArmMagazine)Mag).m_numRounds].transform.position, ((FVRFireArmMagazine)Mag).DisplayBullets[((FVRFireArmMagazine)Mag).m_numRounds].transform.rotation); FVRFireArmRound component = val2.GetComponent<FVRFireArmRound>(); ((Component)component).GetComponent<FVRFireArmRound>().BeginAnimationFrom(position, rotation); hand.ForceSetInteractable((FVRInteractiveObject)(object)component); ((FVRInteractiveObject)component).BeginInteraction(hand); } } } [HelpURL("https://h3vr-modding.github.io/wiki/docs/h3vr/FistVR.CartridgeBoxOpeningControl.html")] public class FTR_AmmoBoxOpenControl : FVRInteractiveObject { public FTR_AmmoBox Box; public AudioEvent AudEvent_Grab; public AudioEvent AudEvent_End; public override bool IsInteractable() { return ((FVRInteractiveObject)Box).IsHeld; } public override void BeginInteraction(FVRViveHand hand) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) SM.PlayCoreSound((FVRPooledAudioType)0, AudEvent_Grab, ((HandInput)(ref hand.Input)).Pos); ((FVRInteractiveObject)this).BeginInteraction(hand); } public override void UpdateInteraction(FVRViveHand hand) { ((FVRInteractiveObject)this).UpdateInteraction(hand); } public override void EndInteraction(FVRViveHand hand) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) SM.PlayCoreSound((FVRPooledAudioType)0, AudEvent_End, ((HandInput)(ref hand.Input)).Pos); ((FVRInteractiveObject)this).EndInteraction(hand); } } } namespace Sora101Ven.Nerf_Armory { [BepInPlugin("Sora101Ven.Nerf_Armory", "Nerf_Armory", "1.0.0")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class Nerf_ArmoryPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Sora101Ven.Nerf_Armory"); OtherLoader.RegisterDirectLoad(BasePath, "Sora101Ven.Nerf_Armory", "", "", "nerfarmory", ""); } } } public class OBJExporter : ScriptableWizard { public bool onlySelectedObjects = false; public bool applyPosition = true; public bool applyRotation = true; public bool applyScale = true; public bool generateMaterials = true; public bool exportTextures = true; public bool splitObjects = true; public bool autoMarkTexReadable = false; public bool objNameAddIdNum = false; private string versionString = "v2.0"; private string lastExportFolder; private bool StaticBatchingEnabled() { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Expected O, but got Unknown PlayerSettings[] array = Resources.FindObjectsOfTypeAll<PlayerSettings>(); if (array == null) { return false; } SerializedObject val = new SerializedObject((Object[])(object)array); SerializedProperty val2 = val.FindProperty("m_BuildTargetBatching"); for (int i = 0; i < val2.arraySize; i++) { SerializedProperty arrayElementAtIndex = val2.GetArrayElementAtIndex(i); if (arrayElementAtIndex == null) { continue; } IEnumerator enumerator = arrayElementAtIndex.GetEnumerator(); if (enumerator == null) { continue; } while (enumerator.MoveNext()) { SerializedProperty val3 = (SerializedProperty)enumerator.Current; if (val3 != null && val3.name == "m_StaticBatching") { return val3.boolValue; } } } return false; } private void OnWizardUpdate() { ((ScriptableWizard)this).helpString = "Aaro4130's OBJ Exporter " + versionString; } private Vector3 RotateAroundPoint(Vector3 point, Vector3 pivot, Quaternion angle) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) return angle * (point - pivot) + pivot; } private Vector3 MultiplyVec3s(Vector3 v1, Vector3 v2) { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) return new Vector3(v1.x * v2.x, v1.y * v2.y, v1.z * v2.z); } private void OnWizardCreate() { if (StaticBatchingEnabled() && Application.isPlaying) { EditorUtility.DisplayDialog("Error", "Static batching is enabled. This will cause the export file to look like a mess, as well as be a large filesize. Disable this option, and restart the player, before continuing.", "OK"); return; } if (autoMarkTexReadable) { int num = EditorUtility.DisplayDialogComplex("Warning", "This will convert all textures to Advanced type with the read/write option set. This is not reversible and will permanently affect your project. Continue?", "Yes", "No", "Cancel"); if (num > 0) { return; } } string @string = EditorPrefs.GetString("a4_OBJExport_lastPath", ""); string string2 = EditorPrefs.GetString("a4_OBJExport_lastFile", "unityexport.obj"); string text = EditorUtility.SaveFilePanel("Export OBJ", @string, string2, "obj"); if (text.Length > 0) { FileInfo fileInfo = new FileInfo(text); EditorPrefs.SetString("a4_OBJExport_lastFile", fileInfo.Name); EditorPrefs.SetString("a4_OBJExport_lastPath", fileInfo.Directory.FullName); Export(text); } } private void Export(string exportPath) { //IL_02ed: Unknown result type (might be due to invalid IL or missing references) //IL_02f2: Unknown result type (might be due to invalid IL or missing references) //IL_0307: Unknown result type (might be due to invalid IL or missing references) //IL_030c: Unknown result type (might be due to invalid IL or missing references) //IL_0343: Unknown result type (might be due to invalid IL or missing references) //IL_0348: Unknown result type (might be due to invalid IL or missing references) //IL_034b: Unknown result type (might be due to invalid IL or missing references) //IL_034d: Unknown result type (might be due to invalid IL or missing references) //IL_035c: Unknown result type (might be due to invalid IL or missing references) //IL_036a: Unknown result type (might be due to invalid IL or missing references) //IL_036f: Unknown result type (might be due to invalid IL or missing references) //IL_0374: Unknown result type (might be due to invalid IL or missing references) //IL_0384: Unknown result type (might be due to invalid IL or missing references) //IL_0386: Unknown result type (might be due to invalid IL or missing references) //IL_0397: Unknown result type (might be due to invalid IL or missing references) //IL_039c: Unknown result type (might be due to invalid IL or missing references) //IL_03a1: Unknown result type (might be due to invalid IL or missing references) //IL_0463: Unknown result type (might be due to invalid IL or missing references) //IL_0468: Unknown result type (might be due to invalid IL or missing references) //IL_046b: Unknown result type (might be due to invalid IL or missing references) //IL_046d: Unknown result type (might be due to invalid IL or missing references) //IL_03b0: Unknown result type (might be due to invalid IL or missing references) //IL_03be: Unknown result type (might be due to invalid IL or missing references) //IL_03c3: Unknown result type (might be due to invalid IL or missing references) //IL_03c8: Unknown result type (might be due to invalid IL or missing references) //IL_047c: Unknown result type (might be due to invalid IL or missing references) //IL_048a: Unknown result type (might be due to invalid IL or missing references) //IL_048f: Unknown result type (might be due to invalid IL or missing references) //IL_0493: Unknown result type (might be due to invalid IL or missing references) //IL_0498: Unknown result type (might be due to invalid IL or missing references) //IL_049d: Unknown result type (might be due to invalid IL or missing references) //IL_04ad: Unknown result type (might be due to invalid IL or missing references) //IL_04af: Unknown result type (might be due to invalid IL or missing references) //IL_04c0: Unknown result type (might be due to invalid IL or missing references) //IL_04c5: Unknown result type (might be due to invalid IL or missing references) //IL_04ca: Unknown result type (might be due to invalid IL or missing references) //IL_0565: Unknown result type (might be due to invalid IL or missing references) //IL_056a: Unknown result type (might be due to invalid IL or missing references) Dictionary<string, bool> dictionary = new Dictionary<string, bool>(); FileInfo fileInfo = new FileInfo(exportPath); lastExportFolder = fileInfo.Directory.FullName; string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(exportPath); EditorUtility.DisplayProgressBar("Exporting OBJ", "Please wait.. Starting export.", 0f); MeshFilter[] array; if (onlySelectedObjects) { List<MeshFilter> list = new List<MeshFilter>(); GameObject[] gameObjects = Selection.gameObjects; foreach (GameObject val in gameObjects) { MeshFilter component = val.GetComponent<MeshFilter>(); if ((Object)(object)component != (Object)null) { list.Add(component); } } array = list.ToArray(); } else { array = Object.FindObjectsOfType(typeof(MeshFilter)) as MeshFilter[]; } if (Application.isPlaying) { MeshFilter[] array2 = array; foreach (MeshFilter val2 in array2) { MeshRenderer component2 = ((Component)val2).gameObject.GetComponent<MeshRenderer>(); if ((Object)(object)component2 != (Object)null && ((Renderer)component2).isPartOfStaticBatch) { EditorUtility.ClearProgressBar(); EditorUtility.DisplayDialog("Error", "Static batched object detected. Static batching is not compatible with this exporter. Please disable it before starting the player.", "OK"); return; } } } StringBuilder stringBuilder = new StringBuilder(); StringBuilder stringBuilder2 = new StringBuilder(); stringBuilder.AppendLine("# Export of " + Application.loadedLevelName); stringBuilder.AppendLine("# from Aaro4130 OBJ Exporter " + versionString); if (generateMaterials) { stringBuilder.AppendLine("mtllib " + fileNameWithoutExtension + ".mtl"); } float num = array.Length + 1; int num2 = 0; for (int k = 0; k < array.Length; k++) { string name = ((Object)((Component)array[k]).gameObject).name; float num3 = (float)(k + 1) / num; EditorUtility.DisplayProgressBar("Exporting objects... (" + Mathf.Round(num3 * 100f) + "%)", "Exporting object " + name, num3); MeshFilter val3 = array[k]; MeshRenderer component3 = ((Component)array[k]).gameObject.GetComponent<MeshRenderer>(); if (splitObjects) { string text = name; if (objNameAddIdNum) { text = text + "_" + k; } stringBuilder.AppendLine("g " + text); } if ((Object)(object)component3 != (Object)null && generateMaterials) { Material[] sharedMaterials = ((Renderer)component3).sharedMaterials; foreach (Material val4 in sharedMaterials) { if (!dictionary.ContainsKey(((Object)val4).name)) { dictionary[((Object)val4).name] = true; stringBuilder2.Append(MaterialToString(val4)); stringBuilder2.AppendLine(); } } } Mesh sharedMesh = val3.sharedMesh; int num4 = (int)Mathf.Clamp(((Component)val3).gameObject.transform.lossyScale.x * ((Component)val3).gameObject.transform.lossyScale.z, -1f, 1f); Vector3[] vertices = sharedMesh.vertices; foreach (Vector3 val5 in vertices) { Vector3 val6 = val5; if (applyScale) { val6 = MultiplyVec3s(val6, ((Component)val3).gameObject.transform.lossyScale); } if (applyRotation) { val6 = RotateAroundPoint(val6, Vector3.zero, ((Component)val3).gameObject.transform.rotation); } if (applyPosition) { val6 += ((Component)val3).gameObject.transform.position; } val6.x *= -1f; stringBuilder.AppendLine("v " + val6.x + " " + val6.y + " " + val6.z); } Vector3[] normals = sharedMesh.normals; foreach (Vector3 val7 in normals) { Vector3 val8 = val7; if (applyScale) { Vector3 v = val8; Vector3 lossyScale = ((Component)val3).gameObject.transform.lossyScale; val8 = MultiplyVec3s(v, ((Vector3)(ref lossyScale)).normalized); } if (applyRotation) { val8 = RotateAroundPoint(val8, Vector3.zero, ((Component)val3).gameObject.transform.rotation); } val8.x *= -1f; stringBuilder.AppendLine("vn " + val8.x + " " + val8.y + " " + val8.z); } Vector2[] uv = sharedMesh.uv; for (int num5 = 0; num5 < uv.Length; num5++) { Vector2 val9 = uv[num5]; stringBuilder.AppendLine("vt " + val9.x + " " + val9.y); } for (int num6 = 0; num6 < sharedMesh.subMeshCount; num6++) { if ((Object)(object)component3 != (Object)null && num6 < ((Renderer)component3).sharedMaterials.Length) { string name2 = ((Object)((Renderer)component3).sharedMaterials[num6]).name; stringBuilder.AppendLine("usemtl " + name2); } else { stringBuilder.AppendLine("usemtl " + name + "_sm" + num6); } int[] triangles = sharedMesh.GetTriangles(num6); for (int num7 = 0; num7 < triangles.Length; num7 += 3) { int index = triangles[num7] + 1 + num2; int index2 = triangles[num7 + 1] + 1 + num2; int index3 = triangles[num7 + 2] + 1 + num2; if (num4 < 0) { stringBuilder.AppendLine("f " + ConstructOBJString(index) + " " + ConstructOBJString(index2) + " " + ConstructOBJString(index3)); } else { stringBuilder.AppendLine("f " + ConstructOBJString(index3) + " " + ConstructOBJString(index2) + " " + ConstructOBJString(index)); } } } num2 += sharedMesh.vertices.Length; } File.WriteAllText(exportPath, stringBuilder.ToString()); if (generateMaterials) { File.WriteAllText(fileInfo.Directory.FullName + "\\" + fileNameWithoutExtension + ".mtl", stringBuilder2.ToString()); } EditorUtility.ClearProgressBar(); } private string TryExportTexture(string propertyName, Material m) { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Expected O, but got Unknown if (m.HasProperty(propertyName)) { Texture texture = m.GetTexture(propertyName); if ((Object)(object)texture != (Object)null) { return ExportTexture((Texture2D)texture); } } return "false"; } private string ExportTexture(Texture2D t) { //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown try { if (autoMarkTexReadable) { string assetPath = AssetDatabase.GetAssetPath((Object)(object)t); AssetImporter atPath = AssetImporter.GetAtPath(assetPath); TextureImporter val = (TextureImporter)(object)((atPath is TextureImporter) ? atPath : null); if ((Object)(object)val != (Object)null) { val.textureType = (TextureImporterType)0; if (!val.isReadable) { val.isReadable = true; AssetDatabase.ImportAsset(assetPath); AssetDatabase.Refresh(); } } } string text = lastExportFolder + "\\" + ((Object)t).name + ".png"; Texture2D val2 = new Texture2D(((Texture)t).width, ((Texture)t).height, (TextureFormat)5, false); val2.SetPixels(t.GetPixels()); File.WriteAllBytes(text, val2.EncodeToPNG()); return text; } catch (Exception) { Debug.Log((object)("Could not export texture : " + ((Object)t).name + ". is it readable?")); return "null"; } } private string ConstructOBJString(int index) { string text = index.ToString(); return text + "/" + text + "/" + text; } private string MaterialToString(Material m) { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) StringBuilder stringBuilder = new StringBuilder(); stringBuilder.AppendLine("newmtl " + ((Object)m).name); if (m.HasProperty("_Color")) { stringBuilder.AppendLine("Kd " + m.color.r + " " + m.color.g + " " + m.color.b); if (m.color.a < 1f) { stringBuilder.AppendLine("Tr " + (1f - m.color.a)); stringBuilder.AppendLine("d " + m.color.a); } } if (m.HasProperty("_SpecColor")) { Color color = m.GetColor("_SpecColor"); stringBuilder.AppendLine("Ks " + color.r + " " + color.g + " " + color.b); } if (exportTextures) { string text = TryExportTexture("_MainTex", m); if (text != "false") { stringBuilder.AppendLine("map_Kd " + text); } text = TryExportTexture("_SpecMap", m); if (text != "false") { stringBuilder.AppendLine("map_Ks " + text); } text = TryExportTexture("_BumpMap", m); if (text != "false") { stringBuilder.AppendLine("map_Bump " + text); } } stringBuilder.AppendLine("illum 2"); return stringBuilder.ToString(); } [MenuItem("File/Export/Wavefront OBJ")] private static void CreateWizard() { ScriptableWizard.DisplayWizard("Export OBJ", typeof(OBJExporter), "Export"); } } namespace CustomScripts { public class RegenAmmoMod : MonoBehaviour { public FVRFireArmMagazine Magazine; public float rate = 2f; private float nextTime; public void Start() { ((MonoBehaviour)this).InvokeRepeating("regenrounds", 5.08f, rate); } public void regenrounds() { if (Magazine.m_numRounds < Magazine.m_capacity) { FVRFireArmMagazine magazine = Magazine; magazine.m_numRounds++; Magazine.UpdateBulletDisplay(); } } private void Update() { } } public class boltspeedcalculation : MonoBehaviour { [Header("Inputs")] public float boltforwardzpos; public float boltrearzpos; public float Speed_Forward; public float Speed_Rearward; public float SpringStiffness; [Header("Outputs")] public float distance; public float RPM; [ContextMenu("CALCULATEBOLTSTUFF")] public void CALCULATEBOLTSTUFF() { BOLTSPEEDCALCULATOR(); } public void BOLTSPEEDCALCULATOR() { if (boltforwardzpos != boltrearzpos) { distance = Mathf.Clamp01(boltforwardzpos - boltrearzpos); } else { distance = 0f; } if (distance < 0f) { distance *= -1f; } if (SpringStiffness == 0f) { RPM = 0f; } else { RPM = (Speed_Forward - Speed_Rearward) / (distance * 60f); } } } }
Nerf_Armory_P2.dll
Decompiled 3 weeks agousing System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using System.Text; using BepInEx; using BepInEx.Logging; using FistVR; using HarmonyLib; using OtherLoader; using UnityEditor; using UnityEngine; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] public class DynamicBoneDemo1 : MonoBehaviour { public GameObject m_Player; private float m_weight = 1f; private void Update() { //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) m_Player.transform.Rotate(new Vector3(0f, Input.GetAxis("Horizontal") * Time.deltaTime * 200f, 0f)); m_Player.transform.Translate(((Component)this).transform.forward * Input.GetAxis("Vertical") * Time.deltaTime * 4f); } private void OnGUI() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) GUI.Label(new Rect(50f, 50f, 200f, 24f), "Press arrow key to move"); Animation componentInChildren = m_Player.GetComponentInChildren<Animation>(); ((Behaviour)componentInChildren).enabled = GUI.Toggle(new Rect(50f, 70f, 200f, 24f), ((Behaviour)componentInChildren).enabled, "Play Animation"); DynamicBone[] components = m_Player.GetComponents<DynamicBone>(); GUI.Label(new Rect(50f, 100f, 200f, 24f), "Choose dynamic bone:"); DynamicBone obj = components[0]; bool enabled = GUI.Toggle(new Rect(50f, 120f, 100f, 24f), ((Behaviour)components[0]).enabled, "Breasts"); ((Behaviour)components[1]).enabled = enabled; ((Behaviour)obj).enabled = enabled; ((Behaviour)components[2]).enabled = GUI.Toggle(new Rect(50f, 140f, 100f, 24f), ((Behaviour)components[2]).enabled, "Tail"); GUI.Label(new Rect(50f, 160f, 200f, 24f), "Weight"); m_weight = GUI.HorizontalSlider(new Rect(100f, 160f, 100f, 24f), m_weight, 0f, 1f); DynamicBone[] array = components; foreach (DynamicBone dynamicBone in array) { dynamicBone.SetWeight(m_weight); } } } [AddComponentMenu("Dynamic Bone/Dynamic Bone")] public class DynamicBone : MonoBehaviour { public enum UpdateMode { Normal, AnimatePhysics, UnscaledTime } public enum FreezeAxis { None, X, Y, Z } private class Particle { public Transform m_Transform = null; public int m_ParentIndex = -1; public float m_Damping = 0f; public float m_Elasticity = 0f; public float m_Stiffness = 0f; public float m_Inert = 0f; public float m_Friction = 0f; public float m_Radius = 0f; public float m_BoneLength = 0f; public bool m_isCollide = false; public Vector3 m_Position = Vector3.zero; public Vector3 m_PrevPosition = Vector3.zero; public Vector3 m_EndOffset = Vector3.zero; public Vector3 m_InitLocalPosition = Vector3.zero; public Quaternion m_InitLocalRotation = Quaternion.identity; } [Tooltip("The root of the transform hierarchy to apply physics.")] public Transform m_Root = null; [Tooltip("Internal physics simulation rate.")] public float m_UpdateRate = 60f; public UpdateMode m_UpdateMode = UpdateMode.Normal; [Tooltip("How much the bones slowed down.")] [Range(0f, 1f)] public float m_Damping = 0.1f; public AnimationCurve m_DampingDistrib = null; [Tooltip("How much the force applied to return each bone to original orientation.")] [Range(0f, 1f)] public float m_Elasticity = 0.1f; public AnimationCurve m_ElasticityDistrib = null; [Tooltip("How much bone's original orientation are preserved.")] [Range(0f, 1f)] public float m_Stiffness = 0.1f; public AnimationCurve m_StiffnessDistrib = null; [Tooltip("How much character's position change is ignored in physics simulation.")] [Range(0f, 1f)] public float m_Inert = 0f; public AnimationCurve m_InertDistrib = null; [Tooltip("How much the bones slowed down when collide.")] public float m_Friction = 0f; public AnimationCurve m_FrictionDistrib = null; [Tooltip("Each bone can be a sphere to collide with colliders. Radius describe sphere's size.")] public float m_Radius = 0f; public AnimationCurve m_RadiusDistrib = null; [Tooltip("If End Length is not zero, an extra bone is generated at the end of transform hierarchy.")] public float m_EndLength = 0f; [Tooltip("If End Offset is not zero, an extra bone is generated at the end of transform hierarchy.")] public Vector3 m_EndOffset = Vector3.zero; [Tooltip("The force apply to bones. Partial force apply to character's initial pose is cancelled out.")] public Vector3 m_Gravity = Vector3.zero; [Tooltip("The force apply to bones.")] public Vector3 m_Force = Vector3.zero; [Tooltip("Collider objects interact with the bones.")] public List<DynamicBoneColliderBase> m_Colliders = null; [Tooltip("Bones exclude from physics simulation.")] public List<Transform> m_Exclusions = null; [Tooltip("Constrain bones to move on specified plane.")] public FreezeAxis m_FreezeAxis = FreezeAxis.None; [Tooltip("Disable physics simulation automatically if character is far from camera or player.")] public bool m_DistantDisable = false; public Transform m_ReferenceObject = null; public float m_DistanceToObject = 20f; private Vector3 m_LocalGravity = Vector3.zero; private Vector3 m_ObjectMove = Vector3.zero; private Vector3 m_ObjectPrevPosition = Vector3.zero; private float m_BoneTotalLength = 0f; private float m_ObjectScale = 1f; private float m_Time = 0f; private float m_Weight = 1f; private bool m_DistantDisabled = false; private List<Particle> m_Particles = new List<Particle>(); private void Start() { SetupParticles(); } private void FixedUpdate() { if (m_UpdateMode == UpdateMode.AnimatePhysics) { PreUpdate(); } } private void Update() { if (m_UpdateMode != UpdateMode.AnimatePhysics) { PreUpdate(); } } private void LateUpdate() { if (m_DistantDisable) { CheckDistance(); } if (m_Weight > 0f && (!m_DistantDisable || !m_DistantDisabled)) { float t = ((m_UpdateMode != UpdateMode.UnscaledTime) ? Time.deltaTime : Time.unscaledDeltaTime); UpdateDynamicBones(t); } } private void PreUpdate() { if (m_Weight > 0f && (!m_DistantDisable || !m_DistantDisabled)) { InitTransforms(); } } private void CheckDistance() { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) Transform val = m_ReferenceObject; if ((Object)(object)val == (Object)null && (Object)(object)Camera.main != (Object)null) { val = ((Component)Camera.main).transform; } if (!((Object)(object)val != (Object)null)) { return; } Vector3 val2 = val.position - ((Component)this).transform.position; float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude; bool flag = sqrMagnitude > m_DistanceToObject * m_DistanceToObject; if (flag != m_DistantDisabled) { if (!flag) { ResetParticlesPosition(); } m_DistantDisabled = flag; } } private void OnEnable() { ResetParticlesPosition(); } private void OnDisable() { InitTransforms(); } private void OnValidate() { m_UpdateRate = Mathf.Max(m_UpdateRate, 0f); m_Damping = Mathf.Clamp01(m_Damping); m_Elasticity = Mathf.Clamp01(m_Elasticity); m_Stiffness = Mathf.Clamp01(m_Stiffness); m_Inert = Mathf.Clamp01(m_Inert); m_Friction = Mathf.Clamp01(m_Friction); m_Radius = Mathf.Max(m_Radius, 0f); if (Application.isEditor && Application.isPlaying) { InitTransforms(); SetupParticles(); } } private void OnDrawGizmosSelected() { //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) if (!((Behaviour)this).enabled || (Object)(object)m_Root == (Object)null) { return; } if (Application.isEditor && !Application.isPlaying && ((Component)this).transform.hasChanged) { InitTransforms(); SetupParticles(); } Gizmos.color = Color.white; for (int i = 0; i < m_Particles.Count; i++) { Particle particle = m_Particles[i]; if (particle.m_ParentIndex >= 0) { Particle particle2 = m_Particles[particle.m_ParentIndex]; Gizmos.DrawLine(particle.m_Position, particle2.m_Position); } if (particle.m_Radius > 0f) { Gizmos.DrawWireSphere(particle.m_Position, particle.m_Radius * m_ObjectScale); } } } public void SetWeight(float w) { if (m_Weight != w) { if (w == 0f) { InitTransforms(); } else if (m_Weight == 0f) { ResetParticlesPosition(); } m_Weight = w; } } public float GetWeight() { return m_Weight; } private void UpdateDynamicBones(float t) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)m_Root == (Object)null) { return; } m_ObjectScale = Mathf.Abs(((Component)this).transform.lossyScale.x); m_ObjectMove = ((Component)this).transform.position - m_ObjectPrevPosition; m_ObjectPrevPosition = ((Component)this).transform.position; int num = 1; if (m_UpdateRate > 0f) { float num2 = 1f / m_UpdateRate; m_Time += t; num = 0; while (m_Time >= num2) { m_Time -= num2; if (++num >= 3) { m_Time = 0f; break; } } } if (num > 0) { for (int i = 0; i < num; i++) { UpdateParticles1(); UpdateParticles2(); m_ObjectMove = Vector3.zero; } } else { SkipUpdateParticles(); } ApplyParticlesToTransforms(); } private void SetupParticles() { //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) m_Particles.Clear(); if (!((Object)(object)m_Root == (Object)null)) { m_LocalGravity = m_Root.InverseTransformDirection(m_Gravity); m_ObjectScale = Mathf.Abs(((Component)this).transform.lossyScale.x); m_ObjectPrevPosition = ((Component)this).transform.position; m_ObjectMove = Vector3.zero; m_BoneTotalLength = 0f; AppendParticles(m_Root, -1, 0f); UpdateParameters(); } } private void AppendParticles(Transform b, int parentIndex, float boneLength) { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00f9: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_011e: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_0282: Unknown result type (might be due to invalid IL or missing references) //IL_0287: Unknown result type (might be due to invalid IL or missing references) //IL_0234: Unknown result type (might be due to invalid IL or missing references) //IL_0239: Unknown result type (might be due to invalid IL or missing references) Particle particle = new Particle(); particle.m_Transform = b; particle.m_ParentIndex = parentIndex; Vector3 val; if ((Object)(object)b != (Object)null) { val = (particle.m_Position = (particle.m_PrevPosition = b.position)); particle.m_InitLocalPosition = b.localPosition; particle.m_InitLocalRotation = b.localRotation; } else { Transform transform = m_Particles[parentIndex].m_Transform; if (m_EndLength > 0f) { Transform parent = transform.parent; if ((Object)(object)parent != (Object)null) { particle.m_EndOffset = transform.InverseTransformPoint(transform.position * 2f - parent.position) * m_EndLength; } else { particle.m_EndOffset = new Vector3(m_EndLength, 0f, 0f); } } else { particle.m_EndOffset = transform.InverseTransformPoint(((Component)this).transform.TransformDirection(m_EndOffset) + transform.position); } val = (particle.m_Position = (particle.m_PrevPosition = transform.TransformPoint(particle.m_EndOffset))); } if (parentIndex >= 0) { float num = boneLength; val = m_Particles[parentIndex].m_Transform.position - particle.m_Position; boneLength = num + ((Vector3)(ref val)).magnitude; particle.m_BoneLength = boneLength; m_BoneTotalLength = Mathf.Max(m_BoneTotalLength, boneLength); } int count = m_Particles.Count; m_Particles.Add(particle); if (!((Object)(object)b != (Object)null)) { return; } for (int i = 0; i < b.childCount; i++) { bool flag = false; if (m_Exclusions != null) { for (int j = 0; j < m_Exclusions.Count; j++) { Transform val2 = m_Exclusions[j]; if ((Object)(object)val2 == (Object)(object)b.GetChild(i)) { flag = true; break; } } } if (!flag) { AppendParticles(b.GetChild(i), count, boneLength); } else if (m_EndLength > 0f || m_EndOffset != Vector3.zero) { AppendParticles(null, count, boneLength); } } if (b.childCount == 0 && (m_EndLength > 0f || m_EndOffset != Vector3.zero)) { AppendParticles(null, count, boneLength); } } public void UpdateParameters() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)m_Root == (Object)null) { return; } m_LocalGravity = m_Root.InverseTransformDirection(m_Gravity); for (int i = 0; i < m_Particles.Count; i++) { Particle particle = m_Particles[i]; particle.m_Damping = m_Damping; particle.m_Elasticity = m_Elasticity; particle.m_Stiffness = m_Stiffness; particle.m_Inert = m_Inert; particle.m_Friction = m_Friction; particle.m_Radius = m_Radius; if (m_BoneTotalLength > 0f) { float num = particle.m_BoneLength / m_BoneTotalLength; if (m_DampingDistrib != null && m_DampingDistrib.keys.Length > 0) { particle.m_Damping *= m_DampingDistrib.Evaluate(num); } if (m_ElasticityDistrib != null && m_ElasticityDistrib.keys.Length > 0) { particle.m_Elasticity *= m_ElasticityDistrib.Evaluate(num); } if (m_StiffnessDistrib != null && m_StiffnessDistrib.keys.Length > 0) { particle.m_Stiffness *= m_StiffnessDistrib.Evaluate(num); } if (m_InertDistrib != null && m_InertDistrib.keys.Length > 0) { particle.m_Inert *= m_InertDistrib.Evaluate(num); } if (m_FrictionDistrib != null && m_FrictionDistrib.keys.Length > 0) { particle.m_Friction *= m_FrictionDistrib.Evaluate(num); } if (m_RadiusDistrib != null && m_RadiusDistrib.keys.Length > 0) { particle.m_Radius *= m_RadiusDistrib.Evaluate(num); } } particle.m_Damping = Mathf.Clamp01(particle.m_Damping); particle.m_Elasticity = Mathf.Clamp01(particle.m_Elasticity); particle.m_Stiffness = Mathf.Clamp01(particle.m_Stiffness); particle.m_Inert = Mathf.Clamp01(particle.m_Inert); particle.m_Friction = Mathf.Clamp01(particle.m_Friction); particle.m_Radius = Mathf.Max(particle.m_Radius, 0f); } } private void InitTransforms() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < m_Particles.Count; i++) { Particle particle = m_Particles[i]; if ((Object)(object)particle.m_Transform != (Object)null) { particle.m_Transform.localPosition = particle.m_InitLocalPosition; particle.m_Transform.localRotation = particle.m_InitLocalRotation; } } } private void ResetParticlesPosition() { //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < m_Particles.Count; i++) { Particle particle = m_Particles[i]; if ((Object)(object)particle.m_Transform != (Object)null) { particle.m_Position = (particle.m_PrevPosition = particle.m_Transform.position); } else { Transform transform = m_Particles[particle.m_ParentIndex].m_Transform; particle.m_Position = (particle.m_PrevPosition = transform.TransformPoint(particle.m_EndOffset)); } particle.m_isCollide = false; } m_ObjectPrevPosition = ((Component)this).transform.position; } private void UpdateParticles1() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_0151: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0092: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) Vector3 gravity = m_Gravity; Vector3 normalized = ((Vector3)(ref m_Gravity)).normalized; Vector3 val = m_Root.TransformDirection(m_LocalGravity); Vector3 val2 = normalized * Mathf.Max(Vector3.Dot(val, normalized), 0f); gravity -= val2; gravity = (gravity + m_Force) * m_ObjectScale; for (int i = 0; i < m_Particles.Count; i++) { Particle particle = m_Particles[i]; if (particle.m_ParentIndex >= 0) { Vector3 val3 = particle.m_Position - particle.m_PrevPosition; Vector3 val4 = m_ObjectMove * particle.m_Inert; particle.m_PrevPosition = particle.m_Position + val4; float num = particle.m_Damping; if (particle.m_isCollide) { num += particle.m_Friction; if (num > 1f) { num = 1f; } particle.m_isCollide = false; } particle.m_Position += val3 * (1f - num) + gravity + val4; } else { particle.m_PrevPosition = particle.m_Position; particle.m_Position = particle.m_Transform.position; } } } private void UpdateParticles2() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011d: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_015c: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_02e5: Unknown result type (might be due to invalid IL or missing references) //IL_02eb: Unknown result type (might be due to invalid IL or missing references) //IL_02f0: Unknown result type (might be due to invalid IL or missing references) //IL_02f5: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Unknown result type (might be due to invalid IL or missing references) //IL_0194: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01a8: Unknown result type (might be due to invalid IL or missing references) //IL_030e: Unknown result type (might be due to invalid IL or missing references) //IL_0313: Unknown result type (might be due to invalid IL or missing references) //IL_031d: Unknown result type (might be due to invalid IL or missing references) //IL_0322: Unknown result type (might be due to invalid IL or missing references) //IL_0327: Unknown result type (might be due to invalid IL or missing references) //IL_026a: Unknown result type (might be due to invalid IL or missing references) //IL_0270: Unknown result type (might be due to invalid IL or missing references) //IL_02bb: Unknown result type (might be due to invalid IL or missing references) //IL_02c2: Unknown result type (might be due to invalid IL or missing references) //IL_02ca: Unknown result type (might be due to invalid IL or missing references) //IL_02d4: Unknown result type (might be due to invalid IL or missing references) //IL_02d9: Unknown result type (might be due to invalid IL or missing references) //IL_02de: Unknown result type (might be due to invalid IL or missing references) //IL_0287: Unknown result type (might be due to invalid IL or missing references) //IL_028d: Unknown result type (might be due to invalid IL or missing references) //IL_02a4: Unknown result type (might be due to invalid IL or missing references) //IL_02aa: Unknown result type (might be due to invalid IL or missing references) Plane val = default(Plane); for (int i = 1; i < m_Particles.Count; i++) { Particle particle = m_Particles[i]; Particle particle2 = m_Particles[particle.m_ParentIndex]; float magnitude; if ((Object)(object)particle.m_Transform != (Object)null) { Vector3 val2 = particle2.m_Transform.position - particle.m_Transform.position; magnitude = ((Vector3)(ref val2)).magnitude; } else { Matrix4x4 localToWorldMatrix = particle2.m_Transform.localToWorldMatrix; Vector3 val3 = ((Matrix4x4)(ref localToWorldMatrix)).MultiplyVector(particle.m_EndOffset); magnitude = ((Vector3)(ref val3)).magnitude; } float num = Mathf.Lerp(1f, particle.m_Stiffness, m_Weight); if (num > 0f || particle.m_Elasticity > 0f) { Matrix4x4 localToWorldMatrix2 = particle2.m_Transform.localToWorldMatrix; ((Matrix4x4)(ref localToWorldMatrix2)).SetColumn(3, Vector4.op_Implicit(particle2.m_Position)); Vector3 val4 = ((!((Object)(object)particle.m_Transform != (Object)null)) ? ((Matrix4x4)(ref localToWorldMatrix2)).MultiplyPoint3x4(particle.m_EndOffset) : ((Matrix4x4)(ref localToWorldMatrix2)).MultiplyPoint3x4(particle.m_Transform.localPosition)); Vector3 val5 = val4 - particle.m_Position; particle.m_Position += val5 * particle.m_Elasticity; if (num > 0f) { val5 = val4 - particle.m_Position; float magnitude2 = ((Vector3)(ref val5)).magnitude; float num2 = magnitude * (1f - num) * 2f; if (magnitude2 > num2) { particle.m_Position += val5 * ((magnitude2 - num2) / magnitude2); } } } if (m_Colliders != null) { float particleRadius = particle.m_Radius * m_ObjectScale; for (int j = 0; j < m_Colliders.Count; j++) { DynamicBoneColliderBase dynamicBoneColliderBase = m_Colliders[j]; if ((Object)(object)dynamicBoneColliderBase != (Object)null && ((Behaviour)dynamicBoneColliderBase).enabled) { particle.m_isCollide |= dynamicBoneColliderBase.Collide(ref particle.m_Position, particleRadius); } } } if (m_FreezeAxis != 0) { switch (m_FreezeAxis) { case FreezeAxis.X: ((Plane)(ref val)).SetNormalAndPosition(particle2.m_Transform.right, particle2.m_Position); break; case FreezeAxis.Y: ((Plane)(ref val)).SetNormalAndPosition(particle2.m_Transform.up, particle2.m_Position); break; case FreezeAxis.Z: ((Plane)(ref val)).SetNormalAndPosition(particle2.m_Transform.forward, particle2.m_Position); break; } particle.m_Position -= ((Plane)(ref val)).normal * ((Plane)(ref val)).GetDistanceToPoint(particle.m_Position); } Vector3 val6 = particle2.m_Position - particle.m_Position; float magnitude3 = ((Vector3)(ref val6)).magnitude; if (magnitude3 > 0f) { particle.m_Position += val6 * ((magnitude3 - magnitude) / magnitude3); } } } private void SkipUpdateParticles() { //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Unknown result type (might be due to invalid IL or missing references) //IL_01f5: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_019b: Unknown result type (might be due to invalid IL or missing references) //IL_01a0: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_01be: Unknown result type (might be due to invalid IL or missing references) //IL_01c3: Unknown result type (might be due to invalid IL or missing references) //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_01d1: Unknown result type (might be due to invalid IL or missing references) //IL_01d6: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0120: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_0189: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Unknown result type (might be due to invalid IL or missing references) for (int i = 0; i < m_Particles.Count; i++) { Particle particle = m_Particles[i]; if (particle.m_ParentIndex >= 0) { particle.m_PrevPosition += m_ObjectMove; particle.m_Position += m_ObjectMove; Particle particle2 = m_Particles[particle.m_ParentIndex]; float magnitude; if ((Object)(object)particle.m_Transform != (Object)null) { Vector3 val = particle2.m_Transform.position - particle.m_Transform.position; magnitude = ((Vector3)(ref val)).magnitude; } else { Matrix4x4 localToWorldMatrix = particle2.m_Transform.localToWorldMatrix; Vector3 val2 = ((Matrix4x4)(ref localToWorldMatrix)).MultiplyVector(particle.m_EndOffset); magnitude = ((Vector3)(ref val2)).magnitude; } float num = Mathf.Lerp(1f, particle.m_Stiffness, m_Weight); if (num > 0f) { Matrix4x4 localToWorldMatrix2 = particle2.m_Transform.localToWorldMatrix; ((Matrix4x4)(ref localToWorldMatrix2)).SetColumn(3, Vector4.op_Implicit(particle2.m_Position)); Vector3 val3 = ((!((Object)(object)particle.m_Transform != (Object)null)) ? ((Matrix4x4)(ref localToWorldMatrix2)).MultiplyPoint3x4(particle.m_EndOffset) : ((Matrix4x4)(ref localToWorldMatrix2)).MultiplyPoint3x4(particle.m_Transform.localPosition)); Vector3 val4 = val3 - particle.m_Position; float magnitude2 = ((Vector3)(ref val4)).magnitude; float num2 = magnitude * (1f - num) * 2f; if (magnitude2 > num2) { particle.m_Position += val4 * ((magnitude2 - num2) / magnitude2); } } Vector3 val5 = particle2.m_Position - particle.m_Position; float magnitude3 = ((Vector3)(ref val5)).magnitude; if (magnitude3 > 0f) { particle.m_Position += val5 * ((magnitude3 - magnitude) / magnitude3); } } else { particle.m_PrevPosition = particle.m_Position; particle.m_Position = particle.m_Transform.position; } } } private static Vector3 MirrorVector(Vector3 v, Vector3 axis) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) return v - axis * (Vector3.Dot(v, axis) * 2f); } private void ApplyParticlesToTransforms() { //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) for (int i = 1; i < m_Particles.Count; i++) { Particle particle = m_Particles[i]; Particle particle2 = m_Particles[particle.m_ParentIndex]; if (particle2.m_Transform.childCount <= 1) { Vector3 val = ((!((Object)(object)particle.m_Transform != (Object)null)) ? particle.m_EndOffset : particle.m_Transform.localPosition); Vector3 val2 = particle.m_Position - particle2.m_Position; Quaternion val3 = Quaternion.FromToRotation(particle2.m_Transform.TransformDirection(val), val2); particle2.m_Transform.rotation = val3 * particle2.m_Transform.rotation; } if ((Object)(object)particle.m_Transform != (Object)null) { particle.m_Transform.position = particle.m_Position; } } } } [AddComponentMenu("Dynamic Bone/Dynamic Bone Collider")] public class DynamicBoneCollider : DynamicBoneColliderBase { [Tooltip("The radius of the sphere or capsule.")] public float m_Radius = 0.5f; [Tooltip("The height of the capsule.")] public float m_Height = 0f; private void OnValidate() { m_Radius = Mathf.Max(m_Radius, 0f); m_Height = Mathf.Max(m_Height, 0f); } public override bool Collide(ref Vector3 particlePosition, float particleRadius) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0163: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) float num = m_Radius * Mathf.Abs(((Component)this).transform.lossyScale.x); float num2 = m_Height * 0.5f - m_Radius; if (num2 <= 0f) { if (m_Bound == Bound.Outside) { return OutsideSphere(ref particlePosition, particleRadius, ((Component)this).transform.TransformPoint(m_Center), num); } return InsideSphere(ref particlePosition, particleRadius, ((Component)this).transform.TransformPoint(m_Center), num); } Vector3 center = m_Center; Vector3 center2 = m_Center; switch (m_Direction) { case Direction.X: center.x -= num2; center2.x += num2; break; case Direction.Y: center.y -= num2; center2.y += num2; break; case Direction.Z: center.z -= num2; center2.z += num2; break; } if (m_Bound == Bound.Outside) { return OutsideCapsule(ref particlePosition, particleRadius, ((Component)this).transform.TransformPoint(center), ((Component)this).transform.TransformPoint(center2), num); } return InsideCapsule(ref particlePosition, particleRadius, ((Component)this).transform.TransformPoint(center), ((Component)this).transform.TransformPoint(center2), num); } private static bool OutsideSphere(ref Vector3 particlePosition, float particleRadius, Vector3 sphereCenter, float sphereRadius) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) float num = sphereRadius + particleRadius; float num2 = num * num; Vector3 val = particlePosition - sphereCenter; float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude; if (sqrMagnitude > 0f && sqrMagnitude < num2) { float num3 = Mathf.Sqrt(sqrMagnitude); particlePosition = sphereCenter + val * (num / num3); return true; } return false; } private static bool InsideSphere(ref Vector3 particlePosition, float particleRadius, Vector3 sphereCenter, float sphereRadius) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) float num = sphereRadius - particleRadius; float num2 = num * num; Vector3 val = particlePosition - sphereCenter; float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude; if (sqrMagnitude > num2) { float num3 = Mathf.Sqrt(sqrMagnitude); particlePosition = sphereCenter + val * (num / num3); return true; } return false; } private static bool OutsideCapsule(ref Vector3 particlePosition, float particleRadius, Vector3 capsuleP0, Vector3 capsuleP1, float capsuleRadius) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0109: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_014f: Unknown result type (might be due to invalid IL or missing references) float num = capsuleRadius + particleRadius; float num2 = num * num; Vector3 val = capsuleP1 - capsuleP0; Vector3 val2 = particlePosition - capsuleP0; float num3 = Vector3.Dot(val2, val); if (num3 <= 0f) { float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude; if (sqrMagnitude > 0f && sqrMagnitude < num2) { float num4 = Mathf.Sqrt(sqrMagnitude); particlePosition = capsuleP0 + val2 * (num / num4); return true; } } else { float sqrMagnitude2 = ((Vector3)(ref val)).sqrMagnitude; if (num3 >= sqrMagnitude2) { val2 = particlePosition - capsuleP1; float sqrMagnitude3 = ((Vector3)(ref val2)).sqrMagnitude; if (sqrMagnitude3 > 0f && sqrMagnitude3 < num2) { float num5 = Mathf.Sqrt(sqrMagnitude3); particlePosition = capsuleP1 + val2 * (num / num5); return true; } } else if (sqrMagnitude2 > 0f) { num3 /= sqrMagnitude2; val2 -= val * num3; float sqrMagnitude4 = ((Vector3)(ref val2)).sqrMagnitude; if (sqrMagnitude4 > 0f && sqrMagnitude4 < num2) { float num6 = Mathf.Sqrt(sqrMagnitude4); particlePosition += val2 * ((num - num6) / num6); return true; } } } return false; } private static bool InsideCapsule(ref Vector3 particlePosition, float particleRadius, Vector3 capsuleP0, Vector3 capsuleP1, float capsuleRadius) { //IL_000a: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005c: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00ec: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00b7: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) float num = capsuleRadius - particleRadius; float num2 = num * num; Vector3 val = capsuleP1 - capsuleP0; Vector3 val2 = particlePosition - capsuleP0; float num3 = Vector3.Dot(val2, val); if (num3 <= 0f) { float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude; if (sqrMagnitude > num2) { float num4 = Mathf.Sqrt(sqrMagnitude); particlePosition = capsuleP0 + val2 * (num / num4); return true; } } else { float sqrMagnitude2 = ((Vector3)(ref val)).sqrMagnitude; if (num3 >= sqrMagnitude2) { val2 = particlePosition - capsuleP1; float sqrMagnitude3 = ((Vector3)(ref val2)).sqrMagnitude; if (sqrMagnitude3 > num2) { float num5 = Mathf.Sqrt(sqrMagnitude3); particlePosition = capsuleP1 + val2 * (num / num5); return true; } } else if (sqrMagnitude2 > 0f) { num3 /= sqrMagnitude2; val2 -= val * num3; float sqrMagnitude4 = ((Vector3)(ref val2)).sqrMagnitude; if (sqrMagnitude4 > num2) { float num6 = Mathf.Sqrt(sqrMagnitude4); particlePosition += val2 * ((num - num6) / num6); return true; } } } return false; } private void OnDrawGizmosSelected() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) if (!((Behaviour)this).enabled) { return; } if (m_Bound == Bound.Outside) { Gizmos.color = Color.yellow; } else { Gizmos.color = Color.magenta; } float num = m_Radius * Mathf.Abs(((Component)this).transform.lossyScale.x); float num2 = m_Height * 0.5f - m_Radius; if (num2 <= 0f) { Gizmos.DrawWireSphere(((Component)this).transform.TransformPoint(m_Center), num); return; } Vector3 center = m_Center; Vector3 center2 = m_Center; switch (m_Direction) { case Direction.X: center.x -= num2; center2.x += num2; break; case Direction.Y: center.y -= num2; center2.y += num2; break; case Direction.Z: center.z -= num2; center2.z += num2; break; } Gizmos.DrawWireSphere(((Component)this).transform.TransformPoint(center), num); Gizmos.DrawWireSphere(((Component)this).transform.TransformPoint(center2), num); } } public class DynamicBoneColliderBase : MonoBehaviour { public enum Direction { X, Y, Z } public enum Bound { Outside, Inside } [Tooltip("The axis of the capsule's height.")] public Direction m_Direction = Direction.Y; [Tooltip("The center of the sphere or capsule, in the object's local space.")] public Vector3 m_Center = Vector3.zero; [Tooltip("Constrain bones to outside bound or inside bound.")] public Bound m_Bound = Bound.Outside; public virtual bool Collide(ref Vector3 particlePosition, float particleRadius) { return false; } } [AddComponentMenu("Dynamic Bone/Dynamic Bone Plane Collider")] public class DynamicBonePlaneCollider : DynamicBoneColliderBase { private void OnValidate() { } public override bool Collide(ref Vector3 particlePosition, float particleRadius) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00a7: Unknown result type (might be due to invalid IL or missing references) //IL_00ac: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) Vector3 val = Vector3.up; switch (m_Direction) { case Direction.X: val = ((Component)this).transform.right; break; case Direction.Y: val = ((Component)this).transform.up; break; case Direction.Z: val = ((Component)this).transform.forward; break; } Vector3 val2 = ((Component)this).transform.TransformPoint(m_Center); Plane val3 = default(Plane); ((Plane)(ref val3))..ctor(val, val2); float distanceToPoint = ((Plane)(ref val3)).GetDistanceToPoint(particlePosition); if (m_Bound == Bound.Outside) { if (distanceToPoint < 0f) { particlePosition -= val * distanceToPoint; return true; } } else if (distanceToPoint > 0f) { particlePosition -= val * distanceToPoint; return true; } return false; } private void OnDrawGizmosSelected() { //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) if (((Behaviour)this).enabled) { if (m_Bound == Bound.Outside) { Gizmos.color = Color.yellow; } else { Gizmos.color = Color.magenta; } Vector3 val = Vector3.up; switch (m_Direction) { case Direction.X: val = ((Component)this).transform.right; break; case Direction.Y: val = ((Component)this).transform.up; break; case Direction.Z: val = ((Component)this).transform.forward; break; } Vector3 val2 = ((Component)this).transform.TransformPoint(m_Center); Gizmos.DrawLine(val2, val2 + val); } } } namespace CustomScripts { [HelpURL("https://h3vr-modding.github.io/wiki/docs/h3vr/FistVR.CartridgeBox.html")] public class FTR_AmmoBox : FVRFireArmMagazine { public enum CartridgeBoxState { Closed, Open } [Header("Cartridge Box Stuff")] public FTR_AmmoBoxOpenControl Control; public int RoundsX = 5; public BoxCollider GrabCollider; public List<BoxCollider> Colliders; public List<Transform> BoxPieces; public Transform InnerPiece; public Transform EjectPos; public BoxCollider GrabTrigger; public BoxCollider ReloadTriggerCol; public CartridgeBoxState BoxState; [Header("Audio")] public AudioEvent RoundsFallout_Many; public AudioEvent RoundsFallout_Few; public AudioEvent AudEvent_ShakeHard; public AudioEvent AudEvent_ShakeLight; [NonSerialized] public float timeSinceShakeSound = 1f; [NonSerialized] public Vector3 lastVel = Vector3.zero; [NonSerialized] public float height; [NonSerialized] public float width; [NonSerialized] public float timeSinceDumpSound = 0.1f; [NonSerialized] public int m_capacityCache; public override void FVRFixedUpdate() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) ((FVRFireArmMagazine)this).FVRFixedUpdate(); Vector3 velocity = ((FVRPhysicalObject)this).RootRigidbody.velocity; if ((Object)(object)((FVRPhysicalObject)this).QuickbeltSlot == (Object)null) { float magnitude = ((Vector3)(ref velocity)).magnitude; float magnitude2 = ((Vector3)(ref lastVel)).magnitude; if (base.m_numRounds > RoundsX && timeSinceShakeSound > 0.2f) { if (Mathf.Abs(magnitude - magnitude2) > 1f) { SM.PlayCoreSound((FVRPooledAudioType)10, AudEvent_ShakeHard, ((Component)this).transform.position); timeSinceShakeSound = 0f; } if (Mathf.Abs(magnitude - magnitude2) > 0.25f) { SM.PlayCoreSound((FVRPooledAudioType)10, AudEvent_ShakeLight, ((Component)this).transform.position); timeSinceShakeSound = 0f; } } } lastVel = velocity; if (timeSinceShakeSound < 1f) { timeSinceShakeSound += Time.deltaTime; } } public override void Start() { ((FVRInteractiveObject)this).Start(); base.HideAllProxies = true; ((Collider)ReloadTriggerCol).enabled = false; } public void DumpAll() { //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) if (base.m_numRounds >= 1 && base.m_numRounds > 0 && timeSinceDumpSound > 0.15f) { if (base.m_numRounds > RoundsX) { timeSinceDumpSound = 0f; SM.PlayCoreSound((FVRPooledAudioType)10, RoundsFallout_Many, ((Component)this).transform.position); } else { timeSinceDumpSound = 0f; SM.PlayCoreSound((FVRPooledAudioType)10, RoundsFallout_Few, ((Component)this).transform.position); } } } public override void FVRUpdate() { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) ((FVRFireArmMagazine)this).FVRUpdate(); if (timeSinceDumpSound < 1f) { timeSinceDumpSound += Time.deltaTime; } float num = Vector3.Angle(((Component)this).transform.up, -Vector3.up); if (num < 30f) { DumpAll(); } if (m_capacityCache != base.m_numRounds) { m_capacityCache = base.m_numRounds; } } public void SetBoxState(CartridgeBoxState cbs) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Invalid comparison between Unknown and I4 //IL_005e: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) if (BoxState == cbs) { return; } if ((int)cbs != 0) { if ((int)cbs == 1) { base.HideAllProxies = false; ((FVRFireArmMagazine)this).UpdateBulletDisplay(); ((Collider)ReloadTriggerCol).enabled = true; } } else { base.HideAllProxies = true; ((FVRFireArmMagazine)this).UpdateBulletDisplay(); ((Collider)ReloadTriggerCol).enabled = false; } BoxState = cbs; } } [HelpURL("https://h3vr-modding.github.io/wiki/docs/h3vr/FistVR.CartridgeBox_GrabTrigger.html")] public class FTR_AmmoBoxGrabTrigger : FVRInteractiveObject { public FTR_AmmoBox Mag; public override bool IsInteractable() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) return ((FVRFireArmMagazine)Mag).HasARound() && (int)Mag.BoxState != 0 && ((FVRInteractiveObject)this).IsInteractable(); } public override void SimpleInteraction(FVRViveHand hand) { //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) if (((FVRFireArmMagazine)Mag).HasARound()) { GameObject val = ((FVRFireArmMagazine)Mag).RemoveRound(false); Vector3 position = ((FVRFireArmMagazine)Mag).DisplayBullets[Mathf.Clamp(((FVRFireArmMagazine)Mag).m_numRounds - 1, 0, ((FVRFireArmMagazine)Mag).DisplayBullets.Length - 1)].transform.position; Quaternion rotation = ((FVRFireArmMagazine)Mag).DisplayBullets[Mathf.Clamp(((FVRFireArmMagazine)Mag).m_numRounds - 1, 0, ((FVRFireArmMagazine)Mag).DisplayBullets.Length - 1)].transform.rotation; GameObject val2 = Object.Instantiate<GameObject>(val, ((FVRFireArmMagazine)Mag).DisplayBullets[((FVRFireArmMagazine)Mag).m_numRounds].transform.position, ((FVRFireArmMagazine)Mag).DisplayBullets[((FVRFireArmMagazine)Mag).m_numRounds].transform.rotation); FVRFireArmRound component = val2.GetComponent<FVRFireArmRound>(); ((Component)component).GetComponent<FVRFireArmRound>().BeginAnimationFrom(position, rotation); hand.ForceSetInteractable((FVRInteractiveObject)(object)component); ((FVRInteractiveObject)component).BeginInteraction(hand); } } } [HelpURL("https://h3vr-modding.github.io/wiki/docs/h3vr/FistVR.CartridgeBoxOpeningControl.html")] public class FTR_AmmoBoxOpenControl : FVRInteractiveObject { public FTR_AmmoBox Box; public AudioEvent AudEvent_Grab; public AudioEvent AudEvent_End; public override bool IsInteractable() { return ((FVRInteractiveObject)Box).IsHeld; } public override void BeginInteraction(FVRViveHand hand) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) SM.PlayCoreSound((FVRPooledAudioType)0, AudEvent_Grab, ((HandInput)(ref hand.Input)).Pos); ((FVRInteractiveObject)this).BeginInteraction(hand); } public override void UpdateInteraction(FVRViveHand hand) { ((FVRInteractiveObject)this).UpdateInteraction(hand); } public override void EndInteraction(FVRViveHand hand) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) SM.PlayCoreSound((FVRPooledAudioType)0, AudEvent_End, ((HandInput)(ref hand.Input)).Pos); ((FVRInteractiveObject)this).EndInteraction(hand); } } } namespace Sora101Ven.Nerf_Armory_P2 { [BepInPlugin("Sora101Ven.Nerf_Armory_P2", "Nerf_Armory_P2", "1.0.0")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class Nerf_Armory_P2Plugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Sora101Ven.Nerf_Armory_P2"); OtherLoader.RegisterDirectLoad(BasePath, "Sora101Ven.Nerf_Armory_P2", "", "", "nerfarmory expanded", ""); } } } public class OBJExporter : ScriptableWizard { public bool onlySelectedObjects = false; public bool applyPosition = true; public bool applyRotation = true; public bool applyScale = true; public bool generateMaterials = true; public bool exportTextures = true; public bool splitObjects = true; public bool autoMarkTexReadable = false; public bool objNameAddIdNum = false; private string versionString = "v2.0"; private string lastExportFolder; private bool StaticBatchingEnabled() { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Expected O, but got Unknown PlayerSettings[] array = Resources.FindObjectsOfTypeAll<PlayerSettings>(); if (array == null) { return false; } SerializedObject val = new SerializedObject((Object[])(object)array); SerializedProperty val2 = val.FindProperty("m_BuildTargetBatching"); for (int i = 0; i < val2.arraySize; i++) { SerializedProperty arrayElementAtIndex = val2.GetArrayElementAtIndex(i); if (arrayElementAtIndex == null) { continue; } IEnumerator enumerator = arrayElementAtIndex.GetEnumerator(); if (enumerator == null) { continue; } while (enumerator.MoveNext()) { SerializedProperty val3 = (SerializedProperty)enumerator.Current; if (val3 != null && val3.name == "m_StaticBatching") { return val3.boolValue; } } } return false; } private void OnWizardUpdate() { ((ScriptableWizard)this).helpString = "Aaro4130's OBJ Exporter " + versionString; } private Vector3 RotateAroundPoint(Vector3 point, Vector3 pivot, Quaternion angle) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) return angle * (point - pivot) + pivot; } private Vector3 MultiplyVec3s(Vector3 v1, Vector3 v2) { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) return new Vector3(v1.x * v2.x, v1.y * v2.y, v1.z * v2.z); } private void OnWizardCreate() { if (StaticBatchingEnabled() && Application.isPlaying) { EditorUtility.DisplayDialog("Error", "Static batching is enabled. This will cause the export file to look like a mess, as well as be a large filesize. Disable this option, and restart the player, before continuing.", "OK"); return; } if (autoMarkTexReadable) { int num = EditorUtility.DisplayDialogComplex("Warning", "This will convert all textures to Advanced type with the read/write option set. This is not reversible and will permanently affect your project. Continue?", "Yes", "No", "Cancel"); if (num > 0) { return; } } string @string = EditorPrefs.GetString("a4_OBJExport_lastPath", ""); string string2 = EditorPrefs.GetString("a4_OBJExport_lastFile", "unityexport.obj"); string text = EditorUtility.SaveFilePanel("Export OBJ", @string, string2, "obj"); if (text.Length > 0) { FileInfo fileInfo = new FileInfo(text); EditorPrefs.SetString("a4_OBJExport_lastFile", fileInfo.Name); EditorPrefs.SetString("a4_OBJExport_lastPath", fileInfo.Directory.FullName); Export(text); } } private void Export(string exportPath) { //IL_02ed: Unknown result type (might be due to invalid IL or missing references) //IL_02f2: Unknown result type (might be due to invalid IL or missing references) //IL_0307: Unknown result type (might be due to invalid IL or missing references) //IL_030c: Unknown result type (might be due to invalid IL or missing references) //IL_0343: Unknown result type (might be due to invalid IL or missing references) //IL_0348: Unknown result type (might be due to invalid IL or missing references) //IL_034b: Unknown result type (might be due to invalid IL or missing references) //IL_034d: Unknown result type (might be due to invalid IL or missing references) //IL_035c: Unknown result type (might be due to invalid IL or missing references) //IL_036a: Unknown result type (might be due to invalid IL or missing references) //IL_036f: Unknown result type (might be due to invalid IL or missing references) //IL_0374: Unknown result type (might be due to invalid IL or missing references) //IL_0384: Unknown result type (might be due to invalid IL or missing references) //IL_0386: Unknown result type (might be due to invalid IL or missing references) //IL_0397: Unknown result type (might be due to invalid IL or missing references) //IL_039c: Unknown result type (might be due to invalid IL or missing references) //IL_03a1: Unknown result type (might be due to invalid IL or missing references) //IL_0463: Unknown result type (might be due to invalid IL or missing references) //IL_0468: Unknown result type (might be due to invalid IL or missing references) //IL_046b: Unknown result type (might be due to invalid IL or missing references) //IL_046d: Unknown result type (might be due to invalid IL or missing references) //IL_03b0: Unknown result type (might be due to invalid IL or missing references) //IL_03be: Unknown result type (might be due to invalid IL or missing references) //IL_03c3: Unknown result type (might be due to invalid IL or missing references) //IL_03c8: Unknown result type (might be due to invalid IL or missing references) //IL_047c: Unknown result type (might be due to invalid IL or missing references) //IL_048a: Unknown result type (might be due to invalid IL or missing references) //IL_048f: Unknown result type (might be due to invalid IL or missing references) //IL_0493: Unknown result type (might be due to invalid IL or missing references) //IL_0498: Unknown result type (might be due to invalid IL or missing references) //IL_049d: Unknown result type (might be due to invalid IL or missing references) //IL_04ad: Unknown result type (might be due to invalid IL or missing references) //IL_04af: Unknown result type (might be due to invalid IL or missing references) //IL_04c0: Unknown result type (might be due to invalid IL or missing references) //IL_04c5: Unknown result type (might be due to invalid IL or missing references) //IL_04ca: Unknown result type (might be due to invalid IL or missing references) //IL_0565: Unknown result type (might be due to invalid IL or missing references) //IL_056a: Unknown result type (might be due to invalid IL or missing references) Dictionary<string, bool> dictionary = new Dictionary<string, bool>(); FileInfo fileInfo = new FileInfo(exportPath); lastExportFolder = fileInfo.Directory.FullName; string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(exportPath); EditorUtility.DisplayProgressBar("Exporting OBJ", "Please wait.. Starting export.", 0f); MeshFilter[] array; if (onlySelectedObjects) { List<MeshFilter> list = new List<MeshFilter>(); GameObject[] gameObjects = Selection.gameObjects; foreach (GameObject val in gameObjects) { MeshFilter component = val.GetComponent<MeshFilter>(); if ((Object)(object)component != (Object)null) { list.Add(component); } } array = list.ToArray(); } else { array = Object.FindObjectsOfType(typeof(MeshFilter)) as MeshFilter[]; } if (Application.isPlaying) { MeshFilter[] array2 = array; foreach (MeshFilter val2 in array2) { MeshRenderer component2 = ((Component)val2).gameObject.GetComponent<MeshRenderer>(); if ((Object)(object)component2 != (Object)null && ((Renderer)component2).isPartOfStaticBatch) { EditorUtility.ClearProgressBar(); EditorUtility.DisplayDialog("Error", "Static batched object detected. Static batching is not compatible with this exporter. Please disable it before starting the player.", "OK"); return; } } } StringBuilder stringBuilder = new StringBuilder(); StringBuilder stringBuilder2 = new StringBuilder(); stringBuilder.AppendLine("# Export of " + Application.loadedLevelName); stringBuilder.AppendLine("# from Aaro4130 OBJ Exporter " + versionString); if (generateMaterials) { stringBuilder.AppendLine("mtllib " + fileNameWithoutExtension + ".mtl"); } float num = array.Length + 1; int num2 = 0; for (int k = 0; k < array.Length; k++) { string name = ((Object)((Component)array[k]).gameObject).name; float num3 = (float)(k + 1) / num; EditorUtility.DisplayProgressBar("Exporting objects... (" + Mathf.Round(num3 * 100f) + "%)", "Exporting object " + name, num3); MeshFilter val3 = array[k]; MeshRenderer component3 = ((Component)array[k]).gameObject.GetComponent<MeshRenderer>(); if (splitObjects) { string text = name; if (objNameAddIdNum) { text = text + "_" + k; } stringBuilder.AppendLine("g " + text); } if ((Object)(object)component3 != (Object)null && generateMaterials) { Material[] sharedMaterials = ((Renderer)component3).sharedMaterials; foreach (Material val4 in sharedMaterials) { if (!dictionary.ContainsKey(((Object)val4).name)) { dictionary[((Object)val4).name] = true; stringBuilder2.Append(MaterialToString(val4)); stringBuilder2.AppendLine(); } } } Mesh sharedMesh = val3.sharedMesh; int num4 = (int)Mathf.Clamp(((Component)val3).gameObject.transform.lossyScale.x * ((Component)val3).gameObject.transform.lossyScale.z, -1f, 1f); Vector3[] vertices = sharedMesh.vertices; foreach (Vector3 val5 in vertices) { Vector3 val6 = val5; if (applyScale) { val6 = MultiplyVec3s(val6, ((Component)val3).gameObject.transform.lossyScale); } if (applyRotation) { val6 = RotateAroundPoint(val6, Vector3.zero, ((Component)val3).gameObject.transform.rotation); } if (applyPosition) { val6 += ((Component)val3).gameObject.transform.position; } val6.x *= -1f; stringBuilder.AppendLine("v " + val6.x + " " + val6.y + " " + val6.z); } Vector3[] normals = sharedMesh.normals; foreach (Vector3 val7 in normals) { Vector3 val8 = val7; if (applyScale) { Vector3 v = val8; Vector3 lossyScale = ((Component)val3).gameObject.transform.lossyScale; val8 = MultiplyVec3s(v, ((Vector3)(ref lossyScale)).normalized); } if (applyRotation) { val8 = RotateAroundPoint(val8, Vector3.zero, ((Component)val3).gameObject.transform.rotation); } val8.x *= -1f; stringBuilder.AppendLine("vn " + val8.x + " " + val8.y + " " + val8.z); } Vector2[] uv = sharedMesh.uv; for (int num5 = 0; num5 < uv.Length; num5++) { Vector2 val9 = uv[num5]; stringBuilder.AppendLine("vt " + val9.x + " " + val9.y); } for (int num6 = 0; num6 < sharedMesh.subMeshCount; num6++) { if ((Object)(object)component3 != (Object)null && num6 < ((Renderer)component3).sharedMaterials.Length) { string name2 = ((Object)((Renderer)component3).sharedMaterials[num6]).name; stringBuilder.AppendLine("usemtl " + name2); } else { stringBuilder.AppendLine("usemtl " + name + "_sm" + num6); } int[] triangles = sharedMesh.GetTriangles(num6); for (int num7 = 0; num7 < triangles.Length; num7 += 3) { int index = triangles[num7] + 1 + num2; int index2 = triangles[num7 + 1] + 1 + num2; int index3 = triangles[num7 + 2] + 1 + num2; if (num4 < 0) { stringBuilder.AppendLine("f " + ConstructOBJString(index) + " " + ConstructOBJString(index2) + " " + ConstructOBJString(index3)); } else { stringBuilder.AppendLine("f " + ConstructOBJString(index3) + " " + ConstructOBJString(index2) + " " + ConstructOBJString(index)); } } } num2 += sharedMesh.vertices.Length; } File.WriteAllText(exportPath, stringBuilder.ToString()); if (generateMaterials) { File.WriteAllText(fileInfo.Directory.FullName + "\\" + fileNameWithoutExtension + ".mtl", stringBuilder2.ToString()); } EditorUtility.ClearProgressBar(); } private string TryExportTexture(string propertyName, Material m) { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Expected O, but got Unknown if (m.HasProperty(propertyName)) { Texture texture = m.GetTexture(propertyName); if ((Object)(object)texture != (Object)null) { return ExportTexture((Texture2D)texture); } } return "false"; } private string ExportTexture(Texture2D t) { //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown try { if (autoMarkTexReadable) { string assetPath = AssetDatabase.GetAssetPath((Object)(object)t); AssetImporter atPath = AssetImporter.GetAtPath(assetPath); TextureImporter val = (TextureImporter)(object)((atPath is TextureImporter) ? atPath : null); if ((Object)(object)val != (Object)null) { val.textureType = (TextureImporterType)0; if (!val.isReadable) { val.isReadable = true; AssetDatabase.ImportAsset(assetPath); AssetDatabase.Refresh(); } } } string text = lastExportFolder + "\\" + ((Object)t).name + ".png"; Texture2D val2 = new Texture2D(((Texture)t).width, ((Texture)t).height, (TextureFormat)5, false); val2.SetPixels(t.GetPixels()); File.WriteAllBytes(text, val2.EncodeToPNG()); return text; } catch (Exception) { Debug.Log((object)("Could not export texture : " + ((Object)t).name + ". is it readable?")); return "null"; } } private string ConstructOBJString(int index) { string text = index.ToString(); return text + "/" + text + "/" + text; } private string MaterialToString(Material m) { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) StringBuilder stringBuilder = new StringBuilder(); stringBuilder.AppendLine("newmtl " + ((Object)m).name); if (m.HasProperty("_Color")) { stringBuilder.AppendLine("Kd " + m.color.r + " " + m.color.g + " " + m.color.b); if (m.color.a < 1f) { stringBuilder.AppendLine("Tr " + (1f - m.color.a)); stringBuilder.AppendLine("d " + m.color.a); } } if (m.HasProperty("_SpecColor")) { Color color = m.GetColor("_SpecColor"); stringBuilder.AppendLine("Ks " + color.r + " " + color.g + " " + color.b); } if (exportTextures) { string text = TryExportTexture("_MainTex", m); if (text != "false") { stringBuilder.AppendLine("map_Kd " + text); } text = TryExportTexture("_SpecMap", m); if (text != "false") { stringBuilder.AppendLine("map_Ks " + text); } text = TryExportTexture("_BumpMap", m); if (text != "false") { stringBuilder.AppendLine("map_Bump " + text); } } stringBuilder.AppendLine("illum 2"); return stringBuilder.ToString(); } [MenuItem("File/Export/Wavefront OBJ")] private static void CreateWizard() { ScriptableWizard.DisplayWizard("Export OBJ", typeof(OBJExporter), "Export"); } } namespace CustomScripts { public class RegenAmmoMod : MonoBehaviour { public FVRFireArmMagazine Magazine; public float rate = 2f; private float nextTime; public void Start() { ((MonoBehaviour)this).InvokeRepeating("regenrounds", 5.08f, rate); } public void regenrounds() { if (Magazine.m_numRounds < Magazine.m_capacity) { FVRFireArmMagazine magazine = Magazine; magazine.m_numRounds++; Magazine.UpdateBulletDisplay(); } } private void Update() { } } public class boltspeedcalculation : MonoBehaviour { [Header("Inputs")] public float boltforwardzpos; public float boltrearzpos; public float Speed_Forward; public float Speed_Rearward; public float SpringStiffness; [Header("Outputs")] public float distance; public float RPM; [ContextMenu("CALCULATEBOLTSTUFF")] public void CALCULATEBOLTSTUFF() { BOLTSPEEDCALCULATOR(); } public void BOLTSPEEDCALCULATOR() { if (boltforwardzpos != boltrearzpos) { distance = Mathf.Clamp01(boltforwardzpos - boltrearzpos); } else { distance = 0f; } if (distance < 0f) { distance *= -1f; } if (SpringStiffness == 0f) { RPM = 0f; } else { RPM = (Speed_Forward - Speed_Rearward) / (distance * 60f); } } } }