Decompiled source of Nerf Armory v2.0.0
Nerf_Armory.dll
Decompiled 5 months agousing System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using System.Text; using BepInEx; using BepInEx.Logging; using HarmonyLib; using OtherLoader; using UnityEditor; using UnityEngine; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace Sora101Ven.Nerf_Armory; [BepInPlugin("Sora101Ven.Nerf_Armory", "Nerf_Armory", "1.0.0")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class Nerf_ArmoryPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Sora101Ven.Nerf_Armory"); OtherLoader.RegisterDirectLoad(BasePath, "Sora101Ven.Nerf_Armory", "", "", "nerfarmory", ""); } } public class OBJExporter : ScriptableWizard { public bool onlySelectedObjects = false; public bool applyPosition = true; public bool applyRotation = true; public bool applyScale = true; public bool generateMaterials = true; public bool exportTextures = true; public bool splitObjects = true; public bool autoMarkTexReadable = false; public bool objNameAddIdNum = false; private string versionString = "v2.0"; private string lastExportFolder; private bool StaticBatchingEnabled() { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Expected O, but got Unknown PlayerSettings[] array = Resources.FindObjectsOfTypeAll<PlayerSettings>(); if (array == null) { return false; } SerializedObject val = new SerializedObject((Object[])(object)array); SerializedProperty val2 = val.FindProperty("m_BuildTargetBatching"); for (int i = 0; i < val2.arraySize; i++) { SerializedProperty arrayElementAtIndex = val2.GetArrayElementAtIndex(i); if (arrayElementAtIndex == null) { continue; } IEnumerator enumerator = arrayElementAtIndex.GetEnumerator(); if (enumerator == null) { continue; } while (enumerator.MoveNext()) { SerializedProperty val3 = (SerializedProperty)enumerator.Current; if (val3 != null && val3.name == "m_StaticBatching") { return val3.boolValue; } } } return false; } private void OnWizardUpdate() { ((ScriptableWizard)this).helpString = "Aaro4130's OBJ Exporter " + versionString; } private Vector3 RotateAroundPoint(Vector3 point, Vector3 pivot, Quaternion angle) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) return angle * (point - pivot) + pivot; } private Vector3 MultiplyVec3s(Vector3 v1, Vector3 v2) { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) return new Vector3(v1.x * v2.x, v1.y * v2.y, v1.z * v2.z); } private void OnWizardCreate() { if (StaticBatchingEnabled() && Application.isPlaying) { EditorUtility.DisplayDialog("Error", "Static batching is enabled. This will cause the export file to look like a mess, as well as be a large filesize. Disable this option, and restart the player, before continuing.", "OK"); return; } if (autoMarkTexReadable) { int num = EditorUtility.DisplayDialogComplex("Warning", "This will convert all textures to Advanced type with the read/write option set. This is not reversible and will permanently affect your project. Continue?", "Yes", "No", "Cancel"); if (num > 0) { return; } } string @string = EditorPrefs.GetString("a4_OBJExport_lastPath", ""); string string2 = EditorPrefs.GetString("a4_OBJExport_lastFile", "unityexport.obj"); string text = EditorUtility.SaveFilePanel("Export OBJ", @string, string2, "obj"); if (text.Length > 0) { FileInfo fileInfo = new FileInfo(text); EditorPrefs.SetString("a4_OBJExport_lastFile", fileInfo.Name); EditorPrefs.SetString("a4_OBJExport_lastPath", fileInfo.Directory.FullName); Export(text); } } private void Export(string exportPath) { //IL_02ed: Unknown result type (might be due to invalid IL or missing references) //IL_02f2: Unknown result type (might be due to invalid IL or missing references) //IL_0307: Unknown result type (might be due to invalid IL or missing references) //IL_030c: Unknown result type (might be due to invalid IL or missing references) //IL_0343: Unknown result type (might be due to invalid IL or missing references) //IL_0348: Unknown result type (might be due to invalid IL or missing references) //IL_034b: Unknown result type (might be due to invalid IL or missing references) //IL_034d: Unknown result type (might be due to invalid IL or missing references) //IL_035c: Unknown result type (might be due to invalid IL or missing references) //IL_036a: Unknown result type (might be due to invalid IL or missing references) //IL_036f: Unknown result type (might be due to invalid IL or missing references) //IL_0374: Unknown result type (might be due to invalid IL or missing references) //IL_0384: Unknown result type (might be due to invalid IL or missing references) //IL_0386: Unknown result type (might be due to invalid IL or missing references) //IL_0397: Unknown result type (might be due to invalid IL or missing references) //IL_039c: Unknown result type (might be due to invalid IL or missing references) //IL_03a1: Unknown result type (might be due to invalid IL or missing references) //IL_0463: Unknown result type (might be due to invalid IL or missing references) //IL_0468: Unknown result type (might be due to invalid IL or missing references) //IL_046b: Unknown result type (might be due to invalid IL or missing references) //IL_046d: Unknown result type (might be due to invalid IL or missing references) //IL_03b0: Unknown result type (might be due to invalid IL or missing references) //IL_03be: Unknown result type (might be due to invalid IL or missing references) //IL_03c3: Unknown result type (might be due to invalid IL or missing references) //IL_03c8: Unknown result type (might be due to invalid IL or missing references) //IL_047c: Unknown result type (might be due to invalid IL or missing references) //IL_048a: Unknown result type (might be due to invalid IL or missing references) //IL_048f: Unknown result type (might be due to invalid IL or missing references) //IL_0493: Unknown result type (might be due to invalid IL or missing references) //IL_0498: Unknown result type (might be due to invalid IL or missing references) //IL_049d: Unknown result type (might be due to invalid IL or missing references) //IL_04ad: Unknown result type (might be due to invalid IL or missing references) //IL_04af: Unknown result type (might be due to invalid IL or missing references) //IL_04c0: Unknown result type (might be due to invalid IL or missing references) //IL_04c5: Unknown result type (might be due to invalid IL or missing references) //IL_04ca: Unknown result type (might be due to invalid IL or missing references) //IL_0565: Unknown result type (might be due to invalid IL or missing references) //IL_056a: Unknown result type (might be due to invalid IL or missing references) Dictionary<string, bool> dictionary = new Dictionary<string, bool>(); FileInfo fileInfo = new FileInfo(exportPath); lastExportFolder = fileInfo.Directory.FullName; string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(exportPath); EditorUtility.DisplayProgressBar("Exporting OBJ", "Please wait.. Starting export.", 0f); MeshFilter[] array; if (onlySelectedObjects) { List<MeshFilter> list = new List<MeshFilter>(); GameObject[] gameObjects = Selection.gameObjects; foreach (GameObject val in gameObjects) { MeshFilter component = val.GetComponent<MeshFilter>(); if ((Object)(object)component != (Object)null) { list.Add(component); } } array = list.ToArray(); } else { array = Object.FindObjectsOfType(typeof(MeshFilter)) as MeshFilter[]; } if (Application.isPlaying) { MeshFilter[] array2 = array; foreach (MeshFilter val2 in array2) { MeshRenderer component2 = ((Component)val2).gameObject.GetComponent<MeshRenderer>(); if ((Object)(object)component2 != (Object)null && ((Renderer)component2).isPartOfStaticBatch) { EditorUtility.ClearProgressBar(); EditorUtility.DisplayDialog("Error", "Static batched object detected. Static batching is not compatible with this exporter. Please disable it before starting the player.", "OK"); return; } } } StringBuilder stringBuilder = new StringBuilder(); StringBuilder stringBuilder2 = new StringBuilder(); stringBuilder.AppendLine("# Export of " + Application.loadedLevelName); stringBuilder.AppendLine("# from Aaro4130 OBJ Exporter " + versionString); if (generateMaterials) { stringBuilder.AppendLine("mtllib " + fileNameWithoutExtension + ".mtl"); } float num = array.Length + 1; int num2 = 0; for (int k = 0; k < array.Length; k++) { string name = ((Object)((Component)array[k]).gameObject).name; float num3 = (float)(k + 1) / num; EditorUtility.DisplayProgressBar("Exporting objects... (" + Mathf.Round(num3 * 100f) + "%)", "Exporting object " + name, num3); MeshFilter val3 = array[k]; MeshRenderer component3 = ((Component)array[k]).gameObject.GetComponent<MeshRenderer>(); if (splitObjects) { string text = name; if (objNameAddIdNum) { text = text + "_" + k; } stringBuilder.AppendLine("g " + text); } if ((Object)(object)component3 != (Object)null && generateMaterials) { Material[] sharedMaterials = ((Renderer)component3).sharedMaterials; foreach (Material val4 in sharedMaterials) { if (!dictionary.ContainsKey(((Object)val4).name)) { dictionary[((Object)val4).name] = true; stringBuilder2.Append(MaterialToString(val4)); stringBuilder2.AppendLine(); } } } Mesh sharedMesh = val3.sharedMesh; int num4 = (int)Mathf.Clamp(((Component)val3).gameObject.transform.lossyScale.x * ((Component)val3).gameObject.transform.lossyScale.z, -1f, 1f); Vector3[] vertices = sharedMesh.vertices; foreach (Vector3 val5 in vertices) { Vector3 val6 = val5; if (applyScale) { val6 = MultiplyVec3s(val6, ((Component)val3).gameObject.transform.lossyScale); } if (applyRotation) { val6 = RotateAroundPoint(val6, Vector3.zero, ((Component)val3).gameObject.transform.rotation); } if (applyPosition) { val6 += ((Component)val3).gameObject.transform.position; } val6.x *= -1f; stringBuilder.AppendLine("v " + val6.x + " " + val6.y + " " + val6.z); } Vector3[] normals = sharedMesh.normals; foreach (Vector3 val7 in normals) { Vector3 val8 = val7; if (applyScale) { Vector3 v = val8; Vector3 lossyScale = ((Component)val3).gameObject.transform.lossyScale; val8 = MultiplyVec3s(v, ((Vector3)(ref lossyScale)).normalized); } if (applyRotation) { val8 = RotateAroundPoint(val8, Vector3.zero, ((Component)val3).gameObject.transform.rotation); } val8.x *= -1f; stringBuilder.AppendLine("vn " + val8.x + " " + val8.y + " " + val8.z); } Vector2[] uv = sharedMesh.uv; for (int num5 = 0; num5 < uv.Length; num5++) { Vector2 val9 = uv[num5]; stringBuilder.AppendLine("vt " + val9.x + " " + val9.y); } for (int num6 = 0; num6 < sharedMesh.subMeshCount; num6++) { if ((Object)(object)component3 != (Object)null && num6 < ((Renderer)component3).sharedMaterials.Length) { string name2 = ((Object)((Renderer)component3).sharedMaterials[num6]).name; stringBuilder.AppendLine("usemtl " + name2); } else { stringBuilder.AppendLine("usemtl " + name + "_sm" + num6); } int[] triangles = sharedMesh.GetTriangles(num6); for (int num7 = 0; num7 < triangles.Length; num7 += 3) { int index = triangles[num7] + 1 + num2; int index2 = triangles[num7 + 1] + 1 + num2; int index3 = triangles[num7 + 2] + 1 + num2; if (num4 < 0) { stringBuilder.AppendLine("f " + ConstructOBJString(index) + " " + ConstructOBJString(index2) + " " + ConstructOBJString(index3)); } else { stringBuilder.AppendLine("f " + ConstructOBJString(index3) + " " + ConstructOBJString(index2) + " " + ConstructOBJString(index)); } } } num2 += sharedMesh.vertices.Length; } File.WriteAllText(exportPath, stringBuilder.ToString()); if (generateMaterials) { File.WriteAllText(fileInfo.Directory.FullName + "\\" + fileNameWithoutExtension + ".mtl", stringBuilder2.ToString()); } EditorUtility.ClearProgressBar(); } private string TryExportTexture(string propertyName, Material m) { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Expected O, but got Unknown if (m.HasProperty(propertyName)) { Texture texture = m.GetTexture(propertyName); if ((Object)(object)texture != (Object)null) { return ExportTexture((Texture2D)texture); } } return "false"; } private string ExportTexture(Texture2D t) { //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown try { if (autoMarkTexReadable) { string assetPath = AssetDatabase.GetAssetPath((Object)(object)t); AssetImporter atPath = AssetImporter.GetAtPath(assetPath); TextureImporter val = (TextureImporter)(object)((atPath is TextureImporter) ? atPath : null); if ((Object)(object)val != (Object)null) { val.textureType = (TextureImporterType)0; if (!val.isReadable) { val.isReadable = true; AssetDatabase.ImportAsset(assetPath); AssetDatabase.Refresh(); } } } string text = lastExportFolder + "\\" + ((Object)t).name + ".png"; Texture2D val2 = new Texture2D(((Texture)t).width, ((Texture)t).height, (TextureFormat)5, false); val2.SetPixels(t.GetPixels()); File.WriteAllBytes(text, val2.EncodeToPNG()); return text; } catch (Exception) { Debug.Log((object)("Could not export texture : " + ((Object)t).name + ". is it readable?")); return "null"; } } private string ConstructOBJString(int index) { string text = index.ToString(); return text + "/" + text + "/" + text; } private string MaterialToString(Material m) { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) StringBuilder stringBuilder = new StringBuilder(); stringBuilder.AppendLine("newmtl " + ((Object)m).name); if (m.HasProperty("_Color")) { stringBuilder.AppendLine("Kd " + m.color.r + " " + m.color.g + " " + m.color.b); if (m.color.a < 1f) { stringBuilder.AppendLine("Tr " + (1f - m.color.a)); stringBuilder.AppendLine("d " + m.color.a); } } if (m.HasProperty("_SpecColor")) { Color color = m.GetColor("_SpecColor"); stringBuilder.AppendLine("Ks " + color.r + " " + color.g + " " + color.b); } if (exportTextures) { string text = TryExportTexture("_MainTex", m); if (text != "false") { stringBuilder.AppendLine("map_Kd " + text); } text = TryExportTexture("_SpecMap", m); if (text != "false") { stringBuilder.AppendLine("map_Ks " + text); } text = TryExportTexture("_BumpMap", m); if (text != "false") { stringBuilder.AppendLine("map_Bump " + text); } } stringBuilder.AppendLine("illum 2"); return stringBuilder.ToString(); } [MenuItem("File/Export/Wavefront OBJ")] private static void CreateWizard() { ScriptableWizard.DisplayWizard("Export OBJ", typeof(OBJExporter), "Export"); } }
Nerf_Armory_P2.dll
Decompiled 5 months agousing System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using System.Text; using BepInEx; using BepInEx.Logging; using HarmonyLib; using OtherLoader; using UnityEditor; using UnityEngine; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace Sora101Ven.Nerf_Armory_P2; [BepInPlugin("Sora101Ven.Nerf_Armory_P2", "Nerf_Armory_P2", "1.0.0")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("h3vr.otherloader", "1.3.0")] public class Nerf_Armory_P2Plugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Sora101Ven.Nerf_Armory_P2"); OtherLoader.RegisterDirectLoad(BasePath, "Sora101Ven.Nerf_Armory_P2", "", "", "nerfarmory expanded", ""); } } public class OBJExporter : ScriptableWizard { public bool onlySelectedObjects = false; public bool applyPosition = true; public bool applyRotation = true; public bool applyScale = true; public bool generateMaterials = true; public bool exportTextures = true; public bool splitObjects = true; public bool autoMarkTexReadable = false; public bool objNameAddIdNum = false; private string versionString = "v2.0"; private string lastExportFolder; private bool StaticBatchingEnabled() { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Expected O, but got Unknown //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Expected O, but got Unknown PlayerSettings[] array = Resources.FindObjectsOfTypeAll<PlayerSettings>(); if (array == null) { return false; } SerializedObject val = new SerializedObject((Object[])(object)array); SerializedProperty val2 = val.FindProperty("m_BuildTargetBatching"); for (int i = 0; i < val2.arraySize; i++) { SerializedProperty arrayElementAtIndex = val2.GetArrayElementAtIndex(i); if (arrayElementAtIndex == null) { continue; } IEnumerator enumerator = arrayElementAtIndex.GetEnumerator(); if (enumerator == null) { continue; } while (enumerator.MoveNext()) { SerializedProperty val3 = (SerializedProperty)enumerator.Current; if (val3 != null && val3.name == "m_StaticBatching") { return val3.boolValue; } } } return false; } private void OnWizardUpdate() { ((ScriptableWizard)this).helpString = "Aaro4130's OBJ Exporter " + versionString; } private Vector3 RotateAroundPoint(Vector3 point, Vector3 pivot, Quaternion angle) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0004: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) return angle * (point - pivot) + pivot; } private Vector3 MultiplyVec3s(Vector3 v1, Vector3 v2) { //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Unknown result type (might be due to invalid IL or missing references) return new Vector3(v1.x * v2.x, v1.y * v2.y, v1.z * v2.z); } private void OnWizardCreate() { if (StaticBatchingEnabled() && Application.isPlaying) { EditorUtility.DisplayDialog("Error", "Static batching is enabled. This will cause the export file to look like a mess, as well as be a large filesize. Disable this option, and restart the player, before continuing.", "OK"); return; } if (autoMarkTexReadable) { int num = EditorUtility.DisplayDialogComplex("Warning", "This will convert all textures to Advanced type with the read/write option set. This is not reversible and will permanently affect your project. Continue?", "Yes", "No", "Cancel"); if (num > 0) { return; } } string @string = EditorPrefs.GetString("a4_OBJExport_lastPath", ""); string string2 = EditorPrefs.GetString("a4_OBJExport_lastFile", "unityexport.obj"); string text = EditorUtility.SaveFilePanel("Export OBJ", @string, string2, "obj"); if (text.Length > 0) { FileInfo fileInfo = new FileInfo(text); EditorPrefs.SetString("a4_OBJExport_lastFile", fileInfo.Name); EditorPrefs.SetString("a4_OBJExport_lastPath", fileInfo.Directory.FullName); Export(text); } } private void Export(string exportPath) { //IL_02ed: Unknown result type (might be due to invalid IL or missing references) //IL_02f2: Unknown result type (might be due to invalid IL or missing references) //IL_0307: Unknown result type (might be due to invalid IL or missing references) //IL_030c: Unknown result type (might be due to invalid IL or missing references) //IL_0343: Unknown result type (might be due to invalid IL or missing references) //IL_0348: Unknown result type (might be due to invalid IL or missing references) //IL_034b: Unknown result type (might be due to invalid IL or missing references) //IL_034d: Unknown result type (might be due to invalid IL or missing references) //IL_035c: Unknown result type (might be due to invalid IL or missing references) //IL_036a: Unknown result type (might be due to invalid IL or missing references) //IL_036f: Unknown result type (might be due to invalid IL or missing references) //IL_0374: Unknown result type (might be due to invalid IL or missing references) //IL_0384: Unknown result type (might be due to invalid IL or missing references) //IL_0386: Unknown result type (might be due to invalid IL or missing references) //IL_0397: Unknown result type (might be due to invalid IL or missing references) //IL_039c: Unknown result type (might be due to invalid IL or missing references) //IL_03a1: Unknown result type (might be due to invalid IL or missing references) //IL_0463: Unknown result type (might be due to invalid IL or missing references) //IL_0468: Unknown result type (might be due to invalid IL or missing references) //IL_046b: Unknown result type (might be due to invalid IL or missing references) //IL_046d: Unknown result type (might be due to invalid IL or missing references) //IL_03b0: Unknown result type (might be due to invalid IL or missing references) //IL_03be: Unknown result type (might be due to invalid IL or missing references) //IL_03c3: Unknown result type (might be due to invalid IL or missing references) //IL_03c8: Unknown result type (might be due to invalid IL or missing references) //IL_047c: Unknown result type (might be due to invalid IL or missing references) //IL_048a: Unknown result type (might be due to invalid IL or missing references) //IL_048f: Unknown result type (might be due to invalid IL or missing references) //IL_0493: Unknown result type (might be due to invalid IL or missing references) //IL_0498: Unknown result type (might be due to invalid IL or missing references) //IL_049d: Unknown result type (might be due to invalid IL or missing references) //IL_04ad: Unknown result type (might be due to invalid IL or missing references) //IL_04af: Unknown result type (might be due to invalid IL or missing references) //IL_04c0: Unknown result type (might be due to invalid IL or missing references) //IL_04c5: Unknown result type (might be due to invalid IL or missing references) //IL_04ca: Unknown result type (might be due to invalid IL or missing references) //IL_0565: Unknown result type (might be due to invalid IL or missing references) //IL_056a: Unknown result type (might be due to invalid IL or missing references) Dictionary<string, bool> dictionary = new Dictionary<string, bool>(); FileInfo fileInfo = new FileInfo(exportPath); lastExportFolder = fileInfo.Directory.FullName; string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(exportPath); EditorUtility.DisplayProgressBar("Exporting OBJ", "Please wait.. Starting export.", 0f); MeshFilter[] array; if (onlySelectedObjects) { List<MeshFilter> list = new List<MeshFilter>(); GameObject[] gameObjects = Selection.gameObjects; foreach (GameObject val in gameObjects) { MeshFilter component = val.GetComponent<MeshFilter>(); if ((Object)(object)component != (Object)null) { list.Add(component); } } array = list.ToArray(); } else { array = Object.FindObjectsOfType(typeof(MeshFilter)) as MeshFilter[]; } if (Application.isPlaying) { MeshFilter[] array2 = array; foreach (MeshFilter val2 in array2) { MeshRenderer component2 = ((Component)val2).gameObject.GetComponent<MeshRenderer>(); if ((Object)(object)component2 != (Object)null && ((Renderer)component2).isPartOfStaticBatch) { EditorUtility.ClearProgressBar(); EditorUtility.DisplayDialog("Error", "Static batched object detected. Static batching is not compatible with this exporter. Please disable it before starting the player.", "OK"); return; } } } StringBuilder stringBuilder = new StringBuilder(); StringBuilder stringBuilder2 = new StringBuilder(); stringBuilder.AppendLine("# Export of " + Application.loadedLevelName); stringBuilder.AppendLine("# from Aaro4130 OBJ Exporter " + versionString); if (generateMaterials) { stringBuilder.AppendLine("mtllib " + fileNameWithoutExtension + ".mtl"); } float num = array.Length + 1; int num2 = 0; for (int k = 0; k < array.Length; k++) { string name = ((Object)((Component)array[k]).gameObject).name; float num3 = (float)(k + 1) / num; EditorUtility.DisplayProgressBar("Exporting objects... (" + Mathf.Round(num3 * 100f) + "%)", "Exporting object " + name, num3); MeshFilter val3 = array[k]; MeshRenderer component3 = ((Component)array[k]).gameObject.GetComponent<MeshRenderer>(); if (splitObjects) { string text = name; if (objNameAddIdNum) { text = text + "_" + k; } stringBuilder.AppendLine("g " + text); } if ((Object)(object)component3 != (Object)null && generateMaterials) { Material[] sharedMaterials = ((Renderer)component3).sharedMaterials; foreach (Material val4 in sharedMaterials) { if (!dictionary.ContainsKey(((Object)val4).name)) { dictionary[((Object)val4).name] = true; stringBuilder2.Append(MaterialToString(val4)); stringBuilder2.AppendLine(); } } } Mesh sharedMesh = val3.sharedMesh; int num4 = (int)Mathf.Clamp(((Component)val3).gameObject.transform.lossyScale.x * ((Component)val3).gameObject.transform.lossyScale.z, -1f, 1f); Vector3[] vertices = sharedMesh.vertices; foreach (Vector3 val5 in vertices) { Vector3 val6 = val5; if (applyScale) { val6 = MultiplyVec3s(val6, ((Component)val3).gameObject.transform.lossyScale); } if (applyRotation) { val6 = RotateAroundPoint(val6, Vector3.zero, ((Component)val3).gameObject.transform.rotation); } if (applyPosition) { val6 += ((Component)val3).gameObject.transform.position; } val6.x *= -1f; stringBuilder.AppendLine("v " + val6.x + " " + val6.y + " " + val6.z); } Vector3[] normals = sharedMesh.normals; foreach (Vector3 val7 in normals) { Vector3 val8 = val7; if (applyScale) { Vector3 v = val8; Vector3 lossyScale = ((Component)val3).gameObject.transform.lossyScale; val8 = MultiplyVec3s(v, ((Vector3)(ref lossyScale)).normalized); } if (applyRotation) { val8 = RotateAroundPoint(val8, Vector3.zero, ((Component)val3).gameObject.transform.rotation); } val8.x *= -1f; stringBuilder.AppendLine("vn " + val8.x + " " + val8.y + " " + val8.z); } Vector2[] uv = sharedMesh.uv; for (int num5 = 0; num5 < uv.Length; num5++) { Vector2 val9 = uv[num5]; stringBuilder.AppendLine("vt " + val9.x + " " + val9.y); } for (int num6 = 0; num6 < sharedMesh.subMeshCount; num6++) { if ((Object)(object)component3 != (Object)null && num6 < ((Renderer)component3).sharedMaterials.Length) { string name2 = ((Object)((Renderer)component3).sharedMaterials[num6]).name; stringBuilder.AppendLine("usemtl " + name2); } else { stringBuilder.AppendLine("usemtl " + name + "_sm" + num6); } int[] triangles = sharedMesh.GetTriangles(num6); for (int num7 = 0; num7 < triangles.Length; num7 += 3) { int index = triangles[num7] + 1 + num2; int index2 = triangles[num7 + 1] + 1 + num2; int index3 = triangles[num7 + 2] + 1 + num2; if (num4 < 0) { stringBuilder.AppendLine("f " + ConstructOBJString(index) + " " + ConstructOBJString(index2) + " " + ConstructOBJString(index3)); } else { stringBuilder.AppendLine("f " + ConstructOBJString(index3) + " " + ConstructOBJString(index2) + " " + ConstructOBJString(index)); } } } num2 += sharedMesh.vertices.Length; } File.WriteAllText(exportPath, stringBuilder.ToString()); if (generateMaterials) { File.WriteAllText(fileInfo.Directory.FullName + "\\" + fileNameWithoutExtension + ".mtl", stringBuilder2.ToString()); } EditorUtility.ClearProgressBar(); } private string TryExportTexture(string propertyName, Material m) { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Expected O, but got Unknown if (m.HasProperty(propertyName)) { Texture texture = m.GetTexture(propertyName); if ((Object)(object)texture != (Object)null) { return ExportTexture((Texture2D)texture); } } return "false"; } private string ExportTexture(Texture2D t) { //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Expected O, but got Unknown try { if (autoMarkTexReadable) { string assetPath = AssetDatabase.GetAssetPath((Object)(object)t); AssetImporter atPath = AssetImporter.GetAtPath(assetPath); TextureImporter val = (TextureImporter)(object)((atPath is TextureImporter) ? atPath : null); if ((Object)(object)val != (Object)null) { val.textureType = (TextureImporterType)0; if (!val.isReadable) { val.isReadable = true; AssetDatabase.ImportAsset(assetPath); AssetDatabase.Refresh(); } } } string text = lastExportFolder + "\\" + ((Object)t).name + ".png"; Texture2D val2 = new Texture2D(((Texture)t).width, ((Texture)t).height, (TextureFormat)5, false); val2.SetPixels(t.GetPixels()); File.WriteAllBytes(text, val2.EncodeToPNG()); return text; } catch (Exception) { Debug.Log((object)("Could not export texture : " + ((Object)t).name + ". is it readable?")); return "null"; } } private string ConstructOBJString(int index) { string text = index.ToString(); return text + "/" + text + "/" + text; } private string MaterialToString(Material m) { //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_0103: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) StringBuilder stringBuilder = new StringBuilder(); stringBuilder.AppendLine("newmtl " + ((Object)m).name); if (m.HasProperty("_Color")) { stringBuilder.AppendLine("Kd " + m.color.r + " " + m.color.g + " " + m.color.b); if (m.color.a < 1f) { stringBuilder.AppendLine("Tr " + (1f - m.color.a)); stringBuilder.AppendLine("d " + m.color.a); } } if (m.HasProperty("_SpecColor")) { Color color = m.GetColor("_SpecColor"); stringBuilder.AppendLine("Ks " + color.r + " " + color.g + " " + color.b); } if (exportTextures) { string text = TryExportTexture("_MainTex", m); if (text != "false") { stringBuilder.AppendLine("map_Kd " + text); } text = TryExportTexture("_SpecMap", m); if (text != "false") { stringBuilder.AppendLine("map_Ks " + text); } text = TryExportTexture("_BumpMap", m); if (text != "false") { stringBuilder.AppendLine("map_Bump " + text); } } stringBuilder.AppendLine("illum 2"); return stringBuilder.ToString(); } [MenuItem("File/Export/Wavefront OBJ")] private static void CreateWizard() { ScriptableWizard.DisplayWizard("Export OBJ", typeof(OBJExporter), "Export"); } }