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Sora101Ven-Nerf_Armory-1.0.0 icon

Nerf Armory

Nerf meets H3VR, the first party foam flinging blasters of a modern age. This pack is the core dependency of the NERF experience.

Date uploaded 3 months ago
Version 1.0.0
Download link Sora101Ven-Nerf_Armory-1.0.0.zip
Downloads 1518
Dependency string Sora101Ven-Nerf_Armory-1.0.0

This mod requires the following mods to function

devyndamonster-OtherLoader-1.3.0 icon
devyndamonster-OtherLoader

A whole new loader

Preferred version: 1.3.0
cityrobo-OpenScripts-1.4.0 icon
cityrobo-OpenScripts

Collection of scripts to make your modding life more funky! And make impossible things possible.

Preferred version: 1.4.0
cityrobo-OpenScripts2-2.1.0 icon
cityrobo-OpenScripts2

OpenScripts2: Return of the Impossible!

Preferred version: 2.1.0
WFIOST-H3VRUtilities-8.11.0 icon
WFIOST-H3VRUtilities

H3VR Utilities is a dependency mod that is required for many custom items.

Preferred version: 8.11.0
Arpy-PuppyScripts-1.3.7 icon
Arpy-PuppyScripts

Lots of cool scripts, why don't you give em a try? Unless....you can't Unity? Shame.

Preferred version: 1.3.7

README

IMPORTANT -- All NERF blasters can be found in the Tools/Toys branch of the item spawner. They are only in the new spawner.

imageimgur

NERF Guns in H3VR are now here!

Foam Flinging was a hobby of mine long before I was introduced into modmaking for H3VR. My very first nerf blaster was the Strongarm, and I was incredibly impressed with how far the foam went, alongside the fun I had in reloading and priming the blaster.

The next blaster I would pick up, the Retaliator, opened the door even further to attachments and magazines, where the hobbyist collectathon took off, needed all the pieces to mix and match across the entire roster.

It was the reason I wanted to get a job. The reason I wanted to get a license. The motivations behind me getting through the day by day and, honestly, the construction of my own sense of identity. Reach out to other fans of the hobby to buy and sell blasters once the collection got out of hand, I have or had an opportunity to try out NERF blasters during its peak, right when they introduced ELITE and the fellow performance touting subseries' following it.

So, it does mean a lot to me that I now have the opportunity to deliver NERF to the game I've modded for years.

The Darts

Firing and reloading the blasters are only part of the story. The other part is the task of cleaning up. When the darts are scattered across the lawn of your house's backyard, your eye tries to pick up on the outlandish orange tips amongst green grass, and maybe the foam reds and blues.

Here, in H3VR, the same can be said about the darts. Unlike regular H3VR ammo, after you fire the dart, you can reuse the dart. Picking up the practices of Devyn with his APS ammo, the dart is registered as an infinite source of ammo for the blaster as it should be.

It should be mentioned however, for performances reasons, the darts come with a "Smart Decay" system. You'll have twenty seconds to decide to find the dart you fired, or if you don't want them anymore. Since each dart is still considered a prefab post firing, too many could cause your game to slow down. Therefore, smart decay will treat them like casings with an extended kill timer if you, yourself, treat them as such, and you can treat them like darts and stop that timer by grabbing the dart. Best of all worlds I'd say! After a while I'll figure out if the timer needs to be tweaked or not, especially when we introduce electric blasters to the mix.

Besides that, the ballistics of the dart are true to its counterpart. Down to the weight, dimensions, imitating the velocity, and even an aspect of innaccuracy, it will fire truly like a nerf dart.

Remixing the nature of the dart with fictatious spinoffs is planned, taking advantage of the digital world of fiction, but the core of each dart is built off a strong foundation, and so will the blasters.

The Blasters

Paired with the true to life darts are the nicest looking 3D models of Nerf's modern blasters, majority of which are sourced from the 2021 PC game "Nerf Legends". Although the game was the flop, where there was saving grace was the models used in that game. Top tier quality down to the finer detailings on the plastic mold, they did there best to deliver, and I hope all the artists involved find success in their fields for it.

Not every blaster will be from this game, however. Some models are open for downloads, some will be bought from markets, and some are just relics I happen to have picked up in my occassional scourging the internet. There aren't a lot to choose from, so we can only be so picky with quality, but I have a feeling they'll make the cut no less.

Of course, every blaster featured will be credited in their mod release readmes, and if its from an individual talent, it will be sourced.

As I added with the darts, Blasters will have both true to nature counterparts alongside the occassional fun, fictional spin-offs to satisfy my creative demons.

So I hope you are as excited as I am to bring these toys to life in the world of H3VR!

For Devs

Ammo/Magazine Enums:

Nerf Elite (Ammo / Magazine Enum): -1025001

Nerf Mega (Ammo / Magazine Enum): -1025002

Nerf Missile (Ammo Enum): -1025003

Nerf Trilogy Shell (Magazine Enum): -1025003

Regular Dart: FMJ Round Class

Nerf Barrel Attachment Enum: -1025001

Nerf Stock Attachment Enum: -1025002

For Item IDs, it will literally be Nerf.[SERIES] [NAME OF ITEM]. So for example, the Elite Jolt it will be Nerf.Elite Jolt. I will do my best to streamline this naming style for convenience of modders.

All Attachments ISE: Nerf.Attachments

All Magazines ISE: Nerf.Magazines

If a mod is not installed that has an entry under these blanket ISEs, it will simply not appear, no errors to worry about. It will be updated with further releases. Recommended those who make their own blaster mods to tuck these in.


Updates

V1.0.0 -- Launch! Introducing the starting roster of blasters, attachments, as well as the fundamental darts / starting pack of magazines.

This pack includes the:

  • Elite & Mega Darts
  • 6 Dart Magazine, 12 Dart Magazine
  • (Temporary) 25, 35, and 50 Dart Drums
  • Meta Data (All Attachments / Magazines ISEs)

Planned Updates for this pack:

  • Dart Variations (High Velocity, High Damage, Explosive, Toxic, Ice, Incendiary, OHK)
  • MEGA Dart Magazine Starting Pack
  • Moving Drums to respective blasters' mod releases (once the blasters are made) for file size convenience