CSL Wearable Passer

Updated 3 weeks ago

Allows for children game objects to be damaged and pass that damage through the wearable or directly to the sosig body. Requires a Collider with AgentBody set as the Layer, if using Mesh Colliders only use with Convex tick boxed with a low polygon count (Sub 50 polygons, will cause lag quickly with higher polygon colliders)

Setting Description
W Sosig Wearable component reference, set this to the root Sosig Wearable component
Damage Blacklist Which damage types that will be completely ignored when damaging this object
Damage Multiplier Multiplies the damage amount received, good for weak point bonus damage
Damage Link Which sosig body part this damage will affect, sosig head can often cause staggering and stunning, legs can cause the sosig to stop moving, torso for generic body damage. Leave as Wearable Link to be handled by the sosig clothing wearable attached location (Head, Torso, Upper Legs, Lower Legs)