Decompiled source of 10x22 Glubbersnackle v1.0.0

10x22_Glubbersnackle.dll

Decompiled 7 hours ago
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class FlickerLight : MonoBehaviour
{
	public float MinLightIntensity = 0.5f;

	public float MaxLightIntensity = 2.3f;

	public float AccelerateTime = 0.15f;

	private float _targetIntensity = 1f;

	private float _lastIntensity = 1f;

	private float _timePassed = 0f;

	private Light _lt;

	private const double Tolerance = 0.0001;

	private void Start()
	{
		_lt = ((Component)this).GetComponent<Light>();
		_lastIntensity = _lt.intensity;
		FixedUpdate();
	}

	private void FixedUpdate()
	{
		_timePassed += Time.deltaTime;
		_lt.intensity = Mathf.Lerp(_lastIntensity, _targetIntensity, _timePassed / AccelerateTime);
		if ((double)Mathf.Abs(_lt.intensity - _targetIntensity) < 0.0001)
		{
			_lastIntensity = _lt.intensity;
			_targetIntensity = Random.Range(MinLightIntensity, MaxLightIntensity);
			_timePassed = 0f;
		}
	}
}
[RequireComponent(typeof(MeshRenderer))]
public class UVOffset : MonoBehaviour
{
	public float scrollSpeed = 0.5f;

	public bool scrollY = true;

	private MeshRenderer renderer;

	private void Start()
	{
		renderer = ((Component)this).GetComponent<MeshRenderer>();
	}

	private void Update()
	{
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		float num = Time.time * scrollSpeed;
		((Renderer)renderer).material.SetTextureOffset("_MainTex", (!scrollY) ? new Vector2(0f, num) : new Vector2(num, 0f));
	}
}
namespace Storymods.10x22_Glubbersnackle;

[BepInPlugin("Storymods.10x22_Glubbersnackle", "10x22_Glubbersnackle", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class 10x22_GlubbersnacklePlugin : BaseUnityPlugin
{
	private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

	internal static ManualLogSource Logger;

	private void Awake()
	{
		Logger = ((BaseUnityPlugin)this).Logger;
		LoadAssets();
	}

	private void LoadAssets()
	{
		Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Storymods.10x22_Glubbersnackle");
		OtherLoader.RegisterDirectLoad(BasePath, "Storymods.10x22_Glubbersnackle", "", "", "10x22_glubbersnackle", "");
	}
}
public class Cabernade : MonoBehaviour
{
	public GameObject caberUnexploded;

	public GameObject caberExploded;

	public bool isCaberKablooey;

	public void OnCollisionEnter(Collision col)
	{
		if (!isCaberKablooey)
		{
			CaberBlowUp();
		}
	}

	public void CaberBlowUp()
	{
		caberUnexploded.SetActive(false);
		caberExploded.SetActive(true);
		isCaberKablooey = true;
	}
}
public class SosigRangeEditor : MonoBehaviour
{
	public GameObject sosigParent;

	public float modifierNumber = 1f;

	public bool doesHavePerfectFOV = false;

	private void Start()
	{
		sosigParent = ((Component)((Component)this).transform.root).gameObject;
		Sosig component = ((Component)((Component)this).transform).GetComponent<Sosig>();
		component.MaxSightRange *= modifierNumber;
		if (doesHavePerfectFOV)
		{
			component.MaxFOV = 360f;
		}
		else
		{
			component.MaxFOV *= modifierNumber;
		}
	}
}