Decompiled source of MF Laughter SB v1.0.1

MF_Laughter_SB.dll

Decompiled 3 weeks ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Xml;
using System.Xml.Serialization;
using Atlas;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using Sodalite.Api;
using Sodalite.Utilities;
using Technie.PhysicsCreator.QHull;
using UnityEditor;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Profiling;
using UnityEngine.Rendering;
using UnityEngine.UI;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace MeatKit
{
	public class HideInNormalInspectorAttribute : PropertyAttribute
	{
	}
}
namespace Storymods.MF_Laughter_SB
{
	[BepInPlugin("Storymods.MF_Laughter_SB", "MF_Laughter_SB", "1.0.1")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("nrgill28.Atlas", "1.0.1")]
	public class MF_Laughter_SBPlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Storymods.MF_Laughter_SB");
			AtlasPlugin.RegisterScene(Path.Combine(BasePath, "mf_laughter_stock_project"));
		}
	}
}
namespace SimpleLightProbePlacer
{
	[RequireComponent(typeof(LightProbeGroup))]
	[AddComponentMenu("Rendering/Light Probe Group Control")]
	public class LightProbeGroupControl : MonoBehaviour
	{
		[SerializeField]
		private float m_mergeDistance = 0.5f;

		[SerializeField]
		private bool m_usePointLights = true;

		[SerializeField]
		private float m_pointLightRange = 1f;

		private int m_mergedProbes;

		private LightProbeGroup m_lightProbeGroup;

		public float MergeDistance
		{
			get
			{
				return m_mergeDistance;
			}
			set
			{
				m_mergeDistance = value;
			}
		}

		public int MergedProbes => m_mergedProbes;

		public bool UsePointLights
		{
			get
			{
				return m_usePointLights;
			}
			set
			{
				m_usePointLights = value;
			}
		}

		public float PointLightRange
		{
			get
			{
				return m_pointLightRange;
			}
			set
			{
				m_pointLightRange = value;
			}
		}

		public LightProbeGroup LightProbeGroup
		{
			get
			{
				if ((Object)(object)m_lightProbeGroup != (Object)null)
				{
					return m_lightProbeGroup;
				}
				return m_lightProbeGroup = ((Component)this).GetComponent<LightProbeGroup>();
			}
		}

		public void DeleteAll()
		{
			LightProbeGroup.probePositions = null;
			m_mergedProbes = 0;
		}

		public void Create()
		{
			DeleteAll();
			List<Vector3> list = CreatePositions();
			list.AddRange(CreateAroundPointLights(m_pointLightRange));
			list = MergeClosestPositions(list, m_mergeDistance, out m_mergedProbes);
			ApplyPositions(list);
		}

		public void Merge()
		{
			if (LightProbeGroup.probePositions != null)
			{
				List<Vector3> source = MergeClosestPositions(LightProbeGroup.probePositions.ToList(), m_mergeDistance, out m_mergedProbes);
				source = source.Select((Vector3 x) => ((Component)this).transform.TransformPoint(x)).ToList();
				ApplyPositions(source);
			}
		}

		private void ApplyPositions(List<Vector3> positions)
		{
			LightProbeGroup.probePositions = positions.Select((Vector3 x) => ((Component)this).transform.InverseTransformPoint(x)).ToArray();
		}

		private static List<Vector3> CreatePositions()
		{
			LightProbeVolume[] array = Object.FindObjectsOfType<LightProbeVolume>();
			if (array.Length == 0)
			{
				return new List<Vector3>();
			}
			List<Vector3> list = new List<Vector3>();
			for (int i = 0; i < array.Length; i++)
			{
				list.AddRange(array[i].CreatePositions());
			}
			return list;
		}

		private static List<Vector3> CreateAroundPointLights(float range)
		{
			List<Light> list = (from x in Object.FindObjectsOfType<Light>()
				where (int)x.type == 2
				select x).ToList();
			if (list.Count == 0)
			{
				return new List<Vector3>();
			}
			List<Vector3> list2 = new List<Vector3>();
			for (int i = 0; i < list.Count; i++)
			{
				list2.AddRange(CreatePositionsAround(((Component)list[i]).transform, range));
			}
			return list2;
		}

		private static List<Vector3> MergeClosestPositions(List<Vector3> positions, float distance, out int mergedCount)
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			if (positions == null)
			{
				mergedCount = 0;
				return new List<Vector3>();
			}
			int count = positions.Count;
			bool flag = false;
			while (!flag)
			{
				Dictionary<Vector3, List<Vector3>> dictionary = new Dictionary<Vector3, List<Vector3>>();
				for (int i = 0; i < positions.Count; i++)
				{
					List<Vector3> list = positions.Where(delegate(Vector3 x)
					{
						//IL_0000: Unknown result type (might be due to invalid IL or missing references)
						//IL_0012: Unknown result type (might be due to invalid IL or missing references)
						//IL_0017: Unknown result type (might be due to invalid IL or missing references)
						//IL_001c: Unknown result type (might be due to invalid IL or missing references)
						Vector3 val2 = x - positions[i];
						return ((Vector3)(ref val2)).magnitude < distance;
					}).ToList();
					if (list.Count > 0 && !dictionary.ContainsKey(positions[i]))
					{
						dictionary.Add(positions[i], list);
					}
				}
				positions.Clear();
				List<Vector3> list2 = dictionary.Keys.ToList();
				for (int j = 0; j < list2.Count; j++)
				{
					Vector3 center = dictionary[list2[j]].Aggregate(Vector3.zero, (Vector3 result, Vector3 target) => result + target) / (float)dictionary[list2[j]].Count;
					if (!positions.Exists((Vector3 x) => x == center))
					{
						positions.Add(center);
					}
				}
				flag = positions.Select((Vector3 x) => positions.Where(delegate(Vector3 y)
				{
					//IL_0000: Unknown result type (might be due to invalid IL or missing references)
					//IL_0002: Unknown result type (might be due to invalid IL or missing references)
					//IL_0011: Unknown result type (might be due to invalid IL or missing references)
					//IL_0013: Unknown result type (might be due to invalid IL or missing references)
					//IL_0018: Unknown result type (might be due to invalid IL or missing references)
					//IL_001d: Unknown result type (might be due to invalid IL or missing references)
					int result2;
					if (y != x)
					{
						Vector3 val = y - x;
						result2 = ((((Vector3)(ref val)).magnitude < distance) ? 1 : 0);
					}
					else
					{
						result2 = 0;
					}
					return (byte)result2 != 0;
				})).All((IEnumerable<Vector3> x) => !x.Any());
			}
			mergedCount = count - positions.Count;
			return positions;
		}

		public static List<Vector3> CreatePositionsAround(Transform transform, float range)
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] source = (Vector3[])(object)new Vector3[8]
			{
				new Vector3(-0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, -0.5f)
			};
			return source.Select((Vector3 x) => transform.TransformPoint(x * range)).ToList();
		}
	}
	public enum LightProbeVolumeType
	{
		Fixed,
		Float
	}
	[AddComponentMenu("Rendering/Light Probe Volume")]
	public class LightProbeVolume : TransformVolume
	{
		[SerializeField]
		private LightProbeVolumeType m_type = LightProbeVolumeType.Fixed;

		[SerializeField]
		private Vector3 m_densityFixed = Vector3.one;

		[SerializeField]
		private Vector3 m_densityFloat = Vector3.one;

		public LightProbeVolumeType Type
		{
			get
			{
				return m_type;
			}
			set
			{
				m_type = value;
			}
		}

		public Vector3 Density
		{
			get
			{
				//IL_0018: Unknown result type (might be due to invalid IL or missing references)
				//IL_000d: Unknown result type (might be due to invalid IL or missing references)
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0023: Unknown result type (might be due to invalid IL or missing references)
				return (m_type != 0) ? m_densityFloat : m_densityFixed;
			}
			set
			{
				//IL_0019: Unknown result type (might be due to invalid IL or missing references)
				//IL_001a: Unknown result type (might be due to invalid IL or missing references)
				//IL_000d: Unknown result type (might be due to invalid IL or missing references)
				//IL_000e: Unknown result type (might be due to invalid IL or missing references)
				if (m_type == LightProbeVolumeType.Fixed)
				{
					m_densityFixed = value;
				}
				else
				{
					m_densityFloat = value;
				}
			}
		}

		public static Color EditorColor => new Color(1f, 0.9f, 0.25f);

		public List<Vector3> CreatePositions()
		{
			return CreatePositions(m_type);
		}

		public List<Vector3> CreatePositions(LightProbeVolumeType type)
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			return (type != 0) ? CreatePositionsFloat(((Component)this).transform, base.Origin, base.Size, Density) : CreatePositionsFixed(((Component)this).transform, base.Origin, base.Size, Density);
		}

		public static List<Vector3> CreatePositionsFixed(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			List<Vector3> list = new List<Vector3>();
			Vector3 val = origin;
			float num = size.x / (float)Mathf.FloorToInt(density.x);
			float num2 = size.y / (float)Mathf.FloorToInt(density.y);
			float num3 = size.z / (float)Mathf.FloorToInt(density.z);
			val -= size * 0.5f;
			for (int i = 0; (float)i <= density.x; i++)
			{
				for (int j = 0; (float)j <= density.y; j++)
				{
					for (int k = 0; (float)k <= density.z; k++)
					{
						Vector3 val2 = val + new Vector3((float)i * num, (float)j * num2, (float)k * num3);
						val2 = volumeTransform.TransformPoint(val2);
						list.Add(val2);
					}
				}
			}
			return list;
		}

		public static List<Vector3> CreatePositionsFloat(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			List<Vector3> list = new List<Vector3>();
			Vector3 val = origin;
			int num = Mathf.FloorToInt(size.x / density.x);
			int num2 = Mathf.FloorToInt(size.y / density.y);
			int num3 = Mathf.FloorToInt(size.z / density.z);
			val -= size * 0.5f;
			val.x += (size.x - (float)num * density.x) * 0.5f;
			val.y += (size.y - (float)num2 * density.y) * 0.5f;
			val.z += (size.z - (float)num3 * density.z) * 0.5f;
			for (int i = 0; i <= num; i++)
			{
				for (int j = 0; j <= num2; j++)
				{
					for (int k = 0; k <= num3; k++)
					{
						Vector3 val2 = val + new Vector3((float)i * density.x, (float)j * density.y, (float)k * density.z);
						val2 = volumeTransform.TransformPoint(val2);
						list.Add(val2);
					}
				}
			}
			return list;
		}
	}
	[AddComponentMenu("")]
	public class TransformVolume : MonoBehaviour
	{
		[SerializeField]
		private Volume m_volume = new Volume(Vector3.zero, Vector3.one);

		public Volume Volume
		{
			get
			{
				return m_volume;
			}
			set
			{
				m_volume = value;
			}
		}

		public Vector3 Origin => m_volume.Origin;

		public Vector3 Size => m_volume.Size;

		public bool IsInBounds(Vector3[] points)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			Bounds bounds = GetBounds();
			return ((Bounds)(ref bounds)).Intersects(GetBounds(points));
		}

		public bool IsOnBorder(Vector3[] points)
		{
			if (points.All((Vector3 x) => !IsInVolume(x)))
			{
				return false;
			}
			return !points.All(IsInVolume);
		}

		public bool IsInVolume(Vector3[] points)
		{
			return points.All(IsInVolume);
		}

		public bool IsInVolume(Vector3 position)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			Plane val = default(Plane);
			for (int i = 0; i < 6; i++)
			{
				((Plane)(ref val))..ctor(GetSideDirection(i), GetSidePosition(i));
				if (((Plane)(ref val)).GetSide(position))
				{
					return false;
				}
			}
			return true;
		}

		public Vector3[] GetCorners()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_016f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0174: Unknown result type (might be due to invalid IL or missing references)
			//IL_0196: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] array = (Vector3[])(object)new Vector3[8]
			{
				new Vector3(-0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, -0.5f)
			};
			for (int i = 0; i < array.Length; i++)
			{
				ref Vector3 reference = ref array[i];
				reference.x *= m_volume.Size.x;
				ref Vector3 reference2 = ref array[i];
				reference2.y *= m_volume.Size.y;
				ref Vector3 reference3 = ref array[i];
				reference3.z *= m_volume.Size.z;
				ref Vector3 reference4 = ref array[i];
				reference4 = ((Component)this).transform.TransformPoint(m_volume.Origin + array[i]);
			}
			return array;
		}

		public Bounds GetBounds()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			return GetBounds(GetCorners());
		}

		public Bounds GetBounds(Vector3[] points)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = points.Aggregate(Vector3.zero, (Vector3 result, Vector3 point) => result + point) / (float)points.Length;
			Bounds result2 = default(Bounds);
			((Bounds)(ref result2))..ctor(val, Vector3.zero);
			for (int i = 0; i < points.Length; i++)
			{
				((Bounds)(ref result2)).Encapsulate(points[i]);
			}
			return result2;
		}

		public GameObject[] GetGameObjectsInBounds(LayerMask layerMask)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			MeshRenderer[] array = Object.FindObjectsOfType<MeshRenderer>();
			List<GameObject> list = new List<GameObject>();
			Bounds bounds = GetBounds();
			for (int i = 0; i < array.Length; i++)
			{
				if (!((Object)(object)((Component)array[i]).gameObject == (Object)(object)((Component)((Component)this).transform).gameObject) && !((Object)(object)((Component)array[i]).GetComponent<TransformVolume>() != (Object)null) && ((1 << ((Component)array[i]).gameObject.layer) & ((LayerMask)(ref layerMask)).value) != 0 && ((Bounds)(ref bounds)).Intersects(((Renderer)array[i]).bounds))
				{
					list.Add(((Component)array[i]).gameObject);
				}
			}
			return list.ToArray();
		}

		public Vector3 GetSideDirection(int side)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] array = (Vector3[])(object)new Vector3[6];
			Vector3 right = Vector3.right;
			Vector3 up = Vector3.up;
			Vector3 forward = Vector3.forward;
			array[0] = right;
			ref Vector3 reference = ref array[1];
			reference = -right;
			array[2] = up;
			ref Vector3 reference2 = ref array[3];
			reference2 = -up;
			array[4] = forward;
			ref Vector3 reference3 = ref array[5];
			reference3 = -forward;
			return ((Component)this).transform.TransformDirection(array[side]);
		}

		public Vector3 GetSidePosition(int side)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] array = (Vector3[])(object)new Vector3[6];
			Vector3 right = Vector3.right;
			Vector3 up = Vector3.up;
			Vector3 forward = Vector3.forward;
			array[0] = right;
			ref Vector3 reference = ref array[1];
			reference = -right;
			array[2] = up;
			ref Vector3 reference2 = ref array[3];
			reference2 = -up;
			array[4] = forward;
			ref Vector3 reference3 = ref array[5];
			reference3 = -forward;
			return ((Component)this).transform.TransformPoint(array[side] * GetSizeAxis(side) + m_volume.Origin);
		}

		public float GetSizeAxis(int side)
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			switch (side)
			{
			case 0:
			case 1:
				return m_volume.Size.x * 0.5f;
			case 2:
			case 3:
				return m_volume.Size.y * 0.5f;
			default:
				return m_volume.Size.z * 0.5f;
			}
		}

		public static Volume EditorVolumeControl(TransformVolume transformVolume, float handleSize, Color color)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Expected O, but got Unknown
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Expected O, but got Unknown
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Expected O, but got Unknown
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Unknown result type (might be due to invalid IL or missing references)
			//IL_016a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0170: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Expected O, but got Unknown
			//IL_0198: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0184: Unknown result type (might be due to invalid IL or missing references)
			//IL_018e: Expected O, but got Unknown
			//IL_01de: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0203: Unknown result type (might be due to invalid IL or missing references)
			//IL_020d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0212: Unknown result type (might be due to invalid IL or missing references)
			//IL_0217: Unknown result type (might be due to invalid IL or missing references)
			//IL_022f: Unknown result type (might be due to invalid IL or missing references)
			//IL_023b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0240: Unknown result type (might be due to invalid IL or missing references)
			//IL_024a: Unknown result type (might be due to invalid IL or missing references)
			//IL_024f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0254: Unknown result type (might be due to invalid IL or missing references)
			//IL_026c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0278: Unknown result type (might be due to invalid IL or missing references)
			//IL_027d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0287: Unknown result type (might be due to invalid IL or missing references)
			//IL_028c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0291: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0302: Unknown result type (might be due to invalid IL or missing references)
			//IL_0307: Unknown result type (might be due to invalid IL or missing references)
			//IL_030c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0325: Unknown result type (might be due to invalid IL or missing references)
			//IL_032a: Unknown result type (might be due to invalid IL or missing references)
			//IL_032f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0340: Unknown result type (might be due to invalid IL or missing references)
			//IL_0345: Unknown result type (might be due to invalid IL or missing references)
			//IL_034a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0359: Unknown result type (might be due to invalid IL or missing references)
			//IL_035a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d4: Expected O, but got Unknown
			Vector3[] array = (Vector3[])(object)new Vector3[6];
			Transform transform = ((Component)transformVolume).transform;
			Handles.color = color;
			for (int i = 0; i < array.Length; i++)
			{
				ref Vector3 reference = ref array[i];
				reference = transformVolume.GetSidePosition(i);
			}
			ref Vector3 reference2 = ref array[0];
			reference2 = Handles.Slider(array[0], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference3 = ref array[1];
			reference3 = Handles.Slider(array[1], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference4 = ref array[2];
			reference4 = Handles.Slider(array[2], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference5 = ref array[3];
			reference5 = Handles.Slider(array[3], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference6 = ref array[4];
			reference6 = Handles.Slider(array[4], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference7 = ref array[5];
			reference7 = Handles.Slider(array[5], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			Vector3 origin = default(Vector3);
			origin.x = transform.InverseTransformPoint((array[0] + array[1]) * 0.5f).x;
			origin.y = transform.InverseTransformPoint((array[2] + array[3]) * 0.5f).y;
			origin.z = transform.InverseTransformPoint((array[4] + array[5]) * 0.5f).z;
			Vector3 size = default(Vector3);
			size.x = transform.InverseTransformPoint(array[0]).x - transform.InverseTransformPoint(array[1]).x;
			size.y = transform.InverseTransformPoint(array[2]).y - transform.InverseTransformPoint(array[3]).y;
			size.z = transform.InverseTransformPoint(array[4]).z - transform.InverseTransformPoint(array[5]).z;
			return new Volume(origin, size);
		}
	}
	[Serializable]
	public struct Volume
	{
		[SerializeField]
		private Vector3 m_origin;

		[SerializeField]
		private Vector3 m_size;

		public Vector3 Origin => m_origin;

		public Vector3 Size => m_size;

		public Volume(Vector3 origin, Vector3 size)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			m_origin = origin;
			m_size = size;
		}

		public static bool operator ==(Volume left, Volume right)
		{
			return left.Equals(right);
		}

		public static bool operator !=(Volume left, Volume right)
		{
			return !left.Equals(right);
		}

		public bool Equals(Volume other)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			return Origin == other.Origin && Size == other.Size;
		}

		public override bool Equals(object obj)
		{
			if (object.ReferenceEquals(null, obj))
			{
				return false;
			}
			return obj is Volume && Equals((Volume)obj);
		}

		public override int GetHashCode()
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			Vector3 origin = Origin;
			int num = ((object)(Vector3)(ref origin)).GetHashCode() * 397;
			Vector3 size = Size;
			return num ^ ((object)(Vector3)(ref size)).GetHashCode();
		}

		public override string ToString()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			return $"Origin: {Origin}, Size: {Size}";
		}
	}
}
namespace nrgill28.AtlasSampleScene
{
	public class CTF_CaptureZone : MonoBehaviour
	{
		public CTF_Manager Manager;

		public CTF_Team Team;

		public void OnTriggerEnter(Collider other)
		{
			CTF_Flag component = ((Component)other).GetComponent<CTF_Flag>();
			if (Object.op_Implicit((Object)(object)component) && component.Team != Team)
			{
				Manager.FlagCaptured(component);
			}
		}
	}
	public class CTF_Flag : FVRPhysicalObject
	{
		[Header("Flag stuffs")]
		public CTF_Team Team;

		public float RespawnDelay = 10f;

		public Vector3 FloorOffset = new Vector3(0f, 0.25f, 0f);

		private Vector3 _resetPosition;

		private Quaternion _resetRotation;

		private Transform _followTransform;

		private bool _isHeld;

		private bool _isTaken;

		private float _timer;

		private CTF_Sosig _heldBy;

		public override void Awake()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			((FVRPhysicalObject)this).Awake();
			_resetPosition = ((Component)this).transform.position;
			_resetRotation = ((Component)this).transform.rotation;
		}

		private void Update()
		{
			if (_isTaken && !_isHeld)
			{
				_timer -= Time.deltaTime;
				if (_timer < 0f)
				{
					ReturnFlag();
				}
			}
		}

		public void Take()
		{
			_isHeld = true;
			_isTaken = true;
		}

		public void Drop()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			((FVRInteractiveObject)this).IsHeld = false;
			_timer = RespawnDelay;
			NavMeshHit val = default(NavMeshHit);
			NavMesh.SamplePosition(((Component)this).transform.position, ref val, 100f, -1);
			((Component)this).transform.position = ((NavMeshHit)(ref val)).position + FloorOffset;
			((Component)this).transform.rotation = Quaternion.identity;
		}

		public void ReturnFlag()
		{
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			if (((FVRInteractiveObject)this).IsHeld)
			{
				((FVRInteractiveObject)this).ForceBreakInteraction();
			}
			if (Object.op_Implicit((Object)(object)_heldBy))
			{
				_heldBy.HeldFlag = null;
			}
			((Component)this).transform.SetPositionAndRotation(_resetPosition, _resetRotation);
			_isTaken = false;
		}

		private void OnTriggerEnter(Collider other)
		{
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			if (_isHeld)
			{
				return;
			}
			CTF_Sosig componentInParent = ((Component)other).GetComponentInParent<CTF_Sosig>();
			if (Object.op_Implicit((Object)(object)componentInParent) && (int)componentInParent.Sosig.BodyState == 0)
			{
				if (componentInParent.Team == Team)
				{
					ReturnFlag();
					return;
				}
				_heldBy = componentInParent;
				componentInParent.HeldFlag = this;
				Take();
			}
		}

		public override void BeginInteraction(FVRViveHand hand)
		{
			((FVRPhysicalObject)this).BeginInteraction(hand);
			Take();
		}

		public override void EndInteraction(FVRViveHand hand)
		{
			((FVRPhysicalObject)this).EndInteraction(hand);
			Drop();
		}
	}
	public class CTF_Manager : MonoBehaviour
	{
		[Header("References")]
		public Text[] ScoreTexts;

		public Transform[] AttackPoints;

		public Text StartButtonText;

		[Header("Red Team")]
		public CTF_Flag RedFlag;

		public int RedTeamSize;

		public Transform[] RedSpawns;

		public SosigEnemyID[] RedTeam;

		[Header("Blue Team")]
		public CTF_Flag BlueFlag;

		public int BlueTeamSize;

		public Transform[] BlueSpawns;

		public SosigEnemyID[] BlueTeam;

		private int _blueScore;

		private int _redScore;

		private bool _running;

		private readonly List<CTF_Sosig> _sosigs = new List<CTF_Sosig>();

		private readonly SpawnOptions _spawnOptions;

		public CTF_Manager()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			SpawnOptions val = new SpawnOptions();
			val.SpawnState = (SosigOrder)7;
			val.SpawnActivated = true;
			val.EquipmentMode = (EquipmentSlots)7;
			val.SpawnWithFullAmmo = true;
			_spawnOptions = val;
			((MonoBehaviour)this)..ctor();
		}

		private void Start()
		{
			UpdateScoreText();
		}

		public void ToggleGame()
		{
			if (_running)
			{
				EndGame();
				StartButtonText.text = "Start Game";
			}
			else
			{
				StartGame();
				StartButtonText.text = "Stop Game";
			}
		}

		private void StartGame()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			ResetGame();
			_running = true;
			GM.CurrentSceneSettings.SosigKillEvent += new SosigKill(CurrentSceneSettingsOnSosigKillEvent);
			((MonoBehaviour)this).StartCoroutine(DoInitialSpawns());
		}

		private void EndGame()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			GM.CurrentSceneSettings.SosigKillEvent -= new SosigKill(CurrentSceneSettingsOnSosigKillEvent);
			foreach (CTF_Sosig sosig in _sosigs)
			{
				sosig.Sosig.ClearSosig();
			}
			_running = false;
		}

		private void CurrentSceneSettingsOnSosigKillEvent(Sosig s)
		{
			CTF_Sosig cTF_Sosig = _sosigs.FirstOrDefault((CTF_Sosig x) => (Object)(object)x.Sosig == (Object)(object)s);
			if (Object.op_Implicit((Object)(object)cTF_Sosig))
			{
				((MonoBehaviour)this).StartCoroutine(RespawnSosig(cTF_Sosig));
			}
		}

		private void SpawnSosig(CTF_Team team)
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_006f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			_spawnOptions.IFF = (int)team;
			_spawnOptions.SosigTargetPosition = SodaliteUtils.GetRandom<Transform>((IList<Transform>)AttackPoints).position;
			Transform transform;
			SosigEnemyID random;
			if (team == CTF_Team.Red)
			{
				transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)RedSpawns)).transform;
				random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)RedTeam);
			}
			else
			{
				transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)BlueSpawns)).transform;
				random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)BlueTeam);
			}
			Sosig val = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[random], _spawnOptions, transform.position, transform.rotation);
			CTF_Sosig cTF_Sosig = ((Component)val).gameObject.AddComponent<CTF_Sosig>();
			_sosigs.Add(cTF_Sosig);
			cTF_Sosig.Sosig = val;
			cTF_Sosig.Team = team;
		}

		private IEnumerator DoInitialSpawns()
		{
			int i = 0;
			while (i < Mathf.Max(RedTeamSize, BlueTeamSize))
			{
				if (i < RedTeamSize)
				{
					SpawnSosig(CTF_Team.Red);
				}
				if (i < BlueTeamSize)
				{
					SpawnSosig(CTF_Team.Blue);
				}
				i++;
				yield return (object)new WaitForSeconds(2.5f);
			}
		}

		private IEnumerator RespawnSosig(CTF_Sosig sosig)
		{
			yield return (object)new WaitForSeconds(5f);
			sosig.Sosig.ClearSosig();
			_sosigs.Remove(sosig);
			yield return (object)new WaitForSeconds(5f);
			if (_running)
			{
				int sosigsLeft = _sosigs.Count((CTF_Sosig x) => x.Team == sosig.Team);
				int teamSize = ((sosig.Team != 0) ? BlueTeamSize : RedTeamSize);
				if (sosigsLeft < teamSize)
				{
					SpawnSosig(sosig.Team);
				}
			}
		}

		public void ResetGame()
		{
			_blueScore = 0;
			_redScore = 0;
			UpdateScoreText();
			if (Object.op_Implicit((Object)(object)RedFlag))
			{
				RedFlag.ReturnFlag();
			}
			if (Object.op_Implicit((Object)(object)BlueFlag))
			{
				BlueFlag.ReturnFlag();
			}
		}

		public void FlagCaptured(CTF_Flag flag)
		{
			if (flag.Team == CTF_Team.Red)
			{
				_blueScore++;
			}
			else
			{
				_redScore++;
			}
			UpdateScoreText();
			flag.ReturnFlag();
		}

		public void UpdateScoreText()
		{
			Text[] scoreTexts = ScoreTexts;
			foreach (Text val in scoreTexts)
			{
				val.text = "<color=red>" + _redScore + "</color> - <color=blue>" + _blueScore + "</color>";
			}
		}

		private void OnDrawGizmos()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			Gizmos.color = Color.red;
			Transform[] redSpawns = RedSpawns;
			foreach (Transform val in redSpawns)
			{
				Gizmos.DrawSphere(val.position, 0.15f);
			}
			Gizmos.color = Color.blue;
			Transform[] blueSpawns = BlueSpawns;
			foreach (Transform val2 in blueSpawns)
			{
				Gizmos.DrawSphere(val2.position, 0.15f);
			}
			Gizmos.color = Color.green;
			Transform[] attackPoints = AttackPoints;
			foreach (Transform val3 in attackPoints)
			{
				Gizmos.DrawSphere(val3.position, 0.15f);
			}
		}
	}
	public class CTF_Sosig : MonoBehaviour
	{
		public CTF_Team Team;

		public CTF_Flag HeldFlag;

		public Sosig Sosig;

		private void Awake()
		{
			Sosig = ((Component)this).GetComponent<Sosig>();
		}

		private void Update()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			if (Object.op_Implicit((Object)(object)HeldFlag))
			{
				Vector3 val = ((Component)Sosig).transform.position - ((Component)Sosig).transform.forward * 0.1f;
				((Component)HeldFlag).transform.SetPositionAndRotation(val, ((Component)Sosig).transform.rotation);
			}
		}
	}
	public enum CTF_Team
	{
		Red,
		Blue
	}
	public class PopupTarget : MonoBehaviour, IFVRDamageable
	{
		[Flags]
		public enum TargetRange
		{
			Near = 1,
			Mid = 2,
			Far = 4,
			All = 7
		}

		public PopupTargetManager Manager;

		public TargetRange Range;

		public Transform Pivot;

		public Vector3 SetRotation;

		private Quaternion _startRotation;

		private Quaternion _endRotation;

		private bool _set;

		public bool Set
		{
			get
			{
				return _set;
			}
			set
			{
				//IL_003e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0044: Unknown result type (might be due to invalid IL or missing references)
				//IL_0027: Unknown result type (might be due to invalid IL or missing references)
				//IL_002d: Unknown result type (might be due to invalid IL or missing references)
				if (_set != value)
				{
					_set = value;
					((MonoBehaviour)this).StartCoroutine((!_set) ? RotateTo(_endRotation, _startRotation) : RotateTo(_startRotation, _endRotation));
				}
			}
		}

		private void Awake()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			_startRotation = Pivot.rotation;
			_endRotation = Quaternion.Euler(SetRotation + ((Quaternion)(ref _startRotation)).eulerAngles);
		}

		void IFVRDamageable.Damage(Damage dam)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Invalid comparison between Unknown and I4
			if (Set && (int)dam.Class == 1)
			{
				Set = false;
				Manager.TargetHit(this);
			}
		}

		private IEnumerator RotateTo(Quaternion from, Quaternion to)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			float elapsed = 0f;
			while (elapsed < 0.25f)
			{
				yield return null;
				elapsed += Time.deltaTime;
				Pivot.localRotation = Quaternion.Slerp(from, to, elapsed / 0.25f);
			}
			Pivot.rotation = to;
		}
	}
	public class PopupTargetManager : MonoBehaviour
	{
		public List<PopupTarget> Targets;

		private readonly List<PopupTarget> _setTargets = new List<PopupTarget>();

		private void Awake()
		{
			((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All));
		}

		private IEnumerator StartSetAsync(float minDelay, float maxDelay, int numTargets, PopupTarget.TargetRange ranges)
		{
			yield return (object)new WaitForSeconds(Random.Range(minDelay, maxDelay));
			IListExtensions.Shuffle<PopupTarget>((IList<PopupTarget>)Targets);
			_setTargets.Clear();
			foreach (PopupTarget target in Targets)
			{
				if ((target.Range & ranges) != 0)
				{
					target.Set = true;
					_setTargets.Add(target);
					numTargets--;
				}
				if (numTargets == 0)
				{
					break;
				}
			}
		}

		public void TargetHit(PopupTarget target)
		{
			if (_setTargets.Contains(target))
			{
				_setTargets.Remove(target);
				if (_setTargets.Count == 0)
				{
					((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All));
				}
			}
		}
	}
}
public class TSR_Configurable_Course : MonoBehaviour
{
	[Header("Course Setup")]
	[Tooltip("The courses to cycle through")]
	public TSR_Course[] courses;

	[Tooltip("The names of each course (name 1 goes to course 1 and so on)")]
	public string[] courseNames;

	[Tooltip("Game Object to enable whenever its corresponding course is selected (and disabled when another course is swapped to)")]
	public GameObject[] courseGameObjects;

	[Tooltip("The default course that is selected")]
	public int defaultCourseIndex;

	[Header("Objects")]
	[Tooltip("UI that the name of the current course is displayed to")]
	public Text[] currentCourseNameDisplays;

	[HideInInspector]
	public int courseIndex;

	private void OnValidate()
	{
		if (courses != null)
		{
			if (courseNames == null || courseNames.Length != courses.Length)
			{
				Array.Resize(ref courseNames, courses.Length);
			}
			if (courseGameObjects == null || courseGameObjects.Length != courses.Length)
			{
				Array.Resize(ref courseGameObjects, courses.Length);
			}
		}
	}

	private void Start()
	{
		courseIndex = Mathf.Clamp(defaultCourseIndex, 0, courses.Length - 1);
		UpdateVis();
	}

	public void CycleCourseFoward()
	{
		if (courses != null && courses.Length != 0)
		{
			bool flag = false;
			if (courses[courseIndex].isTargetsActive)
			{
				courses[courseIndex].SpawnTargets();
				flag = true;
			}
			courseIndex = (courseIndex + 1) % courses.Length;
			if (flag)
			{
				courses[courseIndex].SpawnTargets();
			}
			UpdateVis();
		}
	}

	public void CycleCourseBackward()
	{
		if (courses != null && courses.Length != 0)
		{
			bool flag = false;
			if (courses[courseIndex].isTargetsActive)
			{
				courses[courseIndex].SpawnTargets();
				flag = true;
			}
			courseIndex = (courseIndex - 1 + courses.Length) % courses.Length;
			if (flag)
			{
				courses[courseIndex].SpawnTargets();
			}
			UpdateVis();
		}
	}

	public void UpdateVis()
	{
		string text = "";
		if (courseNames != null && courseIndex >= 0 && courseIndex < courseNames.Length && courseNames[courseIndex] != null)
		{
			text = courseNames[courseIndex];
		}
		if (currentCourseNameDisplays != null)
		{
			Text[] array = currentCourseNameDisplays;
			foreach (Text val in array)
			{
				if ((Object)(object)val != (Object)null)
				{
					val.text = text;
				}
			}
		}
		if (courseGameObjects != null)
		{
			for (int j = 0; j < courseGameObjects.Length; j++)
			{
				if ((Object)(object)courseGameObjects[j] != (Object)null)
				{
					courseGameObjects[j].SetActive(false);
				}
			}
			if (courseIndex >= 0 && courseIndex < courseGameObjects.Length && (Object)(object)courseGameObjects[courseIndex] != (Object)null)
			{
				courseGameObjects[courseIndex].SetActive(true);
			}
		}
		if (courseGameObjects != null && (Object)(object)courseGameObjects[courseIndex] != (Object)null)
		{
			courseGameObjects[courseIndex].SetActive(true);
		}
	}
}
public class TSR_Course : MonoBehaviour
{
	[Header("Target Setup")]
	[Tooltip("Array of targets")]
	public TSR_Target[] targets;

	[Tooltip("Total ammount of targets to spawn (leave -1 to spawn all targets)")]
	public int targetsToSpawn = -1;

	[Tooltip("Whether this course and its targets are enabled or disabled whenever the map starts or this object is enabled.")]
	public bool isTargetsEnabledAtStart;

	[Tooltip("The range in random seconds of delay from pressing reset/enable on a course to the targets actually spawning and scoring starting if enabled. (leave either x or y -1 to instead start immediately)")]
	public Vector2 startDelay = new Vector2(-1f, -1f);

	[Tooltip("Audio source that is played when the course starts after a delay. (Think shotclock starting beep)")]
	public AudioSource delayedStartAudio;

	[Header("Sosig Settings")]
	[Tooltip("Whether sosigs under this course will splode or silently dissapear when despawned or reset (warning! sosigs sploding creates alot of lag).")]
	public bool doSosigsSplodeWhenDespawned = false;

	[Tooltip("Whether sosigs under this course will splode after after a short delay once dead like in TNH or stay as a dead body till reset or despawned.")]
	public bool doSosigsSplodeWhenKilled = false;

	[Header("Visuals")]
	[Tooltip("Game Object thats enabled whenever the targets are turned on")]
	public GameObject enabledVis;

	[Tooltip("Game Object thats enabled whenever the targets are turned off")]
	public GameObject disabledVis;

	[Header("Scoring")]
	[Tooltip("Whether or not to have scoring (timer or score) enabled for this course.")]
	public bool isScoringEnabled = false;

	[Header("Scoring Defaults")]
	[HideInInspector]
	public bool isTargetsActive;

	[HideInInspector]
	public FVRObject mainObject;

	[HideInInspector]
	public List<GameObject> allTargets = new List<GameObject>();

	[HideInInspector]
	public List<Sosig> activeSosigs = new List<Sosig>();

	[HideInInspector]
	public bool buttonPressed;

	[HideInInspector]
	public List<TSR_ExternalButton> externalButtons = new List<TSR_ExternalButton>();

	[HideInInspector]
	public float score;

	[HideInInspector]
	public float timeTaken;

	private void Start()
	{
		for (int i = 0; i < targets.Length; i++)
		{
			for (int num = ((Component)targets[i]).transform.childCount - 1; num >= 0; num--)
			{
				((Component)((Component)targets[i]).transform.GetChild(num)).gameObject.SetActive(false);
			}
		}
	}

	private void Update()
	{
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Invalid comparison between Unknown and I4
		if (!doSosigsSplodeWhenKilled)
		{
			return;
		}
		for (int i = 0; i < activeSosigs.Count; i++)
		{
			if ((Object)(object)activeSosigs[i] != (Object)null && (int)activeSosigs[i].BodyState == 3)
			{
				activeSosigs[i].ClearSosig();
				activeSosigs.Remove(activeSosigs[i]);
			}
		}
	}

	public void ResetTargets()
	{
		if (!isTargetsActive || !isTargetsActive)
		{
			return;
		}
		for (int i = 0; i < allTargets.Count; i++)
		{
			if ((Object)(object)allTargets[i] != (Object)null)
			{
				Object.Destroy((Object)(object)allTargets[i]);
			}
		}
		allTargets.Clear();
		for (int j = 0; j < activeSosigs.Count; j++)
		{
			if ((Object)(object)activeSosigs[j] != (Object)null)
			{
				if (!doSosigsSplodeWhenDespawned)
				{
					activeSosigs[j].DeSpawnSosig();
				}
				else
				{
					activeSosigs[j].ClearSosig();
				}
			}
		}
		activeSosigs.Clear();
		TSR_Target[] array = targets;
		foreach (TSR_Target tSR_Target in array)
		{
			tSR_Target.isActive = false;
		}
		if (targetsToSpawn < 0 || targetsToSpawn > targets.Length)
		{
			for (int l = 0; l < targets.Length; l++)
			{
				SpawnTarget(targets[l]);
			}
			return;
		}
		int num = 0;
		while (num < targetsToSpawn)
		{
			int num2 = Random.Range(0, targets.Length);
			TSR_Target tSR_Target2 = targets[num2];
			if (!tSR_Target2.isActive)
			{
				SpawnTarget(tSR_Target2);
				num++;
			}
		}
	}

	public void SpawnTargets()
	{
		if (!isTargetsActive)
		{
			if (targets != null)
			{
				if (targetsToSpawn < 0 || targetsToSpawn > targets.Length)
				{
					for (int i = 0; i < targets.Length; i++)
					{
						SpawnTarget(targets[i]);
					}
				}
				else
				{
					int num = 0;
					while (num < targetsToSpawn)
					{
						int num2 = Random.Range(0, targets.Length);
						TSR_Target tSR_Target = targets[num2];
						if (!tSR_Target.isActive)
						{
							SpawnTarget(tSR_Target);
							num++;
						}
					}
				}
			}
			isTargetsActive = true;
			UpdateVis();
		}
		else
		{
			if (!isTargetsActive)
			{
				return;
			}
			if (allTargets != null)
			{
				for (int j = 0; j < allTargets.Count; j++)
				{
					if ((Object)(object)allTargets[j] != (Object)null)
					{
						Object.Destroy((Object)(object)allTargets[j]);
					}
				}
				allTargets.Clear();
			}
			if (activeSosigs != null)
			{
				for (int k = 0; k < activeSosigs.Count; k++)
				{
					if ((Object)(object)activeSosigs[k] != (Object)null)
					{
						if (!doSosigsSplodeWhenDespawned)
						{
							activeSosigs[k].DeSpawnSosig();
						}
						else
						{
							activeSosigs[k].ClearSosig();
						}
					}
				}
				activeSosigs.Clear();
			}
			if (targets != null)
			{
				TSR_Target[] array = targets;
				foreach (TSR_Target tSR_Target2 in array)
				{
					tSR_Target2.isActive = false;
				}
			}
			isTargetsActive = false;
			UpdateVis();
		}
	}

	public void SpawnTarget(TSR_Target target)
	{
		//IL_010b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0111: Expected O, but got Unknown
		//IL_0118: Unknown result type (might be due to invalid IL or missing references)
		//IL_0123: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_0189: Unknown result type (might be due to invalid IL or missing references)
		//IL_0190: Expected O, but got Unknown
		//IL_0194: Unknown result type (might be due to invalid IL or missing references)
		//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01de: Unknown result type (might be due to invalid IL or missing references)
		//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
		//IL_0205: Expected O, but got Unknown
		//IL_025a: Unknown result type (might be due to invalid IL or missing references)
		//IL_026c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0277: Unknown result type (might be due to invalid IL or missing references)
		//IL_0230: Unknown result type (might be due to invalid IL or missing references)
		//IL_023b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0380: Unknown result type (might be due to invalid IL or missing references)
		//IL_0392: Unknown result type (might be due to invalid IL or missing references)
		//IL_03a7: Unknown result type (might be due to invalid IL or missing references)
		//IL_03b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_03bd: Unknown result type (might be due to invalid IL or missing references)
		//IL_0325: Unknown result type (might be due to invalid IL or missing references)
		//IL_032f: Unknown result type (might be due to invalid IL or missing references)
		//IL_033b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0342: Unknown result type (might be due to invalid IL or missing references)
		if (Random.Range(0f, 1f) > target.spawnChance)
		{
			return;
		}
		int num = 0;
		if (target.mixedTargets.Count <= 0)
		{
			return;
		}
		num = Random.Range(0, target.mixedTargets.Count);
		target.isActive = true;
		if (target.mixedTargets[num] is string)
		{
			string key = (string)target.mixedTargets[num];
			if (IM.OD.TryGetValue(key, out mainObject))
			{
				GameObject val = Object.Instantiate<GameObject>(((AnvilAsset)mainObject).GetGameObject(), ((Component)target).transform.position, ((Component)target).transform.rotation);
				allTargets.Add(val);
				if (target.isPhysicsLocked)
				{
					PhysLock(val);
				}
			}
		}
		else if (target.mixedTargets[num] is GameObject)
		{
			GameObject val2 = (GameObject)target.mixedTargets[num];
			GameObject val3 = Object.Instantiate<GameObject>(val2, ((Component)target).transform.position, ((Component)target).transform.rotation);
			allTargets.Add(val3);
			if (target.isPhysicsLocked)
			{
				PhysLock(val3);
			}
			val3.SetActive(true);
		}
		else if (target.mixedTargets[num] is TSR_Target_Sosig)
		{
			TSR_Target_Sosig tSR_Target_Sosig = (TSR_Target_Sosig)target.mixedTargets[num];
			SpawnOptions val4 = new SpawnOptions();
			val4.SpawnState = tSR_Target_Sosig.spawnState;
			val4.SpawnActivated = tSR_Target_Sosig.spawnActive;
			val4.EquipmentMode = tSR_Target_Sosig.equipmentMode;
			val4.SpawnWithFullAmmo = tSR_Target_Sosig.spawnWithFullAmmo;
			val4.IFF = tSR_Target_Sosig.iFF;
			val4.SosigTargetPosition = ((Component)target).transform.position;
			val4.SosigTargetRotation = ((Component)target).transform.eulerAngles;
			SpawnOptions val5 = val4;
			Sosig val6 = new Sosig();
			val6 = ((!tSR_Target_Sosig.usesCustomSosigID) ? SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[tSR_Target_Sosig.vanillaSosigType], val5, ((Component)target).transform.position, ((Component)target).transform.rotation) : SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[(SosigEnemyID)tSR_Target_Sosig.customSosigID], val5, ((Component)target).transform.position, ((Component)target).transform.rotation));
			activeSosigs.Add(val6);
			val6.IgnoresNeedForWeapons = tSR_Target_Sosig.ignoresNeedForWeapon;
			if (tSR_Target_Sosig.doesPath)
			{
				List<Vector3> list = new List<Vector3>();
				List<Vector3> list2 = new List<Vector3>();
				list = tSR_Target_Sosig.pathPoints.Select((Transform t) => t.position).ToList();
				list2 = tSR_Target_Sosig.pathPoints.Select((Transform t) => t.eulerAngles).ToList();
				val6.CommandPathTo(list, list2, 1f, Vector2.one * 4f, 2f, tSR_Target_Sosig.pathingMoveSpeed, tSR_Target_Sosig.pathingLoopType, (List<Sosig>)null, 0.2f, 1f, tSR_Target_Sosig.pathingIsPatrol, 50f);
			}
			else
			{
				List<Vector3> list3 = new List<Vector3>();
				List<Vector3> list4 = new List<Vector3>();
				list3.Add(((Component)target).transform.position);
				list4.Add(((Component)target).transform.eulerAngles);
				val6.CommandPathTo(list3, list4, 1f, Vector2.one * 4f, 2f, tSR_Target_Sosig.pathingMoveSpeed, (PathLoopType)0, (List<Sosig>)null, 0.2f, 1f, tSR_Target_Sosig.pathingIsPatrol, 50f);
			}
		}
		else
		{
			Debug.LogWarning((object)("TSR_Target: \"" + ((Object)((Component)target).gameObject).name + "\" picked an invalid data type? Honestly idk how this could happen"));
		}
	}

	public void PhysLock(GameObject obj)
	{
		Rigidbody component = obj.GetComponent<Rigidbody>();
		if ((Object)(object)component != (Object)null)
		{
			component.isKinematic = true;
		}
	}

	public void UpdateVis()
	{
		if (isTargetsActive)
		{
			if ((Object)(object)enabledVis != (Object)null)
			{
				enabledVis.SetActive(true);
			}
			if ((Object)(object)disabledVis != (Object)null)
			{
				disabledVis.SetActive(false);
			}
		}
		else
		{
			if ((Object)(object)enabledVis != (Object)null)
			{
				enabledVis.SetActive(false);
			}
			if ((Object)(object)disabledVis != (Object)null)
			{
				disabledVis.SetActive(true);
			}
		}
		externalButtons.ForEach(delegate(TSR_ExternalButton b)
		{
			b.UpdateVis();
		});
	}

	private void OnTriggerEnter(Collider collider)
	{
		if (!buttonPressed && ((Component)collider).gameObject.tag == "GameController")
		{
			SpawnTargets();
			buttonPressed = true;
		}
	}

	private void OnTriggerExit(Collider collider)
	{
		if (((Component)collider).gameObject.tag == "GameController")
		{
			buttonPressed = false;
		}
	}

	private void OnDisable()
	{
		if (isTargetsActive)
		{
			SpawnTargets();
		}
	}

	private void OnEnable()
	{
		if (isTargetsEnabledAtStart)
		{
			SpawnTargets();
		}
		else if (!isTargetsEnabledAtStart)
		{
			isTargetsActive = false;
			UpdateVis();
		}
	}
}
public class TSR_Course_Linker : MonoBehaviour
{
	public TSR_Course[] normalCourses;

	public TSR_Configurable_Course[] configurableCourses;

	[Tooltip("Whether this button and its targets are enabled or disabled whenever the map starts or this object is enabled.")]
	public bool isCoursesEnabledAtStart;

	[Tooltip("Game Object thats enabled whenever the targets are turned on")]
	public GameObject enabledVis;

	[Tooltip("Game Object thats enabled whenever the targets are turned off")]
	public GameObject disabledVis;

	[HideInInspector]
	public bool isCoursesActive;

	[HideInInspector]
	public List<TSR_ExternalButton> externalButtons = new List<TSR_ExternalButton>();

	[HideInInspector]
	public bool buttonPressed;

	public void StartCourses()
	{
		if (normalCourses != null)
		{
			TSR_Course[] array = normalCourses;
			foreach (TSR_Course tSR_Course in array)
			{
				tSR_Course.SpawnTargets();
			}
		}
		if (configurableCourses != null)
		{
			TSR_Configurable_Course[] array2 = configurableCourses;
			foreach (TSR_Configurable_Course tSR_Configurable_Course in array2)
			{
				tSR_Configurable_Course.courses[tSR_Configurable_Course.courseIndex].SpawnTargets();
			}
		}
		if (!isCoursesActive)
		{
			isCoursesActive = true;
		}
		else
		{
			isCoursesActive = false;
		}
		UpdateVis();
	}

	public void ResetCourses()
	{
		if (normalCourses != null)
		{
			TSR_Course[] array = normalCourses;
			foreach (TSR_Course tSR_Course in array)
			{
				tSR_Course.ResetTargets();
			}
		}
		if (configurableCourses != null)
		{
			TSR_Configurable_Course[] array2 = configurableCourses;
			foreach (TSR_Configurable_Course tSR_Configurable_Course in array2)
			{
				tSR_Configurable_Course.courses[tSR_Configurable_Course.courseIndex].ResetTargets();
			}
		}
	}

	public void UpdateVis()
	{
		if (isCoursesActive)
		{
			if ((Object)(object)enabledVis != (Object)null)
			{
				enabledVis.SetActive(true);
			}
			if ((Object)(object)disabledVis != (Object)null)
			{
				disabledVis.SetActive(false);
			}
		}
		else
		{
			if ((Object)(object)enabledVis != (Object)null)
			{
				enabledVis.SetActive(false);
			}
			if ((Object)(object)disabledVis != (Object)null)
			{
				disabledVis.SetActive(true);
			}
		}
		externalButtons.ForEach(delegate(TSR_ExternalButton b)
		{
			b.UpdateVis();
		});
	}

	private void OnTriggerEnter(Collider collider)
	{
		if (!buttonPressed && ((Component)collider).gameObject.tag == "GameController")
		{
			StartCourses();
			buttonPressed = true;
		}
	}

	private void OnTriggerExit(Collider collider)
	{
		if (((Component)collider).gameObject.tag == "GameController")
		{
			buttonPressed = false;
		}
	}

	private void OnDisable()
	{
		if (isCoursesActive)
		{
			StartCourses();
		}
	}

	private void OnEnable()
	{
		if (isCoursesEnabledAtStart && !isCoursesActive)
		{
			StartCourses();
		}
		else if (!isCoursesEnabledAtStart && !isCoursesActive)
		{
			isCoursesActive = false;
			UpdateVis();
		}
	}
}
public class TSR_ExternalButton : MonoBehaviour
{
	public TSR_Course mainButton;

	public bool isLinkedCourseButton;

	public TSR_Course_Linker mainLinkedCourse;

	public bool isResetButton;

	public AudioSource resetAudio;

	[Tooltip("Game Object thats enabled whenever the targets are turned on")]
	public GameObject enabledVis;

	[Tooltip("Game Object thats enabled whenever the targets are turned off")]
	public GameObject disabledVis;

	[HideInInspector]
	public bool buttonPressed;

	private void Start()
	{
		if ((Object)(object)mainButton != (Object)null)
		{
			mainButton.externalButtons.Add(this);
		}
		if ((Object)(object)mainLinkedCourse != (Object)null)
		{
			mainLinkedCourse.externalButtons.Add(this);
		}
		UpdateVis();
		if ((Object)(object)mainLinkedCourse != (Object)null && !isLinkedCourseButton)
		{
			Debug.LogWarning((object)("Linked course assigned on TSR_ExternalButton: \"" + ((Object)((Component)this).gameObject).name + "\" but is not marked as \"isLinkedCourseButton\""));
		}
		if ((Object)(object)mainButton != (Object)null && isLinkedCourseButton)
		{
			Debug.LogWarning((object)("Normal course assigned on TSR_ExternalButton: \"" + ((Object)((Component)this).gameObject).name + "\" but is marked as \"isLinkedCourseButton\""));
		}
		if ((Object)(object)mainButton != (Object)null && (Object)(object)mainLinkedCourse != (Object)null)
		{
			Debug.LogWarning((object)("TSR_ExternalButton: \"" + ((Object)((Component)this).gameObject).name + "\" has both a normal and linked course assigned. This is unsupported and may cause issues"));
		}
	}

	public void UpdateVis()
	{
		if (((Object)(object)mainButton != (Object)null && mainButton.isTargetsActive) || ((Object)(object)mainLinkedCourse != (Object)null && mainLinkedCourse.isCoursesActive))
		{
			if ((Object)(object)enabledVis != (Object)null)
			{
				enabledVis.SetActive(true);
			}
			if ((Object)(object)disabledVis != (Object)null)
			{
				disabledVis.SetActive(false);
			}
		}
		else
		{
			if ((Object)(object)enabledVis != (Object)null)
			{
				enabledVis.SetActive(false);
			}
			if ((Object)(object)disabledVis != (Object)null)
			{
				disabledVis.SetActive(true);
			}
		}
	}

	public void ClickButton()
	{
		if (isResetButton && !isLinkedCourseButton && mainButton.isTargetsActive)
		{
			mainButton.ResetTargets();
			resetAudio.Play();
		}
		else if (isResetButton && isLinkedCourseButton && mainLinkedCourse.isCoursesActive)
		{
			mainLinkedCourse.ResetCourses();
			resetAudio.Play();
		}
		else if (!isLinkedCourseButton && !isResetButton)
		{
			mainButton.SpawnTargets();
		}
		else if (isLinkedCourseButton && !isResetButton)
		{
			mainLinkedCourse.StartCourses();
		}
	}

	private void OnTriggerEnter(Collider collider)
	{
		if (!buttonPressed && ((Component)collider).gameObject.tag == "GameController")
		{
			ClickButton();
			buttonPressed = true;
		}
	}

	private void OnTriggerExit(Collider collider)
	{
		if (((Component)collider).gameObject.tag == "GameController")
		{
			buttonPressed = false;
		}
	}
}
public class TSR_Scoring : MonoBehaviour
{
	private void Start()
	{
	}

	private void Update()
	{
	}
}
public class TSR_ScoringHitbox : MonoBehaviour
{
	private void Start()
	{
	}

	private void Update()
	{
	}
}
public class TSR_Target : MonoBehaviour
{
	[Header("Target Setup")]
	[Tooltip("Spawn this object ID at this transform")]
	public string[] itemID;

	[Tooltip("Spawn a custom prefab at this transform")]
	public GameObject[] targetPrefab;

	[Tooltip("Spawn a custom or vanilla sosig at this transform")]
	public TSR_Target_Sosig[] sosig;

	[Tooltip("Makes sure the object that is spawned is unable to be affected by physics (by checking for rigidbodies and making them kinematic)")]
	public bool isPhysicsLocked;

	[Tooltip("Chance this target spawns when called on (0-1)")]
	[Range(0f, 1f)]
	public float spawnChance = 1f;

	[HideInInspector]
	public List<object> mixedTargets = new List<object>();

	[HideInInspector]
	public bool isActive;

	private void Start()
	{
		mixedTargets.AddRange(itemID);
		mixedTargets.AddRange(targetPrefab);
		mixedTargets.AddRange(sosig);
	}

	private void OnDrawGizmos()
	{
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0088: Unknown result type (might be due to invalid IL or missing references)
		//IL_0092: Unknown result type (might be due to invalid IL or missing references)
		//IL_0097: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0106: Unknown result type (might be due to invalid IL or missing references)
		//IL_011d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0132: Unknown result type (might be due to invalid IL or missing references)
		if ((itemID != null && itemID.Length > 0) || (targetPrefab != null && targetPrefab.Length > 0) || (sosig != null && sosig.Length > 0))
		{
			Gizmos.color = Color.yellow;
			Gizmos.DrawSphere(((Component)this).transform.position, 0.1f);
			Gizmos.DrawLine(((Component)this).transform.position, ((Component)this).transform.position + ((Component)this).transform.forward * 0.25f);
		}
		else
		{
			Gizmos.color = Color.gray;
			Gizmos.DrawSphere(((Component)this).gameObject.transform.position, 0.1f);
			Gizmos.DrawLine(((Component)this).gameObject.transform.position, ((Component)this).gameObject.transform.position + ((Component)this).gameObject.transform.forward * 0.25f);
		}
		if (isPhysicsLocked)
		{
			Gizmos.color = Color.green;
			Gizmos.DrawWireSphere(((Component)this).gameObject.transform.position, 0.11f);
		}
	}
}
[Serializable]
public class TSR_Target_Sosig
{
	[Tooltip("Vanilla sosigs already built in")]
	public SosigEnemyID vanillaSosigType;

	[Tooltip("Will ignore the vanilla sosig input when enabled")]
	public bool usesCustomSosigID = false;

	[Tooltip("For using sosig IDs for packer's custom sosig loader")]
	public int customSosigID = 0;

	[Header("Sosig Options")]
	[Tooltip("The IFF of this sosig")]
	public int iFF = 0;

	[Tooltip("Whether this sosig spawns with its AI enabled or not")]
	public bool spawnActive = true;

	[Tooltip("The state this sosig spawns in")]
	public SosigOrder spawnState = (SosigOrder)9;

	[Tooltip("What equipment this sosig is allowed to spawn with (eg: if you use only primary, this sosig wont spawn with any other gear it otherwise could spawn with)")]
	public EquipmentSlots equipmentMode = (EquipmentSlots)7;

	[Tooltip("I honestly dont know what happens if you disable this, use at your own peril")]
	public bool spawnWithFullAmmo = true;

	[Tooltip("Enable this if this sosig is supposed to be passive otherwise they'll immediately start trying to find a gun and cowering")]
	public bool ignoresNeedForWeapon = false;

	[Header("Pathing Options")]
	[Tooltip("Enable if you want this sosig to follow a path (eg: patrol or wander). Leave disabled if you want your sosig to stay where they spawn unless otherwise agrod")]
	public bool doesPath = false;

	[Tooltip("The points this sosig paths between")]
	public Transform[] pathPoints;

	[Tooltip("The speed this sosig paths between points")]
	public SosigMoveSpeed pathingMoveSpeed = (SosigMoveSpeed)3;

	[Tooltip("The behavior this sosig uses when looping through the pathing points")]
	public PathLoopType pathingLoopType = (PathLoopType)4;

	[Tooltip("Honestly, I forgot what this does, play with it and see lol")]
	public bool pathingIsPatrol = true;
}
namespace Storymods
{
	public class CoolSigns : MonoBehaviour
	{
		public GameObject OriginalSign;

		public GameObject[] SignPrefabs;

		public void Awake()
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			Transform transform = OriginalSign.transform;
			int num = Random.Range(0, SignPrefabs.Length);
			GameObject val = SignPrefabs[num];
			val = Object.Instantiate<GameObject>(val);
			val.transform.SetParent(transform.parent);
			val.transform.position = transform.position;
			val.transform.rotation = transform.rotation;
			val.transform.localScale = transform.localScale;
			Object.Destroy((Object)(object)OriginalSign);
		}
	}
}
namespace Packer
{
	[ExecuteInEditMode]
	public class GameObjectReplacer : MonoBehaviour
	{
		public enum ReplaceModeEnum
		{
			ReplaceAndDestroy,
			HideAndKeepOld
		}

		public ReplaceModeEnum mode = ReplaceModeEnum.ReplaceAndDestroy;

		public GameObject prefab;

		public GameObject[] replaceGameObjects;

		public void ReplaceGameObjects()
		{
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)prefab == (Object)null)
			{
				Debug.LogError((object)"GAMEOBJECT REPLACER IS MISSING A PREFAB");
				return;
			}
			for (int i = 0; i < replaceGameObjects.Length; i++)
			{
				if (!((Object)(object)replaceGameObjects[i] == (Object)null))
				{
					GameObject val = Object.Instantiate<GameObject>(prefab, replaceGameObjects[i].transform.position, replaceGameObjects[i].transform.rotation, replaceGameObjects[i].transform.parent);
					switch (mode)
					{
					case ReplaceModeEnum.ReplaceAndDestroy:
						val.SetActive(replaceGameObjects[i].activeSelf);
						Object.DestroyImmediate((Object)(object)replaceGameObjects[i]);
						break;
					case ReplaceModeEnum.HideAndKeepOld:
						replaceGameObjects[i].SetActive(false);
						break;
					}
				}
			}
			replaceGameObjects = (GameObject[])(object)new GameObject[0];
		}
	}
}
public class NavMeshCleaner2 : MonoBehaviour
{
	private class Tri
	{
		public int i1;

		public int i2;

		public int i3;

		public int min;

		public int max;

		public Tri(int i1, int i2, int i3)
		{
			this.i1 = i1;
			this.i2 = i2;
			this.i3 = i3;
			min = Mathf.Min(new int[3] { i1, i2, i3 });
			max = Mathf.Max(new int[3] { i1, i2, i3 });
		}
	}

	private class Edge
	{
		public int i1;

		public int i2;

		public Edge(int i1, int i2)
		{
			this.i1 = i1;
			this.i2 = i2;
		}
	}

	[CustomEditor(typeof(NavMeshCleaner2))]
	public class NavMeshCleanerEditor : Editor
	{
		private static class Styles
		{
			private static Dictionary<string, GUIStyle> texture = new Dictionary<string, GUIStyle>();

			public static GUIStyle Get(string id)
			{
				//IL_001a: Unknown result type (might be due to invalid IL or missing references)
				//IL_0020: Expected O, but got Unknown
				if (!texture.TryGetValue(id, out var value))
				{
					value = new GUIStyle(GUIStyle.op_Implicit(id));
					texture.Add(id, value);
				}
				return value;
			}
		}

		private NavMeshCleaner2 m_Target;

		private int m_OverPoint = -1;

		private static float kEpsilon = 1E-06f;

		private void OnEnable()
		{
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Expected O, but got Unknown
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Expected O, but got Unknown
			m_Target = (NavMeshCleaner2)(object)((Editor)this).target;
			Undo.undoRedoPerformed = (UndoRedoCallback)Delegate.Combine((Delegate?)(object)Undo.undoRedoPerformed, (Delegate?)new UndoRedoCallback(OnUndoOrRedo));
		}

		private void OnDisable()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			Undo.undoRedoPerformed = (UndoRedoCallback)Delegate.Remove((Delegate?)(object)Undo.undoRedoPerformed, (Delegate?)new UndoRedoCallback(OnUndoOrRedo));
		}

		private void OnUndoOrRedo()
		{
			((Editor)this).Repaint();
		}

		public override void OnInspectorGUI()
		{
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00db: Unknown result type (might be due to invalid IL or missing references)
			EditorGUILayout.HelpBox((m_OverPoint == -1) ? "Press Control and click to add a walkable point." : "Press Control and click to remove the point.", (MessageType)((m_Target.m_WalkablePoint.Count != 0) ? 1 : 2));
			((Editor)this).OnInspectorGUI();
			NavMeshCleaner2 navMeshCleaner = (NavMeshCleaner2)(object)((Editor)this).target;
			if (navMeshCleaner.m_Child.Count > 0)
			{
				EditorGUI.BeginChangeCheck();
				bool flag = EditorGUILayout.Toggle("Hide Temp Mesh Object In Hierarchy", ((((Object)navMeshCleaner.m_Child[0].gameObject).hideFlags & 1) != 0) ? true : false, (GUILayoutOption[])(object)new GUILayoutOption[0]);
				if (EditorGUI.EndChangeCheck())
				{
					for (int i = 0; i < navMeshCleaner.m_Child.Count; i++)
					{
						((Object)navMeshCleaner.m_Child[i].gameObject).hideFlags = (HideFlags)((!flag) ? (((Object)navMeshCleaner.m_Child[i].gameObject).hideFlags & -2) : (((Object)navMeshCleaner.m_Child[i].gameObject).hideFlags | 1));
					}
					try
					{
						EditorApplication.RepaintHierarchyWindow();
						EditorApplication.DirtyHierarchyWindowSorting();
					}
					catch
					{
					}
				}
			}
			if (GUILayout.Button((!navMeshCleaner.HasMesh()) ? "Calculate" : "Recalculate", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) }))
			{
				navMeshCleaner.Build();
				navMeshCleaner.SetMeshVisible(visible: true);
				SceneView.RepaintAll();
			}
			if (navMeshCleaner.HasMesh() && GUILayout.Button((!navMeshCleaner.MeshVisible()) ? "Show Mesh" : "Hide Mesh", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) }))
			{
				bool meshVisible = !navMeshCleaner.MeshVisible();
				navMeshCleaner.SetMeshVisible(meshVisible);
				SceneView.RepaintAll();
			}
			if (navMeshCleaner.HasMesh() && GUILayout.Button("Reset Mesh", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) }))
			{
				navMeshCleaner.Reset();
				SceneView.RepaintAll();
			}
			if (navMeshCleaner.HasMesh() && GUILayout.Button("Reset WalkablePoints", (GUILayoutOption[])(object)new GUILayoutOption[1] { GUILayout.Height(30f) }))
			{
				Undo.RecordObject(((Editor)this).target, "reset");
				m_Target.m_WalkablePoint.Clear();
				SceneView.RepaintAll();
			}
		}

		private void DrawDisc(Vector3 p, Vector3 n, float radius)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] array = (Vector3[])(object)new Vector3[20];
			Matrix4x4 val = Matrix4x4.TRS(p, Quaternion.LookRotation(n), Vector3.one * radius);
			for (int i = 0; i < 20; i++)
			{
				ref Vector3 reference = ref array[i];
				reference = ((Matrix4x4)(ref val)).MultiplyPoint3x4(new Vector3(Mathf.Cos((float)Math.PI * 2f * (float)i / 19f), Mathf.Sin((float)Math.PI * 2f * (float)i / 19f), 0f));
			}
			Handles.DrawAAPolyLine(array);
		}

		private void OnSceneGUI()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Invalid comparison between Unknown and I4
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Invalid comparison between Unknown and I4
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_0154: Unknown result type (might be due to invalid IL or missing references)
			//IL_015a: Invalid comparison between Unknown and I4
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0185: Unknown result type (might be due to invalid IL or missing references)
			//IL_018b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0191: Unknown result type (might be due to invalid IL or missing references)
			//IL_0197: Invalid comparison between Unknown and I4
			//IL_0160: Unknown result type (might be due to invalid IL or missing references)
			//IL_0166: Invalid comparison between Unknown and I4
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_016c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0172: Invalid comparison between Unknown and I4
			SceneView currentDrawingSceneView = SceneView.currentDrawingSceneView;
			Event current = Event.current;
			if ((int)current.type == 7)
			{
				for (int i = 0; i < m_Target.m_WalkablePoint.Count; i++)
				{
					Vector3 val = ((Component)m_Target).transform.TransformPoint(m_Target.m_WalkablePoint[i]);
					float num = WorldSize(1f, currentDrawingSceneView.camera, val);
					Handles.color = Color.black;
					DrawDisc(val, Vector3.up, num * 15f);
					Handles.color = ((i != m_OverPoint) ? Color.green : Color.red);
					Handles.DrawSolidDisc(val, Vector3.up, num * 10f);
					Handles.DrawLine(val, val + Vector3.up * (num * 200f));
				}
			}
			if ((int)current.type == 8 && current.control)
			{
				HandleUtility.AddDefaultControl(GUIUtility.GetControlID((FocusType)2));
			}
			if (current.control)
			{
				EditorGUIUtility.AddCursorRect(new Rect(0f, 0f, (float)Screen.width, (float)Screen.height), (MouseCursor)((m_OverPoint != -1) ? 12 : 11));
			}
			if (((int)current.type == 0 || (int)current.type == 3 || (int)current.type == 2 || (int)current.type == 1) && current.button == 0)
			{
				MouseEvent(current.type, current.mousePosition, (int)current.modifiers == 2);
			}
		}

		private void MouseEvent(EventType type, Vector2 mouseposition, bool controldown)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Invalid comparison between Unknown and I4
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_014d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			//IL_0166: Unknown result type (might be due to invalid IL or missing references)
			//IL_016b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Unknown result type (might be due to invalid IL or missing references)
			//IL_013c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0175: Unknown result type (might be due to invalid IL or missing references)
			//IL_0182: Unknown result type (might be due to invalid IL or missing references)
			//IL_0195: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0200: Unknown result type (might be due to invalid IL or missing references)
			//IL_0218: Unknown result type (might be due to invalid IL or missing references)
			//IL_021a: Unknown result type (might be due to invalid IL or missing references)
			SceneView currentDrawingSceneView = SceneView.currentDrawingSceneView;
			Ray val = HandleUtility.GUIPointToWorldRay(mouseposition);
			if ((int)type == 2)
			{
				int num = -1;
				for (int i = 0; i < m_Target.m_WalkablePoint.Count; i++)
				{
					Vector3 val2 = ((Component)m_Target).transform.TransformPoint(m_Target.m_WalkablePoint[i]);
					float num2 = WorldSize(10f, currentDrawingSceneView.camera, val2) * 1.5f;
					if (DistanceRayVsPoint(val, val2) < num2)
					{
						num = i;
						break;
					}
				}
				if (num != m_OverPoint)
				{
					m_OverPoint = num;
					HandleUtility.Repaint();
				}
			}
			if ((int)type != 0 || !controldown)
			{
				return;
			}
			if (m_OverPoint != -1)
			{
				Undo.RecordObject((Object)(object)m_Target, "Remove Point");
				m_Target.m_WalkablePoint.RemoveAt(m_OverPoint);
				m_OverPoint = -1;
			}
			else
			{
				float num3 = 1000f;
				RaycastHit val3 = default(RaycastHit);
				if (Physics.Raycast(val, ref val3, num3))
				{
					Undo.RecordObject((Object)(object)m_Target, "Add Point");
					m_Target.m_WalkablePoint.Add(((Component)m_Target).transform.InverseTransformPoint(((RaycastHit)(ref val3)).point));
				}
				else
				{
					NavMeshTriangulation val4 = NavMesh.CalculateTriangulation();
					Vector3[] vertices = val4.vertices;
					int[] indices = val4.indices;
					Vector3 outNormal = Vector3.up;
					for (int j = 0; j < indices.Length; j += 3)
					{
						num3 = IntersectTest(val, vertices[indices[j]], vertices[indices[j + 1]], vertices[indices[j + 2]], num3, ref outNormal);
					}
					if (num3 < 1000f)
					{
						Undo.RecordObject((Object)(object)m_Target, "Add Point");
						Vector3 val5 = ((Ray)(ref val)).origin + ((Ray)(ref val)).direction * num3;
						m_Target.m_WalkablePoint.Add(((Component)m_Target).transform.InverseTransformPoint(val5));
					}
				}
			}
			HandleUtility.Repaint();
		}

		private static float IntersectTest(Ray ray, Vector3 v0, Vector3 v1, Vector3 v2, float mint, ref Vector3 outNormal)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0010: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0057: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			//IL_008d: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_0101: Unknown result type (might be due to invalid IL or missing references)
			//IL_0106: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = v1 - v0;
			Vector3 val2 = v2 - v0;
			Vector3 val3 = Vector3.Cross(((Ray)(ref ray)).direction, val2);
			float num = Vector3.Dot(val, val3);
			if (num > 0f - kEpsilon && num < kEpsilon)
			{
				return mint;
			}
			float num2 = 1f / num;
			Vector3 val4 = ((Ray)(ref ray)).origin - v0;
			float num3 = num2 * Vector3.Dot(val4, val3);
			if (num3 < 0f || num3 > 1f)
			{
				return mint;
			}
			Vector3 val5 = Vector3.Cross(val4, val);
			float num4 = num2 * Vector3.Dot(((Ray)(ref ray)).direction, val5);
			if (num4 < 0f || num3 + num4 > 1f)
			{
				return mint;
			}
			float num5 = num2 * Vector3.D