Decompiled source of SR Sanitarium v1.0.2
SR_Sanitarium.dll
Decompiled 3 weeks ago
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using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security; using System.Security.Permissions; using Atlas; using BepInEx; using BepInEx.Logging; using FistVR; using HarmonyLib; using Sodalite.Api; using Sodalite.Utilities; using Technie.PhysicsCreator.QHull; using UnityEditor; using UnityEngine; using UnityEngine.AI; using UnityEngine.Audio; using UnityEngine.UI; [assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [module: UnverifiableCode] namespace MeatKit { public class HideInNormalInspectorAttribute : PropertyAttribute { } } namespace Storymods.SR_Sanitarium { [BepInPlugin("Storymods.SR_Sanitarium", "SR_Sanitarium", "1.0.2")] [BepInProcess("h3vr.exe")] [Description("Built with MeatKit")] [BepInDependency("nrgill28.Atlas", "1.0.1")] public class SR_SanitariumPlugin : BaseUnityPlugin { private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal static ManualLogSource Logger; private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; LoadAssets(); } private void LoadAssets() { Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Storymods.SR_Sanitarium"); AtlasPlugin.RegisterScene(Path.Combine(BasePath, "sanitarium_blu_sr_project")); } } } namespace SimpleLightProbePlacer { [RequireComponent(typeof(LightProbeGroup))] [AddComponentMenu("Rendering/Light Probe Group Control")] public class LightProbeGroupControl : MonoBehaviour { [SerializeField] private float m_mergeDistance = 0.5f; [SerializeField] private bool m_usePointLights = true; [SerializeField] private float m_pointLightRange = 1f; private int m_mergedProbes; private LightProbeGroup m_lightProbeGroup; public float MergeDistance { get { return m_mergeDistance; } set { m_mergeDistance = value; } } public int MergedProbes => m_mergedProbes; public bool UsePointLights { get { return m_usePointLights; } set { m_usePointLights = value; } } public float PointLightRange { get { return m_pointLightRange; } set { m_pointLightRange = value; } } public LightProbeGroup LightProbeGroup { get { if ((Object)(object)m_lightProbeGroup != (Object)null) { return m_lightProbeGroup; } return m_lightProbeGroup = ((Component)this).GetComponent<LightProbeGroup>(); } } public void DeleteAll() { LightProbeGroup.probePositions = null; m_mergedProbes = 0; } public void Create() { DeleteAll(); List<Vector3> list = CreatePositions(); list.AddRange(CreateAroundPointLights(m_pointLightRange)); list = MergeClosestPositions(list, m_mergeDistance, out m_mergedProbes); ApplyPositions(list); } public void Merge() { if (LightProbeGroup.probePositions != null) { List<Vector3> source = MergeClosestPositions(LightProbeGroup.probePositions.ToList(), m_mergeDistance, out m_mergedProbes); source = source.Select((Vector3 x) => ((Component)this).transform.TransformPoint(x)).ToList(); ApplyPositions(source); } } private void ApplyPositions(List<Vector3> positions) { LightProbeGroup.probePositions = positions.Select((Vector3 x) => ((Component)this).transform.InverseTransformPoint(x)).ToArray(); } private static List<Vector3> CreatePositions() { LightProbeVolume[] array = Object.FindObjectsOfType<LightProbeVolume>(); if (array.Length == 0) { return new List<Vector3>(); } List<Vector3> list = new List<Vector3>(); for (int i = 0; i < array.Length; i++) { list.AddRange(array[i].CreatePositions()); } return list; } private static List<Vector3> CreateAroundPointLights(float range) { List<Light> list = (from x in Object.FindObjectsOfType<Light>() where (int)x.type == 2 select x).ToList(); if (list.Count == 0) { return new List<Vector3>(); } List<Vector3> list2 = new List<Vector3>(); for (int i = 0; i < list.Count; i++) { list2.AddRange(CreatePositionsAround(((Component)list[i]).transform, range)); } return list2; } private static List<Vector3> MergeClosestPositions(List<Vector3> positions, float distance, out int mergedCount) { //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00c1: Unknown result type (might be due to invalid IL or missing references) //IL_0127: Unknown result type (might be due to invalid IL or missing references) //IL_0131: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_016e: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) if (positions == null) { mergedCount = 0; return new List<Vector3>(); } int count = positions.Count; bool flag = false; while (!flag) { Dictionary<Vector3, List<Vector3>> dictionary = new Dictionary<Vector3, List<Vector3>>(); for (int i = 0; i < positions.Count; i++) { List<Vector3> list = positions.Where(delegate(Vector3 x) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Unknown result type (might be due to invalid IL or missing references) Vector3 val2 = x - positions[i]; return ((Vector3)(ref val2)).magnitude < distance; }).ToList(); if (list.Count > 0 && !dictionary.ContainsKey(positions[i])) { dictionary.Add(positions[i], list); } } positions.Clear(); List<Vector3> list2 = dictionary.Keys.ToList(); for (int j = 0; j < list2.Count; j++) { Vector3 center = dictionary[list2[j]].Aggregate(Vector3.zero, (Vector3 result, Vector3 target) => result + target) / (float)dictionary[list2[j]].Count; if (!positions.Exists((Vector3 x) => x == center)) { positions.Add(center); } } flag = positions.Select((Vector3 x) => positions.Where(delegate(Vector3 y) { //IL_0000: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) int result2; if (y != x) { Vector3 val = y - x; result2 = ((((Vector3)(ref val)).magnitude < distance) ? 1 : 0); } else { result2 = 0; } return (byte)result2 != 0; })).All((IEnumerable<Vector3> x) => !x.Any()); } mergedCount = count - positions.Count; return positions; } public static List<Vector3> CreatePositionsAround(Transform transform, float range) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_0091: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00d6: Unknown result type (might be due to invalid IL or missing references) //IL_00f1: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Unknown result type (might be due to invalid IL or missing references) Vector3[] source = (Vector3[])(object)new Vector3[8] { new Vector3(-0.5f, 0.5f, -0.5f), new Vector3(-0.5f, 0.5f, 0.5f), new Vector3(0.5f, 0.5f, 0.5f), new Vector3(0.5f, 0.5f, -0.5f), new Vector3(-0.5f, -0.5f, -0.5f), new Vector3(-0.5f, -0.5f, 0.5f), new Vector3(0.5f, -0.5f, 0.5f), new Vector3(0.5f, -0.5f, -0.5f) }; return source.Select((Vector3 x) => transform.TransformPoint(x * range)).ToList(); } } public enum LightProbeVolumeType { Fixed, Float } [AddComponentMenu("Rendering/Light Probe Volume")] public class LightProbeVolume : TransformVolume { [SerializeField] private LightProbeVolumeType m_type = LightProbeVolumeType.Fixed; [SerializeField] private Vector3 m_densityFixed = Vector3.one; [SerializeField] private Vector3 m_densityFloat = Vector3.one; public LightProbeVolumeType Type { get { return m_type; } set { m_type = value; } } public Vector3 Density { get { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) return (m_type != 0) ? m_densityFloat : m_densityFixed; } set { //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) if (m_type == LightProbeVolumeType.Fixed) { m_densityFixed = value; } else { m_densityFloat = value; } } } public static Color EditorColor => new Color(1f, 0.9f, 0.25f); public List<Vector3> CreatePositions() { return CreatePositions(m_type); } public List<Vector3> CreatePositions(LightProbeVolumeType type) { //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) return (type != 0) ? CreatePositionsFloat(((Component)this).transform, base.Origin, base.Size, Density) : CreatePositionsFixed(((Component)this).transform, base.Origin, base.Size, Density); } public static List<Vector3> CreatePositionsFixed(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) List<Vector3> list = new List<Vector3>(); Vector3 val = origin; float num = size.x / (float)Mathf.FloorToInt(density.x); float num2 = size.y / (float)Mathf.FloorToInt(density.y); float num3 = size.z / (float)Mathf.FloorToInt(density.z); val -= size * 0.5f; for (int i = 0; (float)i <= density.x; i++) { for (int j = 0; (float)j <= density.y; j++) { for (int k = 0; (float)k <= density.z; k++) { Vector3 val2 = val + new Vector3((float)i * num, (float)j * num2, (float)k * num3); val2 = volumeTransform.TransformPoint(val2); list.Add(val2); } } } return list; } public static List<Vector3> CreatePositionsFloat(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_010b: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Unknown result type (might be due to invalid IL or missing references) //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_011a: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Unknown result type (might be due to invalid IL or missing references) List<Vector3> list = new List<Vector3>(); Vector3 val = origin; int num = Mathf.FloorToInt(size.x / density.x); int num2 = Mathf.FloorToInt(size.y / density.y); int num3 = Mathf.FloorToInt(size.z / density.z); val -= size * 0.5f; val.x += (size.x - (float)num * density.x) * 0.5f; val.y += (size.y - (float)num2 * density.y) * 0.5f; val.z += (size.z - (float)num3 * density.z) * 0.5f; for (int i = 0; i <= num; i++) { for (int j = 0; j <= num2; j++) { for (int k = 0; k <= num3; k++) { Vector3 val2 = val + new Vector3((float)i * density.x, (float)j * density.y, (float)k * density.z); val2 = volumeTransform.TransformPoint(val2); list.Add(val2); } } } return list; } } [AddComponentMenu("")] public class TransformVolume : MonoBehaviour { [SerializeField] private Volume m_volume = new Volume(Vector3.zero, Vector3.one); public Volume Volume { get { return m_volume; } set { m_volume = value; } } public Vector3 Origin => m_volume.Origin; public Vector3 Size => m_volume.Size; public bool IsInBounds(Vector3[] points) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) Bounds bounds = GetBounds(); return ((Bounds)(ref bounds)).Intersects(GetBounds(points)); } public bool IsOnBorder(Vector3[] points) { if (points.All((Vector3 x) => !IsInVolume(x))) { return false; } return !points.All(IsInVolume); } public bool IsInVolume(Vector3[] points) { return points.All(IsInVolume); } public bool IsInVolume(Vector3 position) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) Plane val = default(Plane); for (int i = 0; i < 6; i++) { ((Plane)(ref val))..ctor(GetSideDirection(i), GetSidePosition(i)); if (((Plane)(ref val)).GetSide(position)) { return false; } } return true; } public Vector3[] GetCorners() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0042: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00dd: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_01a2: Unknown result type (might be due to invalid IL or missing references) //IL_01a7: Unknown result type (might be due to invalid IL or missing references) //IL_01ac: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) Vector3[] array = (Vector3[])(object)new Vector3[8] { new Vector3(-0.5f, 0.5f, -0.5f), new Vector3(-0.5f, 0.5f, 0.5f), new Vector3(0.5f, 0.5f, 0.5f), new Vector3(0.5f, 0.5f, -0.5f), new Vector3(-0.5f, -0.5f, -0.5f), new Vector3(-0.5f, -0.5f, 0.5f), new Vector3(0.5f, -0.5f, 0.5f), new Vector3(0.5f, -0.5f, -0.5f) }; for (int i = 0; i < array.Length; i++) { ref Vector3 reference = ref array[i]; reference.x *= m_volume.Size.x; ref Vector3 reference2 = ref array[i]; reference2.y *= m_volume.Size.y; ref Vector3 reference3 = ref array[i]; reference3.z *= m_volume.Size.z; ref Vector3 reference4 = ref array[i]; reference4 = ((Component)this).transform.TransformPoint(m_volume.Origin + array[i]); } return array; } public Bounds GetBounds() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) return GetBounds(GetCorners()); } public Bounds GetBounds(Vector3[] points) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) Vector3 val = points.Aggregate(Vector3.zero, (Vector3 result, Vector3 point) => result + point) / (float)points.Length; Bounds result2 = default(Bounds); ((Bounds)(ref result2))..ctor(val, Vector3.zero); for (int i = 0; i < points.Length; i++) { ((Bounds)(ref result2)).Encapsulate(points[i]); } return result2; } public GameObject[] GetGameObjectsInBounds(LayerMask layerMask) { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) MeshRenderer[] array = Object.FindObjectsOfType<MeshRenderer>(); List<GameObject> list = new List<GameObject>(); Bounds bounds = GetBounds(); for (int i = 0; i < array.Length; i++) { if (!((Object)(object)((Component)array[i]).gameObject == (Object)(object)((Component)((Component)this).transform).gameObject) && !((Object)(object)((Component)array[i]).GetComponent<TransformVolume>() != (Object)null) && ((1 << ((Component)array[i]).gameObject.layer) & ((LayerMask)(ref layerMask)).value) != 0 && ((Bounds)(ref bounds)).Intersects(((Renderer)array[i]).bounds)) { list.Add(((Component)array[i]).gameObject); } } return list.ToArray(); } public Vector3 GetSideDirection(int side) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0095: Unknown result type (might be due to invalid IL or missing references) Vector3[] array = (Vector3[])(object)new Vector3[6]; Vector3 right = Vector3.right; Vector3 up = Vector3.up; Vector3 forward = Vector3.forward; array[0] = right; ref Vector3 reference = ref array[1]; reference = -right; array[2] = up; ref Vector3 reference2 = ref array[3]; reference2 = -up; array[4] = forward; ref Vector3 reference3 = ref array[5]; reference3 = -forward; return ((Component)this).transform.TransformDirection(array[side]); } public Vector3 GetSidePosition(int side) { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0021: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00a5: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) Vector3[] array = (Vector3[])(object)new Vector3[6]; Vector3 right = Vector3.right; Vector3 up = Vector3.up; Vector3 forward = Vector3.forward; array[0] = right; ref Vector3 reference = ref array[1]; reference = -right; array[2] = up; ref Vector3 reference2 = ref array[3]; reference2 = -up; array[4] = forward; ref Vector3 reference3 = ref array[5]; reference3 = -forward; return ((Component)this).transform.TransformPoint(array[side] * GetSizeAxis(side) + m_volume.Origin); } public float GetSizeAxis(int side) { //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) switch (side) { case 0: case 1: return m_volume.Size.x * 0.5f; case 2: case 3: return m_volume.Size.y * 0.5f; default: return m_volume.Size.z * 0.5f; } } public static Volume EditorVolumeControl(TransformVolume transformVolume, float handleSize, Color color) { //IL_000f: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Expected O, but got Unknown //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Expected O, but got Unknown //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0111: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_012a: Unknown result type (might be due to invalid IL or missing references) //IL_00f8: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Expected O, but got Unknown //IL_0152: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_016a: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_013e: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Expected O, but got Unknown //IL_0198: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01b6: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_018e: Expected O, but got Unknown //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_01e3: Unknown result type (might be due to invalid IL or missing references) //IL_01f2: Unknown result type (might be due to invalid IL or missing references) //IL_01fe: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_0212: Unknown result type (might be due to invalid IL or missing references) //IL_0217: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Unknown result type (might be due to invalid IL or missing references) //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_0240: Unknown result type (might be due to invalid IL or missing references) //IL_024a: Unknown result type (might be due to invalid IL or missing references) //IL_024f: Unknown result type (might be due to invalid IL or missing references) //IL_0254: Unknown result type (might be due to invalid IL or missing references) //IL_026c: Unknown result type (might be due to invalid IL or missing references) //IL_0278: Unknown result type (might be due to invalid IL or missing references) //IL_027d: Unknown result type (might be due to invalid IL or missing references) //IL_0287: Unknown result type (might be due to invalid IL or missing references) //IL_028c: Unknown result type (might be due to invalid IL or missing references) //IL_0291: Unknown result type (might be due to invalid IL or missing references) //IL_02a9: Unknown result type (might be due to invalid IL or missing references) //IL_02ae: Unknown result type (might be due to invalid IL or missing references) //IL_02b3: Unknown result type (might be due to invalid IL or missing references) //IL_02c4: Unknown result type (might be due to invalid IL or missing references) //IL_02c9: Unknown result type (might be due to invalid IL or missing references) //IL_02ce: Unknown result type (might be due to invalid IL or missing references) //IL_02e7: Unknown result type (might be due to invalid IL or missing references) //IL_02ec: Unknown result type (might be due to invalid IL or missing references) //IL_02f1: Unknown result type (might be due to invalid IL or missing references) //IL_0302: Unknown result type (might be due to invalid IL or missing references) //IL_0307: Unknown result type (might be due to invalid IL or missing references) //IL_030c: Unknown result type (might be due to invalid IL or missing references) //IL_0325: Unknown result type (might be due to invalid IL or missing references) //IL_032a: Unknown result type (might be due to invalid IL or missing references) //IL_032f: Unknown result type (might be due to invalid IL or missing references) //IL_0340: Unknown result type (might be due to invalid IL or missing references) //IL_0345: Unknown result type (might be due to invalid IL or missing references) //IL_034a: Unknown result type (might be due to invalid IL or missing references) //IL_0359: Unknown result type (might be due to invalid IL or missing references) //IL_035a: Unknown result type (might be due to invalid IL or missing references) //IL_01ca: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Expected O, but got Unknown Vector3[] array = (Vector3[])(object)new Vector3[6]; Transform transform = ((Component)transformVolume).transform; Handles.color = color; for (int i = 0; i < array.Length; i++) { ref Vector3 reference = ref array[i]; reference = transformVolume.GetSidePosition(i); } ref Vector3 reference2 = ref array[0]; reference2 = Handles.Slider(array[0], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference3 = ref array[1]; reference3 = Handles.Slider(array[1], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference4 = ref array[2]; reference4 = Handles.Slider(array[2], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference5 = ref array[3]; reference5 = Handles.Slider(array[3], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference6 = ref array[4]; reference6 = Handles.Slider(array[4], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f); ref Vector3 reference7 = ref array[5]; reference7 = Handles.Slider(array[5], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f); Vector3 origin = default(Vector3); origin.x = transform.InverseTransformPoint((array[0] + array[1]) * 0.5f).x; origin.y = transform.InverseTransformPoint((array[2] + array[3]) * 0.5f).y; origin.z = transform.InverseTransformPoint((array[4] + array[5]) * 0.5f).z; Vector3 size = default(Vector3); size.x = transform.InverseTransformPoint(array[0]).x - transform.InverseTransformPoint(array[1]).x; size.y = transform.InverseTransformPoint(array[2]).y - transform.InverseTransformPoint(array[3]).y; size.z = transform.InverseTransformPoint(array[4]).z - transform.InverseTransformPoint(array[5]).z; return new Volume(origin, size); } } [Serializable] public struct Volume { [SerializeField] private Vector3 m_origin; [SerializeField] private Vector3 m_size; public Vector3 Origin => m_origin; public Vector3 Size => m_size; public Volume(Vector3 origin, Vector3 size) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_000a: Unknown result type (might be due to invalid IL or missing references) m_origin = origin; m_size = size; } public static bool operator ==(Volume left, Volume right) { return left.Equals(right); } public static bool operator !=(Volume left, Volume right) { return !left.Equals(right); } public bool Equals(Volume other) { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0009: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) return Origin == other.Origin && Size == other.Size; } public override bool Equals(object obj) { if (object.ReferenceEquals(null, obj)) { return false; } return obj is Volume && Equals((Volume)obj); } public override int GetHashCode() { //IL_0003: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) Vector3 origin = Origin; int num = ((object)(Vector3)(ref origin)).GetHashCode() * 397; Vector3 size = Size; return num ^ ((object)(Vector3)(ref size)).GetHashCode(); } public override string ToString() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Unknown result type (might be due to invalid IL or missing references) return $"Origin: {Origin}, Size: {Size}"; } } } namespace nrgill28.AtlasSampleScene { public class CTF_CaptureZone : MonoBehaviour { public CTF_Manager Manager; public CTF_Team Team; public void OnTriggerEnter(Collider other) { CTF_Flag component = ((Component)other).GetComponent<CTF_Flag>(); if (Object.op_Implicit((Object)(object)component) && component.Team != Team) { Manager.FlagCaptured(component); } } } public class CTF_Flag : FVRPhysicalObject { [Header("Flag stuffs")] public CTF_Team Team; public float RespawnDelay = 10f; public Vector3 FloorOffset = new Vector3(0f, 0.25f, 0f); private Vector3 _resetPosition; private Quaternion _resetRotation; private Transform _followTransform; private bool _isHeld; private bool _isTaken; private float _timer; private CTF_Sosig _heldBy; public override void Awake() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) ((FVRPhysicalObject)this).Awake(); _resetPosition = ((Component)this).transform.position; _resetRotation = ((Component)this).transform.rotation; } private void Update() { if (_isTaken && !_isHeld) { _timer -= Time.deltaTime; if (_timer < 0f) { ReturnFlag(); } } } public void Take() { _isHeld = true; _isTaken = true; } public void Drop() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) ((FVRInteractiveObject)this).IsHeld = false; _timer = RespawnDelay; NavMeshHit val = default(NavMeshHit); NavMesh.SamplePosition(((Component)this).transform.position, ref val, 100f, -1); ((Component)this).transform.position = ((NavMeshHit)(ref val)).position + FloorOffset; ((Component)this).transform.rotation = Quaternion.identity; } public void ReturnFlag() { //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) if (((FVRInteractiveObject)this).IsHeld) { ((FVRInteractiveObject)this).ForceBreakInteraction(); } if (Object.op_Implicit((Object)(object)_heldBy)) { _heldBy.HeldFlag = null; } ((Component)this).transform.SetPositionAndRotation(_resetPosition, _resetRotation); _isTaken = false; } private void OnTriggerEnter(Collider other) { //IL_002a: Unknown result type (might be due to invalid IL or missing references) if (_isHeld) { return; } CTF_Sosig componentInParent = ((Component)other).GetComponentInParent<CTF_Sosig>(); if (Object.op_Implicit((Object)(object)componentInParent) && (int)componentInParent.Sosig.BodyState == 0) { if (componentInParent.Team == Team) { ReturnFlag(); return; } _heldBy = componentInParent; componentInParent.HeldFlag = this; Take(); } } public override void BeginInteraction(FVRViveHand hand) { ((FVRPhysicalObject)this).BeginInteraction(hand); Take(); } public override void EndInteraction(FVRViveHand hand) { ((FVRPhysicalObject)this).EndInteraction(hand); Drop(); } } public class CTF_Manager : MonoBehaviour { [Header("References")] public Text[] ScoreTexts; public Transform[] AttackPoints; public Text StartButtonText; [Header("Red Team")] public CTF_Flag RedFlag; public int RedTeamSize; public Transform[] RedSpawns; public SosigEnemyID[] RedTeam; [Header("Blue Team")] public CTF_Flag BlueFlag; public int BlueTeamSize; public Transform[] BlueSpawns; public SosigEnemyID[] BlueTeam; private int _blueScore; private int _redScore; private bool _running; private readonly List<CTF_Sosig> _sosigs = new List<CTF_Sosig>(); private readonly SpawnOptions _spawnOptions; public CTF_Manager() { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown SpawnOptions val = new SpawnOptions(); val.SpawnState = (SosigOrder)7; val.SpawnActivated = true; val.EquipmentMode = (EquipmentSlots)7; val.SpawnWithFullAmmo = true; _spawnOptions = val; ((MonoBehaviour)this)..ctor(); } private void Start() { UpdateScoreText(); } public void ToggleGame() { if (_running) { EndGame(); StartButtonText.text = "Start Game"; } else { StartGame(); StartButtonText.text = "Stop Game"; } } private void StartGame() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Expected O, but got Unknown ResetGame(); _running = true; GM.CurrentSceneSettings.SosigKillEvent += new SosigKill(CurrentSceneSettingsOnSosigKillEvent); ((MonoBehaviour)this).StartCoroutine(DoInitialSpawns()); } private void EndGame() { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown GM.CurrentSceneSettings.SosigKillEvent -= new SosigKill(CurrentSceneSettingsOnSosigKillEvent); foreach (CTF_Sosig sosig in _sosigs) { sosig.Sosig.ClearSosig(); } _running = false; } private void CurrentSceneSettingsOnSosigKillEvent(Sosig s) { CTF_Sosig cTF_Sosig = _sosigs.FirstOrDefault((CTF_Sosig x) => (Object)(object)x.Sosig == (Object)(object)s); if (Object.op_Implicit((Object)(object)cTF_Sosig)) { ((MonoBehaviour)this).StartCoroutine(RespawnSosig(cTF_Sosig)); } } private void SpawnSosig(CTF_Team team) { //IL_001e: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) _spawnOptions.IFF = (int)team; _spawnOptions.SosigTargetPosition = SodaliteUtils.GetRandom<Transform>((IList<Transform>)AttackPoints).position; Transform transform; SosigEnemyID random; if (team == CTF_Team.Red) { transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)RedSpawns)).transform; random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)RedTeam); } else { transform = ((Component)SodaliteUtils.GetRandom<Transform>((IList<Transform>)BlueSpawns)).transform; random = SodaliteUtils.GetRandom<SosigEnemyID>((IList<SosigEnemyID>)BlueTeam); } Sosig val = SosigAPI.Spawn(ManagerSingleton<IM>.Instance.odicSosigObjsByID[random], _spawnOptions, transform.position, transform.rotation); CTF_Sosig cTF_Sosig = ((Component)val).gameObject.AddComponent<CTF_Sosig>(); _sosigs.Add(cTF_Sosig); cTF_Sosig.Sosig = val; cTF_Sosig.Team = team; } private IEnumerator DoInitialSpawns() { int i = 0; while (i < Mathf.Max(RedTeamSize, BlueTeamSize)) { if (i < RedTeamSize) { SpawnSosig(CTF_Team.Red); } if (i < BlueTeamSize) { SpawnSosig(CTF_Team.Blue); } i++; yield return (object)new WaitForSeconds(2.5f); } } private IEnumerator RespawnSosig(CTF_Sosig sosig) { yield return (object)new WaitForSeconds(5f); sosig.Sosig.ClearSosig(); _sosigs.Remove(sosig); yield return (object)new WaitForSeconds(5f); if (_running) { int sosigsLeft = _sosigs.Count((CTF_Sosig x) => x.Team == sosig.Team); int teamSize = ((sosig.Team != 0) ? BlueTeamSize : RedTeamSize); if (sosigsLeft < teamSize) { SpawnSosig(sosig.Team); } } } public void ResetGame() { _blueScore = 0; _redScore = 0; UpdateScoreText(); if (Object.op_Implicit((Object)(object)RedFlag)) { RedFlag.ReturnFlag(); } if (Object.op_Implicit((Object)(object)BlueFlag)) { BlueFlag.ReturnFlag(); } } public void FlagCaptured(CTF_Flag flag) { if (flag.Team == CTF_Team.Red) { _blueScore++; } else { _redScore++; } UpdateScoreText(); flag.ReturnFlag(); } public void UpdateScoreText() { Text[] scoreTexts = ScoreTexts; foreach (Text val in scoreTexts) { val.text = "<color=red>" + _redScore + "</color> - <color=blue>" + _blueScore + "</color>"; } } private void OnDrawGizmos() { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_007d: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) Gizmos.color = Color.red; Transform[] redSpawns = RedSpawns; foreach (Transform val in redSpawns) { Gizmos.DrawSphere(val.position, 0.15f); } Gizmos.color = Color.blue; Transform[] blueSpawns = BlueSpawns; foreach (Transform val2 in blueSpawns) { Gizmos.DrawSphere(val2.position, 0.15f); } Gizmos.color = Color.green; Transform[] attackPoints = AttackPoints; foreach (Transform val3 in attackPoints) { Gizmos.DrawSphere(val3.position, 0.15f); } } } public class CTF_Sosig : MonoBehaviour { public CTF_Team Team; public CTF_Flag HeldFlag; public Sosig Sosig; private void Awake() { Sosig = ((Component)this).GetComponent<Sosig>(); } private void Update() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_0041: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_0059: Unknown result type (might be due to invalid IL or missing references) if (Object.op_Implicit((Object)(object)HeldFlag)) { Vector3 val = ((Component)Sosig).transform.position - ((Component)Sosig).transform.forward * 0.1f; ((Component)HeldFlag).transform.SetPositionAndRotation(val, ((Component)Sosig).transform.rotation); } } } public enum CTF_Team { Red, Blue } public class PopupTarget : MonoBehaviour, IFVRDamageable { [Flags] public enum TargetRange { Near = 1, Mid = 2, Far = 4, All = 7 } public PopupTargetManager Manager; public TargetRange Range; public Transform Pivot; public Vector3 SetRotation; private Quaternion _startRotation; private Quaternion _endRotation; private bool _set; public bool Set { get { return _set; } set { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) if (_set != value) { _set = value; ((MonoBehaviour)this).StartCoroutine((!_set) ? RotateTo(_endRotation, _startRotation) : RotateTo(_startRotation, _endRotation)); } } } private void Awake() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) _startRotation = Pivot.rotation; _endRotation = Quaternion.Euler(SetRotation + ((Quaternion)(ref _startRotation)).eulerAngles); } void IFVRDamageable.Damage(Damage dam) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Invalid comparison between Unknown and I4 if (Set && (int)dam.Class == 1) { Set = false; Manager.TargetHit(this); } } private IEnumerator RotateTo(Quaternion from, Quaternion to) { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) float elapsed = 0f; while (elapsed < 0.25f) { yield return null; elapsed += Time.deltaTime; Pivot.localRotation = Quaternion.Slerp(from, to, elapsed / 0.25f); } Pivot.rotation = to; } } public class PopupTargetManager : MonoBehaviour { public List<PopupTarget> Targets; private readonly List<PopupTarget> _setTargets = new List<PopupTarget>(); private void Awake() { ((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All)); } private IEnumerator StartSetAsync(float minDelay, float maxDelay, int numTargets, PopupTarget.TargetRange ranges) { yield return (object)new WaitForSeconds(Random.Range(minDelay, maxDelay)); IListExtensions.Shuffle<PopupTarget>((IList<PopupTarget>)Targets); _setTargets.Clear(); foreach (PopupTarget target in Targets) { if ((target.Range & ranges) != 0) { target.Set = true; _setTargets.Add(target); numTargets--; } if (numTargets == 0) { break; } } } public void TargetHit(PopupTarget target) { if (_setTargets.Contains(target)) { _setTargets.Remove(target); if (_setTargets.Count == 0) { ((MonoBehaviour)this).StartCoroutine(StartSetAsync(3f, 8f, 5, PopupTarget.TargetRange.All)); } } } } } namespace DigitalRuby.RainMaker { public class DemoScript : MonoBehaviour { private enum RotationAxes { MouseXAndY, MouseX, MouseY } public RainScript RainScript; public Toggle MouseLookToggle; public Toggle FlashlightToggle; public Slider RainSlider; public Light Flashlight; public GameObject Sun; private RotationAxes axes = RotationAxes.MouseXAndY; private float sensitivityX = 15f; private float sensitivityY = 15f; private float minimumX = -360f; private float maximumX = 360f; private float minimumY = -60f; private float maximumY = 60f; private float rotationX = 0f; private float rotationY = 0f; private Quaternion originalRotation; private void UpdateRain() { if ((Object)(object)RainScript != (Object)null) { if (Input.GetKeyDown((KeyCode)49)) { RainScript.RainIntensity = 0f; } else if (Input.GetKeyDown((KeyCode)50)) { RainScript.RainIntensity = 0.2f; } else if (Input.GetKeyDown((KeyCode)51)) { RainScript.RainIntensity = 0.5f; } else if (Input.GetKeyDown((KeyCode)52)) { RainScript.RainIntensity = 0.8f; } } } private void UpdateMovement() { float num = 5f * Time.deltaTime; if (Input.GetKey((KeyCode)119)) { ((Component)Camera.main).transform.Translate(0f, 0f, num); } else if (Input.GetKey((KeyCode)115)) { ((Component)Camera.main).transform.Translate(0f, 0f, 0f - num); } if (Input.GetKey((KeyCode)97)) { ((Component)Camera.main).transform.Translate(0f - num, 0f, 0f); } else if (Input.GetKey((KeyCode)100)) { ((Component)Camera.main).transform.Translate(num, 0f, 0f); } if (Input.GetKeyDown((KeyCode)102)) { FlashlightToggle.isOn = !FlashlightToggle.isOn; } } private void UpdateMouseLook() { //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00dc: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Unknown result type (might be due to invalid IL or missing references) //IL_00f2: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0105: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01d4: Unknown result type (might be due to invalid IL or missing references) //IL_01d9: Unknown result type (might be due to invalid IL or missing references) //IL_01e1: Unknown result type (might be due to invalid IL or missing references) //IL_01e6: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Unknown result type (might be due to invalid IL or missing references) //IL_0164: Unknown result type (might be due to invalid IL or missing references) //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_016e: Unknown result type (might be due to invalid IL or missing references) //IL_0176: Unknown result type (might be due to invalid IL or missing references) //IL_017b: Unknown result type (might be due to invalid IL or missing references) //IL_017c: Unknown result type (might be due to invalid IL or missing references) if (Input.GetKeyDown((KeyCode)32) || Input.GetKeyDown((KeyCode)109)) { MouseLookToggle.isOn = !MouseLookToggle.isOn; } if (MouseLookToggle.isOn) { if (axes == RotationAxes.MouseXAndY) { rotationX += Input.GetAxis("Mouse X") * sensitivityX; rotationY += Input.GetAxis("Mouse Y") * sensitivityY; rotationX = ClampAngle(rotationX, minimumX, maximumX); rotationY = ClampAngle(rotationY, minimumY, maximumY); Quaternion val = Quaternion.AngleAxis(rotationX, Vector3.up); Quaternion val2 = Quaternion.AngleAxis(rotationY, -Vector3.right); ((Component)this).transform.localRotation = originalRotation * val * val2; } else if (axes == RotationAxes.MouseX) { rotationX += Input.GetAxis("Mouse X") * sensitivityX; rotationX = ClampAngle(rotationX, minimumX, maximumX); Quaternion val3 = Quaternion.AngleAxis(rotationX, Vector3.up); ((Component)this).transform.localRotation = originalRotation * val3; } else { rotationY += Input.GetAxis("Mouse Y") * sensitivityY; rotationY = ClampAngle(rotationY, minimumY, maximumY); Quaternion val4 = Quaternion.AngleAxis(0f - rotationY, Vector3.right); ((Component)this).transform.localRotation = originalRotation * val4; } } } public void RainSliderChanged(float val) { RainScript.RainIntensity = val; } public void MouseLookChanged(bool val) { MouseLookToggle.isOn = val; } public void FlashlightChanged(bool val) { FlashlightToggle.isOn = val; ((Behaviour)Flashlight).enabled = val; } public void DawnDuskSliderChanged(float val) { //IL_0017: Unknown result type (might be due to invalid IL or missing references) Sun.transform.rotation = Quaternion.Euler(val, 0f, 0f); } public void FollowCameraChanged(bool val) { RainScript.FollowCamera = val; } private void Start() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) originalRotation = ((Component)this).transform.localRotation; RainScript rainScript = RainScript; float num = 0.5f; RainSlider.value = num; rainScript.RainIntensity = num; RainScript.EnableWind = true; } private void Update() { UpdateRain(); UpdateMovement(); UpdateMouseLook(); } public static float ClampAngle(float angle, float min, float max) { if (angle < -360f) { angle += 360f; } if (angle > 360f) { angle -= 360f; } return Mathf.Clamp(angle, min, max); } } public class DemoScript2D : MonoBehaviour { public Slider RainSlider; public RainScript2D RainScript; private void Start() { RainScript2D rainScript = RainScript; float num = 0.5f; RainSlider.value = num; rainScript.RainIntensity = num; RainScript.EnableWind = true; } private void Update() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) Vector3 val = Camera.main.ViewportToWorldPoint(Vector3.zero); float num = Camera.main.ViewportToWorldPoint(Vector3.one).x - val.x; if (Input.GetKey((KeyCode)276)) { ((Component)Camera.main).transform.Translate(Time.deltaTime * (0f - num * 0.1f), 0f, 0f); } else if (Input.GetKey((KeyCode)275)) { ((Component)Camera.main).transform.Translate(Time.deltaTime * (num * 0.1f), 0f, 0f); } } public void RainSliderChanged(float val) { RainScript.RainIntensity = val; } public void CollisionToggleChanged(bool val) { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) RainScript.CollisionMask = LayerMask.op_Implicit(val ? (-1) : 0); } } public class DemoScriptStartRainOnSpaceBar : MonoBehaviour { public BaseRainScript RainScript; private void Start() { if (!((Object)(object)RainScript == (Object)null)) { RainScript.EnableWind = false; } } private void Update() { if (!((Object)(object)RainScript == (Object)null) && Input.GetKeyDown((KeyCode)32)) { RainScript.RainIntensity = ((RainScript.RainIntensity != 0f) ? 0f : 1f); RainScript.EnableWind = !RainScript.EnableWind; } } } public class BaseRainScript : MonoBehaviour { [Tooltip("Camera the rain should hover over, defaults to main camera")] public Camera Camera; [Tooltip("Whether rain should follow the camera. If false, rain must be moved manually and will not follow the camera.")] public bool FollowCamera = true; [Tooltip("Light rain looping clip")] public AudioClip RainSoundLight; [Tooltip("Medium rain looping clip")] public AudioClip RainSoundMedium; [Tooltip("Heavy rain looping clip")] public AudioClip RainSoundHeavy; [Tooltip("AudoMixer used for the rain sound")] public AudioMixerGroup RainSoundAudioMixer; [Tooltip("Intensity of rain (0-1)")] [Range(0f, 1f)] public float RainIntensity; [Tooltip("Rain particle system")] public ParticleSystem RainFallParticleSystem; [Tooltip("Particles system for when rain hits something")] public ParticleSystem RainExplosionParticleSystem; [Tooltip("Particle system to use for rain mist")] public ParticleSystem RainMistParticleSystem; [Tooltip("The threshold for intensity (0 - 1) at which mist starts to appear")] [Range(0f, 1f)] public float RainMistThreshold = 0.5f; [Tooltip("Wind looping clip")] public AudioClip WindSound; [Tooltip("Wind sound volume modifier, use this to lower your sound if it's too loud.")] public float WindSoundVolumeModifier = 0.5f; [Tooltip("Wind zone that will affect and follow the rain")] public WindZone WindZone; [Tooltip("X = minimum wind speed. Y = maximum wind speed. Z = sound multiplier. Wind speed is divided by Z to get sound multiplier value. Set Z to lower than Y to increase wind sound volume, or higher to decrease wind sound volume.")] public Vector3 WindSpeedRange = new Vector3(50f, 500f, 500f); [Tooltip("How often the wind speed and direction changes (minimum and maximum change interval in seconds)")] public Vector2 WindChangeInterval = new Vector2(5f, 30f); [Tooltip("Whether wind should be enabled.")] public bool EnableWind = true; protected LoopingAudioSource audioSourceRainLight; protected LoopingAudioSource audioSourceRainMedium; protected LoopingAudioSource audioSourceRainHeavy; protected LoopingAudioSource audioSourceRainCurrent; protected LoopingAudioSource audioSourceWind; protected Material rainMaterial; protected Material rainExplosionMaterial; protected Material rainMistMaterial; private float lastRainIntensityValue = -1f; private float nextWindTime; protected virtual bool UseRainMistSoftParticles => true; private void UpdateWind() { //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) if (EnableWind && (Object)(object)WindZone != (Object)null && WindSpeedRange.y > 1f) { ((Component)WindZone).gameObject.SetActive(true); if (FollowCamera) { ((Component)WindZone).transform.position = ((Component)Camera).transform.position; } if (!Camera.orthographic) { ((Component)WindZone).transform.Translate(0f, WindZone.radius, 0f); } if (nextWindTime < Time.time) { WindZone.windMain = Random.Range(WindSpeedRange.x, WindSpeedRange.y); WindZone.windTurbulence = Random.Range(WindSpeedRange.x, WindSpeedRange.y); if (Camera.orthographic) { int num = Random.Range(0, 2); ((Component)WindZone).transform.rotation = Quaternion.Euler(0f, (num != 0) ? (-90f) : 90f, 0f); } else { ((Component)WindZone).transform.rotation = Quaternion.Euler(Random.Range(-30f, 30f), Random.Range(0f, 360f), 0f); } nextWindTime = Time.time + Random.Range(WindChangeInterval.x, WindChangeInterval.y); audioSourceWind.Play(WindZone.windMain / WindSpeedRange.z * WindSoundVolumeModifier); } } else { if ((Object)(object)WindZone != (Object)null) { ((Component)WindZone).gameObject.SetActive(false); } audioSourceWind.Stop(); } audioSourceWind.Update(); } private void CheckForRainChange() { //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0099: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_01e2: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_019c: Unknown result type (might be due to invalid IL or missing references) //IL_01c2: Unknown result type (might be due to invalid IL or missing references) //IL_024f: Unknown result type (might be due to invalid IL or missing references) //IL_0254: Unknown result type (might be due to invalid IL or missing references) //IL_0276: Unknown result type (might be due to invalid IL or missing references) if (lastRainIntensityValue == RainIntensity) { return; } lastRainIntensityValue = RainIntensity; if (RainIntensity <= 0.01f) { if (audioSourceRainCurrent != null) { audioSourceRainCurrent.Stop(); audioSourceRainCurrent = null; } if ((Object)(object)RainFallParticleSystem != (Object)null) { EmissionModule emission = RainFallParticleSystem.emission; ((EmissionModule)(ref emission)).enabled = false; RainFallParticleSystem.Stop(); } if ((Object)(object)RainMistParticleSystem != (Object)null) { EmissionModule emission2 = RainMistParticleSystem.emission; ((EmissionModule)(ref emission2)).enabled = false; RainMistParticleSystem.Stop(); } return; } LoopingAudioSource loopingAudioSource = ((RainIntensity >= 0.67f) ? audioSourceRainHeavy : ((!(RainIntensity >= 0.33f)) ? audioSourceRainLight : audioSourceRainMedium)); if (audioSourceRainCurrent != loopingAudioSource) { if (audioSourceRainCurrent != null) { audioSourceRainCurrent.Stop(); } audioSourceRainCurrent = loopingAudioSource; audioSourceRainCurrent.Play(1f); } if ((Object)(object)RainFallParticleSystem != (Object)null) { EmissionModule emission3 = RainFallParticleSystem.emission; bool enabled = true; ((Component)RainFallParticleSystem).GetComponent<Renderer>().enabled = enabled; ((EmissionModule)(ref emission3)).enabled = enabled; if (!RainFallParticleSystem.isPlaying) { RainFallParticleSystem.Play(); } MinMaxCurve rateOverTime = ((EmissionModule)(ref emission3)).rateOverTime; ((MinMaxCurve)(ref rateOverTime)).mode = (ParticleSystemCurveMode)0; float constantMin = (((MinMaxCurve)(ref rateOverTime)).constantMax = RainFallEmissionRate()); ((MinMaxCurve)(ref rateOverTime)).constantMin = constantMin; ((EmissionModule)(ref emission3)).rateOverTime = rateOverTime; } if ((Object)(object)RainMistParticleSystem != (Object)null) { EmissionModule emission4 = RainMistParticleSystem.emission; bool enabled = true; ((Component)RainMistParticleSystem).GetComponent<Renderer>().enabled = enabled; ((EmissionModule)(ref emission4)).enabled = enabled; if (!RainMistParticleSystem.isPlaying) { RainMistParticleSystem.Play(); } float num2 = ((!(RainIntensity < RainMistThreshold)) ? MistEmissionRate() : 0f); MinMaxCurve rateOverTime2 = ((EmissionModule)(ref emission4)).rateOverTime; ((MinMaxCurve)(ref rateOverTime2)).mode = (ParticleSystemCurveMode)0; float constantMin = (((MinMaxCurve)(ref rateOverTime2)).constantMax = num2); ((MinMaxCurve)(ref rateOverTime2)).constantMin = constantMin; ((EmissionModule)(ref emission4)).rateOverTime = rateOverTime2; } } protected virtual void Start() { //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Expected O, but got Unknown //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Expected O, but got Unknown //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0184: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01b5: Expected O, but got Unknown if ((Object)(object)RainFallParticleSystem == (Object)null) { Debug.LogError((object)"Rain fall particle system must be set to a particle system"); return; } if ((Object)(object)Camera == (Object)null) { Camera = Camera.main; } audioSourceRainLight = new LoopingAudioSource((MonoBehaviour)(object)this, RainSoundLight, RainSoundAudioMixer); audioSourceRainMedium = new LoopingAudioSource((MonoBehaviour)(object)this, RainSoundMedium, RainSoundAudioMixer); audioSourceRainHeavy = new LoopingAudioSource((MonoBehaviour)(object)this, RainSoundHeavy, RainSoundAudioMixer); audioSourceWind = new LoopingAudioSource((MonoBehaviour)(object)this, WindSound, RainSoundAudioMixer); if ((Object)(object)RainFallParticleSystem != (Object)null) { EmissionModule emission = RainFallParticleSystem.emission; ((EmissionModule)(ref emission)).enabled = false; Renderer component = ((Component)RainFallParticleSystem).GetComponent<Renderer>(); component.enabled = false; rainMaterial = new Material(component.material); rainMaterial.EnableKeyword("SOFTPARTICLES_OFF"); component.material = rainMaterial; } if ((Object)(object)RainExplosionParticleSystem != (Object)null) { EmissionModule emission2 = RainExplosionParticleSystem.emission; ((EmissionModule)(ref emission2)).enabled = false; Renderer component2 = ((Component)RainExplosionParticleSystem).GetComponent<Renderer>(); rainExplosionMaterial = new Material(component2.material); rainExplosionMaterial.EnableKeyword("SOFTPARTICLES_OFF"); component2.material = rainExplosionMaterial; } if ((Object)(object)RainMistParticleSystem != (Object)null) { EmissionModule emission3 = RainMistParticleSystem.emission; ((EmissionModule)(ref emission3)).enabled = false; Renderer component3 = ((Component)RainMistParticleSystem).GetComponent<Renderer>(); component3.enabled = false; rainMistMaterial = new Material(component3.material); if (UseRainMistSoftParticles) { rainMistMaterial.EnableKeyword("SOFTPARTICLES_ON"); } else { rainMistMaterial.EnableKeyword("SOFTPARTICLES_OFF"); } component3.material = rainMistMaterial; } } protected virtual void Update() { if ((Object)(object)RainFallParticleSystem == (Object)null) { Debug.LogError((object)"Rain fall particle system must be set to a particle system"); return; } CheckForRainChange(); UpdateWind(); audioSourceRainLight.Update(); audioSourceRainMedium.Update(); audioSourceRainHeavy.Update(); } protected virtual float RainFallEmissionRate() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) MainModule main = RainFallParticleSystem.main; float num = ((MainModule)(ref main)).maxParticles; MainModule main2 = RainFallParticleSystem.main; MinMaxCurve startLifetime = ((MainModule)(ref main2)).startLifetime; return num / ((MinMaxCurve)(ref startLifetime)).constant * RainIntensity; } protected virtual float MistEmissionRate() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0023: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) MainModule main = RainMistParticleSystem.main; float num = ((MainModule)(ref main)).maxParticles; MainModule main2 = RainMistParticleSystem.main; MinMaxCurve startLifetime = ((MainModule)(ref main2)).startLifetime; return num / ((MinMaxCurve)(ref startLifetime)).constant * RainIntensity * RainIntensity; } } public class LoopingAudioSource { public AudioSource AudioSource { get; private set; } public float TargetVolume { get; private set; } public LoopingAudioSource(MonoBehaviour script, AudioClip clip, AudioMixerGroup mixer) { AudioSource = ((Component)script).gameObject.AddComponent<AudioSource>(); if ((Object)(object)mixer != (Object)null) { AudioSource.outputAudioMixerGroup = mixer; } AudioSource.loop = true; AudioSource.clip = clip; AudioSource.playOnAwake = false; AudioSource.volume = 0f; AudioSource.Stop(); TargetVolume = 1f; } public void Play(float targetVolume) { if (!AudioSource.isPlaying) { AudioSource.volume = 0f; AudioSource.Play(); } TargetVolume = targetVolume; } public void Stop() { TargetVolume = 0f; } public void Update() { if (AudioSource.isPlaying) { float num = Mathf.Lerp(AudioSource.volume, TargetVolume, Time.deltaTime); AudioSource.volume = num; if (num == 0f) { AudioSource.Stop(); } } } } public class RainCollision : MonoBehaviour { private static readonly Color32 color = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue); private readonly List<ParticleCollisionEvent> collisionEvents = new List<ParticleCollisionEvent>(); public ParticleSystem RainExplosion; public ParticleSystem RainParticleSystem; private void Start() { } private void Update() { } private void Emit(ParticleSystem p, ref Vector3 pos) { //IL_0052: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Unknown result type (might be due to invalid IL or missing references) for (int num = Random.Range(2, 5); num != 0; num--) { float num2 = Random.Range(1f, 3f); float num3 = Random.Range(-2f, 2f); float num4 = Random.Range(-2f, 2f); float startSize = Random.Range(0.05f, 0.1f); EmitParams val = default(EmitParams); ((EmitParams)(ref val)).position = pos; ((EmitParams)(ref val)).velocity = new Vector3(num4, num2, num3); ((EmitParams)(ref val)).startLifetime = 0.75f; ((EmitParams)(ref val)).startSize = startSize; ((EmitParams)(ref val)).startColor = color; p.Emit(val, 1); } } private void OnParticleCollision(GameObject obj) { //IL_0046: Unknown result type (might be due to invalid IL or missing references) //IL_004b: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)RainExplosion != (Object)null && (Object)(object)RainParticleSystem != (Object)null) { int num = ParticlePhysicsExtensions.GetCollisionEvents(RainParticleSystem, obj, collisionEvents); for (int i = 0; i < num; i++) { ParticleCollisionEvent val = collisionEvents[i]; Vector3 pos = ((ParticleCollisionEvent)(ref val)).intersection; Emit(RainExplosion, ref pos); } } } } public class RainScript : BaseRainScript { [Tooltip("The height above the camera that the rain will start falling from")] public float RainHeight = 25f; [Tooltip("How far the rain particle system is ahead of the player")] public float RainForwardOffset = -7f; [Tooltip("The top y value of the mist particles")] public float RainMistHeight = 3f; private void UpdateRain() { //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0124: Unknown result type (might be due to invalid IL or missing references) //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_002a: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Unknown result type (might be due to invalid IL or missing references) //IL_009c: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_0160: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00e4: Unknown result type (might be due to invalid IL or missing references) //IL_00e9: Unknown result type (might be due to invalid IL or missing references) //IL_010a: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)RainFallParticleSystem != (Object)null)) { return; } if (FollowCamera) { ShapeModule shape = RainFallParticleSystem.shape; ((ShapeModule)(ref shape)).shapeType = (ParticleSystemShapeType)8; ((Component)RainFallParticleSystem).transform.position = ((Component)Camera).transform.position; ((Component)RainFallParticleSystem).transform.Translate(0f, RainHeight, RainForwardOffset); Transform transform = ((Component)RainFallParticleSystem).transform; Quaternion rotation = ((Component)Camera).transform.rotation; transform.rotation = Quaternion.Euler(0f, ((Quaternion)(ref rotation)).eulerAngles.y, 0f); if ((Object)(object)RainMistParticleSystem != (Object)null) { ShapeModule shape2 = RainMistParticleSystem.shape; ((ShapeModule)(ref shape2)).shapeType = (ParticleSystemShapeType)2; Vector3 position = ((Component)Camera).transform.position; position.y += RainMistHeight; ((Component)RainMistParticleSystem).transform.position = position; } } else { ShapeModule shape3 = RainFallParticleSystem.shape; ((ShapeModule)(ref shape3)).shapeType = (ParticleSystemShapeType)5; if ((Object)(object)RainMistParticleSystem != (Object)null) { ShapeModule shape4 = RainMistParticleSystem.shape; ((ShapeModule)(ref shape4)).shapeType = (ParticleSystemShapeType)5; Vector3 position2 = ((Component)RainFallParticleSystem).transform.position; position2.y += RainMistHeight; position2.y -= RainHeight; ((Component)RainMistParticleSystem).transform.position = position2; } } } protected override void Start() { base.Start(); } protected override void Update() { base.Update(); UpdateRain(); } } public class RainScript2D : BaseRainScript { private static readonly Color32 explosionColor = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue); private float cameraMultiplier = 1f; private Bounds visibleBounds = default(Bounds); private float yOffset; private float visibleWorldWidth; private float initialEmissionRain; private Vector2 initialStartSpeedRain; private Vector2 initialStartSizeRain; private Vector2 initialStartSpeedMist; private Vector2 initialStartSizeMist; private Vector2 initialStartSpeedExplosion; private Vector2 initialStartSizeExplosion; private readonly Particle[] particles = (Particle[])(object)new Particle[2048]; [Tooltip("The starting y offset for rain and mist. This will be offset as a percentage of visible height from the top of the visible world.")] public float RainHeightMultiplier = 0.15f; [Tooltip("The total width of the rain and mist as a percentage of visible width")] public float RainWidthMultiplier = 1.5f; [Tooltip("Collision mask for the rain particles")] public LayerMask CollisionMask = LayerMask.op_Implicit(-1); [Tooltip("Lifetime to assign to rain particles that have collided. 0 for instant death. This can allow the rain to penetrate a little bit beyond the collision point.")] [Range(0f, 0.5f)] public float CollisionLifeTimeRain = 0.02f; [Tooltip("Multiply the velocity of any mist colliding by this amount")] [Range(0f, 0.99f)] public float RainMistCollisionMultiplier = 0.75f; protected override bool UseRainMistSoftParticles => false; private void EmitExplosion(ref Vector3 pos) { //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0083: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) for (int num = Random.Range(2, 5); num != 0; num--) { float num2 = Random.Range(-2f, 2f) * cameraMultiplier; float num3 = Random.Range(1f, 3f) * cameraMultiplier; float startLifetime = Random.Range(0.1f, 0.2f); float startSize = Random.Range(0.05f, 0.1f) * cameraMultiplier; EmitParams val = default(EmitParams); ((EmitParams)(ref val)).position = pos; ((EmitParams)(ref val)).velocity = new Vector3(num2, num3, 0f); ((EmitParams)(ref val)).startLifetime = startLifetime; ((EmitParams)(ref val)).startSize = startSize; ((EmitParams)(ref val)).startColor = explosionColor; RainExplosionParticleSystem.Emit(val, 1); } } private void TransformParticleSystem(ParticleSystem p, Vector2 initialStartSpeed, Vector2 initialStartSize) { //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00c3: Unknown result type (might be due to invalid IL or missing references) //IL_0030: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0043: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00f6: Unknown result type (might be due to invalid IL or missing references) //IL_00fb: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0104: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_016e: Unknown result type (might be due to invalid IL or missing references) if (!((Object)(object)p == (Object)null)) { if (FollowCamera) { ((Component)p).transform.position = new Vector3(((Component)Camera).transform.position.x, ((Bounds)(ref visibleBounds)).max.y + yOffset, ((Component)p).transform.position.z); } else { ((Component)p).transform.position = new Vector3(((Component)p).transform.position.x, ((Bounds)(ref visibleBounds)).max.y + yOffset, ((Component)p).transform.position.z); } ((Component)p).transform.localScale = new Vector3(visibleWorldWidth * RainWidthMultiplier, 1f, 1f); MainModule main = p.main; MinMaxCurve startSpeed = ((MainModule)(ref main)).startSpeed; MinMaxCurve startSize = ((MainModule)(ref main)).startSize; ((MinMaxCurve)(ref startSpeed)).constantMin = initialStartSpeed.x * cameraMultiplier; ((MinMaxCurve)(ref startSpeed)).constantMax = initialStartSpeed.y * cameraMultiplier; ((MinMaxCurve)(ref startSize)).constantMin = initialStartSize.x * cameraMultiplier; ((MinMaxCurve)(ref startSize)).constantMax = initialStartSize.y * cameraMultiplier; ((MainModule)(ref main)).startSpeed = startSpeed; ((MainModule)(ref main)).startSize = startSize; } } private void CheckForCollisionsRainParticles() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0070: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00cd: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_01f4: Unknown result type (might be due to invalid IL or missing references) //IL_01f9: Unknown result type (might be due to invalid IL or missing references) //IL_01fe: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_0168: Unknown result type (might be due to invalid IL or missing references) //IL_016d: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) int num = 0; bool flag = false; if (LayerMask.op_Implicit(CollisionMask) != 0) { num = RainFallParticleSystem.GetParticles(particles); for (int i = 0; i < num; i++) { Vector3 val = ((Particle)(ref particles[i])).position + ((Component)RainFallParticleSystem).transform.position; Vector2 val2 = Vector2.op_Implicit(val); Vector3 velocity = ((Particle)(ref particles[i])).velocity; Vector2 val3 = Vector2.op_Implicit(((Vector3)(ref velocity)).normalized); Vector3 velocity2 = ((Particle)(ref particles[i])).velocity; RaycastHit2D val4 = Physics2D.Raycast(val2, val3, ((Vector3)(ref velocity2)).magnitude * Time.deltaTime); if ((Object)(object)((RaycastHit2D)(ref val4)).collider != (Object)null && ((1 << ((Component)((RaycastHit2D)(ref val4)).collider).gameObject.layer) & LayerMask.op_Implicit(CollisionMask)) != 0) { if (CollisionLifeTimeRain == 0f) { ((Particle)(ref particles[i])).remainingLifetime = 0f; } else { ((Particle)(ref particles[i])).remainingLifetime = Mathf.Min(((Particle)(ref particles[i])).remainingLifetime, Random.Range(CollisionLifeTimeRain * 0.5f, CollisionLifeTimeRain * 2f)); val += ((Particle)(ref particles[i])).velocity * Time.deltaTime; } flag = true; } } } if ((Object)(object)RainExplosionParticleSystem != (Object)null) { if (num == 0) { num = RainFallParticleSystem.GetParticles(particles); } for (int j = 0; j < num; j++) { if (((Particle)(ref particles[j])).remainingLifetime < 0.24f) { Vector3 pos = ((Particle)(ref particles[j])).position + ((Component)RainFallParticleSystem).transform.position; EmitExplosion(ref pos); } } } if (flag) { RainFallParticleSystem.SetParticles(particles, num); } } private void CheckForCollisionsMistParticles() { //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0060: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00b3: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)RainMistParticleSystem == (Object)null || LayerMask.op_Implicit(CollisionMask) == 0) { return; } int num = RainMistParticleSystem.GetParticles(particles); bool flag = false; for (int i = 0; i < num; i++) { Vector3 val = ((Particle)(ref particles[i])).position + ((Component)RainMistParticleSystem).transform.position; Vector2 val2 = Vector2.op_Implicit(val); Vector3 velocity = ((Particle)(ref particles[i])).velocity; Vector2 val3 = Vector2.op_Implicit(((Vector3)(ref velocity)).normalized); Vector3 velocity2 = ((Particle)(ref particles[i])).velocity; RaycastHit2D val4 = Physics2D.Raycast(val2, val3, ((Vector3)(ref velocity2)).magnitude * Time.deltaTime, LayerMask.op_Implicit(CollisionMask)); if ((Object)(object)((RaycastHit2D)(ref val4)).collider != (Object)null) { ref Particle reference = ref particles[i]; ((Particle)(ref reference)).velocity = ((Particle)(ref reference)).velocity * RainMistCollisionMultiplier; flag = true; } } if (flag) { RainMistParticleSystem.SetParticles(particles, num); } } protected override void Start() { //IL_000e: Unknown result type (might be due to invalid IL or missing references) //IL_0013: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0034: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0066: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_0098: Unknown result type (might be due to invalid IL or missing references) //IL_009d: Unknown result type (might be due to invalid IL or missing references) //IL_00a6: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00c9: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00d2: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Unknown result type (might be due to invalid IL or missing references) //IL_0102: Unknown result type (might be due to invalid IL or missing references) //IL_010e: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0134: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0147: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0183: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_0191: Unknown result type (might be due to invalid IL or missing references) //IL_019a: Unknown result type (might be due to invalid IL or missing references) //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01b4: Unknown result type (might be d