TekkiFox-MeatShellTnH icon

MeatShellTnH

An off-shore cleanup site for a massive environmental disaster in the north Atlantic. Close-range interiors with long bridges connecting them.

Last updated a year ago
Total downloads 13733
Total rating 6 
Categories Maps Mods
Dependency string TekkiFox-MeatShellTnH-1.2.1
Dependants 2 other packages depend on this package

This mod requires the following mods to function

nrgill28-Atlas-1.0.0 icon
nrgill28-Atlas

The next generation of mapping tools for H3VR

Preferred version: 1.0.0
BepInEx-BepInExPack_H3VR-5.4.1700 icon
BepInEx-BepInExPack_H3VR

BepInEx pack for H3VR. Preconfigured and ready to use.

Preferred version: 5.4.1700
nrgill28-HookGenPatcher_H3VR-1.2.3 icon
nrgill28-HookGenPatcher_H3VR

Generates MonoMod HookGen MMHOOK files during the bepinex preloader phase.

Preferred version: 1.2.3

README

MEAT SHELL

An MGS2 inspired map Made for H3VR, with love, by Teknotyk

Take and Hold map containing 11 Holds and 10 Supply Rooms. Long range outdoor encounters, close to medium range indoors.

DEPENDENCIES BepInEx - BepInEx-BepInExPack_H3VR-5.4.1700 - https://h3vr.thunderstore.io/package/BepInEx/BepInExPack_H3VR/ Atlas - nrgill28-Atlas-1.0.2 - https://h3vr.thunderstore.io/package/nrgill28/Atlas/ HookGenPatcher - nrgill28-HookGenPatcher_H3VR-1.2.3 - https://h3vr.thunderstore.io/package/nrgill28/HookGenPatcher_H3VR/

Made using ProBuilder and assets from the Unity Asset Store

Special thanks to Calafex, CrabsJohnson, Prometheuz, John Workshop, Marcel, TD, Local, and others from the H3VR Homebrew Discord for giving me advice and helping me on my first map. Thanks for Aduilted and HeroickTune for helping me playtest it.

If any issues are encountered PLEASE reach out to me on the H3VR Homebrew Discord server, ping me in the appropriate channel at @Teknotyk. Hope you enjoy and I wish you the best ^w^ -Teknotyk "Tekki" <3

CHANGELOG

1.2.1 Fixed occlusion issues.

1.2.0 Changed geometry of Strut exteriors to fix shadow artifacting (hopefully final fix for this issue). Adjusted height of electrical boxes in Strut F to reduce accidental climbing. Added more easter eggs :3 (20 in total to find!). Adjusted size of props in Strut A Office. Added Props to C-D Connecting Bridge Changed the railing of all bridges to prevent accidental climbing over the edge, as well as changing cover and aesthetics. Added additional cover to bridges. Adjusted railing of Strut A and D Roofs.

1.1.1 Fixed player being able to walk through the HIND. Rebaked occlusion.

1.1.0 Adjusted lighting to fix shadow artifacting. Added easter eggs to the map, look for them all over! Adjust pathing for Sosigs. Changed water texture. Added interior props to Strut A office. Changed Strut F interior. Changed Strut E interior.

1.0.3 Fixed pathing issue keeping Sosigs from entering/exiting Strut B. This should fix enemy spawning in the Strub B and B-C Connecting Bridge holds. Added reflection probes to all vents. Added a helicopter to the Strut D Roof helipad. This will act as another spawn point for enemies in the Strut D Roof hold. Added description to TnH menu.

1.0.2 Added Atlas P Mats to all geometry. This is what causes bullet holes to show up based on material. Fixed occlusion issues when too close to walls (hopefully). Fixed a bit of broken geometry on StrutARoof stairs.

1.0.1 Adjusted light probes Added ambient light to inside of all vents Adjusted colliders on all big cargo containers in Strut D and The Core. This should fix the buy panels in DRoof Supply being unusable unless reaching directly into it.

1.0.0 Public Release!!