MeatShellTnH
An off-shore cleanup site for a massive environmental disaster in the north Atlantic. Close-range interiors with long bridges connecting them.
By TekkiFox
Last updated | a year ago |
Total downloads | 13930 |
Total rating | 6 |
Categories | Maps Mods |
Dependency string | TekkiFox-MeatShellTnH-1.2.1 |
Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_H3VR
BepInEx pack for H3VR. Preconfigured and ready to use.
Preferred version: 5.4.1700nrgill28-HookGenPatcher_H3VR
Generates MonoMod HookGen MMHOOK files during the bepinex preloader phase.
Preferred version: 1.2.3README
MEAT SHELL
An MGS2 inspired map Made for H3VR, with love, by Teknotyk
Take and Hold map containing 11 Holds and 10 Supply Rooms. Long range outdoor encounters, close to medium range indoors.
DEPENDENCIES BepInEx - BepInEx-BepInExPack_H3VR-5.4.1700 - https://h3vr.thunderstore.io/package/BepInEx/BepInExPack_H3VR/ Atlas - nrgill28-Atlas-1.0.2 - https://h3vr.thunderstore.io/package/nrgill28/Atlas/ HookGenPatcher - nrgill28-HookGenPatcher_H3VR-1.2.3 - https://h3vr.thunderstore.io/package/nrgill28/HookGenPatcher_H3VR/
Made using ProBuilder and assets from the Unity Asset Store
Special thanks to Calafex, CrabsJohnson, Prometheuz, John Workshop, Marcel, TD, Local, and others from the H3VR Homebrew Discord for giving me advice and helping me on my first map. Thanks for Aduilted and HeroickTune for helping me playtest it.
If any issues are encountered PLEASE reach out to me on the H3VR Homebrew Discord server, ping me in the appropriate channel at @Teknotyk. Hope you enjoy and I wish you the best ^w^ -Teknotyk "Tekki" <3
CHANGELOG
1.2.1 Fixed occlusion issues.
1.2.0 Changed geometry of Strut exteriors to fix shadow artifacting (hopefully final fix for this issue). Adjusted height of electrical boxes in Strut F to reduce accidental climbing. Added more easter eggs :3 (20 in total to find!). Adjusted size of props in Strut A Office. Added Props to C-D Connecting Bridge Changed the railing of all bridges to prevent accidental climbing over the edge, as well as changing cover and aesthetics. Added additional cover to bridges. Adjusted railing of Strut A and D Roofs.
1.1.1 Fixed player being able to walk through the HIND. Rebaked occlusion.
1.1.0 Adjusted lighting to fix shadow artifacting. Added easter eggs to the map, look for them all over! Adjust pathing for Sosigs. Changed water texture. Added interior props to Strut A office. Changed Strut F interior. Changed Strut E interior.
1.0.3 Fixed pathing issue keeping Sosigs from entering/exiting Strut B. This should fix enemy spawning in the Strub B and B-C Connecting Bridge holds. Added reflection probes to all vents. Added a helicopter to the Strut D Roof helipad. This will act as another spawn point for enemies in the Strut D Roof hold. Added description to TnH menu.
1.0.2 Added Atlas P Mats to all geometry. This is what causes bullet holes to show up based on material. Fixed occlusion issues when too close to walls (hopefully). Fixed a bit of broken geometry on StrutARoof stairs.
1.0.1 Adjusted light probes Added ambient light to inside of all vents Adjusted colliders on all big cargo containers in Strut D and The Core. This should fix the buy panels in DRoof Supply being unusable unless reaching directly into it.
1.0.0 Public Release!!