Decompiled source of SH Mountains v1.5.0

SH_Mountains.dll

Decompiled a year ago
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using Atlas;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEditor;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
namespace Leo.SH_Mountains
{
	[BepInPlugin("Leo.SH_Mountains", "SH_Mountains", "1.5.0")]
	[BepInProcess("h3vr.exe")]
	[Description("Built with MeatKit")]
	[BepInDependency("nrgill28.Atlas", "1.0.1")]
	public class SH_MountainsPlugin : BaseUnityPlugin
	{
		private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

		internal static ManualLogSource Logger;

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			LoadAssets();
		}

		private void LoadAssets()
		{
			Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Leo.SH_Mountains");
			AtlasPlugin.RegisterScene(Path.Combine(BasePath, "sh_mountains"));
		}
	}
}
[RequireComponent(typeof(MeshFilter))]
[RequireComponent(typeof(MeshRenderer))]
public class MeshCombiner : MonoBehaviour
{
	private const int Mesh16BitBufferVertexLimit = 65535;

	[SerializeField]
	private bool createMultiMaterialMesh = false;

	[SerializeField]
	private bool combineInactiveChildren = false;

	[SerializeField]
	private bool deactivateCombinedChildren = true;

	[SerializeField]
	private bool deactivateCombinedChildrenMeshRenderers = false;

	[SerializeField]
	private bool generateUVMap = false;

	[SerializeField]
	private bool destroyCombinedChildren = false;

	[SerializeField]
	private string folderPath = "Prefabs/CombinedMeshes";

	[SerializeField]
	[Tooltip("MeshFilters with Meshes which we don't want to combine into one Mesh.")]
	private MeshFilter[] meshFiltersToSkip = (MeshFilter[])(object)new MeshFilter[0];

	public bool CreateMultiMaterialMesh
	{
		get
		{
			return createMultiMaterialMesh;
		}
		set
		{
			createMultiMaterialMesh = value;
		}
	}

	public bool CombineInactiveChildren
	{
		get
		{
			return combineInactiveChildren;
		}
		set
		{
			combineInactiveChildren = value;
		}
	}

	public bool DeactivateCombinedChildren
	{
		get
		{
			return deactivateCombinedChildren;
		}
		set
		{
			deactivateCombinedChildren = value;
			CheckDeactivateCombinedChildren();
		}
	}

	public bool DeactivateCombinedChildrenMeshRenderers
	{
		get
		{
			return deactivateCombinedChildrenMeshRenderers;
		}
		set
		{
			deactivateCombinedChildrenMeshRenderers = value;
			CheckDeactivateCombinedChildren();
		}
	}

	public bool GenerateUVMap
	{
		get
		{
			return generateUVMap;
		}
		set
		{
			generateUVMap = value;
		}
	}

	public bool DestroyCombinedChildren
	{
		get
		{
			return destroyCombinedChildren;
		}
		set
		{
			destroyCombinedChildren = value;
			CheckDestroyCombinedChildren();
		}
	}

	public string FolderPath
	{
		get
		{
			return folderPath;
		}
		set
		{
			folderPath = value;
		}
	}

	private void CheckDeactivateCombinedChildren()
	{
		if (deactivateCombinedChildren || deactivateCombinedChildrenMeshRenderers)
		{
			destroyCombinedChildren = false;
		}
	}

	private void CheckDestroyCombinedChildren()
	{
		if (destroyCombinedChildren)
		{
			deactivateCombinedChildren = false;
			deactivateCombinedChildrenMeshRenderers = false;
		}
	}

	public void CombineMeshes(bool showCreatedMeshInfo)
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0043: Unknown result type (might be due to invalid IL or missing references)
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00af: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
		Vector3 localScale = ((Component)this).transform.localScale;
		int siblingIndex = ((Component)this).transform.GetSiblingIndex();
		Transform parent = ((Component)this).transform.parent;
		((Component)this).transform.parent = null;
		Quaternion rotation = ((Component)this).transform.rotation;
		Vector3 position = ((Component)this).transform.position;
		Vector3 localScale2 = ((Component)this).transform.localScale;
		((Component)this).transform.rotation = Quaternion.identity;
		((Component)this).transform.position = Vector3.zero;
		((Component)this).transform.localScale = Vector3.one;
		if (!createMultiMaterialMesh)
		{
			CombineMeshesWithSingleMaterial(showCreatedMeshInfo);
		}
		else
		{
			CombineMeshesWithMutliMaterial(showCreatedMeshInfo);
		}
		((Component)this).transform.rotation = rotation;
		((Component)this).transform.position = position;
		((Component)this).transform.localScale = localScale2;
		((Component)this).transform.parent = parent;
		((Component)this).transform.SetSiblingIndex(siblingIndex);
		((Component)this).transform.localScale = localScale;
	}

	private MeshFilter[] GetMeshFiltersToCombine()
	{
		MeshFilter[] meshFilters = ((Component)this).GetComponentsInChildren<MeshFilter>(combineInactiveChildren);
		meshFiltersToSkip = meshFiltersToSkip.Where((MeshFilter meshFilter) => (Object)(object)meshFilter != (Object)(object)meshFilters[0]).ToArray();
		meshFiltersToSkip = meshFiltersToSkip.Where((MeshFilter meshFilter) => (Object)(object)meshFilter != (Object)null).ToArray();
		for (int i = 0; i < meshFiltersToSkip.Length; i++)
		{
			meshFilters = meshFilters.Where((MeshFilter meshFilter) => (Object)(object)meshFilter != (Object)(object)meshFiltersToSkip[i]).ToArray();
		}
		return meshFilters;
	}

	private void CombineMeshesWithSingleMaterial(bool showCreatedMeshInfo)
	{
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00db: Expected O, but got Unknown
		MeshFilter[] meshFiltersToCombine = GetMeshFiltersToCombine();
		CombineInstance[] array = (CombineInstance[])(object)new CombineInstance[meshFiltersToCombine.Length - 1];
		long num = 0L;
		for (int i = 0; i < meshFiltersToCombine.Length - 1; i++)
		{
			((CombineInstance)(ref array[i])).subMeshIndex = 0;
			((CombineInstance)(ref array[i])).mesh = meshFiltersToCombine[i + 1].sharedMesh;
			((CombineInstance)(ref array[i])).transform = ((Component)meshFiltersToCombine[i + 1]).transform.localToWorldMatrix;
			num += ((CombineInstance)(ref array[i])).mesh.vertices.Length;
		}
		MeshRenderer[] componentsInChildren = ((Component)this).GetComponentsInChildren<MeshRenderer>(combineInactiveChildren);
		if (componentsInChildren.Length >= 2)
		{
			((Renderer)componentsInChildren[0]).sharedMaterials = (Material[])(object)new Material[1];
			((Renderer)componentsInChildren[0]).sharedMaterial = ((Renderer)componentsInChildren[1]).sharedMaterial;
		}
		else
		{
			((Renderer)componentsInChildren[0]).sharedMaterials = (Material[])(object)new Material[0];
		}
		Mesh val = new Mesh();
		((Object)val).name = ((Object)this).name;
		if (num <= 65535)
		{
			val.CombineMeshes(array);
			GenerateUV(val);
			meshFiltersToCombine[0].sharedMesh = val;
			DeactivateCombinedGameObjects(meshFiltersToCombine);
			if (showCreatedMeshInfo)
			{
				Debug.Log((object)("<color=#00cc00><b>Mesh \"" + ((Object)this).name + "\" was created from " + array.Length + " children meshes and has " + num + " vertices.</b></color>"));
			}
		}
		else if (showCreatedMeshInfo)
		{
			Debug.Log((object)("<color=red><b>The mesh vertex limit is 65535! The created mesh had " + num + " vertices. Upgrade Unity version to 2017.3 or higher to avoid this limit (some old devices, like Android with Mali-400 GPU, do not support over 65535 vertices).</b></color>"));
		}
	}

	private void CombineMeshesWithMutliMaterial(bool showCreatedMeshInfo)
	{
		//IL_01f4: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fb: Expected O, but got Unknown
		//IL_017f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0186: Expected O, but got Unknown
		//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
		//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0103: Unknown result type (might be due to invalid IL or missing references)
		//IL_0131: Unknown result type (might be due to invalid IL or missing references)
		//IL_013d: Unknown result type (might be due to invalid IL or missing references)
		MeshFilter[] meshFiltersToCombine = GetMeshFiltersToCombine();
		MeshRenderer[] array = (MeshRenderer[])(object)new MeshRenderer[meshFiltersToCombine.Length];
		array[0] = ((Component)this).GetComponent<MeshRenderer>();
		List<Material> list = new List<Material>();
		for (int i = 0; i < meshFiltersToCombine.Length - 1; i++)
		{
			array[i + 1] = ((Component)meshFiltersToCombine[i + 1]).GetComponent<MeshRenderer>();
			if (!((Object)(object)array[i + 1] != (Object)null))
			{
				continue;
			}
			Material[] sharedMaterials = ((Renderer)array[i + 1]).sharedMaterials;
			for (int j = 0; j < sharedMaterials.Length; j++)
			{
				if (!list.Contains(sharedMaterials[j]))
				{
					list.Add(sharedMaterials[j]);
				}
			}
		}
		List<CombineInstance> list2 = new List<CombineInstance>();
		long num = 0L;
		for (int k = 0; k < list.Count; k++)
		{
			List<CombineInstance> list3 = new List<CombineInstance>();
			for (int l = 0; l < meshFiltersToCombine.Length - 1; l++)
			{
				if (!((Object)(object)array[l + 1] != (Object)null))
				{
					continue;
				}
				Material[] sharedMaterials2 = ((Renderer)array[l + 1]).sharedMaterials;
				for (int m = 0; m < sharedMaterials2.Length; m++)
				{
					if ((Object)(object)list[k] == (Object)(object)sharedMaterials2[m])
					{
						CombineInstance item = default(CombineInstance);
						((CombineInstance)(ref item)).subMeshIndex = m;
						((CombineInstance)(ref item)).mesh = meshFiltersToCombine[l + 1].sharedMesh;
						((CombineInstance)(ref item)).transform = ((Component)meshFiltersToCombine[l + 1]).transform.localToWorldMatrix;
						list3.Add(item);
						num += ((CombineInstance)(ref item)).mesh.vertices.Length;
					}
				}
			}
			Mesh val = new Mesh();
			if (num <= 65535)
			{
				val.CombineMeshes(list3.ToArray(), true);
			}
			CombineInstance item2 = default(CombineInstance);
			((CombineInstance)(ref item2)).subMeshIndex = 0;
			((CombineInstance)(ref item2)).mesh = val;
			((CombineInstance)(ref item2)).transform = Matrix4x4.identity;
			list2.Add(item2);
		}
		((Renderer)array[0]).sharedMaterials = list.ToArray();
		Mesh val2 = new Mesh();
		((Object)val2).name = ((Object)this).name;
		if (num <= 65535)
		{
			val2.CombineMeshes(list2.ToArray(), false);
			GenerateUV(val2);
			meshFiltersToCombine[0].sharedMesh = val2;
			DeactivateCombinedGameObjects(meshFiltersToCombine);
			if (showCreatedMeshInfo)
			{
				Debug.Log((object)("<color=#00cc00><b>Mesh \"" + ((Object)this).name + "\" was created from " + (meshFiltersToCombine.Length - 1) + " children meshes and has " + list2.Count + " submeshes, and " + num + " vertices.</b></color>"));
			}
		}
		else if (showCreatedMeshInfo)
		{
			Debug.Log((object)("<color=red><b>The mesh vertex limit is 65535! The created mesh had " + num + " vertices. Upgrade Unity version to 2017.3 or higher to avoid this limit (some old devices, like Android with Mali-400 GPU, do not support over 65535 vertices).</b></color>"));
		}
	}

	private void DeactivateCombinedGameObjects(MeshFilter[] meshFilters)
	{
		for (int i = 0; i < meshFilters.Length - 1; i++)
		{
			if (!destroyCombinedChildren)
			{
				if (deactivateCombinedChildren)
				{
					((Component)meshFilters[i + 1]).gameObject.SetActive(false);
				}
				if (deactivateCombinedChildrenMeshRenderers)
				{
					MeshRenderer component = ((Component)meshFilters[i + 1]).gameObject.GetComponent<MeshRenderer>();
					if ((Object)(object)component != (Object)null)
					{
						((Renderer)component).enabled = false;
					}
				}
			}
			else
			{
				Object.DestroyImmediate((Object)(object)((Component)meshFilters[i + 1]).gameObject);
			}
		}
	}

	private void GenerateUV(Mesh combinedMesh)
	{
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		if (generateUVMap)
		{
			UnwrapParam val = default(UnwrapParam);
			UnwrapParam.SetDefaults(ref val);
			Unwrapping.GenerateSecondaryUVSet(combinedMesh, val);
		}
	}
}
namespace SimpleLightProbePlacer
{
	[RequireComponent(typeof(LightProbeGroup))]
	[AddComponentMenu("Rendering/Light Probe Group Control")]
	public class LightProbeGroupControl : MonoBehaviour
	{
		[SerializeField]
		private float m_mergeDistance = 0.5f;

		[SerializeField]
		private bool m_usePointLights = true;

		[SerializeField]
		private float m_pointLightRange = 1f;

		private int m_mergedProbes;

		private LightProbeGroup m_lightProbeGroup;

		public float MergeDistance
		{
			get
			{
				return m_mergeDistance;
			}
			set
			{
				m_mergeDistance = value;
			}
		}

		public int MergedProbes => m_mergedProbes;

		public bool UsePointLights
		{
			get
			{
				return m_usePointLights;
			}
			set
			{
				m_usePointLights = value;
			}
		}

		public float PointLightRange
		{
			get
			{
				return m_pointLightRange;
			}
			set
			{
				m_pointLightRange = value;
			}
		}

		public LightProbeGroup LightProbeGroup
		{
			get
			{
				if ((Object)(object)m_lightProbeGroup != (Object)null)
				{
					return m_lightProbeGroup;
				}
				return m_lightProbeGroup = ((Component)this).GetComponent<LightProbeGroup>();
			}
		}

		public void DeleteAll()
		{
			LightProbeGroup.probePositions = null;
			m_mergedProbes = 0;
		}

		public void Create()
		{
			DeleteAll();
			List<Vector3> list = CreatePositions();
			list.AddRange(CreateAroundPointLights(m_pointLightRange));
			list = MergeClosestPositions(list, m_mergeDistance, out m_mergedProbes);
			ApplyPositions(list);
		}

		public void Merge()
		{
			if (LightProbeGroup.probePositions != null)
			{
				List<Vector3> source = MergeClosestPositions(LightProbeGroup.probePositions.ToList(), m_mergeDistance, out m_mergedProbes);
				source = source.Select((Vector3 x) => ((Component)this).transform.TransformPoint(x)).ToList();
				ApplyPositions(source);
			}
		}

		private void ApplyPositions(List<Vector3> positions)
		{
			LightProbeGroup.probePositions = positions.Select((Vector3 x) => ((Component)this).transform.InverseTransformPoint(x)).ToArray();
		}

		private static List<Vector3> CreatePositions()
		{
			LightProbeVolume[] array = Object.FindObjectsOfType<LightProbeVolume>();
			if (array.Length == 0)
			{
				return new List<Vector3>();
			}
			List<Vector3> list = new List<Vector3>();
			for (int i = 0; i < array.Length; i++)
			{
				list.AddRange(array[i].CreatePositions());
			}
			return list;
		}

		private static List<Vector3> CreateAroundPointLights(float range)
		{
			List<Light> list = (from x in Object.FindObjectsOfType<Light>()
				where (int)x.type == 2
				select x).ToList();
			if (list.Count == 0)
			{
				return new List<Vector3>();
			}
			List<Vector3> list2 = new List<Vector3>();
			for (int i = 0; i < list.Count; i++)
			{
				list2.AddRange(CreatePositionsAround(((Component)list[i]).transform, range));
			}
			return list2;
		}

		private static List<Vector3> MergeClosestPositions(List<Vector3> positions, float distance, out int mergedCount)
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0127: Unknown result type (might be due to invalid IL or missing references)
			//IL_0131: Unknown result type (might be due to invalid IL or missing references)
			//IL_0153: Unknown result type (might be due to invalid IL or missing references)
			//IL_015e: Unknown result type (might be due to invalid IL or missing references)
			//IL_016e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0173: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			if (positions == null)
			{
				mergedCount = 0;
				return new List<Vector3>();
			}
			int count = positions.Count;
			bool flag = false;
			while (!flag)
			{
				Dictionary<Vector3, List<Vector3>> dictionary = new Dictionary<Vector3, List<Vector3>>();
				for (int i = 0; i < positions.Count; i++)
				{
					List<Vector3> list = positions.Where(delegate(Vector3 x)
					{
						//IL_0000: Unknown result type (might be due to invalid IL or missing references)
						//IL_0012: Unknown result type (might be due to invalid IL or missing references)
						//IL_0017: Unknown result type (might be due to invalid IL or missing references)
						//IL_001c: Unknown result type (might be due to invalid IL or missing references)
						Vector3 val2 = x - positions[i];
						return ((Vector3)(ref val2)).magnitude < distance;
					}).ToList();
					if (list.Count > 0 && !dictionary.ContainsKey(positions[i]))
					{
						dictionary.Add(positions[i], list);
					}
				}
				positions.Clear();
				List<Vector3> list2 = dictionary.Keys.ToList();
				for (int j = 0; j < list2.Count; j++)
				{
					Vector3 center = dictionary[list2[j]].Aggregate(Vector3.zero, (Vector3 result, Vector3 target) => result + target) / (float)dictionary[list2[j]].Count;
					if (!positions.Exists((Vector3 x) => x == center))
					{
						positions.Add(center);
					}
				}
				flag = positions.Select((Vector3 x) => positions.Where(delegate(Vector3 y)
				{
					//IL_0000: Unknown result type (might be due to invalid IL or missing references)
					//IL_0002: Unknown result type (might be due to invalid IL or missing references)
					//IL_0011: Unknown result type (might be due to invalid IL or missing references)
					//IL_0013: Unknown result type (might be due to invalid IL or missing references)
					//IL_0018: Unknown result type (might be due to invalid IL or missing references)
					//IL_001d: Unknown result type (might be due to invalid IL or missing references)
					int result2;
					if (y != x)
					{
						Vector3 val = y - x;
						result2 = ((((Vector3)(ref val)).magnitude < distance) ? 1 : 0);
					}
					else
					{
						result2 = 0;
					}
					return (byte)result2 != 0;
				})).All((IEnumerable<Vector3> x) => !x.Any());
			}
			mergedCount = count - positions.Count;
			return positions;
		}

		public static List<Vector3> CreatePositionsAround(Transform transform, float range)
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_0071: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Unknown result type (might be due to invalid IL or missing references)
			//IL_0091: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] source = (Vector3[])(object)new Vector3[8]
			{
				new Vector3(-0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, -0.5f)
			};
			return source.Select((Vector3 x) => transform.TransformPoint(x * range)).ToList();
		}
	}
	public enum LightProbeVolumeType
	{
		Fixed,
		Float
	}
	[AddComponentMenu("Rendering/Light Probe Volume")]
	public class LightProbeVolume : TransformVolume
	{
		[SerializeField]
		private LightProbeVolumeType m_type = LightProbeVolumeType.Fixed;

		[SerializeField]
		private Vector3 m_densityFixed = Vector3.one;

		[SerializeField]
		private Vector3 m_densityFloat = Vector3.one;

		public LightProbeVolumeType Type
		{
			get
			{
				return m_type;
			}
			set
			{
				m_type = value;
			}
		}

		public Vector3 Density
		{
			get
			{
				//IL_0018: Unknown result type (might be due to invalid IL or missing references)
				//IL_000d: Unknown result type (might be due to invalid IL or missing references)
				//IL_001d: Unknown result type (might be due to invalid IL or missing references)
				//IL_0023: Unknown result type (might be due to invalid IL or missing references)
				return (m_type != 0) ? m_densityFloat : m_densityFixed;
			}
			set
			{
				//IL_0019: Unknown result type (might be due to invalid IL or missing references)
				//IL_001a: Unknown result type (might be due to invalid IL or missing references)
				//IL_000d: Unknown result type (might be due to invalid IL or missing references)
				//IL_000e: Unknown result type (might be due to invalid IL or missing references)
				if (m_type == LightProbeVolumeType.Fixed)
				{
					m_densityFixed = value;
				}
				else
				{
					m_densityFloat = value;
				}
			}
		}

		public static Color EditorColor => new Color(1f, 0.9f, 0.25f);

		public List<Vector3> CreatePositions()
		{
			return CreatePositions(m_type);
		}

		public List<Vector3> CreatePositions(LightProbeVolumeType type)
		{
			//IL_0030: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			return (type != 0) ? CreatePositionsFloat(((Component)this).transform, base.Origin, base.Size, Density) : CreatePositionsFixed(((Component)this).transform, base.Origin, base.Size, Density);
		}

		public static List<Vector3> CreatePositionsFixed(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_0097: Unknown result type (might be due to invalid IL or missing references)
			//IL_0099: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			List<Vector3> list = new List<Vector3>();
			Vector3 val = origin;
			float num = size.x / (float)Mathf.FloorToInt(density.x);
			float num2 = size.y / (float)Mathf.FloorToInt(density.y);
			float num3 = size.z / (float)Mathf.FloorToInt(density.z);
			val -= size * 0.5f;
			for (int i = 0; (float)i <= density.x; i++)
			{
				for (int j = 0; (float)j <= density.y; j++)
				{
					for (int k = 0; (float)k <= density.z; k++)
					{
						Vector3 val2 = val + new Vector3((float)i * num, (float)j * num2, (float)k * num3);
						val2 = volumeTransform.TransformPoint(val2);
						list.Add(val2);
					}
				}
			}
			return list;
		}

		public static List<Vector3> CreatePositionsFloat(Transform volumeTransform, Vector3 origin, Vector3 size, Vector3 density)
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0050: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_010b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0110: Unknown result type (might be due to invalid IL or missing references)
			//IL_0115: Unknown result type (might be due to invalid IL or missing references)
			//IL_0118: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_011f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0122: Unknown result type (might be due to invalid IL or missing references)
			List<Vector3> list = new List<Vector3>();
			Vector3 val = origin;
			int num = Mathf.FloorToInt(size.x / density.x);
			int num2 = Mathf.FloorToInt(size.y / density.y);
			int num3 = Mathf.FloorToInt(size.z / density.z);
			val -= size * 0.5f;
			val.x += (size.x - (float)num * density.x) * 0.5f;
			val.y += (size.y - (float)num2 * density.y) * 0.5f;
			val.z += (size.z - (float)num3 * density.z) * 0.5f;
			for (int i = 0; i <= num; i++)
			{
				for (int j = 0; j <= num2; j++)
				{
					for (int k = 0; k <= num3; k++)
					{
						Vector3 val2 = val + new Vector3((float)i * density.x, (float)j * density.y, (float)k * density.z);
						val2 = volumeTransform.TransformPoint(val2);
						list.Add(val2);
					}
				}
			}
			return list;
		}
	}
	[AddComponentMenu("")]
	public class TransformVolume : MonoBehaviour
	{
		[SerializeField]
		private Volume m_volume = new Volume(Vector3.zero, Vector3.one);

		public Volume Volume
		{
			get
			{
				return m_volume;
			}
			set
			{
				m_volume = value;
			}
		}

		public Vector3 Origin => m_volume.Origin;

		public Vector3 Size => m_volume.Size;

		public bool IsInBounds(Vector3[] points)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			Bounds bounds = GetBounds();
			return ((Bounds)(ref bounds)).Intersects(GetBounds(points));
		}

		public bool IsOnBorder(Vector3[] points)
		{
			if (points.All((Vector3 x) => !IsInVolume(x)))
			{
				return false;
			}
			return !points.All(IsInVolume);
		}

		public bool IsInVolume(Vector3[] points)
		{
			return points.All(IsInVolume);
		}

		public bool IsInVolume(Vector3 position)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			Plane val = default(Plane);
			for (int i = 0; i < 6; i++)
			{
				((Plane)(ref val))..ctor(GetSideDirection(i), GetSidePosition(i));
				if (((Plane)(ref val)).GetSide(position))
				{
					return false;
				}
			}
			return true;
		}

		public Vector3[] GetCorners()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0082: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			//IL_0128: Unknown result type (might be due to invalid IL or missing references)
			//IL_0149: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_016f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0174: Unknown result type (might be due to invalid IL or missing references)
			//IL_0196: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a7: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ac: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b1: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] array = (Vector3[])(object)new Vector3[8]
			{
				new Vector3(-0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, 0.5f),
				new Vector3(0.5f, 0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, -0.5f),
				new Vector3(-0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, 0.5f),
				new Vector3(0.5f, -0.5f, -0.5f)
			};
			for (int i = 0; i < array.Length; i++)
			{
				ref Vector3 reference = ref array[i];
				reference.x *= m_volume.Size.x;
				ref Vector3 reference2 = ref array[i];
				reference2.y *= m_volume.Size.y;
				ref Vector3 reference3 = ref array[i];
				reference3.z *= m_volume.Size.z;
				ref Vector3 reference4 = ref array[i];
				reference4 = ((Component)this).transform.TransformPoint(m_volume.Origin + array[i]);
			}
			return array;
		}

		public Bounds GetBounds()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			return GetBounds(GetCorners());
		}

		public Bounds GetBounds(Vector3[] points)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Unknown result type (might be due to invalid IL or missing references)
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0070: Unknown result type (might be due to invalid IL or missing references)
			Vector3 val = points.Aggregate(Vector3.zero, (Vector3 result, Vector3 point) => result + point) / (float)points.Length;
			Bounds result2 = default(Bounds);
			((Bounds)(ref result2))..ctor(val, Vector3.zero);
			for (int i = 0; i < points.Length; i++)
			{
				((Bounds)(ref result2)).Encapsulate(points[i]);
			}
			return result2;
		}

		public GameObject[] GetGameObjectsInBounds(LayerMask layerMask)
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			MeshRenderer[] array = Object.FindObjectsOfType<MeshRenderer>();
			List<GameObject> list = new List<GameObject>();
			Bounds bounds = GetBounds();
			for (int i = 0; i < array.Length; i++)
			{
				if (!((Object)(object)((Component)array[i]).gameObject == (Object)(object)((Component)((Component)this).transform).gameObject) && !((Object)(object)((Component)array[i]).GetComponent<TransformVolume>() != (Object)null) && ((1 << ((Component)array[i]).gameObject.layer) & ((LayerMask)(ref layerMask)).value) != 0 && ((Bounds)(ref bounds)).Intersects(((Renderer)array[i]).bounds))
				{
					list.Add(((Component)array[i]).gameObject);
				}
			}
			return list.ToArray();
		}

		public Vector3 GetSideDirection(int side)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] array = (Vector3[])(object)new Vector3[6];
			Vector3 right = Vector3.right;
			Vector3 up = Vector3.up;
			Vector3 forward = Vector3.forward;
			array[0] = right;
			ref Vector3 reference = ref array[1];
			reference = -right;
			array[2] = up;
			ref Vector3 reference2 = ref array[3];
			reference2 = -up;
			array[4] = forward;
			ref Vector3 reference3 = ref array[5];
			reference3 = -forward;
			return ((Component)this).transform.TransformDirection(array[side]);
		}

		public Vector3 GetSidePosition(int side)
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0034: Unknown result type (might be due to invalid IL or missing references)
			//IL_0040: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
			Vector3[] array = (Vector3[])(object)new Vector3[6];
			Vector3 right = Vector3.right;
			Vector3 up = Vector3.up;
			Vector3 forward = Vector3.forward;
			array[0] = right;
			ref Vector3 reference = ref array[1];
			reference = -right;
			array[2] = up;
			ref Vector3 reference2 = ref array[3];
			reference2 = -up;
			array[4] = forward;
			ref Vector3 reference3 = ref array[5];
			reference3 = -forward;
			return ((Component)this).transform.TransformPoint(array[side] * GetSizeAxis(side) + m_volume.Origin);
		}

		public float GetSizeAxis(int side)
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			switch (side)
			{
			case 0:
			case 1:
				return m_volume.Size.x * 0.5f;
			case 2:
			case 3:
				return m_volume.Size.y * 0.5f;
			default:
				return m_volume.Size.z * 0.5f;
			}
		}

		public static Volume EditorVolumeControl(TransformVolume transformVolume, float handleSize, Color color)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0085: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Expected O, but got Unknown
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Expected O, but got Unknown
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0111: Unknown result type (might be due to invalid IL or missing references)
			//IL_0124: Unknown result type (might be due to invalid IL or missing references)
			//IL_012a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0102: Expected O, but got Unknown
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Unknown result type (might be due to invalid IL or missing references)
			//IL_016a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0170: Unknown result type (might be due to invalid IL or missing references)
			//IL_013e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Expected O, but got Unknown
			//IL_0198: Unknown result type (might be due to invalid IL or missing references)
			//IL_019d: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_0184: Unknown result type (might be due to invalid IL or missing references)
			//IL_018e: Expected O, but got Unknown
			//IL_01de: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0203: Unknown result type (might be due to invalid IL or missing references)
			//IL_020d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0212: Unknown result type (might be due to invalid IL or missing references)
			//IL_0217: Unknown result type (might be due to invalid IL or missing references)
			//IL_022f: Unknown result type (might be due to invalid IL or missing references)
			//IL_023b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0240: Unknown result type (might be due to invalid IL or missing references)
			//IL_024a: Unknown result type (might be due to invalid IL or missing references)
			//IL_024f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0254: Unknown result type (might be due to invalid IL or missing references)
			//IL_026c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0278: Unknown result type (might be due to invalid IL or missing references)
			//IL_027d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0287: Unknown result type (might be due to invalid IL or missing references)
			//IL_028c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0291: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ce: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0302: Unknown result type (might be due to invalid IL or missing references)
			//IL_0307: Unknown result type (might be due to invalid IL or missing references)
			//IL_030c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0325: Unknown result type (might be due to invalid IL or missing references)
			//IL_032a: Unknown result type (might be due to invalid IL or missing references)
			//IL_032f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0340: Unknown result type (might be due to invalid IL or missing references)
			//IL_0345: Unknown result type (might be due to invalid IL or missing references)
			//IL_034a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0359: Unknown result type (might be due to invalid IL or missing references)
			//IL_035a: Unknown result type (might be due to invalid IL or missing references)
			//IL_01ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d4: Expected O, but got Unknown
			Vector3[] array = (Vector3[])(object)new Vector3[6];
			Transform transform = ((Component)transformVolume).transform;
			Handles.color = color;
			for (int i = 0; i < array.Length; i++)
			{
				ref Vector3 reference = ref array[i];
				reference = transformVolume.GetSidePosition(i);
			}
			ref Vector3 reference2 = ref array[0];
			reference2 = Handles.Slider(array[0], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference3 = ref array[1];
			reference3 = Handles.Slider(array[1], transform.right, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference4 = ref array[2];
			reference4 = Handles.Slider(array[2], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference5 = ref array[3];
			reference5 = Handles.Slider(array[3], transform.up, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference6 = ref array[4];
			reference6 = Handles.Slider(array[4], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			ref Vector3 reference7 = ref array[5];
			reference7 = Handles.Slider(array[5], transform.forward, handleSize, new CapFunction(Handles.DotHandleCap), 1f);
			Vector3 origin = default(Vector3);
			origin.x = transform.InverseTransformPoint((array[0] + array[1]) * 0.5f).x;
			origin.y = transform.InverseTransformPoint((array[2] + array[3]) * 0.5f).y;
			origin.z = transform.InverseTransformPoint((array[4] + array[5]) * 0.5f).z;
			Vector3 size = default(Vector3);
			size.x = transform.InverseTransformPoint(array[0]).x - transform.InverseTransformPoint(array[1]).x;
			size.y = transform.InverseTransformPoint(array[2]).y - transform.InverseTransformPoint(array[3]).y;
			size.z = transform.InverseTransformPoint(array[4]).z - transform.InverseTransformPoint(array[5]).z;
			return new Volume(origin, size);
		}
	}
	[Serializable]
	public struct Volume
	{
		[SerializeField]
		private Vector3 m_origin;

		[SerializeField]
		private Vector3 m_size;

		public Vector3 Origin => m_origin;

		public Vector3 Size => m_size;

		public Volume(Vector3 origin, Vector3 size)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			m_origin = origin;
			m_size = size;
		}

		public static bool operator ==(Volume left, Volume right)
		{
			return left.Equals(right);
		}

		public static bool operator !=(Volume left, Volume right)
		{
			return !left.Equals(right);
		}

		public bool Equals(Volume other)
		{
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Unknown result type (might be due to invalid IL or missing references)
			return Origin == other.Origin && Size == other.Size;
		}

		public override bool Equals(object obj)
		{
			if (object.ReferenceEquals(null, obj))
			{
				return false;
			}
			return obj is Volume && Equals((Volume)obj);
		}

		public override int GetHashCode()
		{
			//IL_0003: Unknown result type (might be due to invalid IL or missing references)
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			Vector3 origin = Origin;
			int num = ((object)(Vector3)(ref origin)).GetHashCode() * 397;
			Vector3 size = Size;
			return num ^ ((object)(Vector3)(ref size)).GetHashCode();
		}

		public override string ToString()
		{
			//IL_0007: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			return $"Origin: {Origin}, Size: {Size}";
		}
	}
}