Type 100 CoD WWII
Automatic SMG with modest damage and longest range capability in class.
By Tyconson67
Last updated | 2 years ago |
Total downloads | 10413 |
Total rating | 3 |
Categories | Weapons |
Dependency string | Tyconson67-Type_100_CoD_WWII-3.0.2 |
Dependants | 1 other package depends on this package |
This mod requires the following mods to function
Tyconson67-Call_of_Duty_WWII_Attachments
All universal attachments found in Call of Duty: WWII.
Preferred version: 1.1.0README
"Automatic SMG with modest damage and longest range capability in class."
The Type 100, a Japanese World War II side-loading, open bolt submachine gun, given fresh coats of paints and some modifications. The Mark III Free Gun Reflector Sight is included as bespoke attachments to the Type 100, a British sight used on anti-aircraft guns in WWII, that is used as the reflex sight for all Axis SMGs in WWII. The weapons in this pack, are hilariously designed with a combination of parts from the early war Type 100/40 infantry, paratrooper and the Type 100/44 late war variants, as well as some made up parts.
The Type 100 and the Mark III Free Gun Reflector Sight from Call of Duty: WWII, including all its anachronisms and strange measurements, because skins are fun. All magazines are compatible with the base game Type 100, and vice versa. All files have been ripped from WWII.
I made this mod because lots of guns in various games, even as they appear in vanilla H3, have unique sounds, skins or stats in other games, and they deserve to be brought over to H3 for anyone to play with. I will definitely be making more mods like this, even for guns already in vanilla H3.
Features
- The Type 100 and the Empire, Empire II, Blue Sky, Blue Sky II, Checked Out, Checked Out II, Righteous and Righteous II variants are all found in the SMG section of the item spawner, fire at ~652 RPM, with a 30 or 45 round magazine each, and are chambered in 8x22mm Nambu.
- All magazines are usable with all variants, enjoy playing mix and match!
- Muzzle, Sight and Lens attachment points to fit the HUB-23 Suppressor, Mark III Sight, and the Lens Sight.
- All models, sounds and textures ripped directly from Call of Duty: WWII.
- 18 magazines and 6 reflex sights
- The Righteous, Righteous II, Empire and Empire II variants use flip sights at 100m and 200m, whereas the Type 100, Blue Sky, Blue Sky II, Checked Out and Checked Out II use functional adjustable ladder sights of 50m intervals up to 600m.
Planned
- Might consider adding an attachment for the Rapid Fire function of WWII, but it feels a bit contrived.
- Adding the two-stage stocks for the Blue Sky and Empire variants - at the moment I need a script that handles a lock system for the stock to only be active when the lock is open
- Readding the Strap on the base Type 100 variant when I learn how to make jigglebones.
Changelog
3.0.2
- Fixed Mark III Sight quickbelt orientations
- Standardized Mark III Sight Item Spawner icons
3.0.1
- Suppressor enum fix
- Fire rate increased to ~652 RPM as i finally learned how to do math
3.0.0
- Entire mod has been remade in MeatKit
- Reflex Sight has been renamed to Mark III Sight, as that is its actual name.
- Compatibility for attachments has been updated with new enums. It is essential to update this mod and the WWII Attachments mod to their most current versions to ensure everything works correctly.
- Removal of several duplicate assets
- Magazines moved to be only shown underneath Type 100s to prevent Item Spawner spam
- Error generation on the Mark III Sights have been fixed so your console should not die in red text
2.1.0
- The HUB-23 suppressor has been moved to the CoD WWII Attachments pack, with the now-added Lens Sights. This is because the suppressor and lens sights are shared amongst many CoD guns, which I intend to port later, and moving them to a separate mod prevents conflicts. As a result, older versions of the suppressor might not work with the CoD WWII Attachments mod.
- Attachment points for the Lens Sights have been added.
- The CoD WWII Attachments mod is added as a dependency for this mod.
- HUB-23 suppressor and Lens Sight ISIDs for the Type 100s have been moved to use Secondary_by_ID. This means that the old Item Spawner will NOT have the Lens Sights or Suppressor appear under the Type 100. The new Item Spawner has this functionality, however.
2.0.0
- Added the Reflex Sights for the Base, Blue Sky, Blue Sky II, Checked Out, Checked Out II and Righteous variants. There is no dedicated Empire, Empire II or Righteous II sight, which simply reuse the Blue Sky sights. The sights are bespoke to the Type 100 only
- AO removed on everything because it dulled the lustre of the metal and blacked out parts of the guns for no reason. The Righteous variants have the jet black colour as part of the skin, dunno why but it's intentional
1.5.0
- Added the Type 100 Empire II, Righteous II, Checked Out and Checked Out II variants!
- Added adjustable flip sight functionality to all valid variants! These variants include the Type 100, Blue Sky, Blue Sky II, Checked Out and Checked Out II. Changes are remaking the models and updating phys
- Type 100 rear hook waggle fixed to be accurate
- Rotations on the Blue Sky, Blue Sky II, Righteous and Righteous II have been fixed - they were only slightly ajar from other variants but enough to annoy me so I went to fix it
- CoD WWII's AO bake added to all variants because SubstancePainter's AO generation is terrible for H3
1.4.0
- Added the Type 100 Righteous variant!
- The Righteous and Empire variants have been given flip sights, as it is present on the models
- All suppressor attach locations reworked to fit better on the barrel
- Type 100 Empire model remade to facilitate flip sights, and to combine the Charging Handle and Bolt to a single mesh
- Renaming of a few material files
- HUB-23 Suppressor file location moved to its own parent instead of being parented in the Empire
- Empire and Righteous front waggles fixed to be correctly angled when moving
1.3.0
- Added the Type 100 Blue Sky II variant!
- All magazine bullet loading colliders have been fixed to be functional
- Type 100 Extended Magazine bullet viz fixed to not glitch through the magazine
- Bolt forward and rear points fixed to be at correct positions on the barrel
1.2.0
- Added the Type 100 Blue Sky variant!
- Turns out mag phys is still bugged :(
- All waggles made to respond to gravity way better by reducing the Distance Limit from 0.25 to 0.05
- Changed a bunch of Item IDs to prevent conflicts with any other future Type 100 mods
- Very small phys fixes
1.1.0
- Added the Type 100 base variant!
- Fixed the colliders for the Extended Magazines to allow them to be picked up closer to the model's viz.
1.0.0
- Initial release