Decompiled source of 762x51mm Additional v1.0.0

762x51mm_Additional.dll

Decompiled 17 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OtherLoader;
using UnityEngine;
using UnityEngine.UI;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class AT4 : SimpleLauncher
{
	[Header("Trigger Settings")]
	public Transform Trigger;

	public Axis Trigger_Axis = (Axis)0;

	public Vector2 Trigger_ValRange = new Vector2(0f, 10f);

	private float m_triggerVal;

	[Header("Rocket Settings")]
	[HideInInspector]
	public bool hasFired = false;

	[Header("Self-Destruct")]
	public float DestroyDelay = 10f;

	private bool selfDestructStarted = false;

	public AT4ArmingLever ArmingLever;

	private void FireAT4()
	{
		if (base.Chamber.IsFull && !base.Chamber.IsSpent && !((Object)(object)ArmingLever == (Object)null) && ArmingLever.IsArmed)
		{
			base.Chamber.Fire();
			((FVRFireArm)this).FireMuzzleSmoke();
			hasFired = true;
			StartSelfDestructCheck();
		}
	}

	public override void UpdateInteraction(FVRViveHand hand)
	{
		//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Expected I4, but got Unknown
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		//IL_0080: Expected I4, but got Unknown
		//IL_0086: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)ArmingLever != (Object)null && !ArmingLever.IsArmed)
		{
			if ((Object)(object)Trigger != (Object)null && (Object)(object)hand != (Object)null)
			{
				Vector3 localPosition = Trigger.localPosition;
				((Vector3)(ref localPosition))[(int)Trigger_Axis] = Mathf.Lerp(Trigger_ValRange.x, Trigger_ValRange.y, hand.Input.TriggerFloat);
				Trigger.localPosition = localPosition;
			}
			return;
		}
		((SimpleLauncher)this).UpdateInteraction(hand);
		if ((Object)(object)Trigger != (Object)null && (Object)(object)hand != (Object)null)
		{
			Vector3 localPosition2 = Trigger.localPosition;
			((Vector3)(ref localPosition2))[(int)Trigger_Axis] = Mathf.Lerp(Trigger_ValRange.x, Trigger_ValRange.y, hand.Input.TriggerFloat);
			Trigger.localPosition = localPosition2;
		}
		if ((Object)(object)ArmingLever != (Object)null && ArmingLever.IsArmed && !((FVRPhysicalObject)this).IsAltHeld && (Object)(object)hand != (Object)null && hand.Input.TriggerDown && !hasFired && base.Chamber.IsFull && !base.Chamber.IsSpent)
		{
			FireAT4();
		}
		if ((!base.Chamber.IsFull || hasFired) && !selfDestructStarted && !((FVRInteractiveObject)this).IsHeld)
		{
			StartSelfDestructCheck();
		}
	}

	private void StartSelfDestructCheck()
	{
		if (!selfDestructStarted)
		{
			selfDestructStarted = true;
			((MonoBehaviour)this).StartCoroutine(SelfDestructCheck());
		}
	}

	private IEnumerator SelfDestructCheck()
	{
		float timer = 0f;
		while (timer < DestroyDelay)
		{
			if (!((FVRInteractiveObject)this).IsHeld)
			{
				timer += Time.deltaTime;
			}
			yield return null;
		}
		Object.Destroy((Object)(object)((Component)this).gameObject);
	}
}
public class AT4ArmingLever : FVRInteractiveObject
{
	public AT4 Weapon;

	[Header("Lever Movement")]
	public Transform LeverRoot;

	public Transform ForwardPoint;

	public Transform RearPoint;

	[Header("Arming Settings")]
	public float ArmThreshold = 0.9f;

	[Header("Lever Rotation Settings")]
	[Tooltip("Which local axis to rotate around: 0=X, 1=Y, 2=Z")]
	public int RotationAxis = 1;

	[Tooltip("Starting rotation (degrees) for the selected axis.")]
	public float StartRotation = 0f;

	[Tooltip("Ending rotation (degrees) for the selected axis.")]
	public float EndRotation = 45f;

	[Tooltip("How far right (in local X units) the hand must move for full rotation.")]
	public float MaxRightOffset = 0.1f;

	private bool isArmed = false;

	private float leverProgress = 0f;

	private Vector3 startLocalPos;

	private Vector3 endLocalPos;

	public bool IsArmed => isArmed;

	public override void Awake()
	{
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).Awake();
		if ((Object)(object)LeverRoot != (Object)null && (Object)(object)ForwardPoint != (Object)null && (Object)(object)RearPoint != (Object)null)
		{
			startLocalPos = RearPoint.localPosition;
			endLocalPos = ForwardPoint.localPosition;
		}
	}

	public override void UpdateInteraction(FVRViveHand hand)
	{
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0063: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_007e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0084: Unknown result type (might be due to invalid IL or missing references)
		//IL_0085: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).UpdateInteraction(hand);
		if ((Object)(object)LeverRoot == (Object)null || (Object)(object)ForwardPoint == (Object)null || (Object)(object)RearPoint == (Object)null || (Object)(object)Weapon == (Object)null)
		{
			return;
		}
		Vector3 position = RearPoint.position;
		Vector3 position2 = ForwardPoint.position;
		Vector3 closestValidPoint = ((FVRInteractiveObject)this).GetClosestValidPoint(position, position2, ((HandInput)(ref hand.Input)).Pos);
		float num = Vector3.Distance(position, closestValidPoint) / Vector3.Distance(position, position2);
		num = Mathf.Clamp01(num);
		if (num < 1f)
		{
			LeverRoot.position = closestValidPoint;
			leverProgress = num;
			SetLeverRotation(StartRotation);
		}
		else
		{
			LeverRoot.position = position2;
			float num2 = Mathf.Clamp(ForwardPoint.InverseTransformPoint(((HandInput)(ref hand.Input)).Pos).x, 0f - MaxRightOffset, MaxRightOffset);
			float num3 = ((!(MaxRightOffset > 0f)) ? 0f : ((num2 + MaxRightOffset) / (2f * MaxRightOffset)));
			float leverRotation = Mathf.Lerp(StartRotation, EndRotation, num3);
			SetLeverRotation(leverRotation);
			leverProgress = 1f;
		}
		if (!isArmed && leverProgress >= ArmThreshold)
		{
			isArmed = true;
			if ((Object)(object)Weapon != (Object)null)
			{
				((FVRFireArm)Weapon).PlayAudioEvent((FirearmAudioEventType)12, 1f);
			}
		}
		else if (isArmed && leverProgress < 0.2f)
		{
			isArmed = false;
		}
	}

	private void SetLeverRotation(float angle)
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		Vector3 zero = Vector3.zero;
		if (RotationAxis == 0)
		{
			zero.x = angle;
		}
		else if (RotationAxis == 1)
		{
			zero.y = angle;
		}
		else
		{
			zero.z = angle;
		}
		LeverRoot.localRotation = Quaternion.Euler(zero);
	}

	public override void EndInteraction(FVRViveHand hand)
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0038: Unknown result type (might be due to invalid IL or missing references)
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).EndInteraction(hand);
		Vector3 position = RearPoint.position;
		Vector3 position2 = ForwardPoint.position;
		float num = Vector3.Distance(LeverRoot.position, position);
		float num2 = Vector3.Distance(LeverRoot.position, position2);
		if (num2 < num)
		{
			LeverRoot.position = position2;
			SetLeverRotation(EndRotation);
		}
		else
		{
			LeverRoot.position = position;
			SetLeverRotation(StartRotation);
		}
	}
}
public class AT4SightCover : FVRInteractiveObject
{
	[Header("Sight References")]
	public Transform Sight;

	public Transform Cover;

	public Transform CoverRearPos;

	public Transform CoverForwardPos;

	[Header("Sight Local Positions & Rotations")]
	public Vector3 SightDownLocalPos;

	public Vector3 SightUpLocalPos;

	public Vector3 SightDownRot;

	public Vector3 SightUpRot;

	[Header("Interaction Settings")]
	[Range(0f, 1f)]
	public float CoverThreshold = 0.95f;

	private bool sightUp = false;

	public override void UpdateInteraction(FVRViveHand hand)
	{
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0062: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_006e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0073: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
		//IL_010c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0112: Unknown result type (might be due to invalid IL or missing references)
		//IL_0118: Unknown result type (might be due to invalid IL or missing references)
		//IL_0129: Unknown result type (might be due to invalid IL or missing references)
		//IL_012f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0135: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).UpdateInteraction(hand);
		if (!((Object)(object)Sight == (Object)null) && !((Object)(object)CoverRearPos == (Object)null) && !((Object)(object)CoverForwardPos == (Object)null))
		{
			Vector3 closestValidPoint = ((FVRInteractiveObject)this).GetClosestValidPoint(CoverRearPos.position, CoverForwardPos.position, ((HandInput)(ref hand.Input)).Pos);
			float num = Vector3.Distance(CoverRearPos.position, closestValidPoint) / Vector3.Distance(CoverRearPos.position, CoverForwardPos.position);
			num = Mathf.Clamp01(num);
			if ((Object)(object)Cover != (Object)null)
			{
				Cover.position = Vector3.Lerp(CoverRearPos.position, CoverForwardPos.position, num);
			}
			else
			{
				((Component)this).transform.position = Vector3.Lerp(CoverRearPos.position, CoverForwardPos.position, num);
			}
			Sight.localPosition = Vector3.Lerp(SightDownLocalPos, SightUpLocalPos, num);
			Sight.localEulerAngles = Vector3.Lerp(SightDownRot, SightUpRot, num);
			if (num >= CoverThreshold && !sightUp)
			{
				sightUp = true;
			}
			else if (num < CoverThreshold && sightUp)
			{
				sightUp = false;
			}
		}
	}
}
public class Arwen : FVRFireArm
{
	[Header("Arwen 37mm Config")]
	public Transform CylinderArm;

	public ArwenCylinder Cylinder;

	public FVRFireArmChamber[] Chambers;

	public Transform Trigger;

	public Transform Hammer;

	[Header("Ejection")]
	public Transform EjectionPos;

	public Vector3 EjectionVelocity = new Vector3(0.2f, 0.5f, 0f);

	public Vector3 EjectionSpin = new Vector3(0f, 200f, 0f);

	[Header("Trigger Movement")]
	public bool TriggerUsesRotation = true;

	public Vector3 TriggerRotationAxis = Vector3.right;

	public float TriggerMinAngle = 0f;

	public float TriggerMaxAngle = 30f;

	public bool TriggerUsesTranslation = false;

	public Vector3 TriggerTranslationAxis = Vector3.back;

	public float TriggerMinPosition = 0f;

	public float TriggerMaxPosition = 0.02f;

	[Header("Hammer Movement")]
	public bool HammerUsesRotation = true;

	public Vector3 HammerRotationAxis = Vector3.right;

	public float HammerMinAngle = 0f;

	public float HammerMaxAngle = 45f;

	public bool HammerUsesTranslation = false;

	public Vector3 HammerTranslationAxis = Vector3.back;

	public float HammerMinPosition = 0f;

	public float HammerMaxPosition = 0.01f;

	[Header("Cylinder Rotation")]
	public float CylinderRotateDuration = 0.2f;

	private int m_curChamber = 0;

	private bool m_isCylinderArmLocked = true;

	private Coroutine cylinderRotationCoroutine;

	private bool m_hasTriggerCycled = false;

	public bool CanGrabFromChamber(int chamberIndex)
	{
		return chamberIndex == m_curChamber;
	}

	public void LoadShell(FireArmRoundClass round)
	{
		//IL_0026: Unknown result type (might be due to invalid IL or missing references)
		if (!Chambers[m_curChamber].IsFull)
		{
			Chambers[m_curChamber].Autochamber(round);
			RotateToNextChamberSmooth();
		}
	}

	public override void UpdateInteraction(FVRViveHand hand)
	{
		((FVRPhysicalObject)this).UpdateInteraction(hand);
		float num = ((!((Object)(object)hand != (Object)null)) ? 0f : hand.Input.TriggerFloat);
		UpdateTriggerAndHammer(num);
		if ((Object)(object)hand != (Object)null && m_isCylinderArmLocked)
		{
			if (num > 0.95f && !m_hasTriggerCycled)
			{
				FireCurrentChamber();
				RotateToNextChamberSmooth();
				m_hasTriggerCycled = true;
			}
			else if (num < 0.1f)
			{
				m_hasTriggerCycled = false;
			}
		}
	}

	private void UpdateTriggerAndHammer(float triggerValue)
	{
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007b: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)Trigger != (Object)null)
		{
			if (TriggerUsesRotation)
			{
				float num = Mathf.Lerp(TriggerMinAngle, TriggerMaxAngle, triggerValue);
				Trigger.localRotation = Quaternion.AngleAxis(num, TriggerRotationAxis);
			}
			if (TriggerUsesTranslation)
			{
				float num2 = Mathf.Lerp(TriggerMinPosition, TriggerMaxPosition, triggerValue);
				Trigger.localPosition = ((Vector3)(ref TriggerTranslationAxis)).normalized * num2;
			}
		}
		if ((Object)(object)Hammer != (Object)null)
		{
			if (HammerUsesRotation)
			{
				float num3 = Mathf.Lerp(HammerMinAngle, HammerMaxAngle, triggerValue);
				Hammer.localRotation = Quaternion.AngleAxis(num3, HammerRotationAxis);
			}
			if (HammerUsesTranslation)
			{
				float num4 = Mathf.Lerp(HammerMinPosition, HammerMaxPosition, triggerValue);
				Hammer.localPosition = ((Vector3)(ref HammerTranslationAxis)).normalized * num4;
			}
		}
	}

	private void FireCurrentChamber()
	{
		//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
		//IL_0113: Unknown result type (might be due to invalid IL or missing references)
		//IL_011d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0122: Unknown result type (might be due to invalid IL or missing references)
		//IL_0139: Unknown result type (might be due to invalid IL or missing references)
		//IL_013e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0148: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		if (Chambers[m_curChamber].IsFull && !Chambers[m_curChamber].IsSpent)
		{
			Chambers[m_curChamber].Fire();
			((FVRFireArm)this).Fire(Chambers[m_curChamber], (!((Object)(object)base.MuzzlePos != (Object)null)) ? ((Component)this).transform : base.MuzzlePos, true, 1f, -1f);
			if ((Object)(object)EjectionPos != (Object)null)
			{
				Chambers[m_curChamber].EjectRound(EjectionPos.position, EjectionVelocity, EjectionSpin, EjectionPos.position, EjectionPos.rotation, false);
			}
			else
			{
				Chambers[m_curChamber].EjectRound(((Component)Chambers[m_curChamber]).transform.position + ((Component)Chambers[m_curChamber]).transform.forward * 0.1f, ((Component)Chambers[m_curChamber]).transform.forward, Vector3.up * 2f, true);
			}
		}
	}

	private void RotateToNextChamberSmooth()
	{
		int num = (m_curChamber + 1) % Chambers.Length;
		if (cylinderRotationCoroutine != null)
		{
			((MonoBehaviour)this).StopCoroutine(cylinderRotationCoroutine);
		}
		cylinderRotationCoroutine = ((MonoBehaviour)this).StartCoroutine(RotateCylinderSmoothly(m_curChamber, num));
		m_curChamber = num;
	}

	private IEnumerator RotateCylinderSmoothly(int fromIndex, int toIndex)
	{
		if (!((Object)(object)Cylinder == (Object)null))
		{
			Quaternion startRot = ((Component)Cylinder).transform.localRotation;
			Quaternion endRot = Cylinder.GetLocalRotationFromCylinder(toIndex);
			float t = 0f;
			float duration = Mathf.Max(0.01f, CylinderRotateDuration);
			while (t < 1f)
			{
				t += Time.deltaTime / duration;
				((Component)Cylinder).transform.localRotation = Quaternion.Slerp(startRot, endRot, t);
				yield return null;
			}
			((Component)Cylinder).transform.localRotation = endRot;
		}
	}

	public void OnShellRemoved(int chamberIndex)
	{
		if (chamberIndex != m_curChamber || Chambers[chamberIndex].IsFull)
		{
			return;
		}
		int previousLoadedChamber = GetPreviousLoadedChamber(chamberIndex);
		if (previousLoadedChamber != chamberIndex)
		{
			if (cylinderRotationCoroutine != null)
			{
				((MonoBehaviour)this).StopCoroutine(cylinderRotationCoroutine);
			}
			cylinderRotationCoroutine = ((MonoBehaviour)this).StartCoroutine(RotateCylinderSmoothly(m_curChamber, previousLoadedChamber));
			m_curChamber = previousLoadedChamber;
		}
	}

	private int GetPreviousLoadedChamber(int fromIndex)
	{
		int num = Chambers.Length;
		for (int i = 1; i < num; i++)
		{
			int num2 = (fromIndex - i + num) % num;
			if (Chambers[num2].IsFull)
			{
				return num2;
			}
		}
		return fromIndex;
	}
}
public class ArwenCylinder : FVRInteractiveObject
{
	[Header("Arwen Cylinder Config")]
	public Arwen Arwen;

	public int numChambers = 5;

	public float CartridgeLength = 0.1f;

	public GameObject MoonClip;

	private float m_fakeAngularVel;

	private float m_timeSinceEject;

	public string SpeedLoaderID;

	private bool m_hasSpeedLoadedIn;

	public bool HasSpeedLoadedIn => m_hasSpeedLoadedIn;

	public override void Awake()
	{
	}

	public void LoadFromSpeedLoader(Speedloader loader)
	{
		//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
		//IL_0095: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
		SpeedLoaderID = ((FVRPhysicalObject)loader).ObjectWrapper.ItemID;
		m_hasSpeedLoadedIn = true;
		bool flag = false;
		for (int i = 0; i < loader.Chambers.Count; i++)
		{
			if (i < Arwen.Chambers.Length && loader.Chambers[i].IsLoaded && !Arwen.Chambers[i].IsFull)
			{
				if (!loader.Chambers[i].IsSpent)
				{
					Arwen.Chambers[i].SetRound(loader.Chambers[i].Unload(), ((Component)loader.Chambers[i]).transform.position, ((Component)loader.Chambers[i]).transform.rotation);
					flag = true;
				}
				else
				{
					Arwen.Chambers[i].Autochamber(loader.Chambers[i].Unload());
					Arwen.Chambers[i].Fire();
					flag = true;
				}
			}
		}
		if (flag)
		{
			((FVRFireArm)Arwen).PlayAudioEvent((FirearmAudioEventType)20, 1f);
			if ((Object)(object)MoonClip != (Object)null)
			{
				MoonClip.SetActive(true);
			}
		}
	}

	public string Eject()
	{
		m_timeSinceEject = 0f;
		if ((Object)(object)MoonClip != (Object)null)
		{
			MoonClip.SetActive(false);
		}
		m_hasSpeedLoadedIn = false;
		return SpeedLoaderID;
	}

	public bool CanAccept()
	{
		return m_timeSinceEject > 0.2f;
	}

	public override void UpdateInteraction(FVRViveHand hand)
	{
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = ((Component)Arwen).transform.InverseTransformDirection(hand.Input.VelLinearWorld);
	}

	public override void EndInteraction(FVRViveHand hand)
	{
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		m_fakeAngularVel = (0f - ((Component)Arwen).transform.InverseTransformDirection(hand.Input.VelLinearWorld).y) * 120f;
		m_fakeAngularVel = Mathf.Clamp(m_fakeAngularVel, -360f, 360f);
	}

	private void Update()
	{
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		if (m_timeSinceEject < 1f)
		{
			m_timeSinceEject += Time.deltaTime;
		}
		if (!ArwenIsCylinderArmLocked())
		{
			((Component)this).transform.localEulerAngles = new Vector3(0f, 0f, ((Component)this).transform.localEulerAngles.z + m_fakeAngularVel);
			if (Mathf.Abs(m_fakeAngularVel) > 0f)
			{
				m_fakeAngularVel = Mathf.Lerp(m_fakeAngularVel, 0f, Time.deltaTime * 0.8f);
			}
		}
		else
		{
			m_fakeAngularVel = 0f;
		}
	}

	public int GetClosestChamberIndex()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		float num = 0f - ((Component)this).transform.localEulerAngles.z;
		num += 360f / (float)numChambers * 0.5f;
		num = Mathf.Repeat(num, 360f);
		return Mathf.CeilToInt(num / (360f / (float)numChambers)) - 1;
	}

	public Quaternion GetLocalRotationFromCylinder(int cylinder)
	{
		//IL_002f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0034: Unknown result type (might be due to invalid IL or missing references)
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		float num = (float)cylinder * (360f / (float)numChambers) * -1f;
		num = Mathf.Repeat(num, 360f);
		return Quaternion.Euler(new Vector3(0f, 0f, num));
	}

	private bool ArwenIsCylinderArmLocked()
	{
		return (Object)(object)Arwen != (Object)null && (bool)((object)Arwen).GetType().GetField("m_isCylinderArmLocked", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(Arwen);
	}
}
public class BouncingBetty : PinnedGrenade
{
	[Header("Betty Settings")]
	public float BounceHeight = 2f;

	public float ExplosionDelay = 0.5f;

	public float ArmDelay = 0.4f;

	[Header("Proximity Settings")]
	public float ProxRange = 3f;

	public LayerMask LM_Prox;

	[Header("Parts")]
	public GameObject BottomPartToDisable;

	public AudioEvent LaunchSound;

	public AudioEvent ArmSound;

	[Header("Stick Settings")]
	[Tooltip("Point Z to direction to check. If an layer object is within 0.05m from the raycastdir, it will lock.")]
	public Transform RaycastDir;

	public LayerMask StickLayer;

	[Tooltip("If velocity is below this, it will allow it to lock.")]
	public float MinStickVelocity = 0.1f;

	private bool isArmed = false;

	private bool isSet = false;

	private bool hasBounced = false;

	private bool beginCountdown = false;

	private float timer = 0f;

	private bool timerReached = false;

	private bool hasExploded = false;

	private bool isPinPulled = false;

	private bool isStuck = false;

	private bool isLocked = false;

	private Vector3 stuckNormal;

	private Transform stuckToSurface;

	public override void Awake()
	{
		((PinnedGrenade)this).Awake();
		base.m_isLeverReleased = true;
		base.m_isFused = false;
		base.m_fuseTime = float.MaxValue;
		base.m_startFuseTime = float.MaxValue;
		base.FuseOnSpawn = false;
		if ((Object)(object)base.FakeHandle != (Object)null)
		{
			base.FakeHandle.SetActive(false);
		}
		if ((Object)(object)base.RealHandle != (Object)null)
		{
			base.RealHandle.SetActive(false);
		}
		if ((Object)(object)base.LeverJoint != (Object)null)
		{
			Object.Destroy((Object)(object)base.LeverJoint);
		}
	}

	public override void FVRUpdate()
	{
		//IL_0148: Unknown result type (might be due to invalid IL or missing references)
		//IL_0154: Unknown result type (might be due to invalid IL or missing references)
		((PinnedGrenade)this).FVRUpdate();
		if (base.m_rings.Count > 0)
		{
			isPinPulled = true;
			foreach (PinnedGrenadeRing ring in base.m_rings)
			{
				if (!ring.HasPinDetached())
				{
					isPinPulled = false;
				}
			}
		}
		if (!isPinPulled || isStuck || !((FVRInteractiveObject)this).IsHeld)
		{
		}
		if (isStuck && !beginCountdown && !isArmed)
		{
			BeginArming();
		}
		if (beginCountdown && !timerReached)
		{
			timer += Time.deltaTime;
			if (timer >= ArmDelay)
			{
				isSet = true;
				beginCountdown = false;
				timerReached = true;
				isArmed = true;
			}
		}
		if (isSet && isArmed && !hasBounced && !hasExploded)
		{
			Collider[] array = Physics.OverlapSphere(((Component)this).transform.position, ProxRange, LayerMask.op_Implicit(LM_Prox));
			if (array.Length > 0)
			{
				hasBounced = true;
				((MonoBehaviour)this).StartCoroutine(BounceAndExplode());
			}
		}
	}

	public override void OnCollisionEnter(Collision collision)
	{
		//IL_0071: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_007f: Unknown result type (might be due to invalid IL or missing references)
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0091: Unknown result type (might be due to invalid IL or missing references)
		//IL_00be: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
		if (isPinPulled && !isStuck && !((FVRInteractiveObject)this).IsHeld && ((1 << collision.gameObject.layer) & (LayerMask.GetMask(new string[1] { "Default" }) | LayerMask.GetMask(new string[1] { "Environment" }))) != 0)
		{
			ContactPoint val = collision.contacts[0];
			((Component)this).transform.position = ((ContactPoint)(ref val)).point;
			stuckNormal = ((ContactPoint)(ref val)).normal;
			stuckToSurface = collision.transform;
			Rigidbody component = ((Component)this).GetComponent<Rigidbody>();
			if ((Object)(object)component != (Object)null)
			{
				component.isKinematic = true;
				component.velocity = Vector3.zero;
				component.angularVelocity = Vector3.zero;
			}
			isStuck = true;
			if ((Object)(object)BottomPartToDisable != (Object)null)
			{
				BottomPartToDisable.SetActive(false);
			}
		}
	}

	private void BeginArming()
	{
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		beginCountdown = true;
		timer = 0f;
		if (ArmSound != null)
		{
			SM.PlayCoreSound((FVRPooledAudioType)0, ArmSound, ((Component)this).transform.position);
		}
	}

	private IEnumerator BounceAndExplode()
	{
		Rigidbody rb = ((Component)this).GetComponent<Rigidbody>();
		if ((Object)(object)rb == (Object)null)
		{
			rb = ((Component)this).gameObject.AddComponent<Rigidbody>();
		}
		rb.isKinematic = false;
		float bounceVel = Mathf.Sqrt(19.62f * BounceHeight);
		rb.velocity = Vector3.zero;
		rb.AddForce(Vector3.up * bounceVel, (ForceMode)2);
		if (LaunchSound != null)
		{
			SM.PlayCoreSound((FVRPooledAudioType)0, LaunchSound, ((Component)this).transform.position);
		}
		yield return (object)new WaitForSeconds(ExplosionDelay);
		TriggerExplosion();
	}

	private void TriggerExplosion()
	{
		//IL_0032: Unknown result type (might be due to invalid IL or missing references)
		//IL_0037: Unknown result type (might be due to invalid IL or missing references)
		if (hasExploded)
		{
			return;
		}
		hasExploded = true;
		for (int i = 0; i < base.SpawnOnSplode.Count; i++)
		{
			GameObject val = Object.Instantiate<GameObject>(base.SpawnOnSplode[i], ((Component)this).transform.position, Quaternion.identity);
			Explosion component = val.GetComponent<Explosion>();
			if ((Object)(object)component != (Object)null)
			{
				component.IFF = base.IFF;
			}
			ExplosionSound component2 = val.GetComponent<ExplosionSound>();
			if ((Object)(object)component2 != (Object)null)
			{
				component2.IFF = base.IFF;
			}
			GrenadeExplosion component3 = val.GetComponent<GrenadeExplosion>();
			if ((Object)(object)component3 != (Object)null)
			{
				component3.IFF = base.IFF;
			}
		}
		if ((Object)(object)base.SmokeEmitter != (Object)null)
		{
			base.SmokeEmitter.Engaged = true;
		}
		Object.Destroy((Object)(object)((Component)this).gameObject);
	}

	private void OnDrawGizmosSelected()
	{
		//IL_0001: Unknown result type (might be due to invalid IL or missing references)
		//IL_0011: Unknown result type (might be due to invalid IL or missing references)
		Gizmos.color = Color.red;
		Gizmos.DrawWireSphere(((Component)this).transform.position, ProxRange);
	}

	public override void FVRFixedUpdate()
	{
		//IL_004e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_007e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_0096: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
		((PinnedGrenade)this).FVRFixedUpdate();
		base.m_isImpactFuseActive = false;
		base.m_impactFuseBurnDown = float.MaxValue;
		Rigidbody component = ((Component)this).GetComponent<Rigidbody>();
		if ((Object)(object)component != (Object)null && !isStuck && isPinPulled && !((FVRInteractiveObject)this).IsHeld)
		{
			Vector3 velocity = component.velocity;
			RaycastHit val = default(RaycastHit);
			if (((Vector3)(ref velocity)).magnitude <= MinStickVelocity && (Object)(object)RaycastDir != (Object)null && Physics.Raycast(RaycastDir.position, RaycastDir.forward, ref val, 2f, LayerMask.op_Implicit(StickLayer)))
			{
				isStuck = true;
				isLocked = true;
				component.isKinematic = true;
				component.velocity = Vector3.zero;
				component.angularVelocity = Vector3.zero;
				((Component)this).transform.position = ((RaycastHit)(ref val)).point;
				stuckNormal = ((RaycastHit)(ref val)).normal;
				stuckToSurface = ((RaycastHit)(ref val)).transform;
				if ((Object)(object)BottomPartToDisable != (Object)null)
				{
					BottomPartToDisable.SetActive(false);
				}
			}
		}
		if (isLocked && ((FVRInteractiveObject)this).IsHeld)
		{
			isLocked = false;
			if ((Object)(object)component != (Object)null)
			{
				component.isKinematic = false;
			}
		}
	}
}
public class LazeTargeting : FVRPhysicalObject
{
	[Header("Laze Settings")]
	public Transform LaserOrigin;

	public LayerMask LazeLayerMask;

	public GameObject ArrowIndicator;

	public Image FillBar;

	public Text StatusText;

	public AudioEvent ConfirmedSound;

	public AudioEvent DeniedSound;

	public AudioEvent ErrorSound;

	[Tooltip("List of possible strike prefabs. First is default.")]
	public List<GameObject> StrikePrefabs;

	public float HoldTimeToConfirm = 2f;

	public float CooldownTime = 5f;

	public float MaxLazeDistance = 500f;

	public float SpawnAltitude = 100f;

	public int StrikeCount = 1;

	public float StrikeInterval = 0.2f;

	public float StrikeSpread = 0f;

	public LayerMask SkyObstructionMask;

	[Header("Strike Type UI")]
	public GameObject StrikeTypeUI;

	[Header("Laser Visuals")]
	public LaserLight laserLight;

	public AudioEvent LaserOnSound;

	public AudioEvent LaserOffSound;

	[Header("Strike Type Text")]
	public GameObject TextRoot;

	public Text TextField;

	[Header("Strike Knob Visual")]
	public Transform StrikeKnobMesh;

	[Tooltip("Set true for translation, false for rotation, per strike type.")]
	public bool[] UseTranslationForStrike;

	public Vector3 KnobTranslation = new Vector3(0f, 0.02f, 0f);

	public Vector3 KnobRotation = new Vector3(0f, 30f, 0f);

	[Header("Laser Button Visual")]
	public Transform LaserButtonMesh;

	public Vector3 LaserButtonDefaultLocalPos = Vector3.zero;

	public Vector3 LaserButtonPressedLocalPos = new Vector3(0f, -0.01f, 0f);

	private float holdTimer = 0f;

	private float cooldownTimer = 0f;

	private bool isLazing = false;

	private RaycastHit hit;

	private int currentStrikeIndex = 0;

	private bool isStrikeTypeUIActive = false;

	private bool isButtonHeld = false;

	private float buttonHeldTime = 0f;

	private bool hasEventFiredSincePress = false;

	private float holdToOpenStrikeUI = 0.6f;

	private bool m_isLaserOn = false;

	public override void FVRUpdate()
	{
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_006e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0070: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_011e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0123: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0677: Unknown result type (might be due to invalid IL or missing references)
		//IL_015f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0161: Unknown result type (might be due to invalid IL or missing references)
		//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
		//IL_0200: Unknown result type (might be due to invalid IL or missing references)
		//IL_05f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_0616: Unknown result type (might be due to invalid IL or missing references)
		//IL_0599: Unknown result type (might be due to invalid IL or missing references)
		//IL_0422: Unknown result type (might be due to invalid IL or missing references)
		//IL_0427: Unknown result type (might be due to invalid IL or missing references)
		//IL_0432: Unknown result type (might be due to invalid IL or missing references)
		//IL_0437: Unknown result type (might be due to invalid IL or missing references)
		//IL_043c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0448: Unknown result type (might be due to invalid IL or missing references)
		//IL_0477: Unknown result type (might be due to invalid IL or missing references)
		//IL_048f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0503: Unknown result type (might be due to invalid IL or missing references)
		//IL_0539: Unknown result type (might be due to invalid IL or missing references)
		//IL_055a: Unknown result type (might be due to invalid IL or missing references)
		//IL_04c8: Unknown result type (might be due to invalid IL or missing references)
		//IL_04e0: Unknown result type (might be due to invalid IL or missing references)
		((FVRPhysicalObject)this).FVRUpdate();
		UpdateLaserVisual();
		Vector3 position = LaserOrigin.position;
		Vector3 forward = LaserOrigin.forward;
		float num = 1000f;
		bool flag = Physics.Raycast(position, forward, ref hit, num, LayerMask.op_Implicit(LazeLayerMask));
		Vector3 position2;
		Vector3 up;
		if (flag)
		{
			position2 = ((RaycastHit)(ref hit)).point;
			up = ((RaycastHit)(ref hit)).normal;
		}
		else
		{
			position2 = position + forward * num;
			up = Vector3.up;
		}
		if ((Object)(object)ArrowIndicator != (Object)null)
		{
			ArrowIndicator.transform.position = position2;
			ArrowIndicator.transform.up = up;
			ArrowIndicator.SetActive(true);
		}
		if ((Object)(object)LaserButtonMesh != (Object)null)
		{
			LaserButtonMesh.localPosition = ((!m_isLaserOn) ? LaserButtonDefaultLocalPos : LaserButtonPressedLocalPos);
		}
		FVRViveHand hand = ((FVRInteractiveObject)this).m_hand;
		if ((Object)(object)hand != (Object)null)
		{
			Vector2 touchpadAxes = hand.Input.TouchpadAxes;
			bool flag2 = (hand.IsInStreamlinedMode && hand.Input.BYButtonDown) || (!hand.IsInStreamlinedMode && hand.Input.TouchpadDown && Vector2.Angle(touchpadAxes, Vector2.up) <= 45f);
			bool flag3 = (hand.IsInStreamlinedMode && hand.Input.BYButtonUp) || (!hand.IsInStreamlinedMode && hand.Input.TouchpadUp);
			if ((hand.IsInStreamlinedMode && hand.Input.AXButtonDown) || (!hand.IsInStreamlinedMode && hand.Input.TouchpadDown && Vector2.Angle(hand.Input.TouchpadAxes, Vector2.left) < 45f))
			{
				ToggleLaser();
			}
			if (flag2)
			{
				isButtonHeld = true;
				hasEventFiredSincePress = false;
				buttonHeldTime = 0f;
			}
			if (flag3)
			{
				if (!hasEventFiredSincePress && buttonHeldTime < holdToOpenStrikeUI && StrikePrefabs != null && StrikePrefabs.Count > 0)
				{
					currentStrikeIndex = (currentStrikeIndex + 1) % StrikePrefabs.Count;
					ShowStrikeText();
					UpdateStrikeKnobVisual();
				}
				isButtonHeld = false;
				buttonHeldTime = 0f;
				if (isStrikeTypeUIActive)
				{
					isStrikeTypeUIActive = false;
					if ((Object)(object)StrikeTypeUI != (Object)null)
					{
						StrikeTypeUI.SetActive(false);
					}
				}
			}
			if (isButtonHeld && !hasEventFiredSincePress)
			{
				buttonHeldTime += Time.deltaTime;
				if (buttonHeldTime >= holdToOpenStrikeUI)
				{
					hasEventFiredSincePress = true;
					isStrikeTypeUIActive = !isStrikeTypeUIActive;
					if ((Object)(object)StrikeTypeUI != (Object)null)
					{
						StrikeTypeUI.SetActive(isStrikeTypeUIActive);
					}
					if (isStrikeTypeUIActive)
					{
						ShowStrikeText();
					}
				}
			}
			if (m_isLaserOn && hand.Input.TriggerPressed && cooldownTimer <= 0f && !isStrikeTypeUIActive)
			{
				if (flag)
				{
					holdTimer += Time.deltaTime;
					FillBar.fillAmount = holdTimer / HoldTimeToConfirm;
					StatusText.text = "Lazing...";
					if (holdTimer >= HoldTimeToConfirm)
					{
						bool flag4 = ((RaycastHit)(ref hit)).distance > MaxLazeDistance;
						bool flag5 = Physics.Raycast(((RaycastHit)(ref hit)).point + Vector3.up * SpawnAltitude, Vector3.down, SpawnAltitude, LayerMask.op_Implicit(SkyObstructionMask));
						if (flag4)
						{
							StatusText.text = "Target too far!";
							((Graphic)FillBar).color = Color.red;
							SM.PlayCoreSound((FVRPooledAudioType)10, DeniedSound, ((RaycastHit)(ref hit)).point);
							holdTimer = 0f;
							return;
						}
						if (flag5)
						{
							StatusText.text = "No sky sight!";
							((Graphic)FillBar).color = Color.red;
							SM.PlayCoreSound((FVRPooledAudioType)10, ErrorSound, ((RaycastHit)(ref hit)).point);
							holdTimer = 0f;
							return;
						}
						((MonoBehaviour)this).StartCoroutine(SpawnStrikeBarrage(((RaycastHit)(ref hit)).point, StrikeCount, StrikeInterval, StrikeSpread, SpawnAltitude));
						SM.PlayCoreSound((FVRPooledAudioType)10, ConfirmedSound, ((RaycastHit)(ref hit)).point);
						StatusText.text = "Strike Confirmed!";
						((Graphic)FillBar).color = Color.green;
						cooldownTimer = CooldownTime;
						holdTimer = 0f;
					}
				}
				else
				{
					StatusText.text = "No Target";
					((Graphic)FillBar).color = Color.red;
					FillBar.fillAmount = 0f;
					holdTimer = 0f;
				}
			}
			else
			{
				if (holdTimer > 0f && cooldownTimer <= 0f)
				{
					SM.PlayCoreSound((FVRPooledAudioType)10, DeniedSound, ((Component)this).transform.position);
					StatusText.text = "Cancelled";
					((Graphic)FillBar).color = Color.red;
				}
				holdTimer = 0f;
				FillBar.fillAmount = 0f;
			}
		}
		if (cooldownTimer > 0f)
		{
			cooldownTimer -= Time.deltaTime;
			StatusText.text = "Cooldown...";
			((Graphic)FillBar).color = Color.yellow;
		}
	}

	private void UpdateLaserVisual()
	{
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_0054: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)laserLight == (Object)null) && !((Object)(object)LaserOrigin == (Object)null))
		{
			laserLight.LaserAperture.position = LaserOrigin.position;
			laserLight.LaserAperture.rotation = LaserOrigin.rotation;
			laserLight.IsActive = m_isLaserOn;
		}
	}

	public void ToggleLaser()
	{
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_008a: Unknown result type (might be due to invalid IL or missing references)
		m_isLaserOn = !m_isLaserOn;
		if ((Object)(object)laserLight != (Object)null)
		{
			laserLight.IsActive = m_isLaserOn;
		}
		if (m_isLaserOn && LaserOnSound != null)
		{
			SM.PlayCoreSound((FVRPooledAudioType)10, LaserOnSound, ((Component)this).transform.position);
		}
		else if (!m_isLaserOn && LaserOffSound != null)
		{
			SM.PlayCoreSound((FVRPooledAudioType)10, LaserOffSound, ((Component)this).transform.position);
		}
	}

	public void SetStrikeIndex(int idx)
	{
		if (StrikePrefabs != null && StrikePrefabs.Count != 0)
		{
			currentStrikeIndex = Mathf.Clamp(idx, 0, StrikePrefabs.Count - 1);
			ShowStrikeText();
			UpdateStrikeKnobVisual();
		}
	}

	private void ShowStrikeText()
	{
		if ((Object)(object)TextField != (Object)null && StrikePrefabs != null && StrikePrefabs.Count > 0)
		{
			TextField.text = "Strike: " + ((Object)StrikePrefabs[currentStrikeIndex]).name;
			if ((Object)(object)TextRoot != (Object)null)
			{
				TextRoot.SetActive(true);
			}
			((MonoBehaviour)this).StopCoroutine("HideStrikeText");
			((MonoBehaviour)this).StartCoroutine("HideStrikeText");
		}
		if ((Object)(object)StatusText != (Object)null && StrikePrefabs != null && StrikePrefabs.Count > 0)
		{
			StatusText.text = "Strike: " + ((Object)StrikePrefabs[currentStrikeIndex]).name;
		}
	}

	private void UpdateStrikeKnobVisual()
	{
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_006b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)StrikeKnobMesh == (Object)null) && StrikePrefabs != null && StrikePrefabs.Count != 0)
		{
			int num = currentStrikeIndex;
			bool flag = false;
			if (UseTranslationForStrike != null && num < UseTranslationForStrike.Length)
			{
				flag = UseTranslationForStrike[num];
			}
			if (flag)
			{
				StrikeKnobMesh.localPosition = KnobTranslation * (float)num;
				StrikeKnobMesh.localRotation = Quaternion.identity;
			}
			else
			{
				StrikeKnobMesh.localPosition = Vector3.zero;
				StrikeKnobMesh.localRotation = Quaternion.Euler(KnobRotation * (float)num);
			}
		}
	}

	private IEnumerator HideStrikeText()
	{
		yield return (object)new WaitForSeconds(1f);
		if ((Object)(object)TextRoot != (Object)null)
		{
			TextRoot.SetActive(false);
		}
	}

	private IEnumerator SpawnStrikeBarrage(Vector3 target, int count, float interval, float spread, float altitude)
	{
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		Debug.Log((object)("SpawnStrikeBarrage called. Prefab count: " + ((StrikePrefabs == null) ? "null" : StrikePrefabs.Count.ToString())));
		for (int i = 0; i < count; i++)
		{
			Vector3 offset = (Vector3)((!(spread > 0f)) ? Vector3.zero : new Vector3(Random.Range(0f - spread, spread), 0f, Random.Range(0f - spread, spread)));
			Vector3 spawnPos = target + offset + Vector3.up * altitude;
			if (StrikePrefabs != null && StrikePrefabs.Count > 0 && (Object)(object)StrikePrefabs[currentStrikeIndex] != (Object)null)
			{
				Debug.Log((object)("Spawning prefab: " + ((Object)StrikePrefabs[currentStrikeIndex]).name + " at " + spawnPos));
				Object.Instantiate<GameObject>(StrikePrefabs[currentStrikeIndex], spawnPos, Quaternion.identity);
			}
			else
			{
				Debug.LogError((object)"Strike prefab is null or not assigned!");
			}
			yield return (object)new WaitForSeconds(interval);
		}
	}
}
public class FVRCappedGrenadeCapExtended : FVRCappedGrenadeCap
{
	[Header("Extra Behaviours")]
	public GameObject EnableOnRemove;

	public GameObject ExplosionPrefab;

	public LayerMask TriggerLayers;

	public float ImpactVelocity = 2f;

	private bool _isRemoved = false;

	public override void BeginInteraction(FVRViveHand hand)
	{
		((FVRCappedGrenadeCap)this).BeginInteraction(hand);
		if (!_isRemoved)
		{
			_isRemoved = true;
			if ((Object)(object)EnableOnRemove != (Object)null)
			{
				EnableOnRemove.SetActive(true);
			}
		}
	}

	private void OnCollisionEnter(Collision col)
	{
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_006f: Unknown result type (might be due to invalid IL or missing references)
		if (!_isRemoved)
		{
			return;
		}
		Vector3 relativeVelocity = col.relativeVelocity;
		if (((Vector3)(ref relativeVelocity)).magnitude > ImpactVelocity && ((1 << col.gameObject.layer) & ((LayerMask)(ref TriggerLayers)).value) != 0)
		{
			if ((Object)(object)ExplosionPrefab != (Object)null)
			{
				Object.Instantiate<GameObject>(ExplosionPrefab, ((Component)this).transform.position, Quaternion.identity);
			}
			Object.Destroy((Object)(object)((Component)this).gameObject);
		}
	}
}
public class LungeMine : FVRCappedGrenade
{
	[Header("Lunge Mine Settings")]
	public bool ExplodeOnAnyContactWhenArmed = false;

	public LayerMask TriggerLayers = LayerMask.op_Implicit(-1);

	public bool ForceArmOnPrimaryCap = true;

	public float MinArmedDelay = 0f;

	private bool m_isArmed = false;

	private float m_armedTime = -1f;

	private bool m_prevObservedArmedState = false;

	public override void Start()
	{
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		((FVRCappedGrenade)this).Start();
		base.FuseType = (CappedGrenadeFuseType)1;
		if (ForceArmOnPrimaryCap)
		{
			base.UsesSecondaryCap = false;
		}
	}

	private void Update()
	{
		bool flag = (ForceArmOnPrimaryCap ? base.IsPrimaryCapRemoved : ((!base.UsesSecondaryCap) ? base.IsPrimaryCapRemoved : (base.IsPrimaryCapRemoved && base.IsSecondaryCapRemoved)));
		if (flag && !m_prevObservedArmedState)
		{
			m_isArmed = true;
			m_armedTime = Time.time;
		}
		else if (!flag && m_prevObservedArmedState)
		{
			m_isArmed = false;
			m_armedTime = -1f;
		}
		m_prevObservedArmedState = flag;
	}

	public override void OnCollisionEnter(Collision col)
	{
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		((FVRCappedGrenade)this).OnCollisionEnter(col);
		if (!m_isArmed || (MinArmedDelay > 0f && m_armedTime > 0f && Time.time - m_armedTime < MinArmedDelay) || ((1 << col.gameObject.layer) & LayerMask.op_Implicit(TriggerLayers)) == 0)
		{
			return;
		}
		if (ExplodeOnAnyContactWhenArmed)
		{
			((FVRCappedGrenade)this).Explode();
			return;
		}
		Vector3 relativeVelocity = col.relativeVelocity;
		float magnitude = ((Vector3)(ref relativeVelocity)).magnitude;
		if (magnitude >= base.ImpactFuseVelThreshold)
		{
			((FVRCappedGrenade)this).Explode();
		}
	}

	public void Disarm()
	{
		m_isArmed = false;
		m_armedTime = -1f;
	}

	public void ForceDetonate()
	{
		((FVRCappedGrenade)this).Explode();
	}
}
public class LungeMineProng : MonoBehaviour
{
	[Tooltip("If left empty, the script will auto-find FVRCappedGrenade in parent.")]
	public FVRCappedGrenade Grenade;

	[Tooltip("Which layers can trigger the prong (set in inspector).")]
	public LayerMask TriggerLayers = LayerMask.op_Implicit(-1);

	[Tooltip("Minimum collision velocity required to trigger.")]
	public float MinVelocity = 1f;

	[Tooltip("Require grenade to be armed (cap removed) before it can detonate.")]
	public bool RequireArmed = true;

	[Tooltip("Show debug logs in console.")]
	public bool DebugEnabled = false;

	private void Start()
	{
		if ((Object)(object)Grenade == (Object)null)
		{
			Grenade = ((Component)this).GetComponentInParent<FVRCappedGrenade>();
			if (DebugEnabled)
			{
				Debug.Log((object)("[LungeMineProng] Auto-found grenade: " + ((Object)(object)Grenade != (Object)null)));
			}
		}
	}

	private void OnCollisionEnter(Collision col)
	{
		//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
		if (DebugEnabled)
		{
			Debug.Log((object)"[LungeMineProng] OnCollisionEnter called.");
		}
		if (DebugEnabled)
		{
			Rigidbody component = ((Component)this).GetComponent<Rigidbody>();
			Collider component2 = ((Component)this).GetComponent<Collider>();
			Debug.Log((object)("[LungeMineProng] Rigidbody: " + ((Object)(object)component != (Object)null) + " Collider: " + ((Object)(object)component2 != (Object)null)));
		}
		if ((Object)(object)Grenade == (Object)null)
		{
			if (DebugEnabled)
			{
				Debug.Log((object)"[LungeMineProng] No grenade reference.");
			}
			return;
		}
		if (((1 << col.gameObject.layer) & ((LayerMask)(ref TriggerLayers)).value) == 0)
		{
			if (DebugEnabled)
			{
				Debug.Log((object)("[LungeMineProng] Wrong layer: " + LayerMask.LayerToName(col.gameObject.layer)));
			}
			return;
		}
		Vector3 relativeVelocity = col.relativeVelocity;
		float magnitude = ((Vector3)(ref relativeVelocity)).magnitude;
		if (magnitude < MinVelocity)
		{
			if (DebugEnabled)
			{
				Debug.Log((object)("[LungeMineProng] Hit too soft: " + magnitude));
			}
			return;
		}
		bool flag = true;
		if (RequireArmed)
		{
			PropertyInfo property = ((object)Grenade).GetType().GetProperty("IsPrimaryCapRemoved");
			if ((object)property != null)
			{
				flag = (bool)property.GetValue(Grenade, null);
			}
			else
			{
				if (DebugEnabled)
				{
					Debug.Log((object)"[LungeMineProng] Could not find IsPrimaryCapRemoved property.");
				}
				flag = false;
			}
		}
		if (!flag)
		{
			if (DebugEnabled)
			{
				Debug.Log((object)"[LungeMineProng] Grenade not armed yet.");
			}
			return;
		}
		if (DebugEnabled)
		{
			Debug.Log((object)("[LungeMineProng] Detonating! Velocity: " + magnitude + " Object: " + ((Object)col.gameObject).name));
		}
		((Component)Grenade).gameObject.SendMessage("Explode", (SendMessageOptions)1);
	}
}
namespace Volks.762x51mm_Additional;

[BepInPlugin("Volks.762x51mm_Additional", "762x51mm_Additional", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class 762x51mm_AdditionalPlugin : BaseUnityPlugin
{
	private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

	internal static ManualLogSource Logger;

	private void Awake()
	{
		Logger = ((BaseUnityPlugin)this).Logger;
		LoadAssets();
	}

	private void LoadAssets()
	{
		Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volks.762x51mm_Additional");
		OtherLoader.RegisterDirectLoad(BasePath, "Volks.762x51mm_Additional", "", "", "goblinmk2_ammo", "");
	}
}
public class AttachableHammerFirearm : AttachableFirearm
{
	[Header("Hammer Params")]
	public Transform Hammer;

	public bool HasVisibleHammer = true;

	public bool CanCockHammer = true;

	public Axis HammerAxis;

	public InterpStyle HammerInterp = (InterpStyle)1;

	public float HammerMinRot;

	public float HammerMaxRot = -70f;

	[Header("Trigger Params")]
	public Transform Trigger;

	public Vector2 TriggerForwardBackRots;

	[Header("Chamber")]
	public FVRFireArmChamber Chamber;

	private bool m_isHammerCocked;

	private bool m_isTriggerReset = true;

	public void CockHammer()
	{
		//IL_003f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0045: Unknown result type (might be due to invalid IL or missing references)
		if (!m_isHammerCocked && CanCockHammer)
		{
			m_isHammerCocked = true;
			if ((Object)(object)Hammer != (Object)null)
			{
				SetAnimatedComponent(Hammer, HammerMaxRot, HammerInterp, HammerAxis);
			}
			((AttachableFirearm)this).PlayAudioEvent((FirearmAudioEventType)7, 1f);
		}
	}

	public void SetHammerCocked(bool cocked)
	{
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		m_isHammerCocked = cocked;
		if ((Object)(object)Hammer != (Object)null)
		{
			float rot = ((!cocked) ? HammerMinRot : HammerMaxRot);
			SetAnimatedComponent(Hammer, rot, HammerInterp, HammerAxis);
		}
	}

	public override void ProcessInput(FVRViveHand hand, bool fromInterface, FVRInteractiveObject o)
	{
		//IL_004b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		((AttachableFirearm)this).ProcessInput(hand, fromInterface, o);
		if ((Object)(object)Trigger != (Object)null)
		{
			float triggerFloat = hand.Input.TriggerFloat;
			float x = Mathf.Lerp(TriggerForwardBackRots.x, TriggerForwardBackRots.y, triggerFloat);
			Vector3 localEulerAngles = Trigger.localEulerAngles;
			localEulerAngles.x = x;
			Trigger.localEulerAngles = localEulerAngles;
		}
		if (CanCockHammer)
		{
			if (hand.IsInStreamlinedMode)
			{
				if (hand.Input.BYButtonDown)
				{
					CockHammer();
				}
			}
			else if (hand.Input.TouchpadUp)
			{
				CockHammer();
			}
		}
		if (m_isHammerCocked && hand.Input.TriggerFloat > 0.7f && m_isTriggerReset)
		{
			m_isTriggerReset = false;
			SetHammerCocked(cocked: false);
			if ((Object)(object)Chamber != (Object)null && Chamber.IsFull && !Chamber.IsSpent)
			{
				FireHammerAction(fromInterface);
			}
			else
			{
				((AttachableFirearm)this).PlayAudioEvent((FirearmAudioEventType)16, 1f);
			}
		}
		else if (hand.Input.TriggerFloat < 0.2f && !m_isTriggerReset)
		{
			m_isTriggerReset = true;
		}
	}

	private void FireHammerAction(bool firedFromInterface)
	{
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)Chamber != (Object)null && Chamber.Fire())
		{
			((AttachableFirearm)this).FireMuzzleSmoke();
			((AttachableFirearm)this).Fire(Chamber, ((AttachableFirearm)this).GetMuzzle(), true, (FVRFireArm)null, 1f);
			((AttachableFirearm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
			((AttachableFirearm)this).PlayAudioGunShot(Chamber.GetRound(), GM.CurrentPlayerBody.GetCurrentSoundEnvironment(), 1f);
			Chamber.SetRound((FVRFireArmRound)null, false);
			Chamber.UpdateProxyDisplay();
		}
	}

	protected void SetAnimatedComponent(Transform t, float rot, InterpStyle interp, Axis axis)
	{
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0019: Unknown result type (might be due to invalid IL or missing references)
		//IL_0020: Unknown result type (might be due to invalid IL or missing references)
		//IL_0023: Invalid comparison between Unknown and I4
		//IL_005d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0028: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Invalid comparison between Unknown and I4
		if ((Object)(object)t == (Object)null)
		{
			return;
		}
		Vector3 localEulerAngles = t.localEulerAngles;
		if ((int)axis != 0)
		{
			if ((int)axis != 1)
			{
				if ((int)axis == 2)
				{
					localEulerAngles.z = rot;
				}
			}
			else
			{
				localEulerAngles.y = rot;
			}
		}
		else
		{
			localEulerAngles.x = rot;
		}
		t.localEulerAngles = localEulerAngles;
	}
}
public class TripwireMine : FVRPhysicalObject
{
	[Header("Tripwire Settings")]
	public float TripwireMaxRange = 5f;

	public Material TripwireValidMat;

	public LineRenderer TripwireLineTemplate;

	[Header("Parts")]
	public GameObject DeployVisual;

	[Header("Explosion/Smoke")]
	public List<GameObject> SpawnOnTrigger;

	public SmokeSolidEmitter SmokeEmitter;

	[Header("Audio")]
	public AudioEvent TriggerSound;

	public AudioEvent PlantMineSound;

	[Header("Deployment")]
	public LayerMask DeployLayerMask = LayerMask.op_Implicit(-1);

	public float DeployCheckDistance = 0.12f;

	[Header("Jab Settings")]
	public Transform JabOrigin;

	public Vector3 JabDirection = Vector3.down;

	public float JabSinkDepth = 0.05f;

	[Header("Wire/Laser Settings")]
	public List<Transform> WireOrigins = new List<Transform>();

	public List<Vector3> WireDirections = new List<Vector3> { Vector3.forward };

	public LayerMask TripwireTriggerLayerMask = LayerMask.op_Implicit(-1);

	public LayerMask WireStopLayerMask = LayerMask.op_Implicit(-1);

	[Header("Wire End")]
	public GameObject WireEndPrefab;

	private bool isPlanted = false;

	private bool isArmed = false;

	private bool hasDetonated = false;

	private float cooldown = 0f;

	private float armingTimer = 0f;

	public float ArmingDelay = 0.5f;

	private bool pendingArming = false;

	private List<LineRenderer> TripwireLines = new List<LineRenderer>();

	private List<bool> hasPlacedWireEnd = new List<bool>();

	private List<GameObject> spawnedWireEnds = new List<GameObject>();

	public override void Awake()
	{
		((FVRPhysicalObject)this).Awake();
	}

	public override void Start()
	{
		((FVRInteractiveObject)this).Start();
		TripwireLines.Clear();
		hasPlacedWireEnd.Clear();
		spawnedWireEnds.Clear();
		for (int i = 0; i < WireDirections.Count; i++)
		{
			LineRenderer val = null;
			if ((Object)(object)TripwireLineTemplate != (Object)null)
			{
				val = Object.Instantiate<LineRenderer>(TripwireLineTemplate, ((Component)this).transform);
				((Renderer)val).enabled = false;
				if ((Object)(object)((Renderer)val).material == (Object)null && (Object)(object)TripwireValidMat != (Object)null)
				{
					((Renderer)val).material = TripwireValidMat;
				}
			}
			TripwireLines.Add(val);
			hasPlacedWireEnd.Add(item: false);
			spawnedWireEnds.Add(null);
		}
		if ((Object)(object)DeployVisual != (Object)null)
		{
			DeployVisual.SetActive(false);
		}
	}

	public override void BeginInteraction(FVRViveHand hand)
	{
		((FVRPhysicalObject)this).BeginInteraction(hand);
		cooldown = 0f;
		((FVRPhysicalObject)this).RootRigidbody.isKinematic = false;
	}

	public override void OnCollisionEnter(Collision col)
	{
		((FVRPhysicalObject)this).OnCollisionEnter(col);
		if (cooldown > 0.5f && ((FVRInteractiveObject)this).IsHeld && (Object)(object)col.collider.attachedRigidbody == (Object)null)
		{
			((FVRInteractiveObject)this).ForceBreakInteraction();
			((FVRPhysicalObject)this).RootRigidbody.isKinematic = true;
		}
	}

	public override void FVRUpdate()
	{
		//IL_0077: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00af: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00de: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f5: Unknown result type (might be due to invalid IL or missing references)
		//IL_0101: Unknown result type (might be due to invalid IL or missing references)
		//IL_0106: Unknown result type (might be due to invalid IL or missing references)
		//IL_010d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0112: Unknown result type (might be due to invalid IL or missing references)
		//IL_0113: Unknown result type (might be due to invalid IL or missing references)
		//IL_0118: Unknown result type (might be due to invalid IL or missing references)
		//IL_0144: Unknown result type (might be due to invalid IL or missing references)
		//IL_0146: Unknown result type (might be due to invalid IL or missing references)
		//IL_0147: Unknown result type (might be due to invalid IL or missing references)
		//IL_0131: Unknown result type (might be due to invalid IL or missing references)
		//IL_0136: Unknown result type (might be due to invalid IL or missing references)
		//IL_0137: Unknown result type (might be due to invalid IL or missing references)
		//IL_013c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0413: Unknown result type (might be due to invalid IL or missing references)
		//IL_0418: Unknown result type (might be due to invalid IL or missing references)
		//IL_0424: Unknown result type (might be due to invalid IL or missing references)
		//IL_0429: Unknown result type (might be due to invalid IL or missing references)
		//IL_042e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0438: Unknown result type (might be due to invalid IL or missing references)
		//IL_043a: Unknown result type (might be due to invalid IL or missing references)
		//IL_045c: Unknown result type (might be due to invalid IL or missing references)
		//IL_045e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0462: Unknown result type (might be due to invalid IL or missing references)
		//IL_0467: Unknown result type (might be due to invalid IL or missing references)
		//IL_0452: Unknown result type (might be due to invalid IL or missing references)
		//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
		//IL_046c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0495: Unknown result type (might be due to invalid IL or missing references)
		//IL_04aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_04f9: Unknown result type (might be due to invalid IL or missing references)
		//IL_0501: Unknown result type (might be due to invalid IL or missing references)
		//IL_0264: Unknown result type (might be due to invalid IL or missing references)
		//IL_0254: Unknown result type (might be due to invalid IL or missing references)
		//IL_0234: Unknown result type (might be due to invalid IL or missing references)
		//IL_0269: Unknown result type (might be due to invalid IL or missing references)
		//IL_0279: Unknown result type (might be due to invalid IL or missing references)
		//IL_028e: Unknown result type (might be due to invalid IL or missing references)
		((FVRPhysicalObject)this).FVRUpdate();
		if (cooldown < 1f)
		{
			cooldown += Time.deltaTime;
		}
		if (!isPlanted && ((FVRInteractiveObject)this).IsHeld && (Object)(object)((FVRPhysicalObject)this).QuickbeltSlot == (Object)null)
		{
			Vector3 val = ((!Object.op_Implicit((Object)(object)JabOrigin)) ? ((Component)this).transform.position : JabOrigin.position);
			Vector3 val2 = ((!Object.op_Implicit((Object)(object)JabOrigin)) ? ((Component)this).transform.TransformDirection(JabDirection) : JabOrigin.TransformDirection(JabDirection));
			RaycastHit val3 = default(RaycastHit);
			if (Physics.Raycast(val, val2, ref val3, DeployCheckDistance, LayerMask.op_Implicit(DeployLayerMask), (QueryTriggerInteraction)1))
			{
				((Component)this).transform.position = ((RaycastHit)(ref val3)).point + ((Vector3)(ref val2)).normalized * JabSinkDepth;
				Vector3 normal = ((RaycastHit)(ref val3)).normal;
				Vector3 val4 = Vector3.ProjectOnPlane(((Component)this).transform.forward, normal);
				if (((Vector3)(ref val4)).sqrMagnitude < 0.01f)
				{
					val4 = Vector3.ProjectOnPlane(((Component)this).transform.right, normal);
				}
				((Component)this).transform.rotation = Quaternion.LookRotation(val4, normal);
				if (!isPlanted && (Object)(object)((FVRPhysicalObject)this).QuickbeltSlot == (Object)null && ((FVRInteractiveObject)this).IsHeld)
				{
					((FVRInteractiveObject)this).ForceBreakInteraction();
				}
				isPlanted = true;
				isArmed = true;
				pendingArming = false;
				armingTimer = 0f;
				base.IsPickUpLocked = true;
				if (PlantMineSound != null)
				{
					SM.PlayCoreSound((FVRPooledAudioType)0, PlantMineSound, ((Component)this).transform.position);
				}
				for (int i = 0; i < TripwireLines.Count; i++)
				{
					if ((Object)(object)TripwireLines[i] != (Object)null)
					{
						((Renderer)TripwireLines[i]).enabled = true;
						Vector3 val5 = ((WireOrigins.Count > i && (Object)(object)WireOrigins[i] != (Object)null) ? WireOrigins[i].position : ((!Object.op_Implicit((Object)(object)JabOrigin)) ? ((Component)this).transform.position : JabOrigin.position));
						TripwireLines[i].SetPosition(0, val5);
						TripwireLines[i].SetPosition(1, val5);
						if ((Object)(object)((Renderer)TripwireLines[i]).material == (Object)null && (Object)(object)TripwireValidMat != (Object)null)
						{
							((Renderer)TripwireLines[i]).material = TripwireValidMat;
						}
					}
				}
				if ((Object)(object)DeployVisual != (Object)null)
				{
					DeployVisual.SetActive(true);
				}
				if (((FVRInteractiveObject)this).IsHeld)
				{
					((FVRInteractiveObject)this).ForceBreakInteraction();
				}
				((FVRPhysicalObject)this).RootRigidbody.isKinematic = true;
			}
		}
		if (isPlanted && pendingArming && !isArmed)
		{
			armingTimer += Time.deltaTime;
			if (armingTimer >= ArmingDelay)
			{
				isArmed = true;
				pendingArming = false;
			}
		}
		if (!isPlanted || !isArmed || hasDetonated)
		{
			return;
		}
		RaycastHit val8 = default(RaycastHit);
		for (int j = 0; j < WireDirections.Count; j++)
		{
			Transform val6 = ((WireOrigins.Count > j && (Object)(object)WireOrigins[j] != (Object)null) ? WireOrigins[j] : ((!Object.op_Implicit((Object)(object)JabOrigin)) ? ((Component)this).transform : JabOrigin));
			Vector3 position = val6.position;
			Vector3 val7 = val6.TransformDirection(WireDirections[j]);
			float tripwireMaxRange = TripwireMaxRange;
			bool flag = Physics.Raycast(position, val7, ref val8, tripwireMaxRange, -1, (QueryTriggerInteraction)2);
			Vector3 val9 = ((!flag) ? (position + val7 * tripwireMaxRange) : ((RaycastHit)(ref val8)).point);
			if ((Object)(object)TripwireLines[j] != (Object)null)
			{
				TripwireLines[j].SetPosition(0, position);
				TripwireLines[j].SetPosition(1, val9);
			}
			if (!flag && !hasPlacedWireEnd[j] && (Object)(object)WireEndPrefab != (Object)null)
			{
				hasPlacedWireEnd[j] = true;
				spawnedWireEnds[j] = Object.Instantiate<GameObject>(WireEndPrefab, val9, ((Component)this).transform.rotation);
			}
			if (flag && (Object)(object)((RaycastHit)(ref val8)).collider.attachedRigidbody != (Object)null && ((Component)((RaycastHit)(ref val8)).collider).gameObject.layer != LayerMask.NameToLayer("Environment") && (Object)(object)((Component)((RaycastHit)(ref val8)).collider).gameObject != (Object)(object)((Component)this).gameObject && !((Component)((RaycastHit)(ref val8)).collider).transform.IsChildOf(((Component)this).transform) && (((LayerMask)(ref TripwireTriggerLayerMask)).value & (1 << ((Component)((RaycastHit)(ref val8)).collider).gameObject.layer)) != 0)
			{
				Detonate();
				break;
			}
		}
	}

	private void StickToSurface()
	{
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_0017: Unknown result type (might be due to invalid IL or missing references)
		//IL_002c: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0044: Unknown result type (might be due to invalid IL or missing references)
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		//IL_0065: Unknown result type (might be due to invalid IL or missing references)
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		//IL_009d: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
		Vector3 val = ((!Object.op_Implicit((Object)(object)JabOrigin)) ? ((Component)this).transform.position : JabOrigin.position);
		Vector3 val2 = ((!Object.op_Implicit((Object)(object)JabOrigin)) ? ((Component)this).transform.TransformDirection(JabDirection) : JabOrigin.TransformDirection(JabDirection));
		Debug.DrawRay(val, val2 * DeployCheckDistance, Color.red, 2f);
		Rigidbody component = ((Component)this).GetComponent<Rigidbody>();
		if ((Object)(object)component != (Object)null)
		{
			component.isKinematic = true;
			component.velocity = Vector3.zero;
			component.angularVelocity = Vector3.zero;
		}
	}

	private void Detonate()
	{
		//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
		//IL_007c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Unknown result type (might be due to invalid IL or missing references)
		hasDetonated = true;
		for (int i = 0; i < spawnedWireEnds.Count; i++)
		{
			if ((Object)(object)spawnedWireEnds[i] != (Object)null)
			{
				Object.Destroy((Object)(object)spawnedWireEnds[i]);
			}
		}
		if (SpawnOnTrigger != null)
		{
			foreach (GameObject item in SpawnOnTrigger)
			{
				Object.Instantiate<GameObject>(item, ((Component)this).transform.position, Quaternion.identity);
			}
		}
		if ((Object)(object)SmokeEmitter != (Object)null)
		{
			SmokeEmitter.Engaged = true;
		}
		if (TriggerSound != null)
		{
			SM.PlayCoreSound((FVRPooledAudioType)0, TriggerSound, ((Component)this).transform.position);
		}
		Object.Destroy((Object)(object)((Component)this).gameObject);
	}
}
public class FlipGrip : FVRAlternateGrip
{
	private float curXRot;

	private float m_curFlipLerp;

	private float m_tarFlipLerp;

	private float m_lastFlipLerp;

	public float XRotUp;

	public float XRotDown;

	public bool IsUp { get; private set; }

	public override void Awake()
	{
		((FVRAlternateGrip)this).Awake();
		if (IsUp)
		{
			curXRot = XRotUp;
			m_curFlipLerp = 1f;
			m_tarFlipLerp = 1f;
			m_lastFlipLerp = 1f;
		}
		else
		{
			curXRot = XRotDown;
			m_curFlipLerp = 0f;
			m_tarFlipLerp = 0f;
			m_lastFlipLerp = 0f;
		}
	}

	public override void UpdateInteraction(FVRViveHand hand)
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		Vector2 touchpadAxes = hand.Input.TouchpadAxes;
		if (hand.IsInStreamlinedMode)
		{
			if (hand.Input.BYButtonDown)
			{
				IsUp = !IsUp;
				Flip();
			}
		}
		else if (hand.Input.TouchpadDown && ((Vector2)(ref touchpadAxes)).magnitude > 0.25f && Vector2.Angle(touchpadAxes, Vector2.up) <= 45f)
		{
			Flip();
		}
		((FVRAlternateGrip)this).UpdateInteraction(hand);
	}

	private void Flip()
	{
		if (IsUp)
		{
			curXRot = XRotUp;
			m_tarFlipLerp = 1f;
		}
		else
		{
			curXRot = XRotDown;
			m_tarFlipLerp = 0f;
		}
	}
}
public class GripRotation : FVRAlternateGrip
{
	[Header("Grip Rotation")]
	public Vector3 rotationDirection = Vector3.up;
}
public enum E_InteractionType
{
	None = -1,
	Holding,
	Touchpad,
	TouchpadUp,
	TouchpadDown,
	TouchpadLeft,
	TouchpadRight,
	AXButton,
	BYButton,
	Trigger,
	Simple,
	TriggerTouched,
	GripPressed
}
public class Safety_RPG : SimpleLauncher
{
	private int m_fireSelectorMode;

	public int FireSelectorModeIndex => m_fireSelectorMode;

	private void Start()
	{
	}

	private void Update()
	{
	}
}
public class Pansarskott : SimpleLauncher
{
	public enum Axis
	{
		X,
		Y,
		Z
	}

	[Header("Pansarskott Safety")]
	public PansarskottSafety SafetyPin;

	public bool IsSafetyOn = true;

	[Header("Trigger Animation")]
	public Transform TriggerTransform;

	public Vector3 TriggerRestEuler = Vector3.zero;

	public Vector3 TriggerPulledEuler = new Vector3(-20f, 0f, 0f);

	public float TriggerAnimSpeed = 10f;

	[Header("Sight Animation")]
	public Transform SightToUnlatch;

	public float SightStartAngle = 0f;

	public float SightEndAngle = 90f;

	public float SightUnlatchSpeed = 4f;

	public Axis SightAxis = Axis.X;

	private float m_triggerAnimT = 0f;

	private float sightCurLerp = 0f;

	private float sightTarLerp = 0f;

	private float sightLastLerp = 0f;

	public override void Awake()
	{
		((SimpleLauncher)this).Awake();
		if ((Object)(object)SafetyPin != (Object)null)
		{
			SafetyPin.OnSafetyRemoved += OnSafetyRemoved;
		}
		base.HasTrigger = false;
	}

	private void OnSafetyRemoved()
	{
		IsSafetyOn = false;
		base.HasTrigger = true;
		sightTarLerp = 1f;
	}

	public override void UpdateInteraction(FVRViveHand hand)
	{
		//IL_0083: Unknown result type (might be due to invalid IL or missing references)
		//IL_0089: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		//IL_017d: Unknown result type (might be due to invalid IL or missing references)
		//IL_019d: Unknown result type (might be due to invalid IL or missing references)
		//IL_01bd: Unknown result type (might be due to invalid IL or missing references)
		((SimpleLauncher)this).UpdateInteraction(hand);
		bool flag = (Object)(object)hand != (Object)null && hand.Input.TriggerFloat > 0.5f && !IsSafetyOn;
		float num = ((!flag) ? 0f : 1f);
		m_triggerAnimT = Mathf.MoveTowards(m_triggerAnimT, num, Time.deltaTime * TriggerAnimSpeed);
		if ((Object)(object)TriggerTransform != (Object)null)
		{
			TriggerTransform.localEulerAngles = Vector3.Lerp(TriggerRestEuler, TriggerPulledEuler, m_triggerAnimT);
		}
		if (flag && base.HasTrigger && !IsSafetyOn && !base.Chamber.IsSpent && base.Chamber.IsFull)
		{
			((SimpleLauncher)this).Fire();
		}
		sightCurLerp = Mathf.MoveTowards(sightCurLerp, sightTarLerp, Time.deltaTime * SightUnlatchSpeed);
		if (Mathf.Abs(sightCurLerp - sightLastLerp) > 0.01f && (Object)(object)SightToUnlatch != (Object)null)
		{
			float num2 = Mathf.Lerp(SightStartAngle, SightEndAngle, sightCurLerp);
			switch (SightAxis)
			{
			case Axis.X:
				SightToUnlatch.localEulerAngles = new Vector3(num2, 0f, 0f);
				break;
			case Axis.Y:
				SightToUnlatch.localEulerAngles = new Vector3(0f, num2, 0f);
				break;
			case Axis.Z:
				SightToUnlatch.localEulerAngles = new Vector3(0f, 0f, num2);
				break;
			}
		}
		sightLastLerp = sightCurLerp;
	}
}
public class PansarskottSafety : FVRPhysicalObject
{
	[Header("Pin Settings")]
	public Transform PinRoot;

	public Transform PinHomePosition;

	public float RemovalDistance = 0.05f;

	private bool _isRemoved = false;

	public bool IsRemoved => _isRemoved;

	public event Action OnSafetyRemoved;

	public override void UpdateInteraction(FVRViveHand hand)
	{
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		((FVRPhysicalObject)this).UpdateInteraction(hand);
		if (!_isRemoved && (Object)(object)PinRoot != (Object)null && (Object)(object)PinHomePosition != (Object)null)
		{
			float num = Vector3.Distance(PinRoot.position, PinHomePosition.position);
			if (num > RemovalDistance)
			{
				RemovePin();
			}
		}
	}

	public void RemovePin()
	{
		if (!_isRemoved)
		{
			_isRemoved = true;
			if (this.OnSafetyRemoved != null)
			{
				this.OnSafetyRemoved();
			}
		}
	}
}
public class RKGChute : PinnedGrenade
{
	public GameObject objectToEnable;

	public float delay = 1f;

	public float dragFactor = 5f;

	public Vector3 targetDirection = Vector3.right;

	public float rotationSpeed = 5f;

	private bool isTimerStarted = false;

	private Rigidbody rb;

	private void Start()
	{
		rb = ((Component)this).GetComponent<Rigidbody>();
	}

	public override void FVRUpdate()
	{
		((PinnedGrenade)this).FVRUpdate();
		if (base.m_isPinPulled && base.m_isLeverReleased && !((FVRInteractiveObject)this).IsHeld && !isTimerStarted)
		{
			((MonoBehaviour)this).StartCoroutine(EnableObjectAfterDelay());
		}
		if ((Object)(object)objectToEnable != (Object)null && objectToEnable.activeSelf)
		{
			AlignToWorldDirection();
		}
	}

	private IEnumerator EnableObjectAfterDelay()
	{
		isTimerStarted = true;
		yield return (object)new WaitForSeconds(delay);
		if ((Object)(object)objectToEnable != (Object)null)
		{
			objectToEnable.SetActive(true);
			Debug.Log((object)"Parachute deployed.");
		}
	}

	private void AlignToWorldDirection()
	{
		//IL_0023: Unknown result type (might be due to invalid IL or missing references)
		//IL_003a: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0050: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0056: Unknown result type (might be due to invalid IL or missing references)
		//IL_005b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_006d: Unknown result type (might be due to invalid IL or missing references)
		//IL_007a: Unknown result type (might be due to invalid IL or missing references)
		if (!((Object)(object)rb == (Object)null))
		{
			rb.velocity *= 1f - Time.deltaTime * dragFactor;
			Vector3 normalized = ((Vector3)(ref targetDirection)).normalized;
			Quaternion val = Quaternion.LookRotation(normalized, Vector3.up);
			((Component)this).transform.rotation = Quaternion.Slerp(((Component)this).transform.rotation, val, rotationSpeed * Time.deltaTime);
		}
	}
}
public class DM34Destroy : MonoBehaviour
{
	public FVRPhysicalObject triggerDestroy;

	public FVRFireArmChamber chamber;

	private bool isTimerStarted;

	public float timeBeforedestruction;

	private float timer = 1f;

	private void FixedUpdate()
	{
		if (!chamber.IsFull && !isTimerStarted)
		{
			isTimerStarted = true;
			timer = timeBeforedestruction;
		}
		if (((FVRInteractiveObject)triggerDestroy).IsHeld)
		{
			timer = timeBeforedestruction;
		}
		if (isTimerStarted)
		{
			timer -= Time.fixedDeltaTime;
		}
		if (timer <= 0f)
		{
			Object.Destroy((Object)(object)((Component)triggerDestroy).gameObject);
		}
	}
}
public class EnableEngine : MonoBehaviour
{
	public FVRFireArmChamber chamber;

	public GameObject objectToEnable;

	private void FixedUpdate()
	{
		if (!chamber.IsFull)
		{
			objectToEnable.SetActive(true);
		}
	}
}
public class Semtex : PinnedGrenade
{
	[Header("Semtex Values")]
	public bool isSticky;

	public LayerMask stickyMask;

	[Header("Semtex Extras (Leave Empty If Not Needed)")]
	[Tooltip("If not null, will play audio clip placed inside of source. Used for a stick sound if you want.")]
	public AudioSource StickSource;

	public override void OnCollisionEnter(Collision collision)
	{
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		if (collision.gameObject.layer == LayerMask.op_Implicit(stickyMask) && !((FVRInteractiveObject)this).IsHeld)
		{
			((Component)this).transform.parent = collision.transform;
			((Component)this).GetComponent<Rigidbody>().isKinematic = true;
			if ((Object)(object)StickSource != (Object)null)
			{
				StickSource.Play();
			}
		}
		((PinnedGrenade)this).OnCollisionEnter(collision);
	}
}
public class Semtex_Updated : PinnedGrenade
{
	[Header("Semtex Values")]
	public bool isSticky;

	public LayerMask stickyMask;

	[Header("Semtex Extras (Leave Empty If Not Needed)")]
	[Tooltip("If not null, will play audio clip placed inside of source. Used for a stick sound if you want.")]
	public AudioSource StickSource;

	private Transform fakeParent;

	private Vector3 pos;

	private Vector3 fw;

	private Vector3 up;

	private void FixedUpdate()
	{
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_0029: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_003b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_004d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0052: Unknown result type (might be due to invalid IL or missing references)
		//IL_0057: Unknown result type (might be due to invalid IL or missing references)
		//IL_0058: Unknown result type (might be due to invalid IL or missing references)
		//IL_0059: Unknown result type (might be due to invalid IL or missing references)
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0066: Unknown result type (might be due to invalid IL or missing references)
		//IL_0072: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)fakeParent != (Object)null)
		{
			Vector3 position = ((Component)fakeParent).transform.TransformPoint(pos);
			Vector3 val = ((Component)fakeParent).transform.TransformDirection(fw);
			Vector3 val2 = ((Component)fakeParent).transform.TransformDirection(up);
			Quaternion rotation = Quaternion.LookRotation(val, val2);
			((Component)this).transform.position = position;
			((Component)this).transform.rotation = rotation;
		}
	}

	public override void OnCollisionEnter(Collision collision)
	{
		//IL_0012: Unknown result type (might be due to invalid IL or missing references)
		//IL_0040: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0061: Unknown result type (might be due to invalid IL or missing references)
		//IL_007d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0082: Unknown result type (might be due to invalid IL or missing references)
		//IL_0087: Unknown result type (might be due to invalid IL or missing references)
		//IL_009e: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
		if (((1 << collision.gameObject.layer) & LayerMask.op_Implicit(stickyMask)) != 0 && !((FVRInteractiveObject)this).IsHeld)
		{
			((Component)this).transform.position = ((ContactPoint)(ref collision.contacts[0])).point;
			((Component)this).transform.rotation = Quaternion.LookRotation(((ContactPoint)(ref collision.contacts[0])).normal);
			pos = ((Component)fakeParent).transform.InverseTransformPoint(((Component)this).transform.position);
			fw = ((Component)fakeParent).transform.InverseTransformDirection(((Component)this).transform.forward);
			up = ((Component)fakeParent).transform.InverseTransformDirection(((Component)this).transform.up);
			((Component)this).GetComponent<Rigidbody>().isKinematic = true;
			if ((Object)(object)StickSource != (Object)null)
			{
				StickSource.Play();
			}
		}
		((PinnedGrenade)this).OnCollisionEnter(collision);
	}

	public override void BeginInteraction(FVRViveHand hand)
	{
		((PinnedGrenade)this).BeginInteraction(hand);
		fakeParent = null;
	}
}