Decompiled source of BerettaM12S v1.0.0

BerettaM12S.dll

Decompiled a week ago
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using FistVR;
using HarmonyLib;
using OpenScripts2;
using OtherLoader;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class MovableStopMag : MovableObjectPart
{
	[Header("Magazine Block Settings")]
	public FVRFireArm Firearm;

	[Tooltip("How far from LowerLimit the stock is allowed to fold when a mag is inserted.")]
	public float BlockOffsetFromClosed = 108f;

	[Tooltip("Extra tolerance to detect 'fully closed'.")]
	public float ClosedTolerance = 5f;

	[Tooltip("Objects to disable when stock is fully closed.")]
	public List<GameObject> DisableWhenClosed = new List<GameObject>();

	[Tooltip("Debug logging")]
	public bool LogDebug = false;

	private float _lastAngle;

	public override void UpdateInteraction(FVRViveHand hand)
	{
		//IL_0009: Unknown result type (might be due to invalid IL or missing references)
		//IL_000f: Invalid comparison between Unknown and I4
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_008c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0091: Unknown result type (might be due to invalid IL or missing references)
		((MovableObjectPart)this).UpdateInteraction(hand);
		if ((int)base.MovementMode != 2 || (Object)(object)base.ObjectToMove == (Object)null)
		{
			return;
		}
		float axisValue = UnityEngineExtensions.GetAxisValue(base.ObjectToMove.localEulerAngles, base.MovementAxis);
		axisValue = Mathf.DeltaAngle(0f, axisValue) + base.LowerLimit;
		if (IsMagazineInserted())
		{
			float num = base.LowerLimit + BlockOffsetFromClosed;
			if (axisValue < _lastAngle && axisValue < num)
			{
				axisValue = num;
				base.ObjectToMove.localRotation = OpenScripts2_BasePlugin.GetTargetQuaternionFromAxis(axisValue, base.MovementAxis);
				if (LogDebug)
				{
					Debug.Log((object)("[MovableStopMag] Stock blocked at " + axisValue + " because magazine is in."));
				}
			}
		}
		bool flag = ((!IsMagazineInserted()) ? (Mathf.Abs(Mathf.DeltaAngle(axisValue, base.LowerLimit)) <= ClosedTolerance) : (axisValue <= base.LowerLimit + BlockOffsetFromClosed + ClosedTolerance));
		foreach (GameObject item in DisableWhenClosed)
		{
			if ((Object)(object)item != (Object)null)
			{
				item.SetActive(!flag);
			}
		}
		if (flag != Mathf.Abs(Mathf.DeltaAngle(_lastAngle, base.LowerLimit)) <= ClosedTolerance && LogDebug)
		{
			Debug.Log((object)("[MovableStopMag] Closed state=" + flag + " at angle " + axisValue));
		}
		_lastAngle = axisValue;
	}

	private bool IsMagazineInserted()
	{
		return (Object)(object)Firearm != (Object)null && (Object)(object)Firearm.Magazine != (Object)null;
	}
}
public class LeverActionRifleSafety : LeverActionFirearm
{
	[Header("Safety Params")]
	public bool HasSafety = true;

	public Transform SafetyLever;

	public float SafetyOnAngle = 0f;

	public float SafetyOffAngle = 45f;

	public float SafetyAnimSpeed = 10f;

	private bool _isSafetyEngaged = true;

	public bool IsSafetyEngaged => _isSafetyEngaged;

	protected void Awake()
	{
		((LeverActionFirearm)this).Awake();
		UpdateSafetyVisual();
	}

	public override void UpdateInteraction(FVRViveHand hand)
	{
		if (_isSafetyEngaged && hand.Input.TriggerDown)
		{
			if (base.m_isHammerCocked)
			{
				base.m_isHammerCocked = false;
			}
			else if (base.UsesSecondChamber && base.m_isHammerCocked2)
			{
				base.m_isHammerCocked2 = false;
			}
			((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
			((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)14, 1f);
			hand.Buzz(hand.Buzzer.Buzz_OnHoverInteractive);
			return;
		}
		((LeverActionFirearm)this).UpdateInteraction(hand);
		if (hand.IsInStreamlinedMode)
		{
			if (hand.Input.BYButtonDown)
			{
				ToggleSafety();
			}
		}
		else if (hand.Input.TouchpadDown && hand.Input.TouchpadAxes.x < -0.5f)
		{
			ToggleSafety();
		}
	}

	public bool Fire()
	{
		if (_isSafetyEngaged)
		{
			if (base.m_isHammerCocked)
			{
				base.m_isHammerCocked = false;
			}
			else if (base.UsesSecondChamber && base.m_isHammerCocked2)
			{
				base.m_isHammerCocked2 = false;
			}
			((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)6, 1f);
			return false;
		}
		((LeverActionFirearm)this).Fire();
		return true;
	}

	private void ToggleSafety()
	{
		_isSafetyEngaged = !_isSafetyEngaged;
		((FVRFireArm)this).PlayAudioEvent((FirearmAudioEventType)14, 1f);
		UpdateSafetyVisual();
	}

	private void UpdateSafetyVisual()
	{
		//IL_0039: Unknown result type (might be due to invalid IL or missing references)
		//IL_003e: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0064: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)SafetyLever != (Object)null)
		{
			float num = ((!_isSafetyEngaged) ? SafetyOffAngle : SafetyOnAngle);
			Vector3 localEulerAngles = default(Vector3);
			((Vector3)(ref localEulerAngles))..ctor(num, SafetyLever.localEulerAngles.y, SafetyLever.localEulerAngles.z);
			SafetyLever.localEulerAngles = localEulerAngles;
		}
	}
}
namespace Volks.BerettaM12S;

[BepInPlugin("Volks.BerettaM12S", "BerettaM12S", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class BerettaM12SPlugin : BaseUnityPlugin
{
	private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

	internal static ManualLogSource Logger;

	private void Awake()
	{
		Logger = ((BaseUnityPlugin)this).Logger;
		LoadAssets();
	}

	private void LoadAssets()
	{
		Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volks.BerettaM12S");
		OtherLoader.RegisterDirectLoad(BasePath, "Volks.BerettaM12S", "", "", "berettam12s_smg", "");
	}
}
public class MagPush : FVRInteractiveObject
{
	public enum Mode
	{
		Translation,
		Rotation,
		Folding
	}

	public enum Axis
	{
		X,
		Y,
		Z
	}

	public enum E_State
	{
		Open,
		Mid,
		Closed
	}

	public FVRFireArm FireArm;

	public FVRFireArmReloadTriggerWell ReloadTriggerWell;

	public Transform ObjectToMove;

	public Transform Root;

	public Mode MovementMode;

	public Axis MovementAxis;

	public float LowerLimit;

	public float UpperLimit;

	public bool SnapsToEndStops = true;

	public float LimitWiggleRoom = 0.02f;

	public AudioEvent CloseSounds;

	public AudioEvent OpenSounds;

	public AudioEvent BeginInteractionSounds;

	public AudioEvent EndInteractionSounds;

	private FVRFireArmMagazine magazine;

	private bool isAttached = false;

	private bool isLoaded = false;

	private Vector3 _lastHandPos;

	private float _currentPositionValue;

	private Vector3 _origPos;

	public E_State State;

	private E_State _lastState;

	public override void Start()
	{
		//IL_000e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0013: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).Start();
		_origPos = ObjectToMove.localPosition;
	}

	private void Update()
	{
		//IL_003d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		if (!isAttached && (Object)(object)ReloadTriggerWell.FireArm.Magazine != (Object)null && Vector3.Distance(((Component)ReloadTriggerWell.FireArm.Magazine).transform.position, ObjectToMove.position) < 0.1f)
		{
			magazine = ReloadTriggerWell.FireArm.Magazine;
			isAttached = true;
			FireArm.PlayAudioEvent((FirearmAudioEventType)20, 1f);
			FireArm.Magazine = null;
		}
	}

	public override void BeginInteraction(FVRViveHand hand)
	{
		//IL_000f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).BeginInteraction(hand);
		_lastHandPos = ((HandInput)(ref hand.Input)).Pos;
		SM.PlayGenericSound(BeginInteractionSounds, ObjectToMove.position);
	}

	public override void UpdateInteraction(FVRViveHand hand)
	{
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		//IL_002b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		//IL_0035: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_0048: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_010e: Unknown result type (might be due to invalid IL or missing references)
		//IL_0113: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).UpdateInteraction(hand);
		if (isAttached && !isLoaded)
		{
			Vector3 val = ((HandInput)(ref hand.Input)).Pos - _lastHandPos;
			Vector3 vector = ObjectToMove.localPosition + val;
			float num = vector.GetAxisValue(MovementAxis) - _origPos.GetAxisValue(MovementAxis);
			_currentPositionValue = Mathf.Clamp(num, LowerLimit, UpperLimit);
			if (SnapsToEndStops && Mathf.Abs(_currentPositionValue - LowerLimit) < LimitWiggleRoom)
			{
				_currentPositionValue = LowerLimit;
			}
			else if (SnapsToEndStops && Mathf.Abs(_currentPositionValue - UpperLimit) < LimitWiggleRoom)
			{
				_currentPositionValue = UpperLimit;
			}
			ObjectToMove.ModifyLocalPositionAxisValue(MovementAxis, _currentPositionValue);
			_lastHandPos = ((HandInput)(ref hand.Input)).Pos;
			float lerp = Mathf.InverseLerp(LowerLimit, UpperLimit, _currentPositionValue);
			CheckSound(lerp);
			if (Mathf.Abs(_currentPositionValue - UpperLimit) < LimitWiggleRoom)
			{
				isLoaded = true;
				FireArm.PlayAudioEvent((FirearmAudioEventType)21, 1f);
				FireArm.Magazine = magazine;
			}
		}
	}

	public override void EndInteraction(FVRViveHand hand)
	{
		//IL_0014: Unknown result type (might be due to invalid IL or missing references)
		((FVRInteractiveObject)this).EndInteraction(hand);
		SM.PlayGenericSound(EndInteractionSounds, ObjectToMove.position);
	}

	private void OnEnable()
	{
		FireArm.Magazine = null;
	}

	public bool IsFirearmReady()
	{
		return isLoaded && FireArm.IsLoaded();
	}

	public bool NeedsMagazinePush()
	{
		return isAttached && !isLoaded;
	}

	private void CheckSound(float lerp)
	{
		//IL_0067: Unknown result type (might be due to invalid IL or missing references)
		//IL_0097: Unknown result type (might be due to invalid IL or missing references)
		if (lerp < LimitWiggleRoom)
		{
			State = E_State.Open;
		}
		else if (lerp > 1f - LimitWiggleRoom)
		{
			State = E_State.Closed;
		}
		else
		{
			State = E_State.Mid;
		}
		if (State == E_State.Open && _lastState != 0)
		{
			SM.PlayGenericSound(OpenSounds, ObjectToMove.position);
		}
		if (State == E_State.Closed && _lastState != E_State.Closed)
		{
			SM.PlayGenericSound(CloseSounds, ObjectToMove.position);
		}
		_lastState = State;
	}
}
public static class TransformExtensions
{
	public static float GetAxisValue(this Vector3 vector, MagPush.Axis axis)
	{
		return axis switch
		{
			MagPush.Axis.X => vector.x, 
			MagPush.Axis.Y => vector.y, 
			MagPush.Axis.Z => vector.z, 
			_ => 0f, 
		};
	}

	public static void ModifyLocalPositionAxisValue(this Transform transform, MagPush.Axis axis, float value)
	{
		//IL_0002: Unknown result type (might be due to invalid IL or missing references)
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_0049: Unknown result type (might be due to invalid IL or missing references)
		Vector3 localPosition = transform.localPosition;
		switch (axis)
		{
		case MagPush.Axis.X:
			localPosition.x = value;
			break;
		case MagPush.Axis.Y:
			localPosition.y = value;
			break;
		case MagPush.Axis.Z:
			localPosition.z = value;
			break;
		}
		transform.localPosition = localPosition;
	}
}