Decompiled source of CandyDispenserGun v1.0.0

CandyDispenserGun.dll

Decompiled 12 hours ago
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using OtherLoader;
using UnityEngine;

[assembly: Debuggable(DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
public class SimplePositionToggle : MonoBehaviour
{
	public Transform targetObject;

	public GameObject objectToToggle;

	private Vector3 originalPosition;

	private void Start()
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		originalPosition = targetObject.position;
	}

	private void Update()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		if (targetObject.position != originalPosition)
		{
			if (objectToToggle.activeSelf)
			{
				objectToToggle.SetActive(false);
			}
		}
		else if (!objectToToggle.activeSelf)
		{
			objectToToggle.SetActive(true);
		}
	}
}
namespace Volks.CandyDispenserGun;

[BepInPlugin("Volks.CandyDispenserGun", "CandyDispenserGun", "1.0.0")]
[BepInProcess("h3vr.exe")]
[Description("Built with MeatKit")]
[BepInDependency("h3vr.otherloader", "1.3.0")]
public class CandyDispenserGunPlugin : BaseUnityPlugin
{
	private static readonly string BasePath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);

	internal static ManualLogSource Logger;

	private void Awake()
	{
		Logger = ((BaseUnityPlugin)this).Logger;
		LoadAssets();
	}

	private void LoadAssets()
	{
		Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "Volks.CandyDispenserGun");
		OtherLoader.RegisterDirectLoad(BasePath, "Volks.CandyDispenserGun", "", "", "candydispensergun", "");
	}
}